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play_level.c revision 1.1
      1 /*
      2  * Copyright (c) 1980 Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. All advertising materials mentioning features or use of this software
     14  *    must display the following acknowledgement:
     15  *	This product includes software developed by the University of
     16  *	California, Berkeley and its contributors.
     17  * 4. Neither the name of the University nor the names of its contributors
     18  *    may be used to endorse or promote products derived from this software
     19  *    without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  * SUCH DAMAGE.
     32  */
     33 
     34 #ifndef lint
     35 static char sccsid[] = "@(#)play_level.c	5.5 (Berkeley) 6/1/90";
     36 #endif /* not lint */
     37 
     38 # include	"robots.h"
     39 
     40 /*
     41  * play_level:
     42  *	Let the player play the current level
     43  */
     44 play_level()
     45 {
     46 	register COORD	*cp;
     47 	register int	y, x, bonus;
     48 
     49 	move(My_pos.y, My_pos.x);
     50 	addch(PLAYER);
     51 	refresh();
     52 	for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
     53 		if (cp->y < 0)
     54 			continue;
     55 		move(cp->y, cp->x);
     56 		addch(ROBOT);
     57 	}
     58 	refresh();
     59 # ifdef DEBUG
     60 	standout();
     61 	move(Min.y, Min.x);
     62 	addch(inch());
     63 	move(Max.y, Max.x);
     64 	addch(inch());
     65 	standend();
     66 # endif DEBUG
     67 	setjmp(End_move);
     68 	flush_in();
     69 	while (!Dead && Num_robots > 0) {
     70 		move(My_pos.y, My_pos.x);
     71 		if (!jumping())
     72 			refresh();
     73 		get_move();
     74 		if (Real_time)
     75 			alarm(0);
     76 		if (Field[My_pos.y][My_pos.x] != 0)
     77 			Dead = TRUE;
     78 		if (!Dead)
     79 			move_robots(FALSE);
     80 		if (Was_bonus) {
     81 			move(Y_PROMPT, X_PROMPT);
     82 			clrtoeol();
     83 			move(Y_PROMPT + 1, X_PROMPT);
     84 			clrtoeol();
     85 			Was_bonus = FALSE;
     86 		}
     87 	}
     88 
     89 	/*
     90 	 * if the player didn't die, add on the possible bonuses
     91 	 */
     92 
     93 	if (!Dead) {
     94 		Was_bonus = FALSE;
     95 
     96 		if (Level == Start_level && Start_level > 1) {
     97 			move(Y_PROMPT, X_PROMPT);
     98 			printw("Advance bonus: %d", S_BONUS);
     99 			refresh();
    100 			add_score(S_BONUS);
    101 			Was_bonus = TRUE;
    102 		}
    103 
    104 		if (Wait_bonus != 0) {
    105 			if (!Was_bonus)
    106 				move(Y_PROMPT, X_PROMPT);
    107 			else
    108 				move(Y_PROMPT + 1, X_PROMPT);
    109 			printw("Wait bonus: %d", Wait_bonus);
    110 			refresh();
    111 			add_score(Wait_bonus);
    112 			Was_bonus = TRUE;
    113 		}
    114 	}
    115 }
    116