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phantglobs.c revision 1.1
      1 /*
      2  * phantglobs.c - globals for Phantasia
      3  */
      4 
      5 #include "include.h"
      6 
      7 double	Circle;		/* which circle player is in			*/
      8 double	Shield;		/* force field thrown up in monster battle	*/
      9 
     10 bool	Beyond;		/* set if player is beyond point of no return	*/
     11 bool	Marsh;		/* set if player is in dead marshes		*/
     12 bool	Throne;		/* set if player is on throne			*/
     13 bool	Changed;	/* set if important player stats have changed	*/
     14 bool	Wizard;		/* set if player is the 'wizard' of the game	*/
     15 bool	Timeout;	/* set if short timeout waiting for input	*/
     16 bool	Windows;	/* set if we are set up for curses stuff	*/
     17 bool	Luckout;	/* set if we have tried to luck out in fight	*/
     18 bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()	*/
     19 bool	Echo;		/* set if echo input to terminal		*/
     20 
     21 int	Users;		/* number of users currently playing		*/
     22 int	Whichmonster;	/* which monster we are fighting		*/
     23 int	Lines;		/* line on screen counter for fight routines	*/
     24 
     25 jmp_buf Fightenv;	/* used to jump into fight routine		*/
     26 jmp_buf Timeoenv;	/* used for timing out waiting for input	*/
     27 
     28 long	Fileloc;	/* location in file of player statistics	*/
     29 
     30 char	*Login;		/* pointer to login of player			*/
     31 char	*Enemyname;	/* pointer name of monster/player we are battling*/
     32 
     33 struct	player	Player;	/* stats for player				*/
     34 struct	player	Other;	/* stats for another player			*/
     35 
     36 struct	monster	Curmonster;/* stats for current monster			*/
     37 
     38 struct	energyvoid Enrgyvoid;/* energy void buffer			*/
     39 
     40 struct	charstats *Statptr;/* pointer into Stattable[]			*/
     41 
     42 /* lookup table for character type dependent statistics */
     43 struct	charstats Stattable[7] =
     44 	{
     45 	/* MAGIC USER */
     46 	/* max brains, max mana, weakness, gold tote, ring duration */
     47 	15.0, 200.0, 18.0, 175.0, 10,
     48 	/* quickness strength     mana         energy       brains       magic lvl */
     49 	30, 6, 0.0,  10, 6, 2.0,  50,51,75.0,  30,16,20.0,  60,26, 6.0,	 5, 5,2.75,
     50 
     51 	/* FIGHTER */
     52 	/* max brains, max mana, weakness, gold tote, ring duration */
     53 	10.0, 110.0, 15.0, 220.0, 20,
     54 	/* quickness strength     mana         energy       brains       magic lvl */
     55 	30, 6, 0.0,  40,16, 3.0,  30,21,40.0,  45,26,30.0,  25,21, 3.0,	 3, 4, 1.5,
     56 
     57 	/* ELF */
     58 	/* max brains, max mana, weakness, gold tote, ring duration */
     59 	12.0, 150.0, 17.0, 190.0, 13,
     60 	/* quickness strength     mana         energy       brains       magic lvl */
     61 	32, 7, 0.0,  35,11, 2.5,  45,46,65.0,  30,21,25.0,  40,26, 4.0,	 4, 4, 2.0,
     62 
     63 	/* DWARF */
     64 	/* max brains, max mana, weakness, gold tote, ring duration */
     65 	7.0, 80.0, 13.0, 255.0,  25,
     66 	/* quickness strength     mana         energy       brains       magic lvl */
     67 	25, 6, 0.0,  50,21, 5.0,  25,21,30.0,  60,41,35.0,  20,21, 2.5,	 2, 4, 1.0,
     68 
     69 	/* HALFLING */
     70 	/* max brains, max mana, weakness, gold tote, ring duration */
     71 	11.0, 80.0, 10.0, 125.0, 40,
     72 	/* quickness strength     mana         energy       brains       magic lvl */
     73 	34, 0, 0.0,  20, 6, 2.0,  25,21,30.0,  55,36,30.0,  40,36, 4.5,	 1, 4, 1.0,
     74 
     75 	/* EXPERIMENTO */
     76 	/* max brains, max mana, weakness, gold tote, ring duration */
     77 	9.0, 90.0, 16.0, 160.0, 20,
     78 	/* quickness strength     mana         energy       brains       magic lvl */
     79 	27, 0, 0.0,  25, 0, 0.0,  100,0, 0.0,  35, 0, 0.0,  25, 0, 0.0,	 2, 0, 0.0,
     80 
     81 	/* SUPER */
     82 	/* max brains, max mana, weakness, gold tote, ring duration */
     83 	15.0, 200.0, 10.0, 225.0, 40,
     84 	/* quickness strength     mana         energy       brains       magic lvl */
     85 	38, 0, 0.0,  65, 0, 5.0,  100,0,75.0,  80, 0,35.0,  85, 0, 6.0,	 9, 0,2.75
     86 	};
     87 
     88 /* menu of items for purchase */
     89 struct menuitem	Menu[] =
     90     {
     91     "Mana", 1,
     92     "Shield", 5,
     93     "Book", 200,
     94     "Sword", 500,
     95     "Charm", 1000,
     96     "Quicksilver", 2500,
     97     "Blessing", 1000,
     98     };
     99 
    100 FILE	*Playersfp;	/* pointer to open player file			*/
    101 FILE	*Monstfp;	/* pointer to open monster file			*/
    102 FILE	*Messagefp;	/* pointer to open message file			*/
    103 FILE	*Energyvoidfp;	/* pointer to open energy void file		*/
    104 
    105 char	Databuf[SZ_DATABUF];	/* a place to read data into		*/
    106 
    107 /* some canned strings for messages */
    108 char	Illcmd[] = "Illegal command.\n";
    109 char	Illmove[] = "Too far.\n";
    110 char	Illspell[] = "Illegal spell.\n";
    111 char	Nomana[] = "Not enought mana for that spell.\n";
    112 char	Somebetter[] = "But you already have something better.\n";
    113 char	Nobetter[] = "That's no better than what you already have.\n";
    114