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play_level.c revision 1.6
      1 /*	$NetBSD: play_level.c,v 1.6 2003/08/07 09:37:37 agc Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)play_level.c	8.1 (Berkeley) 5/31/93";
     36 #else
     37 __RCSID("$NetBSD: play_level.c,v 1.6 2003/08/07 09:37:37 agc Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 # include	"robots.h"
     42 
     43 /*
     44  * play_level:
     45  *	Let the player play the current level
     46  */
     47 void
     48 play_level()
     49 {
     50 	COORD	*cp;
     51 
     52 	move(My_pos.y, My_pos.x);
     53 	addch(PLAYER);
     54 	refresh();
     55 	for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
     56 		if (cp->y < 0)
     57 			continue;
     58 		move(cp->y, cp->x);
     59 		addch(ROBOT);
     60 	}
     61 	refresh();
     62 # ifdef DEBUG
     63 	standout();
     64 	move(Min.y, Min.x);
     65 	addch(inch());
     66 	move(Max.y, Max.x);
     67 	addch(inch());
     68 	standend();
     69 # endif /* DEBUG */
     70 	setjmp(End_move);
     71 	flush_in();
     72 	while (!Dead && Num_robots > 0) {
     73 		move(My_pos.y, My_pos.x);
     74 		if (!jumping())
     75 			refresh();
     76 		get_move();
     77 		if (Real_time)
     78 			alarm(0);
     79 		if (Field[My_pos.y][My_pos.x] != 0)
     80 			Dead = TRUE;
     81 		if (!Dead)
     82 			move_robots(FALSE);
     83 		if (Was_bonus) {
     84 			move(Y_PROMPT, X_PROMPT);
     85 			clrtoeol();
     86 			move(Y_PROMPT + 1, X_PROMPT);
     87 			clrtoeol();
     88 			Was_bonus = FALSE;
     89 		}
     90 	}
     91 
     92 	/*
     93 	 * if the player didn't die, add on the possible bonuses
     94 	 */
     95 
     96 	if (!Dead) {
     97 		Was_bonus = FALSE;
     98 
     99 		if (Level == Start_level && Start_level > 1) {
    100 			move(Y_PROMPT, X_PROMPT);
    101 			printw("Advance bonus: %d", S_BONUS);
    102 			refresh();
    103 			add_score(S_BONUS);
    104 			Was_bonus = TRUE;
    105 		}
    106 
    107 		if (Wait_bonus != 0) {
    108 			if (!Was_bonus)
    109 				move(Y_PROMPT, X_PROMPT);
    110 			else
    111 				move(Y_PROMPT + 1, X_PROMPT);
    112 			printw("Wait bonus: %d", Wait_bonus);
    113 			refresh();
    114 			add_score(Wait_bonus);
    115 			Was_bonus = TRUE;
    116 		}
    117 	}
    118 }
    119