main.c revision 1.20 1 1.20 dholland /* $NetBSD: main.c,v 1.20 2009/05/26 00:27:23 dholland Exp $ */
2 1.2 cgd
3 1.1 jtc /*
4 1.1 jtc * Phantasia 3.3.2 -- Interterminal fantasy game
5 1.1 jtc *
6 1.1 jtc * Edward A. Estes
7 1.1 jtc * AT&T, March 12, 1986
8 1.1 jtc */
9 1.1 jtc
10 1.1 jtc /* DISCLAIMER:
11 1.1 jtc *
12 1.1 jtc * This game is distributed for free as is. It is not guaranteed to work
13 1.1 jtc * in every conceivable environment. It is not even guaranteed to work
14 1.1 jtc * in ANY environment.
15 1.1 jtc *
16 1.1 jtc * This game is distributed without notice of copyright, therefore it
17 1.1 jtc * may be used in any manner the recipient sees fit. However, the
18 1.1 jtc * author assumes no responsibility for maintaining or revising this
19 1.1 jtc * game, in its original form, or any derivitives thereof.
20 1.1 jtc *
21 1.1 jtc * The author shall not be responsible for any loss, cost, or damage,
22 1.1 jtc * including consequential damage, caused by reliance on this material.
23 1.1 jtc *
24 1.1 jtc * The author makes no warranties, express or implied, including warranties
25 1.1 jtc * of merchantability or fitness for a particular purpose or use.
26 1.1 jtc *
27 1.1 jtc * AT&T is in no way connected with this game.
28 1.1 jtc */
29 1.1 jtc
30 1.15 jmc #include <sys/stat.h>
31 1.1 jtc #include <sys/types.h>
32 1.20 dholland #include <err.h>
33 1.1 jtc #include <pwd.h>
34 1.1 jtc
35 1.1 jtc /*
36 1.1 jtc * The program allocates as much file space as it needs to store characters,
37 1.1 jtc * so the possibility exists for the character file to grow without bound.
38 1.1 jtc * The file is purged upon normal entry to try to avoid that problem.
39 1.1 jtc * A similar problem exists for energy voids. To alleviate the problem here,
40 1.1 jtc * the void file is cleared with every new king, and a limit is placed
41 1.1 jtc * on the size of the energy void file.
42 1.1 jtc */
43 1.1 jtc
44 1.1 jtc /*
45 1.1 jtc * Put one line of text into the file 'motd' for announcements, etc.
46 1.1 jtc */
47 1.1 jtc
48 1.1 jtc /*
49 1.1 jtc * The scoreboard file is updated when someone dies, and keeps track
50 1.1 jtc * of the highest character to date for that login.
51 1.1 jtc * Being purged from the character file does not cause the scoreboard
52 1.1 jtc * to be updated.
53 1.1 jtc */
54 1.1 jtc
55 1.1 jtc
56 1.1 jtc /*
57 1.1 jtc * main.c Main routines for Phantasia
58 1.1 jtc */
59 1.1 jtc
60 1.1 jtc #include "include.h"
61 1.14 he #undef bool
62 1.13 ross #include <curses.h>
63 1.1 jtc
64 1.11 wiz int main(int, char **);
65 1.1 jtc
66 1.4 lukem int
67 1.18 dholland main(int argc, char **argv)
68 1.1 jtc {
69 1.4 lukem bool noheader = FALSE; /* set if don't want header */
70 1.4 lukem bool headeronly = FALSE; /* set if only want header */
71 1.4 lukem bool examine = FALSE; /* set if examine a character */
72 1.4 lukem time_t seconds; /* for time of day */
73 1.4 lukem double dtemp; /* for temporary calculations */
74 1.4 lukem
75 1.4 lukem initialstate(); /* init globals */
76 1.4 lukem
77 1.4 lukem /* process arguments */
78 1.4 lukem while (--argc && (*++argv)[0] == '-')
79 1.4 lukem switch ((*argv)[1]) {
80 1.4 lukem case 's': /* short */
81 1.4 lukem noheader = TRUE;
82 1.4 lukem break;
83 1.4 lukem
84 1.4 lukem case 'H': /* Header */
85 1.4 lukem headeronly = TRUE;
86 1.4 lukem break;
87 1.1 jtc
88 1.4 lukem case 'a': /* all users */
89 1.4 lukem activelist();
90 1.4 lukem cleanup(TRUE);
91 1.4 lukem /* NOTREACHED */
92 1.4 lukem
93 1.4 lukem case 'p': /* purge old players */
94 1.4 lukem purgeoldplayers();
95 1.4 lukem cleanup(TRUE);
96 1.4 lukem /* NOTREACHED */
97 1.1 jtc
98 1.4 lukem case 'S': /* set 'Wizard' */
99 1.4 lukem Wizard = !getuid();
100 1.4 lukem break;
101 1.4 lukem
102 1.4 lukem case 'x': /* examine */
103 1.4 lukem examine = TRUE;
104 1.4 lukem break;
105 1.1 jtc
106 1.4 lukem case 'm': /* monsters */
107 1.4 lukem monstlist();
108 1.4 lukem cleanup(TRUE);
109 1.4 lukem /* NOTREACHED */
110 1.1 jtc
111 1.4 lukem case 'b': /* scoreboard */
112 1.4 lukem scorelist();
113 1.4 lukem cleanup(TRUE);
114 1.4 lukem /* NOTREACHED */
115 1.4 lukem }
116 1.1 jtc
117 1.4 lukem if (!isatty(0)) /* don't let non-tty's play */
118 1.1 jtc cleanup(TRUE);
119 1.4 lukem /* NOTREACHED */
120 1.1 jtc
121 1.4 lukem playinit(); /* set up to catch signals, init curses */
122 1.1 jtc
123 1.4 lukem if (examine) {
124 1.4 lukem changestats(FALSE);
125 1.1 jtc cleanup(TRUE);
126 1.4 lukem /* NOTREACHED */
127 1.1 jtc }
128 1.4 lukem if (!noheader) {
129 1.4 lukem titlelist();
130 1.4 lukem purgeoldplayers(); /* clean up old characters */
131 1.1 jtc }
132 1.4 lukem if (headeronly)
133 1.4 lukem cleanup(TRUE);
134 1.4 lukem /* NOTREACHED */
135 1.1 jtc
136 1.4 lukem do
137 1.4 lukem /* get the player structure filled */
138 1.1 jtc {
139 1.4 lukem Fileloc = -1L;
140 1.1 jtc
141 1.4 lukem mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
142 1.1 jtc
143 1.4 lukem switch (getanswer("NYQ", FALSE)) {
144 1.4 lukem case 'Y':
145 1.4 lukem Fileloc = recallplayer();
146 1.4 lukem break;
147 1.1 jtc
148 1.4 lukem case 'Q':
149 1.4 lukem cleanup(TRUE);
150 1.4 lukem /* NOTREACHED */
151 1.1 jtc
152 1.4 lukem default:
153 1.4 lukem Fileloc = rollnewplayer();
154 1.4 lukem break;
155 1.4 lukem }
156 1.4 lukem clear();
157 1.1 jtc }
158 1.4 lukem while (Fileloc < 0L);
159 1.1 jtc
160 1.4 lukem if (Player.p_level > 5.0)
161 1.4 lukem /* low level players have long timeout */
162 1.4 lukem Timeout = TRUE;
163 1.4 lukem
164 1.4 lukem /* update some important player statistics */
165 1.4 lukem strcpy(Player.p_login, Login);
166 1.4 lukem time(&seconds);
167 1.4 lukem Player.p_lastused = localtime(&seconds)->tm_yday;
168 1.4 lukem Player.p_status = S_PLAYING;
169 1.4 lukem writerecord(&Player, Fileloc);
170 1.1 jtc
171 1.4 lukem Statptr = &Stattable[Player.p_type]; /* initialize pointer */
172 1.1 jtc
173 1.4 lukem /* catch interrupts */
174 1.1 jtc #ifdef BSD41
175 1.4 lukem sigset(SIGINT, interrupt);
176 1.1 jtc #endif
177 1.1 jtc #ifdef BSD42
178 1.4 lukem signal(SIGINT, interrupt);
179 1.1 jtc #endif
180 1.1 jtc #ifdef SYS3
181 1.4 lukem signal(SIGINT, interrupt);
182 1.1 jtc #endif
183 1.1 jtc #ifdef SYS5
184 1.4 lukem signal(SIGINT, interrupt);
185 1.1 jtc #endif
186 1.1 jtc
187 1.4 lukem altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
188 1.1 jtc
189 1.4 lukem clear();
190 1.1 jtc
191 1.4 lukem for (;;)
192 1.4 lukem /* loop forever, processing input */
193 1.1 jtc {
194 1.1 jtc
195 1.4 lukem adjuststats(); /* cleanup stats */
196 1.4 lukem
197 1.4 lukem if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
198 1.4 lukem /* not allowed on throne -- move */
199 1.4 lukem {
200 1.4 lukem mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
201 1.4 lukem altercoordinates(0.0, 0.0, A_NEAR);
202 1.4 lukem }
203 1.4 lukem checktampered();/* check for energy voids, etc. */
204 1.1 jtc
205 1.4 lukem if (Player.p_status != S_CLOAKED
206 1.4 lukem /* not cloaked */
207 1.4 lukem && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
208 1.4 lukem /* |x| = |y| */
209 1.4 lukem && !Throne)
210 1.4 lukem /* not on throne */
211 1.1 jtc {
212 1.4 lukem dtemp = sqrt(dtemp / 100.0);
213 1.4 lukem if (floor(dtemp) == dtemp)
214 1.4 lukem /* |x| / 100 == n*n; at a trading post */
215 1.4 lukem {
216 1.4 lukem tradingpost();
217 1.4 lukem clear();
218 1.4 lukem }
219 1.1 jtc }
220 1.4 lukem checkbattle(); /* check for player to player battle */
221 1.4 lukem neatstuff(); /* gurus, medics, etc. */
222 1.1 jtc
223 1.5 veego if (Player.p_status == S_CLOAKED) {
224 1.4 lukem /* costs 3 mana per turn to be cloaked */
225 1.4 lukem if (Player.p_mana > 3.0)
226 1.4 lukem Player.p_mana -= 3.0;
227 1.4 lukem else
228 1.4 lukem /* ran out of mana, uncloak */
229 1.4 lukem {
230 1.4 lukem Player.p_status = S_PLAYING;
231 1.4 lukem Changed = TRUE;
232 1.4 lukem }
233 1.5 veego }
234 1.1 jtc
235 1.4 lukem if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
236 1.4 lukem /* change status back to S_PLAYING */
237 1.1 jtc {
238 1.4 lukem Player.p_status = S_PLAYING;
239 1.4 lukem Changed = TRUE;
240 1.1 jtc }
241 1.4 lukem if (Changed)
242 1.4 lukem /* update file only if important stuff has changed */
243 1.4 lukem {
244 1.4 lukem writerecord(&Player, Fileloc);
245 1.4 lukem Changed = FALSE;
246 1.4 lukem continue;
247 1.4 lukem }
248 1.4 lukem readmessage(); /* read message, if any */
249 1.4 lukem
250 1.4 lukem displaystats(); /* print statistics */
251 1.1 jtc
252 1.4 lukem move(6, 0);
253 1.1 jtc
254 1.4 lukem if (Throne)
255 1.4 lukem /* maybe make king, print prompt, etc. */
256 1.4 lukem throneroom();
257 1.4 lukem
258 1.4 lukem /* print status line */
259 1.4 lukem addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
260 1.4 lukem if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
261 1.4 lukem addstr("6:Cloak ");
262 1.4 lukem if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
263 1.4 lukem addstr("7:Teleport ");
264 1.4 lukem if (Player.p_specialtype >= SC_COUNCIL || Wizard)
265 1.4 lukem addstr("8:Intervene ");
266 1.4 lukem
267 1.4 lukem procmain(); /* process input */
268 1.1 jtc }
269 1.1 jtc }
270 1.1 jtc
271 1.4 lukem void
272 1.18 dholland initialstate(void)
273 1.1 jtc {
274 1.15 jmc struct stat sb;
275 1.20 dholland struct passwd *pw;
276 1.15 jmc
277 1.4 lukem Beyond = FALSE;
278 1.4 lukem Marsh = FALSE;
279 1.4 lukem Throne = FALSE;
280 1.4 lukem Changed = FALSE;
281 1.4 lukem Wizard = FALSE;
282 1.4 lukem Timeout = FALSE;
283 1.4 lukem Users = 0;
284 1.4 lukem Windows = FALSE;
285 1.4 lukem Echo = TRUE;
286 1.1 jtc
287 1.4 lukem /* setup login name */
288 1.20 dholland if ((Login = getlogin()) == NULL) {
289 1.20 dholland pw = getpwuid(getuid());
290 1.20 dholland if (pw == NULL) {
291 1.20 dholland errx(1, "Who are you?");
292 1.20 dholland }
293 1.20 dholland Login = pw->pw_name;
294 1.20 dholland }
295 1.4 lukem
296 1.4 lukem /* open some files */
297 1.4 lukem if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
298 1.4 lukem error(_PATH_PEOPLE);
299 1.4 lukem /* NOTREACHED */
300 1.9 jsm if (fileno(Playersfp) < 3)
301 1.9 jsm exit(1);
302 1.4 lukem
303 1.4 lukem if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
304 1.4 lukem error(_PATH_MONST);
305 1.4 lukem /* NOTREACHED */
306 1.4 lukem
307 1.4 lukem if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
308 1.4 lukem error(_PATH_MESS);
309 1.4 lukem /* NOTREACHED */
310 1.4 lukem
311 1.4 lukem if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
312 1.4 lukem error(_PATH_VOID);
313 1.15 jmc if (fstat(fileno(Energyvoidfp), &sb) == -1)
314 1.15 jmc error("stat");
315 1.15 jmc if (sb.st_size == 0) {
316 1.15 jmc /* initialize grail to new location */
317 1.15 jmc Enrgyvoid.ev_active = TRUE;
318 1.15 jmc Enrgyvoid.ev_x = ROLL(-1.0e6, 2.0e6);
319 1.15 jmc Enrgyvoid.ev_y = ROLL(-1.0e6, 2.0e6);
320 1.15 jmc writevoid(&Enrgyvoid, 0L);
321 1.15 jmc }
322 1.15 jmc
323 1.4 lukem /* NOTREACHED */
324 1.4 lukem
325 1.4 lukem srandom((unsigned) time(NULL)); /* prime random numbers */
326 1.1 jtc }
327 1.1 jtc
328 1.1 jtc long
329 1.18 dholland rollnewplayer(void)
330 1.1 jtc {
331 1.4 lukem int chartype; /* character type */
332 1.4 lukem int ch; /* input */
333 1.1 jtc
334 1.4 lukem initplayer(&Player); /* initialize player structure */
335 1.1 jtc
336 1.4 lukem clear();
337 1.4 lukem mvaddstr(4, 21, "Which type of character do you want:");
338 1.4 lukem mvaddstr(8, 4,
339 1.4 lukem "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
340 1.4 lukem if (Wizard) {
341 1.4 lukem addstr("7:Super ? ");
342 1.4 lukem chartype = getanswer("1234567", FALSE);
343 1.4 lukem } else {
344 1.4 lukem addstr("? ");
345 1.4 lukem chartype = getanswer("123456", FALSE);
346 1.4 lukem }
347 1.4 lukem
348 1.4 lukem do {
349 1.4 lukem genchar(chartype); /* roll up a character */
350 1.4 lukem
351 1.4 lukem /* print out results */
352 1.4 lukem mvprintw(12, 14,
353 1.4 lukem "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
354 1.4 lukem Player.p_strength, Player.p_quickness, Player.p_mana);
355 1.4 lukem mvprintw(13, 14,
356 1.4 lukem "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
357 1.4 lukem Player.p_energy, Player.p_brains, Player.p_magiclvl);
358 1.1 jtc
359 1.4 lukem if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
360 1.4 lukem break;
361 1.1 jtc
362 1.4 lukem mvaddstr(14, 14, "Type '1' to keep >");
363 1.4 lukem ch = getanswer(" ", TRUE);
364 1.4 lukem }
365 1.4 lukem while (ch != '1');
366 1.1 jtc
367 1.1 jtc if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
368 1.4 lukem /* get coordinates for experimento */
369 1.4 lukem for (;;) {
370 1.4 lukem mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
371 1.4 lukem getstring(Databuf, SZ_DATABUF);
372 1.4 lukem sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
373 1.1 jtc
374 1.4 lukem if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
375 1.4 lukem mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
376 1.4 lukem else
377 1.4 lukem break;
378 1.4 lukem }
379 1.1 jtc
380 1.1 jtc for (;;)
381 1.4 lukem /* name the new character */
382 1.1 jtc {
383 1.4 lukem mvprintw(18, 0,
384 1.4 lukem "Give your character a name [up to %d characters] ? ", SZ_NAME - 1);
385 1.4 lukem getstring(Player.p_name, SZ_NAME);
386 1.4 lukem truncstring(Player.p_name); /* remove trailing blanks */
387 1.4 lukem
388 1.4 lukem if (Player.p_name[0] == '\0')
389 1.4 lukem /* no null names */
390 1.4 lukem mvaddstr(19, 0, "Invalid name.");
391 1.4 lukem else
392 1.4 lukem if (findname(Player.p_name, &Other) >= 0L)
393 1.4 lukem /* cannot have duplicate names */
394 1.4 lukem mvaddstr(19, 0, "Name already in use.");
395 1.4 lukem else
396 1.4 lukem /* name is acceptable */
397 1.4 lukem break;
398 1.1 jtc
399 1.4 lukem addstr(" Pick another.\n");
400 1.1 jtc }
401 1.1 jtc
402 1.4 lukem /* get a password for character */
403 1.4 lukem Echo = FALSE;
404 1.1 jtc
405 1.4 lukem do {
406 1.4 lukem mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
407 1.4 lukem getstring(Player.p_password, SZ_PASSWORD);
408 1.6 hubertf mvaddstr(21, 0, "Enter again to verify: ");
409 1.4 lukem getstring(Databuf, SZ_PASSWORD);
410 1.1 jtc }
411 1.4 lukem while (strcmp(Player.p_password, Databuf) != 0);
412 1.1 jtc
413 1.4 lukem Echo = TRUE;
414 1.1 jtc
415 1.4 lukem return (allocrecord());
416 1.1 jtc }
417 1.1 jtc
418 1.4 lukem void
419 1.18 dholland procmain(void)
420 1.1 jtc {
421 1.4 lukem int ch; /* input */
422 1.4 lukem double x; /* desired new x coordinate */
423 1.4 lukem double y; /* desired new y coordinate */
424 1.4 lukem double temp; /* for temporary calculations */
425 1.4 lukem FILE *fp; /* for opening files */
426 1.4 lukem int loop; /* a loop counter */
427 1.4 lukem bool hasmoved = FALSE; /* set if player has moved */
428 1.4 lukem
429 1.4 lukem ch = inputoption();
430 1.4 lukem mvaddstr(4, 0, "\n\n"); /* clear status area */
431 1.4 lukem
432 1.4 lukem move(7, 0);
433 1.4 lukem clrtobot(); /* clear data on bottom area of screen */
434 1.4 lukem
435 1.4 lukem if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
436 1.4 lukem /* valar cannot move */
437 1.4 lukem ch = ' ';
438 1.1 jtc
439 1.4 lukem switch (ch) {
440 1.1 jtc case 'K': /* move up/north */
441 1.1 jtc case 'N':
442 1.4 lukem x = Player.p_x;
443 1.4 lukem y = Player.p_y + MAXMOVE();
444 1.4 lukem hasmoved = TRUE;
445 1.4 lukem break;
446 1.1 jtc
447 1.1 jtc case 'J': /* move down/south */
448 1.1 jtc case 'S':
449 1.4 lukem x = Player.p_x;
450 1.4 lukem y = Player.p_y - MAXMOVE();
451 1.4 lukem hasmoved = TRUE;
452 1.4 lukem break;
453 1.1 jtc
454 1.1 jtc case 'L': /* move right/east */
455 1.1 jtc case 'E':
456 1.4 lukem x = Player.p_x + MAXMOVE();
457 1.4 lukem y = Player.p_y;
458 1.4 lukem hasmoved = TRUE;
459 1.4 lukem break;
460 1.1 jtc
461 1.1 jtc case 'H': /* move left/west */
462 1.1 jtc case 'W':
463 1.4 lukem x = Player.p_x - MAXMOVE();
464 1.4 lukem y = Player.p_y;
465 1.4 lukem hasmoved = TRUE;
466 1.4 lukem break;
467 1.1 jtc
468 1.4 lukem default: /* rest */
469 1.4 lukem Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
470 1.4 lukem + Player.p_level / 3.0 + 2.0;
471 1.4 lukem Player.p_energy =
472 1.4 lukem MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
473 1.4 lukem
474 1.4 lukem if (Player.p_status != S_CLOAKED)
475 1.4 lukem /* cannot find mana if cloaked */
476 1.4 lukem {
477 1.4 lukem Player.p_mana += (Circle + Player.p_level) / 4.0;
478 1.4 lukem
479 1.4 lukem if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
480 1.4 lukem /* wandering monster */
481 1.4 lukem encounter(-1);
482 1.1 jtc }
483 1.4 lukem break;
484 1.1 jtc
485 1.1 jtc case 'X': /* change/examine a character */
486 1.4 lukem changestats(TRUE);
487 1.4 lukem break;
488 1.1 jtc
489 1.1 jtc case '1': /* move */
490 1.4 lukem for (loop = 3; loop; --loop) {
491 1.4 lukem mvaddstr(4, 0, "X Y Coordinates ? ");
492 1.4 lukem getstring(Databuf, SZ_DATABUF);
493 1.1 jtc
494 1.4 lukem if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
495 1.4 lukem mvaddstr(5, 0, "Try again\n");
496 1.4 lukem else
497 1.4 lukem if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
498 1.4 lukem ILLMOVE();
499 1.4 lukem else {
500 1.4 lukem hasmoved = TRUE;
501 1.4 lukem break;
502 1.4 lukem }
503 1.1 jtc }
504 1.4 lukem break;
505 1.1 jtc
506 1.1 jtc case '2': /* players */
507 1.4 lukem userlist(TRUE);
508 1.4 lukem break;
509 1.1 jtc
510 1.1 jtc case '3': /* message */
511 1.4 lukem mvaddstr(4, 0, "Message ? ");
512 1.4 lukem getstring(Databuf, SZ_DATABUF);
513 1.4 lukem /* we open the file for writing to erase any data which is
514 1.4 lukem * already there */
515 1.4 lukem fp = fopen(_PATH_MESS, "w");
516 1.4 lukem if (Databuf[0] != '\0')
517 1.4 lukem fprintf(fp, "%s: %s", Player.p_name, Databuf);
518 1.4 lukem fclose(fp);
519 1.4 lukem break;
520 1.1 jtc
521 1.1 jtc case '4': /* stats */
522 1.4 lukem allstatslist();
523 1.4 lukem break;
524 1.1 jtc
525 1.1 jtc case '5': /* good-bye */
526 1.4 lukem leavegame();
527 1.4 lukem /* NOTREACHED */
528 1.1 jtc
529 1.1 jtc case '6': /* cloak */
530 1.4 lukem if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
531 1.4 lukem ILLCMD();
532 1.4 lukem else
533 1.4 lukem if (Player.p_status == S_CLOAKED)
534 1.4 lukem Player.p_status = S_PLAYING;
535 1.1 jtc else
536 1.4 lukem if (Player.p_mana < MM_CLOAK)
537 1.4 lukem mvaddstr(5, 0, "No mana left.\n");
538 1.4 lukem else {
539 1.4 lukem Changed = TRUE;
540 1.4 lukem Player.p_mana -= MM_CLOAK;
541 1.4 lukem Player.p_status = S_CLOAKED;
542 1.4 lukem }
543 1.4 lukem break;
544 1.1 jtc
545 1.4 lukem case '7': /* teleport */
546 1.4 lukem /*
547 1.4 lukem * conditions for teleport
548 1.4 lukem * - 20 per (level plus magic level)
549 1.4 lukem * - OR council of the wise or valar or ex-valar
550 1.4 lukem * - OR transport from throne
551 1.4 lukem * transports from throne cost no mana
552 1.4 lukem */
553 1.4 lukem if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
554 1.4 lukem ILLCMD();
555 1.4 lukem else
556 1.4 lukem for (loop = 3; loop; --loop) {
557 1.4 lukem mvaddstr(4, 0, "X Y Coordinates ? ");
558 1.4 lukem getstring(Databuf, SZ_DATABUF);
559 1.4 lukem
560 1.4 lukem if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) {
561 1.4 lukem temp = distance(Player.p_x, x, Player.p_y, y);
562 1.4 lukem if (!Throne
563 1.4 lukem /* can transport anywhere from throne */
564 1.4 lukem && Player.p_specialtype <= SC_COUNCIL
565 1.4 lukem /* council, valar can transport
566 1.4 lukem * anywhere */
567 1.4 lukem && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
568 1.4 lukem /* can only move 20 per exp.
569 1.4 lukem * level + mag. level */
570 1.4 lukem ILLMOVE();
571 1.4 lukem else {
572 1.4 lukem temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */
573 1.4 lukem
574 1.4 lukem if (!Throne && temp > Player.p_mana)
575 1.4 lukem mvaddstr(5, 0, "Not enough power for that distance.\n");
576 1.4 lukem else {
577 1.4 lukem if (!Throne)
578 1.4 lukem Player.p_mana -= temp;
579 1.4 lukem hasmoved = TRUE;
580 1.4 lukem break;
581 1.4 lukem }
582 1.4 lukem }
583 1.1 jtc }
584 1.1 jtc }
585 1.4 lukem break;
586 1.1 jtc
587 1.1 jtc case 'C':
588 1.1 jtc case '9': /* monster */
589 1.4 lukem if (Throne)
590 1.4 lukem /* no monsters while on throne */
591 1.4 lukem mvaddstr(5, 0, "No monsters in the chamber!\n");
592 1.4 lukem else
593 1.4 lukem if (Player.p_specialtype != SC_VALAR)
594 1.4 lukem /* the valar cannot call monsters */
595 1.4 lukem {
596 1.4 lukem Player.p_sin += 1e-6;
597 1.4 lukem encounter(-1);
598 1.4 lukem }
599 1.4 lukem break;
600 1.1 jtc
601 1.1 jtc case '0': /* decree */
602 1.4 lukem if (Wizard || (Player.p_specialtype == SC_KING && Throne))
603 1.4 lukem /* kings must be on throne to decree */
604 1.4 lukem dotampered();
605 1.4 lukem else
606 1.4 lukem ILLCMD();
607 1.4 lukem break;
608 1.1 jtc
609 1.1 jtc case '8': /* intervention */
610 1.4 lukem if (Wizard || Player.p_specialtype >= SC_COUNCIL)
611 1.4 lukem dotampered();
612 1.4 lukem else
613 1.4 lukem ILLCMD();
614 1.4 lukem break;
615 1.1 jtc }
616 1.1 jtc
617 1.4 lukem if (hasmoved)
618 1.4 lukem /* player has moved -- alter coordinates, and do random
619 1.4 lukem * monster */
620 1.1 jtc {
621 1.4 lukem altercoordinates(x, y, A_SPECIFIC);
622 1.1 jtc
623 1.4 lukem if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
624 1.4 lukem encounter(-1);
625 1.1 jtc }
626 1.1 jtc }
627 1.1 jtc
628 1.4 lukem void
629 1.18 dholland titlelist(void)
630 1.1 jtc {
631 1.4 lukem FILE *fp; /* used for opening various files */
632 1.4 lukem bool councilfound = FALSE; /* set if we find a member of the
633 1.4 lukem * council */
634 1.4 lukem bool kingfound = FALSE; /* set if we find a king */
635 1.4 lukem double hiexp, nxtexp; /* used for finding the two highest players */
636 1.4 lukem double hilvl, nxtlvl; /* used for finding the two highest players */
637 1.4 lukem char hiname[21], nxtname[21]; /* used for finding the two
638 1.4 lukem * highest players */
639 1.4 lukem
640 1.4 lukem nxtexp = 0;
641 1.4 lukem mvaddstr(0, 14,
642 1.4 lukem "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
643 1.4 lukem
644 1.4 lukem /* print message of the day */
645 1.4 lukem if ((fp = fopen(_PATH_MOTD, "r")) != NULL
646 1.4 lukem && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
647 1.4 lukem mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
648 1.4 lukem fclose(fp);
649 1.4 lukem }
650 1.4 lukem /* search for king */
651 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
652 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
653 1.4 lukem if (Other.p_specialtype == SC_KING &&
654 1.4 lukem Other.p_status != S_NOTUSED)
655 1.4 lukem /* found the king */
656 1.4 lukem {
657 1.19 dholland snprintf(Databuf, SZ_DATABUF,
658 1.19 dholland "The present ruler is %s Level:%.0f",
659 1.4 lukem Other.p_name, Other.p_level);
660 1.4 lukem mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
661 1.4 lukem kingfound = TRUE;
662 1.4 lukem break;
663 1.4 lukem }
664 1.4 lukem if (!kingfound)
665 1.4 lukem mvaddstr(4, 24, "There is no ruler at this time.");
666 1.4 lukem
667 1.4 lukem /* search for valar */
668 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
669 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
670 1.4 lukem if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
671 1.4 lukem /* found the valar */
672 1.4 lukem {
673 1.19 dholland snprintf(Databuf, SZ_DATABUF,
674 1.19 dholland "The Valar is %s Login: %s",
675 1.19 dholland Other.p_name, Other.p_login);
676 1.4 lukem mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
677 1.4 lukem break;
678 1.4 lukem }
679 1.4 lukem /* search for council of the wise */
680 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
681 1.4 lukem Lines = 10;
682 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
683 1.4 lukem if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
684 1.4 lukem /* found a member of the council */
685 1.4 lukem {
686 1.4 lukem if (!councilfound) {
687 1.4 lukem mvaddstr(8, 30, "Council of the Wise:");
688 1.4 lukem councilfound = TRUE;
689 1.4 lukem }
690 1.4 lukem /* This assumes a finite (<=5) number of C.O.W.: */
691 1.19 dholland snprintf(Databuf, SZ_DATABUF,
692 1.19 dholland "%s Login: %s", Other.p_name, Other.p_login);
693 1.4 lukem mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
694 1.4 lukem }
695 1.4 lukem /* search for the two highest players */
696 1.4 lukem nxtname[0] = hiname[0] = '\0';
697 1.4 lukem hiexp = 0.0;
698 1.4 lukem nxtlvl = hilvl = 0;
699 1.4 lukem
700 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
701 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
702 1.4 lukem if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
703 1.4 lukem /* highest found so far */
704 1.4 lukem {
705 1.4 lukem nxtexp = hiexp;
706 1.4 lukem hiexp = Other.p_experience;
707 1.4 lukem nxtlvl = hilvl;
708 1.4 lukem hilvl = Other.p_level;
709 1.4 lukem strcpy(nxtname, hiname);
710 1.4 lukem strcpy(hiname, Other.p_name);
711 1.4 lukem } else
712 1.4 lukem if (Other.p_experience > nxtexp
713 1.4 lukem && Other.p_specialtype <= SC_KING
714 1.4 lukem && Other.p_status != S_NOTUSED)
715 1.4 lukem /* next highest found so far */
716 1.4 lukem {
717 1.4 lukem nxtexp = Other.p_experience;
718 1.4 lukem nxtlvl = Other.p_level;
719 1.4 lukem strcpy(nxtname, Other.p_name);
720 1.4 lukem }
721 1.4 lukem mvaddstr(15, 28, "Highest characters are:");
722 1.19 dholland snprintf(Databuf, SZ_DATABUF,
723 1.19 dholland "%s Level:%.0f and %s Level:%.0f",
724 1.4 lukem hiname, hilvl, nxtname, nxtlvl);
725 1.4 lukem mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
726 1.4 lukem
727 1.4 lukem /* print last to die */
728 1.4 lukem if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL
729 1.4 lukem && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
730 1.4 lukem mvaddstr(19, 25, "The last character to die was:");
731 1.4 lukem mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
732 1.16 christos }
733 1.16 christos if (fp)
734 1.4 lukem fclose(fp);
735 1.4 lukem refresh();
736 1.1 jtc }
737 1.1 jtc
738 1.1 jtc long
739 1.18 dholland recallplayer(void)
740 1.1 jtc {
741 1.4 lukem long loc = 0L; /* location in player file */
742 1.4 lukem int loop; /* loop counter */
743 1.4 lukem int ch; /* input */
744 1.1 jtc
745 1.4 lukem clear();
746 1.4 lukem mvprintw(10, 0, "What was your character's name ? ");
747 1.4 lukem getstring(Databuf, SZ_NAME);
748 1.4 lukem truncstring(Databuf);
749 1.4 lukem
750 1.4 lukem if ((loc = findname(Databuf, &Player)) >= 0L)
751 1.4 lukem /* found character */
752 1.4 lukem {
753 1.4 lukem Echo = FALSE;
754 1.4 lukem
755 1.4 lukem for (loop = 0; loop < 2; ++loop) {
756 1.4 lukem /* prompt for password */
757 1.4 lukem mvaddstr(11, 0, "Password ? ");
758 1.4 lukem getstring(Databuf, SZ_PASSWORD);
759 1.4 lukem if (strcmp(Databuf, Player.p_password) == 0)
760 1.4 lukem /* password good */
761 1.4 lukem {
762 1.4 lukem Echo = TRUE;
763 1.1 jtc
764 1.4 lukem if (Player.p_status != S_OFF)
765 1.4 lukem /* player did not exit normally last
766 1.4 lukem * time */
767 1.4 lukem {
768 1.4 lukem clear();
769 1.4 lukem addstr("Your character did not exit normally last time.\n");
770 1.4 lukem addstr("If you think you have good cause to have your character saved,\n");
771 1.4 lukem printw("you may quit and mail your reason to 'root'.\n");
772 1.4 lukem addstr("Otherwise, continuing spells certain death.\n");
773 1.4 lukem addstr("Do you want to quit ? ");
774 1.4 lukem ch = getanswer("YN", FALSE);
775 1.4 lukem if (ch == 'Y') {
776 1.4 lukem Player.p_status = S_HUNGUP;
777 1.4 lukem writerecord(&Player, loc);
778 1.4 lukem cleanup(TRUE);
779 1.4 lukem /* NOTREACHED */
780 1.4 lukem }
781 1.4 lukem death("Stupidity");
782 1.4 lukem /* NOTREACHED */
783 1.4 lukem }
784 1.4 lukem return (loc);
785 1.4 lukem } else
786 1.4 lukem mvaddstr(12, 0, "No good.\n");
787 1.1 jtc }
788 1.1 jtc
789 1.4 lukem Echo = TRUE;
790 1.4 lukem } else
791 1.4 lukem mvaddstr(11, 0, "Not found.\n");
792 1.1 jtc
793 1.4 lukem more(13);
794 1.4 lukem return (-1L);
795 1.1 jtc }
796 1.1 jtc
797 1.4 lukem void
798 1.18 dholland neatstuff(void)
799 1.1 jtc {
800 1.4 lukem double temp; /* for temporary calculations */
801 1.4 lukem int ch; /* input */
802 1.1 jtc
803 1.4 lukem switch ((int) ROLL(0.0, 100.0)) {
804 1.1 jtc case 1:
805 1.1 jtc case 2:
806 1.4 lukem if (Player.p_poison > 0.0) {
807 1.4 lukem mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
808 1.4 lukem temp = floor(infloat());
809 1.4 lukem if (temp < 0.0 || temp > Player.p_gold)
810 1.4 lukem /* negative gold, or more than available */
811 1.4 lukem {
812 1.4 lukem mvaddstr(6, 0, "He was not amused, and made you worse.\n");
813 1.4 lukem Player.p_poison += 1.0;
814 1.4 lukem } else
815 1.4 lukem if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
816 1.4 lukem /* medic wants 1/2 of available gold */
817 1.4 lukem mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
818 1.4 lukem else {
819 1.4 lukem mvaddstr(5, 0, "He accepted.");
820 1.4 lukem Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
821 1.4 lukem Player.p_gold -= temp;
822 1.4 lukem }
823 1.1 jtc }
824 1.4 lukem break;
825 1.1 jtc
826 1.1 jtc case 3:
827 1.4 lukem mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
828 1.4 lukem Player.p_experience += 4000.0;
829 1.4 lukem Player.p_sin += 0.5;
830 1.4 lukem break;
831 1.1 jtc
832 1.1 jtc case 4:
833 1.4 lukem temp = ROLL(10.0, 75.0);
834 1.4 lukem mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
835 1.4 lukem ch = getanswer("NY", FALSE);
836 1.4 lukem
837 1.4 lukem if (ch == 'Y')
838 1.4 lukem collecttaxes(temp, 0.0);
839 1.4 lukem break;
840 1.1 jtc
841 1.1 jtc case 5:
842 1.4 lukem if (Player.p_sin > 1.0) {
843 1.4 lukem mvaddstr(4, 0, "You've found a Holy Orb!\n");
844 1.4 lukem Player.p_sin -= 0.25;
845 1.1 jtc }
846 1.4 lukem break;
847 1.1 jtc
848 1.1 jtc case 6:
849 1.4 lukem if (Player.p_poison < 1.0) {
850 1.4 lukem mvaddstr(4, 0, "You've been hit with a plague!\n");
851 1.4 lukem Player.p_poison += 1.0;
852 1.1 jtc }
853 1.4 lukem break;
854 1.1 jtc
855 1.1 jtc case 7:
856 1.4 lukem mvaddstr(4, 0, "You've found some holy water.\n");
857 1.4 lukem ++Player.p_holywater;
858 1.4 lukem break;
859 1.1 jtc
860 1.1 jtc case 8:
861 1.4 lukem mvaddstr(4, 0, "You've met a Guru. . .");
862 1.4 lukem if (drandom() * Player.p_sin > 1.0)
863 1.4 lukem addstr("You disgusted him with your sins!\n");
864 1.4 lukem else
865 1.4 lukem if (Player.p_poison > 0.0) {
866 1.4 lukem addstr("He looked kindly upon you, and cured you.\n");
867 1.4 lukem Player.p_poison = 0.0;
868 1.4 lukem } else {
869 1.4 lukem addstr("He rewarded you for your virtue.\n");
870 1.4 lukem Player.p_mana += 50.0;
871 1.4 lukem Player.p_shield += 2.0;
872 1.4 lukem }
873 1.4 lukem break;
874 1.1 jtc
875 1.1 jtc case 9:
876 1.4 lukem mvaddstr(4, 0, "You've found an amulet.\n");
877 1.4 lukem ++Player.p_amulets;
878 1.4 lukem break;
879 1.1 jtc
880 1.1 jtc case 10:
881 1.4 lukem if (Player.p_blindness) {
882 1.4 lukem mvaddstr(4, 0, "You've regained your sight!\n");
883 1.4 lukem Player.p_blindness = FALSE;
884 1.1 jtc }
885 1.4 lukem break;
886 1.1 jtc
887 1.4 lukem default: /* deal with poison */
888 1.4 lukem if (Player.p_poison > 0.0) {
889 1.4 lukem temp = Player.p_poison * Statptr->c_weakness
890 1.4 lukem * Player.p_maxenergy / 600.0;
891 1.4 lukem if (Player.p_energy > Player.p_maxenergy / 10.0
892 1.4 lukem && temp + 5.0 < Player.p_energy)
893 1.4 lukem Player.p_energy -= temp;
894 1.1 jtc }
895 1.4 lukem break;
896 1.1 jtc }
897 1.1 jtc }
898 1.1 jtc
899 1.4 lukem void
900 1.18 dholland genchar(int type)
901 1.1 jtc {
902 1.4 lukem int subscript; /* used for subscripting into Stattable */
903 1.7 jsm const struct charstats *statptr; /* for pointing into Stattable */
904 1.1 jtc
905 1.4 lukem subscript = type - '1';
906 1.1 jtc
907 1.4 lukem if (subscript < C_MAGIC || subscript > C_EXPER)
908 1.4 lukem if (subscript != C_SUPER || !Wizard)
909 1.4 lukem /* fighter is default */
910 1.4 lukem subscript = C_FIGHTER;
911 1.4 lukem
912 1.4 lukem statptr = &Stattable[subscript];
913 1.4 lukem
914 1.4 lukem Player.p_quickness =
915 1.4 lukem ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
916 1.4 lukem Player.p_strength =
917 1.4 lukem ROLL(statptr->c_strength.base, statptr->c_strength.interval);
918 1.4 lukem Player.p_mana =
919 1.4 lukem ROLL(statptr->c_mana.base, statptr->c_mana.interval);
920 1.4 lukem Player.p_maxenergy =
921 1.4 lukem Player.p_energy =
922 1.4 lukem ROLL(statptr->c_energy.base, statptr->c_energy.interval);
923 1.4 lukem Player.p_brains =
924 1.4 lukem ROLL(statptr->c_brains.base, statptr->c_brains.interval);
925 1.4 lukem Player.p_magiclvl =
926 1.4 lukem ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
927 1.4 lukem
928 1.4 lukem Player.p_type = subscript;
929 1.4 lukem
930 1.4 lukem if (Player.p_type == C_HALFLING)
931 1.4 lukem /* give halfling some experience */
932 1.4 lukem Player.p_experience = ROLL(600.0, 200.0);
933 1.1 jtc }
934 1.1 jtc
935 1.4 lukem void
936 1.18 dholland playinit(void)
937 1.1 jtc {
938 1.4 lukem /* catch/ingnore signals */
939 1.1 jtc
940 1.1 jtc #ifdef BSD41
941 1.4 lukem sigignore(SIGQUIT);
942 1.4 lukem sigignore(SIGALRM);
943 1.4 lukem sigignore(SIGTERM);
944 1.4 lukem sigignore(SIGTSTP);
945 1.4 lukem sigignore(SIGTTIN);
946 1.4 lukem sigignore(SIGTTOU);
947 1.4 lukem sighold(SIGINT);
948 1.4 lukem sigset(SIGHUP, ill_sig);
949 1.4 lukem sigset(SIGTRAP, ill_sig);
950 1.4 lukem sigset(SIGIOT, ill_sig);
951 1.4 lukem sigset(SIGEMT, ill_sig);
952 1.4 lukem sigset(SIGFPE, ill_sig);
953 1.4 lukem sigset(SIGBUS, ill_sig);
954 1.4 lukem sigset(SIGSEGV, ill_sig);
955 1.4 lukem sigset(SIGSYS, ill_sig);
956 1.4 lukem sigset(SIGPIPE, ill_sig);
957 1.1 jtc #endif
958 1.1 jtc #ifdef BSD42
959 1.4 lukem signal(SIGQUIT, ill_sig);
960 1.4 lukem signal(SIGALRM, SIG_IGN);
961 1.4 lukem signal(SIGTERM, SIG_IGN);
962 1.4 lukem signal(SIGTSTP, SIG_IGN);
963 1.4 lukem signal(SIGTTIN, SIG_IGN);
964 1.4 lukem signal(SIGTTOU, SIG_IGN);
965 1.4 lukem signal(SIGINT, ill_sig);
966 1.4 lukem signal(SIGHUP, SIG_DFL);
967 1.4 lukem signal(SIGTRAP, ill_sig);
968 1.4 lukem signal(SIGIOT, ill_sig);
969 1.4 lukem signal(SIGEMT, ill_sig);
970 1.4 lukem signal(SIGFPE, ill_sig);
971 1.4 lukem signal(SIGBUS, ill_sig);
972 1.4 lukem signal(SIGSEGV, ill_sig);
973 1.4 lukem signal(SIGSYS, ill_sig);
974 1.4 lukem signal(SIGPIPE, ill_sig);
975 1.1 jtc #endif
976 1.1 jtc #ifdef SYS3
977 1.4 lukem signal(SIGINT, SIG_IGN);
978 1.4 lukem signal(SIGQUIT, SIG_IGN);
979 1.4 lukem signal(SIGTERM, SIG_IGN);
980 1.4 lukem signal(SIGALRM, SIG_IGN);
981 1.4 lukem signal(SIGHUP, ill_sig);
982 1.4 lukem signal(SIGTRAP, ill_sig);
983 1.4 lukem signal(SIGIOT, ill_sig);
984 1.4 lukem signal(SIGEMT, ill_sig);
985 1.4 lukem signal(SIGFPE, ill_sig);
986 1.4 lukem signal(SIGBUS, ill_sig);
987 1.4 lukem signal(SIGSEGV, ill_sig);
988 1.4 lukem signal(SIGSYS, ill_sig);
989 1.4 lukem signal(SIGPIPE, ill_sig);
990 1.1 jtc #endif
991 1.1 jtc #ifdef SYS5
992 1.4 lukem signal(SIGINT, SIG_IGN);
993 1.4 lukem signal(SIGQUIT, SIG_IGN);
994 1.4 lukem signal(SIGTERM, SIG_IGN);
995 1.4 lukem signal(SIGALRM, SIG_IGN);
996 1.4 lukem signal(SIGHUP, ill_sig);
997 1.4 lukem signal(SIGTRAP, ill_sig);
998 1.4 lukem signal(SIGIOT, ill_sig);
999 1.4 lukem signal(SIGEMT, ill_sig);
1000 1.4 lukem signal(SIGFPE, ill_sig);
1001 1.4 lukem signal(SIGBUS, ill_sig);
1002 1.4 lukem signal(SIGSEGV, ill_sig);
1003 1.4 lukem signal(SIGSYS, ill_sig);
1004 1.4 lukem signal(SIGPIPE, ill_sig);
1005 1.1 jtc #endif
1006 1.1 jtc
1007 1.17 drochner if (!initscr()) { /* turn on curses */
1008 1.17 drochner fprintf(stderr, "couldn't initialize screen\n");
1009 1.17 drochner exit (0);
1010 1.17 drochner }
1011 1.4 lukem noecho(); /* do not echo input */
1012 1.10 blymn cbreak(); /* do not process erase, kill */
1013 1.4 lukem clear();
1014 1.4 lukem refresh();
1015 1.4 lukem Windows = TRUE; /* mark the state */
1016 1.1 jtc }
1017 1.1 jtc
1018 1.4 lukem void
1019 1.18 dholland cleanup(int doexit)
1020 1.1 jtc {
1021 1.4 lukem if (Windows) {
1022 1.4 lukem move(LINES - 2, 0);
1023 1.4 lukem refresh();
1024 1.10 blymn nocbreak();
1025 1.4 lukem endwin();
1026 1.4 lukem }
1027 1.12 jsm if (Playersfp)
1028 1.12 jsm fclose(Playersfp);
1029 1.12 jsm if (Monstfp)
1030 1.12 jsm fclose(Monstfp);
1031 1.12 jsm if (Messagefp)
1032 1.12 jsm fclose(Messagefp);
1033 1.12 jsm if (Energyvoidfp)
1034 1.12 jsm fclose(Energyvoidfp);
1035 1.4 lukem
1036 1.4 lukem if (doexit)
1037 1.4 lukem exit(0);
1038 1.4 lukem /* NOTREACHED */
1039 1.1 jtc }
1040