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phantdefs.h revision 1.1
      1 /*
      2  * phantdefs.h - important constants for Phantasia
      3  */
      4 
      5 /* ring constants */
      6 #define R_NONE		0		/* no ring */
      7 #define R_NAZREG	1		/* regular Nazgul ring (expires) */
      8 #define R_DLREG		2		/* regular Dark Lord ring (does not expire) */
      9 #define R_BAD		3		/* bad ring */
     10 #define R_SPOILED 	4		/* ring which has gone bad */
     11 
     12 /* status constants */
     13 #define	S_NOTUSED	0		/* record not in use */
     14 #define S_OFF		1		/* not playing */
     15 #define S_PLAYING	2		/* playing - nothing else */
     16 #define S_CLOAKED	3		/* playing - cloaked */
     17 #define S_INBATTLE	4		/* playing - in battle */
     18 #define S_MONSTER	5		/* playing - fighting monster */
     19 #define	S_TRADING	6		/* playing - at a trading post */
     20 #define	S_HUNGUP	7		/* error occured with character */
     21 
     22 /* tampered constants */
     23 #define T_OFF		0		/* nothing */
     24 #define T_NRGVOID	1		/* hit an energy void */
     25 #define T_GRAIL		2		/* landed on the holy grail */
     26 #define T_TRANSPORT	3		/* transported by king */
     27 #define T_BESTOW	4		/* gold bestowed by king */
     28 #define T_CURSED	5		/* cursed by king */
     29 #define T_MONSTER	6		/* monster lobbed by valar */
     30 #define T_BLESSED	7		/* blessed by valar */
     31 #define T_RELOCATE	8		/* moved by valar */
     32 #define T_HEAL		9		/* healed by valar */
     33 #define T_VAPORIZED	10		/* vaporized by wizard */
     34 #define T_EXVALAR	11		/* no longer valar */
     35 
     36 /* inter-terminal battle status constants */
     37 #define	I_OFF		0		/* nothing */
     38 #define	I_RAN		1		/* ran away */
     39 #define	I_STUCK		2		/* tried to run unsuccessfully */
     40 #define	I_BLEWIT	3		/* tried to luckout unsuccessfully */
     41 #define	I_KILLED	4		/* killed foe */
     42 
     43 /* constants for altering coordinates */
     44 #define	A_SPECIFIC	0		/* coordinates specified */
     45 #define	A_FORCED	1		/* coordinates specified, ignore Beyond */
     46 #define A_NEAR		2		/* coordinates not specified, move near */
     47 #define A_FAR		3		/* coordinates not specified, move far */
     48 
     49 /* constants for character types */
     50 #define C_MAGIC		0		/* magic user */
     51 #define C_FIGHTER	1		/* fighter */
     52 #define C_ELF		2		/* elf */
     53 #define C_DWARF		3		/* dwarf */
     54 #define C_HALFLING	4		/* halfling */
     55 #define C_EXPER		5		/* experimento */
     56 #define C_SUPER		6		/* super being */
     57 
     58 /* constants for special character types */
     59 #define SC_NONE		0		/* not a special character */
     60 #define	SC_KING		1		/* king */
     61 #define SC_COUNCIL	2		/* council of the wise */
     62 #define SC_VALAR	3		/* valar */
     63 #define SC_EXVALAR	4		/* ex-valar */
     64 
     65 /* special monster constants */
     66 #define	SM_NONE		0		/* nothing special */
     67 #define	SM_UNICORN	1		/* unicorn */
     68 #define	SM_MODNAR	2		/* Modnar */
     69 #define	SM_MIMIC	3		/* mimic */
     70 #define	SM_DARKLORD	4		/* Dark Lord */
     71 #define	SM_LEANAN	5		/* Leanan-Sidhe */
     72 #define	SM_SARUMAN	6		/* Saruman */
     73 #define	SM_THAUMATURG	7		/* thaumaturgist */
     74 #define	SM_BALROG	8		/* balrog */
     75 #define	SM_VORTEX	9		/* vortex */
     76 #define SM_NAZGUL	10		/* nazgul */
     77 #define	SM_TIAMAT	11		/* Tiamat */
     78 #define	SM_KOBOLD	12		/* kobold */
     79 #define	SM_SHELOB	13		/* Shelob */
     80 #define	SM_FAERIES	14		/* assorted faeries */
     81 #define	SM_LAMPREY	15		/* lamprey */
     82 #define	SM_SHRIEKER	16		/* shrieker */
     83 #define	SM_BONNACON	17		/* bonnacon */
     84 #define	SM_SMEAGOL	18		/* Smeagol */
     85 #define	SM_SUCCUBUS	19		/* succubus */
     86 #define	SM_CERBERUS	20		/* Cerberus */
     87 #define	SM_UNGOLIANT	21		/* Ungoliant */
     88 #define	SM_JABBERWOCK	22		/* jabberwock */
     89 #define	SM_MORGOTH	23		/* Morgoth */
     90 #define	SM_TROLL	24		/* troll */
     91 #define	SM_WRAITH	25		/* wraith */
     92 
     93 /* constants for spells */
     94 #define	ML_ALLORNOTHING	0.0		/* magic level for 'all or nothing' */
     95 #define MM_ALLORNOTHING	1.0		/* mana used for 'all or nothing' */
     96 #define	ML_MAGICBOLT	5.0		/* magic level for 'magic bolt' */
     97 #define	ML_FORCEFIELD	15.0		/* magic level for 'force field' */
     98 #define	MM_FORCEFIELD	30.0		/* mana used for 'force field' */
     99 #define	ML_XFORM	25.0		/* magic level for 'transform' */
    100 #define	MM_XFORM	50.0		/* mana used for 'transform' */
    101 #define	ML_INCRMIGHT	35.0		/* magic level for 'increase might' */
    102 #define	MM_INCRMIGHT	75.0		/* mana used for 'increase might' */
    103 #define	ML_INVISIBLE	45.0		/* magic level for 'invisibility' */
    104 #define	MM_INVISIBLE	90.0		/* mana used for 'invisibility' */
    105 #define	ML_XPORT	60.0		/* magic level for 'transport' */
    106 #define	MM_XPORT	125.0		/* mana used for 'transport' */
    107 #define	ML_PARALYZE	75.0		/* magic level for 'paralyze' */
    108 #define	MM_PARALYZE	150.0		/* mana used for 'paralyze' */
    109 #define	MM_SPECIFY	1000.0		/* mana used for 'specify' */
    110 #define ML_CLOAK	20.0		/* magic level for 'cloak' */
    111 #define	MEL_CLOAK	7.0		/* experience level for 'cloak' */
    112 #define	MM_CLOAK	35.0		/* mana used for 'cloak' */
    113 #define	ML_TELEPORT	40.0		/* magic level for 'teleport' */
    114 #define	MEL_TELEPORT	12.0		/* experience level for 'teleport' */
    115 #define	MM_INTERVENE	1000.0		/* mana used to 'intervene' */
    116 
    117 /* some miscellaneous constants */
    118 #define SZ_DATABUF	100		/* size of input buffer */
    119 #define	SZ_PLAYERSTRUCT	sizeof(struct player) /* size of player structure */
    120 #define	SZ_VOIDSTRUCT	sizeof(struct energyvoid) /* size of energy void struct */
    121 #define	SZ_SCORESTRUCT	sizeof(struct scoreboard) /* size of score board entry */
    122 #define	SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */
    123 #define	SZ_NAME		21		/* size of player name (incl. trailing nul) */
    124 #define	SZ_PASSWORD	9		/* size of password (incl. trailing nul) */
    125 #define	SZ_LOGIN	9		/* size of login (incl. trailing nul) */
    126 
    127 #define N_DAYSOLD	21		/* number of days old for purge */
    128 #define N_AGE		500		/* age to degenerate ratio */
    129 #define	N_GEMVALUE	(1000.0)	/* number of gold pieces to gem ratio */
    130 #define	N_TAXAMOUNT	(7.0)		/* tax percent */
    131 
    132 #define	D_BEYOND	(1.1e6)		/* distance to beyond point of no return */
    133 #define D_EXPER		(2000.0)	/* distance experimentos are allowed */
    134 
    135 #define	CH_MARKDELETE	'\001'		/* used to alter name of deleted players */
    136 #define	CH_KILL		'\030'		/* kill character (ctrl-X) */
    137 #define	CH_ERASE	'\010'		/* erase character (ctrl-H) */
    138 #define	CH_NEWLINE	'\n'		/* newline */
    139 #define	CH_REDRAW	'\014'		/* redraw screen character (ctrl-L) */
    140