interplayer.c revision 1.1 1 1.1 jtc /*
2 1.1 jtc * interplayer.c - player to player routines for Phantasia
3 1.1 jtc */
4 1.1 jtc
5 1.1 jtc #include "include.h"
6 1.1 jtc
7 1.1 jtc /************************************************************************
8 1.1 jtc /
9 1.1 jtc / FUNCTION NAME: checkbattle()
10 1.1 jtc /
11 1.1 jtc / FUNCTION: check to see if current player should battle another
12 1.1 jtc /
13 1.1 jtc / AUTHOR: E. A. Estes, 12/4/85
14 1.1 jtc /
15 1.1 jtc / ARGUMENTS: none
16 1.1 jtc /
17 1.1 jtc / RETURN VALUE: none
18 1.1 jtc /
19 1.1 jtc / MODULES CALLED: battleplayer(), fread(), fseek()
20 1.1 jtc /
21 1.1 jtc / GLOBAL INPUTS: Other, Users, Player, Fileloc, *Playersfp
22 1.1 jtc /
23 1.1 jtc / GLOBAL OUTPUTS: Users
24 1.1 jtc /
25 1.1 jtc / DESCRIPTION:
26 1.1 jtc / Seach player file for a foe at the same coordinates as the
27 1.1 jtc / current player.
28 1.1 jtc / Also update user count.
29 1.1 jtc /
30 1.1 jtc /************************************************************************/
31 1.1 jtc
32 1.1 jtc checkbattle()
33 1.1 jtc {
34 1.1 jtc long foeloc = 0L; /* location in file of person to fight */
35 1.1 jtc
36 1.1 jtc Users = 0;
37 1.1 jtc fseek(Playersfp, 0L, 0);
38 1.1 jtc
39 1.1 jtc while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
40 1.1 jtc {
41 1.1 jtc if (Other.p_status != S_OFF
42 1.1 jtc && Other.p_status != S_NOTUSED
43 1.1 jtc && Other.p_status != S_HUNGUP
44 1.1 jtc && (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR))
45 1.1 jtc /* player is on and not a cloaked valar */
46 1.1 jtc {
47 1.1 jtc ++Users;
48 1.1 jtc
49 1.1 jtc if (Player.p_x == Other.p_x
50 1.1 jtc && Player.p_y == Other.p_y
51 1.1 jtc /* same coordinates */
52 1.1 jtc && foeloc != Fileloc
53 1.1 jtc /* not self */
54 1.1 jtc && Player.p_status == S_PLAYING
55 1.1 jtc && (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE)
56 1.1 jtc /* both are playing */
57 1.1 jtc && Other.p_specialtype != SC_VALAR
58 1.1 jtc && Player.p_specialtype != SC_VALAR)
59 1.1 jtc /* neither is valar */
60 1.1 jtc {
61 1.1 jtc battleplayer(foeloc);
62 1.1 jtc return;
63 1.1 jtc }
64 1.1 jtc }
65 1.1 jtc foeloc += SZ_PLAYERSTRUCT;
66 1.1 jtc }
67 1.1 jtc }
68 1.1 jtc /**/
70 1.1 jtc /************************************************************************
71 1.1 jtc /
72 1.1 jtc / FUNCTION NAME: battleplayer()
73 1.1 jtc /
74 1.1 jtc / FUNCTION: inter-terminal battle with another player
75 1.1 jtc /
76 1.1 jtc / AUTHOR: E. A. Estes, 2/15/86
77 1.1 jtc /
78 1.1 jtc / ARGUMENTS:
79 1.1 jtc / long foeplace - location in player file of person to battle
80 1.1 jtc /
81 1.1 jtc / RETURN VALUE: none
82 1.1 jtc /
83 1.1 jtc / MODULES CALLED: readrecord(), readmessage(), writerecord(), collecttaxes(),
84 1.1 jtc / displaystats(), fabs(), more(), death(), sleep(), wmove(), waddch(), printw(),
85 1.1 jtc / myturn(), altercoordinates(), waddstr(), wrefresh(), mvprintw(),
86 1.1 jtc / getanswer(), wclrtoeol(), wclrtobot()
87 1.1 jtc /
88 1.1 jtc / GLOBAL INPUTS: Foestrikes, LINES, Lines, Other, Shield, Player, *stdscr,
89 1.1 jtc / Fileloc, *Enemyname
90 1.1 jtc /
91 1.1 jtc / GLOBAL OUTPUTS: Foestrikes, Lines, Shield, Player, Luckout, *Enemyname
92 1.1 jtc /
93 1.1 jtc / DESCRIPTION:
94 1.1 jtc / Inter-terminal battle is a very fragile and slightly klugy thing.
95 1.1 jtc / At any time, one player is master and the other is slave.
96 1.1 jtc / We pick who is master first by speed and level. After that,
97 1.1 jtc / the slave waits for the master to relinquish its turn, and
98 1.1 jtc / the slave becomes master, and so on.
99 1.1 jtc /
100 1.1 jtc / The items in the player structure which control the handshake are:
101 1.1 jtc / p_tampered:
102 1.1 jtc / master increments this to relinquish control
103 1.1 jtc / p_istat:
104 1.1 jtc / master sets this to specify particular action
105 1.1 jtc / p_1scratch:
106 1.1 jtc / set to total damage inflicted so far; changes to indicate action
107 1.1 jtc /
108 1.1 jtc /************************************************************************/
109 1.1 jtc
110 1.1 jtc battleplayer(foeplace)
111 1.1 jtc long foeplace;
112 1.1 jtc {
113 1.1 jtc double dtemp; /* for temporary calculations */
114 1.1 jtc double oldhits = 0.0; /* previous damage inflicted by foe */
115 1.1 jtc register int loop; /* for timing out */
116 1.1 jtc int ch; /* input */
117 1.1 jtc short oldtampered; /* old value of foe's p_tampered */
118 1.1 jtc
119 1.1 jtc Lines = 8;
120 1.1 jtc Luckout = FALSE;
121 1.1 jtc mvaddstr(4, 0, "Preparing for battle!\n");
122 1.1 jtc refresh();
123 1.1 jtc
124 1.1 jtc #ifdef SYS5
125 1.1 jtc flushinp();
126 1.1 jtc #endif
127 1.1 jtc
128 1.1 jtc /* set up variables, file, etc. */
129 1.1 jtc Player.p_status = S_INBATTLE;
130 1.1 jtc Shield = Player.p_energy;
131 1.1 jtc
132 1.1 jtc /* if p_tampered is not 0, someone else may try to change it (king, etc.) */
133 1.1 jtc Player.p_tampered = oldtampered = 1;
134 1.1 jtc Player.p_1scratch = 0.0;
135 1.1 jtc Player.p_istat = I_OFF;
136 1.1 jtc
137 1.1 jtc readrecord(&Other, foeplace);
138 1.1 jtc if (fabs(Player.p_level - Other.p_level) > 20.0)
139 1.1 jtc /* see if players are greatly mismatched */
140 1.1 jtc {
141 1.1 jtc dtemp = (Player.p_level - Other.p_level) / MAX(Player.p_level, Other.p_level);
142 1.1 jtc if (dtemp < -0.5)
143 1.1 jtc /* foe outweighs this one */
144 1.1 jtc Player.p_speed *= 2.0;
145 1.1 jtc }
146 1.1 jtc
147 1.1 jtc writerecord(&Player, Fileloc); /* write out all our info */
148 1.1 jtc
149 1.1 jtc if (Player.p_blindness)
150 1.1 jtc Enemyname = "someone";
151 1.1 jtc else
152 1.1 jtc Enemyname = Other.p_name;
153 1.1 jtc
154 1.1 jtc mvprintw(6, 0, "You have encountered %s Level: %.0f\n", Enemyname, Other.p_level);
155 1.1 jtc refresh();
156 1.1 jtc
157 1.1 jtc for (loop = 0; Other.p_status != S_INBATTLE && loop < 30; ++loop)
158 1.1 jtc /* wait for foe to respond */
159 1.1 jtc {
160 1.1 jtc readrecord(&Other, foeplace);
161 1.1 jtc sleep(1);
162 1.1 jtc }
163 1.1 jtc
164 1.1 jtc if (Other.p_status != S_INBATTLE)
165 1.1 jtc /* foe did not respond */
166 1.1 jtc {
167 1.1 jtc mvprintw(5, 0, "%s is not responding.\n", Enemyname);
168 1.1 jtc goto LEAVE;
169 1.1 jtc }
170 1.1 jtc /* else, we are ready to battle */
171 1.1 jtc
172 1.1 jtc move(4, 0);
173 1.1 jtc clrtoeol();
174 1.1 jtc
175 1.1 jtc /*
176 1.1 jtc * determine who is first master
177 1.1 jtc * if neither player is faster, check level
178 1.1 jtc * if neither level is greater, battle is not allowed
179 1.1 jtc * (this should never happen, but we have to handle it)
180 1.1 jtc */
181 1.1 jtc if (Player.p_speed > Other.p_speed)
182 1.1 jtc Foestrikes = FALSE;
183 1.1 jtc else if (Other.p_speed > Player.p_speed)
184 1.1 jtc Foestrikes = TRUE;
185 1.1 jtc else if (Player.p_level > Other.p_level)
186 1.1 jtc Foestrikes = FALSE;
187 1.1 jtc else if (Other.p_level > Player.p_level)
188 1.1 jtc Foestrikes = TRUE;
189 1.1 jtc else
190 1.1 jtc /* no one is faster */
191 1.1 jtc {
192 1.1 jtc printw("You can't fight %s yet.", Enemyname);
193 1.1 jtc goto LEAVE;
194 1.1 jtc }
195 1.1 jtc
196 1.1 jtc for (;;)
197 1.1 jtc {
198 1.1 jtc displaystats();
199 1.1 jtc readmessage();
200 1.1 jtc mvprintw(1, 26, "%20.0f", Shield); /* overprint energy */
201 1.1 jtc
202 1.1 jtc if (!Foestrikes)
203 1.1 jtc /* take action against foe */
204 1.1 jtc myturn();
205 1.1 jtc else
206 1.1 jtc /* wait for foe to take action */
207 1.1 jtc {
208 1.1 jtc mvaddstr(4, 0, "Waiting...\n");
209 1.1 jtc clrtoeol();
210 1.1 jtc refresh();
211 1.1 jtc
212 1.1 jtc for (loop = 0; loop < 20; ++loop)
213 1.1 jtc /* wait for foe to act */
214 1.1 jtc {
215 1.1 jtc readrecord(&Other, foeplace);
216 1.1 jtc if (Other.p_1scratch != oldhits)
217 1.1 jtc /* p_1scratch changes to indicate action */
218 1.1 jtc break;
219 1.1 jtc else
220 1.1 jtc /* wait and try again */
221 1.1 jtc {
222 1.1 jtc sleep(1);
223 1.1 jtc addch('.');
224 1.1 jtc refresh();
225 1.1 jtc }
226 1.1 jtc }
227 1.1 jtc
228 1.1 jtc if (Other.p_1scratch == oldhits)
229 1.1 jtc {
230 1.1 jtc /* timeout */
231 1.1 jtc mvaddstr(22, 0, "Timeout: waiting for response. Do you want to wait ? ");
232 1.1 jtc ch = getanswer("NY", FALSE);
233 1.1 jtc move(22, 0);
234 1.1 jtc clrtobot();
235 1.1 jtc if (ch == 'Y')
236 1.1 jtc continue;
237 1.1 jtc else
238 1.1 jtc break;
239 1.1 jtc }
240 1.1 jtc else
241 1.1 jtc /* foe took action */
242 1.1 jtc {
243 1.1 jtc switch (Other.p_istat)
244 1.1 jtc {
245 1.1 jtc case I_RAN: /* foe ran away */
246 1.1 jtc mvprintw(Lines++, 0, "%s ran away!", Enemyname);
247 1.1 jtc break;
248 1.1 jtc
249 1.1 jtc case I_STUCK: /* foe tried to run, but couldn't */
250 1.1 jtc mvprintw(Lines++, 0, "%s tried to run away.", Enemyname);
251 1.1 jtc break;
252 1.1 jtc
253 1.1 jtc case I_BLEWIT: /* foe tried to luckout, but didn't */
254 1.1 jtc mvprintw(Lines++, 0, "%s tried to luckout!", Enemyname);
255 1.1 jtc break;
256 1.1 jtc
257 1.1 jtc default:
258 1.1 jtc dtemp = Other.p_1scratch - oldhits;
259 1.1 jtc mvprintw(Lines++, 0, "%s hit you %.0f times!", Enemyname, dtemp);
260 1.1 jtc Shield -= dtemp;
261 1.1 jtc break;
262 1.1 jtc }
263 1.1 jtc
264 1.1 jtc oldhits = Other.p_1scratch; /* keep track of old hits */
265 1.1 jtc
266 1.1 jtc if (Other.p_tampered != oldtampered)
267 1.1 jtc /* p_tampered changes to relinquish turn */
268 1.1 jtc {
269 1.1 jtc oldtampered = Other.p_tampered;
270 1.1 jtc Foestrikes = FALSE;
271 1.1 jtc }
272 1.1 jtc }
273 1.1 jtc }
274 1.1 jtc
275 1.1 jtc /* decide what happens next */
276 1.1 jtc refresh();
277 1.1 jtc if (Lines > LINES - 2)
278 1.1 jtc {
279 1.1 jtc more(Lines);
280 1.1 jtc move(Lines = 8, 0);
281 1.1 jtc clrtobot();
282 1.1 jtc }
283 1.1 jtc
284 1.1 jtc if (Other.p_istat == I_KILLED || Shield < 0.0)
285 1.1 jtc /* we died */
286 1.1 jtc {
287 1.1 jtc Shield = -2.0; /* insure this value is negative */
288 1.1 jtc break;
289 1.1 jtc }
290 1.1 jtc
291 1.1 jtc if (Player.p_istat == I_KILLED)
292 1.1 jtc /* we killed foe; award treasre */
293 1.1 jtc {
294 1.1 jtc mvprintw(Lines++, 0, "You killed %s!", Enemyname);
295 1.1 jtc Player.p_experience += Other.p_experience;
296 1.1 jtc Player.p_crowns += (Player.p_level < 1000.0) ? Other.p_crowns : 0;
297 1.1 jtc Player.p_amulets += Other.p_amulets;
298 1.1 jtc Player.p_charms += Other.p_charms;
299 1.1 jtc collecttaxes(Other.p_gold, Other.p_gems);
300 1.1 jtc Player.p_sword = MAX(Player.p_sword, Other.p_sword);
301 1.1 jtc Player.p_shield = MAX(Player.p_shield, Other.p_shield);
302 1.1 jtc Player.p_quksilver = MAX(Player.p_quksilver, Other.p_quksilver);
303 1.1 jtc if (Other.p_virgin && !Player.p_virgin)
304 1.1 jtc {
305 1.1 jtc mvaddstr(Lines++, 0, "You have rescued a virgin. Will you be honorable ? ");
306 1.1 jtc if ((ch = getanswer("YN", FALSE)) == 'Y')
307 1.1 jtc Player.p_virgin = TRUE;
308 1.1 jtc else
309 1.1 jtc {
310 1.1 jtc ++Player.p_sin;
311 1.1 jtc Player.p_experience += 8000.0;
312 1.1 jtc }
313 1.1 jtc }
314 1.1 jtc sleep(3); /* give other person time to die */
315 1.1 jtc break;
316 1.1 jtc }
317 1.1 jtc else if (Player.p_istat == I_RAN || Other.p_istat == I_RAN)
318 1.1 jtc /* either player ran away */
319 1.1 jtc break;
320 1.1 jtc }
321 1.1 jtc
322 1.1 jtc LEAVE:
323 1.1 jtc /* clean up things and leave */
324 1.1 jtc writerecord(&Player, Fileloc); /* update a final time */
325 1.1 jtc altercoordinates(0.0, 0.0, A_NEAR); /* move away from battle site */
326 1.1 jtc Player.p_energy = Shield; /* set energy to actual value */
327 1.1 jtc Player.p_tampered = T_OFF; /* clear p_tampered */
328 1.1 jtc
329 1.1 jtc more(Lines); /* pause */
330 1.1 jtc
331 1.1 jtc move(4, 0);
332 1.1 jtc clrtobot(); /* clear bottom area of screen */
333 1.1 jtc
334 1.1 jtc if (Player.p_energy < 0.0)
335 1.1 jtc /* we are dead */
336 1.1 jtc death("Interterminal battle");
337 1.1 jtc }
338 1.1 jtc /**/
340 1.1 jtc /************************************************************************
341 1.1 jtc /
342 1.1 jtc / FUNCTION NAME: myturn()
343 1.1 jtc /
344 1.1 jtc / FUNCTION: process players action against foe in battle
345 1.1 jtc /
346 1.1 jtc / AUTHOR: E. A. Estes, 2/7/86
347 1.1 jtc /
348 1.1 jtc / ARGUMENTS: none
349 1.1 jtc /
350 1.1 jtc / RETURN VALUE: none
351 1.1 jtc /
352 1.1 jtc / MODULES CALLED: writerecord(), inputoption(), floor(), wmove(), drandom(),
353 1.1 jtc / waddstr(), wrefresh(), mvprintw(), wclrtoeol(), wclrtobot()
354 1.1 jtc /
355 1.1 jtc / GLOBAL INPUTS: Lines, Other, Player, *stdscr, Fileloc, Luckout,
356 1.1 jtc / *Enemyname
357 1.1 jtc /
358 1.1 jtc / GLOBAL OUTPUTS: Foestrikes, Lines, Player, Luckout
359 1.1 jtc /
360 1.1 jtc / DESCRIPTION:
361 1.1 jtc / Take action action against foe, and decide who is master
362 1.1 jtc / for next iteration.
363 1.1 jtc /
364 1.1 jtc /************************************************************************/
365 1.1 jtc
366 1.1 jtc myturn()
367 1.1 jtc {
368 1.1 jtc double dtemp; /* for temporary calculations */
369 1.1 jtc int ch; /* input */
370 1.1 jtc
371 1.1 jtc mvaddstr(7, 0, "1:Fight 2:Run Away! 3:Power Blast ");
372 1.1 jtc if (Luckout)
373 1.1 jtc clrtoeol();
374 1.1 jtc else
375 1.1 jtc addstr("4:Luckout ");
376 1.1 jtc
377 1.1 jtc ch = inputoption();
378 1.1 jtc move(Lines = 8, 0);
379 1.1 jtc clrtobot();
380 1.1 jtc
381 1.1 jtc switch (ch)
382 1.1 jtc {
383 1.1 jtc default: /* fight */
384 1.1 jtc dtemp = ROLL(2.0, Player.p_might);
385 1.1 jtc HIT:
386 1.1 jtc mvprintw(Lines++, 0, "You hit %s %.0f times!", Enemyname, dtemp);
387 1.1 jtc Player.p_sin += 0.5;
388 1.1 jtc Player.p_1scratch += dtemp;
389 1.1 jtc Player.p_istat = I_OFF;
390 1.1 jtc break;
391 1.1 jtc
392 1.1 jtc case '2': /* run away */
393 1.1 jtc Player.p_1scratch -= 1.0; /* change this to indicate action */
394 1.1 jtc if (drandom() > 0.25)
395 1.1 jtc {
396 1.1 jtc mvaddstr(Lines++, 0, "You got away!");
397 1.1 jtc Player.p_istat = I_RAN;
398 1.1 jtc }
399 1.1 jtc else
400 1.1 jtc {
401 1.1 jtc mvprintw(Lines++, 0, "%s is still after you!", Enemyname);
402 1.1 jtc Player.p_istat = I_STUCK;
403 1.1 jtc }
404 1.1 jtc break;
405 1.1 jtc
406 1.1 jtc case '3': /* power blast */
407 1.1 jtc dtemp = MIN(Player.p_mana, Player.p_level * 5.0);
408 1.1 jtc Player.p_mana -= dtemp;
409 1.1 jtc dtemp *= (drandom() + 0.5) * Player.p_magiclvl * 0.2 + 2.0;
410 1.1 jtc mvprintw(Lines++, 0, "You blasted %s !", Enemyname);
411 1.1 jtc goto HIT;
412 1.1 jtc
413 1.1 jtc case '4': /* luckout */
414 1.1 jtc if (Luckout || drandom() > 0.1)
415 1.1 jtc {
416 1.1 jtc if (Luckout)
417 1.1 jtc mvaddstr(Lines++, 0, "You already tried that!");
418 1.1 jtc else
419 1.1 jtc {
420 1.1 jtc mvaddstr(Lines++, 0, "Not this time . . .");
421 1.1 jtc Luckout = TRUE;
422 1.1 jtc }
423 1.1 jtc
424 1.1 jtc Player.p_1scratch -= 1.0;
425 1.1 jtc Player.p_istat = I_BLEWIT;
426 1.1 jtc }
427 1.1 jtc else
428 1.1 jtc {
429 1.1 jtc mvaddstr(Lines++, 0, "You just lucked out!");
430 1.1 jtc Player.p_1scratch = Other.p_energy * 1.1;
431 1.1 jtc }
432 1.1 jtc break;
433 1.1 jtc }
434 1.1 jtc
435 1.1 jtc refresh();
436 1.1 jtc Player.p_1scratch = floor(Player.p_1scratch); /* clean up any mess */
437 1.1 jtc
438 1.1 jtc if (Player.p_1scratch > Other.p_energy)
439 1.1 jtc Player.p_istat = I_KILLED;
440 1.1 jtc else if (drandom() * Player.p_speed < drandom() * Other.p_speed)
441 1.1 jtc /* relinquish control */
442 1.1 jtc {
443 1.1 jtc ++Player.p_tampered;
444 1.1 jtc Foestrikes = TRUE;
445 1.1 jtc }
446 1.1 jtc
447 1.1 jtc writerecord(&Player, Fileloc); /* let foe know what we did */
448 1.1 jtc }
449 1.1 jtc /**/
451 1.1 jtc /************************************************************************
452 1.1 jtc /
453 1.1 jtc / FUNCTION NAME: checktampered()
454 1.1 jtc /
455 1.1 jtc / FUNCTION: check if current player has been tampered with
456 1.1 jtc /
457 1.1 jtc / AUTHOR: E. A. Estes, 12/4/85
458 1.1 jtc /
459 1.1 jtc / ARGUMENTS: none
460 1.1 jtc /
461 1.1 jtc / RETURN VALUE: none
462 1.1 jtc /
463 1.1 jtc / MODULES CALLED: readrecord(), fread(), fseek(), tampered(), writevoid()
464 1.1 jtc /
465 1.1 jtc / GLOBAL INPUTS: *Energyvoidfp, Other, Player, Fileloc, Enrgyvoid
466 1.1 jtc /
467 1.1 jtc / GLOBAL OUTPUTS: Enrgyvoid
468 1.1 jtc /
469 1.1 jtc / DESCRIPTION:
470 1.1 jtc / Check for energy voids, holy grail, and tampering by other
471 1.1 jtc / players.
472 1.1 jtc /
473 1.1 jtc /************************************************************************/
474 1.1 jtc
475 1.1 jtc checktampered()
476 1.1 jtc {
477 1.1 jtc long loc = 0L; /* location in energy void file */
478 1.1 jtc
479 1.1 jtc /* first check for energy voids */
480 1.1 jtc fseek(Energyvoidfp, 0L, 0);
481 1.1 jtc while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1)
482 1.1 jtc if (Enrgyvoid.ev_active
483 1.1 jtc && Enrgyvoid.ev_x == Player.p_x
484 1.1 jtc && Enrgyvoid.ev_y == Player.p_y)
485 1.1 jtc /* sitting on one */
486 1.1 jtc {
487 1.1 jtc if (loc > 0L)
488 1.1 jtc /* not the holy grail; inactivate energy void */
489 1.1 jtc {
490 1.1 jtc Enrgyvoid.ev_active = FALSE;
491 1.1 jtc writevoid(&Enrgyvoid, loc);
492 1.1 jtc tampered(T_NRGVOID, 0.0, 0.0);
493 1.1 jtc }
494 1.1 jtc else if (Player.p_status != S_CLOAKED)
495 1.1 jtc /* holy grail */
496 1.1 jtc tampered(T_GRAIL, 0.0, 0.0);
497 1.1 jtc break;
498 1.1 jtc }
499 1.1 jtc else
500 1.1 jtc loc += SZ_VOIDSTRUCT;
501 1.1 jtc
502 1.1 jtc /* now check for other things */
503 1.1 jtc readrecord(&Other, Fileloc);
504 1.1 jtc if (Other.p_tampered != T_OFF)
505 1.1 jtc tampered(Other.p_tampered, Other.p_1scratch, Other.p_2scratch);
506 1.1 jtc }
507 1.1 jtc /**/
509 1.1 jtc /************************************************************************
510 1.1 jtc /
511 1.1 jtc / FUNCTION NAME: tampered()
512 1.1 jtc /
513 1.1 jtc / FUNCTION: take care of tampering by other players
514 1.1 jtc /
515 1.1 jtc / AUTHOR: E. A. Estes, 12/4/85
516 1.1 jtc /
517 1.1 jtc / ARGUMENTS:
518 1.1 jtc / int what - what type of tampering
519 1.1 jtc / double arg1, arg2 - rest of tampering info
520 1.1 jtc /
521 1.1 jtc / RETURN VALUE: none
522 1.1 jtc /
523 1.1 jtc / MODULES CALLED: writerecord(), more(), fread(), death(), fseek(), sleep(),
524 1.1 jtc / floor(), wmove(), waddch(), drandom(), printw(), altercoordinates(),
525 1.1 jtc / waddstr(), wrefresh(), encounter(), writevoid()
526 1.1 jtc /
527 1.1 jtc / GLOBAL INPUTS: Other, Player, *stdscr, Enrgyvoid, *Playersfp
528 1.1 jtc /
529 1.1 jtc / GLOBAL OUTPUTS: Other, Player, Changed, Enrgyvoid
530 1.1 jtc /
531 1.1 jtc / DESCRIPTION:
532 1.1 jtc / Take care of energy voids, holy grail, decree and intervention
533 1.1 jtc / action on current player.
534 1.1 jtc /
535 1.1 jtc /************************************************************************/
536 1.1 jtc
537 1.1 jtc tampered(what, arg1, arg2)
538 1.1 jtc int what;
539 1.1 jtc double arg1;
540 1.1 jtc double arg2;
541 1.1 jtc {
542 1.1 jtc long loc; /* location in file of other players */
543 1.1 jtc
544 1.1 jtc Changed = TRUE;
545 1.1 jtc move(4,0);
546 1.1 jtc
547 1.1 jtc Player.p_tampered = T_OFF; /* no longer tampered with */
548 1.1 jtc
549 1.1 jtc switch (what)
550 1.1 jtc {
551 1.1 jtc case T_NRGVOID:
552 1.1 jtc addstr("You've hit an energy void !\n");
553 1.1 jtc Player.p_mana /= 3.0;
554 1.1 jtc Player.p_energy /= 2.0;
555 1.1 jtc Player.p_gold = floor(Player.p_gold/1.25) + 0.1;
556 1.1 jtc altercoordinates(0.0, 0.0, A_NEAR);
557 1.1 jtc break;
558 1.1 jtc
559 1.1 jtc case T_TRANSPORT:
560 1.1 jtc addstr("The king transported you ! ");
561 1.1 jtc if (Player.p_charms > 0)
562 1.1 jtc {
563 1.1 jtc addstr("But your charm saved you. . .\n");
564 1.1 jtc --Player.p_charms;
565 1.1 jtc }
566 1.1 jtc else
567 1.1 jtc {
568 1.1 jtc altercoordinates(0.0, 0.0, A_FAR);
569 1.1 jtc addch('\n');
570 1.1 jtc }
571 1.1 jtc break;
572 1.1 jtc
573 1.1 jtc case T_BESTOW:
574 1.1 jtc printw("The king has bestowed %.0f gold pieces on you !\n", arg1);
575 1.1 jtc Player.p_gold += arg1;
576 1.1 jtc break;
577 1.1 jtc
578 1.1 jtc case T_CURSED:
579 1.1 jtc addstr("You've been cursed ! ");
580 1.1 jtc if (Player.p_blessing)
581 1.1 jtc {
582 1.1 jtc addstr("But your blessing saved you. . .\n");
583 1.1 jtc Player.p_blessing = FALSE;
584 1.1 jtc }
585 1.1 jtc else
586 1.1 jtc {
587 1.1 jtc addch('\n');
588 1.1 jtc Player.p_poison += 2.0;
589 1.1 jtc Player.p_energy = 10.0;
590 1.1 jtc Player.p_maxenergy *= 0.95;
591 1.1 jtc Player.p_status = S_PLAYING; /* no longer cloaked */
592 1.1 jtc }
593 1.1 jtc break;
594 1.1 jtc
595 1.1 jtc case T_VAPORIZED:
596 1.1 jtc addstr("You have been vaporized!\n");
597 1.1 jtc more(7);
598 1.1 jtc death("Vaporization");
599 1.1 jtc break;
600 1.1 jtc
601 1.1 jtc case T_MONSTER:
602 1.1 jtc addstr("The Valar zapped you with a monster!\n");
603 1.1 jtc more(7);
604 1.1 jtc encounter((int) arg1);
605 1.1 jtc return;
606 1.1 jtc
607 1.1 jtc case T_BLESSED:
608 1.1 jtc addstr("The Valar has blessed you!\n");
609 1.1 jtc Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield;
610 1.1 jtc Player.p_mana += 500.0;
611 1.1 jtc Player.p_strength += 0.5;
612 1.1 jtc Player.p_brains += 0.5;
613 1.1 jtc Player.p_magiclvl += 0.5;
614 1.1 jtc Player.p_poison = MIN(0.5, Player.p_poison);
615 1.1 jtc break;
616 1.1 jtc
617 1.1 jtc case T_RELOCATE:
618 1.1 jtc addstr("You've been relocated. . .\n");
619 1.1 jtc altercoordinates(arg1, arg2, A_FORCED);
620 1.1 jtc break;
621 1.1 jtc
622 1.1 jtc case T_HEAL:
623 1.1 jtc addstr("You've been healed!\n");
624 1.1 jtc Player.p_poison -= 0.25;
625 1.1 jtc Player.p_energy = Player.p_maxenergy + Player.p_shield;
626 1.1 jtc break;
627 1.1 jtc
628 1.1 jtc case T_EXVALAR:
629 1.1 jtc addstr("You are no longer Valar!\n");
630 1.1 jtc Player.p_specialtype = SC_COUNCIL;
631 1.1 jtc break;
632 1.1 jtc
633 1.1 jtc case T_GRAIL:
634 1.1 jtc addstr("You have found The Holy Grail!!\n");
635 1.1 jtc if (Player.p_specialtype < SC_COUNCIL)
636 1.1 jtc /* must be council of wise to behold grail */
637 1.1 jtc {
638 1.1 jtc addstr("However, you are not experienced enough to behold it.\n");
639 1.1 jtc Player.p_sin *= Player.p_sin;
640 1.1 jtc Player.p_mana += 1000;
641 1.1 jtc }
642 1.1 jtc else if (Player.p_specialtype == SC_VALAR
643 1.1 jtc || Player.p_specialtype == SC_EXVALAR)
644 1.1 jtc {
645 1.1 jtc addstr("You have made it to the position of Valar once already.\n");
646 1.1 jtc addstr("The Grail is of no more use to you now.\n");
647 1.1 jtc }
648 1.1 jtc else
649 1.1 jtc {
650 1.1 jtc addstr("It is now time to see if you are worthy to behold it. . .\n");
651 1.1 jtc refresh();
652 1.1 jtc sleep(4);
653 1.1 jtc
654 1.1 jtc if (drandom() / 2.0 < Player.p_sin)
655 1.1 jtc {
656 1.1 jtc addstr("You have failed!\n");
657 1.1 jtc Player.p_strength =
658 1.1 jtc Player.p_mana =
659 1.1 jtc Player.p_energy =
660 1.1 jtc Player.p_maxenergy =
661 1.1 jtc Player.p_magiclvl =
662 1.1 jtc Player.p_brains =
663 1.1 jtc Player.p_experience =
664 1.1 jtc Player.p_quickness = 1.0;
665 1.1 jtc
666 1.1 jtc altercoordinates(1.0, 1.0, A_FORCED);
667 1.1 jtc Player.p_level = 0.0;
668 1.1 jtc }
669 1.1 jtc else
670 1.1 jtc {
671 1.1 jtc addstr("You made to position of Valar!\n");
672 1.1 jtc Player.p_specialtype = SC_VALAR;
673 1.1 jtc Player.p_lives = 5;
674 1.1 jtc fseek(Playersfp, 0L, 0);
675 1.1 jtc loc = 0L;
676 1.1 jtc while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
677 1.1 jtc /* search for existing valar */
678 1.1 jtc if (Other.p_specialtype == SC_VALAR
679 1.1 jtc && Other.p_status != S_NOTUSED)
680 1.1 jtc /* found old valar */
681 1.1 jtc {
682 1.1 jtc Other.p_tampered = T_EXVALAR;
683 1.1 jtc writerecord(&Other, loc);
684 1.1 jtc break;
685 1.1 jtc }
686 1.1 jtc else
687 1.1 jtc loc += SZ_PLAYERSTRUCT;
688 1.1 jtc }
689 1.1 jtc }
690 1.1 jtc
691 1.1 jtc /* move grail to new location */
692 1.1 jtc Enrgyvoid.ev_active = TRUE;
693 1.1 jtc Enrgyvoid.ev_x = ROLL(-1.0e6, 2.0e6);
694 1.1 jtc Enrgyvoid.ev_y = ROLL(-1.0e6, 2.0e6);
695 1.1 jtc writevoid(&Enrgyvoid, 0L);
696 1.1 jtc break;
697 1.1 jtc }
698 1.1 jtc refresh();
699 1.1 jtc sleep(2);
700 1.1 jtc }
701 1.1 jtc /**/
703 1.1 jtc /************************************************************************
704 1.1 jtc /
705 1.1 jtc / FUNCTION NAME: userlist()
706 1.1 jtc /
707 1.1 jtc / FUNCTION: print list of players and locations
708 1.1 jtc /
709 1.1 jtc / AUTHOR: E. A. Estes, 2/28/86
710 1.1 jtc /
711 1.1 jtc / ARGUMENTS:
712 1.1 jtc / bool ingameflag - set if called while playing
713 1.1 jtc /
714 1.1 jtc / RETURN VALUE: none
715 1.1 jtc /
716 1.1 jtc / MODULES CALLED: descrstatus(), descrlocation(), more(), fread(), fseek(),
717 1.1 jtc / floor(), wmove(), printw(), waddstr(), distance(), wrefresh(),
718 1.1 jtc / descrtype(), wclrtobot()
719 1.1 jtc /
720 1.1 jtc / GLOBAL INPUTS: LINES, Other, Circle, Wizard, Player, *stdscr, *Playersfp
721 1.1 jtc /
722 1.1 jtc / GLOBAL OUTPUTS: none
723 1.1 jtc /
724 1.1 jtc / DESCRIPTION:
725 1.1 jtc / We can only see the coordinate of those closer to the origin
726 1.1 jtc / from us.
727 1.1 jtc / Kings and council of the wise can see and can be seen by everyone.
728 1.1 jtc / Palantirs are good for seeing everyone; and the valar can use
729 1.1 jtc / one to see through a 'cloak' spell.
730 1.1 jtc / The valar has no coordinates, and is completely invisible if
731 1.1 jtc / cloaked.
732 1.1 jtc /
733 1.1 jtc /************************************************************************/
734 1.1 jtc
735 1.1 jtc userlist(ingameflag)
736 1.1 jtc bool ingameflag;
737 1.1 jtc {
738 1.1 jtc register int numusers = 0; /* number of users on file */
739 1.1 jtc
740 1.1 jtc if (ingameflag && Player.p_blindness)
741 1.1 jtc {
742 1.1 jtc mvaddstr(8, 0, "You cannot see anyone.\n");
743 1.1 jtc return;
744 1.1 jtc }
745 1.1 jtc
746 1.1 jtc fseek(Playersfp, 0L, 0);
747 1.1 jtc mvaddstr(8, 0,
748 1.1 jtc "Name X Y Lvl Type Login Status\n");
749 1.1 jtc
750 1.1 jtc while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
751 1.1 jtc {
752 1.1 jtc if (Other.p_status == S_NOTUSED
753 1.1 jtc /* record is unused */
754 1.1 jtc || (Other.p_specialtype == SC_VALAR && Other.p_status == S_CLOAKED))
755 1.1 jtc /* cloaked valar */
756 1.1 jtc {
757 1.1 jtc if (!Wizard)
758 1.1 jtc /* wizard can see everything on file */
759 1.1 jtc continue;
760 1.1 jtc }
761 1.1 jtc
762 1.1 jtc ++numusers;
763 1.1 jtc
764 1.1 jtc if (ingameflag &&
765 1.1 jtc /* must be playing for the rest of these conditions */
766 1.1 jtc (Player.p_specialtype >= SC_KING
767 1.1 jtc /* kings and higher can see others */
768 1.1 jtc || Other.p_specialtype >= SC_KING
769 1.1 jtc /* kings and higher can be seen by others */
770 1.1 jtc || Circle >= CIRCLE(Other.p_x, Other.p_y)
771 1.1 jtc /* those nearer the origin can be seen */
772 1.1 jtc || Player.p_palantir)
773 1.1 jtc /* palantir enables one to see others */
774 1.1 jtc && (Other.p_status != S_CLOAKED
775 1.1 jtc || (Player.p_specialtype == SC_VALAR && Player.p_palantir))
776 1.1 jtc /* not cloaked; valar can see through cloak with a palantir */
777 1.1 jtc && Other.p_specialtype != SC_VALAR)
778 1.1 jtc /* not a valar */
779 1.1 jtc /* coordinates should be printed */
780 1.1 jtc printw("%-20s %8.0f %8.0f ",
781 1.1 jtc Other.p_name, Other.p_x, Other.p_y);
782 1.1 jtc else
783 1.1 jtc /* cannot see player's coordinates */
784 1.1 jtc printw("%-20s %19.19s ",
785 1.1 jtc Other.p_name, descrlocation(&Other, TRUE));
786 1.1 jtc
787 1.1 jtc printw("%6.0f %s %-9.9s%s\n", Other.p_level, descrtype(&Other, TRUE),
788 1.1 jtc Other.p_login, descrstatus(&Other));
789 1.1 jtc
790 1.1 jtc if ((numusers % (LINES - 10)) == 0)
791 1.1 jtc {
792 1.1 jtc more(LINES - 1);
793 1.1 jtc move(9, 0);
794 1.1 jtc clrtobot();
795 1.1 jtc }
796 1.1 jtc }
797 1.1 jtc
798 1.1 jtc printw("Total players on file = %d\n", numusers);
799 1.1 jtc refresh();
800 1.1 jtc }
801 1.1 jtc /**/
803 1.1 jtc /************************************************************************
804 1.1 jtc /
805 1.1 jtc / FUNCTION NAME: throneroom()
806 1.1 jtc /
807 1.1 jtc / FUNCTION: king stuff upon entering throne
808 1.1 jtc /
809 1.1 jtc / AUTHOR: E. A. Estes, 12/16/85
810 1.1 jtc /
811 1.1 jtc / ARGUMENTS: none
812 1.1 jtc /
813 1.1 jtc / RETURN VALUE: none
814 1.1 jtc /
815 1.1 jtc / MODULES CALLED: writerecord(), fread(), fseek(), fopen(), wmove(), fclose(),
816 1.1 jtc / fwrite(), altercoordinates(), waddstr(), fprintf()
817 1.1 jtc /
818 1.1 jtc / GLOBAL INPUTS: *Energyvoidfp, Other, Player, *stdscr,
819 1.1 jtc / Enrgyvoid, *Playersfp
820 1.1 jtc /
821 1.1 jtc / GLOBAL OUTPUTS: Other, Player, Changed
822 1.1 jtc /
823 1.1 jtc / DESCRIPTION:
824 1.1 jtc / If player is not already king, make him/her so if the old king
825 1.1 jtc / is not playing.
826 1.1 jtc / Clear energy voids with new king.
827 1.1 jtc / Print 'decree' prompt.
828 1.1 jtc /
829 1.1 jtc /************************************************************************/
830 1.1 jtc
831 1.1 jtc throneroom()
832 1.1 jtc {
833 1.1 jtc FILE *fp; /* to clear energy voids */
834 1.1 jtc long loc = 0L; /* location of old king in player file */
835 1.1 jtc
836 1.1 jtc if (Player.p_specialtype < SC_KING)
837 1.1 jtc /* not already king -- assumes crown */
838 1.1 jtc {
839 1.1 jtc fseek(Playersfp, 0L, 0);
840 1.1 jtc while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
841 1.1 jtc if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
842 1.1 jtc /* found old king */
843 1.1 jtc {
844 1.1 jtc if (Other.p_status != S_OFF)
845 1.1 jtc /* old king is playing */
846 1.1 jtc {
847 1.1 jtc mvaddstr( 4, 0, "The king is playing, so you cannot steal his throne\n");
848 1.1 jtc altercoordinates(0.0, 0.0, A_NEAR);
849 1.1 jtc move(6, 0);
850 1.1 jtc return;
851 1.1 jtc }
852 1.1 jtc else
853 1.1 jtc /* old king is not playing - remove him/her */
854 1.1 jtc {
855 1.1 jtc Other.p_specialtype = SC_NONE;
856 1.1 jtc if (Other.p_crowns)
857 1.1 jtc --Other.p_crowns;
858 1.1 jtc writerecord(&Other, loc);
859 1.1 jtc break;
860 1.1 jtc }
861 1.1 jtc }
862 1.1 jtc else
863 1.1 jtc loc += SZ_PLAYERSTRUCT;
864 1.1 jtc
865 1.1 jtc /* make player new king */
866 1.1 jtc Changed = TRUE;
867 1.1 jtc Player.p_specialtype = SC_KING;
868 1.1 jtc mvaddstr(4, 0, "You have become king!\n");
869 1.1 jtc
870 1.1 jtc /* let everyone else know */
871 1.1 jtc fp = fopen(_PATH_MESS, "w");
872 1.1 jtc fprintf(fp, "All hail the new king!");
873 1.1 jtc fclose(fp);
874 1.1 jtc
875 1.1 jtc /* clear all energy voids; retain location of holy grail */
876 1.1 jtc fseek(Energyvoidfp, 0L, 0);
877 1.1 jtc fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp);
878 1.1 jtc fp = fopen(_PATH_VOID, "w");
879 1.1 jtc fwrite((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, fp);
880 1.1 jtc fclose(fp);
881 1.1 jtc }
882 1.1 jtc
883 1.1 jtc mvaddstr(6, 0, "0:Decree ");
884 1.1 jtc }
885 1.1 jtc /**/
887 1.1 jtc /************************************************************************
888 1.1 jtc /
889 1.1 jtc / FUNCTION NAME: dotampered()
890 1.1 jtc /
891 1.1 jtc / FUNCTION: king and valar special options
892 1.1 jtc /
893 1.1 jtc / AUTHOR: E. A. Estes, 2/28/86
894 1.1 jtc /
895 1.1 jtc / ARGUMENTS: none
896 1.1 jtc /
897 1.1 jtc / RETURN VALUE: none
898 1.1 jtc /
899 1.1 jtc / MODULES CALLED: writerecord(), truncstring(), fread(), fseek(), fopen(),
900 1.1 jtc / floor(), wmove(), drandom(), fclose(), fwrite(), sscanf(), strcmp(),
901 1.1 jtc / infloat(), waddstr(), findname(), distance(), userlist(), mvprintw(),
902 1.1 jtc / allocvoid(), getanswer(), getstring(), wclrtoeol(), writevoid()
903 1.1 jtc /
904 1.1 jtc / GLOBAL INPUTS: *Energyvoidfp, Other, Illcmd[], Wizard, Player, *stdscr,
905 1.1 jtc / Databuf[], Enrgyvoid
906 1.1 jtc /
907 1.1 jtc / GLOBAL OUTPUTS: Other, Player, Enrgyvoid
908 1.1 jtc /
909 1.1 jtc / DESCRIPTION:
910 1.1 jtc / Tamper with other players. Handle king/valar specific options.
911 1.1 jtc /
912 1.1 jtc /************************************************************************/
913 1.1 jtc
914 1.1 jtc dotampered()
915 1.1 jtc {
916 1.1 jtc short tamper; /* value for tampering with other players */
917 1.1 jtc char *option; /* pointer to option description */
918 1.1 jtc double temp1 = 0.0, temp2 = 0.0; /* other tampering values */
919 1.1 jtc int ch; /* input */
920 1.1 jtc long loc; /* location in energy void file */
921 1.1 jtc FILE *fp; /* for opening gold file */
922 1.1 jtc
923 1.1 jtc move(6, 0);
924 1.1 jtc clrtoeol();
925 1.1 jtc if (Player.p_specialtype < SC_COUNCIL && !Wizard)
926 1.1 jtc /* king options */
927 1.1 jtc {
928 1.1 jtc addstr("1:Transport 2:Curse 3:Energy Void 4:Bestow 5:Collect Taxes ");
929 1.1 jtc
930 1.1 jtc ch = getanswer(" ", TRUE);
931 1.1 jtc move(6, 0);
932 1.1 jtc clrtoeol();
933 1.1 jtc move(4, 0);
934 1.1 jtc switch (ch)
935 1.1 jtc {
936 1.1 jtc case '1': /* transport someone */
937 1.1 jtc tamper = T_TRANSPORT;
938 1.1 jtc option = "transport";
939 1.1 jtc break;
940 1.1 jtc
941 1.1 jtc case '2': /* curse another */
942 1.1 jtc tamper = T_CURSED;
943 1.1 jtc option = "curse";
944 1.1 jtc break;
945 1.1 jtc
946 1.1 jtc case '3': /* create energy void */
947 1.1 jtc if ((loc = allocvoid()) > 20L * SZ_VOIDSTRUCT)
948 1.1 jtc /* can only have 20 void active at once */
949 1.1 jtc mvaddstr(5, 0, "Sorry, void creation limit reached.\n");
950 1.1 jtc else
951 1.1 jtc {
952 1.1 jtc addstr("Enter the X Y coordinates of void ? ");
953 1.1 jtc getstring(Databuf, SZ_DATABUF);
954 1.1 jtc sscanf(Databuf, "%lf %lf", &temp1, &temp2);
955 1.1 jtc Enrgyvoid.ev_x = floor(temp1);
956 1.1 jtc Enrgyvoid.ev_y = floor(temp2);
957 1.1 jtc Enrgyvoid.ev_active = TRUE;
958 1.1 jtc writevoid(&Enrgyvoid, loc);
959 1.1 jtc mvaddstr(5, 0, "It is done.\n");
960 1.1 jtc }
961 1.1 jtc return;
962 1.1 jtc
963 1.1 jtc case '4': /* bestow gold to subject */
964 1.1 jtc tamper = T_BESTOW;
965 1.1 jtc addstr("How much gold to bestow ? ");
966 1.1 jtc temp1 = infloat();
967 1.1 jtc if (temp1 > Player.p_gold || temp1 < 0)
968 1.1 jtc {
969 1.1 jtc mvaddstr(5, 0, "You don't have that !\n");
970 1.1 jtc return;
971 1.1 jtc }
972 1.1 jtc
973 1.1 jtc /* adjust gold after we are sure it will be given to someone */
974 1.1 jtc option = "give gold to";
975 1.1 jtc break;
976 1.1 jtc
977 1.1 jtc case '5': /* collect accumulated taxes */
978 1.1 jtc if ((fp = fopen(_PATH_GOLD, "r+")) != NULL)
979 1.1 jtc /* collect taxes */
980 1.1 jtc {
981 1.1 jtc fread((char *) &temp1, sizeof(double), 1, fp);
982 1.1 jtc fseek(fp, 0L, 0);
983 1.1 jtc /* clear out value */
984 1.1 jtc temp2 = 0.0;
985 1.1 jtc fwrite((char *) &temp2, sizeof(double), 1, fp);
986 1.1 jtc fclose(fp);
987 1.1 jtc }
988 1.1 jtc
989 1.1 jtc mvprintw(4, 0, "You have collected %.0f in gold.\n", temp1);
990 1.1 jtc Player.p_gold += floor(temp1);
991 1.1 jtc return;
992 1.1 jtc
993 1.1 jtc default:
994 1.1 jtc return;
995 1.1 jtc }
996 1.1 jtc /* end of king options */
997 1.1 jtc }
998 1.1 jtc else
999 1.1 jtc /* council of wise, valar, wizard options */
1000 1.1 jtc {
1001 1.1 jtc addstr("1:Heal ");
1002 1.1 jtc if (Player.p_palantir || Wizard)
1003 1.1 jtc addstr("2:Seek Grail ");
1004 1.1 jtc if (Player.p_specialtype == SC_VALAR || Wizard)
1005 1.1 jtc addstr("3:Throw Monster 4:Relocate 5:Bless ");
1006 1.1 jtc if (Wizard)
1007 1.1 jtc addstr("6:Vaporize ");
1008 1.1 jtc
1009 1.1 jtc ch = getanswer(" ", TRUE);
1010 1.1 jtc if (!Wizard)
1011 1.1 jtc {
1012 1.1 jtc if (ch > '2' && Player.p_specialtype != SC_VALAR)
1013 1.1 jtc {
1014 1.1 jtc ILLCMD();
1015 1.1 jtc return;
1016 1.1 jtc }
1017 1.1 jtc
1018 1.1 jtc if (Player.p_mana < MM_INTERVENE)
1019 1.1 jtc {
1020 1.1 jtc mvaddstr(5, 0, "No mana left.\n");
1021 1.1 jtc return;
1022 1.1 jtc }
1023 1.1 jtc else
1024 1.1 jtc Player.p_mana -= MM_INTERVENE;
1025 1.1 jtc }
1026 1.1 jtc
1027 1.1 jtc switch (ch)
1028 1.1 jtc {
1029 1.1 jtc case '1': /* heal another */
1030 1.1 jtc tamper = T_HEAL;
1031 1.1 jtc option = "heal";
1032 1.1 jtc break;
1033 1.1 jtc
1034 1.1 jtc case '2': /* seek grail */
1035 1.1 jtc if (Player.p_palantir)
1036 1.1 jtc /* need a palantir to seek */
1037 1.1 jtc {
1038 1.1 jtc fseek(Energyvoidfp, 0L, 0);
1039 1.1 jtc fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp);
1040 1.1 jtc temp1 = distance(Player.p_x, Enrgyvoid.ev_x, Player.p_y, Enrgyvoid.ev_y);
1041 1.1 jtc temp1 += ROLL(-temp1 / 10.0, temp1 / 5.0); /* add some error */
1042 1.1 jtc mvprintw(5, 0, "The palantir says the Grail is about %.0f away.\n", temp1);
1043 1.1 jtc }
1044 1.1 jtc else
1045 1.1 jtc /* no palantir */
1046 1.1 jtc mvaddstr(5, 0, "You need a palantir to seek the Grail.\n");
1047 1.1 jtc return;
1048 1.1 jtc
1049 1.1 jtc case '3': /* lob monster at someone */
1050 1.1 jtc mvaddstr(4, 0, "Which monster [0-99] ? ");
1051 1.1 jtc temp1 = infloat();
1052 1.1 jtc temp1 = MAX(0.0, MIN(99.0, temp1));
1053 1.1 jtc tamper = T_MONSTER;
1054 1.1 jtc option = "throw a monster at";
1055 1.1 jtc break;
1056 1.1 jtc
1057 1.1 jtc case '4': /* move another player */
1058 1.1 jtc mvaddstr(4, 0, "New X Y coordinates ? ");
1059 1.1 jtc getstring(Databuf, SZ_DATABUF);
1060 1.1 jtc sscanf(Databuf, "%lf %lf", &temp1, &temp2);
1061 1.1 jtc tamper = T_RELOCATE;
1062 1.1 jtc option = "relocate";
1063 1.1 jtc break;
1064 1.1 jtc
1065 1.1 jtc case '5': /* bless a player */
1066 1.1 jtc tamper = T_BLESSED;
1067 1.1 jtc option = "bless";
1068 1.1 jtc break;
1069 1.1 jtc
1070 1.1 jtc case '6': /* kill off a player */
1071 1.1 jtc if (Wizard)
1072 1.1 jtc {
1073 1.1 jtc tamper = T_VAPORIZED;
1074 1.1 jtc option = "vaporize";
1075 1.1 jtc break;
1076 1.1 jtc }
1077 1.1 jtc else
1078 1.1 jtc return;
1079 1.1 jtc
1080 1.1 jtc default:
1081 1.1 jtc return;
1082 1.1 jtc }
1083 1.1 jtc
1084 1.1 jtc /* adjust age after we are sure intervention will be done */
1085 1.1 jtc /* end of valar, etc. options */
1086 1.1 jtc }
1087 1.1 jtc
1088 1.1 jtc for (;;)
1089 1.1 jtc /* prompt for player to affect */
1090 1.1 jtc {
1091 1.1 jtc mvprintw(4, 0, "Who do you want to %s ? ", option);
1092 1.1 jtc getstring(Databuf, SZ_DATABUF);
1093 1.1 jtc truncstring(Databuf);
1094 1.1 jtc
1095 1.1 jtc if (Databuf[0] == '\0')
1096 1.1 jtc userlist(TRUE);
1097 1.1 jtc else
1098 1.1 jtc break;
1099 1.1 jtc }
1100 1.1 jtc
1101 1.1 jtc if (strcmp(Player.p_name, Databuf) != 0)
1102 1.1 jtc /* name other than self */
1103 1.1 jtc {
1104 1.1 jtc if ((loc = findname(Databuf, &Other)) >= 0L)
1105 1.1 jtc {
1106 1.1 jtc if (Other.p_tampered != T_OFF)
1107 1.1 jtc {
1108 1.1 jtc mvaddstr(5, 0, "That person has something pending already.\n");
1109 1.1 jtc return;
1110 1.1 jtc }
1111 1.1 jtc else
1112 1.1 jtc {
1113 1.1 jtc if (tamper == T_RELOCATE
1114 1.1 jtc && CIRCLE(temp1, temp2) < CIRCLE(Other.p_x, Other.p_y)
1115 1.1 jtc && !Wizard)
1116 1.1 jtc mvaddstr(5, 0, "Cannot move someone closer to the Lord's Chamber.\n");
1117 1.1 jtc else
1118 1.1 jtc {
1119 1.1 jtc if (tamper == T_BESTOW) Player.p_gold -= floor(temp1);
1120 1.1 jtc if (!Wizard && (tamper == T_HEAL || tamper == T_MONSTER ||
1121 1.1 jtc tamper == T_RELOCATE || tamper == T_BLESSED))
1122 1.1 jtc Player.p_age += N_AGE; /* age penalty */
1123 1.1 jtc Other.p_tampered = tamper;
1124 1.1 jtc Other.p_1scratch = floor(temp1);
1125 1.1 jtc Other.p_2scratch = floor(temp2);
1126 1.1 jtc writerecord(&Other, loc);
1127 1.1 jtc mvaddstr(5, 0, "It is done.\n");
1128 1.1 jtc }
1129 1.1 jtc return;
1130 1.1 jtc }
1131 1.1 jtc }
1132 1.1 jtc else
1133 1.1 jtc /* player not found */
1134 1.1 jtc mvaddstr(5, 0, "There is no one by that name.\n");
1135 1.1 jtc }
1136 1.1 jtc else
1137 1.1 jtc /* self */
1138 1.1 jtc mvaddstr(5, 0, "You may not do it to yourself!\n");
1139 1.1 jtc }
1140 1.1 jtc /**/
1142 1.1 jtc /************************************************************************
1143 1.1 jtc /
1144 1.1 jtc / FUNCTION NAME: writevoid()
1145 1.1 jtc /
1146 1.1 jtc / FUNCTION: update energy void entry in energy void file
1147 1.1 jtc /
1148 1.1 jtc / AUTHOR: E. A. Estes, 12/4/85
1149 1.1 jtc /
1150 1.1 jtc / ARGUMENTS:
1151 1.1 jtc / struct energyvoid *vp - pointer to structure to write to file
1152 1.1 jtc / long loc - location in file to update
1153 1.1 jtc /
1154 1.1 jtc / RETURN VALUE: none
1155 1.1 jtc /
1156 1.1 jtc / MODULES CALLED: fseek(), fwrite(), fflush()
1157 1.1 jtc /
1158 1.1 jtc / GLOBAL INPUTS: *Energyvoidfp
1159 1.1 jtc /
1160 1.1 jtc / GLOBAL OUTPUTS: none
1161 1.1 jtc /
1162 1.1 jtc / DESCRIPTION:
1163 1.1 jtc / Write out energy void structure at specified location.
1164 1.1 jtc /
1165 1.1 jtc /************************************************************************/
1166 1.1 jtc
1167 1.1 jtc writevoid(vp, loc)
1168 1.1 jtc register struct energyvoid *vp;
1169 1.1 jtc long loc;
1170 1.1 jtc {
1171 1.1 jtc
1172 1.1 jtc fseek(Energyvoidfp, loc, 0);
1173 1.1 jtc fwrite((char *) vp, SZ_VOIDSTRUCT, 1, Energyvoidfp);
1174 1.1 jtc fflush(Energyvoidfp);
1175 1.1 jtc fseek(Energyvoidfp, 0L, 0);
1176 1.1 jtc }
1177 1.1 jtc /**/
1179 1.1 jtc /************************************************************************
1180 1.1 jtc /
1181 1.1 jtc / FUNCTION NAME: allocvoid()
1182 1.1 jtc /
1183 1.1 jtc / FUNCTION: allocate space for a new energy void
1184 1.1 jtc /
1185 1.1 jtc / AUTHOR: E. A. Estes, 12/4/85
1186 1.1 jtc /
1187 1.1 jtc / ARGUMENTS: none
1188 1.1 jtc /
1189 1.1 jtc / RETURN VALUE: location of new energy void space
1190 1.1 jtc /
1191 1.1 jtc / MODULES CALLED: fread(), fseek()
1192 1.1 jtc /
1193 1.1 jtc / GLOBAL INPUTS: *Energyvoidfp, Enrgyvoid
1194 1.1 jtc /
1195 1.1 jtc / GLOBAL OUTPUTS: none
1196 1.1 jtc /
1197 1.1 jtc / DESCRIPTION:
1198 1.1 jtc / Search energy void file for an inactive entry and return its
1199 1.1 jtc / location.
1200 1.1 jtc / If no inactive ones are found, return one more than last location.
1201 1.1 jtc /
1202 1.1 jtc /************************************************************************/
1203 1.1 jtc
1204 1.1 jtc long
1205 1.1 jtc allocvoid()
1206 1.1 jtc {
1207 1.1 jtc long loc = 0L; /* location of new energy void */
1208 1.1 jtc
1209 fseek(Energyvoidfp, 0L, 0);
1210 while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1)
1211 if (Enrgyvoid.ev_active)
1212 loc += SZ_VOIDSTRUCT;
1213 else
1214 break;
1215
1216 return(loc);
1217 }
1218