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main.c revision 1.19
      1  1.19  dholland /*	$NetBSD: main.c,v 1.19 2009/05/25 23:14:33 dholland Exp $	*/
      2   1.2       cgd 
      3   1.1       jtc /*
      4   1.1       jtc  * Phantasia 3.3.2 -- Interterminal fantasy game
      5   1.1       jtc  *
      6   1.1       jtc  * Edward A. Estes
      7   1.1       jtc  * AT&T, March 12, 1986
      8   1.1       jtc  */
      9   1.1       jtc 
     10   1.1       jtc /* DISCLAIMER:
     11   1.1       jtc  *
     12   1.1       jtc  * This game is distributed for free as is.  It is not guaranteed to work
     13   1.1       jtc  * in every conceivable environment.  It is not even guaranteed to work
     14   1.1       jtc  * in ANY environment.
     15   1.1       jtc  *
     16   1.1       jtc  * This game is distributed without notice of copyright, therefore it
     17   1.1       jtc  * may be used in any manner the recipient sees fit.  However, the
     18   1.1       jtc  * author assumes no responsibility for maintaining or revising this
     19   1.1       jtc  * game, in its original form, or any derivitives thereof.
     20   1.1       jtc  *
     21   1.1       jtc  * The author shall not be responsible for any loss, cost, or damage,
     22   1.1       jtc  * including consequential damage, caused by reliance on this material.
     23   1.1       jtc  *
     24   1.1       jtc  * The author makes no warranties, express or implied, including warranties
     25   1.1       jtc  * of merchantability or fitness for a particular purpose or use.
     26   1.1       jtc  *
     27   1.1       jtc  * AT&T is in no way connected with this game.
     28   1.1       jtc  */
     29   1.1       jtc 
     30  1.15       jmc #include <sys/stat.h>
     31   1.1       jtc #include <sys/types.h>
     32   1.1       jtc #include <pwd.h>
     33   1.1       jtc 
     34   1.1       jtc /*
     35   1.1       jtc  * The program allocates as much file space as it needs to store characters,
     36   1.1       jtc  * so the possibility exists for the character file to grow without bound.
     37   1.1       jtc  * The file is purged upon normal entry to try to avoid that problem.
     38   1.1       jtc  * A similar problem exists for energy voids.  To alleviate the problem here,
     39   1.1       jtc  * the void file is cleared with every new king, and a limit is placed
     40   1.1       jtc  * on the size of the energy void file.
     41   1.1       jtc  */
     42   1.1       jtc 
     43   1.1       jtc /*
     44   1.1       jtc  * Put one line of text into the file 'motd' for announcements, etc.
     45   1.1       jtc  */
     46   1.1       jtc 
     47   1.1       jtc /*
     48   1.1       jtc  * The scoreboard file is updated when someone dies, and keeps track
     49   1.1       jtc  * of the highest character to date for that login.
     50   1.1       jtc  * Being purged from the character file does not cause the scoreboard
     51   1.1       jtc  * to be updated.
     52   1.1       jtc  */
     53   1.1       jtc 
     54   1.1       jtc 
     55   1.1       jtc /*
     56   1.1       jtc  * main.c	Main routines for Phantasia
     57   1.1       jtc  */
     58   1.1       jtc 
     59   1.1       jtc #include "include.h"
     60  1.14        he #undef bool
     61  1.13      ross #include <curses.h>
     62   1.1       jtc 
     63  1.11       wiz int	main(int, char **);
     64   1.1       jtc 
     65   1.4     lukem int
     66  1.18  dholland main(int argc, char **argv)
     67   1.1       jtc {
     68   1.4     lukem 	bool    noheader = FALSE;	/* set if don't want header */
     69   1.4     lukem 	bool    headeronly = FALSE;	/* set if only want header */
     70   1.4     lukem 	bool    examine = FALSE;	/* set if examine a character */
     71   1.4     lukem 	time_t  seconds;		/* for time of day */
     72   1.4     lukem 	double  dtemp;			/* for temporary calculations */
     73   1.4     lukem 
     74   1.4     lukem 	initialstate();			/* init globals */
     75   1.4     lukem 
     76   1.4     lukem 	/* process arguments */
     77   1.4     lukem 	while (--argc && (*++argv)[0] == '-')
     78   1.4     lukem 		switch ((*argv)[1]) {
     79   1.4     lukem 		case 's':	/* short */
     80   1.4     lukem 			noheader = TRUE;
     81   1.4     lukem 			break;
     82   1.4     lukem 
     83   1.4     lukem 		case 'H':	/* Header */
     84   1.4     lukem 			headeronly = TRUE;
     85   1.4     lukem 			break;
     86   1.1       jtc 
     87   1.4     lukem 		case 'a':	/* all users */
     88   1.4     lukem 			activelist();
     89   1.4     lukem 			cleanup(TRUE);
     90   1.4     lukem 			/* NOTREACHED */
     91   1.4     lukem 
     92   1.4     lukem 		case 'p':	/* purge old players */
     93   1.4     lukem 			purgeoldplayers();
     94   1.4     lukem 			cleanup(TRUE);
     95   1.4     lukem 			/* NOTREACHED */
     96   1.1       jtc 
     97   1.4     lukem 		case 'S':	/* set 'Wizard' */
     98   1.4     lukem 			Wizard = !getuid();
     99   1.4     lukem 			break;
    100   1.4     lukem 
    101   1.4     lukem 		case 'x':	/* examine */
    102   1.4     lukem 			examine = TRUE;
    103   1.4     lukem 			break;
    104   1.1       jtc 
    105   1.4     lukem 		case 'm':	/* monsters */
    106   1.4     lukem 			monstlist();
    107   1.4     lukem 			cleanup(TRUE);
    108   1.4     lukem 			/* NOTREACHED */
    109   1.1       jtc 
    110   1.4     lukem 		case 'b':	/* scoreboard */
    111   1.4     lukem 			scorelist();
    112   1.4     lukem 			cleanup(TRUE);
    113   1.4     lukem 			/* NOTREACHED */
    114   1.4     lukem 		}
    115   1.1       jtc 
    116   1.4     lukem 	if (!isatty(0))		/* don't let non-tty's play */
    117   1.1       jtc 		cleanup(TRUE);
    118   1.4     lukem 	/* NOTREACHED */
    119   1.1       jtc 
    120   1.4     lukem 	playinit();		/* set up to catch signals, init curses */
    121   1.1       jtc 
    122   1.4     lukem 	if (examine) {
    123   1.4     lukem 		changestats(FALSE);
    124   1.1       jtc 		cleanup(TRUE);
    125   1.4     lukem 		/* NOTREACHED */
    126   1.1       jtc 	}
    127   1.4     lukem 	if (!noheader) {
    128   1.4     lukem 		titlelist();
    129   1.4     lukem 		purgeoldplayers();	/* clean up old characters */
    130   1.1       jtc 	}
    131   1.4     lukem 	if (headeronly)
    132   1.4     lukem 		cleanup(TRUE);
    133   1.4     lukem 	/* NOTREACHED */
    134   1.1       jtc 
    135   1.4     lukem 	do
    136   1.4     lukem 		/* get the player structure filled */
    137   1.1       jtc 	{
    138   1.4     lukem 		Fileloc = -1L;
    139   1.1       jtc 
    140   1.4     lukem 		mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
    141   1.1       jtc 
    142   1.4     lukem 		switch (getanswer("NYQ", FALSE)) {
    143   1.4     lukem 		case 'Y':
    144   1.4     lukem 			Fileloc = recallplayer();
    145   1.4     lukem 			break;
    146   1.1       jtc 
    147   1.4     lukem 		case 'Q':
    148   1.4     lukem 			cleanup(TRUE);
    149   1.4     lukem 			/* NOTREACHED */
    150   1.1       jtc 
    151   1.4     lukem 		default:
    152   1.4     lukem 			Fileloc = rollnewplayer();
    153   1.4     lukem 			break;
    154   1.4     lukem 		}
    155   1.4     lukem 		clear();
    156   1.1       jtc 	}
    157   1.4     lukem 	while (Fileloc < 0L);
    158   1.1       jtc 
    159   1.4     lukem 	if (Player.p_level > 5.0)
    160   1.4     lukem 		/* low level players have long timeout */
    161   1.4     lukem 		Timeout = TRUE;
    162   1.4     lukem 
    163   1.4     lukem 	/* update some important player statistics */
    164   1.4     lukem 	strcpy(Player.p_login, Login);
    165   1.4     lukem 	time(&seconds);
    166   1.4     lukem 	Player.p_lastused = localtime(&seconds)->tm_yday;
    167   1.4     lukem 	Player.p_status = S_PLAYING;
    168   1.4     lukem 	writerecord(&Player, Fileloc);
    169   1.1       jtc 
    170   1.4     lukem 	Statptr = &Stattable[Player.p_type];	/* initialize pointer */
    171   1.1       jtc 
    172   1.4     lukem 	/* catch interrupts */
    173   1.1       jtc #ifdef	BSD41
    174   1.4     lukem 	sigset(SIGINT, interrupt);
    175   1.1       jtc #endif
    176   1.1       jtc #ifdef	BSD42
    177   1.4     lukem 	signal(SIGINT, interrupt);
    178   1.1       jtc #endif
    179   1.1       jtc #ifdef	SYS3
    180   1.4     lukem 	signal(SIGINT, interrupt);
    181   1.1       jtc #endif
    182   1.1       jtc #ifdef	SYS5
    183   1.4     lukem 	signal(SIGINT, interrupt);
    184   1.1       jtc #endif
    185   1.1       jtc 
    186   1.4     lukem 	altercoordinates(Player.p_x, Player.p_y, A_FORCED);	/* set some flags */
    187   1.1       jtc 
    188   1.4     lukem 	clear();
    189   1.1       jtc 
    190   1.4     lukem 	for (;;)
    191   1.4     lukem 		/* loop forever, processing input */
    192   1.1       jtc 	{
    193   1.1       jtc 
    194   1.4     lukem 		adjuststats();	/* cleanup stats */
    195   1.4     lukem 
    196   1.4     lukem 		if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
    197   1.4     lukem 			/* not allowed on throne -- move */
    198   1.4     lukem 		{
    199   1.4     lukem 			mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
    200   1.4     lukem 			altercoordinates(0.0, 0.0, A_NEAR);
    201   1.4     lukem 		}
    202   1.4     lukem 		checktampered();/* check for energy voids, etc. */
    203   1.1       jtc 
    204   1.4     lukem 		if (Player.p_status != S_CLOAKED
    205   1.4     lukem 		/* not cloaked */
    206   1.4     lukem 		    && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
    207   1.4     lukem 		/* |x| = |y| */
    208   1.4     lukem 		    && !Throne)
    209   1.4     lukem 			/* not on throne */
    210   1.1       jtc 		{
    211   1.4     lukem 			dtemp = sqrt(dtemp / 100.0);
    212   1.4     lukem 			if (floor(dtemp) == dtemp)
    213   1.4     lukem 				/* |x| / 100 == n*n; at a trading post */
    214   1.4     lukem 			{
    215   1.4     lukem 				tradingpost();
    216   1.4     lukem 				clear();
    217   1.4     lukem 			}
    218   1.1       jtc 		}
    219   1.4     lukem 		checkbattle();	/* check for player to player battle */
    220   1.4     lukem 		neatstuff();	/* gurus, medics, etc. */
    221   1.1       jtc 
    222   1.5     veego 		if (Player.p_status == S_CLOAKED) {
    223   1.4     lukem 			/* costs 3 mana per turn to be cloaked */
    224   1.4     lukem 			if (Player.p_mana > 3.0)
    225   1.4     lukem 				Player.p_mana -= 3.0;
    226   1.4     lukem 			else
    227   1.4     lukem 				/* ran out of mana, uncloak */
    228   1.4     lukem 			{
    229   1.4     lukem 				Player.p_status = S_PLAYING;
    230   1.4     lukem 				Changed = TRUE;
    231   1.4     lukem 			}
    232   1.5     veego 		}
    233   1.1       jtc 
    234   1.4     lukem 		if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
    235   1.4     lukem 			/* change status back to S_PLAYING */
    236   1.1       jtc 		{
    237   1.4     lukem 			Player.p_status = S_PLAYING;
    238   1.4     lukem 			Changed = TRUE;
    239   1.1       jtc 		}
    240   1.4     lukem 		if (Changed)
    241   1.4     lukem 			/* update file only if important stuff has changed */
    242   1.4     lukem 		{
    243   1.4     lukem 			writerecord(&Player, Fileloc);
    244   1.4     lukem 			Changed = FALSE;
    245   1.4     lukem 			continue;
    246   1.4     lukem 		}
    247   1.4     lukem 		readmessage();	/* read message, if any */
    248   1.4     lukem 
    249   1.4     lukem 		displaystats();	/* print statistics */
    250   1.1       jtc 
    251   1.4     lukem 		move(6, 0);
    252   1.1       jtc 
    253   1.4     lukem 		if (Throne)
    254   1.4     lukem 			/* maybe make king, print prompt, etc. */
    255   1.4     lukem 			throneroom();
    256   1.4     lukem 
    257   1.4     lukem 		/* print status line */
    258   1.4     lukem 		addstr("1:Move  2:Players  3:Talk  4:Stats  5:Quit  ");
    259   1.4     lukem 		if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
    260   1.4     lukem 			addstr("6:Cloak  ");
    261   1.4     lukem 		if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
    262   1.4     lukem 			addstr("7:Teleport  ");
    263   1.4     lukem 		if (Player.p_specialtype >= SC_COUNCIL || Wizard)
    264   1.4     lukem 			addstr("8:Intervene  ");
    265   1.4     lukem 
    266   1.4     lukem 		procmain();	/* process input */
    267   1.1       jtc 	}
    268   1.1       jtc }
    269   1.1       jtc 
    270   1.4     lukem void
    271  1.18  dholland initialstate(void)
    272   1.1       jtc {
    273  1.15       jmc 	struct stat sb;
    274  1.15       jmc 
    275   1.4     lukem 	Beyond = FALSE;
    276   1.4     lukem 	Marsh = FALSE;
    277   1.4     lukem 	Throne = FALSE;
    278   1.4     lukem 	Changed = FALSE;
    279   1.4     lukem 	Wizard = FALSE;
    280   1.4     lukem 	Timeout = FALSE;
    281   1.4     lukem 	Users = 0;
    282   1.4     lukem 	Windows = FALSE;
    283   1.4     lukem 	Echo = TRUE;
    284   1.1       jtc 
    285   1.4     lukem 	/* setup login name */
    286   1.4     lukem 	if ((Login = getlogin()) == NULL)
    287   1.4     lukem 		Login = getpwuid(getuid())->pw_name;
    288   1.4     lukem 
    289   1.4     lukem 	/* open some files */
    290   1.4     lukem 	if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
    291   1.4     lukem 		error(_PATH_PEOPLE);
    292   1.4     lukem 	/* NOTREACHED */
    293   1.9       jsm 	if (fileno(Playersfp) < 3)
    294   1.9       jsm 		exit(1);
    295   1.4     lukem 
    296   1.4     lukem 	if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
    297   1.4     lukem 		error(_PATH_MONST);
    298   1.4     lukem 	/* NOTREACHED */
    299   1.4     lukem 
    300   1.4     lukem 	if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
    301   1.4     lukem 		error(_PATH_MESS);
    302   1.4     lukem 	/* NOTREACHED */
    303   1.4     lukem 
    304   1.4     lukem 	if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
    305   1.4     lukem 		error(_PATH_VOID);
    306  1.15       jmc 	if (fstat(fileno(Energyvoidfp), &sb) == -1)
    307  1.15       jmc 		error("stat");
    308  1.15       jmc 	if (sb.st_size == 0) {
    309  1.15       jmc 		/* initialize grail to new location */
    310  1.15       jmc 		Enrgyvoid.ev_active = TRUE;
    311  1.15       jmc 		Enrgyvoid.ev_x = ROLL(-1.0e6, 2.0e6);
    312  1.15       jmc 		Enrgyvoid.ev_y = ROLL(-1.0e6, 2.0e6);
    313  1.15       jmc 		writevoid(&Enrgyvoid, 0L);
    314  1.15       jmc 	}
    315  1.15       jmc 
    316   1.4     lukem 	/* NOTREACHED */
    317   1.4     lukem 
    318   1.4     lukem 	srandom((unsigned) time(NULL));	/* prime random numbers */
    319   1.1       jtc }
    320   1.1       jtc 
    321   1.1       jtc long
    322  1.18  dholland rollnewplayer(void)
    323   1.1       jtc {
    324   1.4     lukem 	int     chartype;	/* character type */
    325   1.4     lukem 	int     ch;		/* input */
    326   1.1       jtc 
    327   1.4     lukem 	initplayer(&Player);	/* initialize player structure */
    328   1.1       jtc 
    329   1.4     lukem 	clear();
    330   1.4     lukem 	mvaddstr(4, 21, "Which type of character do you want:");
    331   1.4     lukem 	mvaddstr(8, 4,
    332   1.4     lukem "1:Magic User  2:Fighter  3:Elf  4:Dwarf  5:Halfling  6:Experimento  ");
    333   1.4     lukem 	if (Wizard) {
    334   1.4     lukem 		addstr("7:Super  ? ");
    335   1.4     lukem 		chartype = getanswer("1234567", FALSE);
    336   1.4     lukem 	} else {
    337   1.4     lukem 		addstr("?  ");
    338   1.4     lukem 		chartype = getanswer("123456", FALSE);
    339   1.4     lukem 	}
    340   1.4     lukem 
    341   1.4     lukem 	do {
    342   1.4     lukem 		genchar(chartype);	/* roll up a character */
    343   1.4     lukem 
    344   1.4     lukem 		/* print out results */
    345   1.4     lukem 		mvprintw(12, 14,
    346   1.4     lukem 		    "Strength    :  %2.0f  Quickness:  %2.0f  Mana       :  %2.0f\n",
    347   1.4     lukem 		    Player.p_strength, Player.p_quickness, Player.p_mana);
    348   1.4     lukem 		mvprintw(13, 14,
    349   1.4     lukem 		    "Energy Level:  %2.0f  Brains   :  %2.0f  Magic Level:  %2.0f\n",
    350   1.4     lukem 		    Player.p_energy, Player.p_brains, Player.p_magiclvl);
    351   1.1       jtc 
    352   1.4     lukem 		if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
    353   1.4     lukem 			break;
    354   1.1       jtc 
    355   1.4     lukem 		mvaddstr(14, 14, "Type '1' to keep >");
    356   1.4     lukem 		ch = getanswer(" ", TRUE);
    357   1.4     lukem 	}
    358   1.4     lukem 	while (ch != '1');
    359   1.1       jtc 
    360   1.1       jtc 	if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
    361   1.4     lukem 		/* get coordinates for experimento */
    362   1.4     lukem 		for (;;) {
    363   1.4     lukem 			mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
    364   1.4     lukem 			getstring(Databuf, SZ_DATABUF);
    365   1.4     lukem 			sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
    366   1.1       jtc 
    367   1.4     lukem 			if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
    368   1.4     lukem 				mvaddstr(17, 0, "Invalid coordinates.  Try again.\n");
    369   1.4     lukem 			else
    370   1.4     lukem 				break;
    371   1.4     lukem 		}
    372   1.1       jtc 
    373   1.1       jtc 	for (;;)
    374   1.4     lukem 		/* name the new character */
    375   1.1       jtc 	{
    376   1.4     lukem 		mvprintw(18, 0,
    377   1.4     lukem 		    "Give your character a name [up to %d characters] ?  ", SZ_NAME - 1);
    378   1.4     lukem 		getstring(Player.p_name, SZ_NAME);
    379   1.4     lukem 		truncstring(Player.p_name);	/* remove trailing blanks */
    380   1.4     lukem 
    381   1.4     lukem 		if (Player.p_name[0] == '\0')
    382   1.4     lukem 			/* no null names */
    383   1.4     lukem 			mvaddstr(19, 0, "Invalid name.");
    384   1.4     lukem 		else
    385   1.4     lukem 			if (findname(Player.p_name, &Other) >= 0L)
    386   1.4     lukem 				/* cannot have duplicate names */
    387   1.4     lukem 				mvaddstr(19, 0, "Name already in use.");
    388   1.4     lukem 			else
    389   1.4     lukem 				/* name is acceptable */
    390   1.4     lukem 				break;
    391   1.1       jtc 
    392   1.4     lukem 		addstr("  Pick another.\n");
    393   1.1       jtc 	}
    394   1.1       jtc 
    395   1.4     lukem 	/* get a password for character */
    396   1.4     lukem 	Echo = FALSE;
    397   1.1       jtc 
    398   1.4     lukem 	do {
    399   1.4     lukem 		mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
    400   1.4     lukem 		getstring(Player.p_password, SZ_PASSWORD);
    401   1.6   hubertf 		mvaddstr(21, 0, "Enter again to verify: ");
    402   1.4     lukem 		getstring(Databuf, SZ_PASSWORD);
    403   1.1       jtc 	}
    404   1.4     lukem 	while (strcmp(Player.p_password, Databuf) != 0);
    405   1.1       jtc 
    406   1.4     lukem 	Echo = TRUE;
    407   1.1       jtc 
    408   1.4     lukem 	return (allocrecord());
    409   1.1       jtc }
    410   1.1       jtc 
    411   1.4     lukem void
    412  1.18  dholland procmain(void)
    413   1.1       jtc {
    414   1.4     lukem 	int     ch;		/* input */
    415   1.4     lukem 	double  x;		/* desired new x coordinate */
    416   1.4     lukem 	double  y;		/* desired new y coordinate */
    417   1.4     lukem 	double  temp;		/* for temporary calculations */
    418   1.4     lukem 	FILE   *fp;		/* for opening files */
    419   1.4     lukem 	int     loop;		/* a loop counter */
    420   1.4     lukem 	bool    hasmoved = FALSE;	/* set if player has moved */
    421   1.4     lukem 
    422   1.4     lukem 	ch = inputoption();
    423   1.4     lukem 	mvaddstr(4, 0, "\n\n");	/* clear status area */
    424   1.4     lukem 
    425   1.4     lukem 	move(7, 0);
    426   1.4     lukem 	clrtobot();		/* clear data on bottom area of screen */
    427   1.4     lukem 
    428   1.4     lukem 	if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
    429   1.4     lukem 		/* valar cannot move */
    430   1.4     lukem 		ch = ' ';
    431   1.1       jtc 
    432   1.4     lukem 	switch (ch) {
    433   1.1       jtc 	case 'K':		/* move up/north */
    434   1.1       jtc 	case 'N':
    435   1.4     lukem 		x = Player.p_x;
    436   1.4     lukem 		y = Player.p_y + MAXMOVE();
    437   1.4     lukem 		hasmoved = TRUE;
    438   1.4     lukem 		break;
    439   1.1       jtc 
    440   1.1       jtc 	case 'J':		/* move down/south */
    441   1.1       jtc 	case 'S':
    442   1.4     lukem 		x = Player.p_x;
    443   1.4     lukem 		y = Player.p_y - MAXMOVE();
    444   1.4     lukem 		hasmoved = TRUE;
    445   1.4     lukem 		break;
    446   1.1       jtc 
    447   1.1       jtc 	case 'L':		/* move right/east */
    448   1.1       jtc 	case 'E':
    449   1.4     lukem 		x = Player.p_x + MAXMOVE();
    450   1.4     lukem 		y = Player.p_y;
    451   1.4     lukem 		hasmoved = TRUE;
    452   1.4     lukem 		break;
    453   1.1       jtc 
    454   1.1       jtc 	case 'H':		/* move left/west */
    455   1.1       jtc 	case 'W':
    456   1.4     lukem 		x = Player.p_x - MAXMOVE();
    457   1.4     lukem 		y = Player.p_y;
    458   1.4     lukem 		hasmoved = TRUE;
    459   1.4     lukem 		break;
    460   1.1       jtc 
    461   1.4     lukem 	default:		/* rest */
    462   1.4     lukem 		Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
    463   1.4     lukem 		    + Player.p_level / 3.0 + 2.0;
    464   1.4     lukem 		Player.p_energy =
    465   1.4     lukem 		    MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
    466   1.4     lukem 
    467   1.4     lukem 		if (Player.p_status != S_CLOAKED)
    468   1.4     lukem 			/* cannot find mana if cloaked */
    469   1.4     lukem 		{
    470   1.4     lukem 			Player.p_mana += (Circle + Player.p_level) / 4.0;
    471   1.4     lukem 
    472   1.4     lukem 			if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
    473   1.4     lukem 				/* wandering monster */
    474   1.4     lukem 				encounter(-1);
    475   1.1       jtc 		}
    476   1.4     lukem 		break;
    477   1.1       jtc 
    478   1.1       jtc 	case 'X':		/* change/examine a character */
    479   1.4     lukem 		changestats(TRUE);
    480   1.4     lukem 		break;
    481   1.1       jtc 
    482   1.1       jtc 	case '1':		/* move */
    483   1.4     lukem 		for (loop = 3; loop; --loop) {
    484   1.4     lukem 			mvaddstr(4, 0, "X Y Coordinates ? ");
    485   1.4     lukem 			getstring(Databuf, SZ_DATABUF);
    486   1.1       jtc 
    487   1.4     lukem 			if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
    488   1.4     lukem 				mvaddstr(5, 0, "Try again\n");
    489   1.4     lukem 			else
    490   1.4     lukem 				if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
    491   1.4     lukem 					ILLMOVE();
    492   1.4     lukem 				else {
    493   1.4     lukem 					hasmoved = TRUE;
    494   1.4     lukem 					break;
    495   1.4     lukem 				}
    496   1.1       jtc 		}
    497   1.4     lukem 		break;
    498   1.1       jtc 
    499   1.1       jtc 	case '2':		/* players */
    500   1.4     lukem 		userlist(TRUE);
    501   1.4     lukem 		break;
    502   1.1       jtc 
    503   1.1       jtc 	case '3':		/* message */
    504   1.4     lukem 		mvaddstr(4, 0, "Message ? ");
    505   1.4     lukem 		getstring(Databuf, SZ_DATABUF);
    506   1.4     lukem 		/* we open the file for writing to erase any data which is
    507   1.4     lukem 		 * already there */
    508   1.4     lukem 		fp = fopen(_PATH_MESS, "w");
    509   1.4     lukem 		if (Databuf[0] != '\0')
    510   1.4     lukem 			fprintf(fp, "%s: %s", Player.p_name, Databuf);
    511   1.4     lukem 		fclose(fp);
    512   1.4     lukem 		break;
    513   1.1       jtc 
    514   1.1       jtc 	case '4':		/* stats */
    515   1.4     lukem 		allstatslist();
    516   1.4     lukem 		break;
    517   1.1       jtc 
    518   1.1       jtc 	case '5':		/* good-bye */
    519   1.4     lukem 		leavegame();
    520   1.4     lukem 		/* NOTREACHED */
    521   1.1       jtc 
    522   1.1       jtc 	case '6':		/* cloak */
    523   1.4     lukem 		if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
    524   1.4     lukem 			ILLCMD();
    525   1.4     lukem 		else
    526   1.4     lukem 			if (Player.p_status == S_CLOAKED)
    527   1.4     lukem 				Player.p_status = S_PLAYING;
    528   1.1       jtc 			else
    529   1.4     lukem 				if (Player.p_mana < MM_CLOAK)
    530   1.4     lukem 					mvaddstr(5, 0, "No mana left.\n");
    531   1.4     lukem 				else {
    532   1.4     lukem 					Changed = TRUE;
    533   1.4     lukem 					Player.p_mana -= MM_CLOAK;
    534   1.4     lukem 					Player.p_status = S_CLOAKED;
    535   1.4     lukem 				}
    536   1.4     lukem 		break;
    537   1.1       jtc 
    538   1.4     lukem 	case '7':		/* teleport */
    539   1.4     lukem 		/*
    540   1.4     lukem 	         * conditions for teleport
    541   1.4     lukem 	         *	- 20 per (level plus magic level)
    542   1.4     lukem 	         *	- OR council of the wise or valar or ex-valar
    543   1.4     lukem 	         *	- OR transport from throne
    544   1.4     lukem 	         * transports from throne cost no mana
    545   1.4     lukem 	         */
    546   1.4     lukem 		if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
    547   1.4     lukem 			ILLCMD();
    548   1.4     lukem 		else
    549   1.4     lukem 			for (loop = 3; loop; --loop) {
    550   1.4     lukem 				mvaddstr(4, 0, "X Y Coordinates ? ");
    551   1.4     lukem 				getstring(Databuf, SZ_DATABUF);
    552   1.4     lukem 
    553   1.4     lukem 				if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) {
    554   1.4     lukem 					temp = distance(Player.p_x, x, Player.p_y, y);
    555   1.4     lukem 					if (!Throne
    556   1.4     lukem 					/* can transport anywhere from throne */
    557   1.4     lukem 					    && Player.p_specialtype <= SC_COUNCIL
    558   1.4     lukem 					/* council, valar can transport
    559   1.4     lukem 					 * anywhere */
    560   1.4     lukem 					    && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
    561   1.4     lukem 						/* can only move 20 per exp.
    562   1.4     lukem 						 * level + mag. level */
    563   1.4     lukem 						ILLMOVE();
    564   1.4     lukem 					else {
    565   1.4     lukem 						temp = (temp / 75.0 + 1.0) * 20.0;	/* mana used */
    566   1.4     lukem 
    567   1.4     lukem 						if (!Throne && temp > Player.p_mana)
    568   1.4     lukem 							mvaddstr(5, 0, "Not enough power for that distance.\n");
    569   1.4     lukem 						else {
    570   1.4     lukem 							if (!Throne)
    571   1.4     lukem 								Player.p_mana -= temp;
    572   1.4     lukem 							hasmoved = TRUE;
    573   1.4     lukem 							break;
    574   1.4     lukem 						}
    575   1.4     lukem 					}
    576   1.1       jtc 				}
    577   1.1       jtc 			}
    578   1.4     lukem 		break;
    579   1.1       jtc 
    580   1.1       jtc 	case 'C':
    581   1.1       jtc 	case '9':		/* monster */
    582   1.4     lukem 		if (Throne)
    583   1.4     lukem 			/* no monsters while on throne */
    584   1.4     lukem 			mvaddstr(5, 0, "No monsters in the chamber!\n");
    585   1.4     lukem 		else
    586   1.4     lukem 			if (Player.p_specialtype != SC_VALAR)
    587   1.4     lukem 				/* the valar cannot call monsters */
    588   1.4     lukem 			{
    589   1.4     lukem 				Player.p_sin += 1e-6;
    590   1.4     lukem 				encounter(-1);
    591   1.4     lukem 			}
    592   1.4     lukem 		break;
    593   1.1       jtc 
    594   1.1       jtc 	case '0':		/* decree */
    595   1.4     lukem 		if (Wizard || (Player.p_specialtype == SC_KING && Throne))
    596   1.4     lukem 			/* kings must be on throne to decree */
    597   1.4     lukem 			dotampered();
    598   1.4     lukem 		else
    599   1.4     lukem 			ILLCMD();
    600   1.4     lukem 		break;
    601   1.1       jtc 
    602   1.1       jtc 	case '8':		/* intervention */
    603   1.4     lukem 		if (Wizard || Player.p_specialtype >= SC_COUNCIL)
    604   1.4     lukem 			dotampered();
    605   1.4     lukem 		else
    606   1.4     lukem 			ILLCMD();
    607   1.4     lukem 		break;
    608   1.1       jtc 	}
    609   1.1       jtc 
    610   1.4     lukem 	if (hasmoved)
    611   1.4     lukem 		/* player has moved -- alter coordinates, and do random
    612   1.4     lukem 		 * monster */
    613   1.1       jtc 	{
    614   1.4     lukem 		altercoordinates(x, y, A_SPECIFIC);
    615   1.1       jtc 
    616   1.4     lukem 		if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
    617   1.4     lukem 			encounter(-1);
    618   1.1       jtc 	}
    619   1.1       jtc }
    620   1.1       jtc 
    621   1.4     lukem void
    622  1.18  dholland titlelist(void)
    623   1.1       jtc {
    624   1.4     lukem 	FILE   *fp;		/* used for opening various files */
    625   1.4     lukem 	bool    councilfound = FALSE;	/* set if we find a member of the
    626   1.4     lukem 					 * council */
    627   1.4     lukem 	bool    kingfound = FALSE;	/* set if we find a king */
    628   1.4     lukem 	double  hiexp, nxtexp;	/* used for finding the two highest players */
    629   1.4     lukem 	double  hilvl, nxtlvl;	/* used for finding the two highest players */
    630   1.4     lukem 	char    hiname[21], nxtname[21];	/* used for finding the two
    631   1.4     lukem 						 * highest players */
    632   1.4     lukem 
    633   1.4     lukem 	nxtexp = 0;
    634   1.4     lukem 	mvaddstr(0, 14,
    635   1.4     lukem 	    "W e l c o m e   t o   P h a n t a s i a (vers. 3.3.2)!");
    636   1.4     lukem 
    637   1.4     lukem 	/* print message of the day */
    638   1.4     lukem 	if ((fp = fopen(_PATH_MOTD, "r")) != NULL
    639   1.4     lukem 	    && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
    640   1.4     lukem 		mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
    641   1.4     lukem 		fclose(fp);
    642   1.4     lukem 	}
    643   1.4     lukem 	/* search for king */
    644   1.8       jsm 	fseek(Playersfp, 0L, SEEK_SET);
    645   1.4     lukem 	while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
    646   1.4     lukem 		if (Other.p_specialtype == SC_KING &&
    647   1.4     lukem 		    Other.p_status != S_NOTUSED)
    648   1.4     lukem 			/* found the king */
    649   1.4     lukem 		{
    650  1.19  dholland 			snprintf(Databuf, SZ_DATABUF,
    651  1.19  dholland 			    "The present ruler is %s  Level:%.0f",
    652   1.4     lukem 			    Other.p_name, Other.p_level);
    653   1.4     lukem 			mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
    654   1.4     lukem 			kingfound = TRUE;
    655   1.4     lukem 			break;
    656   1.4     lukem 		}
    657   1.4     lukem 	if (!kingfound)
    658   1.4     lukem 		mvaddstr(4, 24, "There is no ruler at this time.");
    659   1.4     lukem 
    660   1.4     lukem 	/* search for valar */
    661   1.8       jsm 	fseek(Playersfp, 0L, SEEK_SET);
    662   1.4     lukem 	while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
    663   1.4     lukem 		if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
    664   1.4     lukem 			/* found the valar */
    665   1.4     lukem 		{
    666  1.19  dholland 			snprintf(Databuf, SZ_DATABUF,
    667  1.19  dholland 				"The Valar is %s   Login:  %s",
    668  1.19  dholland 				Other.p_name, Other.p_login);
    669   1.4     lukem 			mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
    670   1.4     lukem 			break;
    671   1.4     lukem 		}
    672   1.4     lukem 	/* search for council of the wise */
    673   1.8       jsm 	fseek(Playersfp, 0L, SEEK_SET);
    674   1.4     lukem 	Lines = 10;
    675   1.4     lukem 	while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
    676   1.4     lukem 		if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
    677   1.4     lukem 			/* found a member of the council */
    678   1.4     lukem 		{
    679   1.4     lukem 			if (!councilfound) {
    680   1.4     lukem 				mvaddstr(8, 30, "Council of the Wise:");
    681   1.4     lukem 				councilfound = TRUE;
    682   1.4     lukem 			}
    683   1.4     lukem 			/* This assumes a finite (<=5) number of C.O.W.: */
    684  1.19  dholland 			snprintf(Databuf, SZ_DATABUF,
    685  1.19  dholland 				"%s   Login:  %s", Other.p_name, Other.p_login);
    686   1.4     lukem 			mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
    687   1.4     lukem 		}
    688   1.4     lukem 	/* search for the two highest players */
    689   1.4     lukem 	nxtname[0] = hiname[0] = '\0';
    690   1.4     lukem 	hiexp = 0.0;
    691   1.4     lukem 	nxtlvl = hilvl = 0;
    692   1.4     lukem 
    693   1.8       jsm 	fseek(Playersfp, 0L, SEEK_SET);
    694   1.4     lukem 	while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
    695   1.4     lukem 		if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
    696   1.4     lukem 			/* highest found so far */
    697   1.4     lukem 		{
    698   1.4     lukem 			nxtexp = hiexp;
    699   1.4     lukem 			hiexp = Other.p_experience;
    700   1.4     lukem 			nxtlvl = hilvl;
    701   1.4     lukem 			hilvl = Other.p_level;
    702   1.4     lukem 			strcpy(nxtname, hiname);
    703   1.4     lukem 			strcpy(hiname, Other.p_name);
    704   1.4     lukem 		} else
    705   1.4     lukem 			if (Other.p_experience > nxtexp
    706   1.4     lukem 			    && Other.p_specialtype <= SC_KING
    707   1.4     lukem 			    && Other.p_status != S_NOTUSED)
    708   1.4     lukem 				/* next highest found so far */
    709   1.4     lukem 			{
    710   1.4     lukem 				nxtexp = Other.p_experience;
    711   1.4     lukem 				nxtlvl = Other.p_level;
    712   1.4     lukem 				strcpy(nxtname, Other.p_name);
    713   1.4     lukem 			}
    714   1.4     lukem 	mvaddstr(15, 28, "Highest characters are:");
    715  1.19  dholland 	snprintf(Databuf, SZ_DATABUF,
    716  1.19  dholland 	    "%s  Level:%.0f   and   %s  Level:%.0f",
    717   1.4     lukem 	    hiname, hilvl, nxtname, nxtlvl);
    718   1.4     lukem 	mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
    719   1.4     lukem 
    720   1.4     lukem 	/* print last to die */
    721   1.4     lukem 	if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL
    722   1.4     lukem 	    && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
    723   1.4     lukem 		mvaddstr(19, 25, "The last character to die was:");
    724   1.4     lukem 		mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
    725  1.16  christos 	}
    726  1.16  christos 	if (fp)
    727   1.4     lukem 		fclose(fp);
    728   1.4     lukem 	refresh();
    729   1.1       jtc }
    730   1.1       jtc 
    731   1.1       jtc long
    732  1.18  dholland recallplayer(void)
    733   1.1       jtc {
    734   1.4     lukem 	long    loc = 0L;	/* location in player file */
    735   1.4     lukem 	int     loop;		/* loop counter */
    736   1.4     lukem 	int     ch;		/* input */
    737   1.1       jtc 
    738   1.4     lukem 	clear();
    739   1.4     lukem 	mvprintw(10, 0, "What was your character's name ? ");
    740   1.4     lukem 	getstring(Databuf, SZ_NAME);
    741   1.4     lukem 	truncstring(Databuf);
    742   1.4     lukem 
    743   1.4     lukem 	if ((loc = findname(Databuf, &Player)) >= 0L)
    744   1.4     lukem 		/* found character */
    745   1.4     lukem 	{
    746   1.4     lukem 		Echo = FALSE;
    747   1.4     lukem 
    748   1.4     lukem 		for (loop = 0; loop < 2; ++loop) {
    749   1.4     lukem 			/* prompt for password */
    750   1.4     lukem 			mvaddstr(11, 0, "Password ? ");
    751   1.4     lukem 			getstring(Databuf, SZ_PASSWORD);
    752   1.4     lukem 			if (strcmp(Databuf, Player.p_password) == 0)
    753   1.4     lukem 				/* password good */
    754   1.4     lukem 			{
    755   1.4     lukem 				Echo = TRUE;
    756   1.1       jtc 
    757   1.4     lukem 				if (Player.p_status != S_OFF)
    758   1.4     lukem 					/* player did not exit normally last
    759   1.4     lukem 					 * time */
    760   1.4     lukem 				{
    761   1.4     lukem 					clear();
    762   1.4     lukem 					addstr("Your character did not exit normally last time.\n");
    763   1.4     lukem 					addstr("If you think you have good cause to have your character saved,\n");
    764   1.4     lukem 					printw("you may quit and mail your reason to 'root'.\n");
    765   1.4     lukem 					addstr("Otherwise, continuing spells certain death.\n");
    766   1.4     lukem 					addstr("Do you want to quit ? ");
    767   1.4     lukem 					ch = getanswer("YN", FALSE);
    768   1.4     lukem 					if (ch == 'Y') {
    769   1.4     lukem 						Player.p_status = S_HUNGUP;
    770   1.4     lukem 						writerecord(&Player, loc);
    771   1.4     lukem 						cleanup(TRUE);
    772   1.4     lukem 						/* NOTREACHED */
    773   1.4     lukem 					}
    774   1.4     lukem 					death("Stupidity");
    775   1.4     lukem 					/* NOTREACHED */
    776   1.4     lukem 				}
    777   1.4     lukem 				return (loc);
    778   1.4     lukem 			} else
    779   1.4     lukem 				mvaddstr(12, 0, "No good.\n");
    780   1.1       jtc 		}
    781   1.1       jtc 
    782   1.4     lukem 		Echo = TRUE;
    783   1.4     lukem 	} else
    784   1.4     lukem 		mvaddstr(11, 0, "Not found.\n");
    785   1.1       jtc 
    786   1.4     lukem 	more(13);
    787   1.4     lukem 	return (-1L);
    788   1.1       jtc }
    789   1.1       jtc 
    790   1.4     lukem void
    791  1.18  dholland neatstuff(void)
    792   1.1       jtc {
    793   1.4     lukem 	double  temp;		/* for temporary calculations */
    794   1.4     lukem 	int     ch;		/* input */
    795   1.1       jtc 
    796   1.4     lukem 	switch ((int) ROLL(0.0, 100.0)) {
    797   1.1       jtc 	case 1:
    798   1.1       jtc 	case 2:
    799   1.4     lukem 		if (Player.p_poison > 0.0) {
    800   1.4     lukem 			mvaddstr(4, 0, "You've found a medic!  How much will you offer to be cured ? ");
    801   1.4     lukem 			temp = floor(infloat());
    802   1.4     lukem 			if (temp < 0.0 || temp > Player.p_gold)
    803   1.4     lukem 				/* negative gold, or more than available */
    804   1.4     lukem 			{
    805   1.4     lukem 				mvaddstr(6, 0, "He was not amused, and made you worse.\n");
    806   1.4     lukem 				Player.p_poison += 1.0;
    807   1.4     lukem 			} else
    808   1.4     lukem 				if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
    809   1.4     lukem 					/* medic wants 1/2 of available gold */
    810   1.4     lukem 					mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
    811   1.4     lukem 				else {
    812   1.4     lukem 					mvaddstr(5, 0, "He accepted.");
    813   1.4     lukem 					Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
    814   1.4     lukem 					Player.p_gold -= temp;
    815   1.4     lukem 				}
    816   1.1       jtc 		}
    817   1.4     lukem 		break;
    818   1.1       jtc 
    819   1.1       jtc 	case 3:
    820   1.4     lukem 		mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
    821   1.4     lukem 		Player.p_experience += 4000.0;
    822   1.4     lukem 		Player.p_sin += 0.5;
    823   1.4     lukem 		break;
    824   1.1       jtc 
    825   1.1       jtc 	case 4:
    826   1.4     lukem 		temp = ROLL(10.0, 75.0);
    827   1.4     lukem 		mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
    828   1.4     lukem 		ch = getanswer("NY", FALSE);
    829   1.4     lukem 
    830   1.4     lukem 		if (ch == 'Y')
    831   1.4     lukem 			collecttaxes(temp, 0.0);
    832   1.4     lukem 		break;
    833   1.1       jtc 
    834   1.1       jtc 	case 5:
    835   1.4     lukem 		if (Player.p_sin > 1.0) {
    836   1.4     lukem 			mvaddstr(4, 0, "You've found a Holy Orb!\n");
    837   1.4     lukem 			Player.p_sin -= 0.25;
    838   1.1       jtc 		}
    839   1.4     lukem 		break;
    840   1.1       jtc 
    841   1.1       jtc 	case 6:
    842   1.4     lukem 		if (Player.p_poison < 1.0) {
    843   1.4     lukem 			mvaddstr(4, 0, "You've been hit with a plague!\n");
    844   1.4     lukem 			Player.p_poison += 1.0;
    845   1.1       jtc 		}
    846   1.4     lukem 		break;
    847   1.1       jtc 
    848   1.1       jtc 	case 7:
    849   1.4     lukem 		mvaddstr(4, 0, "You've found some holy water.\n");
    850   1.4     lukem 		++Player.p_holywater;
    851   1.4     lukem 		break;
    852   1.1       jtc 
    853   1.1       jtc 	case 8:
    854   1.4     lukem 		mvaddstr(4, 0, "You've met a Guru. . .");
    855   1.4     lukem 		if (drandom() * Player.p_sin > 1.0)
    856   1.4     lukem 			addstr("You disgusted him with your sins!\n");
    857   1.4     lukem 		else
    858   1.4     lukem 			if (Player.p_poison > 0.0) {
    859   1.4     lukem 				addstr("He looked kindly upon you, and cured you.\n");
    860   1.4     lukem 				Player.p_poison = 0.0;
    861   1.4     lukem 			} else {
    862   1.4     lukem 				addstr("He rewarded you for your virtue.\n");
    863   1.4     lukem 				Player.p_mana += 50.0;
    864   1.4     lukem 				Player.p_shield += 2.0;
    865   1.4     lukem 			}
    866   1.4     lukem 		break;
    867   1.1       jtc 
    868   1.1       jtc 	case 9:
    869   1.4     lukem 		mvaddstr(4, 0, "You've found an amulet.\n");
    870   1.4     lukem 		++Player.p_amulets;
    871   1.4     lukem 		break;
    872   1.1       jtc 
    873   1.1       jtc 	case 10:
    874   1.4     lukem 		if (Player.p_blindness) {
    875   1.4     lukem 			mvaddstr(4, 0, "You've regained your sight!\n");
    876   1.4     lukem 			Player.p_blindness = FALSE;
    877   1.1       jtc 		}
    878   1.4     lukem 		break;
    879   1.1       jtc 
    880   1.4     lukem 	default:		/* deal with poison */
    881   1.4     lukem 		if (Player.p_poison > 0.0) {
    882   1.4     lukem 			temp = Player.p_poison * Statptr->c_weakness
    883   1.4     lukem 			    * Player.p_maxenergy / 600.0;
    884   1.4     lukem 			if (Player.p_energy > Player.p_maxenergy / 10.0
    885   1.4     lukem 			    && temp + 5.0 < Player.p_energy)
    886   1.4     lukem 				Player.p_energy -= temp;
    887   1.1       jtc 		}
    888   1.4     lukem 		break;
    889   1.1       jtc 	}
    890   1.1       jtc }
    891   1.1       jtc 
    892   1.4     lukem void
    893  1.18  dholland genchar(int type)
    894   1.1       jtc {
    895   1.4     lukem 	int     subscript;	/* used for subscripting into Stattable */
    896   1.7       jsm 	const struct charstats *statptr; /* for pointing into Stattable */
    897   1.1       jtc 
    898   1.4     lukem 	subscript = type - '1';
    899   1.1       jtc 
    900   1.4     lukem 	if (subscript < C_MAGIC || subscript > C_EXPER)
    901   1.4     lukem 		if (subscript != C_SUPER || !Wizard)
    902   1.4     lukem 			/* fighter is default */
    903   1.4     lukem 			subscript = C_FIGHTER;
    904   1.4     lukem 
    905   1.4     lukem 	statptr = &Stattable[subscript];
    906   1.4     lukem 
    907   1.4     lukem 	Player.p_quickness =
    908   1.4     lukem 	    ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
    909   1.4     lukem 	Player.p_strength =
    910   1.4     lukem 	    ROLL(statptr->c_strength.base, statptr->c_strength.interval);
    911   1.4     lukem 	Player.p_mana =
    912   1.4     lukem 	    ROLL(statptr->c_mana.base, statptr->c_mana.interval);
    913   1.4     lukem 	Player.p_maxenergy =
    914   1.4     lukem 	    Player.p_energy =
    915   1.4     lukem 	    ROLL(statptr->c_energy.base, statptr->c_energy.interval);
    916   1.4     lukem 	Player.p_brains =
    917   1.4     lukem 	    ROLL(statptr->c_brains.base, statptr->c_brains.interval);
    918   1.4     lukem 	Player.p_magiclvl =
    919   1.4     lukem 	    ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
    920   1.4     lukem 
    921   1.4     lukem 	Player.p_type = subscript;
    922   1.4     lukem 
    923   1.4     lukem 	if (Player.p_type == C_HALFLING)
    924   1.4     lukem 		/* give halfling some experience */
    925   1.4     lukem 		Player.p_experience = ROLL(600.0, 200.0);
    926   1.1       jtc }
    927   1.1       jtc 
    928   1.4     lukem void
    929  1.18  dholland playinit(void)
    930   1.1       jtc {
    931   1.4     lukem 	/* catch/ingnore signals */
    932   1.1       jtc 
    933   1.1       jtc #ifdef	BSD41
    934   1.4     lukem 	sigignore(SIGQUIT);
    935   1.4     lukem 	sigignore(SIGALRM);
    936   1.4     lukem 	sigignore(SIGTERM);
    937   1.4     lukem 	sigignore(SIGTSTP);
    938   1.4     lukem 	sigignore(SIGTTIN);
    939   1.4     lukem 	sigignore(SIGTTOU);
    940   1.4     lukem 	sighold(SIGINT);
    941   1.4     lukem 	sigset(SIGHUP, ill_sig);
    942   1.4     lukem 	sigset(SIGTRAP, ill_sig);
    943   1.4     lukem 	sigset(SIGIOT, ill_sig);
    944   1.4     lukem 	sigset(SIGEMT, ill_sig);
    945   1.4     lukem 	sigset(SIGFPE, ill_sig);
    946   1.4     lukem 	sigset(SIGBUS, ill_sig);
    947   1.4     lukem 	sigset(SIGSEGV, ill_sig);
    948   1.4     lukem 	sigset(SIGSYS, ill_sig);
    949   1.4     lukem 	sigset(SIGPIPE, ill_sig);
    950   1.1       jtc #endif
    951   1.1       jtc #ifdef	BSD42
    952   1.4     lukem 	signal(SIGQUIT, ill_sig);
    953   1.4     lukem 	signal(SIGALRM, SIG_IGN);
    954   1.4     lukem 	signal(SIGTERM, SIG_IGN);
    955   1.4     lukem 	signal(SIGTSTP, SIG_IGN);
    956   1.4     lukem 	signal(SIGTTIN, SIG_IGN);
    957   1.4     lukem 	signal(SIGTTOU, SIG_IGN);
    958   1.4     lukem 	signal(SIGINT, ill_sig);
    959   1.4     lukem 	signal(SIGHUP, SIG_DFL);
    960   1.4     lukem 	signal(SIGTRAP, ill_sig);
    961   1.4     lukem 	signal(SIGIOT, ill_sig);
    962   1.4     lukem 	signal(SIGEMT, ill_sig);
    963   1.4     lukem 	signal(SIGFPE, ill_sig);
    964   1.4     lukem 	signal(SIGBUS, ill_sig);
    965   1.4     lukem 	signal(SIGSEGV, ill_sig);
    966   1.4     lukem 	signal(SIGSYS, ill_sig);
    967   1.4     lukem 	signal(SIGPIPE, ill_sig);
    968   1.1       jtc #endif
    969   1.1       jtc #ifdef	SYS3
    970   1.4     lukem 	signal(SIGINT, SIG_IGN);
    971   1.4     lukem 	signal(SIGQUIT, SIG_IGN);
    972   1.4     lukem 	signal(SIGTERM, SIG_IGN);
    973   1.4     lukem 	signal(SIGALRM, SIG_IGN);
    974   1.4     lukem 	signal(SIGHUP, ill_sig);
    975   1.4     lukem 	signal(SIGTRAP, ill_sig);
    976   1.4     lukem 	signal(SIGIOT, ill_sig);
    977   1.4     lukem 	signal(SIGEMT, ill_sig);
    978   1.4     lukem 	signal(SIGFPE, ill_sig);
    979   1.4     lukem 	signal(SIGBUS, ill_sig);
    980   1.4     lukem 	signal(SIGSEGV, ill_sig);
    981   1.4     lukem 	signal(SIGSYS, ill_sig);
    982   1.4     lukem 	signal(SIGPIPE, ill_sig);
    983   1.1       jtc #endif
    984   1.1       jtc #ifdef	SYS5
    985   1.4     lukem 	signal(SIGINT, SIG_IGN);
    986   1.4     lukem 	signal(SIGQUIT, SIG_IGN);
    987   1.4     lukem 	signal(SIGTERM, SIG_IGN);
    988   1.4     lukem 	signal(SIGALRM, SIG_IGN);
    989   1.4     lukem 	signal(SIGHUP, ill_sig);
    990   1.4     lukem 	signal(SIGTRAP, ill_sig);
    991   1.4     lukem 	signal(SIGIOT, ill_sig);
    992   1.4     lukem 	signal(SIGEMT, ill_sig);
    993   1.4     lukem 	signal(SIGFPE, ill_sig);
    994   1.4     lukem 	signal(SIGBUS, ill_sig);
    995   1.4     lukem 	signal(SIGSEGV, ill_sig);
    996   1.4     lukem 	signal(SIGSYS, ill_sig);
    997   1.4     lukem 	signal(SIGPIPE, ill_sig);
    998   1.1       jtc #endif
    999   1.1       jtc 
   1000  1.17  drochner 	if (!initscr()) {	/* turn on curses */
   1001  1.17  drochner 		fprintf(stderr, "couldn't initialize screen\n");
   1002  1.17  drochner 		exit (0);
   1003  1.17  drochner 	}
   1004   1.4     lukem 	noecho();		/* do not echo input */
   1005  1.10     blymn 	cbreak();		/* do not process erase, kill */
   1006   1.4     lukem 	clear();
   1007   1.4     lukem 	refresh();
   1008   1.4     lukem 	Windows = TRUE;		/* mark the state */
   1009   1.1       jtc }
   1010   1.1       jtc 
   1011   1.4     lukem void
   1012  1.18  dholland cleanup(int doexit)
   1013   1.1       jtc {
   1014   1.4     lukem 	if (Windows) {
   1015   1.4     lukem 		move(LINES - 2, 0);
   1016   1.4     lukem 		refresh();
   1017  1.10     blymn 		nocbreak();
   1018   1.4     lukem 		endwin();
   1019   1.4     lukem 	}
   1020  1.12       jsm 	if (Playersfp)
   1021  1.12       jsm 		fclose(Playersfp);
   1022  1.12       jsm 	if (Monstfp)
   1023  1.12       jsm 		fclose(Monstfp);
   1024  1.12       jsm 	if (Messagefp)
   1025  1.12       jsm 		fclose(Messagefp);
   1026  1.12       jsm 	if (Energyvoidfp)
   1027  1.12       jsm 		fclose(Energyvoidfp);
   1028   1.4     lukem 
   1029   1.4     lukem 	if (doexit)
   1030   1.4     lukem 		exit(0);
   1031   1.4     lukem 	/* NOTREACHED */
   1032   1.1       jtc }
   1033