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play_level.c revision 1.4
      1  1.4  lukem /*	$NetBSD: play_level.c,v 1.4 1997/10/12 14:10:01 lukem Exp $	*/
      2  1.3    cgd 
      3  1.1    cgd /*
      4  1.3    cgd  * Copyright (c) 1980, 1993
      5  1.3    cgd  *	The Regents of the University of California.  All rights reserved.
      6  1.1    cgd  *
      7  1.1    cgd  * Redistribution and use in source and binary forms, with or without
      8  1.1    cgd  * modification, are permitted provided that the following conditions
      9  1.1    cgd  * are met:
     10  1.1    cgd  * 1. Redistributions of source code must retain the above copyright
     11  1.1    cgd  *    notice, this list of conditions and the following disclaimer.
     12  1.1    cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13  1.1    cgd  *    notice, this list of conditions and the following disclaimer in the
     14  1.1    cgd  *    documentation and/or other materials provided with the distribution.
     15  1.1    cgd  * 3. All advertising materials mentioning features or use of this software
     16  1.1    cgd  *    must display the following acknowledgement:
     17  1.1    cgd  *	This product includes software developed by the University of
     18  1.1    cgd  *	California, Berkeley and its contributors.
     19  1.1    cgd  * 4. Neither the name of the University nor the names of its contributors
     20  1.1    cgd  *    may be used to endorse or promote products derived from this software
     21  1.1    cgd  *    without specific prior written permission.
     22  1.1    cgd  *
     23  1.1    cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  1.1    cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  1.1    cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  1.1    cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  1.1    cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  1.1    cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  1.1    cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  1.1    cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  1.1    cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  1.1    cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  1.1    cgd  * SUCH DAMAGE.
     34  1.1    cgd  */
     35  1.1    cgd 
     36  1.4  lukem #include <sys/cdefs.h>
     37  1.1    cgd #ifndef lint
     38  1.3    cgd #if 0
     39  1.3    cgd static char sccsid[] = "@(#)play_level.c	8.1 (Berkeley) 5/31/93";
     40  1.3    cgd #else
     41  1.4  lukem __RCSID("$NetBSD: play_level.c,v 1.4 1997/10/12 14:10:01 lukem Exp $");
     42  1.3    cgd #endif
     43  1.1    cgd #endif /* not lint */
     44  1.1    cgd 
     45  1.1    cgd # include	"robots.h"
     46  1.1    cgd 
     47  1.1    cgd /*
     48  1.1    cgd  * play_level:
     49  1.1    cgd  *	Let the player play the current level
     50  1.1    cgd  */
     51  1.4  lukem void
     52  1.1    cgd play_level()
     53  1.1    cgd {
     54  1.4  lukem 	COORD	*cp;
     55  1.1    cgd 
     56  1.1    cgd 	move(My_pos.y, My_pos.x);
     57  1.1    cgd 	addch(PLAYER);
     58  1.1    cgd 	refresh();
     59  1.1    cgd 	for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
     60  1.1    cgd 		if (cp->y < 0)
     61  1.1    cgd 			continue;
     62  1.1    cgd 		move(cp->y, cp->x);
     63  1.1    cgd 		addch(ROBOT);
     64  1.1    cgd 	}
     65  1.1    cgd 	refresh();
     66  1.1    cgd # ifdef DEBUG
     67  1.1    cgd 	standout();
     68  1.1    cgd 	move(Min.y, Min.x);
     69  1.1    cgd 	addch(inch());
     70  1.1    cgd 	move(Max.y, Max.x);
     71  1.1    cgd 	addch(inch());
     72  1.1    cgd 	standend();
     73  1.1    cgd # endif DEBUG
     74  1.1    cgd 	setjmp(End_move);
     75  1.1    cgd 	flush_in();
     76  1.1    cgd 	while (!Dead && Num_robots > 0) {
     77  1.1    cgd 		move(My_pos.y, My_pos.x);
     78  1.1    cgd 		if (!jumping())
     79  1.1    cgd 			refresh();
     80  1.1    cgd 		get_move();
     81  1.1    cgd 		if (Real_time)
     82  1.1    cgd 			alarm(0);
     83  1.1    cgd 		if (Field[My_pos.y][My_pos.x] != 0)
     84  1.1    cgd 			Dead = TRUE;
     85  1.1    cgd 		if (!Dead)
     86  1.1    cgd 			move_robots(FALSE);
     87  1.1    cgd 		if (Was_bonus) {
     88  1.1    cgd 			move(Y_PROMPT, X_PROMPT);
     89  1.1    cgd 			clrtoeol();
     90  1.1    cgd 			move(Y_PROMPT + 1, X_PROMPT);
     91  1.1    cgd 			clrtoeol();
     92  1.1    cgd 			Was_bonus = FALSE;
     93  1.1    cgd 		}
     94  1.1    cgd 	}
     95  1.1    cgd 
     96  1.1    cgd 	/*
     97  1.1    cgd 	 * if the player didn't die, add on the possible bonuses
     98  1.1    cgd 	 */
     99  1.1    cgd 
    100  1.1    cgd 	if (!Dead) {
    101  1.1    cgd 		Was_bonus = FALSE;
    102  1.1    cgd 
    103  1.1    cgd 		if (Level == Start_level && Start_level > 1) {
    104  1.1    cgd 			move(Y_PROMPT, X_PROMPT);
    105  1.1    cgd 			printw("Advance bonus: %d", S_BONUS);
    106  1.1    cgd 			refresh();
    107  1.1    cgd 			add_score(S_BONUS);
    108  1.1    cgd 			Was_bonus = TRUE;
    109  1.1    cgd 		}
    110  1.1    cgd 
    111  1.1    cgd 		if (Wait_bonus != 0) {
    112  1.1    cgd 			if (!Was_bonus)
    113  1.1    cgd 				move(Y_PROMPT, X_PROMPT);
    114  1.1    cgd 			else
    115  1.1    cgd 				move(Y_PROMPT + 1, X_PROMPT);
    116  1.1    cgd 			printw("Wait bonus: %d", Wait_bonus);
    117  1.1    cgd 			refresh();
    118  1.1    cgd 			add_score(Wait_bonus);
    119  1.1    cgd 			Was_bonus = TRUE;
    120  1.1    cgd 		}
    121  1.1    cgd 	}
    122  1.1    cgd }
    123