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play_level.c revision 1.1
      1  1.1  cgd /*
      2  1.1  cgd  * Copyright (c) 1980 Regents of the University of California.
      3  1.1  cgd  * All rights reserved.
      4  1.1  cgd  *
      5  1.1  cgd  * Redistribution and use in source and binary forms, with or without
      6  1.1  cgd  * modification, are permitted provided that the following conditions
      7  1.1  cgd  * are met:
      8  1.1  cgd  * 1. Redistributions of source code must retain the above copyright
      9  1.1  cgd  *    notice, this list of conditions and the following disclaimer.
     10  1.1  cgd  * 2. Redistributions in binary form must reproduce the above copyright
     11  1.1  cgd  *    notice, this list of conditions and the following disclaimer in the
     12  1.1  cgd  *    documentation and/or other materials provided with the distribution.
     13  1.1  cgd  * 3. All advertising materials mentioning features or use of this software
     14  1.1  cgd  *    must display the following acknowledgement:
     15  1.1  cgd  *	This product includes software developed by the University of
     16  1.1  cgd  *	California, Berkeley and its contributors.
     17  1.1  cgd  * 4. Neither the name of the University nor the names of its contributors
     18  1.1  cgd  *    may be used to endorse or promote products derived from this software
     19  1.1  cgd  *    without specific prior written permission.
     20  1.1  cgd  *
     21  1.1  cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  1.1  cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  1.1  cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  1.1  cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  1.1  cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  1.1  cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  1.1  cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  1.1  cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  1.1  cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  1.1  cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  1.1  cgd  * SUCH DAMAGE.
     32  1.1  cgd  */
     33  1.1  cgd 
     34  1.1  cgd #ifndef lint
     35  1.1  cgd static char sccsid[] = "@(#)play_level.c	5.5 (Berkeley) 6/1/90";
     36  1.1  cgd #endif /* not lint */
     37  1.1  cgd 
     38  1.1  cgd # include	"robots.h"
     39  1.1  cgd 
     40  1.1  cgd /*
     41  1.1  cgd  * play_level:
     42  1.1  cgd  *	Let the player play the current level
     43  1.1  cgd  */
     44  1.1  cgd play_level()
     45  1.1  cgd {
     46  1.1  cgd 	register COORD	*cp;
     47  1.1  cgd 	register int	y, x, bonus;
     48  1.1  cgd 
     49  1.1  cgd 	move(My_pos.y, My_pos.x);
     50  1.1  cgd 	addch(PLAYER);
     51  1.1  cgd 	refresh();
     52  1.1  cgd 	for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
     53  1.1  cgd 		if (cp->y < 0)
     54  1.1  cgd 			continue;
     55  1.1  cgd 		move(cp->y, cp->x);
     56  1.1  cgd 		addch(ROBOT);
     57  1.1  cgd 	}
     58  1.1  cgd 	refresh();
     59  1.1  cgd # ifdef DEBUG
     60  1.1  cgd 	standout();
     61  1.1  cgd 	move(Min.y, Min.x);
     62  1.1  cgd 	addch(inch());
     63  1.1  cgd 	move(Max.y, Max.x);
     64  1.1  cgd 	addch(inch());
     65  1.1  cgd 	standend();
     66  1.1  cgd # endif DEBUG
     67  1.1  cgd 	setjmp(End_move);
     68  1.1  cgd 	flush_in();
     69  1.1  cgd 	while (!Dead && Num_robots > 0) {
     70  1.1  cgd 		move(My_pos.y, My_pos.x);
     71  1.1  cgd 		if (!jumping())
     72  1.1  cgd 			refresh();
     73  1.1  cgd 		get_move();
     74  1.1  cgd 		if (Real_time)
     75  1.1  cgd 			alarm(0);
     76  1.1  cgd 		if (Field[My_pos.y][My_pos.x] != 0)
     77  1.1  cgd 			Dead = TRUE;
     78  1.1  cgd 		if (!Dead)
     79  1.1  cgd 			move_robots(FALSE);
     80  1.1  cgd 		if (Was_bonus) {
     81  1.1  cgd 			move(Y_PROMPT, X_PROMPT);
     82  1.1  cgd 			clrtoeol();
     83  1.1  cgd 			move(Y_PROMPT + 1, X_PROMPT);
     84  1.1  cgd 			clrtoeol();
     85  1.1  cgd 			Was_bonus = FALSE;
     86  1.1  cgd 		}
     87  1.1  cgd 	}
     88  1.1  cgd 
     89  1.1  cgd 	/*
     90  1.1  cgd 	 * if the player didn't die, add on the possible bonuses
     91  1.1  cgd 	 */
     92  1.1  cgd 
     93  1.1  cgd 	if (!Dead) {
     94  1.1  cgd 		Was_bonus = FALSE;
     95  1.1  cgd 
     96  1.1  cgd 		if (Level == Start_level && Start_level > 1) {
     97  1.1  cgd 			move(Y_PROMPT, X_PROMPT);
     98  1.1  cgd 			printw("Advance bonus: %d", S_BONUS);
     99  1.1  cgd 			refresh();
    100  1.1  cgd 			add_score(S_BONUS);
    101  1.1  cgd 			Was_bonus = TRUE;
    102  1.1  cgd 		}
    103  1.1  cgd 
    104  1.1  cgd 		if (Wait_bonus != 0) {
    105  1.1  cgd 			if (!Was_bonus)
    106  1.1  cgd 				move(Y_PROMPT, X_PROMPT);
    107  1.1  cgd 			else
    108  1.1  cgd 				move(Y_PROMPT + 1, X_PROMPT);
    109  1.1  cgd 			printw("Wait bonus: %d", Wait_bonus);
    110  1.1  cgd 			refresh();
    111  1.1  cgd 			add_score(Wait_bonus);
    112  1.1  cgd 			Was_bonus = TRUE;
    113  1.1  cgd 		}
    114  1.1  cgd 	}
    115  1.1  cgd }
    116