phantglobs.h revision 1.2
1/* $NetBSD: phantglobs.h,v 1.2 1995/03/24 03:59:38 cgd Exp $ */ 2 3/* 4 * phantglobs.h - global declarations for Phantasia 5 */ 6 7extern double Circle; /* which circle player is in */ 8extern double Shield; /* force field thrown up in monster battle */ 9 10extern bool Beyond; /* set if player is beyond point of no return */ 11extern bool Marsh; /* set if player is in dead marshes */ 12extern bool Throne; /* set if player is on throne */ 13extern bool Changed; /* set if important player stats have changed */ 14extern bool Wizard; /* set if player is the 'wizard' of the game */ 15extern bool Timeout; /* set if short timeout waiting for input */ 16extern bool Windows; /* set if we are set up for curses stuff */ 17extern bool Luckout; /* set if we have tried to luck out in fight */ 18extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/ 19extern bool Echo; /* set if echo input to terminal */ 20 21extern int Users; /* number of users currently playing */ 22extern int Whichmonster; /* which monster we are fighting */ 23extern int Lines; /* line on screen counter for fight routines */ 24 25extern jmp_buf Fightenv; /* used to jump into fight routine */ 26extern jmp_buf Timeoenv; /* used for timing out waiting for input */ 27 28extern long Fileloc; /* location in file of player statistics */ 29 30extern char *Login; /* pointer to login of current player */ 31extern char *Enemyname; /* pointer name of monster/player we are battling*/ 32 33extern struct player Player; /* stats for player */ 34extern struct player Other; /* stats for another player */ 35 36extern struct monster Curmonster;/* stats for current monster */ 37 38extern struct energyvoid Enrgyvoid;/* energy void buffer */ 39 40extern struct charstats Stattable[];/* used for rolling and changing player stats*/ 41 42extern struct charstats *Statptr;/* pointer into Stattable[] */ 43 44extern struct menuitem Menu[]; /* menu of items for purchase */ 45 46extern FILE *Playersfp; /* pointer to open player file */ 47extern FILE *Monstfp; /* pointer to open monster file */ 48extern FILE *Messagefp; /* pointer to open message file */ 49extern FILE *Energyvoidfp; /* pointer to open energy void file */ 50 51extern char Databuf[]; /* a place to read data into */ 52 53/* some canned strings for messages */ 54extern char Illcmd[]; 55extern char Illmove[]; 56extern char Illspell[]; 57extern char Nomana[]; 58extern char Somebetter[]; 59extern char Nobetter[]; 60 61/* library functions and system calls */ 62extern long time(); 63extern char *getlogin(); 64extern char *getpass(); 65extern char *strchr(); 66extern char *strcat(); 67extern char *strcpy(); 68extern char *strncpy(); 69extern char *getenv(); 70struct passwd *getpwuid(); 71extern char *fgets(); 72 73/* functions which we need to know about */ 74extern int interrupt(); 75extern int ill_sig(); 76extern void catchalarm(); 77extern long recallplayer(); 78extern long findname(); 79extern long allocrecord(); 80extern long rollnewplayer(); 81extern long allocvoid(); 82extern double drandom(); 83extern double distance(); 84extern double infloat(); 85extern double explevel(); 86extern char *descrlocation(); 87extern char *descrtype(); 88extern char *descrstatus(); 89