main.c revision 1.24 1 1.24 mrg /* $NetBSD: main.c,v 1.24 2019/02/03 03:19:25 mrg Exp $ */
2 1.2 cgd
3 1.1 jtc /*
4 1.1 jtc * Phantasia 3.3.2 -- Interterminal fantasy game
5 1.1 jtc *
6 1.1 jtc * Edward A. Estes
7 1.1 jtc * AT&T, March 12, 1986
8 1.1 jtc */
9 1.1 jtc
10 1.1 jtc /* DISCLAIMER:
11 1.1 jtc *
12 1.1 jtc * This game is distributed for free as is. It is not guaranteed to work
13 1.1 jtc * in every conceivable environment. It is not even guaranteed to work
14 1.1 jtc * in ANY environment.
15 1.1 jtc *
16 1.1 jtc * This game is distributed without notice of copyright, therefore it
17 1.1 jtc * may be used in any manner the recipient sees fit. However, the
18 1.1 jtc * author assumes no responsibility for maintaining or revising this
19 1.1 jtc * game, in its original form, or any derivitives thereof.
20 1.1 jtc *
21 1.1 jtc * The author shall not be responsible for any loss, cost, or damage,
22 1.1 jtc * including consequential damage, caused by reliance on this material.
23 1.1 jtc *
24 1.1 jtc * The author makes no warranties, express or implied, including warranties
25 1.1 jtc * of merchantability or fitness for a particular purpose or use.
26 1.1 jtc *
27 1.1 jtc * AT&T is in no way connected with this game.
28 1.1 jtc */
29 1.1 jtc
30 1.23 dholland #include <sys/types.h>
31 1.15 jmc #include <sys/stat.h>
32 1.20 dholland #include <err.h>
33 1.23 dholland #include <math.h>
34 1.1 jtc #include <pwd.h>
35 1.23 dholland #include <setjmp.h>
36 1.23 dholland #include <stdio.h>
37 1.23 dholland #include <stdlib.h>
38 1.23 dholland #include <string.h>
39 1.23 dholland #include <unistd.h>
40 1.23 dholland
41 1.23 dholland #include "macros.h"
42 1.23 dholland #include "phantdefs.h"
43 1.23 dholland #include "phantstruct.h"
44 1.23 dholland #include "phantglobs.h"
45 1.23 dholland #include "pathnames.h"
46 1.23 dholland
47 1.23 dholland #undef bool
48 1.23 dholland #include <curses.h>
49 1.1 jtc
50 1.1 jtc /*
51 1.1 jtc * The program allocates as much file space as it needs to store characters,
52 1.1 jtc * so the possibility exists for the character file to grow without bound.
53 1.1 jtc * The file is purged upon normal entry to try to avoid that problem.
54 1.1 jtc * A similar problem exists for energy voids. To alleviate the problem here,
55 1.1 jtc * the void file is cleared with every new king, and a limit is placed
56 1.1 jtc * on the size of the energy void file.
57 1.1 jtc */
58 1.1 jtc
59 1.1 jtc /*
60 1.1 jtc * Put one line of text into the file 'motd' for announcements, etc.
61 1.1 jtc */
62 1.1 jtc
63 1.1 jtc /*
64 1.1 jtc * The scoreboard file is updated when someone dies, and keeps track
65 1.1 jtc * of the highest character to date for that login.
66 1.1 jtc * Being purged from the character file does not cause the scoreboard
67 1.1 jtc * to be updated.
68 1.1 jtc */
69 1.1 jtc
70 1.1 jtc
71 1.1 jtc /*
72 1.1 jtc * main.c Main routines for Phantasia
73 1.1 jtc */
74 1.1 jtc
75 1.22 dholland static void genchar(int);
76 1.22 dholland static void initialstate(void);
77 1.22 dholland static void neatstuff(void);
78 1.22 dholland static void playinit(void);
79 1.22 dholland static void procmain(void);
80 1.22 dholland static long recallplayer(void);
81 1.22 dholland static long rollnewplayer(void);
82 1.22 dholland static void titlelist(void);
83 1.22 dholland
84 1.11 wiz int main(int, char **);
85 1.1 jtc
86 1.4 lukem int
87 1.18 dholland main(int argc, char **argv)
88 1.1 jtc {
89 1.4 lukem bool noheader = FALSE; /* set if don't want header */
90 1.4 lukem bool headeronly = FALSE; /* set if only want header */
91 1.4 lukem bool examine = FALSE; /* set if examine a character */
92 1.4 lukem time_t seconds; /* for time of day */
93 1.4 lukem double dtemp; /* for temporary calculations */
94 1.4 lukem
95 1.4 lukem initialstate(); /* init globals */
96 1.4 lukem
97 1.4 lukem /* process arguments */
98 1.4 lukem while (--argc && (*++argv)[0] == '-')
99 1.4 lukem switch ((*argv)[1]) {
100 1.4 lukem case 's': /* short */
101 1.4 lukem noheader = TRUE;
102 1.4 lukem break;
103 1.4 lukem
104 1.4 lukem case 'H': /* Header */
105 1.4 lukem headeronly = TRUE;
106 1.4 lukem break;
107 1.1 jtc
108 1.4 lukem case 'a': /* all users */
109 1.4 lukem activelist();
110 1.4 lukem cleanup(TRUE);
111 1.24 mrg __unreachable();
112 1.4 lukem /* NOTREACHED */
113 1.4 lukem
114 1.4 lukem case 'p': /* purge old players */
115 1.4 lukem purgeoldplayers();
116 1.4 lukem cleanup(TRUE);
117 1.24 mrg __unreachable();
118 1.4 lukem /* NOTREACHED */
119 1.1 jtc
120 1.4 lukem case 'S': /* set 'Wizard' */
121 1.4 lukem Wizard = !getuid();
122 1.4 lukem break;
123 1.4 lukem
124 1.4 lukem case 'x': /* examine */
125 1.4 lukem examine = TRUE;
126 1.4 lukem break;
127 1.1 jtc
128 1.4 lukem case 'm': /* monsters */
129 1.4 lukem monstlist();
130 1.4 lukem cleanup(TRUE);
131 1.24 mrg __unreachable();
132 1.4 lukem /* NOTREACHED */
133 1.1 jtc
134 1.4 lukem case 'b': /* scoreboard */
135 1.4 lukem scorelist();
136 1.4 lukem cleanup(TRUE);
137 1.24 mrg __unreachable();
138 1.4 lukem /* NOTREACHED */
139 1.4 lukem }
140 1.1 jtc
141 1.4 lukem if (!isatty(0)) /* don't let non-tty's play */
142 1.1 jtc cleanup(TRUE);
143 1.4 lukem /* NOTREACHED */
144 1.1 jtc
145 1.4 lukem playinit(); /* set up to catch signals, init curses */
146 1.1 jtc
147 1.4 lukem if (examine) {
148 1.4 lukem changestats(FALSE);
149 1.1 jtc cleanup(TRUE);
150 1.24 mrg __unreachable();
151 1.4 lukem /* NOTREACHED */
152 1.1 jtc }
153 1.4 lukem if (!noheader) {
154 1.4 lukem titlelist();
155 1.4 lukem purgeoldplayers(); /* clean up old characters */
156 1.1 jtc }
157 1.24 mrg if (headeronly) {
158 1.4 lukem cleanup(TRUE);
159 1.24 mrg __unreachable();
160 1.24 mrg /* NOTREACHED */
161 1.24 mrg }
162 1.1 jtc
163 1.4 lukem do
164 1.4 lukem /* get the player structure filled */
165 1.1 jtc {
166 1.4 lukem Fileloc = -1L;
167 1.1 jtc
168 1.4 lukem mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
169 1.1 jtc
170 1.4 lukem switch (getanswer("NYQ", FALSE)) {
171 1.4 lukem case 'Y':
172 1.4 lukem Fileloc = recallplayer();
173 1.4 lukem break;
174 1.1 jtc
175 1.4 lukem case 'Q':
176 1.4 lukem cleanup(TRUE);
177 1.24 mrg __unreachable();
178 1.4 lukem /* NOTREACHED */
179 1.1 jtc
180 1.4 lukem default:
181 1.4 lukem Fileloc = rollnewplayer();
182 1.4 lukem break;
183 1.4 lukem }
184 1.4 lukem clear();
185 1.1 jtc }
186 1.4 lukem while (Fileloc < 0L);
187 1.1 jtc
188 1.4 lukem if (Player.p_level > 5.0)
189 1.4 lukem /* low level players have long timeout */
190 1.4 lukem Timeout = TRUE;
191 1.4 lukem
192 1.4 lukem /* update some important player statistics */
193 1.21 dholland strlcpy(Player.p_login, Login, sizeof(Player.p_login));
194 1.4 lukem time(&seconds);
195 1.4 lukem Player.p_lastused = localtime(&seconds)->tm_yday;
196 1.4 lukem Player.p_status = S_PLAYING;
197 1.4 lukem writerecord(&Player, Fileloc);
198 1.1 jtc
199 1.4 lukem Statptr = &Stattable[Player.p_type]; /* initialize pointer */
200 1.1 jtc
201 1.4 lukem /* catch interrupts */
202 1.1 jtc #ifdef BSD41
203 1.4 lukem sigset(SIGINT, interrupt);
204 1.1 jtc #endif
205 1.1 jtc #ifdef BSD42
206 1.4 lukem signal(SIGINT, interrupt);
207 1.1 jtc #endif
208 1.1 jtc #ifdef SYS3
209 1.4 lukem signal(SIGINT, interrupt);
210 1.1 jtc #endif
211 1.1 jtc #ifdef SYS5
212 1.4 lukem signal(SIGINT, interrupt);
213 1.1 jtc #endif
214 1.1 jtc
215 1.4 lukem altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
216 1.1 jtc
217 1.4 lukem clear();
218 1.1 jtc
219 1.4 lukem for (;;)
220 1.4 lukem /* loop forever, processing input */
221 1.1 jtc {
222 1.1 jtc
223 1.4 lukem adjuststats(); /* cleanup stats */
224 1.4 lukem
225 1.4 lukem if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
226 1.4 lukem /* not allowed on throne -- move */
227 1.4 lukem {
228 1.4 lukem mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
229 1.4 lukem altercoordinates(0.0, 0.0, A_NEAR);
230 1.4 lukem }
231 1.4 lukem checktampered();/* check for energy voids, etc. */
232 1.1 jtc
233 1.4 lukem if (Player.p_status != S_CLOAKED
234 1.4 lukem /* not cloaked */
235 1.4 lukem && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
236 1.4 lukem /* |x| = |y| */
237 1.4 lukem && !Throne)
238 1.4 lukem /* not on throne */
239 1.1 jtc {
240 1.4 lukem dtemp = sqrt(dtemp / 100.0);
241 1.4 lukem if (floor(dtemp) == dtemp)
242 1.4 lukem /* |x| / 100 == n*n; at a trading post */
243 1.4 lukem {
244 1.4 lukem tradingpost();
245 1.4 lukem clear();
246 1.4 lukem }
247 1.1 jtc }
248 1.4 lukem checkbattle(); /* check for player to player battle */
249 1.4 lukem neatstuff(); /* gurus, medics, etc. */
250 1.1 jtc
251 1.5 veego if (Player.p_status == S_CLOAKED) {
252 1.4 lukem /* costs 3 mana per turn to be cloaked */
253 1.4 lukem if (Player.p_mana > 3.0)
254 1.4 lukem Player.p_mana -= 3.0;
255 1.4 lukem else
256 1.4 lukem /* ran out of mana, uncloak */
257 1.4 lukem {
258 1.4 lukem Player.p_status = S_PLAYING;
259 1.4 lukem Changed = TRUE;
260 1.4 lukem }
261 1.5 veego }
262 1.1 jtc
263 1.4 lukem if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
264 1.4 lukem /* change status back to S_PLAYING */
265 1.1 jtc {
266 1.4 lukem Player.p_status = S_PLAYING;
267 1.4 lukem Changed = TRUE;
268 1.1 jtc }
269 1.4 lukem if (Changed)
270 1.4 lukem /* update file only if important stuff has changed */
271 1.4 lukem {
272 1.4 lukem writerecord(&Player, Fileloc);
273 1.4 lukem Changed = FALSE;
274 1.4 lukem continue;
275 1.4 lukem }
276 1.4 lukem readmessage(); /* read message, if any */
277 1.4 lukem
278 1.4 lukem displaystats(); /* print statistics */
279 1.1 jtc
280 1.4 lukem move(6, 0);
281 1.1 jtc
282 1.4 lukem if (Throne)
283 1.4 lukem /* maybe make king, print prompt, etc. */
284 1.4 lukem throneroom();
285 1.4 lukem
286 1.4 lukem /* print status line */
287 1.4 lukem addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
288 1.4 lukem if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
289 1.4 lukem addstr("6:Cloak ");
290 1.4 lukem if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
291 1.4 lukem addstr("7:Teleport ");
292 1.4 lukem if (Player.p_specialtype >= SC_COUNCIL || Wizard)
293 1.4 lukem addstr("8:Intervene ");
294 1.4 lukem
295 1.4 lukem procmain(); /* process input */
296 1.1 jtc }
297 1.1 jtc }
298 1.1 jtc
299 1.22 dholland static void
300 1.18 dholland initialstate(void)
301 1.1 jtc {
302 1.15 jmc struct stat sb;
303 1.20 dholland struct passwd *pw;
304 1.15 jmc
305 1.4 lukem Beyond = FALSE;
306 1.4 lukem Marsh = FALSE;
307 1.4 lukem Throne = FALSE;
308 1.4 lukem Changed = FALSE;
309 1.4 lukem Wizard = FALSE;
310 1.4 lukem Timeout = FALSE;
311 1.4 lukem Users = 0;
312 1.4 lukem Windows = FALSE;
313 1.4 lukem Echo = TRUE;
314 1.1 jtc
315 1.4 lukem /* setup login name */
316 1.20 dholland if ((Login = getlogin()) == NULL) {
317 1.20 dholland pw = getpwuid(getuid());
318 1.20 dholland if (pw == NULL) {
319 1.20 dholland errx(1, "Who are you?");
320 1.20 dholland }
321 1.20 dholland Login = pw->pw_name;
322 1.20 dholland }
323 1.4 lukem
324 1.4 lukem /* open some files */
325 1.4 lukem if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
326 1.4 lukem error(_PATH_PEOPLE);
327 1.4 lukem /* NOTREACHED */
328 1.9 jsm if (fileno(Playersfp) < 3)
329 1.9 jsm exit(1);
330 1.4 lukem
331 1.4 lukem if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
332 1.4 lukem error(_PATH_MONST);
333 1.4 lukem /* NOTREACHED */
334 1.4 lukem
335 1.4 lukem if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
336 1.4 lukem error(_PATH_MESS);
337 1.4 lukem /* NOTREACHED */
338 1.4 lukem
339 1.4 lukem if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
340 1.4 lukem error(_PATH_VOID);
341 1.15 jmc if (fstat(fileno(Energyvoidfp), &sb) == -1)
342 1.15 jmc error("stat");
343 1.15 jmc if (sb.st_size == 0) {
344 1.15 jmc /* initialize grail to new location */
345 1.15 jmc Enrgyvoid.ev_active = TRUE;
346 1.15 jmc Enrgyvoid.ev_x = ROLL(-1.0e6, 2.0e6);
347 1.15 jmc Enrgyvoid.ev_y = ROLL(-1.0e6, 2.0e6);
348 1.15 jmc writevoid(&Enrgyvoid, 0L);
349 1.15 jmc }
350 1.15 jmc
351 1.4 lukem /* NOTREACHED */
352 1.4 lukem
353 1.4 lukem srandom((unsigned) time(NULL)); /* prime random numbers */
354 1.1 jtc }
355 1.1 jtc
356 1.22 dholland static long
357 1.18 dholland rollnewplayer(void)
358 1.1 jtc {
359 1.4 lukem int chartype; /* character type */
360 1.4 lukem int ch; /* input */
361 1.1 jtc
362 1.4 lukem initplayer(&Player); /* initialize player structure */
363 1.1 jtc
364 1.4 lukem clear();
365 1.4 lukem mvaddstr(4, 21, "Which type of character do you want:");
366 1.4 lukem mvaddstr(8, 4,
367 1.4 lukem "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
368 1.4 lukem if (Wizard) {
369 1.4 lukem addstr("7:Super ? ");
370 1.4 lukem chartype = getanswer("1234567", FALSE);
371 1.4 lukem } else {
372 1.4 lukem addstr("? ");
373 1.4 lukem chartype = getanswer("123456", FALSE);
374 1.4 lukem }
375 1.4 lukem
376 1.4 lukem do {
377 1.4 lukem genchar(chartype); /* roll up a character */
378 1.4 lukem
379 1.4 lukem /* print out results */
380 1.4 lukem mvprintw(12, 14,
381 1.4 lukem "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
382 1.4 lukem Player.p_strength, Player.p_quickness, Player.p_mana);
383 1.4 lukem mvprintw(13, 14,
384 1.4 lukem "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
385 1.4 lukem Player.p_energy, Player.p_brains, Player.p_magiclvl);
386 1.1 jtc
387 1.4 lukem if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
388 1.4 lukem break;
389 1.1 jtc
390 1.4 lukem mvaddstr(14, 14, "Type '1' to keep >");
391 1.4 lukem ch = getanswer(" ", TRUE);
392 1.4 lukem }
393 1.4 lukem while (ch != '1');
394 1.1 jtc
395 1.1 jtc if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
396 1.4 lukem /* get coordinates for experimento */
397 1.4 lukem for (;;) {
398 1.4 lukem mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
399 1.4 lukem getstring(Databuf, SZ_DATABUF);
400 1.4 lukem sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
401 1.1 jtc
402 1.4 lukem if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
403 1.4 lukem mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
404 1.4 lukem else
405 1.4 lukem break;
406 1.4 lukem }
407 1.1 jtc
408 1.1 jtc for (;;)
409 1.4 lukem /* name the new character */
410 1.1 jtc {
411 1.4 lukem mvprintw(18, 0,
412 1.4 lukem "Give your character a name [up to %d characters] ? ", SZ_NAME - 1);
413 1.4 lukem getstring(Player.p_name, SZ_NAME);
414 1.4 lukem truncstring(Player.p_name); /* remove trailing blanks */
415 1.4 lukem
416 1.4 lukem if (Player.p_name[0] == '\0')
417 1.4 lukem /* no null names */
418 1.4 lukem mvaddstr(19, 0, "Invalid name.");
419 1.4 lukem else
420 1.4 lukem if (findname(Player.p_name, &Other) >= 0L)
421 1.4 lukem /* cannot have duplicate names */
422 1.4 lukem mvaddstr(19, 0, "Name already in use.");
423 1.4 lukem else
424 1.4 lukem /* name is acceptable */
425 1.4 lukem break;
426 1.1 jtc
427 1.4 lukem addstr(" Pick another.\n");
428 1.1 jtc }
429 1.1 jtc
430 1.4 lukem /* get a password for character */
431 1.4 lukem Echo = FALSE;
432 1.1 jtc
433 1.4 lukem do {
434 1.4 lukem mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
435 1.4 lukem getstring(Player.p_password, SZ_PASSWORD);
436 1.6 hubertf mvaddstr(21, 0, "Enter again to verify: ");
437 1.4 lukem getstring(Databuf, SZ_PASSWORD);
438 1.1 jtc }
439 1.4 lukem while (strcmp(Player.p_password, Databuf) != 0);
440 1.1 jtc
441 1.4 lukem Echo = TRUE;
442 1.1 jtc
443 1.4 lukem return (allocrecord());
444 1.1 jtc }
445 1.1 jtc
446 1.22 dholland static void
447 1.18 dholland procmain(void)
448 1.1 jtc {
449 1.4 lukem int ch; /* input */
450 1.4 lukem double x; /* desired new x coordinate */
451 1.4 lukem double y; /* desired new y coordinate */
452 1.4 lukem double temp; /* for temporary calculations */
453 1.4 lukem FILE *fp; /* for opening files */
454 1.4 lukem int loop; /* a loop counter */
455 1.4 lukem bool hasmoved = FALSE; /* set if player has moved */
456 1.4 lukem
457 1.4 lukem ch = inputoption();
458 1.4 lukem mvaddstr(4, 0, "\n\n"); /* clear status area */
459 1.4 lukem
460 1.4 lukem move(7, 0);
461 1.4 lukem clrtobot(); /* clear data on bottom area of screen */
462 1.4 lukem
463 1.4 lukem if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
464 1.4 lukem /* valar cannot move */
465 1.4 lukem ch = ' ';
466 1.1 jtc
467 1.4 lukem switch (ch) {
468 1.1 jtc case 'K': /* move up/north */
469 1.1 jtc case 'N':
470 1.4 lukem x = Player.p_x;
471 1.4 lukem y = Player.p_y + MAXMOVE();
472 1.4 lukem hasmoved = TRUE;
473 1.4 lukem break;
474 1.1 jtc
475 1.1 jtc case 'J': /* move down/south */
476 1.1 jtc case 'S':
477 1.4 lukem x = Player.p_x;
478 1.4 lukem y = Player.p_y - MAXMOVE();
479 1.4 lukem hasmoved = TRUE;
480 1.4 lukem break;
481 1.1 jtc
482 1.1 jtc case 'L': /* move right/east */
483 1.1 jtc case 'E':
484 1.4 lukem x = Player.p_x + MAXMOVE();
485 1.4 lukem y = Player.p_y;
486 1.4 lukem hasmoved = TRUE;
487 1.4 lukem break;
488 1.1 jtc
489 1.1 jtc case 'H': /* move left/west */
490 1.1 jtc case 'W':
491 1.4 lukem x = Player.p_x - MAXMOVE();
492 1.4 lukem y = Player.p_y;
493 1.4 lukem hasmoved = TRUE;
494 1.4 lukem break;
495 1.1 jtc
496 1.4 lukem default: /* rest */
497 1.4 lukem Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
498 1.4 lukem + Player.p_level / 3.0 + 2.0;
499 1.4 lukem Player.p_energy =
500 1.4 lukem MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
501 1.4 lukem
502 1.4 lukem if (Player.p_status != S_CLOAKED)
503 1.4 lukem /* cannot find mana if cloaked */
504 1.4 lukem {
505 1.4 lukem Player.p_mana += (Circle + Player.p_level) / 4.0;
506 1.4 lukem
507 1.4 lukem if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
508 1.4 lukem /* wandering monster */
509 1.4 lukem encounter(-1);
510 1.1 jtc }
511 1.4 lukem break;
512 1.1 jtc
513 1.1 jtc case 'X': /* change/examine a character */
514 1.4 lukem changestats(TRUE);
515 1.4 lukem break;
516 1.1 jtc
517 1.1 jtc case '1': /* move */
518 1.4 lukem for (loop = 3; loop; --loop) {
519 1.4 lukem mvaddstr(4, 0, "X Y Coordinates ? ");
520 1.4 lukem getstring(Databuf, SZ_DATABUF);
521 1.1 jtc
522 1.4 lukem if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
523 1.4 lukem mvaddstr(5, 0, "Try again\n");
524 1.4 lukem else
525 1.4 lukem if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
526 1.4 lukem ILLMOVE();
527 1.4 lukem else {
528 1.4 lukem hasmoved = TRUE;
529 1.4 lukem break;
530 1.4 lukem }
531 1.1 jtc }
532 1.4 lukem break;
533 1.1 jtc
534 1.1 jtc case '2': /* players */
535 1.4 lukem userlist(TRUE);
536 1.4 lukem break;
537 1.1 jtc
538 1.1 jtc case '3': /* message */
539 1.4 lukem mvaddstr(4, 0, "Message ? ");
540 1.4 lukem getstring(Databuf, SZ_DATABUF);
541 1.4 lukem /* we open the file for writing to erase any data which is
542 1.4 lukem * already there */
543 1.4 lukem fp = fopen(_PATH_MESS, "w");
544 1.4 lukem if (Databuf[0] != '\0')
545 1.4 lukem fprintf(fp, "%s: %s", Player.p_name, Databuf);
546 1.4 lukem fclose(fp);
547 1.4 lukem break;
548 1.1 jtc
549 1.1 jtc case '4': /* stats */
550 1.4 lukem allstatslist();
551 1.4 lukem break;
552 1.1 jtc
553 1.1 jtc case '5': /* good-bye */
554 1.4 lukem leavegame();
555 1.24 mrg __unreachable();
556 1.4 lukem /* NOTREACHED */
557 1.1 jtc
558 1.1 jtc case '6': /* cloak */
559 1.4 lukem if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
560 1.4 lukem ILLCMD();
561 1.4 lukem else
562 1.4 lukem if (Player.p_status == S_CLOAKED)
563 1.4 lukem Player.p_status = S_PLAYING;
564 1.1 jtc else
565 1.4 lukem if (Player.p_mana < MM_CLOAK)
566 1.4 lukem mvaddstr(5, 0, "No mana left.\n");
567 1.4 lukem else {
568 1.4 lukem Changed = TRUE;
569 1.4 lukem Player.p_mana -= MM_CLOAK;
570 1.4 lukem Player.p_status = S_CLOAKED;
571 1.4 lukem }
572 1.4 lukem break;
573 1.1 jtc
574 1.4 lukem case '7': /* teleport */
575 1.4 lukem /*
576 1.4 lukem * conditions for teleport
577 1.4 lukem * - 20 per (level plus magic level)
578 1.4 lukem * - OR council of the wise or valar or ex-valar
579 1.4 lukem * - OR transport from throne
580 1.4 lukem * transports from throne cost no mana
581 1.4 lukem */
582 1.4 lukem if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
583 1.4 lukem ILLCMD();
584 1.4 lukem else
585 1.4 lukem for (loop = 3; loop; --loop) {
586 1.4 lukem mvaddstr(4, 0, "X Y Coordinates ? ");
587 1.4 lukem getstring(Databuf, SZ_DATABUF);
588 1.4 lukem
589 1.4 lukem if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) {
590 1.4 lukem temp = distance(Player.p_x, x, Player.p_y, y);
591 1.4 lukem if (!Throne
592 1.4 lukem /* can transport anywhere from throne */
593 1.4 lukem && Player.p_specialtype <= SC_COUNCIL
594 1.4 lukem /* council, valar can transport
595 1.4 lukem * anywhere */
596 1.4 lukem && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
597 1.4 lukem /* can only move 20 per exp.
598 1.4 lukem * level + mag. level */
599 1.4 lukem ILLMOVE();
600 1.4 lukem else {
601 1.4 lukem temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */
602 1.4 lukem
603 1.4 lukem if (!Throne && temp > Player.p_mana)
604 1.4 lukem mvaddstr(5, 0, "Not enough power for that distance.\n");
605 1.4 lukem else {
606 1.4 lukem if (!Throne)
607 1.4 lukem Player.p_mana -= temp;
608 1.4 lukem hasmoved = TRUE;
609 1.4 lukem break;
610 1.4 lukem }
611 1.4 lukem }
612 1.1 jtc }
613 1.1 jtc }
614 1.4 lukem break;
615 1.1 jtc
616 1.1 jtc case 'C':
617 1.1 jtc case '9': /* monster */
618 1.4 lukem if (Throne)
619 1.4 lukem /* no monsters while on throne */
620 1.4 lukem mvaddstr(5, 0, "No monsters in the chamber!\n");
621 1.4 lukem else
622 1.4 lukem if (Player.p_specialtype != SC_VALAR)
623 1.4 lukem /* the valar cannot call monsters */
624 1.4 lukem {
625 1.4 lukem Player.p_sin += 1e-6;
626 1.4 lukem encounter(-1);
627 1.4 lukem }
628 1.4 lukem break;
629 1.1 jtc
630 1.1 jtc case '0': /* decree */
631 1.4 lukem if (Wizard || (Player.p_specialtype == SC_KING && Throne))
632 1.4 lukem /* kings must be on throne to decree */
633 1.4 lukem dotampered();
634 1.4 lukem else
635 1.4 lukem ILLCMD();
636 1.4 lukem break;
637 1.1 jtc
638 1.1 jtc case '8': /* intervention */
639 1.4 lukem if (Wizard || Player.p_specialtype >= SC_COUNCIL)
640 1.4 lukem dotampered();
641 1.4 lukem else
642 1.4 lukem ILLCMD();
643 1.4 lukem break;
644 1.1 jtc }
645 1.1 jtc
646 1.4 lukem if (hasmoved)
647 1.4 lukem /* player has moved -- alter coordinates, and do random
648 1.4 lukem * monster */
649 1.1 jtc {
650 1.4 lukem altercoordinates(x, y, A_SPECIFIC);
651 1.1 jtc
652 1.4 lukem if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
653 1.4 lukem encounter(-1);
654 1.1 jtc }
655 1.1 jtc }
656 1.1 jtc
657 1.22 dholland static void
658 1.18 dholland titlelist(void)
659 1.1 jtc {
660 1.4 lukem FILE *fp; /* used for opening various files */
661 1.4 lukem bool councilfound = FALSE; /* set if we find a member of the
662 1.4 lukem * council */
663 1.4 lukem bool kingfound = FALSE; /* set if we find a king */
664 1.4 lukem double hiexp, nxtexp; /* used for finding the two highest players */
665 1.4 lukem double hilvl, nxtlvl; /* used for finding the two highest players */
666 1.4 lukem char hiname[21], nxtname[21]; /* used for finding the two
667 1.4 lukem * highest players */
668 1.4 lukem
669 1.4 lukem nxtexp = 0;
670 1.4 lukem mvaddstr(0, 14,
671 1.4 lukem "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
672 1.4 lukem
673 1.4 lukem /* print message of the day */
674 1.4 lukem if ((fp = fopen(_PATH_MOTD, "r")) != NULL
675 1.4 lukem && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
676 1.4 lukem mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
677 1.4 lukem fclose(fp);
678 1.4 lukem }
679 1.4 lukem /* search for king */
680 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
681 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
682 1.4 lukem if (Other.p_specialtype == SC_KING &&
683 1.4 lukem Other.p_status != S_NOTUSED)
684 1.4 lukem /* found the king */
685 1.4 lukem {
686 1.19 dholland snprintf(Databuf, SZ_DATABUF,
687 1.19 dholland "The present ruler is %s Level:%.0f",
688 1.4 lukem Other.p_name, Other.p_level);
689 1.4 lukem mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
690 1.4 lukem kingfound = TRUE;
691 1.4 lukem break;
692 1.4 lukem }
693 1.4 lukem if (!kingfound)
694 1.4 lukem mvaddstr(4, 24, "There is no ruler at this time.");
695 1.4 lukem
696 1.4 lukem /* search for valar */
697 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
698 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
699 1.4 lukem if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
700 1.4 lukem /* found the valar */
701 1.4 lukem {
702 1.19 dholland snprintf(Databuf, SZ_DATABUF,
703 1.19 dholland "The Valar is %s Login: %s",
704 1.19 dholland Other.p_name, Other.p_login);
705 1.4 lukem mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
706 1.4 lukem break;
707 1.4 lukem }
708 1.4 lukem /* search for council of the wise */
709 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
710 1.4 lukem Lines = 10;
711 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
712 1.4 lukem if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
713 1.4 lukem /* found a member of the council */
714 1.4 lukem {
715 1.4 lukem if (!councilfound) {
716 1.4 lukem mvaddstr(8, 30, "Council of the Wise:");
717 1.4 lukem councilfound = TRUE;
718 1.4 lukem }
719 1.4 lukem /* This assumes a finite (<=5) number of C.O.W.: */
720 1.19 dholland snprintf(Databuf, SZ_DATABUF,
721 1.19 dholland "%s Login: %s", Other.p_name, Other.p_login);
722 1.4 lukem mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
723 1.4 lukem }
724 1.4 lukem /* search for the two highest players */
725 1.4 lukem nxtname[0] = hiname[0] = '\0';
726 1.4 lukem hiexp = 0.0;
727 1.4 lukem nxtlvl = hilvl = 0;
728 1.4 lukem
729 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
730 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
731 1.4 lukem if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
732 1.4 lukem /* highest found so far */
733 1.4 lukem {
734 1.4 lukem nxtexp = hiexp;
735 1.4 lukem hiexp = Other.p_experience;
736 1.4 lukem nxtlvl = hilvl;
737 1.4 lukem hilvl = Other.p_level;
738 1.4 lukem strcpy(nxtname, hiname);
739 1.4 lukem strcpy(hiname, Other.p_name);
740 1.4 lukem } else
741 1.4 lukem if (Other.p_experience > nxtexp
742 1.4 lukem && Other.p_specialtype <= SC_KING
743 1.4 lukem && Other.p_status != S_NOTUSED)
744 1.4 lukem /* next highest found so far */
745 1.4 lukem {
746 1.4 lukem nxtexp = Other.p_experience;
747 1.4 lukem nxtlvl = Other.p_level;
748 1.4 lukem strcpy(nxtname, Other.p_name);
749 1.4 lukem }
750 1.4 lukem mvaddstr(15, 28, "Highest characters are:");
751 1.19 dholland snprintf(Databuf, SZ_DATABUF,
752 1.19 dholland "%s Level:%.0f and %s Level:%.0f",
753 1.4 lukem hiname, hilvl, nxtname, nxtlvl);
754 1.4 lukem mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
755 1.4 lukem
756 1.4 lukem /* print last to die */
757 1.4 lukem if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL
758 1.4 lukem && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
759 1.4 lukem mvaddstr(19, 25, "The last character to die was:");
760 1.4 lukem mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
761 1.16 christos }
762 1.16 christos if (fp)
763 1.4 lukem fclose(fp);
764 1.4 lukem refresh();
765 1.1 jtc }
766 1.1 jtc
767 1.22 dholland static long
768 1.18 dholland recallplayer(void)
769 1.1 jtc {
770 1.4 lukem long loc = 0L; /* location in player file */
771 1.4 lukem int loop; /* loop counter */
772 1.4 lukem int ch; /* input */
773 1.1 jtc
774 1.4 lukem clear();
775 1.4 lukem mvprintw(10, 0, "What was your character's name ? ");
776 1.4 lukem getstring(Databuf, SZ_NAME);
777 1.4 lukem truncstring(Databuf);
778 1.4 lukem
779 1.4 lukem if ((loc = findname(Databuf, &Player)) >= 0L)
780 1.4 lukem /* found character */
781 1.4 lukem {
782 1.4 lukem Echo = FALSE;
783 1.4 lukem
784 1.4 lukem for (loop = 0; loop < 2; ++loop) {
785 1.4 lukem /* prompt for password */
786 1.4 lukem mvaddstr(11, 0, "Password ? ");
787 1.4 lukem getstring(Databuf, SZ_PASSWORD);
788 1.4 lukem if (strcmp(Databuf, Player.p_password) == 0)
789 1.4 lukem /* password good */
790 1.4 lukem {
791 1.4 lukem Echo = TRUE;
792 1.1 jtc
793 1.4 lukem if (Player.p_status != S_OFF)
794 1.4 lukem /* player did not exit normally last
795 1.4 lukem * time */
796 1.4 lukem {
797 1.4 lukem clear();
798 1.4 lukem addstr("Your character did not exit normally last time.\n");
799 1.4 lukem addstr("If you think you have good cause to have your character saved,\n");
800 1.4 lukem printw("you may quit and mail your reason to 'root'.\n");
801 1.4 lukem addstr("Otherwise, continuing spells certain death.\n");
802 1.4 lukem addstr("Do you want to quit ? ");
803 1.4 lukem ch = getanswer("YN", FALSE);
804 1.4 lukem if (ch == 'Y') {
805 1.4 lukem Player.p_status = S_HUNGUP;
806 1.4 lukem writerecord(&Player, loc);
807 1.4 lukem cleanup(TRUE);
808 1.4 lukem /* NOTREACHED */
809 1.4 lukem }
810 1.4 lukem death("Stupidity");
811 1.4 lukem /* NOTREACHED */
812 1.4 lukem }
813 1.4 lukem return (loc);
814 1.4 lukem } else
815 1.4 lukem mvaddstr(12, 0, "No good.\n");
816 1.1 jtc }
817 1.1 jtc
818 1.4 lukem Echo = TRUE;
819 1.4 lukem } else
820 1.4 lukem mvaddstr(11, 0, "Not found.\n");
821 1.1 jtc
822 1.4 lukem more(13);
823 1.4 lukem return (-1L);
824 1.1 jtc }
825 1.1 jtc
826 1.22 dholland static void
827 1.18 dholland neatstuff(void)
828 1.1 jtc {
829 1.4 lukem double temp; /* for temporary calculations */
830 1.4 lukem int ch; /* input */
831 1.1 jtc
832 1.4 lukem switch ((int) ROLL(0.0, 100.0)) {
833 1.1 jtc case 1:
834 1.1 jtc case 2:
835 1.4 lukem if (Player.p_poison > 0.0) {
836 1.4 lukem mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
837 1.4 lukem temp = floor(infloat());
838 1.4 lukem if (temp < 0.0 || temp > Player.p_gold)
839 1.4 lukem /* negative gold, or more than available */
840 1.4 lukem {
841 1.4 lukem mvaddstr(6, 0, "He was not amused, and made you worse.\n");
842 1.4 lukem Player.p_poison += 1.0;
843 1.4 lukem } else
844 1.4 lukem if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
845 1.4 lukem /* medic wants 1/2 of available gold */
846 1.4 lukem mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
847 1.4 lukem else {
848 1.4 lukem mvaddstr(5, 0, "He accepted.");
849 1.4 lukem Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
850 1.4 lukem Player.p_gold -= temp;
851 1.4 lukem }
852 1.1 jtc }
853 1.4 lukem break;
854 1.1 jtc
855 1.1 jtc case 3:
856 1.4 lukem mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
857 1.4 lukem Player.p_experience += 4000.0;
858 1.4 lukem Player.p_sin += 0.5;
859 1.4 lukem break;
860 1.1 jtc
861 1.1 jtc case 4:
862 1.4 lukem temp = ROLL(10.0, 75.0);
863 1.4 lukem mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
864 1.4 lukem ch = getanswer("NY", FALSE);
865 1.4 lukem
866 1.4 lukem if (ch == 'Y')
867 1.4 lukem collecttaxes(temp, 0.0);
868 1.4 lukem break;
869 1.1 jtc
870 1.1 jtc case 5:
871 1.4 lukem if (Player.p_sin > 1.0) {
872 1.4 lukem mvaddstr(4, 0, "You've found a Holy Orb!\n");
873 1.4 lukem Player.p_sin -= 0.25;
874 1.1 jtc }
875 1.4 lukem break;
876 1.1 jtc
877 1.1 jtc case 6:
878 1.4 lukem if (Player.p_poison < 1.0) {
879 1.4 lukem mvaddstr(4, 0, "You've been hit with a plague!\n");
880 1.4 lukem Player.p_poison += 1.0;
881 1.1 jtc }
882 1.4 lukem break;
883 1.1 jtc
884 1.1 jtc case 7:
885 1.4 lukem mvaddstr(4, 0, "You've found some holy water.\n");
886 1.4 lukem ++Player.p_holywater;
887 1.4 lukem break;
888 1.1 jtc
889 1.1 jtc case 8:
890 1.4 lukem mvaddstr(4, 0, "You've met a Guru. . .");
891 1.4 lukem if (drandom() * Player.p_sin > 1.0)
892 1.4 lukem addstr("You disgusted him with your sins!\n");
893 1.4 lukem else
894 1.4 lukem if (Player.p_poison > 0.0) {
895 1.4 lukem addstr("He looked kindly upon you, and cured you.\n");
896 1.4 lukem Player.p_poison = 0.0;
897 1.4 lukem } else {
898 1.4 lukem addstr("He rewarded you for your virtue.\n");
899 1.4 lukem Player.p_mana += 50.0;
900 1.4 lukem Player.p_shield += 2.0;
901 1.4 lukem }
902 1.4 lukem break;
903 1.1 jtc
904 1.1 jtc case 9:
905 1.4 lukem mvaddstr(4, 0, "You've found an amulet.\n");
906 1.4 lukem ++Player.p_amulets;
907 1.4 lukem break;
908 1.1 jtc
909 1.1 jtc case 10:
910 1.4 lukem if (Player.p_blindness) {
911 1.4 lukem mvaddstr(4, 0, "You've regained your sight!\n");
912 1.4 lukem Player.p_blindness = FALSE;
913 1.1 jtc }
914 1.4 lukem break;
915 1.1 jtc
916 1.4 lukem default: /* deal with poison */
917 1.4 lukem if (Player.p_poison > 0.0) {
918 1.4 lukem temp = Player.p_poison * Statptr->c_weakness
919 1.4 lukem * Player.p_maxenergy / 600.0;
920 1.4 lukem if (Player.p_energy > Player.p_maxenergy / 10.0
921 1.4 lukem && temp + 5.0 < Player.p_energy)
922 1.4 lukem Player.p_energy -= temp;
923 1.1 jtc }
924 1.4 lukem break;
925 1.1 jtc }
926 1.1 jtc }
927 1.1 jtc
928 1.22 dholland static void
929 1.18 dholland genchar(int type)
930 1.1 jtc {
931 1.4 lukem int subscript; /* used for subscripting into Stattable */
932 1.7 jsm const struct charstats *statptr; /* for pointing into Stattable */
933 1.1 jtc
934 1.4 lukem subscript = type - '1';
935 1.1 jtc
936 1.4 lukem if (subscript < C_MAGIC || subscript > C_EXPER)
937 1.4 lukem if (subscript != C_SUPER || !Wizard)
938 1.4 lukem /* fighter is default */
939 1.4 lukem subscript = C_FIGHTER;
940 1.4 lukem
941 1.4 lukem statptr = &Stattable[subscript];
942 1.4 lukem
943 1.4 lukem Player.p_quickness =
944 1.4 lukem ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
945 1.4 lukem Player.p_strength =
946 1.4 lukem ROLL(statptr->c_strength.base, statptr->c_strength.interval);
947 1.4 lukem Player.p_mana =
948 1.4 lukem ROLL(statptr->c_mana.base, statptr->c_mana.interval);
949 1.4 lukem Player.p_maxenergy =
950 1.4 lukem Player.p_energy =
951 1.4 lukem ROLL(statptr->c_energy.base, statptr->c_energy.interval);
952 1.4 lukem Player.p_brains =
953 1.4 lukem ROLL(statptr->c_brains.base, statptr->c_brains.interval);
954 1.4 lukem Player.p_magiclvl =
955 1.4 lukem ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
956 1.4 lukem
957 1.4 lukem Player.p_type = subscript;
958 1.4 lukem
959 1.4 lukem if (Player.p_type == C_HALFLING)
960 1.4 lukem /* give halfling some experience */
961 1.4 lukem Player.p_experience = ROLL(600.0, 200.0);
962 1.1 jtc }
963 1.1 jtc
964 1.22 dholland static void
965 1.18 dholland playinit(void)
966 1.1 jtc {
967 1.4 lukem /* catch/ingnore signals */
968 1.1 jtc
969 1.1 jtc #ifdef BSD41
970 1.4 lukem sigignore(SIGQUIT);
971 1.4 lukem sigignore(SIGALRM);
972 1.4 lukem sigignore(SIGTERM);
973 1.4 lukem sigignore(SIGTSTP);
974 1.4 lukem sigignore(SIGTTIN);
975 1.4 lukem sigignore(SIGTTOU);
976 1.4 lukem sighold(SIGINT);
977 1.4 lukem sigset(SIGHUP, ill_sig);
978 1.4 lukem sigset(SIGTRAP, ill_sig);
979 1.4 lukem sigset(SIGIOT, ill_sig);
980 1.4 lukem sigset(SIGEMT, ill_sig);
981 1.4 lukem sigset(SIGFPE, ill_sig);
982 1.4 lukem sigset(SIGBUS, ill_sig);
983 1.4 lukem sigset(SIGSEGV, ill_sig);
984 1.4 lukem sigset(SIGSYS, ill_sig);
985 1.4 lukem sigset(SIGPIPE, ill_sig);
986 1.1 jtc #endif
987 1.1 jtc #ifdef BSD42
988 1.4 lukem signal(SIGQUIT, ill_sig);
989 1.4 lukem signal(SIGALRM, SIG_IGN);
990 1.4 lukem signal(SIGTERM, SIG_IGN);
991 1.4 lukem signal(SIGTSTP, SIG_IGN);
992 1.4 lukem signal(SIGTTIN, SIG_IGN);
993 1.4 lukem signal(SIGTTOU, SIG_IGN);
994 1.4 lukem signal(SIGINT, ill_sig);
995 1.4 lukem signal(SIGHUP, SIG_DFL);
996 1.4 lukem signal(SIGTRAP, ill_sig);
997 1.4 lukem signal(SIGIOT, ill_sig);
998 1.4 lukem signal(SIGEMT, ill_sig);
999 1.4 lukem signal(SIGFPE, ill_sig);
1000 1.4 lukem signal(SIGBUS, ill_sig);
1001 1.4 lukem signal(SIGSEGV, ill_sig);
1002 1.4 lukem signal(SIGSYS, ill_sig);
1003 1.4 lukem signal(SIGPIPE, ill_sig);
1004 1.1 jtc #endif
1005 1.1 jtc #ifdef SYS3
1006 1.4 lukem signal(SIGINT, SIG_IGN);
1007 1.4 lukem signal(SIGQUIT, SIG_IGN);
1008 1.4 lukem signal(SIGTERM, SIG_IGN);
1009 1.4 lukem signal(SIGALRM, SIG_IGN);
1010 1.4 lukem signal(SIGHUP, ill_sig);
1011 1.4 lukem signal(SIGTRAP, ill_sig);
1012 1.4 lukem signal(SIGIOT, ill_sig);
1013 1.4 lukem signal(SIGEMT, ill_sig);
1014 1.4 lukem signal(SIGFPE, ill_sig);
1015 1.4 lukem signal(SIGBUS, ill_sig);
1016 1.4 lukem signal(SIGSEGV, ill_sig);
1017 1.4 lukem signal(SIGSYS, ill_sig);
1018 1.4 lukem signal(SIGPIPE, ill_sig);
1019 1.1 jtc #endif
1020 1.1 jtc #ifdef SYS5
1021 1.4 lukem signal(SIGINT, SIG_IGN);
1022 1.4 lukem signal(SIGQUIT, SIG_IGN);
1023 1.4 lukem signal(SIGTERM, SIG_IGN);
1024 1.4 lukem signal(SIGALRM, SIG_IGN);
1025 1.4 lukem signal(SIGHUP, ill_sig);
1026 1.4 lukem signal(SIGTRAP, ill_sig);
1027 1.4 lukem signal(SIGIOT, ill_sig);
1028 1.4 lukem signal(SIGEMT, ill_sig);
1029 1.4 lukem signal(SIGFPE, ill_sig);
1030 1.4 lukem signal(SIGBUS, ill_sig);
1031 1.4 lukem signal(SIGSEGV, ill_sig);
1032 1.4 lukem signal(SIGSYS, ill_sig);
1033 1.4 lukem signal(SIGPIPE, ill_sig);
1034 1.1 jtc #endif
1035 1.1 jtc
1036 1.17 drochner if (!initscr()) { /* turn on curses */
1037 1.17 drochner fprintf(stderr, "couldn't initialize screen\n");
1038 1.17 drochner exit (0);
1039 1.17 drochner }
1040 1.4 lukem noecho(); /* do not echo input */
1041 1.10 blymn cbreak(); /* do not process erase, kill */
1042 1.4 lukem clear();
1043 1.4 lukem refresh();
1044 1.4 lukem Windows = TRUE; /* mark the state */
1045 1.1 jtc }
1046 1.1 jtc
1047 1.4 lukem void
1048 1.18 dholland cleanup(int doexit)
1049 1.1 jtc {
1050 1.4 lukem if (Windows) {
1051 1.4 lukem move(LINES - 2, 0);
1052 1.4 lukem refresh();
1053 1.10 blymn nocbreak();
1054 1.4 lukem endwin();
1055 1.4 lukem }
1056 1.12 jsm if (Playersfp)
1057 1.12 jsm fclose(Playersfp);
1058 1.12 jsm if (Monstfp)
1059 1.12 jsm fclose(Monstfp);
1060 1.12 jsm if (Messagefp)
1061 1.12 jsm fclose(Messagefp);
1062 1.12 jsm if (Energyvoidfp)
1063 1.12 jsm fclose(Energyvoidfp);
1064 1.4 lukem
1065 1.4 lukem if (doexit)
1066 1.4 lukem exit(0);
1067 1.4 lukem /* NOTREACHED */
1068 1.1 jtc }
1069