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phantstruct.h revision 1.3
      1 /*	$NetBSD: phantstruct.h,v 1.3 1999/09/08 21:17:55 jsm Exp $	*/
      2 
      3 /*
      4  * phantstruct.h - structure definitions for Phantasia
      5  */
      6 
      7 struct	player	    	/* player statistics */
      8     {
      9     double	p_experience;	/* experience */
     10     double	p_level;    	/* level */
     11     double	p_strength;	/* strength */
     12     double	p_sword;	/* sword */
     13     double	p_might;	/* effect strength */
     14     double	p_energy;	/* energy */
     15     double	p_maxenergy;	/* maximum energy */
     16     double	p_shield;	/* shield */
     17     double	p_quickness;	/* quickness */
     18     double	p_quksilver;	/* quicksilver */
     19     double	p_speed;	/* effective quickness */
     20     double	p_magiclvl;	/* magic level */
     21     double	p_mana;		/* mana */
     22     double	p_brains;	/* brains */
     23     double	p_poison;	/* poison */
     24     double	p_gold;		/* gold */
     25     double	p_gems;		/* gems */
     26     double	p_sin;		/* sin */
     27     double	p_x;	    	/* x coord */
     28     double	p_y;	    	/* y coord */
     29     double	p_1scratch,
     30 		p_2scratch;	/* variables used for decree, player battle */
     31 
     32     struct
     33 	{
     34 	short	ring_type;	/* type of ring */
     35 	short	ring_duration;	/* duration of ring */
     36 	bool	ring_inuse;	/* ring in use flag */
     37 	}	p_ring;	    	/* ring stuff */
     38 
     39     long	p_age;		/* age of player */
     40 
     41     int		p_degenerated;	/* age/3000 last degenerated */
     42 
     43     short	p_type;		/* character type */
     44     short	p_specialtype;	/* special character type */
     45     short	p_lives;	/* multiple lives for council, valar */
     46     short	p_crowns;	/* crowns */
     47     short	p_charms;	/* charms */
     48     short	p_amulets;	/* amulets */
     49     short	p_holywater;   	/* holy water */
     50     short	p_lastused;	/* day of year last used */
     51     short	p_status;	/* playing, cloaked, etc. */
     52     short	p_tampered;	/* decree'd, etc. flag */
     53     short	p_istat;	/* used for inter-terminal battle */
     54 
     55     bool	p_palantir;	/* palantir */
     56     bool	p_blessing;	/* blessing */
     57     bool	p_virgin;	/* virgin */
     58     bool	p_blindness;	/* blindness */
     59 
     60     char	p_name[SZ_NAME];	/* name */
     61     char	p_password[SZ_PASSWORD];/* password */
     62     char	p_login[SZ_LOGIN];	/* login */
     63     };
     64 
     65 struct	monster	    	/* monster stats */
     66     {
     67     double	m_strength;	/* strength */
     68     double	m_brains;	/* brains */
     69     double	m_speed;	/* speed */
     70     double	m_energy;	/* energy */
     71     double	m_experience;	/* experience */
     72     double	m_flock;    	/* % chance of flocking */
     73 
     74     double	m_o_strength;	/* original strength */
     75     double	m_o_speed;	/* original speed */
     76     double	m_maxspeed;	/* maximum speed */
     77     double	m_o_energy;	/* original energy */
     78     double	m_melee;	/* melee damage */
     79     double	m_skirmish;	/* skirmish damage */
     80 
     81     int		m_treasuretype;	/* treasure type */
     82     int		m_type;	    	/* special type */
     83 
     84     char	m_name[26];	/* name */
     85     };
     86 
     87 struct	energyvoid     	/* energy void */
     88     {
     89     double	ev_x;		/* x coordinate */
     90     double	ev_y;		/* y coordinate */
     91     bool	ev_active;	/* active or not */
     92     };
     93 
     94 struct	scoreboard			/* scoreboard entry */
     95     {
     96     double	sb_level;		/* level of player */
     97     char	sb_type[4];		/* character type of player */
     98     char	sb_name[SZ_NAME];	/* name of player */
     99     char	sb_login[SZ_LOGIN];	/* login of player */
    100     };
    101 
    102 struct	charstats			/* character type statistics */
    103     {
    104     double	c_maxbrains;		/* max brains per level */
    105     double	c_maxmana;		/* max mana per level */
    106     double	c_weakness;		/* how strongly poison affects player */
    107     double	c_goldtote;		/* how much gold char can carry */
    108     int		c_ringduration;		/* bad ring duration */
    109     struct
    110 	{
    111 	double	base;		/* base for roll */
    112 	double	interval;	/* interval for roll */
    113 	double	increase;	/* increment per level */
    114 	} c_quickness,		/* quickness */
    115 	  c_strength,		/* strength */
    116 	  c_mana,		/* mana */
    117 	  c_energy,		/* energy level */
    118 	  c_brains,		/* brains */
    119 	  c_magiclvl;		/* magic level */
    120     };
    121 
    122 struct menuitem				/* menu item for purchase */
    123     {
    124     const char	*item;		/* menu item name */
    125     double	cost;		/* cost of item */
    126     };
    127