phantglobs.c revision 1.5 1 1.5 jsm /* $NetBSD: phantglobs.c,v 1.5 1999/09/08 21:17:54 jsm Exp $ */
2 1.2 cgd
3 1.1 jtc /*
4 1.1 jtc * phantglobs.c - globals for Phantasia
5 1.1 jtc */
6 1.1 jtc
7 1.1 jtc #include "include.h"
8 1.1 jtc
9 1.1 jtc double Circle; /* which circle player is in */
10 1.1 jtc double Shield; /* force field thrown up in monster battle */
11 1.1 jtc
12 1.1 jtc bool Beyond; /* set if player is beyond point of no return */
13 1.1 jtc bool Marsh; /* set if player is in dead marshes */
14 1.1 jtc bool Throne; /* set if player is on throne */
15 1.1 jtc bool Changed; /* set if important player stats have changed */
16 1.1 jtc bool Wizard; /* set if player is the 'wizard' of the game */
17 1.1 jtc bool Timeout; /* set if short timeout waiting for input */
18 1.1 jtc bool Windows; /* set if we are set up for curses stuff */
19 1.1 jtc bool Luckout; /* set if we have tried to luck out in fight */
20 1.1 jtc bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
21 1.1 jtc bool Echo; /* set if echo input to terminal */
22 1.1 jtc
23 1.1 jtc int Users; /* number of users currently playing */
24 1.1 jtc int Whichmonster; /* which monster we are fighting */
25 1.1 jtc int Lines; /* line on screen counter for fight routines */
26 1.1 jtc
27 1.1 jtc jmp_buf Fightenv; /* used to jump into fight routine */
28 1.1 jtc jmp_buf Timeoenv; /* used for timing out waiting for input */
29 1.1 jtc
30 1.1 jtc long Fileloc; /* location in file of player statistics */
31 1.1 jtc
32 1.4 mycroft const char *Login; /* pointer to login of player */
33 1.5 jsm const char *Enemyname; /* pointer name of monster/player we are battling*/
34 1.1 jtc
35 1.1 jtc struct player Player; /* stats for player */
36 1.1 jtc struct player Other; /* stats for another player */
37 1.1 jtc
38 1.1 jtc struct monster Curmonster;/* stats for current monster */
39 1.1 jtc
40 1.1 jtc struct energyvoid Enrgyvoid;/* energy void buffer */
41 1.1 jtc
42 1.5 jsm const struct charstats *Statptr;/* pointer into Stattable[] */
43 1.1 jtc
44 1.1 jtc /* lookup table for character type dependent statistics */
45 1.5 jsm const struct charstats Stattable[7] = {
46 1.3 lukem /* MAGIC USER */
47 1.1 jtc {
48 1.3 lukem 15.0, 200.0, 18.0, 175.0, 10,
49 1.3 lukem {30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0},
50 1.3 lukem {30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75}
51 1.3 lukem },
52 1.1 jtc
53 1.1 jtc /* FIGHTER */
54 1.3 lukem {
55 1.3 lukem 10.0, 110.0, 15.0, 220.0, 20,
56 1.3 lukem {30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0},
57 1.3 lukem {45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5}
58 1.3 lukem },
59 1.1 jtc
60 1.1 jtc /* ELF */
61 1.3 lukem {
62 1.3 lukem 12.0, 150.0, 17.0, 190.0, 13,
63 1.3 lukem {32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0},
64 1.3 lukem {30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0}
65 1.3 lukem },
66 1.1 jtc
67 1.1 jtc /* DWARF */
68 1.3 lukem { 7.0, 80.0, 13.0, 255.0, 25,
69 1.3 lukem {25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0},
70 1.3 lukem {60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0}
71 1.3 lukem },
72 1.1 jtc
73 1.1 jtc /* HALFLING */
74 1.3 lukem {
75 1.3 lukem 11.0, 80.0, 10.0, 125.0, 40,
76 1.3 lukem {34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0},
77 1.3 lukem {55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0}
78 1.3 lukem },
79 1.1 jtc
80 1.1 jtc /* EXPERIMENTO */
81 1.3 lukem { 9.0, 90.0, 16.0, 160.0, 20,
82 1.3 lukem {27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0},
83 1.3 lukem {35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0}
84 1.3 lukem },
85 1.1 jtc
86 1.1 jtc /* SUPER */
87 1.3 lukem {
88 1.3 lukem 15.0, 200.0, 10.0, 225.0, 40,
89 1.3 lukem {38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0},
90 1.3 lukem {80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75}
91 1.3 lukem }
92 1.3 lukem };
93 1.1 jtc
94 1.1 jtc /* menu of items for purchase */
95 1.5 jsm const struct menuitem Menu[] = {
96 1.3 lukem {"Mana", 1},
97 1.3 lukem {"Shield", 5},
98 1.3 lukem {"Book", 200},
99 1.3 lukem {"Sword", 500},
100 1.3 lukem {"Charm", 1000},
101 1.3 lukem {"Quicksilver", 2500},
102 1.3 lukem {"Blessing", 1000},
103 1.3 lukem };
104 1.1 jtc
105 1.1 jtc FILE *Playersfp; /* pointer to open player file */
106 1.1 jtc FILE *Monstfp; /* pointer to open monster file */
107 1.1 jtc FILE *Messagefp; /* pointer to open message file */
108 1.1 jtc FILE *Energyvoidfp; /* pointer to open energy void file */
109 1.1 jtc
110 1.1 jtc char Databuf[SZ_DATABUF]; /* a place to read data into */
111 1.1 jtc
112 1.1 jtc /* some canned strings for messages */
113 1.5 jsm const char Illcmd[] = "Illegal command.\n";
114 1.5 jsm const char Illmove[] = "Too far.\n";
115 1.5 jsm const char Illspell[] = "Illegal spell.\n";
116 1.5 jsm const char Nomana[] = "Not enought mana for that spell.\n";
117 1.5 jsm const char Somebetter[] = "But you already have something better.\n";
118 1.5 jsm const char Nobetter[] = "That's no better than what you already have.\n";
119