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      1  1.4  andvar $NetBSD: CHANGES,v 1.4 2021/09/19 10:34:07 andvar Exp $
      2  1.2     cgd 
      3  1.1     cgd From:    tektronix!zeus.TEK.COM!tims (a] ucbvax.Berkeley.EDU
      4  1.1     cgd Date:    30 Nov 87 15:08:15 PST (Mon)
      5  1.1     cgd To:      okeeffe.Berkeley.EDU!mckusick (a] ucbvax.Berkeley.EDU (Kirk McKusick)
      6  1.1     cgd Subject: Re: Public domain rogue
      7  1.1     cgd Return-Path: tektronix!zeus.TEK.COM!tims (a] ucbvax.Berkeley.EDU
      8  1.1     cgd 
      9  1.4  andvar Here is a list of discrepancies from the documentation you sent me:
     10  1.1     cgd 
     11  1.1     cgd The -d option not implemented.
     12  1.1     cgd The -r option not implemented, use "rogue save_file" instead.
     13  1.1     cgd Strength is between 1 and 99, not 3 and 32.
     14  1.1     cgd The D command is not implemented.
     15  1.1     cgd Only scrolls,potions,wands,and rings may be "call"ed something.
     16  1.1     cgd The ^P command may be used to go 4 messages back, instead of just 1.
     17  1.4  andvar The @ command is not implemented.
     18  1.1     cgd There are no dark rooms.
     19  1.1     cgd ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored.
     20  1.1     cgd 	'askquit' is added to prevent ^\ from terminating the game accidentally.
     21  1.1     cgd 	If 'noaskquit' is
     22  1.3   soren 	found in the ROGUEOPTS string, the ^\ kills the game, otherwise,
     23  1.1     cgd 	the player is asked if he really wants to quit.  In either case, no
     24  1.1     cgd 	score file processing is attempted.
     25  1.1     cgd The score is keyed to winning scores, and no player may appear twice.
     26  1.1     cgd 
     27  1.1     cgd 
     28  1.1     cgd 
     29  1.1     cgd 
     30  1.1     cgd 
     31  1.1     cgd 
     32  1.1     cgd Other differences from "standard" rogue 5.3.  This list covers externally
     33  1.1     cgd visible differences only.
     34  1.1     cgd 
     35  1.1     cgd There should be NO bugs with any severe consequences.  Absolutely NO
     36  1.1     cgd     game-stopping, or game-winning bugs should be present.
     37  1.1     cgd Traps fail occasionally, that is, they sometimes are sprung but miss.
     38  1.1     cgd The ^A command prints out some stuff you're probably not interested in.
     39  1.1     cgd The '&' command silently saves your screen into the file 'rogue.screen'
     40  1.1     cgd Any inventory selection command that takes '*' as a request to list all
     41  1.1     cgd     appropriate items, can take one of "=?:)]!/" to list only rings,
     42  1.1     cgd     scrolls, or whatever.
     43  1.1     cgd Scrolls and potions, once used, become identified.  All other objects become
     44  1.1     cgd     identified only by scroll of identification.
     45  1.1     cgd There is only one scroll of identification, and it works on any item.
     46  1.1     cgd ROGUEOPTS
     47  1.1     cgd     Only the following are implemented:
     48  1.1     cgd         file,jump,name,askquit,tombstone,passgo
     49  1.1     cgd     "askquit" is used to prevent accidental termination of the game via ^\
     50  1.1     cgd You may drop objects in doorways.
     51  1.1     cgd Prints a picture of a skull, not a tombstone, upon death.
     52  1.1     cgd The save/restore game function is faster and machine-independent, but sometimes
     53  1.1     cgd     requires modification when new variables are added to the source.
     54  1.1     cgd The potion of detect monster lasts for the whole level.
     55  1.1     cgd Their is no wand of light.
     56