main.c revision 1.12.4.2 1 /* $NetBSD: main.c,v 1.12.4.2 2005/04/08 21:46:41 tron Exp $ */
2
3 /*
4 * Phantasia 3.3.2 -- Interterminal fantasy game
5 *
6 * Edward A. Estes
7 * AT&T, March 12, 1986
8 */
9
10 /* DISCLAIMER:
11 *
12 * This game is distributed for free as is. It is not guaranteed to work
13 * in every conceivable environment. It is not even guaranteed to work
14 * in ANY environment.
15 *
16 * This game is distributed without notice of copyright, therefore it
17 * may be used in any manner the recipient sees fit. However, the
18 * author assumes no responsibility for maintaining or revising this
19 * game, in its original form, or any derivitives thereof.
20 *
21 * The author shall not be responsible for any loss, cost, or damage,
22 * including consequential damage, caused by reliance on this material.
23 *
24 * The author makes no warranties, express or implied, including warranties
25 * of merchantability or fitness for a particular purpose or use.
26 *
27 * AT&T is in no way connected with this game.
28 */
29
30 #include <sys/types.h>
31 #include <pwd.h>
32
33 /*
34 * The program allocates as much file space as it needs to store characters,
35 * so the possibility exists for the character file to grow without bound.
36 * The file is purged upon normal entry to try to avoid that problem.
37 * A similar problem exists for energy voids. To alleviate the problem here,
38 * the void file is cleared with every new king, and a limit is placed
39 * on the size of the energy void file.
40 */
41
42 /*
43 * Put one line of text into the file 'motd' for announcements, etc.
44 */
45
46 /*
47 * The scoreboard file is updated when someone dies, and keeps track
48 * of the highest character to date for that login.
49 * Being purged from the character file does not cause the scoreboard
50 * to be updated.
51 */
52
53
54 /*
55 * main.c Main routines for Phantasia
56 */
57
58 #include "include.h"
59 #undef bool
60 #include <curses.h>
61
62 int main(int, char **);
63
64 int
65 main(argc, argv)
66 int argc;
67 char **argv;
68 {
69 bool noheader = FALSE; /* set if don't want header */
70 bool headeronly = FALSE; /* set if only want header */
71 bool examine = FALSE; /* set if examine a character */
72 time_t seconds; /* for time of day */
73 double dtemp; /* for temporary calculations */
74
75 initialstate(); /* init globals */
76
77 /* process arguments */
78 while (--argc && (*++argv)[0] == '-')
79 switch ((*argv)[1]) {
80 case 's': /* short */
81 noheader = TRUE;
82 break;
83
84 case 'H': /* Header */
85 headeronly = TRUE;
86 break;
87
88 case 'a': /* all users */
89 activelist();
90 cleanup(TRUE);
91 /* NOTREACHED */
92
93 case 'p': /* purge old players */
94 purgeoldplayers();
95 cleanup(TRUE);
96 /* NOTREACHED */
97
98 case 'S': /* set 'Wizard' */
99 Wizard = !getuid();
100 break;
101
102 case 'x': /* examine */
103 examine = TRUE;
104 break;
105
106 case 'm': /* monsters */
107 monstlist();
108 cleanup(TRUE);
109 /* NOTREACHED */
110
111 case 'b': /* scoreboard */
112 scorelist();
113 cleanup(TRUE);
114 /* NOTREACHED */
115 }
116
117 if (!isatty(0)) /* don't let non-tty's play */
118 cleanup(TRUE);
119 /* NOTREACHED */
120
121 playinit(); /* set up to catch signals, init curses */
122
123 if (examine) {
124 changestats(FALSE);
125 cleanup(TRUE);
126 /* NOTREACHED */
127 }
128 if (!noheader) {
129 titlelist();
130 purgeoldplayers(); /* clean up old characters */
131 }
132 if (headeronly)
133 cleanup(TRUE);
134 /* NOTREACHED */
135
136 do
137 /* get the player structure filled */
138 {
139 Fileloc = -1L;
140
141 mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
142
143 switch (getanswer("NYQ", FALSE)) {
144 case 'Y':
145 Fileloc = recallplayer();
146 break;
147
148 case 'Q':
149 cleanup(TRUE);
150 /* NOTREACHED */
151
152 default:
153 Fileloc = rollnewplayer();
154 break;
155 }
156 clear();
157 }
158 while (Fileloc < 0L);
159
160 if (Player.p_level > 5.0)
161 /* low level players have long timeout */
162 Timeout = TRUE;
163
164 /* update some important player statistics */
165 strcpy(Player.p_login, Login);
166 time(&seconds);
167 Player.p_lastused = localtime(&seconds)->tm_yday;
168 Player.p_status = S_PLAYING;
169 writerecord(&Player, Fileloc);
170
171 Statptr = &Stattable[Player.p_type]; /* initialize pointer */
172
173 /* catch interrupts */
174 #ifdef BSD41
175 sigset(SIGINT, interrupt);
176 #endif
177 #ifdef BSD42
178 signal(SIGINT, interrupt);
179 #endif
180 #ifdef SYS3
181 signal(SIGINT, interrupt);
182 #endif
183 #ifdef SYS5
184 signal(SIGINT, interrupt);
185 #endif
186
187 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
188
189 clear();
190
191 for (;;)
192 /* loop forever, processing input */
193 {
194
195 adjuststats(); /* cleanup stats */
196
197 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
198 /* not allowed on throne -- move */
199 {
200 mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
201 altercoordinates(0.0, 0.0, A_NEAR);
202 }
203 checktampered();/* check for energy voids, etc. */
204
205 if (Player.p_status != S_CLOAKED
206 /* not cloaked */
207 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
208 /* |x| = |y| */
209 && !Throne)
210 /* not on throne */
211 {
212 dtemp = sqrt(dtemp / 100.0);
213 if (floor(dtemp) == dtemp)
214 /* |x| / 100 == n*n; at a trading post */
215 {
216 tradingpost();
217 clear();
218 }
219 }
220 checkbattle(); /* check for player to player battle */
221 neatstuff(); /* gurus, medics, etc. */
222
223 if (Player.p_status == S_CLOAKED) {
224 /* costs 3 mana per turn to be cloaked */
225 if (Player.p_mana > 3.0)
226 Player.p_mana -= 3.0;
227 else
228 /* ran out of mana, uncloak */
229 {
230 Player.p_status = S_PLAYING;
231 Changed = TRUE;
232 }
233 }
234
235 if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
236 /* change status back to S_PLAYING */
237 {
238 Player.p_status = S_PLAYING;
239 Changed = TRUE;
240 }
241 if (Changed)
242 /* update file only if important stuff has changed */
243 {
244 writerecord(&Player, Fileloc);
245 Changed = FALSE;
246 continue;
247 }
248 readmessage(); /* read message, if any */
249
250 displaystats(); /* print statistics */
251
252 move(6, 0);
253
254 if (Throne)
255 /* maybe make king, print prompt, etc. */
256 throneroom();
257
258 /* print status line */
259 addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
260 if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
261 addstr("6:Cloak ");
262 if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
263 addstr("7:Teleport ");
264 if (Player.p_specialtype >= SC_COUNCIL || Wizard)
265 addstr("8:Intervene ");
266
267 procmain(); /* process input */
268 }
269 }
270
271 void
272 initialstate()
273 {
274 Beyond = FALSE;
275 Marsh = FALSE;
276 Throne = FALSE;
277 Changed = FALSE;
278 Wizard = FALSE;
279 Timeout = FALSE;
280 Users = 0;
281 Windows = FALSE;
282 Echo = TRUE;
283
284 /* setup login name */
285 if ((Login = getlogin()) == NULL)
286 Login = getpwuid(getuid())->pw_name;
287
288 /* open some files */
289 if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
290 error(_PATH_PEOPLE);
291 /* NOTREACHED */
292 if (fileno(Playersfp) < 3)
293 exit(1);
294
295 if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
296 error(_PATH_MONST);
297 /* NOTREACHED */
298
299 if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
300 error(_PATH_MESS);
301 /* NOTREACHED */
302
303 if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
304 error(_PATH_VOID);
305 /* NOTREACHED */
306
307 srandom((unsigned) time(NULL)); /* prime random numbers */
308 }
309
310 long
311 rollnewplayer()
312 {
313 int chartype; /* character type */
314 int ch; /* input */
315
316 initplayer(&Player); /* initialize player structure */
317
318 clear();
319 mvaddstr(4, 21, "Which type of character do you want:");
320 mvaddstr(8, 4,
321 "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
322 if (Wizard) {
323 addstr("7:Super ? ");
324 chartype = getanswer("1234567", FALSE);
325 } else {
326 addstr("? ");
327 chartype = getanswer("123456", FALSE);
328 }
329
330 do {
331 genchar(chartype); /* roll up a character */
332
333 /* print out results */
334 mvprintw(12, 14,
335 "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
336 Player.p_strength, Player.p_quickness, Player.p_mana);
337 mvprintw(13, 14,
338 "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
339 Player.p_energy, Player.p_brains, Player.p_magiclvl);
340
341 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
342 break;
343
344 mvaddstr(14, 14, "Type '1' to keep >");
345 ch = getanswer(" ", TRUE);
346 }
347 while (ch != '1');
348
349 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
350 /* get coordinates for experimento */
351 for (;;) {
352 mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
353 getstring(Databuf, SZ_DATABUF);
354 sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
355
356 if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
357 mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
358 else
359 break;
360 }
361
362 for (;;)
363 /* name the new character */
364 {
365 mvprintw(18, 0,
366 "Give your character a name [up to %d characters] ? ", SZ_NAME - 1);
367 getstring(Player.p_name, SZ_NAME);
368 truncstring(Player.p_name); /* remove trailing blanks */
369
370 if (Player.p_name[0] == '\0')
371 /* no null names */
372 mvaddstr(19, 0, "Invalid name.");
373 else
374 if (findname(Player.p_name, &Other) >= 0L)
375 /* cannot have duplicate names */
376 mvaddstr(19, 0, "Name already in use.");
377 else
378 /* name is acceptable */
379 break;
380
381 addstr(" Pick another.\n");
382 }
383
384 /* get a password for character */
385 Echo = FALSE;
386
387 do {
388 mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
389 getstring(Player.p_password, SZ_PASSWORD);
390 mvaddstr(21, 0, "Enter again to verify: ");
391 getstring(Databuf, SZ_PASSWORD);
392 }
393 while (strcmp(Player.p_password, Databuf) != 0);
394
395 Echo = TRUE;
396
397 return (allocrecord());
398 }
399
400 void
401 procmain()
402 {
403 int ch; /* input */
404 double x; /* desired new x coordinate */
405 double y; /* desired new y coordinate */
406 double temp; /* for temporary calculations */
407 FILE *fp; /* for opening files */
408 int loop; /* a loop counter */
409 bool hasmoved = FALSE; /* set if player has moved */
410
411 ch = inputoption();
412 mvaddstr(4, 0, "\n\n"); /* clear status area */
413
414 move(7, 0);
415 clrtobot(); /* clear data on bottom area of screen */
416
417 if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
418 /* valar cannot move */
419 ch = ' ';
420
421 switch (ch) {
422 case 'K': /* move up/north */
423 case 'N':
424 x = Player.p_x;
425 y = Player.p_y + MAXMOVE();
426 hasmoved = TRUE;
427 break;
428
429 case 'J': /* move down/south */
430 case 'S':
431 x = Player.p_x;
432 y = Player.p_y - MAXMOVE();
433 hasmoved = TRUE;
434 break;
435
436 case 'L': /* move right/east */
437 case 'E':
438 x = Player.p_x + MAXMOVE();
439 y = Player.p_y;
440 hasmoved = TRUE;
441 break;
442
443 case 'H': /* move left/west */
444 case 'W':
445 x = Player.p_x - MAXMOVE();
446 y = Player.p_y;
447 hasmoved = TRUE;
448 break;
449
450 default: /* rest */
451 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
452 + Player.p_level / 3.0 + 2.0;
453 Player.p_energy =
454 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
455
456 if (Player.p_status != S_CLOAKED)
457 /* cannot find mana if cloaked */
458 {
459 Player.p_mana += (Circle + Player.p_level) / 4.0;
460
461 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
462 /* wandering monster */
463 encounter(-1);
464 }
465 break;
466
467 case 'X': /* change/examine a character */
468 changestats(TRUE);
469 break;
470
471 case '1': /* move */
472 for (loop = 3; loop; --loop) {
473 mvaddstr(4, 0, "X Y Coordinates ? ");
474 getstring(Databuf, SZ_DATABUF);
475
476 if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
477 mvaddstr(5, 0, "Try again\n");
478 else
479 if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
480 ILLMOVE();
481 else {
482 hasmoved = TRUE;
483 break;
484 }
485 }
486 break;
487
488 case '2': /* players */
489 userlist(TRUE);
490 break;
491
492 case '3': /* message */
493 mvaddstr(4, 0, "Message ? ");
494 getstring(Databuf, SZ_DATABUF);
495 /* we open the file for writing to erase any data which is
496 * already there */
497 fp = fopen(_PATH_MESS, "w");
498 if (Databuf[0] != '\0')
499 fprintf(fp, "%s: %s", Player.p_name, Databuf);
500 fclose(fp);
501 break;
502
503 case '4': /* stats */
504 allstatslist();
505 break;
506
507 case '5': /* good-bye */
508 leavegame();
509 /* NOTREACHED */
510
511 case '6': /* cloak */
512 if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
513 ILLCMD();
514 else
515 if (Player.p_status == S_CLOAKED)
516 Player.p_status = S_PLAYING;
517 else
518 if (Player.p_mana < MM_CLOAK)
519 mvaddstr(5, 0, "No mana left.\n");
520 else {
521 Changed = TRUE;
522 Player.p_mana -= MM_CLOAK;
523 Player.p_status = S_CLOAKED;
524 }
525 break;
526
527 case '7': /* teleport */
528 /*
529 * conditions for teleport
530 * - 20 per (level plus magic level)
531 * - OR council of the wise or valar or ex-valar
532 * - OR transport from throne
533 * transports from throne cost no mana
534 */
535 if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
536 ILLCMD();
537 else
538 for (loop = 3; loop; --loop) {
539 mvaddstr(4, 0, "X Y Coordinates ? ");
540 getstring(Databuf, SZ_DATABUF);
541
542 if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) {
543 temp = distance(Player.p_x, x, Player.p_y, y);
544 if (!Throne
545 /* can transport anywhere from throne */
546 && Player.p_specialtype <= SC_COUNCIL
547 /* council, valar can transport
548 * anywhere */
549 && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
550 /* can only move 20 per exp.
551 * level + mag. level */
552 ILLMOVE();
553 else {
554 temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */
555
556 if (!Throne && temp > Player.p_mana)
557 mvaddstr(5, 0, "Not enough power for that distance.\n");
558 else {
559 if (!Throne)
560 Player.p_mana -= temp;
561 hasmoved = TRUE;
562 break;
563 }
564 }
565 }
566 }
567 break;
568
569 case 'C':
570 case '9': /* monster */
571 if (Throne)
572 /* no monsters while on throne */
573 mvaddstr(5, 0, "No monsters in the chamber!\n");
574 else
575 if (Player.p_specialtype != SC_VALAR)
576 /* the valar cannot call monsters */
577 {
578 Player.p_sin += 1e-6;
579 encounter(-1);
580 }
581 break;
582
583 case '0': /* decree */
584 if (Wizard || (Player.p_specialtype == SC_KING && Throne))
585 /* kings must be on throne to decree */
586 dotampered();
587 else
588 ILLCMD();
589 break;
590
591 case '8': /* intervention */
592 if (Wizard || Player.p_specialtype >= SC_COUNCIL)
593 dotampered();
594 else
595 ILLCMD();
596 break;
597 }
598
599 if (hasmoved)
600 /* player has moved -- alter coordinates, and do random
601 * monster */
602 {
603 altercoordinates(x, y, A_SPECIFIC);
604
605 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
606 encounter(-1);
607 }
608 }
609
610 void
611 titlelist()
612 {
613 FILE *fp; /* used for opening various files */
614 bool councilfound = FALSE; /* set if we find a member of the
615 * council */
616 bool kingfound = FALSE; /* set if we find a king */
617 double hiexp, nxtexp; /* used for finding the two highest players */
618 double hilvl, nxtlvl; /* used for finding the two highest players */
619 char hiname[21], nxtname[21]; /* used for finding the two
620 * highest players */
621
622 nxtexp = 0;
623 mvaddstr(0, 14,
624 "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
625
626 /* print message of the day */
627 if ((fp = fopen(_PATH_MOTD, "r")) != NULL
628 && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
629 mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
630 fclose(fp);
631 }
632 /* search for king */
633 fseek(Playersfp, 0L, SEEK_SET);
634 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
635 if (Other.p_specialtype == SC_KING &&
636 Other.p_status != S_NOTUSED)
637 /* found the king */
638 {
639 sprintf(Databuf, "The present ruler is %s Level:%.0f",
640 Other.p_name, Other.p_level);
641 mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
642 kingfound = TRUE;
643 break;
644 }
645 if (!kingfound)
646 mvaddstr(4, 24, "There is no ruler at this time.");
647
648 /* search for valar */
649 fseek(Playersfp, 0L, SEEK_SET);
650 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
651 if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
652 /* found the valar */
653 {
654 sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login);
655 mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
656 break;
657 }
658 /* search for council of the wise */
659 fseek(Playersfp, 0L, SEEK_SET);
660 Lines = 10;
661 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
662 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
663 /* found a member of the council */
664 {
665 if (!councilfound) {
666 mvaddstr(8, 30, "Council of the Wise:");
667 councilfound = TRUE;
668 }
669 /* This assumes a finite (<=5) number of C.O.W.: */
670 sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login);
671 mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
672 }
673 /* search for the two highest players */
674 nxtname[0] = hiname[0] = '\0';
675 hiexp = 0.0;
676 nxtlvl = hilvl = 0;
677
678 fseek(Playersfp, 0L, SEEK_SET);
679 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
680 if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
681 /* highest found so far */
682 {
683 nxtexp = hiexp;
684 hiexp = Other.p_experience;
685 nxtlvl = hilvl;
686 hilvl = Other.p_level;
687 strcpy(nxtname, hiname);
688 strcpy(hiname, Other.p_name);
689 } else
690 if (Other.p_experience > nxtexp
691 && Other.p_specialtype <= SC_KING
692 && Other.p_status != S_NOTUSED)
693 /* next highest found so far */
694 {
695 nxtexp = Other.p_experience;
696 nxtlvl = Other.p_level;
697 strcpy(nxtname, Other.p_name);
698 }
699 mvaddstr(15, 28, "Highest characters are:");
700 sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f",
701 hiname, hilvl, nxtname, nxtlvl);
702 mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
703
704 /* print last to die */
705 if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL
706 && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
707 mvaddstr(19, 25, "The last character to die was:");
708 mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
709 fclose(fp);
710 }
711 refresh();
712 }
713
714 long
715 recallplayer()
716 {
717 long loc = 0L; /* location in player file */
718 int loop; /* loop counter */
719 int ch; /* input */
720
721 clear();
722 mvprintw(10, 0, "What was your character's name ? ");
723 getstring(Databuf, SZ_NAME);
724 truncstring(Databuf);
725
726 if ((loc = findname(Databuf, &Player)) >= 0L)
727 /* found character */
728 {
729 Echo = FALSE;
730
731 for (loop = 0; loop < 2; ++loop) {
732 /* prompt for password */
733 mvaddstr(11, 0, "Password ? ");
734 getstring(Databuf, SZ_PASSWORD);
735 if (strcmp(Databuf, Player.p_password) == 0)
736 /* password good */
737 {
738 Echo = TRUE;
739
740 if (Player.p_status != S_OFF)
741 /* player did not exit normally last
742 * time */
743 {
744 clear();
745 addstr("Your character did not exit normally last time.\n");
746 addstr("If you think you have good cause to have your character saved,\n");
747 printw("you may quit and mail your reason to 'root'.\n");
748 addstr("Otherwise, continuing spells certain death.\n");
749 addstr("Do you want to quit ? ");
750 ch = getanswer("YN", FALSE);
751 if (ch == 'Y') {
752 Player.p_status = S_HUNGUP;
753 writerecord(&Player, loc);
754 cleanup(TRUE);
755 /* NOTREACHED */
756 }
757 death("Stupidity");
758 /* NOTREACHED */
759 }
760 return (loc);
761 } else
762 mvaddstr(12, 0, "No good.\n");
763 }
764
765 Echo = TRUE;
766 } else
767 mvaddstr(11, 0, "Not found.\n");
768
769 more(13);
770 return (-1L);
771 }
772
773 void
774 neatstuff()
775 {
776 double temp; /* for temporary calculations */
777 int ch; /* input */
778
779 switch ((int) ROLL(0.0, 100.0)) {
780 case 1:
781 case 2:
782 if (Player.p_poison > 0.0) {
783 mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
784 temp = floor(infloat());
785 if (temp < 0.0 || temp > Player.p_gold)
786 /* negative gold, or more than available */
787 {
788 mvaddstr(6, 0, "He was not amused, and made you worse.\n");
789 Player.p_poison += 1.0;
790 } else
791 if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
792 /* medic wants 1/2 of available gold */
793 mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
794 else {
795 mvaddstr(5, 0, "He accepted.");
796 Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
797 Player.p_gold -= temp;
798 }
799 }
800 break;
801
802 case 3:
803 mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
804 Player.p_experience += 4000.0;
805 Player.p_sin += 0.5;
806 break;
807
808 case 4:
809 temp = ROLL(10.0, 75.0);
810 mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
811 ch = getanswer("NY", FALSE);
812
813 if (ch == 'Y')
814 collecttaxes(temp, 0.0);
815 break;
816
817 case 5:
818 if (Player.p_sin > 1.0) {
819 mvaddstr(4, 0, "You've found a Holy Orb!\n");
820 Player.p_sin -= 0.25;
821 }
822 break;
823
824 case 6:
825 if (Player.p_poison < 1.0) {
826 mvaddstr(4, 0, "You've been hit with a plague!\n");
827 Player.p_poison += 1.0;
828 }
829 break;
830
831 case 7:
832 mvaddstr(4, 0, "You've found some holy water.\n");
833 ++Player.p_holywater;
834 break;
835
836 case 8:
837 mvaddstr(4, 0, "You've met a Guru. . .");
838 if (drandom() * Player.p_sin > 1.0)
839 addstr("You disgusted him with your sins!\n");
840 else
841 if (Player.p_poison > 0.0) {
842 addstr("He looked kindly upon you, and cured you.\n");
843 Player.p_poison = 0.0;
844 } else {
845 addstr("He rewarded you for your virtue.\n");
846 Player.p_mana += 50.0;
847 Player.p_shield += 2.0;
848 }
849 break;
850
851 case 9:
852 mvaddstr(4, 0, "You've found an amulet.\n");
853 ++Player.p_amulets;
854 break;
855
856 case 10:
857 if (Player.p_blindness) {
858 mvaddstr(4, 0, "You've regained your sight!\n");
859 Player.p_blindness = FALSE;
860 }
861 break;
862
863 default: /* deal with poison */
864 if (Player.p_poison > 0.0) {
865 temp = Player.p_poison * Statptr->c_weakness
866 * Player.p_maxenergy / 600.0;
867 if (Player.p_energy > Player.p_maxenergy / 10.0
868 && temp + 5.0 < Player.p_energy)
869 Player.p_energy -= temp;
870 }
871 break;
872 }
873 }
874
875 void
876 genchar(type)
877 int type;
878 {
879 int subscript; /* used for subscripting into Stattable */
880 const struct charstats *statptr; /* for pointing into Stattable */
881
882 subscript = type - '1';
883
884 if (subscript < C_MAGIC || subscript > C_EXPER)
885 if (subscript != C_SUPER || !Wizard)
886 /* fighter is default */
887 subscript = C_FIGHTER;
888
889 statptr = &Stattable[subscript];
890
891 Player.p_quickness =
892 ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
893 Player.p_strength =
894 ROLL(statptr->c_strength.base, statptr->c_strength.interval);
895 Player.p_mana =
896 ROLL(statptr->c_mana.base, statptr->c_mana.interval);
897 Player.p_maxenergy =
898 Player.p_energy =
899 ROLL(statptr->c_energy.base, statptr->c_energy.interval);
900 Player.p_brains =
901 ROLL(statptr->c_brains.base, statptr->c_brains.interval);
902 Player.p_magiclvl =
903 ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
904
905 Player.p_type = subscript;
906
907 if (Player.p_type == C_HALFLING)
908 /* give halfling some experience */
909 Player.p_experience = ROLL(600.0, 200.0);
910 }
911
912 void
913 playinit()
914 {
915 /* catch/ingnore signals */
916
917 #ifdef BSD41
918 sigignore(SIGQUIT);
919 sigignore(SIGALRM);
920 sigignore(SIGTERM);
921 sigignore(SIGTSTP);
922 sigignore(SIGTTIN);
923 sigignore(SIGTTOU);
924 sighold(SIGINT);
925 sigset(SIGHUP, ill_sig);
926 sigset(SIGTRAP, ill_sig);
927 sigset(SIGIOT, ill_sig);
928 sigset(SIGEMT, ill_sig);
929 sigset(SIGFPE, ill_sig);
930 sigset(SIGBUS, ill_sig);
931 sigset(SIGSEGV, ill_sig);
932 sigset(SIGSYS, ill_sig);
933 sigset(SIGPIPE, ill_sig);
934 #endif
935 #ifdef BSD42
936 signal(SIGQUIT, ill_sig);
937 signal(SIGALRM, SIG_IGN);
938 signal(SIGTERM, SIG_IGN);
939 signal(SIGTSTP, SIG_IGN);
940 signal(SIGTTIN, SIG_IGN);
941 signal(SIGTTOU, SIG_IGN);
942 signal(SIGINT, ill_sig);
943 signal(SIGHUP, SIG_DFL);
944 signal(SIGTRAP, ill_sig);
945 signal(SIGIOT, ill_sig);
946 signal(SIGEMT, ill_sig);
947 signal(SIGFPE, ill_sig);
948 signal(SIGBUS, ill_sig);
949 signal(SIGSEGV, ill_sig);
950 signal(SIGSYS, ill_sig);
951 signal(SIGPIPE, ill_sig);
952 #endif
953 #ifdef SYS3
954 signal(SIGINT, SIG_IGN);
955 signal(SIGQUIT, SIG_IGN);
956 signal(SIGTERM, SIG_IGN);
957 signal(SIGALRM, SIG_IGN);
958 signal(SIGHUP, ill_sig);
959 signal(SIGTRAP, ill_sig);
960 signal(SIGIOT, ill_sig);
961 signal(SIGEMT, ill_sig);
962 signal(SIGFPE, ill_sig);
963 signal(SIGBUS, ill_sig);
964 signal(SIGSEGV, ill_sig);
965 signal(SIGSYS, ill_sig);
966 signal(SIGPIPE, ill_sig);
967 #endif
968 #ifdef SYS5
969 signal(SIGINT, SIG_IGN);
970 signal(SIGQUIT, SIG_IGN);
971 signal(SIGTERM, SIG_IGN);
972 signal(SIGALRM, SIG_IGN);
973 signal(SIGHUP, ill_sig);
974 signal(SIGTRAP, ill_sig);
975 signal(SIGIOT, ill_sig);
976 signal(SIGEMT, ill_sig);
977 signal(SIGFPE, ill_sig);
978 signal(SIGBUS, ill_sig);
979 signal(SIGSEGV, ill_sig);
980 signal(SIGSYS, ill_sig);
981 signal(SIGPIPE, ill_sig);
982 #endif
983
984 initscr(); /* turn on curses */
985 noecho(); /* do not echo input */
986 cbreak(); /* do not process erase, kill */
987 clear();
988 refresh();
989 Windows = TRUE; /* mark the state */
990 }
991
992 void
993 cleanup(doexit)
994 int doexit;
995 {
996 if (Windows) {
997 move(LINES - 2, 0);
998 refresh();
999 nocbreak();
1000 endwin();
1001 }
1002 if (Playersfp)
1003 fclose(Playersfp);
1004 if (Monstfp)
1005 fclose(Monstfp);
1006 if (Messagefp)
1007 fclose(Messagefp);
1008 if (Energyvoidfp)
1009 fclose(Energyvoidfp);
1010
1011 if (doexit)
1012 exit(0);
1013 /* NOTREACHED */
1014 }
1015