phantglobs.h revision 1.1
1/*
2 * phantglobs.h - global declarations for Phantasia
3 */
4
5extern	double	Circle;		/* which circle player is in			*/
6extern	double	Shield;		/* force field thrown up in monster battle	*/
7
8extern	bool	Beyond;		/* set if player is beyond point of no return	*/
9extern	bool	Marsh;		/* set if player is in dead marshes		*/
10extern	bool	Throne;		/* set if player is on throne			*/
11extern	bool	Changed;	/* set if important player stats have changed	*/
12extern	bool	Wizard;		/* set if player is the 'wizard' of the game	*/
13extern	bool	Timeout;	/* set if short timeout waiting for input	*/
14extern	bool	Windows;	/* set if we are set up for curses stuff	*/
15extern	bool	Luckout;	/* set if we have tried to luck out in fight	*/
16extern	bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()*/
17extern	bool	Echo;		/* set if echo input to terminal		*/
18
19extern	int	Users;		/* number of users currently playing		*/
20extern	int	Whichmonster;	/* which monster we are fighting		*/
21extern	int	Lines;		/* line on screen counter for fight routines	*/
22
23extern	jmp_buf Fightenv;	/* used to jump into fight routine		*/
24extern	jmp_buf Timeoenv;	/* used for timing out waiting for input	*/
25
26extern	long	Fileloc;	/* location in file of player statistics	*/
27
28extern	char	*Login;		/* pointer to login of current player		*/
29extern	char	*Enemyname;	/* pointer name of monster/player we are battling*/
30
31extern	struct player	Player;	/* stats for player				*/
32extern	struct player	Other;	/* stats for another player			*/
33
34extern	struct monster	Curmonster;/* stats for current monster			*/
35
36extern	struct energyvoid Enrgyvoid;/* energy void buffer			*/
37
38extern	struct charstats Stattable[];/* used for rolling and changing player stats*/
39
40extern	struct charstats *Statptr;/* pointer into Stattable[]			*/
41
42extern	struct menuitem	Menu[];	/* menu of items for purchase			*/
43
44extern	FILE	*Playersfp;	/* pointer to open player file			*/
45extern	FILE	*Monstfp;	/* pointer to open monster file			*/
46extern	FILE	*Messagefp;	/* pointer to open message file			*/
47extern	FILE	*Energyvoidfp;	/* pointer to open energy void file		*/
48
49extern	char	Databuf[];	/* a place to read data into			*/
50
51/* some canned strings for messages */
52extern	char	Illcmd[];
53extern	char	Illmove[];
54extern	char	Illspell[];
55extern	char	Nomana[];
56extern	char	Somebetter[];
57extern	char	Nobetter[];
58
59/* library functions and system calls */
60extern	long	time();
61extern	char	*getlogin();
62extern	char	*getpass();
63extern	char	*strchr();
64extern	char	*strcat();
65extern	char	*strcpy();
66extern	char	*strncpy();
67extern	char	*getenv();
68struct	passwd	*getpwuid();
69extern	char	*fgets();
70
71/* functions which we need to know about */
72extern	int	interrupt();
73extern	int	ill_sig();
74extern	void	catchalarm();
75extern	long	recallplayer();
76extern	long	findname();
77extern	long	allocrecord();
78extern	long	rollnewplayer();
79extern	long	allocvoid();
80extern	double	drandom();
81extern	double	distance();
82extern	double	infloat();
83extern	double	explevel();
84extern	char	*descrlocation();
85extern	char	*descrtype();
86extern	char	*descrstatus();
87