CHANGES revision 1.1
11.1ScgdFrom:    tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
21.1ScgdDate:    30 Nov 87 15:08:15 PST (Mon)
31.1ScgdTo:      okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick)
41.1ScgdSubject: Re: Public domain rogue
51.1ScgdReturn-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
61.1Scgd
71.1ScgdHere is a list of discrepencies from the documentation you sent me:
81.1Scgd
91.1ScgdThe -d option not implemented.
101.1ScgdThe -r option not implemented, use "rogue save_file" instead.
111.1ScgdStrength is between 1 and 99, not 3 and 32.
121.1ScgdThe D command is not implemented.
131.1ScgdOnly scrolls,potions,wands,and rings may be "call"ed something.
141.1ScgdThe ^P command may be used to go 4 messages back, instead of just 1.
151.1ScgdThe @ comand is not implemented.
161.1ScgdThere are no dark rooms.
171.1ScgdROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored.
181.1Scgd	'askquit' is added to prevent ^\ from terminating the game accidentally.
191.1Scgd	If 'noaskquit' is
201.1Scgd	found in the ROGUEOPTS string, the the ^\ kills the game, otherwise,
211.1Scgd	the player is asked if he really wants to quit.  In either case, no
221.1Scgd	score file processing is attempted.
231.1ScgdThe score is keyed to winning scores, and no player may appear twice.
241.1Scgd
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261.1Scgd
271.1Scgd
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291.1Scgd
301.1ScgdOther differences from "standard" rogue 5.3.  This list covers externally
311.1Scgdvisible differences only.
321.1Scgd
331.1ScgdThere should be NO bugs with any severe consequences.  Absolutely NO
341.1Scgd    game-stopping, or game-winning bugs should be present.
351.1ScgdTraps fail occasionally, that is, they sometimes are sprung but miss.
361.1ScgdThe ^A command prints out some stuff you're probably not interested in.
371.1ScgdThe '&' command silently saves your screen into the file 'rogue.screen'
381.1ScgdAny inventory selection command that takes '*' as a request to list all
391.1Scgd    appropriate items, can take one of "=?:)]!/" to list only rings,
401.1Scgd    scrolls, or whatever.
411.1ScgdScrolls and potions, once used, become identified.  All other objects become
421.1Scgd    identified only by scroll of identification.
431.1ScgdThere is only one scroll of identification, and it works on any item.
441.1ScgdROGUEOPTS
451.1Scgd    Only the following are implemented:
461.1Scgd        file,jump,name,askquit,tombstone,passgo
471.1Scgd    "askquit" is used to prevent accidental termination of the game via ^\
481.1ScgdYou may drop objects in doorways.
491.1ScgdPrints a picture of a skull, not a tombstone, upon death.
501.1ScgdThe save/restore game function is faster and machine-independent, but sometimes
511.1Scgd    requires modification when new variables are added to the source.
521.1ScgdThe potion of detect monster lasts for the whole level.
531.1ScgdTheir is no wand of light.
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