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phantglobs.c revision 1.2
      1 /*	$NetBSD: phantglobs.c,v 1.2 1995/03/24 03:59:33 cgd Exp $	*/
      2 
      3 /*
      4  * phantglobs.c - globals for Phantasia
      5  */
      6 
      7 #include "include.h"
      8 
      9 double	Circle;		/* which circle player is in			*/
     10 double	Shield;		/* force field thrown up in monster battle	*/
     11 
     12 bool	Beyond;		/* set if player is beyond point of no return	*/
     13 bool	Marsh;		/* set if player is in dead marshes		*/
     14 bool	Throne;		/* set if player is on throne			*/
     15 bool	Changed;	/* set if important player stats have changed	*/
     16 bool	Wizard;		/* set if player is the 'wizard' of the game	*/
     17 bool	Timeout;	/* set if short timeout waiting for input	*/
     18 bool	Windows;	/* set if we are set up for curses stuff	*/
     19 bool	Luckout;	/* set if we have tried to luck out in fight	*/
     20 bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()	*/
     21 bool	Echo;		/* set if echo input to terminal		*/
     22 
     23 int	Users;		/* number of users currently playing		*/
     24 int	Whichmonster;	/* which monster we are fighting		*/
     25 int	Lines;		/* line on screen counter for fight routines	*/
     26 
     27 jmp_buf Fightenv;	/* used to jump into fight routine		*/
     28 jmp_buf Timeoenv;	/* used for timing out waiting for input	*/
     29 
     30 long	Fileloc;	/* location in file of player statistics	*/
     31 
     32 char	*Login;		/* pointer to login of player			*/
     33 char	*Enemyname;	/* pointer name of monster/player we are battling*/
     34 
     35 struct	player	Player;	/* stats for player				*/
     36 struct	player	Other;	/* stats for another player			*/
     37 
     38 struct	monster	Curmonster;/* stats for current monster			*/
     39 
     40 struct	energyvoid Enrgyvoid;/* energy void buffer			*/
     41 
     42 struct	charstats *Statptr;/* pointer into Stattable[]			*/
     43 
     44 /* lookup table for character type dependent statistics */
     45 struct	charstats Stattable[7] =
     46 	{
     47 	/* MAGIC USER */
     48 	/* max brains, max mana, weakness, gold tote, ring duration */
     49 	15.0, 200.0, 18.0, 175.0, 10,
     50 	/* quickness strength     mana         energy       brains       magic lvl */
     51 	30, 6, 0.0,  10, 6, 2.0,  50,51,75.0,  30,16,20.0,  60,26, 6.0,	 5, 5,2.75,
     52 
     53 	/* FIGHTER */
     54 	/* max brains, max mana, weakness, gold tote, ring duration */
     55 	10.0, 110.0, 15.0, 220.0, 20,
     56 	/* quickness strength     mana         energy       brains       magic lvl */
     57 	30, 6, 0.0,  40,16, 3.0,  30,21,40.0,  45,26,30.0,  25,21, 3.0,	 3, 4, 1.5,
     58 
     59 	/* ELF */
     60 	/* max brains, max mana, weakness, gold tote, ring duration */
     61 	12.0, 150.0, 17.0, 190.0, 13,
     62 	/* quickness strength     mana         energy       brains       magic lvl */
     63 	32, 7, 0.0,  35,11, 2.5,  45,46,65.0,  30,21,25.0,  40,26, 4.0,	 4, 4, 2.0,
     64 
     65 	/* DWARF */
     66 	/* max brains, max mana, weakness, gold tote, ring duration */
     67 	7.0, 80.0, 13.0, 255.0,  25,
     68 	/* quickness strength     mana         energy       brains       magic lvl */
     69 	25, 6, 0.0,  50,21, 5.0,  25,21,30.0,  60,41,35.0,  20,21, 2.5,	 2, 4, 1.0,
     70 
     71 	/* HALFLING */
     72 	/* max brains, max mana, weakness, gold tote, ring duration */
     73 	11.0, 80.0, 10.0, 125.0, 40,
     74 	/* quickness strength     mana         energy       brains       magic lvl */
     75 	34, 0, 0.0,  20, 6, 2.0,  25,21,30.0,  55,36,30.0,  40,36, 4.5,	 1, 4, 1.0,
     76 
     77 	/* EXPERIMENTO */
     78 	/* max brains, max mana, weakness, gold tote, ring duration */
     79 	9.0, 90.0, 16.0, 160.0, 20,
     80 	/* quickness strength     mana         energy       brains       magic lvl */
     81 	27, 0, 0.0,  25, 0, 0.0,  100,0, 0.0,  35, 0, 0.0,  25, 0, 0.0,	 2, 0, 0.0,
     82 
     83 	/* SUPER */
     84 	/* max brains, max mana, weakness, gold tote, ring duration */
     85 	15.0, 200.0, 10.0, 225.0, 40,
     86 	/* quickness strength     mana         energy       brains       magic lvl */
     87 	38, 0, 0.0,  65, 0, 5.0,  100,0,75.0,  80, 0,35.0,  85, 0, 6.0,	 9, 0,2.75
     88 	};
     89 
     90 /* menu of items for purchase */
     91 struct menuitem	Menu[] =
     92     {
     93     "Mana", 1,
     94     "Shield", 5,
     95     "Book", 200,
     96     "Sword", 500,
     97     "Charm", 1000,
     98     "Quicksilver", 2500,
     99     "Blessing", 1000,
    100     };
    101 
    102 FILE	*Playersfp;	/* pointer to open player file			*/
    103 FILE	*Monstfp;	/* pointer to open monster file			*/
    104 FILE	*Messagefp;	/* pointer to open message file			*/
    105 FILE	*Energyvoidfp;	/* pointer to open energy void file		*/
    106 
    107 char	Databuf[SZ_DATABUF];	/* a place to read data into		*/
    108 
    109 /* some canned strings for messages */
    110 char	Illcmd[] = "Illegal command.\n";
    111 char	Illmove[] = "Too far.\n";
    112 char	Illspell[] = "Illegal spell.\n";
    113 char	Nomana[] = "Not enought mana for that spell.\n";
    114 char	Somebetter[] = "But you already have something better.\n";
    115 char	Nobetter[] = "That's no better than what you already have.\n";
    116