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      1  1.6  dholland /*	$NetBSD: phantglobs.c,v 1.6 2009/08/31 08:27:16 dholland Exp $	*/
      2  1.2       cgd 
      3  1.1       jtc /*
      4  1.1       jtc  * phantglobs.c - globals for Phantasia
      5  1.1       jtc  */
      6  1.1       jtc 
      7  1.6  dholland #include <setjmp.h>
      8  1.6  dholland #include <stdio.h>
      9  1.6  dholland 
     10  1.6  dholland #include "phantdefs.h"
     11  1.6  dholland #include "phantstruct.h"
     12  1.6  dholland #include "phantglobs.h"
     13  1.6  dholland 
     14  1.1       jtc 
     15  1.1       jtc double	Circle;		/* which circle player is in			*/
     16  1.1       jtc double	Shield;		/* force field thrown up in monster battle	*/
     17  1.1       jtc 
     18  1.1       jtc bool	Beyond;		/* set if player is beyond point of no return	*/
     19  1.1       jtc bool	Marsh;		/* set if player is in dead marshes		*/
     20  1.1       jtc bool	Throne;		/* set if player is on throne			*/
     21  1.1       jtc bool	Changed;	/* set if important player stats have changed	*/
     22  1.1       jtc bool	Wizard;		/* set if player is the 'wizard' of the game	*/
     23  1.1       jtc bool	Timeout;	/* set if short timeout waiting for input	*/
     24  1.1       jtc bool	Windows;	/* set if we are set up for curses stuff	*/
     25  1.1       jtc bool	Luckout;	/* set if we have tried to luck out in fight	*/
     26  1.1       jtc bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()	*/
     27  1.1       jtc bool	Echo;		/* set if echo input to terminal		*/
     28  1.1       jtc 
     29  1.1       jtc int	Users;		/* number of users currently playing		*/
     30  1.1       jtc int	Whichmonster;	/* which monster we are fighting		*/
     31  1.1       jtc int	Lines;		/* line on screen counter for fight routines	*/
     32  1.1       jtc 
     33  1.1       jtc jmp_buf Fightenv;	/* used to jump into fight routine		*/
     34  1.1       jtc jmp_buf Timeoenv;	/* used for timing out waiting for input	*/
     35  1.1       jtc 
     36  1.1       jtc long	Fileloc;	/* location in file of player statistics	*/
     37  1.1       jtc 
     38  1.4   mycroft const char *Login;	/* pointer to login of player			*/
     39  1.5       jsm const char *Enemyname;	/* pointer name of monster/player we are battling*/
     40  1.1       jtc 
     41  1.1       jtc struct	player	Player;	/* stats for player				*/
     42  1.1       jtc struct	player	Other;	/* stats for another player			*/
     43  1.1       jtc 
     44  1.1       jtc struct	monster	Curmonster;/* stats for current monster			*/
     45  1.1       jtc 
     46  1.1       jtc struct	energyvoid Enrgyvoid;/* energy void buffer			*/
     47  1.1       jtc 
     48  1.5       jsm const struct	charstats *Statptr;/* pointer into Stattable[]		*/
     49  1.1       jtc 
     50  1.1       jtc /* lookup table for character type dependent statistics */
     51  1.5       jsm const struct	charstats Stattable[7] = {
     52  1.3     lukem 	/* MAGIC USER */
     53  1.1       jtc 	{
     54  1.3     lukem 		15.0, 200.0, 18.0, 175.0, 10,
     55  1.3     lukem 			{30, 6, 0.0},	{10, 6, 2.0},	{50, 51, 75.0},
     56  1.3     lukem 			{30, 16, 20.0},	{60, 26, 6.0},	{5, 5, 2.75}
     57  1.3     lukem 	},
     58  1.1       jtc 
     59  1.1       jtc 	/* FIGHTER */
     60  1.3     lukem 	{
     61  1.3     lukem 		10.0, 110.0, 15.0, 220.0, 20,
     62  1.3     lukem 			{30, 6, 0.0},	{40, 16, 3.0},	{30, 21, 40.0},
     63  1.3     lukem 			{45, 26, 30.0},	{25, 21, 3.0},	{3, 4, 1.5}
     64  1.3     lukem 	},
     65  1.1       jtc 
     66  1.1       jtc 	/* ELF */
     67  1.3     lukem 	{
     68  1.3     lukem 		12.0, 150.0, 17.0, 190.0, 13,
     69  1.3     lukem 			{32, 7, 0.0},	{35, 11, 2.5},	{45, 46, 65.0},
     70  1.3     lukem 			{30, 21, 25.0},	{40, 26, 4.0},	{4, 4, 2.0}
     71  1.3     lukem 	},
     72  1.1       jtc 
     73  1.1       jtc 	/* DWARF */
     74  1.3     lukem 	{	 7.0, 80.0, 13.0, 255.0,  25,
     75  1.3     lukem 			{25, 6, 0.0},	{50, 21, 5.0},	{25, 21, 30.0},
     76  1.3     lukem 			{60, 41, 35.0},	{20, 21, 2.5},	{2, 4, 1.0}
     77  1.3     lukem 	},
     78  1.1       jtc 
     79  1.1       jtc 	/* HALFLING */
     80  1.3     lukem 	{
     81  1.3     lukem 		11.0, 80.0, 10.0, 125.0, 40,
     82  1.3     lukem 			{34, 0, 0.0},	{20, 6, 2.0},	{25, 21, 30.0},
     83  1.3     lukem 			{55, 36, 30.0},	{40, 36, 4.5},	{1, 4, 1.0}
     84  1.3     lukem 	},
     85  1.1       jtc 
     86  1.1       jtc 	/* EXPERIMENTO */
     87  1.3     lukem 	{	 9.0, 90.0, 16.0, 160.0, 20,
     88  1.3     lukem 			{27, 0, 0.0},	{25, 0, 0.0},	{100, 0, 0.0},
     89  1.3     lukem 			{35, 0, 0.0},	{25, 0, 0.0},	{2, 0, 0.0}
     90  1.3     lukem 	},
     91  1.1       jtc 
     92  1.1       jtc 	/* SUPER */
     93  1.3     lukem 	{
     94  1.3     lukem 		15.0, 200.0, 10.0, 225.0, 40,
     95  1.3     lukem 			{38, 0, 0.0},	{65, 0, 5.0},	{100, 0, 75.0},
     96  1.3     lukem 			{80, 0, 35.0},	{85, 0, 6.0},	{9, 0, 2.75}
     97  1.3     lukem 	}
     98  1.3     lukem };
     99  1.1       jtc 
    100  1.1       jtc /* menu of items for purchase */
    101  1.5       jsm const struct menuitem	Menu[] = {
    102  1.3     lukem 	{"Mana", 1},
    103  1.3     lukem 	{"Shield", 5},
    104  1.3     lukem 	{"Book", 200},
    105  1.3     lukem 	{"Sword", 500},
    106  1.3     lukem 	{"Charm", 1000},
    107  1.3     lukem 	{"Quicksilver", 2500},
    108  1.3     lukem 	{"Blessing", 1000},
    109  1.3     lukem };
    110  1.1       jtc 
    111  1.1       jtc FILE	*Playersfp;	/* pointer to open player file			*/
    112  1.1       jtc FILE	*Monstfp;	/* pointer to open monster file			*/
    113  1.1       jtc FILE	*Messagefp;	/* pointer to open message file			*/
    114  1.1       jtc FILE	*Energyvoidfp;	/* pointer to open energy void file		*/
    115  1.1       jtc 
    116  1.1       jtc char	Databuf[SZ_DATABUF];	/* a place to read data into		*/
    117  1.1       jtc 
    118  1.1       jtc /* some canned strings for messages */
    119  1.5       jsm const char	Illcmd[] = "Illegal command.\n";
    120  1.5       jsm const char	Illmove[] = "Too far.\n";
    121  1.5       jsm const char	Illspell[] = "Illegal spell.\n";
    122  1.5       jsm const char	Nomana[] = "Not enought mana for that spell.\n";
    123  1.5       jsm const char	Somebetter[] = "But you already have something better.\n";
    124  1.5       jsm const char	Nobetter[] = "That's no better than what you already have.\n";
    125