io.c revision 1.11       1  1.11  perry /*	$NetBSD: io.c,v 1.11 2007/12/15 19:44:42 perry Exp $	*/
      2   1.2    cgd 
      3   1.1    jtc /*
      4   1.1    jtc  * io.c - input/output routines for Phantasia
      5   1.1    jtc  */
      6   1.1    jtc 
      7   1.1    jtc #include "include.h"
      8   1.8     he #undef bool
      9  1.10  perry #include <sys/cdefs.h>
     10   1.7   ross #include <curses.h>
     11   1.1    jtc 
     12   1.3  lukem void
     13   1.1    jtc getstring(cp, mx)
     14   1.3  lukem 	char   *cp;
     15   1.3  lukem 	int     mx;
     16   1.1    jtc {
     17   1.3  lukem 	char   *inptr;		/* pointer into string for next string */
     18   1.3  lukem 	int     x, y;		/* original x, y coordinates on screen */
     19   1.3  lukem 	int     ch;		/* input */
     20   1.3  lukem 
     21   1.3  lukem 	getyx(stdscr, y, x);	/* get coordinates on screen */
     22   1.3  lukem 	inptr = cp;
     23   1.3  lukem 	*inptr = '\0';		/* clear string to start */
     24   1.3  lukem 	--mx;			/* reserve room in string for nul terminator */
     25   1.3  lukem 
     26   1.3  lukem 	do
     27   1.3  lukem 		/* get characters and process */
     28   1.3  lukem 	{
     29   1.3  lukem 		if (Echo)
     30   1.3  lukem 			mvaddstr(y, x, cp);	/* print string on screen */
     31   1.3  lukem 		clrtoeol();	/* clear any data after string */
     32   1.3  lukem 		refresh();	/* update screen */
     33   1.3  lukem 
     34   1.3  lukem 		ch = getchar();	/* get character */
     35   1.3  lukem 
     36   1.3  lukem 		switch (ch) {
     37   1.3  lukem 		case CH_ERASE:	/* back up one character */
     38   1.3  lukem 			if (inptr > cp)
     39   1.3  lukem 				--inptr;
     40   1.3  lukem 			break;
     41   1.3  lukem 
     42   1.3  lukem 		case CH_KILL:	/* back up to original location */
     43   1.3  lukem 			inptr = cp;
     44   1.3  lukem 			break;
     45   1.3  lukem 
     46   1.3  lukem 		case CH_NEWLINE:	/* terminate string */
     47   1.3  lukem 			break;
     48   1.3  lukem 
     49   1.3  lukem 		case CH_REDRAW:/* redraw screen */
     50   1.3  lukem 			clearok(stdscr, TRUE);
     51   1.3  lukem 			continue;
     52   1.3  lukem 
     53   1.3  lukem 		default:	/* put data in string */
     54   1.3  lukem 			if (ch >= ' ' || Wizard)
     55   1.3  lukem 				/* printing char; put in string */
     56   1.3  lukem 				*inptr++ = ch;
     57   1.3  lukem 		}
     58   1.1    jtc 
     59   1.3  lukem 		*inptr = '\0';	/* terminate string */
     60   1.1    jtc 	}
     61   1.3  lukem 	while (ch != CH_NEWLINE && inptr < cp + mx);
     62   1.1    jtc }
     63   1.1    jtc 
     64   1.3  lukem void
     65   1.1    jtc more(where)
     66   1.3  lukem 	int     where;
     67   1.1    jtc {
     68   1.3  lukem 	mvaddstr(where, 0, "-- more --");
     69   1.3  lukem 	getanswer(" ", FALSE);
     70   1.1    jtc }
     71   1.1    jtc 
     72   1.1    jtc double
     73   1.1    jtc infloat()
     74   1.1    jtc {
     75   1.3  lukem 	double  result;		/* return value */
     76   1.1    jtc 
     77   1.3  lukem 	getstring(Databuf, SZ_DATABUF);
     78   1.3  lukem 	if (sscanf(Databuf, "%lf", &result) < 1)
     79   1.3  lukem 		/* no valid number entered */
     80   1.3  lukem 		result = 0.0;
     81   1.1    jtc 
     82   1.3  lukem 	return (result);
     83   1.1    jtc }
     84   1.1    jtc 
     85   1.3  lukem int
     86   1.1    jtc inputoption()
     87   1.1    jtc {
     88   1.3  lukem 	++Player.p_age;		/* increase age */
     89   1.1    jtc 
     90   1.3  lukem 	if (Player.p_ring.ring_type != R_SPOILED)
     91   1.3  lukem 		/* ring ok */
     92   1.3  lukem 		return (getanswer("T ", TRUE));
     93   1.3  lukem 	else
     94   1.3  lukem 		/* bad ring */
     95   1.1    jtc 	{
     96   1.3  lukem 		getanswer(" ", TRUE);
     97   1.3  lukem 		return ((int) ROLL(0.0, 5.0) + '0');
     98   1.1    jtc 	}
     99   1.1    jtc }
    100   1.1    jtc 
    101   1.3  lukem void
    102   1.1    jtc interrupt()
    103   1.1    jtc {
    104   1.3  lukem 	char    line[81];	/* a place to store data already on screen */
    105   1.3  lukem 	int     loop;		/* counter */
    106   1.3  lukem 	int     x, y;		/* coordinates on screen */
    107   1.3  lukem 	int     ch;		/* input */
    108   1.3  lukem 	unsigned savealarm;	/* to save alarm value */
    109   1.1    jtc 
    110   1.1    jtc #ifdef SYS3
    111   1.3  lukem 	signal(SIGINT, SIG_IGN);
    112   1.1    jtc #endif
    113   1.1    jtc #ifdef SYS5
    114   1.3  lukem 	signal(SIGINT, SIG_IGN);
    115   1.1    jtc #endif
    116   1.1    jtc 
    117   1.3  lukem 	savealarm = alarm(0);	/* turn off any alarms */
    118   1.1    jtc 
    119   1.3  lukem 	getyx(stdscr, y, x);	/* save cursor location */
    120   1.1    jtc 
    121   1.3  lukem 	for (loop = 0; loop < 80; ++loop) {	/* save line on screen */
    122   1.3  lukem 		move(4, loop);
    123   1.3  lukem 		line[loop] = inch();
    124   1.3  lukem 	}
    125   1.3  lukem 	line[80] = '\0';	/* nul terminate */
    126   1.3  lukem 
    127   1.3  lukem 	if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER)
    128   1.3  lukem 		/* in midst of fighting */
    129   1.3  lukem 	{
    130   1.3  lukem 		mvaddstr(4, 0, "Quitting now will automatically kill your character.  Still want to ? ");
    131   1.3  lukem 		ch = getanswer("NY", FALSE);
    132   1.3  lukem 		if (ch == 'Y')
    133   1.3  lukem 			death("Bailing out");
    134   1.3  lukem 		/* NOTREACHED */
    135   1.3  lukem 	} else {
    136   1.3  lukem 		mvaddstr(4, 0, "Do you really want to quit ? ");
    137   1.3  lukem 		ch = getanswer("NY", FALSE);
    138   1.3  lukem 		if (ch == 'Y')
    139   1.3  lukem 			leavegame();
    140   1.3  lukem 		/* NOTREACHED */
    141   1.3  lukem 	}
    142   1.3  lukem 
    143   1.3  lukem 	mvaddstr(4, 0, line);	/* restore data on screen */
    144   1.3  lukem 	move(y, x);		/* restore cursor */
    145   1.3  lukem 	refresh();
    146   1.1    jtc 
    147   1.1    jtc #ifdef SYS3
    148   1.3  lukem 	signal(SIGINT, interrupt);
    149   1.1    jtc #endif
    150   1.1    jtc #ifdef SYS5
    151   1.3  lukem 	signal(SIGINT, interrupt);
    152   1.1    jtc #endif
    153   1.1    jtc 
    154   1.3  lukem 	alarm(savealarm);	/* restore alarm */
    155   1.1    jtc }
    156   1.1    jtc 
    157   1.3  lukem int
    158   1.1    jtc getanswer(choices, def)
    159   1.4    jsm 	const char   *choices;
    160   1.9    jsm 	phbool  def;
    161   1.1    jtc {
    162   1.3  lukem 	int     ch;		/* input */
    163   1.6    jsm 	volatile int	loop;	/* counter */
    164   1.6    jsm 	volatile int	oldx, oldy;	/* original coordinates on screen */
    165   1.1    jtc 
    166   1.3  lukem 	getyx(stdscr, oldy, oldx);
    167   1.3  lukem 	alarm(0);		/* make sure alarm is off */
    168   1.1    jtc 
    169   1.3  lukem 	for (loop = 3; loop; --loop)
    170   1.3  lukem 		/* try for 3 times */
    171   1.1    jtc 	{
    172   1.3  lukem 		if (setjmp(Timeoenv) != 0)
    173   1.3  lukem 			/* timed out waiting for response */
    174   1.3  lukem 		{
    175   1.3  lukem 			if (def || loop <= 1)
    176   1.3  lukem 				/* return default answer */
    177   1.3  lukem 				break;
    178   1.3  lukem 			else
    179   1.3  lukem 				/* prompt, and try again */
    180   1.3  lukem 				goto YELL;
    181   1.3  lukem 		} else
    182   1.3  lukem 			/* wait for response */
    183   1.3  lukem 		{
    184   1.3  lukem 			clrtoeol();
    185   1.3  lukem 			refresh();
    186   1.1    jtc #ifdef BSD41
    187   1.3  lukem 			sigset(SIGALRM, catchalarm);
    188   1.1    jtc #else
    189   1.3  lukem 			signal(SIGALRM, catchalarm);
    190   1.1    jtc #endif
    191   1.3  lukem 			/* set timeout */
    192   1.3  lukem 			if (Timeout)
    193   1.3  lukem 				alarm(7);	/* short */
    194   1.3  lukem 			else
    195   1.3  lukem 				alarm(600);	/* long */
    196   1.3  lukem 
    197   1.3  lukem 			ch = getchar();
    198   1.3  lukem 
    199   1.3  lukem 			alarm(0);	/* turn off timeout */
    200   1.3  lukem 
    201   1.3  lukem 			if (ch < 0)
    202   1.3  lukem 				/* caught some signal */
    203   1.3  lukem 			{
    204   1.3  lukem 				++loop;
    205   1.3  lukem 				continue;
    206   1.3  lukem 			} else
    207   1.3  lukem 				if (ch == CH_REDRAW)
    208   1.3  lukem 					/* redraw screen */
    209   1.3  lukem 				{
    210   1.3  lukem 					clearok(stdscr, TRUE);	/* force clear screen */
    211   1.3  lukem 					++loop;	/* don't count this input */
    212   1.3  lukem 					continue;
    213   1.3  lukem 				} else
    214   1.3  lukem 					if (Echo) {
    215   1.3  lukem 						addch(ch);	/* echo character */
    216   1.3  lukem 						refresh();
    217   1.3  lukem 					}
    218   1.3  lukem 			if (islower(ch))
    219   1.3  lukem 				/* convert to upper case */
    220   1.3  lukem 				ch = toupper(ch);
    221   1.3  lukem 
    222   1.3  lukem 			if (def || strchr(choices, ch) != NULL)
    223   1.3  lukem 				/* valid choice */
    224   1.3  lukem 				return (ch);
    225   1.3  lukem 			else
    226   1.3  lukem 				if (!def && loop > 1)
    227   1.3  lukem 					/* bad choice; prompt, and try again */
    228   1.3  lukem 				{
    229   1.3  lukem 			YELL:		mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices);
    230   1.3  lukem 					move(oldy, oldx);
    231   1.3  lukem 					clrtoeol();
    232   1.3  lukem 					continue;
    233   1.3  lukem 				} else
    234   1.3  lukem 					/* return default answer */
    235   1.3  lukem 					break;
    236   1.1    jtc 		}
    237   1.1    jtc 	}
    238   1.1    jtc 
    239   1.3  lukem 	return (*choices);
    240   1.1    jtc }
    241   1.1    jtc 
    242   1.1    jtc void
    243   1.3  lukem catchalarm(dummy)
    244  1.11  perry 	int dummy __unused;
    245   1.1    jtc {
    246   1.3  lukem 	longjmp(Timeoenv, 1);
    247   1.1    jtc }
    248