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main.c revision 1.12
      1  1.12      jsm /*	$NetBSD: main.c,v 1.12 2004/01/01 16:03:46 jsm Exp $	*/
      2   1.2      cgd 
      3   1.1      jtc /*
      4   1.1      jtc  * Phantasia 3.3.2 -- Interterminal fantasy game
      5   1.1      jtc  *
      6   1.1      jtc  * Edward A. Estes
      7   1.1      jtc  * AT&T, March 12, 1986
      8   1.1      jtc  */
      9   1.1      jtc 
     10   1.1      jtc /* DISCLAIMER:
     11   1.1      jtc  *
     12   1.1      jtc  * This game is distributed for free as is.  It is not guaranteed to work
     13   1.1      jtc  * in every conceivable environment.  It is not even guaranteed to work
     14   1.1      jtc  * in ANY environment.
     15   1.1      jtc  *
     16   1.1      jtc  * This game is distributed without notice of copyright, therefore it
     17   1.1      jtc  * may be used in any manner the recipient sees fit.  However, the
     18   1.1      jtc  * author assumes no responsibility for maintaining or revising this
     19   1.1      jtc  * game, in its original form, or any derivitives thereof.
     20   1.1      jtc  *
     21   1.1      jtc  * The author shall not be responsible for any loss, cost, or damage,
     22   1.1      jtc  * including consequential damage, caused by reliance on this material.
     23   1.1      jtc  *
     24   1.1      jtc  * The author makes no warranties, express or implied, including warranties
     25   1.1      jtc  * of merchantability or fitness for a particular purpose or use.
     26   1.1      jtc  *
     27   1.1      jtc  * AT&T is in no way connected with this game.
     28   1.1      jtc  */
     29   1.1      jtc 
     30   1.1      jtc #include <sys/types.h>
     31   1.1      jtc #include <pwd.h>
     32   1.1      jtc 
     33   1.1      jtc /*
     34   1.1      jtc  * The program allocates as much file space as it needs to store characters,
     35   1.1      jtc  * so the possibility exists for the character file to grow without bound.
     36   1.1      jtc  * The file is purged upon normal entry to try to avoid that problem.
     37   1.1      jtc  * A similar problem exists for energy voids.  To alleviate the problem here,
     38   1.1      jtc  * the void file is cleared with every new king, and a limit is placed
     39   1.1      jtc  * on the size of the energy void file.
     40   1.1      jtc  */
     41   1.1      jtc 
     42   1.1      jtc /*
     43   1.1      jtc  * Put one line of text into the file 'motd' for announcements, etc.
     44   1.1      jtc  */
     45   1.1      jtc 
     46   1.1      jtc /*
     47   1.1      jtc  * The scoreboard file is updated when someone dies, and keeps track
     48   1.1      jtc  * of the highest character to date for that login.
     49   1.1      jtc  * Being purged from the character file does not cause the scoreboard
     50   1.1      jtc  * to be updated.
     51   1.1      jtc  */
     52   1.1      jtc 
     53   1.1      jtc 
     54   1.1      jtc /*
     55   1.1      jtc  * main.c	Main routines for Phantasia
     56   1.1      jtc  */
     57   1.1      jtc 
     58   1.1      jtc #include "include.h"
     59   1.1      jtc 
     60  1.11      wiz int	main(int, char **);
     61   1.1      jtc 
     62   1.4    lukem int
     63   1.1      jtc main(argc, argv)
     64   1.4    lukem 	int     argc;
     65   1.4    lukem 	char  **argv;
     66   1.1      jtc {
     67   1.4    lukem 	bool    noheader = FALSE;	/* set if don't want header */
     68   1.4    lukem 	bool    headeronly = FALSE;	/* set if only want header */
     69   1.4    lukem 	bool    examine = FALSE;	/* set if examine a character */
     70   1.4    lukem 	time_t  seconds;		/* for time of day */
     71   1.4    lukem 	double  dtemp;			/* for temporary calculations */
     72   1.4    lukem 
     73   1.4    lukem 	initialstate();			/* init globals */
     74   1.4    lukem 
     75   1.4    lukem 	/* process arguments */
     76   1.4    lukem 	while (--argc && (*++argv)[0] == '-')
     77   1.4    lukem 		switch ((*argv)[1]) {
     78   1.4    lukem 		case 's':	/* short */
     79   1.4    lukem 			noheader = TRUE;
     80   1.4    lukem 			break;
     81   1.4    lukem 
     82   1.4    lukem 		case 'H':	/* Header */
     83   1.4    lukem 			headeronly = TRUE;
     84   1.4    lukem 			break;
     85   1.1      jtc 
     86   1.4    lukem 		case 'a':	/* all users */
     87   1.4    lukem 			activelist();
     88   1.4    lukem 			cleanup(TRUE);
     89   1.4    lukem 			/* NOTREACHED */
     90   1.4    lukem 
     91   1.4    lukem 		case 'p':	/* purge old players */
     92   1.4    lukem 			purgeoldplayers();
     93   1.4    lukem 			cleanup(TRUE);
     94   1.4    lukem 			/* NOTREACHED */
     95   1.1      jtc 
     96   1.4    lukem 		case 'S':	/* set 'Wizard' */
     97   1.4    lukem 			Wizard = !getuid();
     98   1.4    lukem 			break;
     99   1.4    lukem 
    100   1.4    lukem 		case 'x':	/* examine */
    101   1.4    lukem 			examine = TRUE;
    102   1.4    lukem 			break;
    103   1.1      jtc 
    104   1.4    lukem 		case 'm':	/* monsters */
    105   1.4    lukem 			monstlist();
    106   1.4    lukem 			cleanup(TRUE);
    107   1.4    lukem 			/* NOTREACHED */
    108   1.1      jtc 
    109   1.4    lukem 		case 'b':	/* scoreboard */
    110   1.4    lukem 			scorelist();
    111   1.4    lukem 			cleanup(TRUE);
    112   1.4    lukem 			/* NOTREACHED */
    113   1.4    lukem 		}
    114   1.1      jtc 
    115   1.4    lukem 	if (!isatty(0))		/* don't let non-tty's play */
    116   1.1      jtc 		cleanup(TRUE);
    117   1.4    lukem 	/* NOTREACHED */
    118   1.1      jtc 
    119   1.4    lukem 	playinit();		/* set up to catch signals, init curses */
    120   1.1      jtc 
    121   1.4    lukem 	if (examine) {
    122   1.4    lukem 		changestats(FALSE);
    123   1.1      jtc 		cleanup(TRUE);
    124   1.4    lukem 		/* NOTREACHED */
    125   1.1      jtc 	}
    126   1.4    lukem 	if (!noheader) {
    127   1.4    lukem 		titlelist();
    128   1.4    lukem 		purgeoldplayers();	/* clean up old characters */
    129   1.1      jtc 	}
    130   1.4    lukem 	if (headeronly)
    131   1.4    lukem 		cleanup(TRUE);
    132   1.4    lukem 	/* NOTREACHED */
    133   1.1      jtc 
    134   1.4    lukem 	do
    135   1.4    lukem 		/* get the player structure filled */
    136   1.1      jtc 	{
    137   1.4    lukem 		Fileloc = -1L;
    138   1.1      jtc 
    139   1.4    lukem 		mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
    140   1.1      jtc 
    141   1.4    lukem 		switch (getanswer("NYQ", FALSE)) {
    142   1.4    lukem 		case 'Y':
    143   1.4    lukem 			Fileloc = recallplayer();
    144   1.4    lukem 			break;
    145   1.1      jtc 
    146   1.4    lukem 		case 'Q':
    147   1.4    lukem 			cleanup(TRUE);
    148   1.4    lukem 			/* NOTREACHED */
    149   1.1      jtc 
    150   1.4    lukem 		default:
    151   1.4    lukem 			Fileloc = rollnewplayer();
    152   1.4    lukem 			break;
    153   1.4    lukem 		}
    154   1.4    lukem 		clear();
    155   1.1      jtc 	}
    156   1.4    lukem 	while (Fileloc < 0L);
    157   1.1      jtc 
    158   1.4    lukem 	if (Player.p_level > 5.0)
    159   1.4    lukem 		/* low level players have long timeout */
    160   1.4    lukem 		Timeout = TRUE;
    161   1.4    lukem 
    162   1.4    lukem 	/* update some important player statistics */
    163   1.4    lukem 	strcpy(Player.p_login, Login);
    164   1.4    lukem 	time(&seconds);
    165   1.4    lukem 	Player.p_lastused = localtime(&seconds)->tm_yday;
    166   1.4    lukem 	Player.p_status = S_PLAYING;
    167   1.4    lukem 	writerecord(&Player, Fileloc);
    168   1.1      jtc 
    169   1.4    lukem 	Statptr = &Stattable[Player.p_type];	/* initialize pointer */
    170   1.1      jtc 
    171   1.4    lukem 	/* catch interrupts */
    172   1.1      jtc #ifdef	BSD41
    173   1.4    lukem 	sigset(SIGINT, interrupt);
    174   1.1      jtc #endif
    175   1.1      jtc #ifdef	BSD42
    176   1.4    lukem 	signal(SIGINT, interrupt);
    177   1.1      jtc #endif
    178   1.1      jtc #ifdef	SYS3
    179   1.4    lukem 	signal(SIGINT, interrupt);
    180   1.1      jtc #endif
    181   1.1      jtc #ifdef	SYS5
    182   1.4    lukem 	signal(SIGINT, interrupt);
    183   1.1      jtc #endif
    184   1.1      jtc 
    185   1.4    lukem 	altercoordinates(Player.p_x, Player.p_y, A_FORCED);	/* set some flags */
    186   1.1      jtc 
    187   1.4    lukem 	clear();
    188   1.1      jtc 
    189   1.4    lukem 	for (;;)
    190   1.4    lukem 		/* loop forever, processing input */
    191   1.1      jtc 	{
    192   1.1      jtc 
    193   1.4    lukem 		adjuststats();	/* cleanup stats */
    194   1.4    lukem 
    195   1.4    lukem 		if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
    196   1.4    lukem 			/* not allowed on throne -- move */
    197   1.4    lukem 		{
    198   1.4    lukem 			mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
    199   1.4    lukem 			altercoordinates(0.0, 0.0, A_NEAR);
    200   1.4    lukem 		}
    201   1.4    lukem 		checktampered();/* check for energy voids, etc. */
    202   1.1      jtc 
    203   1.4    lukem 		if (Player.p_status != S_CLOAKED
    204   1.4    lukem 		/* not cloaked */
    205   1.4    lukem 		    && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
    206   1.4    lukem 		/* |x| = |y| */
    207   1.4    lukem 		    && !Throne)
    208   1.4    lukem 			/* not on throne */
    209   1.1      jtc 		{
    210   1.4    lukem 			dtemp = sqrt(dtemp / 100.0);
    211   1.4    lukem 			if (floor(dtemp) == dtemp)
    212   1.4    lukem 				/* |x| / 100 == n*n; at a trading post */
    213   1.4    lukem 			{
    214   1.4    lukem 				tradingpost();
    215   1.4    lukem 				clear();
    216   1.4    lukem 			}
    217   1.1      jtc 		}
    218   1.4    lukem 		checkbattle();	/* check for player to player battle */
    219   1.4    lukem 		neatstuff();	/* gurus, medics, etc. */
    220   1.1      jtc 
    221   1.5    veego 		if (Player.p_status == S_CLOAKED) {
    222   1.4    lukem 			/* costs 3 mana per turn to be cloaked */
    223   1.4    lukem 			if (Player.p_mana > 3.0)
    224   1.4    lukem 				Player.p_mana -= 3.0;
    225   1.4    lukem 			else
    226   1.4    lukem 				/* ran out of mana, uncloak */
    227   1.4    lukem 			{
    228   1.4    lukem 				Player.p_status = S_PLAYING;
    229   1.4    lukem 				Changed = TRUE;
    230   1.4    lukem 			}
    231   1.5    veego 		}
    232   1.1      jtc 
    233   1.4    lukem 		if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
    234   1.4    lukem 			/* change status back to S_PLAYING */
    235   1.1      jtc 		{
    236   1.4    lukem 			Player.p_status = S_PLAYING;
    237   1.4    lukem 			Changed = TRUE;
    238   1.1      jtc 		}
    239   1.4    lukem 		if (Changed)
    240   1.4    lukem 			/* update file only if important stuff has changed */
    241   1.4    lukem 		{
    242   1.4    lukem 			writerecord(&Player, Fileloc);
    243   1.4    lukem 			Changed = FALSE;
    244   1.4    lukem 			continue;
    245   1.4    lukem 		}
    246   1.4    lukem 		readmessage();	/* read message, if any */
    247   1.4    lukem 
    248   1.4    lukem 		displaystats();	/* print statistics */
    249   1.1      jtc 
    250   1.4    lukem 		move(6, 0);
    251   1.1      jtc 
    252   1.4    lukem 		if (Throne)
    253   1.4    lukem 			/* maybe make king, print prompt, etc. */
    254   1.4    lukem 			throneroom();
    255   1.4    lukem 
    256   1.4    lukem 		/* print status line */
    257   1.4    lukem 		addstr("1:Move  2:Players  3:Talk  4:Stats  5:Quit  ");
    258   1.4    lukem 		if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
    259   1.4    lukem 			addstr("6:Cloak  ");
    260   1.4    lukem 		if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
    261   1.4    lukem 			addstr("7:Teleport  ");
    262   1.4    lukem 		if (Player.p_specialtype >= SC_COUNCIL || Wizard)
    263   1.4    lukem 			addstr("8:Intervene  ");
    264   1.4    lukem 
    265   1.4    lukem 		procmain();	/* process input */
    266   1.1      jtc 	}
    267   1.1      jtc }
    268   1.1      jtc 
    269   1.4    lukem void
    270   1.1      jtc initialstate()
    271   1.1      jtc {
    272   1.4    lukem 	Beyond = FALSE;
    273   1.4    lukem 	Marsh = FALSE;
    274   1.4    lukem 	Throne = FALSE;
    275   1.4    lukem 	Changed = FALSE;
    276   1.4    lukem 	Wizard = FALSE;
    277   1.4    lukem 	Timeout = FALSE;
    278   1.4    lukem 	Users = 0;
    279   1.4    lukem 	Windows = FALSE;
    280   1.4    lukem 	Echo = TRUE;
    281   1.1      jtc 
    282   1.4    lukem 	/* setup login name */
    283   1.4    lukem 	if ((Login = getlogin()) == NULL)
    284   1.4    lukem 		Login = getpwuid(getuid())->pw_name;
    285   1.4    lukem 
    286   1.4    lukem 	/* open some files */
    287   1.4    lukem 	if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
    288   1.4    lukem 		error(_PATH_PEOPLE);
    289   1.4    lukem 	/* NOTREACHED */
    290   1.9      jsm 	if (fileno(Playersfp) < 3)
    291   1.9      jsm 		exit(1);
    292   1.4    lukem 
    293   1.4    lukem 	if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
    294   1.4    lukem 		error(_PATH_MONST);
    295   1.4    lukem 	/* NOTREACHED */
    296   1.4    lukem 
    297   1.4    lukem 	if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
    298   1.4    lukem 		error(_PATH_MESS);
    299   1.4    lukem 	/* NOTREACHED */
    300   1.4    lukem 
    301   1.4    lukem 	if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
    302   1.4    lukem 		error(_PATH_VOID);
    303   1.4    lukem 	/* NOTREACHED */
    304   1.4    lukem 
    305   1.4    lukem 	srandom((unsigned) time(NULL));	/* prime random numbers */
    306   1.1      jtc }
    307   1.1      jtc 
    308   1.1      jtc long
    309   1.1      jtc rollnewplayer()
    310   1.1      jtc {
    311   1.4    lukem 	int     chartype;	/* character type */
    312   1.4    lukem 	int     ch;		/* input */
    313   1.1      jtc 
    314   1.4    lukem 	initplayer(&Player);	/* initialize player structure */
    315   1.1      jtc 
    316   1.4    lukem 	clear();
    317   1.4    lukem 	mvaddstr(4, 21, "Which type of character do you want:");
    318   1.4    lukem 	mvaddstr(8, 4,
    319   1.4    lukem "1:Magic User  2:Fighter  3:Elf  4:Dwarf  5:Halfling  6:Experimento  ");
    320   1.4    lukem 	if (Wizard) {
    321   1.4    lukem 		addstr("7:Super  ? ");
    322   1.4    lukem 		chartype = getanswer("1234567", FALSE);
    323   1.4    lukem 	} else {
    324   1.4    lukem 		addstr("?  ");
    325   1.4    lukem 		chartype = getanswer("123456", FALSE);
    326   1.4    lukem 	}
    327   1.4    lukem 
    328   1.4    lukem 	do {
    329   1.4    lukem 		genchar(chartype);	/* roll up a character */
    330   1.4    lukem 
    331   1.4    lukem 		/* print out results */
    332   1.4    lukem 		mvprintw(12, 14,
    333   1.4    lukem 		    "Strength    :  %2.0f  Quickness:  %2.0f  Mana       :  %2.0f\n",
    334   1.4    lukem 		    Player.p_strength, Player.p_quickness, Player.p_mana);
    335   1.4    lukem 		mvprintw(13, 14,
    336   1.4    lukem 		    "Energy Level:  %2.0f  Brains   :  %2.0f  Magic Level:  %2.0f\n",
    337   1.4    lukem 		    Player.p_energy, Player.p_brains, Player.p_magiclvl);
    338   1.1      jtc 
    339   1.4    lukem 		if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
    340   1.4    lukem 			break;
    341   1.1      jtc 
    342   1.4    lukem 		mvaddstr(14, 14, "Type '1' to keep >");
    343   1.4    lukem 		ch = getanswer(" ", TRUE);
    344   1.4    lukem 	}
    345   1.4    lukem 	while (ch != '1');
    346   1.1      jtc 
    347   1.1      jtc 	if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
    348   1.4    lukem 		/* get coordinates for experimento */
    349   1.4    lukem 		for (;;) {
    350   1.4    lukem 			mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
    351   1.4    lukem 			getstring(Databuf, SZ_DATABUF);
    352   1.4    lukem 			sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
    353   1.1      jtc 
    354   1.4    lukem 			if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
    355   1.4    lukem 				mvaddstr(17, 0, "Invalid coordinates.  Try again.\n");
    356   1.4    lukem 			else
    357   1.4    lukem 				break;
    358   1.4    lukem 		}
    359   1.1      jtc 
    360   1.1      jtc 	for (;;)
    361   1.4    lukem 		/* name the new character */
    362   1.1      jtc 	{
    363   1.4    lukem 		mvprintw(18, 0,
    364   1.4    lukem 		    "Give your character a name [up to %d characters] ?  ", SZ_NAME - 1);
    365   1.4    lukem 		getstring(Player.p_name, SZ_NAME);
    366   1.4    lukem 		truncstring(Player.p_name);	/* remove trailing blanks */
    367   1.4    lukem 
    368   1.4    lukem 		if (Player.p_name[0] == '\0')
    369   1.4    lukem 			/* no null names */
    370   1.4    lukem 			mvaddstr(19, 0, "Invalid name.");
    371   1.4    lukem 		else
    372   1.4    lukem 			if (findname(Player.p_name, &Other) >= 0L)
    373   1.4    lukem 				/* cannot have duplicate names */
    374   1.4    lukem 				mvaddstr(19, 0, "Name already in use.");
    375   1.4    lukem 			else
    376   1.4    lukem 				/* name is acceptable */
    377   1.4    lukem 				break;
    378   1.1      jtc 
    379   1.4    lukem 		addstr("  Pick another.\n");
    380   1.1      jtc 	}
    381   1.1      jtc 
    382   1.4    lukem 	/* get a password for character */
    383   1.4    lukem 	Echo = FALSE;
    384   1.1      jtc 
    385   1.4    lukem 	do {
    386   1.4    lukem 		mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
    387   1.4    lukem 		getstring(Player.p_password, SZ_PASSWORD);
    388   1.6  hubertf 		mvaddstr(21, 0, "Enter again to verify: ");
    389   1.4    lukem 		getstring(Databuf, SZ_PASSWORD);
    390   1.1      jtc 	}
    391   1.4    lukem 	while (strcmp(Player.p_password, Databuf) != 0);
    392   1.1      jtc 
    393   1.4    lukem 	Echo = TRUE;
    394   1.1      jtc 
    395   1.4    lukem 	return (allocrecord());
    396   1.1      jtc }
    397   1.1      jtc 
    398   1.4    lukem void
    399   1.1      jtc procmain()
    400   1.1      jtc {
    401   1.4    lukem 	int     ch;		/* input */
    402   1.4    lukem 	double  x;		/* desired new x coordinate */
    403   1.4    lukem 	double  y;		/* desired new y coordinate */
    404   1.4    lukem 	double  temp;		/* for temporary calculations */
    405   1.4    lukem 	FILE   *fp;		/* for opening files */
    406   1.4    lukem 	int     loop;		/* a loop counter */
    407   1.4    lukem 	bool    hasmoved = FALSE;	/* set if player has moved */
    408   1.4    lukem 
    409   1.4    lukem 	ch = inputoption();
    410   1.4    lukem 	mvaddstr(4, 0, "\n\n");	/* clear status area */
    411   1.4    lukem 
    412   1.4    lukem 	move(7, 0);
    413   1.4    lukem 	clrtobot();		/* clear data on bottom area of screen */
    414   1.4    lukem 
    415   1.4    lukem 	if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
    416   1.4    lukem 		/* valar cannot move */
    417   1.4    lukem 		ch = ' ';
    418   1.1      jtc 
    419   1.4    lukem 	switch (ch) {
    420   1.1      jtc 	case 'K':		/* move up/north */
    421   1.1      jtc 	case 'N':
    422   1.4    lukem 		x = Player.p_x;
    423   1.4    lukem 		y = Player.p_y + MAXMOVE();
    424   1.4    lukem 		hasmoved = TRUE;
    425   1.4    lukem 		break;
    426   1.1      jtc 
    427   1.1      jtc 	case 'J':		/* move down/south */
    428   1.1      jtc 	case 'S':
    429   1.4    lukem 		x = Player.p_x;
    430   1.4    lukem 		y = Player.p_y - MAXMOVE();
    431   1.4    lukem 		hasmoved = TRUE;
    432   1.4    lukem 		break;
    433   1.1      jtc 
    434   1.1      jtc 	case 'L':		/* move right/east */
    435   1.1      jtc 	case 'E':
    436   1.4    lukem 		x = Player.p_x + MAXMOVE();
    437   1.4    lukem 		y = Player.p_y;
    438   1.4    lukem 		hasmoved = TRUE;
    439   1.4    lukem 		break;
    440   1.1      jtc 
    441   1.1      jtc 	case 'H':		/* move left/west */
    442   1.1      jtc 	case 'W':
    443   1.4    lukem 		x = Player.p_x - MAXMOVE();
    444   1.4    lukem 		y = Player.p_y;
    445   1.4    lukem 		hasmoved = TRUE;
    446   1.4    lukem 		break;
    447   1.1      jtc 
    448   1.4    lukem 	default:		/* rest */
    449   1.4    lukem 		Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
    450   1.4    lukem 		    + Player.p_level / 3.0 + 2.0;
    451   1.4    lukem 		Player.p_energy =
    452   1.4    lukem 		    MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
    453   1.4    lukem 
    454   1.4    lukem 		if (Player.p_status != S_CLOAKED)
    455   1.4    lukem 			/* cannot find mana if cloaked */
    456   1.4    lukem 		{
    457   1.4    lukem 			Player.p_mana += (Circle + Player.p_level) / 4.0;
    458   1.4    lukem 
    459   1.4    lukem 			if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
    460   1.4    lukem 				/* wandering monster */
    461   1.4    lukem 				encounter(-1);
    462   1.1      jtc 		}
    463   1.4    lukem 		break;
    464   1.1      jtc 
    465   1.1      jtc 	case 'X':		/* change/examine a character */
    466   1.4    lukem 		changestats(TRUE);
    467   1.4    lukem 		break;
    468   1.1      jtc 
    469   1.1      jtc 	case '1':		/* move */
    470   1.4    lukem 		for (loop = 3; loop; --loop) {
    471   1.4    lukem 			mvaddstr(4, 0, "X Y Coordinates ? ");
    472   1.4    lukem 			getstring(Databuf, SZ_DATABUF);
    473   1.1      jtc 
    474   1.4    lukem 			if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
    475   1.4    lukem 				mvaddstr(5, 0, "Try again\n");
    476   1.4    lukem 			else
    477   1.4    lukem 				if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
    478   1.4    lukem 					ILLMOVE();
    479   1.4    lukem 				else {
    480   1.4    lukem 					hasmoved = TRUE;
    481   1.4    lukem 					break;
    482   1.4    lukem 				}
    483   1.1      jtc 		}
    484   1.4    lukem 		break;
    485   1.1      jtc 
    486   1.1      jtc 	case '2':		/* players */
    487   1.4    lukem 		userlist(TRUE);
    488   1.4    lukem 		break;
    489   1.1      jtc 
    490   1.1      jtc 	case '3':		/* message */
    491   1.4    lukem 		mvaddstr(4, 0, "Message ? ");
    492   1.4    lukem 		getstring(Databuf, SZ_DATABUF);
    493   1.4    lukem 		/* we open the file for writing to erase any data which is
    494   1.4    lukem 		 * already there */
    495   1.4    lukem 		fp = fopen(_PATH_MESS, "w");
    496   1.4    lukem 		if (Databuf[0] != '\0')
    497   1.4    lukem 			fprintf(fp, "%s: %s", Player.p_name, Databuf);
    498   1.4    lukem 		fclose(fp);
    499   1.4    lukem 		break;
    500   1.1      jtc 
    501   1.1      jtc 	case '4':		/* stats */
    502   1.4    lukem 		allstatslist();
    503   1.4    lukem 		break;
    504   1.1      jtc 
    505   1.1      jtc 	case '5':		/* good-bye */
    506   1.4    lukem 		leavegame();
    507   1.4    lukem 		/* NOTREACHED */
    508   1.1      jtc 
    509   1.1      jtc 	case '6':		/* cloak */
    510   1.4    lukem 		if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
    511   1.4    lukem 			ILLCMD();
    512   1.4    lukem 		else
    513   1.4    lukem 			if (Player.p_status == S_CLOAKED)
    514   1.4    lukem 				Player.p_status = S_PLAYING;
    515   1.1      jtc 			else
    516   1.4    lukem 				if (Player.p_mana < MM_CLOAK)
    517   1.4    lukem 					mvaddstr(5, 0, "No mana left.\n");
    518   1.4    lukem 				else {
    519   1.4    lukem 					Changed = TRUE;
    520   1.4    lukem 					Player.p_mana -= MM_CLOAK;
    521   1.4    lukem 					Player.p_status = S_CLOAKED;
    522   1.4    lukem 				}
    523   1.4    lukem 		break;
    524   1.1      jtc 
    525   1.4    lukem 	case '7':		/* teleport */
    526   1.4    lukem 		/*
    527   1.4    lukem 	         * conditions for teleport
    528   1.4    lukem 	         *	- 20 per (level plus magic level)
    529   1.4    lukem 	         *	- OR council of the wise or valar or ex-valar
    530   1.4    lukem 	         *	- OR transport from throne
    531   1.4    lukem 	         * transports from throne cost no mana
    532   1.4    lukem 	         */
    533   1.4    lukem 		if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
    534   1.4    lukem 			ILLCMD();
    535   1.4    lukem 		else
    536   1.4    lukem 			for (loop = 3; loop; --loop) {
    537   1.4    lukem 				mvaddstr(4, 0, "X Y Coordinates ? ");
    538   1.4    lukem 				getstring(Databuf, SZ_DATABUF);
    539   1.4    lukem 
    540   1.4    lukem 				if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) {
    541   1.4    lukem 					temp = distance(Player.p_x, x, Player.p_y, y);
    542   1.4    lukem 					if (!Throne
    543   1.4    lukem 					/* can transport anywhere from throne */
    544   1.4    lukem 					    && Player.p_specialtype <= SC_COUNCIL
    545   1.4    lukem 					/* council, valar can transport
    546   1.4    lukem 					 * anywhere */
    547   1.4    lukem 					    && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
    548   1.4    lukem 						/* can only move 20 per exp.
    549   1.4    lukem 						 * level + mag. level */
    550   1.4    lukem 						ILLMOVE();
    551   1.4    lukem 					else {
    552   1.4    lukem 						temp = (temp / 75.0 + 1.0) * 20.0;	/* mana used */
    553   1.4    lukem 
    554   1.4    lukem 						if (!Throne && temp > Player.p_mana)
    555   1.4    lukem 							mvaddstr(5, 0, "Not enough power for that distance.\n");
    556   1.4    lukem 						else {
    557   1.4    lukem 							if (!Throne)
    558   1.4    lukem 								Player.p_mana -= temp;
    559   1.4    lukem 							hasmoved = TRUE;
    560   1.4    lukem 							break;
    561   1.4    lukem 						}
    562   1.4    lukem 					}
    563   1.1      jtc 				}
    564   1.1      jtc 			}
    565   1.4    lukem 		break;
    566   1.1      jtc 
    567   1.1      jtc 	case 'C':
    568   1.1      jtc 	case '9':		/* monster */
    569   1.4    lukem 		if (Throne)
    570   1.4    lukem 			/* no monsters while on throne */
    571   1.4    lukem 			mvaddstr(5, 0, "No monsters in the chamber!\n");
    572   1.4    lukem 		else
    573   1.4    lukem 			if (Player.p_specialtype != SC_VALAR)
    574   1.4    lukem 				/* the valar cannot call monsters */
    575   1.4    lukem 			{
    576   1.4    lukem 				Player.p_sin += 1e-6;
    577   1.4    lukem 				encounter(-1);
    578   1.4    lukem 			}
    579   1.4    lukem 		break;
    580   1.1      jtc 
    581   1.1      jtc 	case '0':		/* decree */
    582   1.4    lukem 		if (Wizard || (Player.p_specialtype == SC_KING && Throne))
    583   1.4    lukem 			/* kings must be on throne to decree */
    584   1.4    lukem 			dotampered();
    585   1.4    lukem 		else
    586   1.4    lukem 			ILLCMD();
    587   1.4    lukem 		break;
    588   1.1      jtc 
    589   1.1      jtc 	case '8':		/* intervention */
    590   1.4    lukem 		if (Wizard || Player.p_specialtype >= SC_COUNCIL)
    591   1.4    lukem 			dotampered();
    592   1.4    lukem 		else
    593   1.4    lukem 			ILLCMD();
    594   1.4    lukem 		break;
    595   1.1      jtc 	}
    596   1.1      jtc 
    597   1.4    lukem 	if (hasmoved)
    598   1.4    lukem 		/* player has moved -- alter coordinates, and do random
    599   1.4    lukem 		 * monster */
    600   1.1      jtc 	{
    601   1.4    lukem 		altercoordinates(x, y, A_SPECIFIC);
    602   1.1      jtc 
    603   1.4    lukem 		if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
    604   1.4    lukem 			encounter(-1);
    605   1.1      jtc 	}
    606   1.1      jtc }
    607   1.1      jtc 
    608   1.4    lukem void
    609   1.1      jtc titlelist()
    610   1.1      jtc {
    611   1.4    lukem 	FILE   *fp;		/* used for opening various files */
    612   1.4    lukem 	bool    councilfound = FALSE;	/* set if we find a member of the
    613   1.4    lukem 					 * council */
    614   1.4    lukem 	bool    kingfound = FALSE;	/* set if we find a king */
    615   1.4    lukem 	double  hiexp, nxtexp;	/* used for finding the two highest players */
    616   1.4    lukem 	double  hilvl, nxtlvl;	/* used for finding the two highest players */
    617   1.4    lukem 	char    hiname[21], nxtname[21];	/* used for finding the two
    618   1.4    lukem 						 * highest players */
    619   1.4    lukem 
    620   1.4    lukem 	nxtexp = 0;
    621   1.4    lukem 	mvaddstr(0, 14,
    622   1.4    lukem 	    "W e l c o m e   t o   P h a n t a s i a (vers. 3.3.2)!");
    623   1.4    lukem 
    624   1.4    lukem 	/* print message of the day */
    625   1.4    lukem 	if ((fp = fopen(_PATH_MOTD, "r")) != NULL
    626   1.4    lukem 	    && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
    627   1.4    lukem 		mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
    628   1.4    lukem 		fclose(fp);
    629   1.4    lukem 	}
    630   1.4    lukem 	/* search for king */
    631   1.8      jsm 	fseek(Playersfp, 0L, SEEK_SET);
    632   1.4    lukem 	while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
    633   1.4    lukem 		if (Other.p_specialtype == SC_KING &&
    634   1.4    lukem 		    Other.p_status != S_NOTUSED)
    635   1.4    lukem 			/* found the king */
    636   1.4    lukem 		{
    637   1.4    lukem 			sprintf(Databuf, "The present ruler is %s  Level:%.0f",
    638   1.4    lukem 			    Other.p_name, Other.p_level);
    639   1.4    lukem 			mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
    640   1.4    lukem 			kingfound = TRUE;
    641   1.4    lukem 			break;
    642   1.4    lukem 		}
    643   1.4    lukem 	if (!kingfound)
    644   1.4    lukem 		mvaddstr(4, 24, "There is no ruler at this time.");
    645   1.4    lukem 
    646   1.4    lukem 	/* search for valar */
    647   1.8      jsm 	fseek(Playersfp, 0L, SEEK_SET);
    648   1.4    lukem 	while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
    649   1.4    lukem 		if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
    650   1.4    lukem 			/* found the valar */
    651   1.4    lukem 		{
    652   1.4    lukem 			sprintf(Databuf, "The Valar is %s   Login:  %s", Other.p_name, Other.p_login);
    653   1.4    lukem 			mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
    654   1.4    lukem 			break;
    655   1.4    lukem 		}
    656   1.4    lukem 	/* search for council of the wise */
    657   1.8      jsm 	fseek(Playersfp, 0L, SEEK_SET);
    658   1.4    lukem 	Lines = 10;
    659   1.4    lukem 	while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
    660   1.4    lukem 		if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
    661   1.4    lukem 			/* found a member of the council */
    662   1.4    lukem 		{
    663   1.4    lukem 			if (!councilfound) {
    664   1.4    lukem 				mvaddstr(8, 30, "Council of the Wise:");
    665   1.4    lukem 				councilfound = TRUE;
    666   1.4    lukem 			}
    667   1.4    lukem 			/* This assumes a finite (<=5) number of C.O.W.: */
    668   1.4    lukem 			sprintf(Databuf, "%s   Login:  %s", Other.p_name, Other.p_login);
    669   1.4    lukem 			mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
    670   1.4    lukem 		}
    671   1.4    lukem 	/* search for the two highest players */
    672   1.4    lukem 	nxtname[0] = hiname[0] = '\0';
    673   1.4    lukem 	hiexp = 0.0;
    674   1.4    lukem 	nxtlvl = hilvl = 0;
    675   1.4    lukem 
    676   1.8      jsm 	fseek(Playersfp, 0L, SEEK_SET);
    677   1.4    lukem 	while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
    678   1.4    lukem 		if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
    679   1.4    lukem 			/* highest found so far */
    680   1.4    lukem 		{
    681   1.4    lukem 			nxtexp = hiexp;
    682   1.4    lukem 			hiexp = Other.p_experience;
    683   1.4    lukem 			nxtlvl = hilvl;
    684   1.4    lukem 			hilvl = Other.p_level;
    685   1.4    lukem 			strcpy(nxtname, hiname);
    686   1.4    lukem 			strcpy(hiname, Other.p_name);
    687   1.4    lukem 		} else
    688   1.4    lukem 			if (Other.p_experience > nxtexp
    689   1.4    lukem 			    && Other.p_specialtype <= SC_KING
    690   1.4    lukem 			    && Other.p_status != S_NOTUSED)
    691   1.4    lukem 				/* next highest found so far */
    692   1.4    lukem 			{
    693   1.4    lukem 				nxtexp = Other.p_experience;
    694   1.4    lukem 				nxtlvl = Other.p_level;
    695   1.4    lukem 				strcpy(nxtname, Other.p_name);
    696   1.4    lukem 			}
    697   1.4    lukem 	mvaddstr(15, 28, "Highest characters are:");
    698   1.4    lukem 	sprintf(Databuf, "%s  Level:%.0f   and   %s  Level:%.0f",
    699   1.4    lukem 	    hiname, hilvl, nxtname, nxtlvl);
    700   1.4    lukem 	mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
    701   1.4    lukem 
    702   1.4    lukem 	/* print last to die */
    703   1.4    lukem 	if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL
    704   1.4    lukem 	    && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
    705   1.4    lukem 		mvaddstr(19, 25, "The last character to die was:");
    706   1.4    lukem 		mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
    707   1.4    lukem 		fclose(fp);
    708   1.1      jtc 	}
    709   1.4    lukem 	refresh();
    710   1.1      jtc }
    711   1.1      jtc 
    712   1.1      jtc long
    713   1.1      jtc recallplayer()
    714   1.1      jtc {
    715   1.4    lukem 	long    loc = 0L;	/* location in player file */
    716   1.4    lukem 	int     loop;		/* loop counter */
    717   1.4    lukem 	int     ch;		/* input */
    718   1.1      jtc 
    719   1.4    lukem 	clear();
    720   1.4    lukem 	mvprintw(10, 0, "What was your character's name ? ");
    721   1.4    lukem 	getstring(Databuf, SZ_NAME);
    722   1.4    lukem 	truncstring(Databuf);
    723   1.4    lukem 
    724   1.4    lukem 	if ((loc = findname(Databuf, &Player)) >= 0L)
    725   1.4    lukem 		/* found character */
    726   1.4    lukem 	{
    727   1.4    lukem 		Echo = FALSE;
    728   1.4    lukem 
    729   1.4    lukem 		for (loop = 0; loop < 2; ++loop) {
    730   1.4    lukem 			/* prompt for password */
    731   1.4    lukem 			mvaddstr(11, 0, "Password ? ");
    732   1.4    lukem 			getstring(Databuf, SZ_PASSWORD);
    733   1.4    lukem 			if (strcmp(Databuf, Player.p_password) == 0)
    734   1.4    lukem 				/* password good */
    735   1.4    lukem 			{
    736   1.4    lukem 				Echo = TRUE;
    737   1.1      jtc 
    738   1.4    lukem 				if (Player.p_status != S_OFF)
    739   1.4    lukem 					/* player did not exit normally last
    740   1.4    lukem 					 * time */
    741   1.4    lukem 				{
    742   1.4    lukem 					clear();
    743   1.4    lukem 					addstr("Your character did not exit normally last time.\n");
    744   1.4    lukem 					addstr("If you think you have good cause to have your character saved,\n");
    745   1.4    lukem 					printw("you may quit and mail your reason to 'root'.\n");
    746   1.4    lukem 					addstr("Otherwise, continuing spells certain death.\n");
    747   1.4    lukem 					addstr("Do you want to quit ? ");
    748   1.4    lukem 					ch = getanswer("YN", FALSE);
    749   1.4    lukem 					if (ch == 'Y') {
    750   1.4    lukem 						Player.p_status = S_HUNGUP;
    751   1.4    lukem 						writerecord(&Player, loc);
    752   1.4    lukem 						cleanup(TRUE);
    753   1.4    lukem 						/* NOTREACHED */
    754   1.4    lukem 					}
    755   1.4    lukem 					death("Stupidity");
    756   1.4    lukem 					/* NOTREACHED */
    757   1.4    lukem 				}
    758   1.4    lukem 				return (loc);
    759   1.4    lukem 			} else
    760   1.4    lukem 				mvaddstr(12, 0, "No good.\n");
    761   1.1      jtc 		}
    762   1.1      jtc 
    763   1.4    lukem 		Echo = TRUE;
    764   1.4    lukem 	} else
    765   1.4    lukem 		mvaddstr(11, 0, "Not found.\n");
    766   1.1      jtc 
    767   1.4    lukem 	more(13);
    768   1.4    lukem 	return (-1L);
    769   1.1      jtc }
    770   1.1      jtc 
    771   1.4    lukem void
    772   1.1      jtc neatstuff()
    773   1.1      jtc {
    774   1.4    lukem 	double  temp;		/* for temporary calculations */
    775   1.4    lukem 	int     ch;		/* input */
    776   1.1      jtc 
    777   1.4    lukem 	switch ((int) ROLL(0.0, 100.0)) {
    778   1.1      jtc 	case 1:
    779   1.1      jtc 	case 2:
    780   1.4    lukem 		if (Player.p_poison > 0.0) {
    781   1.4    lukem 			mvaddstr(4, 0, "You've found a medic!  How much will you offer to be cured ? ");
    782   1.4    lukem 			temp = floor(infloat());
    783   1.4    lukem 			if (temp < 0.0 || temp > Player.p_gold)
    784   1.4    lukem 				/* negative gold, or more than available */
    785   1.4    lukem 			{
    786   1.4    lukem 				mvaddstr(6, 0, "He was not amused, and made you worse.\n");
    787   1.4    lukem 				Player.p_poison += 1.0;
    788   1.4    lukem 			} else
    789   1.4    lukem 				if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
    790   1.4    lukem 					/* medic wants 1/2 of available gold */
    791   1.4    lukem 					mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
    792   1.4    lukem 				else {
    793   1.4    lukem 					mvaddstr(5, 0, "He accepted.");
    794   1.4    lukem 					Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
    795   1.4    lukem 					Player.p_gold -= temp;
    796   1.4    lukem 				}
    797   1.1      jtc 		}
    798   1.4    lukem 		break;
    799   1.1      jtc 
    800   1.1      jtc 	case 3:
    801   1.4    lukem 		mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
    802   1.4    lukem 		Player.p_experience += 4000.0;
    803   1.4    lukem 		Player.p_sin += 0.5;
    804   1.4    lukem 		break;
    805   1.1      jtc 
    806   1.1      jtc 	case 4:
    807   1.4    lukem 		temp = ROLL(10.0, 75.0);
    808   1.4    lukem 		mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
    809   1.4    lukem 		ch = getanswer("NY", FALSE);
    810   1.4    lukem 
    811   1.4    lukem 		if (ch == 'Y')
    812   1.4    lukem 			collecttaxes(temp, 0.0);
    813   1.4    lukem 		break;
    814   1.1      jtc 
    815   1.1      jtc 	case 5:
    816   1.4    lukem 		if (Player.p_sin > 1.0) {
    817   1.4    lukem 			mvaddstr(4, 0, "You've found a Holy Orb!\n");
    818   1.4    lukem 			Player.p_sin -= 0.25;
    819   1.1      jtc 		}
    820   1.4    lukem 		break;
    821   1.1      jtc 
    822   1.1      jtc 	case 6:
    823   1.4    lukem 		if (Player.p_poison < 1.0) {
    824   1.4    lukem 			mvaddstr(4, 0, "You've been hit with a plague!\n");
    825   1.4    lukem 			Player.p_poison += 1.0;
    826   1.1      jtc 		}
    827   1.4    lukem 		break;
    828   1.1      jtc 
    829   1.1      jtc 	case 7:
    830   1.4    lukem 		mvaddstr(4, 0, "You've found some holy water.\n");
    831   1.4    lukem 		++Player.p_holywater;
    832   1.4    lukem 		break;
    833   1.1      jtc 
    834   1.1      jtc 	case 8:
    835   1.4    lukem 		mvaddstr(4, 0, "You've met a Guru. . .");
    836   1.4    lukem 		if (drandom() * Player.p_sin > 1.0)
    837   1.4    lukem 			addstr("You disgusted him with your sins!\n");
    838   1.4    lukem 		else
    839   1.4    lukem 			if (Player.p_poison > 0.0) {
    840   1.4    lukem 				addstr("He looked kindly upon you, and cured you.\n");
    841   1.4    lukem 				Player.p_poison = 0.0;
    842   1.4    lukem 			} else {
    843   1.4    lukem 				addstr("He rewarded you for your virtue.\n");
    844   1.4    lukem 				Player.p_mana += 50.0;
    845   1.4    lukem 				Player.p_shield += 2.0;
    846   1.4    lukem 			}
    847   1.4    lukem 		break;
    848   1.1      jtc 
    849   1.1      jtc 	case 9:
    850   1.4    lukem 		mvaddstr(4, 0, "You've found an amulet.\n");
    851   1.4    lukem 		++Player.p_amulets;
    852   1.4    lukem 		break;
    853   1.1      jtc 
    854   1.1      jtc 	case 10:
    855   1.4    lukem 		if (Player.p_blindness) {
    856   1.4    lukem 			mvaddstr(4, 0, "You've regained your sight!\n");
    857   1.4    lukem 			Player.p_blindness = FALSE;
    858   1.1      jtc 		}
    859   1.4    lukem 		break;
    860   1.1      jtc 
    861   1.4    lukem 	default:		/* deal with poison */
    862   1.4    lukem 		if (Player.p_poison > 0.0) {
    863   1.4    lukem 			temp = Player.p_poison * Statptr->c_weakness
    864   1.4    lukem 			    * Player.p_maxenergy / 600.0;
    865   1.4    lukem 			if (Player.p_energy > Player.p_maxenergy / 10.0
    866   1.4    lukem 			    && temp + 5.0 < Player.p_energy)
    867   1.4    lukem 				Player.p_energy -= temp;
    868   1.1      jtc 		}
    869   1.4    lukem 		break;
    870   1.1      jtc 	}
    871   1.1      jtc }
    872   1.1      jtc 
    873   1.4    lukem void
    874   1.1      jtc genchar(type)
    875   1.4    lukem 	int     type;
    876   1.1      jtc {
    877   1.4    lukem 	int     subscript;	/* used for subscripting into Stattable */
    878   1.7      jsm 	const struct charstats *statptr; /* for pointing into Stattable */
    879   1.1      jtc 
    880   1.4    lukem 	subscript = type - '1';
    881   1.1      jtc 
    882   1.4    lukem 	if (subscript < C_MAGIC || subscript > C_EXPER)
    883   1.4    lukem 		if (subscript != C_SUPER || !Wizard)
    884   1.4    lukem 			/* fighter is default */
    885   1.4    lukem 			subscript = C_FIGHTER;
    886   1.4    lukem 
    887   1.4    lukem 	statptr = &Stattable[subscript];
    888   1.4    lukem 
    889   1.4    lukem 	Player.p_quickness =
    890   1.4    lukem 	    ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
    891   1.4    lukem 	Player.p_strength =
    892   1.4    lukem 	    ROLL(statptr->c_strength.base, statptr->c_strength.interval);
    893   1.4    lukem 	Player.p_mana =
    894   1.4    lukem 	    ROLL(statptr->c_mana.base, statptr->c_mana.interval);
    895   1.4    lukem 	Player.p_maxenergy =
    896   1.4    lukem 	    Player.p_energy =
    897   1.4    lukem 	    ROLL(statptr->c_energy.base, statptr->c_energy.interval);
    898   1.4    lukem 	Player.p_brains =
    899   1.4    lukem 	    ROLL(statptr->c_brains.base, statptr->c_brains.interval);
    900   1.4    lukem 	Player.p_magiclvl =
    901   1.4    lukem 	    ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
    902   1.4    lukem 
    903   1.4    lukem 	Player.p_type = subscript;
    904   1.4    lukem 
    905   1.4    lukem 	if (Player.p_type == C_HALFLING)
    906   1.4    lukem 		/* give halfling some experience */
    907   1.4    lukem 		Player.p_experience = ROLL(600.0, 200.0);
    908   1.1      jtc }
    909   1.1      jtc 
    910   1.4    lukem void
    911   1.1      jtc playinit()
    912   1.1      jtc {
    913   1.4    lukem 	/* catch/ingnore signals */
    914   1.1      jtc 
    915   1.1      jtc #ifdef	BSD41
    916   1.4    lukem 	sigignore(SIGQUIT);
    917   1.4    lukem 	sigignore(SIGALRM);
    918   1.4    lukem 	sigignore(SIGTERM);
    919   1.4    lukem 	sigignore(SIGTSTP);
    920   1.4    lukem 	sigignore(SIGTTIN);
    921   1.4    lukem 	sigignore(SIGTTOU);
    922   1.4    lukem 	sighold(SIGINT);
    923   1.4    lukem 	sigset(SIGHUP, ill_sig);
    924   1.4    lukem 	sigset(SIGTRAP, ill_sig);
    925   1.4    lukem 	sigset(SIGIOT, ill_sig);
    926   1.4    lukem 	sigset(SIGEMT, ill_sig);
    927   1.4    lukem 	sigset(SIGFPE, ill_sig);
    928   1.4    lukem 	sigset(SIGBUS, ill_sig);
    929   1.4    lukem 	sigset(SIGSEGV, ill_sig);
    930   1.4    lukem 	sigset(SIGSYS, ill_sig);
    931   1.4    lukem 	sigset(SIGPIPE, ill_sig);
    932   1.1      jtc #endif
    933   1.1      jtc #ifdef	BSD42
    934   1.4    lukem 	signal(SIGQUIT, ill_sig);
    935   1.4    lukem 	signal(SIGALRM, SIG_IGN);
    936   1.4    lukem 	signal(SIGTERM, SIG_IGN);
    937   1.4    lukem 	signal(SIGTSTP, SIG_IGN);
    938   1.4    lukem 	signal(SIGTTIN, SIG_IGN);
    939   1.4    lukem 	signal(SIGTTOU, SIG_IGN);
    940   1.4    lukem 	signal(SIGINT, ill_sig);
    941   1.4    lukem 	signal(SIGHUP, SIG_DFL);
    942   1.4    lukem 	signal(SIGTRAP, ill_sig);
    943   1.4    lukem 	signal(SIGIOT, ill_sig);
    944   1.4    lukem 	signal(SIGEMT, ill_sig);
    945   1.4    lukem 	signal(SIGFPE, ill_sig);
    946   1.4    lukem 	signal(SIGBUS, ill_sig);
    947   1.4    lukem 	signal(SIGSEGV, ill_sig);
    948   1.4    lukem 	signal(SIGSYS, ill_sig);
    949   1.4    lukem 	signal(SIGPIPE, ill_sig);
    950   1.1      jtc #endif
    951   1.1      jtc #ifdef	SYS3
    952   1.4    lukem 	signal(SIGINT, SIG_IGN);
    953   1.4    lukem 	signal(SIGQUIT, SIG_IGN);
    954   1.4    lukem 	signal(SIGTERM, SIG_IGN);
    955   1.4    lukem 	signal(SIGALRM, SIG_IGN);
    956   1.4    lukem 	signal(SIGHUP, ill_sig);
    957   1.4    lukem 	signal(SIGTRAP, ill_sig);
    958   1.4    lukem 	signal(SIGIOT, ill_sig);
    959   1.4    lukem 	signal(SIGEMT, ill_sig);
    960   1.4    lukem 	signal(SIGFPE, ill_sig);
    961   1.4    lukem 	signal(SIGBUS, ill_sig);
    962   1.4    lukem 	signal(SIGSEGV, ill_sig);
    963   1.4    lukem 	signal(SIGSYS, ill_sig);
    964   1.4    lukem 	signal(SIGPIPE, ill_sig);
    965   1.1      jtc #endif
    966   1.1      jtc #ifdef	SYS5
    967   1.4    lukem 	signal(SIGINT, SIG_IGN);
    968   1.4    lukem 	signal(SIGQUIT, SIG_IGN);
    969   1.4    lukem 	signal(SIGTERM, SIG_IGN);
    970   1.4    lukem 	signal(SIGALRM, SIG_IGN);
    971   1.4    lukem 	signal(SIGHUP, ill_sig);
    972   1.4    lukem 	signal(SIGTRAP, ill_sig);
    973   1.4    lukem 	signal(SIGIOT, ill_sig);
    974   1.4    lukem 	signal(SIGEMT, ill_sig);
    975   1.4    lukem 	signal(SIGFPE, ill_sig);
    976   1.4    lukem 	signal(SIGBUS, ill_sig);
    977   1.4    lukem 	signal(SIGSEGV, ill_sig);
    978   1.4    lukem 	signal(SIGSYS, ill_sig);
    979   1.4    lukem 	signal(SIGPIPE, ill_sig);
    980   1.1      jtc #endif
    981   1.1      jtc 
    982   1.4    lukem 	initscr();		/* turn on curses */
    983   1.4    lukem 	noecho();		/* do not echo input */
    984  1.10    blymn 	cbreak();		/* do not process erase, kill */
    985   1.4    lukem 	clear();
    986   1.4    lukem 	refresh();
    987   1.4    lukem 	Windows = TRUE;		/* mark the state */
    988   1.1      jtc }
    989   1.1      jtc 
    990   1.4    lukem void
    991   1.1      jtc cleanup(doexit)
    992   1.4    lukem 	int    doexit;
    993   1.1      jtc {
    994   1.4    lukem 	if (Windows) {
    995   1.4    lukem 		move(LINES - 2, 0);
    996   1.4    lukem 		refresh();
    997  1.10    blymn 		nocbreak();
    998   1.4    lukem 		endwin();
    999   1.4    lukem 	}
   1000  1.12      jsm 	if (Playersfp)
   1001  1.12      jsm 		fclose(Playersfp);
   1002  1.12      jsm 	if (Monstfp)
   1003  1.12      jsm 		fclose(Monstfp);
   1004  1.12      jsm 	if (Messagefp)
   1005  1.12      jsm 		fclose(Messagefp);
   1006  1.12      jsm 	if (Energyvoidfp)
   1007  1.12      jsm 		fclose(Energyvoidfp);
   1008   1.4    lukem 
   1009   1.4    lukem 	if (doexit)
   1010   1.4    lukem 		exit(0);
   1011   1.4    lukem 	/* NOTREACHED */
   1012   1.1      jtc }
   1013