io.c revision 1.8 1 1.8 he /* $NetBSD: io.c,v 1.8 2004/04/11 13:35:06 he Exp $ */
2 1.2 cgd
3 1.1 jtc /*
4 1.1 jtc * io.c - input/output routines for Phantasia
5 1.1 jtc */
6 1.1 jtc
7 1.1 jtc #include "include.h"
8 1.8 he #undef bool
9 1.7 ross #include <curses.h>
10 1.1 jtc
11 1.3 lukem void
12 1.1 jtc getstring(cp, mx)
13 1.3 lukem char *cp;
14 1.3 lukem int mx;
15 1.1 jtc {
16 1.3 lukem char *inptr; /* pointer into string for next string */
17 1.3 lukem int x, y; /* original x, y coordinates on screen */
18 1.3 lukem int ch; /* input */
19 1.3 lukem
20 1.3 lukem getyx(stdscr, y, x); /* get coordinates on screen */
21 1.3 lukem inptr = cp;
22 1.3 lukem *inptr = '\0'; /* clear string to start */
23 1.3 lukem --mx; /* reserve room in string for nul terminator */
24 1.3 lukem
25 1.3 lukem do
26 1.3 lukem /* get characters and process */
27 1.3 lukem {
28 1.3 lukem if (Echo)
29 1.3 lukem mvaddstr(y, x, cp); /* print string on screen */
30 1.3 lukem clrtoeol(); /* clear any data after string */
31 1.3 lukem refresh(); /* update screen */
32 1.3 lukem
33 1.3 lukem ch = getchar(); /* get character */
34 1.3 lukem
35 1.3 lukem switch (ch) {
36 1.3 lukem case CH_ERASE: /* back up one character */
37 1.3 lukem if (inptr > cp)
38 1.3 lukem --inptr;
39 1.3 lukem break;
40 1.3 lukem
41 1.3 lukem case CH_KILL: /* back up to original location */
42 1.3 lukem inptr = cp;
43 1.3 lukem break;
44 1.3 lukem
45 1.3 lukem case CH_NEWLINE: /* terminate string */
46 1.3 lukem break;
47 1.3 lukem
48 1.3 lukem case CH_REDRAW:/* redraw screen */
49 1.3 lukem clearok(stdscr, TRUE);
50 1.3 lukem continue;
51 1.3 lukem
52 1.3 lukem default: /* put data in string */
53 1.3 lukem if (ch >= ' ' || Wizard)
54 1.3 lukem /* printing char; put in string */
55 1.3 lukem *inptr++ = ch;
56 1.3 lukem }
57 1.1 jtc
58 1.3 lukem *inptr = '\0'; /* terminate string */
59 1.1 jtc }
60 1.3 lukem while (ch != CH_NEWLINE && inptr < cp + mx);
61 1.1 jtc }
62 1.1 jtc
63 1.3 lukem void
64 1.1 jtc more(where)
65 1.3 lukem int where;
66 1.1 jtc {
67 1.3 lukem mvaddstr(where, 0, "-- more --");
68 1.3 lukem getanswer(" ", FALSE);
69 1.1 jtc }
70 1.1 jtc
71 1.1 jtc double
72 1.1 jtc infloat()
73 1.1 jtc {
74 1.3 lukem double result; /* return value */
75 1.1 jtc
76 1.3 lukem getstring(Databuf, SZ_DATABUF);
77 1.3 lukem if (sscanf(Databuf, "%lf", &result) < 1)
78 1.3 lukem /* no valid number entered */
79 1.3 lukem result = 0.0;
80 1.1 jtc
81 1.3 lukem return (result);
82 1.1 jtc }
83 1.1 jtc
84 1.3 lukem int
85 1.1 jtc inputoption()
86 1.1 jtc {
87 1.3 lukem ++Player.p_age; /* increase age */
88 1.1 jtc
89 1.3 lukem if (Player.p_ring.ring_type != R_SPOILED)
90 1.3 lukem /* ring ok */
91 1.3 lukem return (getanswer("T ", TRUE));
92 1.3 lukem else
93 1.3 lukem /* bad ring */
94 1.1 jtc {
95 1.3 lukem getanswer(" ", TRUE);
96 1.3 lukem return ((int) ROLL(0.0, 5.0) + '0');
97 1.1 jtc }
98 1.1 jtc }
99 1.1 jtc
100 1.3 lukem void
101 1.1 jtc interrupt()
102 1.1 jtc {
103 1.3 lukem char line[81]; /* a place to store data already on screen */
104 1.3 lukem int loop; /* counter */
105 1.3 lukem int x, y; /* coordinates on screen */
106 1.3 lukem int ch; /* input */
107 1.3 lukem unsigned savealarm; /* to save alarm value */
108 1.1 jtc
109 1.1 jtc #ifdef SYS3
110 1.3 lukem signal(SIGINT, SIG_IGN);
111 1.1 jtc #endif
112 1.1 jtc #ifdef SYS5
113 1.3 lukem signal(SIGINT, SIG_IGN);
114 1.1 jtc #endif
115 1.1 jtc
116 1.3 lukem savealarm = alarm(0); /* turn off any alarms */
117 1.1 jtc
118 1.3 lukem getyx(stdscr, y, x); /* save cursor location */
119 1.1 jtc
120 1.3 lukem for (loop = 0; loop < 80; ++loop) { /* save line on screen */
121 1.3 lukem move(4, loop);
122 1.3 lukem line[loop] = inch();
123 1.3 lukem }
124 1.3 lukem line[80] = '\0'; /* nul terminate */
125 1.3 lukem
126 1.3 lukem if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER)
127 1.3 lukem /* in midst of fighting */
128 1.3 lukem {
129 1.3 lukem mvaddstr(4, 0, "Quitting now will automatically kill your character. Still want to ? ");
130 1.3 lukem ch = getanswer("NY", FALSE);
131 1.3 lukem if (ch == 'Y')
132 1.3 lukem death("Bailing out");
133 1.3 lukem /* NOTREACHED */
134 1.3 lukem } else {
135 1.3 lukem mvaddstr(4, 0, "Do you really want to quit ? ");
136 1.3 lukem ch = getanswer("NY", FALSE);
137 1.3 lukem if (ch == 'Y')
138 1.3 lukem leavegame();
139 1.3 lukem /* NOTREACHED */
140 1.3 lukem }
141 1.3 lukem
142 1.3 lukem mvaddstr(4, 0, line); /* restore data on screen */
143 1.3 lukem move(y, x); /* restore cursor */
144 1.3 lukem refresh();
145 1.1 jtc
146 1.1 jtc #ifdef SYS3
147 1.3 lukem signal(SIGINT, interrupt);
148 1.1 jtc #endif
149 1.1 jtc #ifdef SYS5
150 1.3 lukem signal(SIGINT, interrupt);
151 1.1 jtc #endif
152 1.1 jtc
153 1.3 lukem alarm(savealarm); /* restore alarm */
154 1.1 jtc }
155 1.1 jtc
156 1.3 lukem int
157 1.1 jtc getanswer(choices, def)
158 1.4 jsm const char *choices;
159 1.3 lukem bool def;
160 1.1 jtc {
161 1.3 lukem int ch; /* input */
162 1.6 jsm volatile int loop; /* counter */
163 1.6 jsm volatile int oldx, oldy; /* original coordinates on screen */
164 1.1 jtc
165 1.3 lukem getyx(stdscr, oldy, oldx);
166 1.3 lukem alarm(0); /* make sure alarm is off */
167 1.1 jtc
168 1.3 lukem for (loop = 3; loop; --loop)
169 1.3 lukem /* try for 3 times */
170 1.1 jtc {
171 1.3 lukem if (setjmp(Timeoenv) != 0)
172 1.3 lukem /* timed out waiting for response */
173 1.3 lukem {
174 1.3 lukem if (def || loop <= 1)
175 1.3 lukem /* return default answer */
176 1.3 lukem break;
177 1.3 lukem else
178 1.3 lukem /* prompt, and try again */
179 1.3 lukem goto YELL;
180 1.3 lukem } else
181 1.3 lukem /* wait for response */
182 1.3 lukem {
183 1.3 lukem clrtoeol();
184 1.3 lukem refresh();
185 1.1 jtc #ifdef BSD41
186 1.3 lukem sigset(SIGALRM, catchalarm);
187 1.1 jtc #else
188 1.3 lukem signal(SIGALRM, catchalarm);
189 1.1 jtc #endif
190 1.3 lukem /* set timeout */
191 1.3 lukem if (Timeout)
192 1.3 lukem alarm(7); /* short */
193 1.3 lukem else
194 1.3 lukem alarm(600); /* long */
195 1.3 lukem
196 1.3 lukem ch = getchar();
197 1.3 lukem
198 1.3 lukem alarm(0); /* turn off timeout */
199 1.3 lukem
200 1.3 lukem if (ch < 0)
201 1.3 lukem /* caught some signal */
202 1.3 lukem {
203 1.3 lukem ++loop;
204 1.3 lukem continue;
205 1.3 lukem } else
206 1.3 lukem if (ch == CH_REDRAW)
207 1.3 lukem /* redraw screen */
208 1.3 lukem {
209 1.3 lukem clearok(stdscr, TRUE); /* force clear screen */
210 1.3 lukem ++loop; /* don't count this input */
211 1.3 lukem continue;
212 1.3 lukem } else
213 1.3 lukem if (Echo) {
214 1.3 lukem addch(ch); /* echo character */
215 1.3 lukem refresh();
216 1.3 lukem }
217 1.3 lukem if (islower(ch))
218 1.3 lukem /* convert to upper case */
219 1.3 lukem ch = toupper(ch);
220 1.3 lukem
221 1.3 lukem if (def || strchr(choices, ch) != NULL)
222 1.3 lukem /* valid choice */
223 1.3 lukem return (ch);
224 1.3 lukem else
225 1.3 lukem if (!def && loop > 1)
226 1.3 lukem /* bad choice; prompt, and try again */
227 1.3 lukem {
228 1.3 lukem YELL: mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices);
229 1.3 lukem move(oldy, oldx);
230 1.3 lukem clrtoeol();
231 1.3 lukem continue;
232 1.3 lukem } else
233 1.3 lukem /* return default answer */
234 1.3 lukem break;
235 1.1 jtc }
236 1.1 jtc }
237 1.1 jtc
238 1.3 lukem return (*choices);
239 1.1 jtc }
240 1.1 jtc
241 1.1 jtc void
242 1.3 lukem catchalarm(dummy)
243 1.5 jsm int dummy __attribute__((__unused__));
244 1.1 jtc {
245 1.3 lukem longjmp(Timeoenv, 1);
246 1.1 jtc }
247