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phantglobs.c revision 1.3
      1 /*	$NetBSD: phantglobs.c,v 1.3 1997/10/13 02:18:32 lukem Exp $	*/
      2 
      3 /*
      4  * phantglobs.c - globals for Phantasia
      5  */
      6 
      7 #include "include.h"
      8 
      9 double	Circle;		/* which circle player is in			*/
     10 double	Shield;		/* force field thrown up in monster battle	*/
     11 
     12 bool	Beyond;		/* set if player is beyond point of no return	*/
     13 bool	Marsh;		/* set if player is in dead marshes		*/
     14 bool	Throne;		/* set if player is on throne			*/
     15 bool	Changed;	/* set if important player stats have changed	*/
     16 bool	Wizard;		/* set if player is the 'wizard' of the game	*/
     17 bool	Timeout;	/* set if short timeout waiting for input	*/
     18 bool	Windows;	/* set if we are set up for curses stuff	*/
     19 bool	Luckout;	/* set if we have tried to luck out in fight	*/
     20 bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()	*/
     21 bool	Echo;		/* set if echo input to terminal		*/
     22 
     23 int	Users;		/* number of users currently playing		*/
     24 int	Whichmonster;	/* which monster we are fighting		*/
     25 int	Lines;		/* line on screen counter for fight routines	*/
     26 
     27 jmp_buf Fightenv;	/* used to jump into fight routine		*/
     28 jmp_buf Timeoenv;	/* used for timing out waiting for input	*/
     29 
     30 long	Fileloc;	/* location in file of player statistics	*/
     31 
     32 char	*Login;		/* pointer to login of player			*/
     33 char	*Enemyname;	/* pointer name of monster/player we are battling*/
     34 
     35 struct	player	Player;	/* stats for player				*/
     36 struct	player	Other;	/* stats for another player			*/
     37 
     38 struct	monster	Curmonster;/* stats for current monster			*/
     39 
     40 struct	energyvoid Enrgyvoid;/* energy void buffer			*/
     41 
     42 struct	charstats *Statptr;/* pointer into Stattable[]			*/
     43 
     44 /* lookup table for character type dependent statistics */
     45 struct	charstats Stattable[7] = {
     46 	/* MAGIC USER */
     47 	{
     48 		15.0, 200.0, 18.0, 175.0, 10,
     49 			{30, 6, 0.0},	{10, 6, 2.0},	{50, 51, 75.0},
     50 			{30, 16, 20.0},	{60, 26, 6.0},	{5, 5, 2.75}
     51 	},
     52 
     53 	/* FIGHTER */
     54 	{
     55 		10.0, 110.0, 15.0, 220.0, 20,
     56 			{30, 6, 0.0},	{40, 16, 3.0},	{30, 21, 40.0},
     57 			{45, 26, 30.0},	{25, 21, 3.0},	{3, 4, 1.5}
     58 	},
     59 
     60 	/* ELF */
     61 	{
     62 		12.0, 150.0, 17.0, 190.0, 13,
     63 			{32, 7, 0.0},	{35, 11, 2.5},	{45, 46, 65.0},
     64 			{30, 21, 25.0},	{40, 26, 4.0},	{4, 4, 2.0}
     65 	},
     66 
     67 	/* DWARF */
     68 	{	 7.0, 80.0, 13.0, 255.0,  25,
     69 			{25, 6, 0.0},	{50, 21, 5.0},	{25, 21, 30.0},
     70 			{60, 41, 35.0},	{20, 21, 2.5},	{2, 4, 1.0}
     71 	},
     72 
     73 	/* HALFLING */
     74 	{
     75 		11.0, 80.0, 10.0, 125.0, 40,
     76 			{34, 0, 0.0},	{20, 6, 2.0},	{25, 21, 30.0},
     77 			{55, 36, 30.0},	{40, 36, 4.5},	{1, 4, 1.0}
     78 	},
     79 
     80 	/* EXPERIMENTO */
     81 	{	 9.0, 90.0, 16.0, 160.0, 20,
     82 			{27, 0, 0.0},	{25, 0, 0.0},	{100, 0, 0.0},
     83 			{35, 0, 0.0},	{25, 0, 0.0},	{2, 0, 0.0}
     84 	},
     85 
     86 	/* SUPER */
     87 	{
     88 		15.0, 200.0, 10.0, 225.0, 40,
     89 			{38, 0, 0.0},	{65, 0, 5.0},	{100, 0, 75.0},
     90 			{80, 0, 35.0},	{85, 0, 6.0},	{9, 0, 2.75}
     91 	}
     92 };
     93 
     94 /* menu of items for purchase */
     95 struct menuitem	Menu[] = {
     96 	{"Mana", 1},
     97 	{"Shield", 5},
     98 	{"Book", 200},
     99 	{"Sword", 500},
    100 	{"Charm", 1000},
    101 	{"Quicksilver", 2500},
    102 	{"Blessing", 1000},
    103 };
    104 
    105 FILE	*Playersfp;	/* pointer to open player file			*/
    106 FILE	*Monstfp;	/* pointer to open monster file			*/
    107 FILE	*Messagefp;	/* pointer to open message file			*/
    108 FILE	*Energyvoidfp;	/* pointer to open energy void file		*/
    109 
    110 char	Databuf[SZ_DATABUF];	/* a place to read data into		*/
    111 
    112 /* some canned strings for messages */
    113 char	Illcmd[] = "Illegal command.\n";
    114 char	Illmove[] = "Too far.\n";
    115 char	Illspell[] = "Illegal spell.\n";
    116 char	Nomana[] = "Not enought mana for that spell.\n";
    117 char	Somebetter[] = "But you already have something better.\n";
    118 char	Nobetter[] = "That's no better than what you already have.\n";
    119