CHANGES revision 1.1
11.1ScgdFrom: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU 21.1ScgdDate: 30 Nov 87 15:08:15 PST (Mon) 31.1ScgdTo: okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick) 41.1ScgdSubject: Re: Public domain rogue 51.1ScgdReturn-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU 61.1Scgd 71.1ScgdHere is a list of discrepencies from the documentation you sent me: 81.1Scgd 91.1ScgdThe -d option not implemented. 101.1ScgdThe -r option not implemented, use "rogue save_file" instead. 111.1ScgdStrength is between 1 and 99, not 3 and 32. 121.1ScgdThe D command is not implemented. 131.1ScgdOnly scrolls,potions,wands,and rings may be "call"ed something. 141.1ScgdThe ^P command may be used to go 4 messages back, instead of just 1. 151.1ScgdThe @ comand is not implemented. 161.1ScgdThere are no dark rooms. 171.1ScgdROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored. 181.1Scgd 'askquit' is added to prevent ^\ from terminating the game accidentally. 191.1Scgd If 'noaskquit' is 201.1Scgd found in the ROGUEOPTS string, the the ^\ kills the game, otherwise, 211.1Scgd the player is asked if he really wants to quit. In either case, no 221.1Scgd score file processing is attempted. 231.1ScgdThe score is keyed to winning scores, and no player may appear twice. 241.1Scgd 251.1Scgd 261.1Scgd 271.1Scgd 281.1Scgd 291.1Scgd 301.1ScgdOther differences from "standard" rogue 5.3. This list covers externally 311.1Scgdvisible differences only. 321.1Scgd 331.1ScgdThere should be NO bugs with any severe consequences. Absolutely NO 341.1Scgd game-stopping, or game-winning bugs should be present. 351.1ScgdTraps fail occasionally, that is, they sometimes are sprung but miss. 361.1ScgdThe ^A command prints out some stuff you're probably not interested in. 371.1ScgdThe '&' command silently saves your screen into the file 'rogue.screen' 381.1ScgdAny inventory selection command that takes '*' as a request to list all 391.1Scgd appropriate items, can take one of "=?:)]!/" to list only rings, 401.1Scgd scrolls, or whatever. 411.1ScgdScrolls and potions, once used, become identified. All other objects become 421.1Scgd identified only by scroll of identification. 431.1ScgdThere is only one scroll of identification, and it works on any item. 441.1ScgdROGUEOPTS 451.1Scgd Only the following are implemented: 461.1Scgd file,jump,name,askquit,tombstone,passgo 471.1Scgd "askquit" is used to prevent accidental termination of the game via ^\ 481.1ScgdYou may drop objects in doorways. 491.1ScgdPrints a picture of a skull, not a tombstone, upon death. 501.1ScgdThe save/restore game function is faster and machine-independent, but sometimes 511.1Scgd requires modification when new variables are added to the source. 521.1ScgdThe potion of detect monster lasts for the whole level. 531.1ScgdTheir is no wand of light. 54