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gamesupport.c revision 1.6.16.1
      1 /*	$NetBSD: gamesupport.c,v 1.6.16.1 2005/04/08 21:43:47 tron Exp $	*/
      2 
      3 /*
      4  * gamesupport.c - auxiliary routines for support of Phantasia
      5  */
      6 
      7 #include "include.h"
      8 #include <curses.h>
      9 
     10 void
     11 changestats(ingameflag)
     12 	bool    ingameflag;
     13 {
     14 	static char flag[2] =	/* for printing values of bools */
     15 	{'F', 'T'};
     16 	struct player *playerp;	/* pointer to structure to alter */
     17 	const char   *prompt;		/* pointer to prompt string */
     18 	int     c;		/* input */
     19 	int     today;		/* day of year of today */
     20 	int     temp;		/* temporary variable */
     21 	long    loc;		/* location in player file */
     22 	time_t  now;		/* time now */
     23 	double  dtemp;		/* temporary variable */
     24 	bool   *bptr;		/* pointer to bool item to change */
     25 	double *dptr;		/* pointer to double item to change */
     26 	short  *sptr;		/* pointer to short item to change */
     27 
     28 	clear();
     29 
     30 	for (;;)
     31 		/* get name of player to examine/alter */
     32 	{
     33 		mvaddstr(5, 0, "Which character do you want to look at ? ");
     34 		getstring(Databuf, SZ_DATABUF);
     35 		truncstring(Databuf);
     36 
     37 		if (Databuf[0] == '\0')
     38 			userlist(ingameflag);
     39 		else
     40 			break;
     41 	}
     42 
     43 	loc = -1L;
     44 
     45 	if (!ingameflag)
     46 		/* use 'Player' structure */
     47 		playerp = &Player;
     48 	else
     49 		if (strcmp(Databuf, Player.p_name) == 0)
     50 			/* alter/examine current player */
     51 		{
     52 			playerp = &Player;
     53 			loc = Fileloc;
     54 		} else
     55 			/* use 'Other' structure */
     56 			playerp = &Other;
     57 
     58 	/* find player on file */
     59 	if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
     60 		/* didn't find player */
     61 	{
     62 		clear();
     63 		mvaddstr(11, 0, "Not found.");
     64 		return;
     65 	}
     66 	time(&now);
     67 	today = localtime(&now)->tm_yday;
     68 
     69 	clear();
     70 
     71 	for (;;)
     72 		/* print player structure, and prompt for action */
     73 	{
     74 		mvprintw(0, 0, "A:Name         %s\n", playerp->p_name);
     75 
     76 		if (Wizard)
     77 			printw("B:Password     %s\n", playerp->p_password);
     78 		else
     79 			addstr("B:Password     XXXXXXXX\n");
     80 
     81 		printw(" :Login        %s\n", playerp->p_login);
     82 
     83 		printw("C:Experience   %.0f\n", playerp->p_experience);
     84 		printw("D:Level        %.0f\n", playerp->p_level);
     85 		printw("E:Strength     %.0f\n", playerp->p_strength);
     86 		printw("F:Sword        %.0f\n", playerp->p_sword);
     87 		printw(" :Might        %.0f\n", playerp->p_might);
     88 		printw("G:Energy       %.0f\n", playerp->p_energy);
     89 		printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
     90 		printw("I:Shield       %.0f\n", playerp->p_shield);
     91 		printw("J:Quickness    %.0f\n", playerp->p_quickness);
     92 		printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
     93 		printw(" :Speed        %.0f\n", playerp->p_speed);
     94 		printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
     95 		printw("M:Mana         %.0f\n", playerp->p_mana);
     96 		printw("N:Brains       %.0f\n", playerp->p_brains);
     97 
     98 		if (Wizard || playerp->p_specialtype != SC_VALAR)
     99 			mvaddstr(0, 40, descrstatus(playerp));
    100 
    101 		mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
    102 		mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
    103 		mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
    104 		mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
    105 		if (Wizard) {
    106 			mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
    107 			mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
    108 		} else {
    109 			mvaddstr(5, 40, "S:X-coord      ?\n");
    110 			mvaddstr(6, 40, "T:Y-coord      ?\n");
    111 		}
    112 
    113 		mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
    114 		mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
    115 
    116 		mvprintw(9, 40, "W:Type         %d (%s)\n",
    117 		    playerp->p_type, descrtype(playerp, FALSE) + 1);
    118 		mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
    119 		mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
    120 		mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
    121 		mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
    122 		mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
    123 		mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
    124 
    125 		temp = today - playerp->p_lastused;
    126 		if (temp < 0)
    127 			/* last year */
    128 			temp += 365;
    129 		mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused, temp);
    130 
    131 		mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
    132 		    flag[(int)playerp->p_palantir],
    133 		    flag[(int)playerp->p_blessing],
    134 		    flag[(int)playerp->p_virgin],
    135 		    flag[(int)playerp->p_blindness]);
    136 
    137 		if (!Wizard)
    138 			mvprintw(19, 8, "8:Ring    %c",
    139 			    flag[playerp->p_ring.ring_type != R_NONE]);
    140 		else
    141 			mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
    142 			    playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
    143 
    144 		if (!Wizard
    145 		/* not wizard */
    146 		    && (ingameflag || strcmp(Login, playerp->p_login) != 0))
    147 			/* in game or not examining own character */
    148 		{
    149 			if (ingameflag) {
    150 				more(LINES - 1);
    151 				clear();
    152 				return;
    153 			} else
    154 				cleanup(TRUE);
    155 			/* NOTREACHED */
    156 		}
    157 		mvaddstr(20, 0, "!:Quit       ?:Delete");
    158 		mvaddstr(21, 0, "What would you like to change ? ");
    159 
    160 		if (Wizard)
    161 			c = getanswer(" ", TRUE);
    162 		else
    163 			/* examining own player; allow to change name and
    164 			 * password */
    165 			c = getanswer("!BA", FALSE);
    166 
    167 		switch (c) {
    168 		case 'A':	/* change name */
    169 		case 'B':	/* change password */
    170 			if (!Wizard)
    171 				/* prompt for password */
    172 			{
    173 				mvaddstr(23, 0, "Password ? ");
    174 				Echo = FALSE;
    175 				getstring(Databuf, 9);
    176 				Echo = TRUE;
    177 				if (strcmp(Databuf, playerp->p_password) != 0)
    178 					continue;
    179 			}
    180 			if (c == 'A')
    181 				/* get new name */
    182 			{
    183 				mvaddstr(23, 0, "New name: ");
    184 				getstring(Databuf, SZ_NAME);
    185 				truncstring(Databuf);
    186 				if (Databuf[0] != '\0')
    187 					if (Wizard || findname(Databuf, &Other) < 0L)
    188 						strcpy(playerp->p_name, Databuf);
    189 			} else
    190 				/* get new password */
    191 			{
    192 				if (!Wizard)
    193 					Echo = FALSE;
    194 
    195 				do
    196 					/* get two copies of new password
    197 					 * until they match */
    198 				{
    199 					/* get first copy */
    200 					mvaddstr(23, 0, "New password ? ");
    201 					getstring(Databuf, SZ_PASSWORD);
    202 					if (Databuf[0] == '\0')
    203 						break;
    204 
    205 					/* get second copy */
    206 					mvaddstr(23, 0, "One more time ? ");
    207 					getstring(playerp->p_password, SZ_PASSWORD);
    208 				}
    209 				while (strcmp(playerp->p_password, Databuf) != 0);
    210 
    211 				Echo = TRUE;
    212 			}
    213 
    214 			continue;
    215 
    216 		case 'C':	/* change experience */
    217 			prompt = "experience";
    218 			dptr = &playerp->p_experience;
    219 			goto DALTER;
    220 
    221 		case 'D':	/* change level */
    222 			prompt = "level";
    223 			dptr = &playerp->p_level;
    224 			goto DALTER;
    225 
    226 		case 'E':	/* change strength */
    227 			prompt = "strength";
    228 			dptr = &playerp->p_strength;
    229 			goto DALTER;
    230 
    231 		case 'F':	/* change swords */
    232 			prompt = "sword";
    233 			dptr = &playerp->p_sword;
    234 			goto DALTER;
    235 
    236 		case 'G':	/* change energy */
    237 			prompt = "energy";
    238 			dptr = &playerp->p_energy;
    239 			goto DALTER;
    240 
    241 		case 'H':	/* change maximum energy */
    242 			prompt = "max energy";
    243 			dptr = &playerp->p_maxenergy;
    244 			goto DALTER;
    245 
    246 		case 'I':	/* change shields */
    247 			prompt = "shield";
    248 			dptr = &playerp->p_shield;
    249 			goto DALTER;
    250 
    251 		case 'J':	/* change quickness */
    252 			prompt = "quickness";
    253 			dptr = &playerp->p_quickness;
    254 			goto DALTER;
    255 
    256 		case 'K':	/* change quicksilver */
    257 			prompt = "quicksilver";
    258 			dptr = &playerp->p_quksilver;
    259 			goto DALTER;
    260 
    261 		case 'L':	/* change magic */
    262 			prompt = "magic level";
    263 			dptr = &playerp->p_magiclvl;
    264 			goto DALTER;
    265 
    266 		case 'M':	/* change mana */
    267 			prompt = "mana";
    268 			dptr = &playerp->p_mana;
    269 			goto DALTER;
    270 
    271 		case 'N':	/* change brains */
    272 			prompt = "brains";
    273 			dptr = &playerp->p_brains;
    274 			goto DALTER;
    275 
    276 		case 'O':	/* change poison */
    277 			prompt = "poison";
    278 			dptr = &playerp->p_poison;
    279 			goto DALTER;
    280 
    281 		case 'P':	/* change gold */
    282 			prompt = "gold";
    283 			dptr = &playerp->p_gold;
    284 			goto DALTER;
    285 
    286 		case 'Q':	/* change gems */
    287 			prompt = "gems";
    288 			dptr = &playerp->p_gems;
    289 			goto DALTER;
    290 
    291 		case 'R':	/* change sin */
    292 			prompt = "sin";
    293 			dptr = &playerp->p_sin;
    294 			goto DALTER;
    295 
    296 		case 'S':	/* change x coord */
    297 			prompt = "x";
    298 			dptr = &playerp->p_x;
    299 			goto DALTER;
    300 
    301 		case 'T':	/* change y coord */
    302 			prompt = "y";
    303 			dptr = &playerp->p_y;
    304 			goto DALTER;
    305 
    306 		case 'U':	/* change age */
    307 			mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
    308 			dtemp = infloat();
    309 			if (dtemp != 0.0)
    310 				playerp->p_age = (long) dtemp;
    311 			continue;
    312 
    313 		case 'V':	/* change degen */
    314 			mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
    315 			dtemp = infloat();
    316 			if (dtemp != 0.0)
    317 				playerp->p_degenerated = (int) dtemp;
    318 			continue;
    319 
    320 		case 'W':	/* change type */
    321 			prompt = "type";
    322 			sptr = &playerp->p_type;
    323 			goto SALTER;
    324 
    325 		case 'X':	/* change special type */
    326 			prompt = "special type";
    327 			sptr = &playerp->p_specialtype;
    328 			goto SALTER;
    329 
    330 		case 'Y':	/* change lives */
    331 			prompt = "lives";
    332 			sptr = &playerp->p_lives;
    333 			goto SALTER;
    334 
    335 		case 'Z':	/* change crowns */
    336 			prompt = "crowns";
    337 			sptr = &playerp->p_crowns;
    338 			goto SALTER;
    339 
    340 		case '0':	/* change charms */
    341 			prompt = "charm";
    342 			sptr = &playerp->p_charms;
    343 			goto SALTER;
    344 
    345 		case '1':	/* change amulet */
    346 			prompt = "amulet";
    347 			sptr = &playerp->p_amulets;
    348 			goto SALTER;
    349 
    350 		case '2':	/* change holy water */
    351 			prompt = "holy water";
    352 			sptr = &playerp->p_holywater;
    353 			goto SALTER;
    354 
    355 		case '3':	/* change last-used */
    356 			prompt = "last-used";
    357 			sptr = &playerp->p_lastused;
    358 			goto SALTER;
    359 
    360 		case '4':	/* change palantir */
    361 			prompt = "palantir";
    362 			bptr = &playerp->p_palantir;
    363 			goto BALTER;
    364 
    365 		case '5':	/* change blessing */
    366 			prompt = "blessing";
    367 			bptr = &playerp->p_blessing;
    368 			goto BALTER;
    369 
    370 		case '6':	/* change virgin */
    371 			prompt = "virgin";
    372 			bptr = &playerp->p_virgin;
    373 			goto BALTER;
    374 
    375 		case '7':	/* change blindness */
    376 			prompt = "blindness";
    377 			bptr = &playerp->p_blindness;
    378 			goto BALTER;
    379 
    380 		case '8':	/* change ring type */
    381 			prompt = "ring-type";
    382 			sptr = &playerp->p_ring.ring_type;
    383 			goto SALTER;
    384 
    385 		case '9':	/* change ring duration */
    386 			prompt = "ring-duration";
    387 			sptr = &playerp->p_ring.ring_duration;
    388 			goto SALTER;
    389 
    390 		case '!':	/* quit, update */
    391 			if (Wizard &&
    392 			    (!ingameflag || playerp != &Player))
    393 				/* turn off status if not modifying self */
    394 			{
    395 				playerp->p_status = S_OFF;
    396 				playerp->p_tampered = T_OFF;
    397 			}
    398 			writerecord(playerp, loc);
    399 			clear();
    400 			return;
    401 
    402 		case '?':	/* delete player */
    403 			if (ingameflag && playerp == &Player)
    404 				/* cannot delete self */
    405 				continue;
    406 
    407 			freerecord(playerp, loc);
    408 			clear();
    409 			return;
    410 
    411 		default:
    412 			continue;
    413 		}
    414 DALTER:
    415 		mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
    416 		dtemp = infloat();
    417 		if (dtemp != 0.0)
    418 			*dptr = dtemp;
    419 		continue;
    420 
    421 SALTER:
    422 		mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
    423 		dtemp = infloat();
    424 		if (dtemp != 0.0)
    425 			*sptr = (short) dtemp;
    426 		continue;
    427 
    428 BALTER:
    429 		mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
    430 		    prompt);
    431 		c = getanswer("\nTF", TRUE);
    432 		if (c == 'T')
    433 			*bptr = TRUE;
    434 		else
    435 			if (c == 'F')
    436 				*bptr = FALSE;
    437 		continue;
    438 	}
    439 }
    440 
    441 void
    442 monstlist()
    443 {
    444 	int     count = 0;	/* count in file */
    445 
    446 	puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
    447 	fseek(Monstfp, 0L, SEEK_SET);
    448 	while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
    449 		printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
    450 		    Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
    451 		    Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
    452 		    Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
    453 }
    454 
    455 void
    456 scorelist()
    457 {
    458 	struct scoreboard sbuf;	/* for reading entries */
    459 	FILE   *fp;		/* to open the file */
    460 
    461 	if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
    462 		while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
    463 			printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
    464 			    sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
    465 		fclose(fp);
    466 	}
    467 }
    468 
    469 void
    470 activelist()
    471 {
    472 	fseek(Playersfp, 0L, SEEK_SET);
    473 	printf("Current characters on file are:\n\n");
    474 
    475 	while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
    476 		if (Other.p_status != S_NOTUSED)
    477 			printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
    478 			    Other.p_name, Other.p_login, Other.p_level,
    479 			    descrtype(&Other, FALSE), descrstatus(&Other));
    480 
    481 }
    482 
    483 void
    484 purgeoldplayers()
    485 {
    486 	int     today;		/* day of year for today */
    487 	int     daysold;	/* how many days since the character has been
    488 				 * used */
    489 	time_t  ltime;		/* time in seconds */
    490 	long    loc = 0L;	/* location in file */
    491 
    492 	time(&ltime);
    493 	today = localtime(&ltime)->tm_yday;
    494 
    495 	for (;;) {
    496 		fseek(Playersfp, loc, SEEK_SET);
    497 		if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
    498 			break;
    499 
    500 		daysold = today - Other.p_lastused;
    501 		if (daysold < 0)
    502 			daysold += 365;
    503 
    504 		if (daysold > N_DAYSOLD)
    505 			/* player hasn't been used in a while; delete */
    506 			freerecord(&Other, loc);
    507 
    508 		loc += SZ_PLAYERSTRUCT;
    509 	}
    510 }
    511 
    512 void
    513 enterscore()
    514 {
    515 	struct scoreboard sbuf;	/* buffer to read in scoreboard entries */
    516 	FILE   *fp;		/* to open scoreboard file */
    517 	long    loc = 0L;	/* location in scoreboard file */
    518 	bool    found = FALSE;	/* set if we found an entry for this login */
    519 
    520 	if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
    521 		while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
    522 			if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
    523 				found = TRUE;
    524 				break;
    525 			} else
    526 				loc += SZ_SCORESTRUCT;
    527 	} else {
    528 		error(_PATH_SCORE);
    529 		/* NOTREACHED */
    530 	}
    531 
    532 	/*
    533          * At this point, 'loc' will either indicate a point beyond
    534          * the end of file, or the place where the previous entry
    535          * was found.
    536          */
    537 
    538 	if ((!found) || Player.p_level > sbuf.sb_level)
    539 		/* put new entry in for this login */
    540 	{
    541 		strcpy(sbuf.sb_login, Player.p_login);
    542 		strcpy(sbuf.sb_name, Player.p_name);
    543 		sbuf.sb_level = Player.p_level;
    544 		strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
    545 	}
    546 	/* update entry */
    547 	fseek(fp, loc, SEEK_SET);
    548 	fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
    549 	fclose(fp);
    550 }
    551