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play_level.c revision 1.5
      1 /*	$NetBSD: play_level.c,v 1.5 2001/01/16 02:50:28 cgd Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)play_level.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: play_level.c,v 1.5 2001/01/16 02:50:28 cgd Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 # include	"robots.h"
     46 
     47 /*
     48  * play_level:
     49  *	Let the player play the current level
     50  */
     51 void
     52 play_level()
     53 {
     54 	COORD	*cp;
     55 
     56 	move(My_pos.y, My_pos.x);
     57 	addch(PLAYER);
     58 	refresh();
     59 	for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
     60 		if (cp->y < 0)
     61 			continue;
     62 		move(cp->y, cp->x);
     63 		addch(ROBOT);
     64 	}
     65 	refresh();
     66 # ifdef DEBUG
     67 	standout();
     68 	move(Min.y, Min.x);
     69 	addch(inch());
     70 	move(Max.y, Max.x);
     71 	addch(inch());
     72 	standend();
     73 # endif /* DEBUG */
     74 	setjmp(End_move);
     75 	flush_in();
     76 	while (!Dead && Num_robots > 0) {
     77 		move(My_pos.y, My_pos.x);
     78 		if (!jumping())
     79 			refresh();
     80 		get_move();
     81 		if (Real_time)
     82 			alarm(0);
     83 		if (Field[My_pos.y][My_pos.x] != 0)
     84 			Dead = TRUE;
     85 		if (!Dead)
     86 			move_robots(FALSE);
     87 		if (Was_bonus) {
     88 			move(Y_PROMPT, X_PROMPT);
     89 			clrtoeol();
     90 			move(Y_PROMPT + 1, X_PROMPT);
     91 			clrtoeol();
     92 			Was_bonus = FALSE;
     93 		}
     94 	}
     95 
     96 	/*
     97 	 * if the player didn't die, add on the possible bonuses
     98 	 */
     99 
    100 	if (!Dead) {
    101 		Was_bonus = FALSE;
    102 
    103 		if (Level == Start_level && Start_level > 1) {
    104 			move(Y_PROMPT, X_PROMPT);
    105 			printw("Advance bonus: %d", S_BONUS);
    106 			refresh();
    107 			add_score(S_BONUS);
    108 			Was_bonus = TRUE;
    109 		}
    110 
    111 		if (Wait_bonus != 0) {
    112 			if (!Was_bonus)
    113 				move(Y_PROMPT, X_PROMPT);
    114 			else
    115 				move(Y_PROMPT + 1, X_PROMPT);
    116 			printw("Wait bonus: %d", Wait_bonus);
    117 			refresh();
    118 			add_score(Wait_bonus);
    119 			Was_bonus = TRUE;
    120 		}
    121 	}
    122 }
    123