interplayer.c revision 1.11 1 /* $NetBSD: interplayer.c,v 1.11 2009/08/12 08:21:41 dholland Exp $ */
2
3 /*
4 * interplayer.c - player to player routines for Phantasia
5 */
6
7 #include "include.h"
8 #undef bool
9 #include <curses.h>
10
11 static long allocvoid(void);
12 static void battleplayer(long);
13 static void myturn(void);
14 static void tampered(int, double, double);
15
16 void
17 checkbattle(void)
18 {
19 long foeloc = 0L; /* location in file of person to fight */
20
21 Users = 0;
22 fseek(Playersfp, 0L, SEEK_SET);
23
24 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
25 if (Other.p_status != S_OFF
26 && Other.p_status != S_NOTUSED
27 && Other.p_status != S_HUNGUP
28 && (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR))
29 /* player is on and not a cloaked valar */
30 {
31 ++Users;
32
33 if (Player.p_x == Other.p_x
34 && Player.p_y == Other.p_y
35 /* same coordinates */
36 && foeloc != Fileloc
37 /* not self */
38 && Player.p_status == S_PLAYING
39 && (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE)
40 /* both are playing */
41 && Other.p_specialtype != SC_VALAR
42 && Player.p_specialtype != SC_VALAR)
43 /* neither is valar */
44 {
45 battleplayer(foeloc);
46 return;
47 }
48 }
49 foeloc += SZ_PLAYERSTRUCT;
50 }
51 }
52
53 static void
54 battleplayer(long foeplace)
55 {
56 double dtemp; /* for temporary calculations */
57 double oldhits = 0.0; /* previous damage inflicted by foe */
58 int loop; /* for timing out */
59 int ch; /* input */
60 short oldtampered; /* old value of foe's p_tampered */
61
62 Lines = 8;
63 Luckout = FALSE;
64 mvaddstr(4, 0, "Preparing for battle!\n");
65 refresh();
66
67 #ifdef SYS5
68 flushinp();
69 #endif
70
71 /* set up variables, file, etc. */
72 Player.p_status = S_INBATTLE;
73 Shield = Player.p_energy;
74
75 /* if p_tampered is not 0, someone else may try to change it (king,
76 * etc.) */
77 Player.p_tampered = oldtampered = 1;
78 Player.p_1scratch = 0.0;
79 Player.p_istat = I_OFF;
80
81 readrecord(&Other, foeplace);
82 if (fabs(Player.p_level - Other.p_level) > 20.0)
83 /* see if players are greatly mismatched */
84 {
85 dtemp = (Player.p_level - Other.p_level) / MAX(Player.p_level, Other.p_level);
86 if (dtemp < -0.5)
87 /* foe outweighs this one */
88 Player.p_speed *= 2.0;
89 }
90 writerecord(&Player, Fileloc); /* write out all our info */
91
92 if (Player.p_blindness)
93 Enemyname = "someone";
94 else
95 Enemyname = Other.p_name;
96
97 mvprintw(6, 0, "You have encountered %s Level: %.0f\n", Enemyname, Other.p_level);
98 refresh();
99
100 for (loop = 0; Other.p_status != S_INBATTLE && loop < 30; ++loop)
101 /* wait for foe to respond */
102 {
103 readrecord(&Other, foeplace);
104 sleep(1);
105 }
106
107 if (Other.p_status != S_INBATTLE)
108 /* foe did not respond */
109 {
110 mvprintw(5, 0, "%s is not responding.\n", Enemyname);
111 goto LEAVE;
112 }
113 /* else, we are ready to battle */
114
115 move(4, 0);
116 clrtoeol();
117
118 /*
119 * determine who is first master
120 * if neither player is faster, check level
121 * if neither level is greater, battle is not allowed
122 * (this should never happen, but we have to handle it)
123 */
124 if (Player.p_speed > Other.p_speed)
125 Foestrikes = FALSE;
126 else
127 if (Other.p_speed > Player.p_speed)
128 Foestrikes = TRUE;
129 else
130 if (Player.p_level > Other.p_level)
131 Foestrikes = FALSE;
132 else
133 if (Other.p_level > Player.p_level)
134 Foestrikes = TRUE;
135 else
136 /* no one is faster */
137 {
138 printw("You can't fight %s yet.", Enemyname);
139 goto LEAVE;
140 }
141
142 for (;;) {
143 displaystats();
144 readmessage();
145 mvprintw(1, 26, "%20.0f", Shield); /* overprint energy */
146
147 if (!Foestrikes)
148 /* take action against foe */
149 myturn();
150 else
151 /* wait for foe to take action */
152 {
153 mvaddstr(4, 0, "Waiting...\n");
154 clrtoeol();
155 refresh();
156
157 for (loop = 0; loop < 20; ++loop)
158 /* wait for foe to act */
159 {
160 readrecord(&Other, foeplace);
161 if (Other.p_1scratch != oldhits)
162 /* p_1scratch changes to indicate
163 * action */
164 break;
165 else
166 /* wait and try again */
167 {
168 sleep(1);
169 addch('.');
170 refresh();
171 }
172 }
173
174 if (Other.p_1scratch == oldhits) {
175 /* timeout */
176 mvaddstr(22, 0, "Timeout: waiting for response. Do you want to wait ? ");
177 ch = getanswer("NY", FALSE);
178 move(22, 0);
179 clrtobot();
180 if (ch == 'Y')
181 continue;
182 else
183 break;
184 } else
185 /* foe took action */
186 {
187 switch (Other.p_istat) {
188 case I_RAN: /* foe ran away */
189 mvprintw(Lines++, 0, "%s ran away!", Enemyname);
190 break;
191
192 case I_STUCK: /* foe tried to run, but
193 * couldn't */
194 mvprintw(Lines++, 0, "%s tried to run away.", Enemyname);
195 break;
196
197 case I_BLEWIT: /* foe tried to luckout, but
198 * didn't */
199 mvprintw(Lines++, 0, "%s tried to luckout!", Enemyname);
200 break;
201
202 default:
203 dtemp = Other.p_1scratch - oldhits;
204 mvprintw(Lines++, 0, "%s hit you %.0f times!", Enemyname, dtemp);
205 Shield -= dtemp;
206 break;
207 }
208
209 oldhits = Other.p_1scratch; /* keep track of old
210 * hits */
211
212 if (Other.p_tampered != oldtampered)
213 /* p_tampered changes to relinquish
214 * turn */
215 {
216 oldtampered = Other.p_tampered;
217 Foestrikes = FALSE;
218 }
219 }
220 }
221
222 /* decide what happens next */
223 refresh();
224 if (Lines > LINES - 2) {
225 more(Lines);
226 move(Lines = 8, 0);
227 clrtobot();
228 }
229 if (Other.p_istat == I_KILLED || Shield < 0.0)
230 /* we died */
231 {
232 Shield = -2.0; /* insure this value is negative */
233 break;
234 }
235 if (Player.p_istat == I_KILLED)
236 /* we killed foe; award treasre */
237 {
238 mvprintw(Lines++, 0, "You killed %s!", Enemyname);
239 Player.p_experience += Other.p_experience;
240 Player.p_crowns += (Player.p_level < 1000.0) ? Other.p_crowns : 0;
241 Player.p_amulets += Other.p_amulets;
242 Player.p_charms += Other.p_charms;
243 collecttaxes(Other.p_gold, Other.p_gems);
244 Player.p_sword = MAX(Player.p_sword, Other.p_sword);
245 Player.p_shield = MAX(Player.p_shield, Other.p_shield);
246 Player.p_quksilver = MAX(Player.p_quksilver, Other.p_quksilver);
247 if (Other.p_virgin && !Player.p_virgin) {
248 mvaddstr(Lines++, 0, "You have rescued a virgin. Will you be honorable ? ");
249 if ((ch = getanswer("YN", FALSE)) == 'Y')
250 Player.p_virgin = TRUE;
251 else {
252 ++Player.p_sin;
253 Player.p_experience += 8000.0;
254 }
255 }
256 sleep(3); /* give other person time to die */
257 break;
258 } else
259 if (Player.p_istat == I_RAN || Other.p_istat == I_RAN)
260 /* either player ran away */
261 break;
262 }
263
264 LEAVE:
265 /* clean up things and leave */
266 writerecord(&Player, Fileloc); /* update a final time */
267 altercoordinates(0.0, 0.0, A_NEAR); /* move away from battle site */
268 Player.p_energy = Shield; /* set energy to actual value */
269 Player.p_tampered = T_OFF; /* clear p_tampered */
270
271 more(Lines); /* pause */
272
273 move(4, 0);
274 clrtobot(); /* clear bottom area of screen */
275
276 if (Player.p_energy < 0.0)
277 /* we are dead */
278 death("Interterminal battle");
279 }
280
281 static void
282 myturn(void)
283 {
284 double dtemp; /* for temporary calculations */
285 int ch; /* input */
286
287 mvaddstr(7, 0, "1:Fight 2:Run Away! 3:Power Blast ");
288 if (Luckout)
289 clrtoeol();
290 else
291 addstr("4:Luckout ");
292
293 ch = inputoption();
294 move(Lines = 8, 0);
295 clrtobot();
296
297 switch (ch) {
298 default: /* fight */
299 dtemp = ROLL(2.0, Player.p_might);
300 HIT:
301 mvprintw(Lines++, 0, "You hit %s %.0f times!", Enemyname, dtemp);
302 Player.p_sin += 0.5;
303 Player.p_1scratch += dtemp;
304 Player.p_istat = I_OFF;
305 break;
306
307 case '2': /* run away */
308 Player.p_1scratch -= 1.0; /* change this to indicate
309 * action */
310 if (drandom() > 0.25) {
311 mvaddstr(Lines++, 0, "You got away!");
312 Player.p_istat = I_RAN;
313 } else {
314 mvprintw(Lines++, 0, "%s is still after you!", Enemyname);
315 Player.p_istat = I_STUCK;
316 }
317 break;
318
319 case '3': /* power blast */
320 dtemp = MIN(Player.p_mana, Player.p_level * 5.0);
321 Player.p_mana -= dtemp;
322 dtemp *= (drandom() + 0.5) * Player.p_magiclvl * 0.2 + 2.0;
323 mvprintw(Lines++, 0, "You blasted %s !", Enemyname);
324 goto HIT;
325
326 case '4': /* luckout */
327 if (Luckout || drandom() > 0.1) {
328 if (Luckout)
329 mvaddstr(Lines++, 0, "You already tried that!");
330 else {
331 mvaddstr(Lines++, 0, "Not this time . . .");
332 Luckout = TRUE;
333 }
334
335 Player.p_1scratch -= 1.0;
336 Player.p_istat = I_BLEWIT;
337 } else {
338 mvaddstr(Lines++, 0, "You just lucked out!");
339 Player.p_1scratch = Other.p_energy * 1.1;
340 }
341 break;
342 }
343
344 refresh();
345 Player.p_1scratch = floor(Player.p_1scratch); /* clean up any mess */
346
347 if (Player.p_1scratch > Other.p_energy)
348 Player.p_istat = I_KILLED;
349 else
350 if (drandom() * Player.p_speed < drandom() * Other.p_speed)
351 /* relinquish control */
352 {
353 ++Player.p_tampered;
354 Foestrikes = TRUE;
355 }
356 writerecord(&Player, Fileloc); /* let foe know what we did */
357 }
358
359 void
360 checktampered(void)
361 {
362 long loc = 0L; /* location in energy void file */
363
364 /* first check for energy voids */
365 fseek(Energyvoidfp, 0L, SEEK_SET);
366 while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1)
367 if (Enrgyvoid.ev_active
368 && Enrgyvoid.ev_x == Player.p_x
369 && Enrgyvoid.ev_y == Player.p_y)
370 /* sitting on one */
371 {
372 if (loc > 0L)
373 /* not the holy grail; inactivate energy void */
374 {
375 Enrgyvoid.ev_active = FALSE;
376 writevoid(&Enrgyvoid, loc);
377 tampered(T_NRGVOID, 0.0, 0.0);
378 } else
379 if (Player.p_status != S_CLOAKED)
380 /* holy grail */
381 tampered(T_GRAIL, 0.0, 0.0);
382 break;
383 } else
384 loc += SZ_VOIDSTRUCT;
385
386 /* now check for other things */
387 readrecord(&Other, Fileloc);
388 if (Other.p_tampered != T_OFF)
389 tampered(Other.p_tampered, Other.p_1scratch, Other.p_2scratch);
390 }
391
392 static void
393 tampered(int what, double arg1, double arg2)
394 {
395 long loc; /* location in file of other players */
396
397 Changed = TRUE;
398 move(4, 0);
399
400 Player.p_tampered = T_OFF; /* no longer tampered with */
401
402 switch (what) {
403 case T_NRGVOID:
404 addstr("You've hit an energy void !\n");
405 Player.p_mana /= 3.0;
406 Player.p_energy /= 2.0;
407 Player.p_gold = floor(Player.p_gold / 1.25) + 0.1;
408 altercoordinates(0.0, 0.0, A_NEAR);
409 break;
410
411 case T_TRANSPORT:
412 addstr("The king transported you ! ");
413 if (Player.p_charms > 0) {
414 addstr("But your charm saved you. . .\n");
415 --Player.p_charms;
416 } else {
417 altercoordinates(0.0, 0.0, A_FAR);
418 addch('\n');
419 }
420 break;
421
422 case T_BESTOW:
423 printw("The king has bestowed %.0f gold pieces on you !\n", arg1);
424 Player.p_gold += arg1;
425 break;
426
427 case T_CURSED:
428 addstr("You've been cursed ! ");
429 if (Player.p_blessing) {
430 addstr("But your blessing saved you. . .\n");
431 Player.p_blessing = FALSE;
432 } else {
433 addch('\n');
434 Player.p_poison += 2.0;
435 Player.p_energy = 10.0;
436 Player.p_maxenergy *= 0.95;
437 Player.p_status = S_PLAYING; /* no longer cloaked */
438 }
439 break;
440
441 case T_VAPORIZED:
442 addstr("You have been vaporized!\n");
443 more(7);
444 death("Vaporization");
445 break;
446
447 case T_MONSTER:
448 addstr("The Valar zapped you with a monster!\n");
449 more(7);
450 encounter((int) arg1);
451 return;
452
453 case T_BLESSED:
454 addstr("The Valar has blessed you!\n");
455 Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield;
456 Player.p_mana += 500.0;
457 Player.p_strength += 0.5;
458 Player.p_brains += 0.5;
459 Player.p_magiclvl += 0.5;
460 Player.p_poison = MIN(0.5, Player.p_poison);
461 break;
462
463 case T_RELOCATE:
464 addstr("You've been relocated. . .\n");
465 altercoordinates(arg1, arg2, A_FORCED);
466 break;
467
468 case T_HEAL:
469 addstr("You've been healed!\n");
470 Player.p_poison -= 0.25;
471 Player.p_energy = Player.p_maxenergy + Player.p_shield;
472 break;
473
474 case T_EXVALAR:
475 addstr("You are no longer Valar!\n");
476 Player.p_specialtype = SC_COUNCIL;
477 break;
478
479 case T_GRAIL:
480 addstr("You have found The Holy Grail!!\n");
481 if (Player.p_specialtype < SC_COUNCIL)
482 /* must be council of wise to behold grail */
483 {
484 addstr("However, you are not experienced enough to behold it.\n");
485 Player.p_sin *= Player.p_sin;
486 Player.p_mana += 1000;
487 } else
488 if (Player.p_specialtype == SC_VALAR
489 || Player.p_specialtype == SC_EXVALAR) {
490 addstr("You have made it to the position of Valar once already.\n");
491 addstr("The Grail is of no more use to you now.\n");
492 } else {
493 addstr("It is now time to see if you are worthy to behold it. . .\n");
494 refresh();
495 sleep(4);
496
497 if (drandom() / 2.0 < Player.p_sin) {
498 addstr("You have failed!\n");
499 Player.p_strength =
500 Player.p_mana =
501 Player.p_energy =
502 Player.p_maxenergy =
503 Player.p_magiclvl =
504 Player.p_brains =
505 Player.p_experience =
506 Player.p_quickness = 1.0;
507
508 altercoordinates(1.0, 1.0, A_FORCED);
509 Player.p_level = 0.0;
510 } else {
511 addstr("You made to position of Valar!\n");
512 Player.p_specialtype = SC_VALAR;
513 Player.p_lives = 5;
514 fseek(Playersfp, 0L, SEEK_SET);
515 loc = 0L;
516 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
517 /* search for existing valar */
518 if (Other.p_specialtype == SC_VALAR
519 && Other.p_status != S_NOTUSED)
520 /* found old valar */
521 {
522 Other.p_tampered = T_EXVALAR;
523 writerecord(&Other, loc);
524 break;
525 } else
526 loc += SZ_PLAYERSTRUCT;
527 }
528 }
529
530 /* move grail to new location */
531 Enrgyvoid.ev_active = TRUE;
532 Enrgyvoid.ev_x = ROLL(-1.0e6, 2.0e6);
533 Enrgyvoid.ev_y = ROLL(-1.0e6, 2.0e6);
534 writevoid(&Enrgyvoid, 0L);
535 break;
536 }
537 refresh();
538 sleep(2);
539 }
540
541 void
542 userlist(phbool ingameflag)
543 {
544 int numusers = 0; /* number of users on file */
545
546 if (ingameflag && Player.p_blindness) {
547 mvaddstr(8, 0, "You cannot see anyone.\n");
548 return;
549 }
550 fseek(Playersfp, 0L, SEEK_SET);
551 mvaddstr(8, 0,
552 "Name X Y Lvl Type Login Status\n");
553
554 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
555 if (Other.p_status == S_NOTUSED
556 /* record is unused */
557 || (Other.p_specialtype == SC_VALAR && Other.p_status == S_CLOAKED))
558 /* cloaked valar */
559 {
560 if (!Wizard)
561 /* wizard can see everything on file */
562 continue;
563 }
564 ++numusers;
565
566 if (ingameflag &&
567 /* must be playing for the rest of these conditions */
568 (Player.p_specialtype >= SC_KING
569 /* kings and higher can see others */
570 || Other.p_specialtype >= SC_KING
571 /* kings and higher can be seen by others */
572 || Circle >= CIRCLE(Other.p_x, Other.p_y)
573 /* those nearer the origin can be seen */
574 || Player.p_palantir)
575 /* palantir enables one to see others */
576 && (Other.p_status != S_CLOAKED
577 || (Player.p_specialtype == SC_VALAR && Player.p_palantir))
578 /* not cloaked; valar can see through cloak with a palantir */
579 && Other.p_specialtype != SC_VALAR)
580 /* not a valar */
581 /* coordinates should be printed */
582 printw("%-20s %8.0f %8.0f ",
583 Other.p_name, Other.p_x, Other.p_y);
584 else
585 /* cannot see player's coordinates */
586 printw("%-20s %19.19s ",
587 Other.p_name, descrlocation(&Other, TRUE));
588
589 printw("%6.0f %s %-9.9s%s\n", Other.p_level, descrtype(&Other, TRUE),
590 Other.p_login, descrstatus(&Other));
591
592 if ((numusers % (LINES - 10)) == 0) {
593 more(LINES - 1);
594 move(9, 0);
595 clrtobot();
596 }
597 }
598
599 printw("Total players on file = %d\n", numusers);
600 refresh();
601 }
602
603 void
604 throneroom(void)
605 {
606 FILE *fp; /* to clear energy voids */
607 long loc = 0L; /* location of old king in player file */
608
609 if (Player.p_specialtype < SC_KING)
610 /* not already king -- assumes crown */
611 {
612 fseek(Playersfp, 0L, SEEK_SET);
613 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
614 if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
615 /* found old king */
616 {
617 if (Other.p_status != S_OFF)
618 /* old king is playing */
619 {
620 mvaddstr(4, 0, "The king is playing, so you cannot steal his throne\n");
621 altercoordinates(0.0, 0.0, A_NEAR);
622 move(6, 0);
623 return;
624 } else
625 /* old king is not playing - remove
626 * him/her */
627 {
628 Other.p_specialtype = SC_NONE;
629 if (Other.p_crowns)
630 --Other.p_crowns;
631 writerecord(&Other, loc);
632 break;
633 }
634 } else
635 loc += SZ_PLAYERSTRUCT;
636
637 /* make player new king */
638 Changed = TRUE;
639 Player.p_specialtype = SC_KING;
640 mvaddstr(4, 0, "You have become king!\n");
641
642 /* let everyone else know */
643 fp = fopen(_PATH_MESS, "w");
644 fprintf(fp, "All hail the new king!");
645 fclose(fp);
646
647 /* clear all energy voids; retain location of holy grail */
648 fseek(Energyvoidfp, 0L, SEEK_SET);
649 fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp);
650 fp = fopen(_PATH_VOID, "w");
651 fwrite((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, fp);
652 fclose(fp);
653 }
654 mvaddstr(6, 0, "0:Decree ");
655 }
656
657 void
658 dotampered(void)
659 {
660 short tamper; /* value for tampering with other players */
661 const char *option; /* pointer to option description */
662 double temp1 = 0.0, temp2 = 0.0; /* other tampering values */
663 int ch; /* input */
664 long loc; /* location in energy void file */
665 FILE *fp; /* for opening gold file */
666
667 move(6, 0);
668 clrtoeol();
669 if (Player.p_specialtype < SC_COUNCIL && !Wizard)
670 /* king options */
671 {
672 addstr("1:Transport 2:Curse 3:Energy Void 4:Bestow 5:Collect Taxes ");
673
674 ch = getanswer(" ", TRUE);
675 move(6, 0);
676 clrtoeol();
677 move(4, 0);
678 switch (ch) {
679 case '1': /* transport someone */
680 tamper = T_TRANSPORT;
681 option = "transport";
682 break;
683
684 case '2': /* curse another */
685 tamper = T_CURSED;
686 option = "curse";
687 break;
688
689 case '3': /* create energy void */
690 if ((loc = allocvoid()) > 20L * (long)SZ_VOIDSTRUCT)
691 /* can only have 20 void active at once */
692 mvaddstr(5, 0, "Sorry, void creation limit reached.\n");
693 else {
694 addstr("Enter the X Y coordinates of void ? ");
695 getstring(Databuf, SZ_DATABUF);
696 sscanf(Databuf, "%lf %lf", &temp1, &temp2);
697 Enrgyvoid.ev_x = floor(temp1);
698 Enrgyvoid.ev_y = floor(temp2);
699 Enrgyvoid.ev_active = TRUE;
700 writevoid(&Enrgyvoid, loc);
701 mvaddstr(5, 0, "It is done.\n");
702 }
703 return;
704
705 case '4': /* bestow gold to subject */
706 tamper = T_BESTOW;
707 addstr("How much gold to bestow ? ");
708 temp1 = infloat();
709 if (temp1 > Player.p_gold || temp1 < 0) {
710 mvaddstr(5, 0, "You don't have that !\n");
711 return;
712 }
713 /* adjust gold after we are sure it will be given to
714 * someone */
715 option = "give gold to";
716 break;
717
718 case '5': /* collect accumulated taxes */
719 if ((fp = fopen(_PATH_GOLD, "r+")) != NULL)
720 /* collect taxes */
721 {
722 fread((char *) &temp1, sizeof(double), 1, fp);
723 fseek(fp, 0L, SEEK_SET);
724 /* clear out value */
725 temp2 = 0.0;
726 fwrite((char *) &temp2, sizeof(double), 1, fp);
727 fclose(fp);
728 }
729 mvprintw(4, 0, "You have collected %.0f in gold.\n", temp1);
730 Player.p_gold += floor(temp1);
731 return;
732
733 default:
734 return;
735 }
736 /* end of king options */
737 } else
738 /* council of wise, valar, wizard options */
739 {
740 addstr("1:Heal ");
741 if (Player.p_palantir || Wizard)
742 addstr("2:Seek Grail ");
743 if (Player.p_specialtype == SC_VALAR || Wizard)
744 addstr("3:Throw Monster 4:Relocate 5:Bless ");
745 if (Wizard)
746 addstr("6:Vaporize ");
747
748 ch = getanswer(" ", TRUE);
749 if (!Wizard) {
750 if (ch > '2' && Player.p_specialtype != SC_VALAR) {
751 ILLCMD();
752 return;
753 }
754 if (Player.p_mana < MM_INTERVENE) {
755 mvaddstr(5, 0, "No mana left.\n");
756 return;
757 } else
758 Player.p_mana -= MM_INTERVENE;
759 }
760 switch (ch) {
761 case '1': /* heal another */
762 tamper = T_HEAL;
763 option = "heal";
764 break;
765
766 case '2': /* seek grail */
767 if (Player.p_palantir)
768 /* need a palantir to seek */
769 {
770 fseek(Energyvoidfp, 0L, SEEK_SET);
771 fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp);
772 temp1 = distance(Player.p_x, Enrgyvoid.ev_x, Player.p_y, Enrgyvoid.ev_y);
773 temp1 += ROLL(-temp1 / 10.0, temp1 / 5.0); /* add some error */
774 mvprintw(5, 0, "The palantir says the Grail is about %.0f away.\n", temp1);
775 } else
776 /* no palantir */
777 mvaddstr(5, 0, "You need a palantir to seek the Grail.\n");
778 return;
779
780 case '3': /* lob monster at someone */
781 mvaddstr(4, 0, "Which monster [0-99] ? ");
782 temp1 = infloat();
783 temp1 = MAX(0.0, MIN(99.0, temp1));
784 tamper = T_MONSTER;
785 option = "throw a monster at";
786 break;
787
788 case '4': /* move another player */
789 mvaddstr(4, 0, "New X Y coordinates ? ");
790 getstring(Databuf, SZ_DATABUF);
791 sscanf(Databuf, "%lf %lf", &temp1, &temp2);
792 tamper = T_RELOCATE;
793 option = "relocate";
794 break;
795
796 case '5': /* bless a player */
797 tamper = T_BLESSED;
798 option = "bless";
799 break;
800
801 case '6': /* kill off a player */
802 if (Wizard) {
803 tamper = T_VAPORIZED;
804 option = "vaporize";
805 break;
806 } else
807 return;
808
809 default:
810 return;
811 }
812
813 /* adjust age after we are sure intervention will be done */
814 /* end of valar, etc. options */
815 }
816
817 for (;;)
818 /* prompt for player to affect */
819 {
820 mvprintw(4, 0, "Who do you want to %s ? ", option);
821 getstring(Databuf, SZ_DATABUF);
822 truncstring(Databuf);
823
824 if (Databuf[0] == '\0')
825 userlist(TRUE);
826 else
827 break;
828 }
829
830 if (strcmp(Player.p_name, Databuf) != 0)
831 /* name other than self */
832 {
833 if ((loc = findname(Databuf, &Other)) >= 0L) {
834 if (Other.p_tampered != T_OFF) {
835 mvaddstr(5, 0, "That person has something pending already.\n");
836 return;
837 } else {
838 if (tamper == T_RELOCATE
839 && CIRCLE(temp1, temp2) < CIRCLE(Other.p_x, Other.p_y)
840 && !Wizard)
841 mvaddstr(5, 0, "Cannot move someone closer to the Lord's Chamber.\n");
842 else {
843 if (tamper == T_BESTOW)
844 Player.p_gold -= floor(temp1);
845 if (!Wizard && (tamper == T_HEAL || tamper == T_MONSTER ||
846 tamper == T_RELOCATE || tamper == T_BLESSED))
847 Player.p_age += N_AGE; /* age penalty */
848 Other.p_tampered = tamper;
849 Other.p_1scratch = floor(temp1);
850 Other.p_2scratch = floor(temp2);
851 writerecord(&Other, loc);
852 mvaddstr(5, 0, "It is done.\n");
853 }
854 return;
855 }
856 } else
857 /* player not found */
858 mvaddstr(5, 0, "There is no one by that name.\n");
859 } else
860 /* self */
861 mvaddstr(5, 0, "You may not do it to yourself!\n");
862 }
863
864 void
865 writevoid(struct energyvoid *vp, long loc)
866 {
867
868 fseek(Energyvoidfp, loc, SEEK_SET);
869 fwrite((char *) vp, SZ_VOIDSTRUCT, 1, Energyvoidfp);
870 fflush(Energyvoidfp);
871 fseek(Energyvoidfp, 0L, SEEK_SET);
872 }
873
874 static long
875 allocvoid(void)
876 {
877 long loc = 0L; /* location of new energy void */
878
879 fseek(Energyvoidfp, 0L, SEEK_SET);
880 while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1)
881 if (Enrgyvoid.ev_active)
882 loc += SZ_VOIDSTRUCT;
883 else
884 break;
885
886 return (loc);
887 }
888