main.c revision 1.16.20.1 1 1.16.20.1 wrstuden /* $NetBSD: main.c,v 1.16.20.1 2008/09/18 04:39:58 wrstuden Exp $ */
2 1.2 cgd
3 1.1 jtc /*
4 1.1 jtc * Phantasia 3.3.2 -- Interterminal fantasy game
5 1.1 jtc *
6 1.1 jtc * Edward A. Estes
7 1.1 jtc * AT&T, March 12, 1986
8 1.1 jtc */
9 1.1 jtc
10 1.1 jtc /* DISCLAIMER:
11 1.1 jtc *
12 1.1 jtc * This game is distributed for free as is. It is not guaranteed to work
13 1.1 jtc * in every conceivable environment. It is not even guaranteed to work
14 1.1 jtc * in ANY environment.
15 1.1 jtc *
16 1.1 jtc * This game is distributed without notice of copyright, therefore it
17 1.1 jtc * may be used in any manner the recipient sees fit. However, the
18 1.1 jtc * author assumes no responsibility for maintaining or revising this
19 1.1 jtc * game, in its original form, or any derivitives thereof.
20 1.1 jtc *
21 1.1 jtc * The author shall not be responsible for any loss, cost, or damage,
22 1.1 jtc * including consequential damage, caused by reliance on this material.
23 1.1 jtc *
24 1.1 jtc * The author makes no warranties, express or implied, including warranties
25 1.1 jtc * of merchantability or fitness for a particular purpose or use.
26 1.1 jtc *
27 1.1 jtc * AT&T is in no way connected with this game.
28 1.1 jtc */
29 1.1 jtc
30 1.15 jmc #include <sys/stat.h>
31 1.1 jtc #include <sys/types.h>
32 1.1 jtc #include <pwd.h>
33 1.1 jtc
34 1.1 jtc /*
35 1.1 jtc * The program allocates as much file space as it needs to store characters,
36 1.1 jtc * so the possibility exists for the character file to grow without bound.
37 1.1 jtc * The file is purged upon normal entry to try to avoid that problem.
38 1.1 jtc * A similar problem exists for energy voids. To alleviate the problem here,
39 1.1 jtc * the void file is cleared with every new king, and a limit is placed
40 1.1 jtc * on the size of the energy void file.
41 1.1 jtc */
42 1.1 jtc
43 1.1 jtc /*
44 1.1 jtc * Put one line of text into the file 'motd' for announcements, etc.
45 1.1 jtc */
46 1.1 jtc
47 1.1 jtc /*
48 1.1 jtc * The scoreboard file is updated when someone dies, and keeps track
49 1.1 jtc * of the highest character to date for that login.
50 1.1 jtc * Being purged from the character file does not cause the scoreboard
51 1.1 jtc * to be updated.
52 1.1 jtc */
53 1.1 jtc
54 1.1 jtc
55 1.1 jtc /*
56 1.1 jtc * main.c Main routines for Phantasia
57 1.1 jtc */
58 1.1 jtc
59 1.1 jtc #include "include.h"
60 1.14 he #undef bool
61 1.13 ross #include <curses.h>
62 1.1 jtc
63 1.11 wiz int main(int, char **);
64 1.1 jtc
65 1.4 lukem int
66 1.1 jtc main(argc, argv)
67 1.4 lukem int argc;
68 1.4 lukem char **argv;
69 1.1 jtc {
70 1.4 lukem bool noheader = FALSE; /* set if don't want header */
71 1.4 lukem bool headeronly = FALSE; /* set if only want header */
72 1.4 lukem bool examine = FALSE; /* set if examine a character */
73 1.4 lukem time_t seconds; /* for time of day */
74 1.4 lukem double dtemp; /* for temporary calculations */
75 1.4 lukem
76 1.4 lukem initialstate(); /* init globals */
77 1.4 lukem
78 1.4 lukem /* process arguments */
79 1.4 lukem while (--argc && (*++argv)[0] == '-')
80 1.4 lukem switch ((*argv)[1]) {
81 1.4 lukem case 's': /* short */
82 1.4 lukem noheader = TRUE;
83 1.4 lukem break;
84 1.4 lukem
85 1.4 lukem case 'H': /* Header */
86 1.4 lukem headeronly = TRUE;
87 1.4 lukem break;
88 1.1 jtc
89 1.4 lukem case 'a': /* all users */
90 1.4 lukem activelist();
91 1.4 lukem cleanup(TRUE);
92 1.4 lukem /* NOTREACHED */
93 1.4 lukem
94 1.4 lukem case 'p': /* purge old players */
95 1.4 lukem purgeoldplayers();
96 1.4 lukem cleanup(TRUE);
97 1.4 lukem /* NOTREACHED */
98 1.1 jtc
99 1.4 lukem case 'S': /* set 'Wizard' */
100 1.4 lukem Wizard = !getuid();
101 1.4 lukem break;
102 1.4 lukem
103 1.4 lukem case 'x': /* examine */
104 1.4 lukem examine = TRUE;
105 1.4 lukem break;
106 1.1 jtc
107 1.4 lukem case 'm': /* monsters */
108 1.4 lukem monstlist();
109 1.4 lukem cleanup(TRUE);
110 1.4 lukem /* NOTREACHED */
111 1.1 jtc
112 1.4 lukem case 'b': /* scoreboard */
113 1.4 lukem scorelist();
114 1.4 lukem cleanup(TRUE);
115 1.4 lukem /* NOTREACHED */
116 1.4 lukem }
117 1.1 jtc
118 1.4 lukem if (!isatty(0)) /* don't let non-tty's play */
119 1.1 jtc cleanup(TRUE);
120 1.4 lukem /* NOTREACHED */
121 1.1 jtc
122 1.4 lukem playinit(); /* set up to catch signals, init curses */
123 1.1 jtc
124 1.4 lukem if (examine) {
125 1.4 lukem changestats(FALSE);
126 1.1 jtc cleanup(TRUE);
127 1.4 lukem /* NOTREACHED */
128 1.1 jtc }
129 1.4 lukem if (!noheader) {
130 1.4 lukem titlelist();
131 1.4 lukem purgeoldplayers(); /* clean up old characters */
132 1.1 jtc }
133 1.4 lukem if (headeronly)
134 1.4 lukem cleanup(TRUE);
135 1.4 lukem /* NOTREACHED */
136 1.1 jtc
137 1.4 lukem do
138 1.4 lukem /* get the player structure filled */
139 1.1 jtc {
140 1.4 lukem Fileloc = -1L;
141 1.1 jtc
142 1.4 lukem mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
143 1.1 jtc
144 1.4 lukem switch (getanswer("NYQ", FALSE)) {
145 1.4 lukem case 'Y':
146 1.4 lukem Fileloc = recallplayer();
147 1.4 lukem break;
148 1.1 jtc
149 1.4 lukem case 'Q':
150 1.4 lukem cleanup(TRUE);
151 1.4 lukem /* NOTREACHED */
152 1.1 jtc
153 1.4 lukem default:
154 1.4 lukem Fileloc = rollnewplayer();
155 1.4 lukem break;
156 1.4 lukem }
157 1.4 lukem clear();
158 1.1 jtc }
159 1.4 lukem while (Fileloc < 0L);
160 1.1 jtc
161 1.4 lukem if (Player.p_level > 5.0)
162 1.4 lukem /* low level players have long timeout */
163 1.4 lukem Timeout = TRUE;
164 1.4 lukem
165 1.4 lukem /* update some important player statistics */
166 1.4 lukem strcpy(Player.p_login, Login);
167 1.4 lukem time(&seconds);
168 1.4 lukem Player.p_lastused = localtime(&seconds)->tm_yday;
169 1.4 lukem Player.p_status = S_PLAYING;
170 1.4 lukem writerecord(&Player, Fileloc);
171 1.1 jtc
172 1.4 lukem Statptr = &Stattable[Player.p_type]; /* initialize pointer */
173 1.1 jtc
174 1.4 lukem /* catch interrupts */
175 1.1 jtc #ifdef BSD41
176 1.4 lukem sigset(SIGINT, interrupt);
177 1.1 jtc #endif
178 1.1 jtc #ifdef BSD42
179 1.4 lukem signal(SIGINT, interrupt);
180 1.1 jtc #endif
181 1.1 jtc #ifdef SYS3
182 1.4 lukem signal(SIGINT, interrupt);
183 1.1 jtc #endif
184 1.1 jtc #ifdef SYS5
185 1.4 lukem signal(SIGINT, interrupt);
186 1.1 jtc #endif
187 1.1 jtc
188 1.4 lukem altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
189 1.1 jtc
190 1.4 lukem clear();
191 1.1 jtc
192 1.4 lukem for (;;)
193 1.4 lukem /* loop forever, processing input */
194 1.1 jtc {
195 1.1 jtc
196 1.4 lukem adjuststats(); /* cleanup stats */
197 1.4 lukem
198 1.4 lukem if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
199 1.4 lukem /* not allowed on throne -- move */
200 1.4 lukem {
201 1.4 lukem mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
202 1.4 lukem altercoordinates(0.0, 0.0, A_NEAR);
203 1.4 lukem }
204 1.4 lukem checktampered();/* check for energy voids, etc. */
205 1.1 jtc
206 1.4 lukem if (Player.p_status != S_CLOAKED
207 1.4 lukem /* not cloaked */
208 1.4 lukem && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
209 1.4 lukem /* |x| = |y| */
210 1.4 lukem && !Throne)
211 1.4 lukem /* not on throne */
212 1.1 jtc {
213 1.4 lukem dtemp = sqrt(dtemp / 100.0);
214 1.4 lukem if (floor(dtemp) == dtemp)
215 1.4 lukem /* |x| / 100 == n*n; at a trading post */
216 1.4 lukem {
217 1.4 lukem tradingpost();
218 1.4 lukem clear();
219 1.4 lukem }
220 1.1 jtc }
221 1.4 lukem checkbattle(); /* check for player to player battle */
222 1.4 lukem neatstuff(); /* gurus, medics, etc. */
223 1.1 jtc
224 1.5 veego if (Player.p_status == S_CLOAKED) {
225 1.4 lukem /* costs 3 mana per turn to be cloaked */
226 1.4 lukem if (Player.p_mana > 3.0)
227 1.4 lukem Player.p_mana -= 3.0;
228 1.4 lukem else
229 1.4 lukem /* ran out of mana, uncloak */
230 1.4 lukem {
231 1.4 lukem Player.p_status = S_PLAYING;
232 1.4 lukem Changed = TRUE;
233 1.4 lukem }
234 1.5 veego }
235 1.1 jtc
236 1.4 lukem if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
237 1.4 lukem /* change status back to S_PLAYING */
238 1.1 jtc {
239 1.4 lukem Player.p_status = S_PLAYING;
240 1.4 lukem Changed = TRUE;
241 1.1 jtc }
242 1.4 lukem if (Changed)
243 1.4 lukem /* update file only if important stuff has changed */
244 1.4 lukem {
245 1.4 lukem writerecord(&Player, Fileloc);
246 1.4 lukem Changed = FALSE;
247 1.4 lukem continue;
248 1.4 lukem }
249 1.4 lukem readmessage(); /* read message, if any */
250 1.4 lukem
251 1.4 lukem displaystats(); /* print statistics */
252 1.1 jtc
253 1.4 lukem move(6, 0);
254 1.1 jtc
255 1.4 lukem if (Throne)
256 1.4 lukem /* maybe make king, print prompt, etc. */
257 1.4 lukem throneroom();
258 1.4 lukem
259 1.4 lukem /* print status line */
260 1.4 lukem addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
261 1.4 lukem if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
262 1.4 lukem addstr("6:Cloak ");
263 1.4 lukem if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
264 1.4 lukem addstr("7:Teleport ");
265 1.4 lukem if (Player.p_specialtype >= SC_COUNCIL || Wizard)
266 1.4 lukem addstr("8:Intervene ");
267 1.4 lukem
268 1.4 lukem procmain(); /* process input */
269 1.1 jtc }
270 1.1 jtc }
271 1.1 jtc
272 1.4 lukem void
273 1.1 jtc initialstate()
274 1.1 jtc {
275 1.15 jmc struct stat sb;
276 1.15 jmc
277 1.4 lukem Beyond = FALSE;
278 1.4 lukem Marsh = FALSE;
279 1.4 lukem Throne = FALSE;
280 1.4 lukem Changed = FALSE;
281 1.4 lukem Wizard = FALSE;
282 1.4 lukem Timeout = FALSE;
283 1.4 lukem Users = 0;
284 1.4 lukem Windows = FALSE;
285 1.4 lukem Echo = TRUE;
286 1.1 jtc
287 1.4 lukem /* setup login name */
288 1.4 lukem if ((Login = getlogin()) == NULL)
289 1.4 lukem Login = getpwuid(getuid())->pw_name;
290 1.4 lukem
291 1.4 lukem /* open some files */
292 1.4 lukem if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
293 1.4 lukem error(_PATH_PEOPLE);
294 1.4 lukem /* NOTREACHED */
295 1.9 jsm if (fileno(Playersfp) < 3)
296 1.9 jsm exit(1);
297 1.4 lukem
298 1.4 lukem if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
299 1.4 lukem error(_PATH_MONST);
300 1.4 lukem /* NOTREACHED */
301 1.4 lukem
302 1.4 lukem if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
303 1.4 lukem error(_PATH_MESS);
304 1.4 lukem /* NOTREACHED */
305 1.4 lukem
306 1.4 lukem if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
307 1.4 lukem error(_PATH_VOID);
308 1.15 jmc if (fstat(fileno(Energyvoidfp), &sb) == -1)
309 1.15 jmc error("stat");
310 1.15 jmc if (sb.st_size == 0) {
311 1.15 jmc /* initialize grail to new location */
312 1.15 jmc Enrgyvoid.ev_active = TRUE;
313 1.15 jmc Enrgyvoid.ev_x = ROLL(-1.0e6, 2.0e6);
314 1.15 jmc Enrgyvoid.ev_y = ROLL(-1.0e6, 2.0e6);
315 1.15 jmc writevoid(&Enrgyvoid, 0L);
316 1.15 jmc }
317 1.15 jmc
318 1.4 lukem /* NOTREACHED */
319 1.4 lukem
320 1.4 lukem srandom((unsigned) time(NULL)); /* prime random numbers */
321 1.1 jtc }
322 1.1 jtc
323 1.1 jtc long
324 1.1 jtc rollnewplayer()
325 1.1 jtc {
326 1.4 lukem int chartype; /* character type */
327 1.4 lukem int ch; /* input */
328 1.1 jtc
329 1.4 lukem initplayer(&Player); /* initialize player structure */
330 1.1 jtc
331 1.4 lukem clear();
332 1.4 lukem mvaddstr(4, 21, "Which type of character do you want:");
333 1.4 lukem mvaddstr(8, 4,
334 1.4 lukem "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
335 1.4 lukem if (Wizard) {
336 1.4 lukem addstr("7:Super ? ");
337 1.4 lukem chartype = getanswer("1234567", FALSE);
338 1.4 lukem } else {
339 1.4 lukem addstr("? ");
340 1.4 lukem chartype = getanswer("123456", FALSE);
341 1.4 lukem }
342 1.4 lukem
343 1.4 lukem do {
344 1.4 lukem genchar(chartype); /* roll up a character */
345 1.4 lukem
346 1.4 lukem /* print out results */
347 1.4 lukem mvprintw(12, 14,
348 1.4 lukem "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
349 1.4 lukem Player.p_strength, Player.p_quickness, Player.p_mana);
350 1.4 lukem mvprintw(13, 14,
351 1.4 lukem "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
352 1.4 lukem Player.p_energy, Player.p_brains, Player.p_magiclvl);
353 1.1 jtc
354 1.4 lukem if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
355 1.4 lukem break;
356 1.1 jtc
357 1.4 lukem mvaddstr(14, 14, "Type '1' to keep >");
358 1.4 lukem ch = getanswer(" ", TRUE);
359 1.4 lukem }
360 1.4 lukem while (ch != '1');
361 1.1 jtc
362 1.1 jtc if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
363 1.4 lukem /* get coordinates for experimento */
364 1.4 lukem for (;;) {
365 1.4 lukem mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
366 1.4 lukem getstring(Databuf, SZ_DATABUF);
367 1.4 lukem sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
368 1.1 jtc
369 1.4 lukem if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
370 1.4 lukem mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
371 1.4 lukem else
372 1.4 lukem break;
373 1.4 lukem }
374 1.1 jtc
375 1.1 jtc for (;;)
376 1.4 lukem /* name the new character */
377 1.1 jtc {
378 1.4 lukem mvprintw(18, 0,
379 1.4 lukem "Give your character a name [up to %d characters] ? ", SZ_NAME - 1);
380 1.4 lukem getstring(Player.p_name, SZ_NAME);
381 1.4 lukem truncstring(Player.p_name); /* remove trailing blanks */
382 1.4 lukem
383 1.4 lukem if (Player.p_name[0] == '\0')
384 1.4 lukem /* no null names */
385 1.4 lukem mvaddstr(19, 0, "Invalid name.");
386 1.4 lukem else
387 1.4 lukem if (findname(Player.p_name, &Other) >= 0L)
388 1.4 lukem /* cannot have duplicate names */
389 1.4 lukem mvaddstr(19, 0, "Name already in use.");
390 1.4 lukem else
391 1.4 lukem /* name is acceptable */
392 1.4 lukem break;
393 1.1 jtc
394 1.4 lukem addstr(" Pick another.\n");
395 1.1 jtc }
396 1.1 jtc
397 1.4 lukem /* get a password for character */
398 1.4 lukem Echo = FALSE;
399 1.1 jtc
400 1.4 lukem do {
401 1.4 lukem mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
402 1.4 lukem getstring(Player.p_password, SZ_PASSWORD);
403 1.6 hubertf mvaddstr(21, 0, "Enter again to verify: ");
404 1.4 lukem getstring(Databuf, SZ_PASSWORD);
405 1.1 jtc }
406 1.4 lukem while (strcmp(Player.p_password, Databuf) != 0);
407 1.1 jtc
408 1.4 lukem Echo = TRUE;
409 1.1 jtc
410 1.4 lukem return (allocrecord());
411 1.1 jtc }
412 1.1 jtc
413 1.4 lukem void
414 1.1 jtc procmain()
415 1.1 jtc {
416 1.4 lukem int ch; /* input */
417 1.4 lukem double x; /* desired new x coordinate */
418 1.4 lukem double y; /* desired new y coordinate */
419 1.4 lukem double temp; /* for temporary calculations */
420 1.4 lukem FILE *fp; /* for opening files */
421 1.4 lukem int loop; /* a loop counter */
422 1.4 lukem bool hasmoved = FALSE; /* set if player has moved */
423 1.4 lukem
424 1.4 lukem ch = inputoption();
425 1.4 lukem mvaddstr(4, 0, "\n\n"); /* clear status area */
426 1.4 lukem
427 1.4 lukem move(7, 0);
428 1.4 lukem clrtobot(); /* clear data on bottom area of screen */
429 1.4 lukem
430 1.4 lukem if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
431 1.4 lukem /* valar cannot move */
432 1.4 lukem ch = ' ';
433 1.1 jtc
434 1.4 lukem switch (ch) {
435 1.1 jtc case 'K': /* move up/north */
436 1.1 jtc case 'N':
437 1.4 lukem x = Player.p_x;
438 1.4 lukem y = Player.p_y + MAXMOVE();
439 1.4 lukem hasmoved = TRUE;
440 1.4 lukem break;
441 1.1 jtc
442 1.1 jtc case 'J': /* move down/south */
443 1.1 jtc case 'S':
444 1.4 lukem x = Player.p_x;
445 1.4 lukem y = Player.p_y - MAXMOVE();
446 1.4 lukem hasmoved = TRUE;
447 1.4 lukem break;
448 1.1 jtc
449 1.1 jtc case 'L': /* move right/east */
450 1.1 jtc case 'E':
451 1.4 lukem x = Player.p_x + MAXMOVE();
452 1.4 lukem y = Player.p_y;
453 1.4 lukem hasmoved = TRUE;
454 1.4 lukem break;
455 1.1 jtc
456 1.1 jtc case 'H': /* move left/west */
457 1.1 jtc case 'W':
458 1.4 lukem x = Player.p_x - MAXMOVE();
459 1.4 lukem y = Player.p_y;
460 1.4 lukem hasmoved = TRUE;
461 1.4 lukem break;
462 1.1 jtc
463 1.4 lukem default: /* rest */
464 1.4 lukem Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
465 1.4 lukem + Player.p_level / 3.0 + 2.0;
466 1.4 lukem Player.p_energy =
467 1.4 lukem MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
468 1.4 lukem
469 1.4 lukem if (Player.p_status != S_CLOAKED)
470 1.4 lukem /* cannot find mana if cloaked */
471 1.4 lukem {
472 1.4 lukem Player.p_mana += (Circle + Player.p_level) / 4.0;
473 1.4 lukem
474 1.4 lukem if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
475 1.4 lukem /* wandering monster */
476 1.4 lukem encounter(-1);
477 1.1 jtc }
478 1.4 lukem break;
479 1.1 jtc
480 1.1 jtc case 'X': /* change/examine a character */
481 1.4 lukem changestats(TRUE);
482 1.4 lukem break;
483 1.1 jtc
484 1.1 jtc case '1': /* move */
485 1.4 lukem for (loop = 3; loop; --loop) {
486 1.4 lukem mvaddstr(4, 0, "X Y Coordinates ? ");
487 1.4 lukem getstring(Databuf, SZ_DATABUF);
488 1.1 jtc
489 1.4 lukem if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
490 1.4 lukem mvaddstr(5, 0, "Try again\n");
491 1.4 lukem else
492 1.4 lukem if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
493 1.4 lukem ILLMOVE();
494 1.4 lukem else {
495 1.4 lukem hasmoved = TRUE;
496 1.4 lukem break;
497 1.4 lukem }
498 1.1 jtc }
499 1.4 lukem break;
500 1.1 jtc
501 1.1 jtc case '2': /* players */
502 1.4 lukem userlist(TRUE);
503 1.4 lukem break;
504 1.1 jtc
505 1.1 jtc case '3': /* message */
506 1.4 lukem mvaddstr(4, 0, "Message ? ");
507 1.4 lukem getstring(Databuf, SZ_DATABUF);
508 1.4 lukem /* we open the file for writing to erase any data which is
509 1.4 lukem * already there */
510 1.4 lukem fp = fopen(_PATH_MESS, "w");
511 1.4 lukem if (Databuf[0] != '\0')
512 1.4 lukem fprintf(fp, "%s: %s", Player.p_name, Databuf);
513 1.4 lukem fclose(fp);
514 1.4 lukem break;
515 1.1 jtc
516 1.1 jtc case '4': /* stats */
517 1.4 lukem allstatslist();
518 1.4 lukem break;
519 1.1 jtc
520 1.1 jtc case '5': /* good-bye */
521 1.4 lukem leavegame();
522 1.4 lukem /* NOTREACHED */
523 1.1 jtc
524 1.1 jtc case '6': /* cloak */
525 1.4 lukem if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
526 1.4 lukem ILLCMD();
527 1.4 lukem else
528 1.4 lukem if (Player.p_status == S_CLOAKED)
529 1.4 lukem Player.p_status = S_PLAYING;
530 1.1 jtc else
531 1.4 lukem if (Player.p_mana < MM_CLOAK)
532 1.4 lukem mvaddstr(5, 0, "No mana left.\n");
533 1.4 lukem else {
534 1.4 lukem Changed = TRUE;
535 1.4 lukem Player.p_mana -= MM_CLOAK;
536 1.4 lukem Player.p_status = S_CLOAKED;
537 1.4 lukem }
538 1.4 lukem break;
539 1.1 jtc
540 1.4 lukem case '7': /* teleport */
541 1.4 lukem /*
542 1.4 lukem * conditions for teleport
543 1.4 lukem * - 20 per (level plus magic level)
544 1.4 lukem * - OR council of the wise or valar or ex-valar
545 1.4 lukem * - OR transport from throne
546 1.4 lukem * transports from throne cost no mana
547 1.4 lukem */
548 1.4 lukem if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
549 1.4 lukem ILLCMD();
550 1.4 lukem else
551 1.4 lukem for (loop = 3; loop; --loop) {
552 1.4 lukem mvaddstr(4, 0, "X Y Coordinates ? ");
553 1.4 lukem getstring(Databuf, SZ_DATABUF);
554 1.4 lukem
555 1.4 lukem if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) {
556 1.4 lukem temp = distance(Player.p_x, x, Player.p_y, y);
557 1.4 lukem if (!Throne
558 1.4 lukem /* can transport anywhere from throne */
559 1.4 lukem && Player.p_specialtype <= SC_COUNCIL
560 1.4 lukem /* council, valar can transport
561 1.4 lukem * anywhere */
562 1.4 lukem && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
563 1.4 lukem /* can only move 20 per exp.
564 1.4 lukem * level + mag. level */
565 1.4 lukem ILLMOVE();
566 1.4 lukem else {
567 1.4 lukem temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */
568 1.4 lukem
569 1.4 lukem if (!Throne && temp > Player.p_mana)
570 1.4 lukem mvaddstr(5, 0, "Not enough power for that distance.\n");
571 1.4 lukem else {
572 1.4 lukem if (!Throne)
573 1.4 lukem Player.p_mana -= temp;
574 1.4 lukem hasmoved = TRUE;
575 1.4 lukem break;
576 1.4 lukem }
577 1.4 lukem }
578 1.1 jtc }
579 1.1 jtc }
580 1.4 lukem break;
581 1.1 jtc
582 1.1 jtc case 'C':
583 1.1 jtc case '9': /* monster */
584 1.4 lukem if (Throne)
585 1.4 lukem /* no monsters while on throne */
586 1.4 lukem mvaddstr(5, 0, "No monsters in the chamber!\n");
587 1.4 lukem else
588 1.4 lukem if (Player.p_specialtype != SC_VALAR)
589 1.4 lukem /* the valar cannot call monsters */
590 1.4 lukem {
591 1.4 lukem Player.p_sin += 1e-6;
592 1.4 lukem encounter(-1);
593 1.4 lukem }
594 1.4 lukem break;
595 1.1 jtc
596 1.1 jtc case '0': /* decree */
597 1.4 lukem if (Wizard || (Player.p_specialtype == SC_KING && Throne))
598 1.4 lukem /* kings must be on throne to decree */
599 1.4 lukem dotampered();
600 1.4 lukem else
601 1.4 lukem ILLCMD();
602 1.4 lukem break;
603 1.1 jtc
604 1.1 jtc case '8': /* intervention */
605 1.4 lukem if (Wizard || Player.p_specialtype >= SC_COUNCIL)
606 1.4 lukem dotampered();
607 1.4 lukem else
608 1.4 lukem ILLCMD();
609 1.4 lukem break;
610 1.1 jtc }
611 1.1 jtc
612 1.4 lukem if (hasmoved)
613 1.4 lukem /* player has moved -- alter coordinates, and do random
614 1.4 lukem * monster */
615 1.1 jtc {
616 1.4 lukem altercoordinates(x, y, A_SPECIFIC);
617 1.1 jtc
618 1.4 lukem if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
619 1.4 lukem encounter(-1);
620 1.1 jtc }
621 1.1 jtc }
622 1.1 jtc
623 1.4 lukem void
624 1.1 jtc titlelist()
625 1.1 jtc {
626 1.4 lukem FILE *fp; /* used for opening various files */
627 1.4 lukem bool councilfound = FALSE; /* set if we find a member of the
628 1.4 lukem * council */
629 1.4 lukem bool kingfound = FALSE; /* set if we find a king */
630 1.4 lukem double hiexp, nxtexp; /* used for finding the two highest players */
631 1.4 lukem double hilvl, nxtlvl; /* used for finding the two highest players */
632 1.4 lukem char hiname[21], nxtname[21]; /* used for finding the two
633 1.4 lukem * highest players */
634 1.4 lukem
635 1.4 lukem nxtexp = 0;
636 1.4 lukem mvaddstr(0, 14,
637 1.4 lukem "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
638 1.4 lukem
639 1.4 lukem /* print message of the day */
640 1.4 lukem if ((fp = fopen(_PATH_MOTD, "r")) != NULL
641 1.4 lukem && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
642 1.4 lukem mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
643 1.4 lukem fclose(fp);
644 1.4 lukem }
645 1.4 lukem /* search for king */
646 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
647 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
648 1.4 lukem if (Other.p_specialtype == SC_KING &&
649 1.4 lukem Other.p_status != S_NOTUSED)
650 1.4 lukem /* found the king */
651 1.4 lukem {
652 1.4 lukem sprintf(Databuf, "The present ruler is %s Level:%.0f",
653 1.4 lukem Other.p_name, Other.p_level);
654 1.4 lukem mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
655 1.4 lukem kingfound = TRUE;
656 1.4 lukem break;
657 1.4 lukem }
658 1.4 lukem if (!kingfound)
659 1.4 lukem mvaddstr(4, 24, "There is no ruler at this time.");
660 1.4 lukem
661 1.4 lukem /* search for valar */
662 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
663 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
664 1.4 lukem if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
665 1.4 lukem /* found the valar */
666 1.4 lukem {
667 1.4 lukem sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login);
668 1.4 lukem mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
669 1.4 lukem break;
670 1.4 lukem }
671 1.4 lukem /* search for council of the wise */
672 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
673 1.4 lukem Lines = 10;
674 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
675 1.4 lukem if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
676 1.4 lukem /* found a member of the council */
677 1.4 lukem {
678 1.4 lukem if (!councilfound) {
679 1.4 lukem mvaddstr(8, 30, "Council of the Wise:");
680 1.4 lukem councilfound = TRUE;
681 1.4 lukem }
682 1.4 lukem /* This assumes a finite (<=5) number of C.O.W.: */
683 1.4 lukem sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login);
684 1.4 lukem mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
685 1.4 lukem }
686 1.4 lukem /* search for the two highest players */
687 1.4 lukem nxtname[0] = hiname[0] = '\0';
688 1.4 lukem hiexp = 0.0;
689 1.4 lukem nxtlvl = hilvl = 0;
690 1.4 lukem
691 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
692 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
693 1.4 lukem if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
694 1.4 lukem /* highest found so far */
695 1.4 lukem {
696 1.4 lukem nxtexp = hiexp;
697 1.4 lukem hiexp = Other.p_experience;
698 1.4 lukem nxtlvl = hilvl;
699 1.4 lukem hilvl = Other.p_level;
700 1.4 lukem strcpy(nxtname, hiname);
701 1.4 lukem strcpy(hiname, Other.p_name);
702 1.4 lukem } else
703 1.4 lukem if (Other.p_experience > nxtexp
704 1.4 lukem && Other.p_specialtype <= SC_KING
705 1.4 lukem && Other.p_status != S_NOTUSED)
706 1.4 lukem /* next highest found so far */
707 1.4 lukem {
708 1.4 lukem nxtexp = Other.p_experience;
709 1.4 lukem nxtlvl = Other.p_level;
710 1.4 lukem strcpy(nxtname, Other.p_name);
711 1.4 lukem }
712 1.4 lukem mvaddstr(15, 28, "Highest characters are:");
713 1.4 lukem sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f",
714 1.4 lukem hiname, hilvl, nxtname, nxtlvl);
715 1.4 lukem mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
716 1.4 lukem
717 1.4 lukem /* print last to die */
718 1.4 lukem if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL
719 1.4 lukem && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
720 1.4 lukem mvaddstr(19, 25, "The last character to die was:");
721 1.4 lukem mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
722 1.16 christos }
723 1.16 christos if (fp)
724 1.4 lukem fclose(fp);
725 1.4 lukem refresh();
726 1.1 jtc }
727 1.1 jtc
728 1.1 jtc long
729 1.1 jtc recallplayer()
730 1.1 jtc {
731 1.4 lukem long loc = 0L; /* location in player file */
732 1.4 lukem int loop; /* loop counter */
733 1.4 lukem int ch; /* input */
734 1.1 jtc
735 1.4 lukem clear();
736 1.4 lukem mvprintw(10, 0, "What was your character's name ? ");
737 1.4 lukem getstring(Databuf, SZ_NAME);
738 1.4 lukem truncstring(Databuf);
739 1.4 lukem
740 1.4 lukem if ((loc = findname(Databuf, &Player)) >= 0L)
741 1.4 lukem /* found character */
742 1.4 lukem {
743 1.4 lukem Echo = FALSE;
744 1.4 lukem
745 1.4 lukem for (loop = 0; loop < 2; ++loop) {
746 1.4 lukem /* prompt for password */
747 1.4 lukem mvaddstr(11, 0, "Password ? ");
748 1.4 lukem getstring(Databuf, SZ_PASSWORD);
749 1.4 lukem if (strcmp(Databuf, Player.p_password) == 0)
750 1.4 lukem /* password good */
751 1.4 lukem {
752 1.4 lukem Echo = TRUE;
753 1.1 jtc
754 1.4 lukem if (Player.p_status != S_OFF)
755 1.4 lukem /* player did not exit normally last
756 1.4 lukem * time */
757 1.4 lukem {
758 1.4 lukem clear();
759 1.4 lukem addstr("Your character did not exit normally last time.\n");
760 1.4 lukem addstr("If you think you have good cause to have your character saved,\n");
761 1.4 lukem printw("you may quit and mail your reason to 'root'.\n");
762 1.4 lukem addstr("Otherwise, continuing spells certain death.\n");
763 1.4 lukem addstr("Do you want to quit ? ");
764 1.4 lukem ch = getanswer("YN", FALSE);
765 1.4 lukem if (ch == 'Y') {
766 1.4 lukem Player.p_status = S_HUNGUP;
767 1.4 lukem writerecord(&Player, loc);
768 1.4 lukem cleanup(TRUE);
769 1.4 lukem /* NOTREACHED */
770 1.4 lukem }
771 1.4 lukem death("Stupidity");
772 1.4 lukem /* NOTREACHED */
773 1.4 lukem }
774 1.4 lukem return (loc);
775 1.4 lukem } else
776 1.4 lukem mvaddstr(12, 0, "No good.\n");
777 1.1 jtc }
778 1.1 jtc
779 1.4 lukem Echo = TRUE;
780 1.4 lukem } else
781 1.4 lukem mvaddstr(11, 0, "Not found.\n");
782 1.1 jtc
783 1.4 lukem more(13);
784 1.4 lukem return (-1L);
785 1.1 jtc }
786 1.1 jtc
787 1.4 lukem void
788 1.1 jtc neatstuff()
789 1.1 jtc {
790 1.4 lukem double temp; /* for temporary calculations */
791 1.4 lukem int ch; /* input */
792 1.1 jtc
793 1.4 lukem switch ((int) ROLL(0.0, 100.0)) {
794 1.1 jtc case 1:
795 1.1 jtc case 2:
796 1.4 lukem if (Player.p_poison > 0.0) {
797 1.4 lukem mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
798 1.4 lukem temp = floor(infloat());
799 1.4 lukem if (temp < 0.0 || temp > Player.p_gold)
800 1.4 lukem /* negative gold, or more than available */
801 1.4 lukem {
802 1.4 lukem mvaddstr(6, 0, "He was not amused, and made you worse.\n");
803 1.4 lukem Player.p_poison += 1.0;
804 1.4 lukem } else
805 1.4 lukem if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
806 1.4 lukem /* medic wants 1/2 of available gold */
807 1.4 lukem mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
808 1.4 lukem else {
809 1.4 lukem mvaddstr(5, 0, "He accepted.");
810 1.4 lukem Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
811 1.4 lukem Player.p_gold -= temp;
812 1.4 lukem }
813 1.1 jtc }
814 1.4 lukem break;
815 1.1 jtc
816 1.1 jtc case 3:
817 1.4 lukem mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
818 1.4 lukem Player.p_experience += 4000.0;
819 1.4 lukem Player.p_sin += 0.5;
820 1.4 lukem break;
821 1.1 jtc
822 1.1 jtc case 4:
823 1.4 lukem temp = ROLL(10.0, 75.0);
824 1.4 lukem mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
825 1.4 lukem ch = getanswer("NY", FALSE);
826 1.4 lukem
827 1.4 lukem if (ch == 'Y')
828 1.4 lukem collecttaxes(temp, 0.0);
829 1.4 lukem break;
830 1.1 jtc
831 1.1 jtc case 5:
832 1.4 lukem if (Player.p_sin > 1.0) {
833 1.4 lukem mvaddstr(4, 0, "You've found a Holy Orb!\n");
834 1.4 lukem Player.p_sin -= 0.25;
835 1.1 jtc }
836 1.4 lukem break;
837 1.1 jtc
838 1.1 jtc case 6:
839 1.4 lukem if (Player.p_poison < 1.0) {
840 1.4 lukem mvaddstr(4, 0, "You've been hit with a plague!\n");
841 1.4 lukem Player.p_poison += 1.0;
842 1.1 jtc }
843 1.4 lukem break;
844 1.1 jtc
845 1.1 jtc case 7:
846 1.4 lukem mvaddstr(4, 0, "You've found some holy water.\n");
847 1.4 lukem ++Player.p_holywater;
848 1.4 lukem break;
849 1.1 jtc
850 1.1 jtc case 8:
851 1.4 lukem mvaddstr(4, 0, "You've met a Guru. . .");
852 1.4 lukem if (drandom() * Player.p_sin > 1.0)
853 1.4 lukem addstr("You disgusted him with your sins!\n");
854 1.4 lukem else
855 1.4 lukem if (Player.p_poison > 0.0) {
856 1.4 lukem addstr("He looked kindly upon you, and cured you.\n");
857 1.4 lukem Player.p_poison = 0.0;
858 1.4 lukem } else {
859 1.4 lukem addstr("He rewarded you for your virtue.\n");
860 1.4 lukem Player.p_mana += 50.0;
861 1.4 lukem Player.p_shield += 2.0;
862 1.4 lukem }
863 1.4 lukem break;
864 1.1 jtc
865 1.1 jtc case 9:
866 1.4 lukem mvaddstr(4, 0, "You've found an amulet.\n");
867 1.4 lukem ++Player.p_amulets;
868 1.4 lukem break;
869 1.1 jtc
870 1.1 jtc case 10:
871 1.4 lukem if (Player.p_blindness) {
872 1.4 lukem mvaddstr(4, 0, "You've regained your sight!\n");
873 1.4 lukem Player.p_blindness = FALSE;
874 1.1 jtc }
875 1.4 lukem break;
876 1.1 jtc
877 1.4 lukem default: /* deal with poison */
878 1.4 lukem if (Player.p_poison > 0.0) {
879 1.4 lukem temp = Player.p_poison * Statptr->c_weakness
880 1.4 lukem * Player.p_maxenergy / 600.0;
881 1.4 lukem if (Player.p_energy > Player.p_maxenergy / 10.0
882 1.4 lukem && temp + 5.0 < Player.p_energy)
883 1.4 lukem Player.p_energy -= temp;
884 1.1 jtc }
885 1.4 lukem break;
886 1.1 jtc }
887 1.1 jtc }
888 1.1 jtc
889 1.4 lukem void
890 1.1 jtc genchar(type)
891 1.4 lukem int type;
892 1.1 jtc {
893 1.4 lukem int subscript; /* used for subscripting into Stattable */
894 1.7 jsm const struct charstats *statptr; /* for pointing into Stattable */
895 1.1 jtc
896 1.4 lukem subscript = type - '1';
897 1.1 jtc
898 1.4 lukem if (subscript < C_MAGIC || subscript > C_EXPER)
899 1.4 lukem if (subscript != C_SUPER || !Wizard)
900 1.4 lukem /* fighter is default */
901 1.4 lukem subscript = C_FIGHTER;
902 1.4 lukem
903 1.4 lukem statptr = &Stattable[subscript];
904 1.4 lukem
905 1.4 lukem Player.p_quickness =
906 1.4 lukem ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
907 1.4 lukem Player.p_strength =
908 1.4 lukem ROLL(statptr->c_strength.base, statptr->c_strength.interval);
909 1.4 lukem Player.p_mana =
910 1.4 lukem ROLL(statptr->c_mana.base, statptr->c_mana.interval);
911 1.4 lukem Player.p_maxenergy =
912 1.4 lukem Player.p_energy =
913 1.4 lukem ROLL(statptr->c_energy.base, statptr->c_energy.interval);
914 1.4 lukem Player.p_brains =
915 1.4 lukem ROLL(statptr->c_brains.base, statptr->c_brains.interval);
916 1.4 lukem Player.p_magiclvl =
917 1.4 lukem ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
918 1.4 lukem
919 1.4 lukem Player.p_type = subscript;
920 1.4 lukem
921 1.4 lukem if (Player.p_type == C_HALFLING)
922 1.4 lukem /* give halfling some experience */
923 1.4 lukem Player.p_experience = ROLL(600.0, 200.0);
924 1.1 jtc }
925 1.1 jtc
926 1.4 lukem void
927 1.1 jtc playinit()
928 1.1 jtc {
929 1.4 lukem /* catch/ingnore signals */
930 1.1 jtc
931 1.1 jtc #ifdef BSD41
932 1.4 lukem sigignore(SIGQUIT);
933 1.4 lukem sigignore(SIGALRM);
934 1.4 lukem sigignore(SIGTERM);
935 1.4 lukem sigignore(SIGTSTP);
936 1.4 lukem sigignore(SIGTTIN);
937 1.4 lukem sigignore(SIGTTOU);
938 1.4 lukem sighold(SIGINT);
939 1.4 lukem sigset(SIGHUP, ill_sig);
940 1.4 lukem sigset(SIGTRAP, ill_sig);
941 1.4 lukem sigset(SIGIOT, ill_sig);
942 1.4 lukem sigset(SIGEMT, ill_sig);
943 1.4 lukem sigset(SIGFPE, ill_sig);
944 1.4 lukem sigset(SIGBUS, ill_sig);
945 1.4 lukem sigset(SIGSEGV, ill_sig);
946 1.4 lukem sigset(SIGSYS, ill_sig);
947 1.4 lukem sigset(SIGPIPE, ill_sig);
948 1.1 jtc #endif
949 1.1 jtc #ifdef BSD42
950 1.4 lukem signal(SIGQUIT, ill_sig);
951 1.4 lukem signal(SIGALRM, SIG_IGN);
952 1.4 lukem signal(SIGTERM, SIG_IGN);
953 1.4 lukem signal(SIGTSTP, SIG_IGN);
954 1.4 lukem signal(SIGTTIN, SIG_IGN);
955 1.4 lukem signal(SIGTTOU, SIG_IGN);
956 1.4 lukem signal(SIGINT, ill_sig);
957 1.4 lukem signal(SIGHUP, SIG_DFL);
958 1.4 lukem signal(SIGTRAP, ill_sig);
959 1.4 lukem signal(SIGIOT, ill_sig);
960 1.4 lukem signal(SIGEMT, ill_sig);
961 1.4 lukem signal(SIGFPE, ill_sig);
962 1.4 lukem signal(SIGBUS, ill_sig);
963 1.4 lukem signal(SIGSEGV, ill_sig);
964 1.4 lukem signal(SIGSYS, ill_sig);
965 1.4 lukem signal(SIGPIPE, ill_sig);
966 1.1 jtc #endif
967 1.1 jtc #ifdef SYS3
968 1.4 lukem signal(SIGINT, SIG_IGN);
969 1.4 lukem signal(SIGQUIT, SIG_IGN);
970 1.4 lukem signal(SIGTERM, SIG_IGN);
971 1.4 lukem signal(SIGALRM, SIG_IGN);
972 1.4 lukem signal(SIGHUP, ill_sig);
973 1.4 lukem signal(SIGTRAP, ill_sig);
974 1.4 lukem signal(SIGIOT, ill_sig);
975 1.4 lukem signal(SIGEMT, ill_sig);
976 1.4 lukem signal(SIGFPE, ill_sig);
977 1.4 lukem signal(SIGBUS, ill_sig);
978 1.4 lukem signal(SIGSEGV, ill_sig);
979 1.4 lukem signal(SIGSYS, ill_sig);
980 1.4 lukem signal(SIGPIPE, ill_sig);
981 1.1 jtc #endif
982 1.1 jtc #ifdef SYS5
983 1.4 lukem signal(SIGINT, SIG_IGN);
984 1.4 lukem signal(SIGQUIT, SIG_IGN);
985 1.4 lukem signal(SIGTERM, SIG_IGN);
986 1.4 lukem signal(SIGALRM, SIG_IGN);
987 1.4 lukem signal(SIGHUP, ill_sig);
988 1.4 lukem signal(SIGTRAP, ill_sig);
989 1.4 lukem signal(SIGIOT, ill_sig);
990 1.4 lukem signal(SIGEMT, ill_sig);
991 1.4 lukem signal(SIGFPE, ill_sig);
992 1.4 lukem signal(SIGBUS, ill_sig);
993 1.4 lukem signal(SIGSEGV, ill_sig);
994 1.4 lukem signal(SIGSYS, ill_sig);
995 1.4 lukem signal(SIGPIPE, ill_sig);
996 1.1 jtc #endif
997 1.1 jtc
998 1.16.20.1 wrstuden if (!initscr()) { /* turn on curses */
999 1.16.20.1 wrstuden fprintf(stderr, "couldn't initialize screen\n");
1000 1.16.20.1 wrstuden exit (0);
1001 1.16.20.1 wrstuden }
1002 1.4 lukem noecho(); /* do not echo input */
1003 1.10 blymn cbreak(); /* do not process erase, kill */
1004 1.4 lukem clear();
1005 1.4 lukem refresh();
1006 1.4 lukem Windows = TRUE; /* mark the state */
1007 1.1 jtc }
1008 1.1 jtc
1009 1.4 lukem void
1010 1.1 jtc cleanup(doexit)
1011 1.4 lukem int doexit;
1012 1.1 jtc {
1013 1.4 lukem if (Windows) {
1014 1.4 lukem move(LINES - 2, 0);
1015 1.4 lukem refresh();
1016 1.10 blymn nocbreak();
1017 1.4 lukem endwin();
1018 1.4 lukem }
1019 1.12 jsm if (Playersfp)
1020 1.12 jsm fclose(Playersfp);
1021 1.12 jsm if (Monstfp)
1022 1.12 jsm fclose(Monstfp);
1023 1.12 jsm if (Messagefp)
1024 1.12 jsm fclose(Messagefp);
1025 1.12 jsm if (Energyvoidfp)
1026 1.12 jsm fclose(Energyvoidfp);
1027 1.4 lukem
1028 1.4 lukem if (doexit)
1029 1.4 lukem exit(0);
1030 1.4 lukem /* NOTREACHED */
1031 1.1 jtc }
1032