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gamesupport.c revision 1.4
      1 /*	$NetBSD: gamesupport.c,v 1.4 1997/10/13 02:18:16 lukem Exp $	*/
      2 
      3 /*
      4  * gamesupport.c - auxiliary routines for support of Phantasia
      5  */
      6 
      7 #include "include.h"
      8 
      9 void
     10 changestats(ingameflag)
     11 	bool    ingameflag;
     12 {
     13 	static char flag[2] =	/* for printing values of bools */
     14 	{'F', 'T'};
     15 	struct player *playerp;	/* pointer to structure to alter */
     16 	char   *prompt;		/* pointer to prompt string */
     17 	int     c;		/* input */
     18 	int     today;		/* day of year of today */
     19 	int     temp;		/* temporary variable */
     20 	long    loc;		/* location in player file */
     21 	time_t  now;		/* time now */
     22 	double  dtemp;		/* temporary variable */
     23 	bool   *bptr;		/* pointer to bool item to change */
     24 	double *dptr;		/* pointer to double item to change */
     25 	short  *sptr;		/* pointer to short item to change */
     26 
     27 	clear();
     28 
     29 	for (;;)
     30 		/* get name of player to examine/alter */
     31 	{
     32 		mvaddstr(5, 0, "Which character do you want to look at ? ");
     33 		getstring(Databuf, SZ_DATABUF);
     34 		truncstring(Databuf);
     35 
     36 		if (Databuf[0] == '\0')
     37 			userlist(ingameflag);
     38 		else
     39 			break;
     40 	}
     41 
     42 	loc = -1L;
     43 
     44 	if (!ingameflag)
     45 		/* use 'Player' structure */
     46 		playerp = &Player;
     47 	else
     48 		if (strcmp(Databuf, Player.p_name) == 0)
     49 			/* alter/examine current player */
     50 		{
     51 			playerp = &Player;
     52 			loc = Fileloc;
     53 		} else
     54 			/* use 'Other' structure */
     55 			playerp = &Other;
     56 
     57 	/* find player on file */
     58 	if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
     59 		/* didn't find player */
     60 	{
     61 		clear();
     62 		mvaddstr(11, 0, "Not found.");
     63 		return;
     64 	}
     65 	time(&now);
     66 	today = localtime(&now)->tm_yday;
     67 
     68 	clear();
     69 
     70 	for (;;)
     71 		/* print player structure, and prompt for action */
     72 	{
     73 		mvprintw(0, 0, "A:Name         %s\n", playerp->p_name);
     74 
     75 		if (Wizard)
     76 			printw("B:Password     %s\n", playerp->p_password);
     77 		else
     78 			addstr("B:Password     XXXXXXXX\n");
     79 
     80 		printw(" :Login        %s\n", playerp->p_login);
     81 
     82 		printw("C:Experience   %.0f\n", playerp->p_experience);
     83 		printw("D:Level        %.0f\n", playerp->p_level);
     84 		printw("E:Strength     %.0f\n", playerp->p_strength);
     85 		printw("F:Sword        %.0f\n", playerp->p_sword);
     86 		printw(" :Might        %.0f\n", playerp->p_might);
     87 		printw("G:Energy       %.0f\n", playerp->p_energy);
     88 		printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
     89 		printw("I:Shield       %.0f\n", playerp->p_shield);
     90 		printw("J:Quickness    %.0f\n", playerp->p_quickness);
     91 		printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
     92 		printw(" :Speed        %.0f\n", playerp->p_speed);
     93 		printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
     94 		printw("M:Mana         %.0f\n", playerp->p_mana);
     95 		printw("N:Brains       %.0f\n", playerp->p_brains);
     96 
     97 		if (Wizard || playerp->p_specialtype != SC_VALAR)
     98 			mvaddstr(0, 40, descrstatus(playerp));
     99 
    100 		mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
    101 		mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
    102 		mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
    103 		mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
    104 		if (Wizard) {
    105 			mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
    106 			mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
    107 		} else {
    108 			mvaddstr(5, 40, "S:X-coord      ?\n");
    109 			mvaddstr(6, 40, "T:Y-coord      ?\n");
    110 		}
    111 
    112 		mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
    113 		mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
    114 
    115 		mvprintw(9, 40, "W:Type         %d (%s)\n",
    116 		    playerp->p_type, descrtype(playerp, FALSE) + 1);
    117 		mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
    118 		mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
    119 		mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
    120 		mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
    121 		mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
    122 		mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
    123 
    124 		temp = today - playerp->p_lastused;
    125 		if (temp < 0)
    126 			/* last year */
    127 			temp += 365;
    128 		mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused, temp);
    129 
    130 		mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
    131 		    flag[(int)playerp->p_palantir],
    132 		    flag[(int)playerp->p_blessing],
    133 		    flag[(int)playerp->p_virgin],
    134 		    flag[(int)playerp->p_blindness]);
    135 
    136 		if (!Wizard)
    137 			mvprintw(19, 8, "8:Ring    %c",
    138 			    flag[playerp->p_ring.ring_type != R_NONE]);
    139 		else
    140 			mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
    141 			    playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
    142 
    143 		if (!Wizard
    144 		/* not wizard */
    145 		    && (ingameflag || strcmp(Login, playerp->p_login) != 0))
    146 			/* in game or not examining own character */
    147 		{
    148 			if (ingameflag) {
    149 				more(LINES - 1);
    150 				clear();
    151 				return;
    152 			} else
    153 				cleanup(TRUE);
    154 			/* NOTREACHED */
    155 		}
    156 		mvaddstr(20, 0, "!:Quit       ?:Delete");
    157 		mvaddstr(21, 0, "What would you like to change ? ");
    158 
    159 		if (Wizard)
    160 			c = getanswer(" ", TRUE);
    161 		else
    162 			/* examining own player; allow to change name and
    163 			 * password */
    164 			c = getanswer("!BA", FALSE);
    165 
    166 		switch (c) {
    167 		case 'A':	/* change name */
    168 		case 'B':	/* change password */
    169 			if (!Wizard)
    170 				/* prompt for password */
    171 			{
    172 				mvaddstr(23, 0, "Password ? ");
    173 				Echo = FALSE;
    174 				getstring(Databuf, 9);
    175 				Echo = TRUE;
    176 				if (strcmp(Databuf, playerp->p_password) != 0)
    177 					continue;
    178 			}
    179 			if (c == 'A')
    180 				/* get new name */
    181 			{
    182 				mvaddstr(23, 0, "New name: ");
    183 				getstring(Databuf, SZ_NAME);
    184 				truncstring(Databuf);
    185 				if (Databuf[0] != '\0')
    186 					if (Wizard || findname(Databuf, &Other) < 0L)
    187 						strcpy(playerp->p_name, Databuf);
    188 			} else
    189 				/* get new password */
    190 			{
    191 				if (!Wizard)
    192 					Echo = FALSE;
    193 
    194 				do
    195 					/* get two copies of new password
    196 					 * until they match */
    197 				{
    198 					/* get first copy */
    199 					mvaddstr(23, 0, "New password ? ");
    200 					getstring(Databuf, SZ_PASSWORD);
    201 					if (Databuf[0] == '\0')
    202 						break;
    203 
    204 					/* get second copy */
    205 					mvaddstr(23, 0, "One more time ? ");
    206 					getstring(playerp->p_password, SZ_PASSWORD);
    207 				}
    208 				while (strcmp(playerp->p_password, Databuf) != 0);
    209 
    210 				Echo = TRUE;
    211 			}
    212 
    213 			continue;
    214 
    215 		case 'C':	/* change experience */
    216 			prompt = "experience";
    217 			dptr = &playerp->p_experience;
    218 			goto DALTER;
    219 
    220 		case 'D':	/* change level */
    221 			prompt = "level";
    222 			dptr = &playerp->p_level;
    223 			goto DALTER;
    224 
    225 		case 'E':	/* change strength */
    226 			prompt = "strength";
    227 			dptr = &playerp->p_strength;
    228 			goto DALTER;
    229 
    230 		case 'F':	/* change swords */
    231 			prompt = "sword";
    232 			dptr = &playerp->p_sword;
    233 			goto DALTER;
    234 
    235 		case 'G':	/* change energy */
    236 			prompt = "energy";
    237 			dptr = &playerp->p_energy;
    238 			goto DALTER;
    239 
    240 		case 'H':	/* change maximum energy */
    241 			prompt = "max energy";
    242 			dptr = &playerp->p_maxenergy;
    243 			goto DALTER;
    244 
    245 		case 'I':	/* change shields */
    246 			prompt = "shield";
    247 			dptr = &playerp->p_shield;
    248 			goto DALTER;
    249 
    250 		case 'J':	/* change quickness */
    251 			prompt = "quickness";
    252 			dptr = &playerp->p_quickness;
    253 			goto DALTER;
    254 
    255 		case 'K':	/* change quicksilver */
    256 			prompt = "quicksilver";
    257 			dptr = &playerp->p_quksilver;
    258 			goto DALTER;
    259 
    260 		case 'L':	/* change magic */
    261 			prompt = "magic level";
    262 			dptr = &playerp->p_magiclvl;
    263 			goto DALTER;
    264 
    265 		case 'M':	/* change mana */
    266 			prompt = "mana";
    267 			dptr = &playerp->p_mana;
    268 			goto DALTER;
    269 
    270 		case 'N':	/* change brains */
    271 			prompt = "brains";
    272 			dptr = &playerp->p_brains;
    273 			goto DALTER;
    274 
    275 		case 'O':	/* change poison */
    276 			prompt = "poison";
    277 			dptr = &playerp->p_poison;
    278 			goto DALTER;
    279 
    280 		case 'P':	/* change gold */
    281 			prompt = "gold";
    282 			dptr = &playerp->p_gold;
    283 			goto DALTER;
    284 
    285 		case 'Q':	/* change gems */
    286 			prompt = "gems";
    287 			dptr = &playerp->p_gems;
    288 			goto DALTER;
    289 
    290 		case 'R':	/* change sin */
    291 			prompt = "sin";
    292 			dptr = &playerp->p_sin;
    293 			goto DALTER;
    294 
    295 		case 'S':	/* change x coord */
    296 			prompt = "x";
    297 			dptr = &playerp->p_x;
    298 			goto DALTER;
    299 
    300 		case 'T':	/* change y coord */
    301 			prompt = "y";
    302 			dptr = &playerp->p_y;
    303 			goto DALTER;
    304 
    305 		case 'U':	/* change age */
    306 			mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
    307 			dtemp = infloat();
    308 			if (dtemp != 0.0)
    309 				playerp->p_age = (long) dtemp;
    310 			continue;
    311 
    312 		case 'V':	/* change degen */
    313 			mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
    314 			dtemp = infloat();
    315 			if (dtemp != 0.0)
    316 				playerp->p_degenerated = (int) dtemp;
    317 			continue;
    318 
    319 		case 'W':	/* change type */
    320 			prompt = "type";
    321 			sptr = &playerp->p_type;
    322 			goto SALTER;
    323 
    324 		case 'X':	/* change special type */
    325 			prompt = "special type";
    326 			sptr = &playerp->p_specialtype;
    327 			goto SALTER;
    328 
    329 		case 'Y':	/* change lives */
    330 			prompt = "lives";
    331 			sptr = &playerp->p_lives;
    332 			goto SALTER;
    333 
    334 		case 'Z':	/* change crowns */
    335 			prompt = "crowns";
    336 			sptr = &playerp->p_crowns;
    337 			goto SALTER;
    338 
    339 		case '0':	/* change charms */
    340 			prompt = "charm";
    341 			sptr = &playerp->p_charms;
    342 			goto SALTER;
    343 
    344 		case '1':	/* change amulet */
    345 			prompt = "amulet";
    346 			sptr = &playerp->p_amulets;
    347 			goto SALTER;
    348 
    349 		case '2':	/* change holy water */
    350 			prompt = "holy water";
    351 			sptr = &playerp->p_holywater;
    352 			goto SALTER;
    353 
    354 		case '3':	/* change last-used */
    355 			prompt = "last-used";
    356 			sptr = &playerp->p_lastused;
    357 			goto SALTER;
    358 
    359 		case '4':	/* change palantir */
    360 			prompt = "palantir";
    361 			bptr = &playerp->p_palantir;
    362 			goto BALTER;
    363 
    364 		case '5':	/* change blessing */
    365 			prompt = "blessing";
    366 			bptr = &playerp->p_blessing;
    367 			goto BALTER;
    368 
    369 		case '6':	/* change virgin */
    370 			prompt = "virgin";
    371 			bptr = &playerp->p_virgin;
    372 			goto BALTER;
    373 
    374 		case '7':	/* change blindness */
    375 			prompt = "blindness";
    376 			bptr = &playerp->p_blindness;
    377 			goto BALTER;
    378 
    379 		case '8':	/* change ring type */
    380 			prompt = "ring-type";
    381 			sptr = &playerp->p_ring.ring_type;
    382 			goto SALTER;
    383 
    384 		case '9':	/* change ring duration */
    385 			prompt = "ring-duration";
    386 			sptr = &playerp->p_ring.ring_duration;
    387 			goto SALTER;
    388 
    389 		case '!':	/* quit, update */
    390 			if (Wizard &&
    391 			    (!ingameflag || playerp != &Player))
    392 				/* turn off status if not modifying self */
    393 			{
    394 				playerp->p_status = S_OFF;
    395 				playerp->p_tampered = T_OFF;
    396 			}
    397 			writerecord(playerp, loc);
    398 			clear();
    399 			return;
    400 
    401 		case '?':	/* delete player */
    402 			if (ingameflag && playerp == &Player)
    403 				/* cannot delete self */
    404 				continue;
    405 
    406 			freerecord(playerp, loc);
    407 			clear();
    408 			return;
    409 
    410 		default:
    411 			continue;
    412 		}
    413 DALTER:
    414 		mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
    415 		dtemp = infloat();
    416 		if (dtemp != 0.0)
    417 			*dptr = dtemp;
    418 		continue;
    419 
    420 SALTER:
    421 		mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
    422 		dtemp = infloat();
    423 		if (dtemp != 0.0)
    424 			*sptr = (short) dtemp;
    425 		continue;
    426 
    427 BALTER:
    428 		mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
    429 		    prompt);
    430 		c = getanswer("\nTF", TRUE);
    431 		if (c == 'T')
    432 			*bptr = TRUE;
    433 		else
    434 			if (c == 'F')
    435 				*bptr = FALSE;
    436 		continue;
    437 	}
    438 }
    439 
    440 void
    441 monstlist()
    442 {
    443 	int     count = 0;	/* count in file */
    444 
    445 	puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
    446 	fseek(Monstfp, 0L, 0);
    447 	while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
    448 		printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
    449 		    Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
    450 		    Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
    451 		    Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
    452 }
    453 
    454 void
    455 scorelist()
    456 {
    457 	struct scoreboard sbuf;	/* for reading entries */
    458 	FILE   *fp;		/* to open the file */
    459 
    460 	if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
    461 		while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
    462 			printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
    463 			    sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
    464 		fclose(fp);
    465 	}
    466 }
    467 
    468 void
    469 activelist()
    470 {
    471 	fseek(Playersfp, 0L, 0);
    472 	printf("Current characters on file are:\n\n");
    473 
    474 	while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
    475 		if (Other.p_status != S_NOTUSED)
    476 			printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
    477 			    Other.p_name, Other.p_login, Other.p_level,
    478 			    descrtype(&Other, FALSE), descrstatus(&Other));
    479 
    480 }
    481 
    482 void
    483 purgeoldplayers()
    484 {
    485 	int     today;		/* day of year for today */
    486 	int     daysold;	/* how many days since the character has been
    487 				 * used */
    488 	time_t  ltime;		/* time in seconds */
    489 	long    loc = 0L;	/* location in file */
    490 
    491 	time(&ltime);
    492 	today = localtime(&ltime)->tm_yday;
    493 
    494 	for (;;) {
    495 		fseek(Playersfp, loc, 0);
    496 		if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
    497 			break;
    498 
    499 		daysold = today - Other.p_lastused;
    500 		if (daysold < 0)
    501 			daysold += 365;
    502 
    503 		if (daysold > N_DAYSOLD)
    504 			/* player hasn't been used in a while; delete */
    505 			freerecord(&Other, loc);
    506 
    507 		loc += SZ_PLAYERSTRUCT;
    508 	}
    509 }
    510 
    511 void
    512 enterscore()
    513 {
    514 	struct scoreboard sbuf;	/* buffer to read in scoreboard entries */
    515 	FILE   *fp;		/* to open scoreboard file */
    516 	long    loc = 0L;	/* location in scoreboard file */
    517 	bool    found = FALSE;	/* set if we found an entry for this login */
    518 
    519 	if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
    520 		while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
    521 			if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
    522 				found = TRUE;
    523 				break;
    524 			} else
    525 				loc += SZ_SCORESTRUCT;
    526 	} else {
    527 		error(_PATH_SCORE);
    528 		/* NOTREACHED */
    529 	}
    530 
    531 	/*
    532          * At this point, 'loc' will either indicate a point beyond
    533          * the end of file, or the place where the previous entry
    534          * was found.
    535          */
    536 
    537 	if ((!found) || Player.p_level > sbuf.sb_level)
    538 		/* put new entry in for this login */
    539 	{
    540 		strcpy(sbuf.sb_login, Player.p_login);
    541 		strcpy(sbuf.sb_name, Player.p_name);
    542 		sbuf.sb_level = Player.p_level;
    543 		strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
    544 	}
    545 	/* update entry */
    546 	fseek(fp, loc, 0);
    547 	fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
    548 	fclose(fp);
    549 }
    550