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io.c revision 1.8
      1  1.8     he /*	$NetBSD: io.c,v 1.8 2004/04/11 13:35:06 he Exp $	*/
      2  1.2    cgd 
      3  1.1    jtc /*
      4  1.1    jtc  * io.c - input/output routines for Phantasia
      5  1.1    jtc  */
      6  1.1    jtc 
      7  1.1    jtc #include "include.h"
      8  1.8     he #undef bool
      9  1.7   ross #include <curses.h>
     10  1.1    jtc 
     11  1.3  lukem void
     12  1.1    jtc getstring(cp, mx)
     13  1.3  lukem 	char   *cp;
     14  1.3  lukem 	int     mx;
     15  1.1    jtc {
     16  1.3  lukem 	char   *inptr;		/* pointer into string for next string */
     17  1.3  lukem 	int     x, y;		/* original x, y coordinates on screen */
     18  1.3  lukem 	int     ch;		/* input */
     19  1.3  lukem 
     20  1.3  lukem 	getyx(stdscr, y, x);	/* get coordinates on screen */
     21  1.3  lukem 	inptr = cp;
     22  1.3  lukem 	*inptr = '\0';		/* clear string to start */
     23  1.3  lukem 	--mx;			/* reserve room in string for nul terminator */
     24  1.3  lukem 
     25  1.3  lukem 	do
     26  1.3  lukem 		/* get characters and process */
     27  1.3  lukem 	{
     28  1.3  lukem 		if (Echo)
     29  1.3  lukem 			mvaddstr(y, x, cp);	/* print string on screen */
     30  1.3  lukem 		clrtoeol();	/* clear any data after string */
     31  1.3  lukem 		refresh();	/* update screen */
     32  1.3  lukem 
     33  1.3  lukem 		ch = getchar();	/* get character */
     34  1.3  lukem 
     35  1.3  lukem 		switch (ch) {
     36  1.3  lukem 		case CH_ERASE:	/* back up one character */
     37  1.3  lukem 			if (inptr > cp)
     38  1.3  lukem 				--inptr;
     39  1.3  lukem 			break;
     40  1.3  lukem 
     41  1.3  lukem 		case CH_KILL:	/* back up to original location */
     42  1.3  lukem 			inptr = cp;
     43  1.3  lukem 			break;
     44  1.3  lukem 
     45  1.3  lukem 		case CH_NEWLINE:	/* terminate string */
     46  1.3  lukem 			break;
     47  1.3  lukem 
     48  1.3  lukem 		case CH_REDRAW:/* redraw screen */
     49  1.3  lukem 			clearok(stdscr, TRUE);
     50  1.3  lukem 			continue;
     51  1.3  lukem 
     52  1.3  lukem 		default:	/* put data in string */
     53  1.3  lukem 			if (ch >= ' ' || Wizard)
     54  1.3  lukem 				/* printing char; put in string */
     55  1.3  lukem 				*inptr++ = ch;
     56  1.3  lukem 		}
     57  1.1    jtc 
     58  1.3  lukem 		*inptr = '\0';	/* terminate string */
     59  1.1    jtc 	}
     60  1.3  lukem 	while (ch != CH_NEWLINE && inptr < cp + mx);
     61  1.1    jtc }
     62  1.1    jtc 
     63  1.3  lukem void
     64  1.1    jtc more(where)
     65  1.3  lukem 	int     where;
     66  1.1    jtc {
     67  1.3  lukem 	mvaddstr(where, 0, "-- more --");
     68  1.3  lukem 	getanswer(" ", FALSE);
     69  1.1    jtc }
     70  1.1    jtc 
     71  1.1    jtc double
     72  1.1    jtc infloat()
     73  1.1    jtc {
     74  1.3  lukem 	double  result;		/* return value */
     75  1.1    jtc 
     76  1.3  lukem 	getstring(Databuf, SZ_DATABUF);
     77  1.3  lukem 	if (sscanf(Databuf, "%lf", &result) < 1)
     78  1.3  lukem 		/* no valid number entered */
     79  1.3  lukem 		result = 0.0;
     80  1.1    jtc 
     81  1.3  lukem 	return (result);
     82  1.1    jtc }
     83  1.1    jtc 
     84  1.3  lukem int
     85  1.1    jtc inputoption()
     86  1.1    jtc {
     87  1.3  lukem 	++Player.p_age;		/* increase age */
     88  1.1    jtc 
     89  1.3  lukem 	if (Player.p_ring.ring_type != R_SPOILED)
     90  1.3  lukem 		/* ring ok */
     91  1.3  lukem 		return (getanswer("T ", TRUE));
     92  1.3  lukem 	else
     93  1.3  lukem 		/* bad ring */
     94  1.1    jtc 	{
     95  1.3  lukem 		getanswer(" ", TRUE);
     96  1.3  lukem 		return ((int) ROLL(0.0, 5.0) + '0');
     97  1.1    jtc 	}
     98  1.1    jtc }
     99  1.1    jtc 
    100  1.3  lukem void
    101  1.1    jtc interrupt()
    102  1.1    jtc {
    103  1.3  lukem 	char    line[81];	/* a place to store data already on screen */
    104  1.3  lukem 	int     loop;		/* counter */
    105  1.3  lukem 	int     x, y;		/* coordinates on screen */
    106  1.3  lukem 	int     ch;		/* input */
    107  1.3  lukem 	unsigned savealarm;	/* to save alarm value */
    108  1.1    jtc 
    109  1.1    jtc #ifdef SYS3
    110  1.3  lukem 	signal(SIGINT, SIG_IGN);
    111  1.1    jtc #endif
    112  1.1    jtc #ifdef SYS5
    113  1.3  lukem 	signal(SIGINT, SIG_IGN);
    114  1.1    jtc #endif
    115  1.1    jtc 
    116  1.3  lukem 	savealarm = alarm(0);	/* turn off any alarms */
    117  1.1    jtc 
    118  1.3  lukem 	getyx(stdscr, y, x);	/* save cursor location */
    119  1.1    jtc 
    120  1.3  lukem 	for (loop = 0; loop < 80; ++loop) {	/* save line on screen */
    121  1.3  lukem 		move(4, loop);
    122  1.3  lukem 		line[loop] = inch();
    123  1.3  lukem 	}
    124  1.3  lukem 	line[80] = '\0';	/* nul terminate */
    125  1.3  lukem 
    126  1.3  lukem 	if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER)
    127  1.3  lukem 		/* in midst of fighting */
    128  1.3  lukem 	{
    129  1.3  lukem 		mvaddstr(4, 0, "Quitting now will automatically kill your character.  Still want to ? ");
    130  1.3  lukem 		ch = getanswer("NY", FALSE);
    131  1.3  lukem 		if (ch == 'Y')
    132  1.3  lukem 			death("Bailing out");
    133  1.3  lukem 		/* NOTREACHED */
    134  1.3  lukem 	} else {
    135  1.3  lukem 		mvaddstr(4, 0, "Do you really want to quit ? ");
    136  1.3  lukem 		ch = getanswer("NY", FALSE);
    137  1.3  lukem 		if (ch == 'Y')
    138  1.3  lukem 			leavegame();
    139  1.3  lukem 		/* NOTREACHED */
    140  1.3  lukem 	}
    141  1.3  lukem 
    142  1.3  lukem 	mvaddstr(4, 0, line);	/* restore data on screen */
    143  1.3  lukem 	move(y, x);		/* restore cursor */
    144  1.3  lukem 	refresh();
    145  1.1    jtc 
    146  1.1    jtc #ifdef SYS3
    147  1.3  lukem 	signal(SIGINT, interrupt);
    148  1.1    jtc #endif
    149  1.1    jtc #ifdef SYS5
    150  1.3  lukem 	signal(SIGINT, interrupt);
    151  1.1    jtc #endif
    152  1.1    jtc 
    153  1.3  lukem 	alarm(savealarm);	/* restore alarm */
    154  1.1    jtc }
    155  1.1    jtc 
    156  1.3  lukem int
    157  1.1    jtc getanswer(choices, def)
    158  1.4    jsm 	const char   *choices;
    159  1.3  lukem 	bool    def;
    160  1.1    jtc {
    161  1.3  lukem 	int     ch;		/* input */
    162  1.6    jsm 	volatile int	loop;	/* counter */
    163  1.6    jsm 	volatile int	oldx, oldy;	/* original coordinates on screen */
    164  1.1    jtc 
    165  1.3  lukem 	getyx(stdscr, oldy, oldx);
    166  1.3  lukem 	alarm(0);		/* make sure alarm is off */
    167  1.1    jtc 
    168  1.3  lukem 	for (loop = 3; loop; --loop)
    169  1.3  lukem 		/* try for 3 times */
    170  1.1    jtc 	{
    171  1.3  lukem 		if (setjmp(Timeoenv) != 0)
    172  1.3  lukem 			/* timed out waiting for response */
    173  1.3  lukem 		{
    174  1.3  lukem 			if (def || loop <= 1)
    175  1.3  lukem 				/* return default answer */
    176  1.3  lukem 				break;
    177  1.3  lukem 			else
    178  1.3  lukem 				/* prompt, and try again */
    179  1.3  lukem 				goto YELL;
    180  1.3  lukem 		} else
    181  1.3  lukem 			/* wait for response */
    182  1.3  lukem 		{
    183  1.3  lukem 			clrtoeol();
    184  1.3  lukem 			refresh();
    185  1.1    jtc #ifdef BSD41
    186  1.3  lukem 			sigset(SIGALRM, catchalarm);
    187  1.1    jtc #else
    188  1.3  lukem 			signal(SIGALRM, catchalarm);
    189  1.1    jtc #endif
    190  1.3  lukem 			/* set timeout */
    191  1.3  lukem 			if (Timeout)
    192  1.3  lukem 				alarm(7);	/* short */
    193  1.3  lukem 			else
    194  1.3  lukem 				alarm(600);	/* long */
    195  1.3  lukem 
    196  1.3  lukem 			ch = getchar();
    197  1.3  lukem 
    198  1.3  lukem 			alarm(0);	/* turn off timeout */
    199  1.3  lukem 
    200  1.3  lukem 			if (ch < 0)
    201  1.3  lukem 				/* caught some signal */
    202  1.3  lukem 			{
    203  1.3  lukem 				++loop;
    204  1.3  lukem 				continue;
    205  1.3  lukem 			} else
    206  1.3  lukem 				if (ch == CH_REDRAW)
    207  1.3  lukem 					/* redraw screen */
    208  1.3  lukem 				{
    209  1.3  lukem 					clearok(stdscr, TRUE);	/* force clear screen */
    210  1.3  lukem 					++loop;	/* don't count this input */
    211  1.3  lukem 					continue;
    212  1.3  lukem 				} else
    213  1.3  lukem 					if (Echo) {
    214  1.3  lukem 						addch(ch);	/* echo character */
    215  1.3  lukem 						refresh();
    216  1.3  lukem 					}
    217  1.3  lukem 			if (islower(ch))
    218  1.3  lukem 				/* convert to upper case */
    219  1.3  lukem 				ch = toupper(ch);
    220  1.3  lukem 
    221  1.3  lukem 			if (def || strchr(choices, ch) != NULL)
    222  1.3  lukem 				/* valid choice */
    223  1.3  lukem 				return (ch);
    224  1.3  lukem 			else
    225  1.3  lukem 				if (!def && loop > 1)
    226  1.3  lukem 					/* bad choice; prompt, and try again */
    227  1.3  lukem 				{
    228  1.3  lukem 			YELL:		mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices);
    229  1.3  lukem 					move(oldy, oldx);
    230  1.3  lukem 					clrtoeol();
    231  1.3  lukem 					continue;
    232  1.3  lukem 				} else
    233  1.3  lukem 					/* return default answer */
    234  1.3  lukem 					break;
    235  1.1    jtc 		}
    236  1.1    jtc 	}
    237  1.1    jtc 
    238  1.3  lukem 	return (*choices);
    239  1.1    jtc }
    240  1.1    jtc 
    241  1.1    jtc void
    242  1.3  lukem catchalarm(dummy)
    243  1.5    jsm 	int dummy __attribute__((__unused__));
    244  1.1    jtc {
    245  1.3  lukem 	longjmp(Timeoenv, 1);
    246  1.1    jtc }
    247