main.c revision 1.8 1 1.8 jsm /* $NetBSD: main.c,v 1.8 1999/09/08 21:57:19 jsm Exp $ */
2 1.2 cgd
3 1.1 jtc /*
4 1.1 jtc * Phantasia 3.3.2 -- Interterminal fantasy game
5 1.1 jtc *
6 1.1 jtc * Edward A. Estes
7 1.1 jtc * AT&T, March 12, 1986
8 1.1 jtc */
9 1.1 jtc
10 1.1 jtc /* DISCLAIMER:
11 1.1 jtc *
12 1.1 jtc * This game is distributed for free as is. It is not guaranteed to work
13 1.1 jtc * in every conceivable environment. It is not even guaranteed to work
14 1.1 jtc * in ANY environment.
15 1.1 jtc *
16 1.1 jtc * This game is distributed without notice of copyright, therefore it
17 1.1 jtc * may be used in any manner the recipient sees fit. However, the
18 1.1 jtc * author assumes no responsibility for maintaining or revising this
19 1.1 jtc * game, in its original form, or any derivitives thereof.
20 1.1 jtc *
21 1.1 jtc * The author shall not be responsible for any loss, cost, or damage,
22 1.1 jtc * including consequential damage, caused by reliance on this material.
23 1.1 jtc *
24 1.1 jtc * The author makes no warranties, express or implied, including warranties
25 1.1 jtc * of merchantability or fitness for a particular purpose or use.
26 1.1 jtc *
27 1.1 jtc * AT&T is in no way connected with this game.
28 1.1 jtc */
29 1.1 jtc
30 1.1 jtc #include <sys/types.h>
31 1.1 jtc #include <pwd.h>
32 1.1 jtc
33 1.1 jtc /*
34 1.1 jtc * The program allocates as much file space as it needs to store characters,
35 1.1 jtc * so the possibility exists for the character file to grow without bound.
36 1.1 jtc * The file is purged upon normal entry to try to avoid that problem.
37 1.1 jtc * A similar problem exists for energy voids. To alleviate the problem here,
38 1.1 jtc * the void file is cleared with every new king, and a limit is placed
39 1.1 jtc * on the size of the energy void file.
40 1.1 jtc */
41 1.1 jtc
42 1.1 jtc /*
43 1.1 jtc * Put one line of text into the file 'motd' for announcements, etc.
44 1.1 jtc */
45 1.1 jtc
46 1.1 jtc /*
47 1.1 jtc * The scoreboard file is updated when someone dies, and keeps track
48 1.1 jtc * of the highest character to date for that login.
49 1.1 jtc * Being purged from the character file does not cause the scoreboard
50 1.1 jtc * to be updated.
51 1.1 jtc */
52 1.1 jtc
53 1.1 jtc
54 1.1 jtc /*
55 1.1 jtc * main.c Main routines for Phantasia
56 1.1 jtc */
57 1.1 jtc
58 1.1 jtc #include "include.h"
59 1.1 jtc
60 1.4 lukem int main __P((int, char **));
61 1.1 jtc
62 1.4 lukem int
63 1.1 jtc main(argc, argv)
64 1.4 lukem int argc;
65 1.4 lukem char **argv;
66 1.1 jtc {
67 1.4 lukem bool noheader = FALSE; /* set if don't want header */
68 1.4 lukem bool headeronly = FALSE; /* set if only want header */
69 1.4 lukem bool examine = FALSE; /* set if examine a character */
70 1.4 lukem time_t seconds; /* for time of day */
71 1.4 lukem double dtemp; /* for temporary calculations */
72 1.4 lukem
73 1.4 lukem initialstate(); /* init globals */
74 1.4 lukem
75 1.4 lukem /* process arguments */
76 1.4 lukem while (--argc && (*++argv)[0] == '-')
77 1.4 lukem switch ((*argv)[1]) {
78 1.4 lukem case 's': /* short */
79 1.4 lukem noheader = TRUE;
80 1.4 lukem break;
81 1.4 lukem
82 1.4 lukem case 'H': /* Header */
83 1.4 lukem headeronly = TRUE;
84 1.4 lukem break;
85 1.1 jtc
86 1.4 lukem case 'a': /* all users */
87 1.4 lukem activelist();
88 1.4 lukem cleanup(TRUE);
89 1.4 lukem /* NOTREACHED */
90 1.4 lukem
91 1.4 lukem case 'p': /* purge old players */
92 1.4 lukem purgeoldplayers();
93 1.4 lukem cleanup(TRUE);
94 1.4 lukem /* NOTREACHED */
95 1.1 jtc
96 1.4 lukem case 'S': /* set 'Wizard' */
97 1.4 lukem Wizard = !getuid();
98 1.4 lukem break;
99 1.4 lukem
100 1.4 lukem case 'x': /* examine */
101 1.4 lukem examine = TRUE;
102 1.4 lukem break;
103 1.1 jtc
104 1.4 lukem case 'm': /* monsters */
105 1.4 lukem monstlist();
106 1.4 lukem cleanup(TRUE);
107 1.4 lukem /* NOTREACHED */
108 1.1 jtc
109 1.4 lukem case 'b': /* scoreboard */
110 1.4 lukem scorelist();
111 1.4 lukem cleanup(TRUE);
112 1.4 lukem /* NOTREACHED */
113 1.4 lukem }
114 1.1 jtc
115 1.4 lukem if (!isatty(0)) /* don't let non-tty's play */
116 1.1 jtc cleanup(TRUE);
117 1.4 lukem /* NOTREACHED */
118 1.1 jtc
119 1.4 lukem playinit(); /* set up to catch signals, init curses */
120 1.1 jtc
121 1.4 lukem if (examine) {
122 1.4 lukem changestats(FALSE);
123 1.1 jtc cleanup(TRUE);
124 1.4 lukem /* NOTREACHED */
125 1.1 jtc }
126 1.4 lukem if (!noheader) {
127 1.4 lukem titlelist();
128 1.4 lukem purgeoldplayers(); /* clean up old characters */
129 1.1 jtc }
130 1.4 lukem if (headeronly)
131 1.4 lukem cleanup(TRUE);
132 1.4 lukem /* NOTREACHED */
133 1.1 jtc
134 1.4 lukem do
135 1.4 lukem /* get the player structure filled */
136 1.1 jtc {
137 1.4 lukem Fileloc = -1L;
138 1.1 jtc
139 1.4 lukem mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
140 1.1 jtc
141 1.4 lukem switch (getanswer("NYQ", FALSE)) {
142 1.4 lukem case 'Y':
143 1.4 lukem Fileloc = recallplayer();
144 1.4 lukem break;
145 1.1 jtc
146 1.4 lukem case 'Q':
147 1.4 lukem cleanup(TRUE);
148 1.4 lukem /* NOTREACHED */
149 1.1 jtc
150 1.4 lukem default:
151 1.4 lukem Fileloc = rollnewplayer();
152 1.4 lukem break;
153 1.4 lukem }
154 1.4 lukem clear();
155 1.1 jtc }
156 1.4 lukem while (Fileloc < 0L);
157 1.1 jtc
158 1.4 lukem if (Player.p_level > 5.0)
159 1.4 lukem /* low level players have long timeout */
160 1.4 lukem Timeout = TRUE;
161 1.4 lukem
162 1.4 lukem /* update some important player statistics */
163 1.4 lukem strcpy(Player.p_login, Login);
164 1.4 lukem time(&seconds);
165 1.4 lukem Player.p_lastused = localtime(&seconds)->tm_yday;
166 1.4 lukem Player.p_status = S_PLAYING;
167 1.4 lukem writerecord(&Player, Fileloc);
168 1.1 jtc
169 1.4 lukem Statptr = &Stattable[Player.p_type]; /* initialize pointer */
170 1.1 jtc
171 1.4 lukem /* catch interrupts */
172 1.1 jtc #ifdef BSD41
173 1.4 lukem sigset(SIGINT, interrupt);
174 1.1 jtc #endif
175 1.1 jtc #ifdef BSD42
176 1.4 lukem signal(SIGINT, interrupt);
177 1.1 jtc #endif
178 1.1 jtc #ifdef SYS3
179 1.4 lukem signal(SIGINT, interrupt);
180 1.1 jtc #endif
181 1.1 jtc #ifdef SYS5
182 1.4 lukem signal(SIGINT, interrupt);
183 1.1 jtc #endif
184 1.1 jtc
185 1.4 lukem altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
186 1.1 jtc
187 1.4 lukem clear();
188 1.1 jtc
189 1.4 lukem for (;;)
190 1.4 lukem /* loop forever, processing input */
191 1.1 jtc {
192 1.1 jtc
193 1.4 lukem adjuststats(); /* cleanup stats */
194 1.4 lukem
195 1.4 lukem if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
196 1.4 lukem /* not allowed on throne -- move */
197 1.4 lukem {
198 1.4 lukem mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
199 1.4 lukem altercoordinates(0.0, 0.0, A_NEAR);
200 1.4 lukem }
201 1.4 lukem checktampered();/* check for energy voids, etc. */
202 1.1 jtc
203 1.4 lukem if (Player.p_status != S_CLOAKED
204 1.4 lukem /* not cloaked */
205 1.4 lukem && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
206 1.4 lukem /* |x| = |y| */
207 1.4 lukem && !Throne)
208 1.4 lukem /* not on throne */
209 1.1 jtc {
210 1.4 lukem dtemp = sqrt(dtemp / 100.0);
211 1.4 lukem if (floor(dtemp) == dtemp)
212 1.4 lukem /* |x| / 100 == n*n; at a trading post */
213 1.4 lukem {
214 1.4 lukem tradingpost();
215 1.4 lukem clear();
216 1.4 lukem }
217 1.1 jtc }
218 1.4 lukem checkbattle(); /* check for player to player battle */
219 1.4 lukem neatstuff(); /* gurus, medics, etc. */
220 1.1 jtc
221 1.5 veego if (Player.p_status == S_CLOAKED) {
222 1.4 lukem /* costs 3 mana per turn to be cloaked */
223 1.4 lukem if (Player.p_mana > 3.0)
224 1.4 lukem Player.p_mana -= 3.0;
225 1.4 lukem else
226 1.4 lukem /* ran out of mana, uncloak */
227 1.4 lukem {
228 1.4 lukem Player.p_status = S_PLAYING;
229 1.4 lukem Changed = TRUE;
230 1.4 lukem }
231 1.5 veego }
232 1.1 jtc
233 1.4 lukem if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
234 1.4 lukem /* change status back to S_PLAYING */
235 1.1 jtc {
236 1.4 lukem Player.p_status = S_PLAYING;
237 1.4 lukem Changed = TRUE;
238 1.1 jtc }
239 1.4 lukem if (Changed)
240 1.4 lukem /* update file only if important stuff has changed */
241 1.4 lukem {
242 1.4 lukem writerecord(&Player, Fileloc);
243 1.4 lukem Changed = FALSE;
244 1.4 lukem continue;
245 1.4 lukem }
246 1.4 lukem readmessage(); /* read message, if any */
247 1.4 lukem
248 1.4 lukem displaystats(); /* print statistics */
249 1.1 jtc
250 1.4 lukem move(6, 0);
251 1.1 jtc
252 1.4 lukem if (Throne)
253 1.4 lukem /* maybe make king, print prompt, etc. */
254 1.4 lukem throneroom();
255 1.4 lukem
256 1.4 lukem /* print status line */
257 1.4 lukem addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
258 1.4 lukem if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
259 1.4 lukem addstr("6:Cloak ");
260 1.4 lukem if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
261 1.4 lukem addstr("7:Teleport ");
262 1.4 lukem if (Player.p_specialtype >= SC_COUNCIL || Wizard)
263 1.4 lukem addstr("8:Intervene ");
264 1.4 lukem
265 1.4 lukem procmain(); /* process input */
266 1.1 jtc }
267 1.1 jtc }
268 1.1 jtc
269 1.4 lukem void
270 1.1 jtc initialstate()
271 1.1 jtc {
272 1.4 lukem Beyond = FALSE;
273 1.4 lukem Marsh = FALSE;
274 1.4 lukem Throne = FALSE;
275 1.4 lukem Changed = FALSE;
276 1.4 lukem Wizard = FALSE;
277 1.4 lukem Timeout = FALSE;
278 1.4 lukem Users = 0;
279 1.4 lukem Windows = FALSE;
280 1.4 lukem Echo = TRUE;
281 1.1 jtc
282 1.4 lukem /* setup login name */
283 1.4 lukem if ((Login = getlogin()) == NULL)
284 1.4 lukem Login = getpwuid(getuid())->pw_name;
285 1.4 lukem
286 1.4 lukem /* open some files */
287 1.4 lukem if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
288 1.4 lukem error(_PATH_PEOPLE);
289 1.4 lukem /* NOTREACHED */
290 1.4 lukem
291 1.4 lukem if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
292 1.4 lukem error(_PATH_MONST);
293 1.4 lukem /* NOTREACHED */
294 1.4 lukem
295 1.4 lukem if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
296 1.4 lukem error(_PATH_MESS);
297 1.4 lukem /* NOTREACHED */
298 1.4 lukem
299 1.4 lukem if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
300 1.4 lukem error(_PATH_VOID);
301 1.4 lukem /* NOTREACHED */
302 1.4 lukem
303 1.4 lukem srandom((unsigned) time(NULL)); /* prime random numbers */
304 1.1 jtc }
305 1.1 jtc
306 1.1 jtc long
307 1.1 jtc rollnewplayer()
308 1.1 jtc {
309 1.4 lukem int chartype; /* character type */
310 1.4 lukem int ch; /* input */
311 1.1 jtc
312 1.4 lukem initplayer(&Player); /* initialize player structure */
313 1.1 jtc
314 1.4 lukem clear();
315 1.4 lukem mvaddstr(4, 21, "Which type of character do you want:");
316 1.4 lukem mvaddstr(8, 4,
317 1.4 lukem "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
318 1.4 lukem if (Wizard) {
319 1.4 lukem addstr("7:Super ? ");
320 1.4 lukem chartype = getanswer("1234567", FALSE);
321 1.4 lukem } else {
322 1.4 lukem addstr("? ");
323 1.4 lukem chartype = getanswer("123456", FALSE);
324 1.4 lukem }
325 1.4 lukem
326 1.4 lukem do {
327 1.4 lukem genchar(chartype); /* roll up a character */
328 1.4 lukem
329 1.4 lukem /* print out results */
330 1.4 lukem mvprintw(12, 14,
331 1.4 lukem "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
332 1.4 lukem Player.p_strength, Player.p_quickness, Player.p_mana);
333 1.4 lukem mvprintw(13, 14,
334 1.4 lukem "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
335 1.4 lukem Player.p_energy, Player.p_brains, Player.p_magiclvl);
336 1.1 jtc
337 1.4 lukem if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
338 1.4 lukem break;
339 1.1 jtc
340 1.4 lukem mvaddstr(14, 14, "Type '1' to keep >");
341 1.4 lukem ch = getanswer(" ", TRUE);
342 1.4 lukem }
343 1.4 lukem while (ch != '1');
344 1.1 jtc
345 1.1 jtc if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
346 1.4 lukem /* get coordinates for experimento */
347 1.4 lukem for (;;) {
348 1.4 lukem mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
349 1.4 lukem getstring(Databuf, SZ_DATABUF);
350 1.4 lukem sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
351 1.1 jtc
352 1.4 lukem if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
353 1.4 lukem mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
354 1.4 lukem else
355 1.4 lukem break;
356 1.4 lukem }
357 1.1 jtc
358 1.1 jtc for (;;)
359 1.4 lukem /* name the new character */
360 1.1 jtc {
361 1.4 lukem mvprintw(18, 0,
362 1.4 lukem "Give your character a name [up to %d characters] ? ", SZ_NAME - 1);
363 1.4 lukem getstring(Player.p_name, SZ_NAME);
364 1.4 lukem truncstring(Player.p_name); /* remove trailing blanks */
365 1.4 lukem
366 1.4 lukem if (Player.p_name[0] == '\0')
367 1.4 lukem /* no null names */
368 1.4 lukem mvaddstr(19, 0, "Invalid name.");
369 1.4 lukem else
370 1.4 lukem if (findname(Player.p_name, &Other) >= 0L)
371 1.4 lukem /* cannot have duplicate names */
372 1.4 lukem mvaddstr(19, 0, "Name already in use.");
373 1.4 lukem else
374 1.4 lukem /* name is acceptable */
375 1.4 lukem break;
376 1.1 jtc
377 1.4 lukem addstr(" Pick another.\n");
378 1.1 jtc }
379 1.1 jtc
380 1.4 lukem /* get a password for character */
381 1.4 lukem Echo = FALSE;
382 1.1 jtc
383 1.4 lukem do {
384 1.4 lukem mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
385 1.4 lukem getstring(Player.p_password, SZ_PASSWORD);
386 1.6 hubertf mvaddstr(21, 0, "Enter again to verify: ");
387 1.4 lukem getstring(Databuf, SZ_PASSWORD);
388 1.1 jtc }
389 1.4 lukem while (strcmp(Player.p_password, Databuf) != 0);
390 1.1 jtc
391 1.4 lukem Echo = TRUE;
392 1.1 jtc
393 1.4 lukem return (allocrecord());
394 1.1 jtc }
395 1.1 jtc
396 1.4 lukem void
397 1.1 jtc procmain()
398 1.1 jtc {
399 1.4 lukem int ch; /* input */
400 1.4 lukem double x; /* desired new x coordinate */
401 1.4 lukem double y; /* desired new y coordinate */
402 1.4 lukem double temp; /* for temporary calculations */
403 1.4 lukem FILE *fp; /* for opening files */
404 1.4 lukem int loop; /* a loop counter */
405 1.4 lukem bool hasmoved = FALSE; /* set if player has moved */
406 1.4 lukem
407 1.4 lukem ch = inputoption();
408 1.4 lukem mvaddstr(4, 0, "\n\n"); /* clear status area */
409 1.4 lukem
410 1.4 lukem move(7, 0);
411 1.4 lukem clrtobot(); /* clear data on bottom area of screen */
412 1.4 lukem
413 1.4 lukem if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
414 1.4 lukem /* valar cannot move */
415 1.4 lukem ch = ' ';
416 1.1 jtc
417 1.4 lukem switch (ch) {
418 1.1 jtc case 'K': /* move up/north */
419 1.1 jtc case 'N':
420 1.4 lukem x = Player.p_x;
421 1.4 lukem y = Player.p_y + MAXMOVE();
422 1.4 lukem hasmoved = TRUE;
423 1.4 lukem break;
424 1.1 jtc
425 1.1 jtc case 'J': /* move down/south */
426 1.1 jtc case 'S':
427 1.4 lukem x = Player.p_x;
428 1.4 lukem y = Player.p_y - MAXMOVE();
429 1.4 lukem hasmoved = TRUE;
430 1.4 lukem break;
431 1.1 jtc
432 1.1 jtc case 'L': /* move right/east */
433 1.1 jtc case 'E':
434 1.4 lukem x = Player.p_x + MAXMOVE();
435 1.4 lukem y = Player.p_y;
436 1.4 lukem hasmoved = TRUE;
437 1.4 lukem break;
438 1.1 jtc
439 1.1 jtc case 'H': /* move left/west */
440 1.1 jtc case 'W':
441 1.4 lukem x = Player.p_x - MAXMOVE();
442 1.4 lukem y = Player.p_y;
443 1.4 lukem hasmoved = TRUE;
444 1.4 lukem break;
445 1.1 jtc
446 1.4 lukem default: /* rest */
447 1.4 lukem Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
448 1.4 lukem + Player.p_level / 3.0 + 2.0;
449 1.4 lukem Player.p_energy =
450 1.4 lukem MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
451 1.4 lukem
452 1.4 lukem if (Player.p_status != S_CLOAKED)
453 1.4 lukem /* cannot find mana if cloaked */
454 1.4 lukem {
455 1.4 lukem Player.p_mana += (Circle + Player.p_level) / 4.0;
456 1.4 lukem
457 1.4 lukem if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
458 1.4 lukem /* wandering monster */
459 1.4 lukem encounter(-1);
460 1.1 jtc }
461 1.4 lukem break;
462 1.1 jtc
463 1.1 jtc case 'X': /* change/examine a character */
464 1.4 lukem changestats(TRUE);
465 1.4 lukem break;
466 1.1 jtc
467 1.1 jtc case '1': /* move */
468 1.4 lukem for (loop = 3; loop; --loop) {
469 1.4 lukem mvaddstr(4, 0, "X Y Coordinates ? ");
470 1.4 lukem getstring(Databuf, SZ_DATABUF);
471 1.1 jtc
472 1.4 lukem if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
473 1.4 lukem mvaddstr(5, 0, "Try again\n");
474 1.4 lukem else
475 1.4 lukem if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
476 1.4 lukem ILLMOVE();
477 1.4 lukem else {
478 1.4 lukem hasmoved = TRUE;
479 1.4 lukem break;
480 1.4 lukem }
481 1.1 jtc }
482 1.4 lukem break;
483 1.1 jtc
484 1.1 jtc case '2': /* players */
485 1.4 lukem userlist(TRUE);
486 1.4 lukem break;
487 1.1 jtc
488 1.1 jtc case '3': /* message */
489 1.4 lukem mvaddstr(4, 0, "Message ? ");
490 1.4 lukem getstring(Databuf, SZ_DATABUF);
491 1.4 lukem /* we open the file for writing to erase any data which is
492 1.4 lukem * already there */
493 1.4 lukem fp = fopen(_PATH_MESS, "w");
494 1.4 lukem if (Databuf[0] != '\0')
495 1.4 lukem fprintf(fp, "%s: %s", Player.p_name, Databuf);
496 1.4 lukem fclose(fp);
497 1.4 lukem break;
498 1.1 jtc
499 1.1 jtc case '4': /* stats */
500 1.4 lukem allstatslist();
501 1.4 lukem break;
502 1.1 jtc
503 1.1 jtc case '5': /* good-bye */
504 1.4 lukem leavegame();
505 1.4 lukem /* NOTREACHED */
506 1.1 jtc
507 1.1 jtc case '6': /* cloak */
508 1.4 lukem if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
509 1.4 lukem ILLCMD();
510 1.4 lukem else
511 1.4 lukem if (Player.p_status == S_CLOAKED)
512 1.4 lukem Player.p_status = S_PLAYING;
513 1.1 jtc else
514 1.4 lukem if (Player.p_mana < MM_CLOAK)
515 1.4 lukem mvaddstr(5, 0, "No mana left.\n");
516 1.4 lukem else {
517 1.4 lukem Changed = TRUE;
518 1.4 lukem Player.p_mana -= MM_CLOAK;
519 1.4 lukem Player.p_status = S_CLOAKED;
520 1.4 lukem }
521 1.4 lukem break;
522 1.1 jtc
523 1.4 lukem case '7': /* teleport */
524 1.4 lukem /*
525 1.4 lukem * conditions for teleport
526 1.4 lukem * - 20 per (level plus magic level)
527 1.4 lukem * - OR council of the wise or valar or ex-valar
528 1.4 lukem * - OR transport from throne
529 1.4 lukem * transports from throne cost no mana
530 1.4 lukem */
531 1.4 lukem if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
532 1.4 lukem ILLCMD();
533 1.4 lukem else
534 1.4 lukem for (loop = 3; loop; --loop) {
535 1.4 lukem mvaddstr(4, 0, "X Y Coordinates ? ");
536 1.4 lukem getstring(Databuf, SZ_DATABUF);
537 1.4 lukem
538 1.4 lukem if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) {
539 1.4 lukem temp = distance(Player.p_x, x, Player.p_y, y);
540 1.4 lukem if (!Throne
541 1.4 lukem /* can transport anywhere from throne */
542 1.4 lukem && Player.p_specialtype <= SC_COUNCIL
543 1.4 lukem /* council, valar can transport
544 1.4 lukem * anywhere */
545 1.4 lukem && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
546 1.4 lukem /* can only move 20 per exp.
547 1.4 lukem * level + mag. level */
548 1.4 lukem ILLMOVE();
549 1.4 lukem else {
550 1.4 lukem temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */
551 1.4 lukem
552 1.4 lukem if (!Throne && temp > Player.p_mana)
553 1.4 lukem mvaddstr(5, 0, "Not enough power for that distance.\n");
554 1.4 lukem else {
555 1.4 lukem if (!Throne)
556 1.4 lukem Player.p_mana -= temp;
557 1.4 lukem hasmoved = TRUE;
558 1.4 lukem break;
559 1.4 lukem }
560 1.4 lukem }
561 1.1 jtc }
562 1.1 jtc }
563 1.4 lukem break;
564 1.1 jtc
565 1.1 jtc case 'C':
566 1.1 jtc case '9': /* monster */
567 1.4 lukem if (Throne)
568 1.4 lukem /* no monsters while on throne */
569 1.4 lukem mvaddstr(5, 0, "No monsters in the chamber!\n");
570 1.4 lukem else
571 1.4 lukem if (Player.p_specialtype != SC_VALAR)
572 1.4 lukem /* the valar cannot call monsters */
573 1.4 lukem {
574 1.4 lukem Player.p_sin += 1e-6;
575 1.4 lukem encounter(-1);
576 1.4 lukem }
577 1.4 lukem break;
578 1.1 jtc
579 1.1 jtc case '0': /* decree */
580 1.4 lukem if (Wizard || (Player.p_specialtype == SC_KING && Throne))
581 1.4 lukem /* kings must be on throne to decree */
582 1.4 lukem dotampered();
583 1.4 lukem else
584 1.4 lukem ILLCMD();
585 1.4 lukem break;
586 1.1 jtc
587 1.1 jtc case '8': /* intervention */
588 1.4 lukem if (Wizard || Player.p_specialtype >= SC_COUNCIL)
589 1.4 lukem dotampered();
590 1.4 lukem else
591 1.4 lukem ILLCMD();
592 1.4 lukem break;
593 1.1 jtc }
594 1.1 jtc
595 1.4 lukem if (hasmoved)
596 1.4 lukem /* player has moved -- alter coordinates, and do random
597 1.4 lukem * monster */
598 1.1 jtc {
599 1.4 lukem altercoordinates(x, y, A_SPECIFIC);
600 1.1 jtc
601 1.4 lukem if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
602 1.4 lukem encounter(-1);
603 1.1 jtc }
604 1.1 jtc }
605 1.1 jtc
606 1.4 lukem void
607 1.1 jtc titlelist()
608 1.1 jtc {
609 1.4 lukem FILE *fp; /* used for opening various files */
610 1.4 lukem bool councilfound = FALSE; /* set if we find a member of the
611 1.4 lukem * council */
612 1.4 lukem bool kingfound = FALSE; /* set if we find a king */
613 1.4 lukem double hiexp, nxtexp; /* used for finding the two highest players */
614 1.4 lukem double hilvl, nxtlvl; /* used for finding the two highest players */
615 1.4 lukem char hiname[21], nxtname[21]; /* used for finding the two
616 1.4 lukem * highest players */
617 1.4 lukem
618 1.4 lukem nxtexp = 0;
619 1.4 lukem mvaddstr(0, 14,
620 1.4 lukem "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
621 1.4 lukem
622 1.4 lukem /* print message of the day */
623 1.4 lukem if ((fp = fopen(_PATH_MOTD, "r")) != NULL
624 1.4 lukem && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
625 1.4 lukem mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
626 1.4 lukem fclose(fp);
627 1.4 lukem }
628 1.4 lukem /* search for king */
629 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
630 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
631 1.4 lukem if (Other.p_specialtype == SC_KING &&
632 1.4 lukem Other.p_status != S_NOTUSED)
633 1.4 lukem /* found the king */
634 1.4 lukem {
635 1.4 lukem sprintf(Databuf, "The present ruler is %s Level:%.0f",
636 1.4 lukem Other.p_name, Other.p_level);
637 1.4 lukem mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
638 1.4 lukem kingfound = TRUE;
639 1.4 lukem break;
640 1.4 lukem }
641 1.4 lukem if (!kingfound)
642 1.4 lukem mvaddstr(4, 24, "There is no ruler at this time.");
643 1.4 lukem
644 1.4 lukem /* search for valar */
645 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
646 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
647 1.4 lukem if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
648 1.4 lukem /* found the valar */
649 1.4 lukem {
650 1.4 lukem sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login);
651 1.4 lukem mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
652 1.4 lukem break;
653 1.4 lukem }
654 1.4 lukem /* search for council of the wise */
655 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
656 1.4 lukem Lines = 10;
657 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
658 1.4 lukem if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
659 1.4 lukem /* found a member of the council */
660 1.4 lukem {
661 1.4 lukem if (!councilfound) {
662 1.4 lukem mvaddstr(8, 30, "Council of the Wise:");
663 1.4 lukem councilfound = TRUE;
664 1.4 lukem }
665 1.4 lukem /* This assumes a finite (<=5) number of C.O.W.: */
666 1.4 lukem sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login);
667 1.4 lukem mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
668 1.4 lukem }
669 1.4 lukem /* search for the two highest players */
670 1.4 lukem nxtname[0] = hiname[0] = '\0';
671 1.4 lukem hiexp = 0.0;
672 1.4 lukem nxtlvl = hilvl = 0;
673 1.4 lukem
674 1.8 jsm fseek(Playersfp, 0L, SEEK_SET);
675 1.4 lukem while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
676 1.4 lukem if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
677 1.4 lukem /* highest found so far */
678 1.4 lukem {
679 1.4 lukem nxtexp = hiexp;
680 1.4 lukem hiexp = Other.p_experience;
681 1.4 lukem nxtlvl = hilvl;
682 1.4 lukem hilvl = Other.p_level;
683 1.4 lukem strcpy(nxtname, hiname);
684 1.4 lukem strcpy(hiname, Other.p_name);
685 1.4 lukem } else
686 1.4 lukem if (Other.p_experience > nxtexp
687 1.4 lukem && Other.p_specialtype <= SC_KING
688 1.4 lukem && Other.p_status != S_NOTUSED)
689 1.4 lukem /* next highest found so far */
690 1.4 lukem {
691 1.4 lukem nxtexp = Other.p_experience;
692 1.4 lukem nxtlvl = Other.p_level;
693 1.4 lukem strcpy(nxtname, Other.p_name);
694 1.4 lukem }
695 1.4 lukem mvaddstr(15, 28, "Highest characters are:");
696 1.4 lukem sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f",
697 1.4 lukem hiname, hilvl, nxtname, nxtlvl);
698 1.4 lukem mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
699 1.4 lukem
700 1.4 lukem /* print last to die */
701 1.4 lukem if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL
702 1.4 lukem && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
703 1.4 lukem mvaddstr(19, 25, "The last character to die was:");
704 1.4 lukem mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
705 1.4 lukem fclose(fp);
706 1.1 jtc }
707 1.4 lukem refresh();
708 1.1 jtc }
709 1.1 jtc
710 1.1 jtc long
711 1.1 jtc recallplayer()
712 1.1 jtc {
713 1.4 lukem long loc = 0L; /* location in player file */
714 1.4 lukem int loop; /* loop counter */
715 1.4 lukem int ch; /* input */
716 1.1 jtc
717 1.4 lukem clear();
718 1.4 lukem mvprintw(10, 0, "What was your character's name ? ");
719 1.4 lukem getstring(Databuf, SZ_NAME);
720 1.4 lukem truncstring(Databuf);
721 1.4 lukem
722 1.4 lukem if ((loc = findname(Databuf, &Player)) >= 0L)
723 1.4 lukem /* found character */
724 1.4 lukem {
725 1.4 lukem Echo = FALSE;
726 1.4 lukem
727 1.4 lukem for (loop = 0; loop < 2; ++loop) {
728 1.4 lukem /* prompt for password */
729 1.4 lukem mvaddstr(11, 0, "Password ? ");
730 1.4 lukem getstring(Databuf, SZ_PASSWORD);
731 1.4 lukem if (strcmp(Databuf, Player.p_password) == 0)
732 1.4 lukem /* password good */
733 1.4 lukem {
734 1.4 lukem Echo = TRUE;
735 1.1 jtc
736 1.4 lukem if (Player.p_status != S_OFF)
737 1.4 lukem /* player did not exit normally last
738 1.4 lukem * time */
739 1.4 lukem {
740 1.4 lukem clear();
741 1.4 lukem addstr("Your character did not exit normally last time.\n");
742 1.4 lukem addstr("If you think you have good cause to have your character saved,\n");
743 1.4 lukem printw("you may quit and mail your reason to 'root'.\n");
744 1.4 lukem addstr("Otherwise, continuing spells certain death.\n");
745 1.4 lukem addstr("Do you want to quit ? ");
746 1.4 lukem ch = getanswer("YN", FALSE);
747 1.4 lukem if (ch == 'Y') {
748 1.4 lukem Player.p_status = S_HUNGUP;
749 1.4 lukem writerecord(&Player, loc);
750 1.4 lukem cleanup(TRUE);
751 1.4 lukem /* NOTREACHED */
752 1.4 lukem }
753 1.4 lukem death("Stupidity");
754 1.4 lukem /* NOTREACHED */
755 1.4 lukem }
756 1.4 lukem return (loc);
757 1.4 lukem } else
758 1.4 lukem mvaddstr(12, 0, "No good.\n");
759 1.1 jtc }
760 1.1 jtc
761 1.4 lukem Echo = TRUE;
762 1.4 lukem } else
763 1.4 lukem mvaddstr(11, 0, "Not found.\n");
764 1.1 jtc
765 1.4 lukem more(13);
766 1.4 lukem return (-1L);
767 1.1 jtc }
768 1.1 jtc
769 1.4 lukem void
770 1.1 jtc neatstuff()
771 1.1 jtc {
772 1.4 lukem double temp; /* for temporary calculations */
773 1.4 lukem int ch; /* input */
774 1.1 jtc
775 1.4 lukem switch ((int) ROLL(0.0, 100.0)) {
776 1.1 jtc case 1:
777 1.1 jtc case 2:
778 1.4 lukem if (Player.p_poison > 0.0) {
779 1.4 lukem mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
780 1.4 lukem temp = floor(infloat());
781 1.4 lukem if (temp < 0.0 || temp > Player.p_gold)
782 1.4 lukem /* negative gold, or more than available */
783 1.4 lukem {
784 1.4 lukem mvaddstr(6, 0, "He was not amused, and made you worse.\n");
785 1.4 lukem Player.p_poison += 1.0;
786 1.4 lukem } else
787 1.4 lukem if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
788 1.4 lukem /* medic wants 1/2 of available gold */
789 1.4 lukem mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
790 1.4 lukem else {
791 1.4 lukem mvaddstr(5, 0, "He accepted.");
792 1.4 lukem Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
793 1.4 lukem Player.p_gold -= temp;
794 1.4 lukem }
795 1.1 jtc }
796 1.4 lukem break;
797 1.1 jtc
798 1.1 jtc case 3:
799 1.4 lukem mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
800 1.4 lukem Player.p_experience += 4000.0;
801 1.4 lukem Player.p_sin += 0.5;
802 1.4 lukem break;
803 1.1 jtc
804 1.1 jtc case 4:
805 1.4 lukem temp = ROLL(10.0, 75.0);
806 1.4 lukem mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
807 1.4 lukem ch = getanswer("NY", FALSE);
808 1.4 lukem
809 1.4 lukem if (ch == 'Y')
810 1.4 lukem collecttaxes(temp, 0.0);
811 1.4 lukem break;
812 1.1 jtc
813 1.1 jtc case 5:
814 1.4 lukem if (Player.p_sin > 1.0) {
815 1.4 lukem mvaddstr(4, 0, "You've found a Holy Orb!\n");
816 1.4 lukem Player.p_sin -= 0.25;
817 1.1 jtc }
818 1.4 lukem break;
819 1.1 jtc
820 1.1 jtc case 6:
821 1.4 lukem if (Player.p_poison < 1.0) {
822 1.4 lukem mvaddstr(4, 0, "You've been hit with a plague!\n");
823 1.4 lukem Player.p_poison += 1.0;
824 1.1 jtc }
825 1.4 lukem break;
826 1.1 jtc
827 1.1 jtc case 7:
828 1.4 lukem mvaddstr(4, 0, "You've found some holy water.\n");
829 1.4 lukem ++Player.p_holywater;
830 1.4 lukem break;
831 1.1 jtc
832 1.1 jtc case 8:
833 1.4 lukem mvaddstr(4, 0, "You've met a Guru. . .");
834 1.4 lukem if (drandom() * Player.p_sin > 1.0)
835 1.4 lukem addstr("You disgusted him with your sins!\n");
836 1.4 lukem else
837 1.4 lukem if (Player.p_poison > 0.0) {
838 1.4 lukem addstr("He looked kindly upon you, and cured you.\n");
839 1.4 lukem Player.p_poison = 0.0;
840 1.4 lukem } else {
841 1.4 lukem addstr("He rewarded you for your virtue.\n");
842 1.4 lukem Player.p_mana += 50.0;
843 1.4 lukem Player.p_shield += 2.0;
844 1.4 lukem }
845 1.4 lukem break;
846 1.1 jtc
847 1.1 jtc case 9:
848 1.4 lukem mvaddstr(4, 0, "You've found an amulet.\n");
849 1.4 lukem ++Player.p_amulets;
850 1.4 lukem break;
851 1.1 jtc
852 1.1 jtc case 10:
853 1.4 lukem if (Player.p_blindness) {
854 1.4 lukem mvaddstr(4, 0, "You've regained your sight!\n");
855 1.4 lukem Player.p_blindness = FALSE;
856 1.1 jtc }
857 1.4 lukem break;
858 1.1 jtc
859 1.4 lukem default: /* deal with poison */
860 1.4 lukem if (Player.p_poison > 0.0) {
861 1.4 lukem temp = Player.p_poison * Statptr->c_weakness
862 1.4 lukem * Player.p_maxenergy / 600.0;
863 1.4 lukem if (Player.p_energy > Player.p_maxenergy / 10.0
864 1.4 lukem && temp + 5.0 < Player.p_energy)
865 1.4 lukem Player.p_energy -= temp;
866 1.1 jtc }
867 1.4 lukem break;
868 1.1 jtc }
869 1.1 jtc }
870 1.1 jtc
871 1.4 lukem void
872 1.1 jtc genchar(type)
873 1.4 lukem int type;
874 1.1 jtc {
875 1.4 lukem int subscript; /* used for subscripting into Stattable */
876 1.7 jsm const struct charstats *statptr; /* for pointing into Stattable */
877 1.1 jtc
878 1.4 lukem subscript = type - '1';
879 1.1 jtc
880 1.4 lukem if (subscript < C_MAGIC || subscript > C_EXPER)
881 1.4 lukem if (subscript != C_SUPER || !Wizard)
882 1.4 lukem /* fighter is default */
883 1.4 lukem subscript = C_FIGHTER;
884 1.4 lukem
885 1.4 lukem statptr = &Stattable[subscript];
886 1.4 lukem
887 1.4 lukem Player.p_quickness =
888 1.4 lukem ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
889 1.4 lukem Player.p_strength =
890 1.4 lukem ROLL(statptr->c_strength.base, statptr->c_strength.interval);
891 1.4 lukem Player.p_mana =
892 1.4 lukem ROLL(statptr->c_mana.base, statptr->c_mana.interval);
893 1.4 lukem Player.p_maxenergy =
894 1.4 lukem Player.p_energy =
895 1.4 lukem ROLL(statptr->c_energy.base, statptr->c_energy.interval);
896 1.4 lukem Player.p_brains =
897 1.4 lukem ROLL(statptr->c_brains.base, statptr->c_brains.interval);
898 1.4 lukem Player.p_magiclvl =
899 1.4 lukem ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
900 1.4 lukem
901 1.4 lukem Player.p_type = subscript;
902 1.4 lukem
903 1.4 lukem if (Player.p_type == C_HALFLING)
904 1.4 lukem /* give halfling some experience */
905 1.4 lukem Player.p_experience = ROLL(600.0, 200.0);
906 1.1 jtc }
907 1.1 jtc
908 1.4 lukem void
909 1.1 jtc playinit()
910 1.1 jtc {
911 1.4 lukem /* catch/ingnore signals */
912 1.1 jtc
913 1.1 jtc #ifdef BSD41
914 1.4 lukem sigignore(SIGQUIT);
915 1.4 lukem sigignore(SIGALRM);
916 1.4 lukem sigignore(SIGTERM);
917 1.4 lukem sigignore(SIGTSTP);
918 1.4 lukem sigignore(SIGTTIN);
919 1.4 lukem sigignore(SIGTTOU);
920 1.4 lukem sighold(SIGINT);
921 1.4 lukem sigset(SIGHUP, ill_sig);
922 1.4 lukem sigset(SIGTRAP, ill_sig);
923 1.4 lukem sigset(SIGIOT, ill_sig);
924 1.4 lukem sigset(SIGEMT, ill_sig);
925 1.4 lukem sigset(SIGFPE, ill_sig);
926 1.4 lukem sigset(SIGBUS, ill_sig);
927 1.4 lukem sigset(SIGSEGV, ill_sig);
928 1.4 lukem sigset(SIGSYS, ill_sig);
929 1.4 lukem sigset(SIGPIPE, ill_sig);
930 1.1 jtc #endif
931 1.1 jtc #ifdef BSD42
932 1.4 lukem signal(SIGQUIT, ill_sig);
933 1.4 lukem signal(SIGALRM, SIG_IGN);
934 1.4 lukem signal(SIGTERM, SIG_IGN);
935 1.4 lukem signal(SIGTSTP, SIG_IGN);
936 1.4 lukem signal(SIGTTIN, SIG_IGN);
937 1.4 lukem signal(SIGTTOU, SIG_IGN);
938 1.4 lukem signal(SIGINT, ill_sig);
939 1.4 lukem signal(SIGHUP, SIG_DFL);
940 1.4 lukem signal(SIGTRAP, ill_sig);
941 1.4 lukem signal(SIGIOT, ill_sig);
942 1.4 lukem signal(SIGEMT, ill_sig);
943 1.4 lukem signal(SIGFPE, ill_sig);
944 1.4 lukem signal(SIGBUS, ill_sig);
945 1.4 lukem signal(SIGSEGV, ill_sig);
946 1.4 lukem signal(SIGSYS, ill_sig);
947 1.4 lukem signal(SIGPIPE, ill_sig);
948 1.1 jtc #endif
949 1.1 jtc #ifdef SYS3
950 1.4 lukem signal(SIGINT, SIG_IGN);
951 1.4 lukem signal(SIGQUIT, SIG_IGN);
952 1.4 lukem signal(SIGTERM, SIG_IGN);
953 1.4 lukem signal(SIGALRM, SIG_IGN);
954 1.4 lukem signal(SIGHUP, ill_sig);
955 1.4 lukem signal(SIGTRAP, ill_sig);
956 1.4 lukem signal(SIGIOT, ill_sig);
957 1.4 lukem signal(SIGEMT, ill_sig);
958 1.4 lukem signal(SIGFPE, ill_sig);
959 1.4 lukem signal(SIGBUS, ill_sig);
960 1.4 lukem signal(SIGSEGV, ill_sig);
961 1.4 lukem signal(SIGSYS, ill_sig);
962 1.4 lukem signal(SIGPIPE, ill_sig);
963 1.1 jtc #endif
964 1.1 jtc #ifdef SYS5
965 1.4 lukem signal(SIGINT, SIG_IGN);
966 1.4 lukem signal(SIGQUIT, SIG_IGN);
967 1.4 lukem signal(SIGTERM, SIG_IGN);
968 1.4 lukem signal(SIGALRM, SIG_IGN);
969 1.4 lukem signal(SIGHUP, ill_sig);
970 1.4 lukem signal(SIGTRAP, ill_sig);
971 1.4 lukem signal(SIGIOT, ill_sig);
972 1.4 lukem signal(SIGEMT, ill_sig);
973 1.4 lukem signal(SIGFPE, ill_sig);
974 1.4 lukem signal(SIGBUS, ill_sig);
975 1.4 lukem signal(SIGSEGV, ill_sig);
976 1.4 lukem signal(SIGSYS, ill_sig);
977 1.4 lukem signal(SIGPIPE, ill_sig);
978 1.1 jtc #endif
979 1.1 jtc
980 1.4 lukem initscr(); /* turn on curses */
981 1.4 lukem noecho(); /* do not echo input */
982 1.4 lukem crmode(); /* do not process erase, kill */
983 1.4 lukem clear();
984 1.4 lukem refresh();
985 1.4 lukem Windows = TRUE; /* mark the state */
986 1.1 jtc }
987 1.1 jtc
988 1.4 lukem void
989 1.1 jtc cleanup(doexit)
990 1.4 lukem int doexit;
991 1.1 jtc {
992 1.4 lukem if (Windows) {
993 1.4 lukem move(LINES - 2, 0);
994 1.4 lukem refresh();
995 1.4 lukem nocrmode();
996 1.4 lukem endwin();
997 1.4 lukem }
998 1.4 lukem fclose(Playersfp);
999 1.4 lukem fclose(Monstfp);
1000 1.4 lukem fclose(Messagefp);
1001 1.4 lukem fclose(Energyvoidfp);
1002 1.4 lukem
1003 1.4 lukem if (doexit)
1004 1.4 lukem exit(0);
1005 1.4 lukem /* NOTREACHED */
1006 1.1 jtc }
1007