inventory.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1988 The Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * This code is derived from software contributed to Berkeley by
6 1.1 cgd * Timothy C. Stoehr.
7 1.1 cgd *
8 1.1 cgd * Redistribution and use in source and binary forms, with or without
9 1.1 cgd * modification, are permitted provided that the following conditions
10 1.1 cgd * are met:
11 1.1 cgd * 1. Redistributions of source code must retain the above copyright
12 1.1 cgd * notice, this list of conditions and the following disclaimer.
13 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer in the
15 1.1 cgd * documentation and/or other materials provided with the distribution.
16 1.1 cgd * 3. All advertising materials mentioning features or use of this software
17 1.1 cgd * must display the following acknowledgement:
18 1.1 cgd * This product includes software developed by the University of
19 1.1 cgd * California, Berkeley and its contributors.
20 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
21 1.1 cgd * may be used to endorse or promote products derived from this software
22 1.1 cgd * without specific prior written permission.
23 1.1 cgd *
24 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 1.1 cgd * SUCH DAMAGE.
35 1.1 cgd */
36 1.1 cgd
37 1.1 cgd #ifndef lint
38 1.1 cgd static char sccsid[] = "@(#)inventory.c 5.4 (Berkeley) 6/1/90";
39 1.1 cgd #endif /* not lint */
40 1.1 cgd
41 1.1 cgd /*
42 1.1 cgd * inventory.c
43 1.1 cgd *
44 1.1 cgd * This source herein may be modified and/or distributed by anybody who
45 1.1 cgd * so desires, with the following restrictions:
46 1.1 cgd * 1.) No portion of this notice shall be removed.
47 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
48 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
49 1.1 cgd * gain or profit.
50 1.1 cgd *
51 1.1 cgd */
52 1.1 cgd
53 1.1 cgd #include "rogue.h"
54 1.1 cgd
55 1.1 cgd boolean is_wood[WANDS];
56 1.1 cgd char *press_space = " --press space to continue--";
57 1.1 cgd
58 1.1 cgd char *wand_materials[WAND_MATERIALS] = {
59 1.1 cgd "steel ",
60 1.1 cgd "bronze ",
61 1.1 cgd "gold ",
62 1.1 cgd "silver ",
63 1.1 cgd "copper ",
64 1.1 cgd "nickel ",
65 1.1 cgd "cobalt ",
66 1.1 cgd "tin ",
67 1.1 cgd "iron ",
68 1.1 cgd "magnesium ",
69 1.1 cgd "chrome ",
70 1.1 cgd "carbon ",
71 1.1 cgd "platinum ",
72 1.1 cgd "silicon ",
73 1.1 cgd "titanium ",
74 1.1 cgd
75 1.1 cgd "teak ",
76 1.1 cgd "oak ",
77 1.1 cgd "cherry ",
78 1.1 cgd "birch ",
79 1.1 cgd "pine ",
80 1.1 cgd "cedar ",
81 1.1 cgd "redwood ",
82 1.1 cgd "balsa ",
83 1.1 cgd "ivory ",
84 1.1 cgd "walnut ",
85 1.1 cgd "maple ",
86 1.1 cgd "mahogany ",
87 1.1 cgd "elm ",
88 1.1 cgd "palm ",
89 1.1 cgd "wooden "
90 1.1 cgd };
91 1.1 cgd
92 1.1 cgd char *gems[GEMS] = {
93 1.1 cgd "diamond ",
94 1.1 cgd "stibotantalite ",
95 1.1 cgd "lapi-lazuli ",
96 1.1 cgd "ruby ",
97 1.1 cgd "emerald ",
98 1.1 cgd "sapphire ",
99 1.1 cgd "amethyst ",
100 1.1 cgd "quartz ",
101 1.1 cgd "tiger-eye ",
102 1.1 cgd "opal ",
103 1.1 cgd "agate ",
104 1.1 cgd "turquoise ",
105 1.1 cgd "pearl ",
106 1.1 cgd "garnet "
107 1.1 cgd };
108 1.1 cgd
109 1.1 cgd char *syllables[MAXSYLLABLES] = {
110 1.1 cgd "blech ",
111 1.1 cgd "foo ",
112 1.1 cgd "barf ",
113 1.1 cgd "rech ",
114 1.1 cgd "bar ",
115 1.1 cgd "blech ",
116 1.1 cgd "quo ",
117 1.1 cgd "bloto ",
118 1.1 cgd "oh ",
119 1.1 cgd "caca ",
120 1.1 cgd "blorp ",
121 1.1 cgd "erp ",
122 1.1 cgd "festr ",
123 1.1 cgd "rot ",
124 1.1 cgd "slie ",
125 1.1 cgd "snorf ",
126 1.1 cgd "iky ",
127 1.1 cgd "yuky ",
128 1.1 cgd "ooze ",
129 1.1 cgd "ah ",
130 1.1 cgd "bahl ",
131 1.1 cgd "zep ",
132 1.1 cgd "druhl ",
133 1.1 cgd "flem ",
134 1.1 cgd "behil ",
135 1.1 cgd "arek ",
136 1.1 cgd "mep ",
137 1.1 cgd "zihr ",
138 1.1 cgd "grit ",
139 1.1 cgd "kona ",
140 1.1 cgd "kini ",
141 1.1 cgd "ichi ",
142 1.1 cgd "tims ",
143 1.1 cgd "ogr ",
144 1.1 cgd "oo ",
145 1.1 cgd "ighr ",
146 1.1 cgd "coph ",
147 1.1 cgd "swerr ",
148 1.1 cgd "mihln ",
149 1.1 cgd "poxi "
150 1.1 cgd };
151 1.1 cgd
152 1.1 cgd #define COMS 48
153 1.1 cgd
154 1.1 cgd struct id_com_s {
155 1.1 cgd short com_char;
156 1.1 cgd char *com_desc;
157 1.1 cgd };
158 1.1 cgd
159 1.1 cgd struct id_com_s com_id_tab[COMS] = {
160 1.1 cgd '?', "? prints help",
161 1.1 cgd 'r', "r read scroll",
162 1.1 cgd '/', "/ identify object",
163 1.1 cgd 'e', "e eat food",
164 1.1 cgd 'h', "h left ",
165 1.1 cgd 'w', "w wield a weapon",
166 1.1 cgd 'j', "j down",
167 1.1 cgd 'W', "W wear armor",
168 1.1 cgd 'k', "k up",
169 1.1 cgd 'T', "T take armor off",
170 1.1 cgd 'l', "l right",
171 1.1 cgd 'P', "P put on ring",
172 1.1 cgd 'y', "y up & left",
173 1.1 cgd 'R', "R remove ring",
174 1.1 cgd 'u', "u up & right",
175 1.1 cgd 'd', "d drop object",
176 1.1 cgd 'b', "b down & left",
177 1.1 cgd 'c', "c call object",
178 1.1 cgd 'n', "n down & right",
179 1.1 cgd NULL, "<SHIFT><dir>: run that way",
180 1.1 cgd ')', ") print current weapon",
181 1.1 cgd NULL, "<CTRL><dir>: run till adjacent",
182 1.1 cgd ']', "] print current armor",
183 1.1 cgd 'f', "f<dir> fight till death or near death",
184 1.1 cgd '=', "= print current rings",
185 1.1 cgd 't', "t<dir> throw something",
186 1.1 cgd '\001', "^A print Hp-raise average",
187 1.1 cgd 'm', "m<dir> move onto without picking up",
188 1.1 cgd 'z', "z<dir> zap a wand in a direction",
189 1.1 cgd 'o', "o examine/set options",
190 1.1 cgd '^', "^<dir> identify trap type",
191 1.1 cgd '\022', "^R redraw screen",
192 1.1 cgd '&', "& save screen into 'rogue.screen'",
193 1.1 cgd 's', "s search for trap/secret door",
194 1.1 cgd '\020', "^P repeat last message",
195 1.1 cgd '>', "> go down a staircase",
196 1.1 cgd '\033', "^[ cancel command",
197 1.1 cgd '<', "< go up a staircase",
198 1.1 cgd 'S', "S save game",
199 1.1 cgd '.', ". rest for a turn",
200 1.1 cgd 'Q', "Q quit",
201 1.1 cgd ',', ", pick something up",
202 1.1 cgd '!', "! shell escape",
203 1.1 cgd 'i', "i inventory",
204 1.1 cgd 'F', "F<dir> fight till either of you dies",
205 1.1 cgd 'I', "I inventory single item",
206 1.1 cgd 'v', "v print version number",
207 1.1 cgd 'q', "q quaff potion"
208 1.1 cgd };
209 1.1 cgd
210 1.1 cgd extern boolean wizard;
211 1.1 cgd extern char *m_names[], *more;
212 1.1 cgd
213 1.1 cgd inventory(pack, mask)
214 1.1 cgd object *pack;
215 1.1 cgd unsigned short mask;
216 1.1 cgd {
217 1.1 cgd object *obj;
218 1.1 cgd short i = 0, j, maxlen = 0, n;
219 1.1 cgd char descs[MAX_PACK_COUNT+1][DCOLS];
220 1.1 cgd short row, col;
221 1.1 cgd
222 1.1 cgd obj = pack->next_object;
223 1.1 cgd
224 1.1 cgd if (!obj) {
225 1.1 cgd message("your pack is empty", 0);
226 1.1 cgd return;
227 1.1 cgd }
228 1.1 cgd while (obj) {
229 1.1 cgd if (obj->what_is & mask) {
230 1.1 cgd descs[i][0] = ' ';
231 1.1 cgd descs[i][1] = obj->ichar;
232 1.1 cgd descs[i][2] = ((obj->what_is & ARMOR) && obj->is_protected)
233 1.1 cgd ? '}' : ')';
234 1.1 cgd descs[i][3] = ' ';
235 1.1 cgd get_desc(obj, descs[i]+4);
236 1.1 cgd if ((n = strlen(descs[i])) > maxlen) {
237 1.1 cgd maxlen = n;
238 1.1 cgd }
239 1.1 cgd i++;
240 1.1 cgd }
241 1.1 cgd obj = obj->next_object;
242 1.1 cgd }
243 1.1 cgd (void) strcpy(descs[i++], press_space);
244 1.1 cgd if (maxlen < 27) maxlen = 27;
245 1.1 cgd col = DCOLS - (maxlen + 2);
246 1.1 cgd
247 1.1 cgd for (row = 0; ((row < i) && (row < DROWS)); row++) {
248 1.1 cgd if (row > 0) {
249 1.1 cgd for (j = col; j < DCOLS; j++) {
250 1.1 cgd descs[row-1][j-col] = mvinch(row, j);
251 1.1 cgd }
252 1.1 cgd descs[row-1][j-col] = 0;
253 1.1 cgd }
254 1.1 cgd mvaddstr(row, col, descs[row]);
255 1.1 cgd clrtoeol();
256 1.1 cgd }
257 1.1 cgd refresh();
258 1.1 cgd wait_for_ack();
259 1.1 cgd
260 1.1 cgd move(0, 0);
261 1.1 cgd clrtoeol();
262 1.1 cgd
263 1.1 cgd for (j = 1; ((j < i) && (j < DROWS)); j++) {
264 1.1 cgd mvaddstr(j, col, descs[j-1]);
265 1.1 cgd }
266 1.1 cgd }
267 1.1 cgd
268 1.1 cgd id_com()
269 1.1 cgd {
270 1.1 cgd int ch = 0;
271 1.1 cgd short i, j, k;
272 1.1 cgd
273 1.1 cgd while (ch != CANCEL) {
274 1.1 cgd check_message();
275 1.1 cgd message("Character you want help for (* for all):", 0);
276 1.1 cgd
277 1.1 cgd refresh();
278 1.1 cgd ch = getchar();
279 1.1 cgd
280 1.1 cgd switch(ch) {
281 1.1 cgd case LIST:
282 1.1 cgd {
283 1.1 cgd char save[(((COMS / 2) + (COMS % 2)) + 1)][DCOLS];
284 1.1 cgd short rows = (((COMS / 2) + (COMS % 2)) + 1);
285 1.1 cgd boolean need_two_screens;
286 1.1 cgd
287 1.1 cgd if (rows > LINES) {
288 1.1 cgd need_two_screens = 1;
289 1.1 cgd rows = LINES;
290 1.1 cgd }
291 1.1 cgd k = 0;
292 1.1 cgd
293 1.1 cgd for (i = 0; i < rows; i++) {
294 1.1 cgd for (j = 0; j < DCOLS; j++) {
295 1.1 cgd save[i][j] = mvinch(i, j);
296 1.1 cgd }
297 1.1 cgd }
298 1.1 cgd MORE:
299 1.1 cgd for (i = 0; i < rows; i++) {
300 1.1 cgd move(i, 0);
301 1.1 cgd clrtoeol();
302 1.1 cgd }
303 1.1 cgd for (i = 0; i < (rows-1); i++) {
304 1.1 cgd if (i < (LINES-1)) {
305 1.1 cgd if (((i + i) < COMS) && ((i+i+k) < COMS)) {
306 1.1 cgd mvaddstr(i, 0, com_id_tab[i+i+k].com_desc);
307 1.1 cgd }
308 1.1 cgd if (((i + i + 1) < COMS) && ((i+i+k+1) < COMS)) {
309 1.1 cgd mvaddstr(i, (DCOLS/2),
310 1.1 cgd com_id_tab[i+i+k+1].com_desc);
311 1.1 cgd }
312 1.1 cgd }
313 1.1 cgd }
314 1.1 cgd mvaddstr(rows - 1, 0, need_two_screens ? more : press_space);
315 1.1 cgd refresh();
316 1.1 cgd wait_for_ack();
317 1.1 cgd
318 1.1 cgd if (need_two_screens) {
319 1.1 cgd k += ((rows-1) * 2);
320 1.1 cgd need_two_screens = 0;
321 1.1 cgd goto MORE;
322 1.1 cgd }
323 1.1 cgd for (i = 0; i < rows; i++) {
324 1.1 cgd move(i, 0);
325 1.1 cgd for (j = 0; j < DCOLS; j++) {
326 1.1 cgd addch(save[i][j]);
327 1.1 cgd }
328 1.1 cgd }
329 1.1 cgd }
330 1.1 cgd break;
331 1.1 cgd default:
332 1.1 cgd if (!pr_com_id(ch)) {
333 1.1 cgd if (!pr_motion_char(ch)) {
334 1.1 cgd check_message();
335 1.1 cgd message("unknown character", 0);
336 1.1 cgd }
337 1.1 cgd }
338 1.1 cgd ch = CANCEL;
339 1.1 cgd break;
340 1.1 cgd }
341 1.1 cgd }
342 1.1 cgd }
343 1.1 cgd
344 1.1 cgd pr_com_id(ch)
345 1.1 cgd int ch;
346 1.1 cgd {
347 1.1 cgd int i;
348 1.1 cgd
349 1.1 cgd if (!get_com_id(&i, ch)) {
350 1.1 cgd return(0);
351 1.1 cgd }
352 1.1 cgd check_message();
353 1.1 cgd message(com_id_tab[i].com_desc, 0);
354 1.1 cgd return(1);
355 1.1 cgd }
356 1.1 cgd
357 1.1 cgd get_com_id(index, ch)
358 1.1 cgd int *index;
359 1.1 cgd short ch;
360 1.1 cgd {
361 1.1 cgd short i;
362 1.1 cgd
363 1.1 cgd for (i = 0; i < COMS; i++) {
364 1.1 cgd if (com_id_tab[i].com_char == ch) {
365 1.1 cgd *index = i;
366 1.1 cgd return(1);
367 1.1 cgd }
368 1.1 cgd }
369 1.1 cgd return(0);
370 1.1 cgd }
371 1.1 cgd
372 1.1 cgd pr_motion_char(ch)
373 1.1 cgd int ch;
374 1.1 cgd {
375 1.1 cgd if ( (ch == 'J') ||
376 1.1 cgd (ch == 'K') ||
377 1.1 cgd (ch == 'L') ||
378 1.1 cgd (ch == 'H') ||
379 1.1 cgd (ch == 'Y') ||
380 1.1 cgd (ch == 'U') ||
381 1.1 cgd (ch == 'N') ||
382 1.1 cgd (ch == 'B') ||
383 1.1 cgd (ch == '\012') ||
384 1.1 cgd (ch == '\013') ||
385 1.1 cgd (ch == '\010') ||
386 1.1 cgd (ch == '\014') ||
387 1.1 cgd (ch == '\025') ||
388 1.1 cgd (ch == '\031') ||
389 1.1 cgd (ch == '\016') ||
390 1.1 cgd (ch == '\002')) {
391 1.1 cgd char until[18], buf[DCOLS];
392 1.1 cgd int n;
393 1.1 cgd
394 1.1 cgd if (ch <= '\031') {
395 1.1 cgd ch += 96;
396 1.1 cgd (void) strcpy(until, "until adjascent");
397 1.1 cgd } else {
398 1.1 cgd ch += 32;
399 1.1 cgd until[0] = '\0';
400 1.1 cgd }
401 1.1 cgd (void) get_com_id(&n, ch);
402 1.1 cgd sprintf(buf, "run %s %s", com_id_tab[n].com_desc + 8, until);
403 1.1 cgd check_message();
404 1.1 cgd message(buf, 0);
405 1.1 cgd return(1);
406 1.1 cgd } else {
407 1.1 cgd return(0);
408 1.1 cgd }
409 1.1 cgd }
410 1.1 cgd
411 1.1 cgd mix_colors()
412 1.1 cgd {
413 1.1 cgd short i, j, k;
414 1.1 cgd char *t;
415 1.1 cgd
416 1.1 cgd for (i = 0; i <= 32; i++) {
417 1.1 cgd j = get_rand(0, (POTIONS - 1));
418 1.1 cgd k = get_rand(0, (POTIONS - 1));
419 1.1 cgd t = id_potions[j].title;
420 1.1 cgd id_potions[j].title = id_potions[k].title;
421 1.1 cgd id_potions[k].title = t;
422 1.1 cgd }
423 1.1 cgd }
424 1.1 cgd
425 1.1 cgd make_scroll_titles()
426 1.1 cgd {
427 1.1 cgd short i, j, n;
428 1.1 cgd short sylls, s;
429 1.1 cgd
430 1.1 cgd for (i = 0; i < SCROLS; i++) {
431 1.1 cgd sylls = get_rand(2, 5);
432 1.1 cgd (void) strcpy(id_scrolls[i].title, "'");
433 1.1 cgd
434 1.1 cgd for (j = 0; j < sylls; j++) {
435 1.1 cgd s = get_rand(1, (MAXSYLLABLES-1));
436 1.1 cgd (void) strcat(id_scrolls[i].title, syllables[s]);
437 1.1 cgd }
438 1.1 cgd n = strlen(id_scrolls[i].title);
439 1.1 cgd (void) strcpy(id_scrolls[i].title+(n-1), "' ");
440 1.1 cgd }
441 1.1 cgd }
442 1.1 cgd
443 1.1 cgd get_desc(obj, desc)
444 1.1 cgd object *obj;
445 1.1 cgd char *desc;
446 1.1 cgd {
447 1.1 cgd char *item_name;
448 1.1 cgd struct id *id_table;
449 1.1 cgd char more_info[32];
450 1.1 cgd short i;
451 1.1 cgd
452 1.1 cgd if (obj->what_is == AMULET) {
453 1.1 cgd (void) strcpy(desc, "the amulet of Yendor ");
454 1.1 cgd return;
455 1.1 cgd }
456 1.1 cgd item_name = name_of(obj);
457 1.1 cgd
458 1.1 cgd if (obj->what_is == GOLD) {
459 1.1 cgd sprintf(desc, "%d pieces of gold", obj->quantity);
460 1.1 cgd return;
461 1.1 cgd }
462 1.1 cgd
463 1.1 cgd if (obj->what_is != ARMOR) {
464 1.1 cgd if (obj->quantity == 1) {
465 1.1 cgd (void) strcpy(desc, "a ");
466 1.1 cgd } else {
467 1.1 cgd sprintf(desc, "%d ", obj->quantity);
468 1.1 cgd }
469 1.1 cgd }
470 1.1 cgd if (obj->what_is == FOOD) {
471 1.1 cgd if (obj->which_kind == RATION) {
472 1.1 cgd if (obj->quantity > 1) {
473 1.1 cgd sprintf(desc, "%d rations of ", obj->quantity);
474 1.1 cgd } else {
475 1.1 cgd (void) strcpy(desc, "some ");
476 1.1 cgd }
477 1.1 cgd } else {
478 1.1 cgd (void) strcpy(desc, "a ");
479 1.1 cgd }
480 1.1 cgd (void) strcat(desc, item_name);
481 1.1 cgd goto ANA;
482 1.1 cgd }
483 1.1 cgd id_table = get_id_table(obj);
484 1.1 cgd
485 1.1 cgd if (wizard) {
486 1.1 cgd goto ID;
487 1.1 cgd }
488 1.1 cgd if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) {
489 1.1 cgd goto CHECK;
490 1.1 cgd }
491 1.1 cgd
492 1.1 cgd switch(id_table[obj->which_kind].id_status) {
493 1.1 cgd case UNIDENTIFIED:
494 1.1 cgd CHECK:
495 1.1 cgd switch(obj->what_is) {
496 1.1 cgd case SCROL:
497 1.1 cgd (void) strcat(desc, item_name);
498 1.1 cgd (void) strcat(desc, "entitled: ");
499 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].title);
500 1.1 cgd break;
501 1.1 cgd case POTION:
502 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].title);
503 1.1 cgd (void) strcat(desc, item_name);
504 1.1 cgd break;
505 1.1 cgd case WAND:
506 1.1 cgd case RING:
507 1.1 cgd if (obj->identified ||
508 1.1 cgd (id_table[obj->which_kind].id_status == IDENTIFIED)) {
509 1.1 cgd goto ID;
510 1.1 cgd }
511 1.1 cgd if (id_table[obj->which_kind].id_status == CALLED) {
512 1.1 cgd goto CALL;
513 1.1 cgd }
514 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].title);
515 1.1 cgd (void) strcat(desc, item_name);
516 1.1 cgd break;
517 1.1 cgd case ARMOR:
518 1.1 cgd if (obj->identified) {
519 1.1 cgd goto ID;
520 1.1 cgd }
521 1.1 cgd (void) strcpy(desc, id_table[obj->which_kind].title);
522 1.1 cgd break;
523 1.1 cgd case WEAPON:
524 1.1 cgd if (obj->identified) {
525 1.1 cgd goto ID;
526 1.1 cgd }
527 1.1 cgd (void) strcat(desc, name_of(obj));
528 1.1 cgd break;
529 1.1 cgd }
530 1.1 cgd break;
531 1.1 cgd case CALLED:
532 1.1 cgd CALL: switch(obj->what_is) {
533 1.1 cgd case SCROL:
534 1.1 cgd case POTION:
535 1.1 cgd case WAND:
536 1.1 cgd case RING:
537 1.1 cgd (void) strcat(desc, item_name);
538 1.1 cgd (void) strcat(desc, "called ");
539 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].title);
540 1.1 cgd break;
541 1.1 cgd }
542 1.1 cgd break;
543 1.1 cgd case IDENTIFIED:
544 1.1 cgd ID: switch(obj->what_is) {
545 1.1 cgd case SCROL:
546 1.1 cgd case POTION:
547 1.1 cgd (void) strcat(desc, item_name);
548 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].real);
549 1.1 cgd break;
550 1.1 cgd case RING:
551 1.1 cgd if (wizard || obj->identified) {
552 1.1 cgd if ((obj->which_kind == DEXTERITY) ||
553 1.1 cgd (obj->which_kind == ADD_STRENGTH)) {
554 1.1 cgd sprintf(more_info, "%s%d ", ((obj->class > 0) ? "+" : ""),
555 1.1 cgd obj->class);
556 1.1 cgd (void) strcat(desc, more_info);
557 1.1 cgd }
558 1.1 cgd }
559 1.1 cgd (void) strcat(desc, item_name);
560 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].real);
561 1.1 cgd break;
562 1.1 cgd case WAND:
563 1.1 cgd (void) strcat(desc, item_name);
564 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].real);
565 1.1 cgd if (wizard || obj->identified) {
566 1.1 cgd sprintf(more_info, "[%d]", obj->class);
567 1.1 cgd (void) strcat(desc, more_info);
568 1.1 cgd }
569 1.1 cgd break;
570 1.1 cgd case ARMOR:
571 1.1 cgd sprintf(desc, "%s%d ", ((obj->d_enchant >= 0) ? "+" : ""),
572 1.1 cgd obj->d_enchant);
573 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].title);
574 1.1 cgd sprintf(more_info, "[%d] ", get_armor_class(obj));
575 1.1 cgd (void) strcat(desc, more_info);
576 1.1 cgd break;
577 1.1 cgd case WEAPON:
578 1.1 cgd sprintf(desc+strlen(desc), "%s%d,%s%d ",
579 1.1 cgd ((obj->hit_enchant >= 0) ? "+" : ""), obj->hit_enchant,
580 1.1 cgd ((obj->d_enchant >= 0) ? "+" : ""), obj->d_enchant);
581 1.1 cgd (void) strcat(desc, name_of(obj));
582 1.1 cgd break;
583 1.1 cgd }
584 1.1 cgd break;
585 1.1 cgd }
586 1.1 cgd ANA:
587 1.1 cgd if (!strncmp(desc, "a ", 2)) {
588 1.1 cgd if (is_vowel(desc[2])) {
589 1.1 cgd for (i = strlen(desc) + 1; i > 1; i--) {
590 1.1 cgd desc[i] = desc[i-1];
591 1.1 cgd }
592 1.1 cgd desc[1] = 'n';
593 1.1 cgd }
594 1.1 cgd }
595 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
596 1.1 cgd (void) strcat(desc, "in hand");
597 1.1 cgd } else if (obj->in_use_flags & BEING_WORN) {
598 1.1 cgd (void) strcat(desc, "being worn");
599 1.1 cgd } else if (obj->in_use_flags & ON_LEFT_HAND) {
600 1.1 cgd (void) strcat(desc, "on left hand");
601 1.1 cgd } else if (obj->in_use_flags & ON_RIGHT_HAND) {
602 1.1 cgd (void) strcat(desc, "on right hand");
603 1.1 cgd }
604 1.1 cgd }
605 1.1 cgd
606 1.1 cgd get_wand_and_ring_materials()
607 1.1 cgd {
608 1.1 cgd short i, j;
609 1.1 cgd boolean used[WAND_MATERIALS];
610 1.1 cgd
611 1.1 cgd for (i = 0; i < WAND_MATERIALS; i++) {
612 1.1 cgd used[i] = 0;
613 1.1 cgd }
614 1.1 cgd for (i = 0; i < WANDS; i++) {
615 1.1 cgd do {
616 1.1 cgd j = get_rand(0, WAND_MATERIALS-1);
617 1.1 cgd } while (used[j]);
618 1.1 cgd used[j] = 1;
619 1.1 cgd (void) strcpy(id_wands[i].title, wand_materials[j]);
620 1.1 cgd is_wood[i] = (j > MAX_METAL);
621 1.1 cgd }
622 1.1 cgd for (i = 0; i < GEMS; i++) {
623 1.1 cgd used[i] = 0;
624 1.1 cgd }
625 1.1 cgd for (i = 0; i < RINGS; i++) {
626 1.1 cgd do {
627 1.1 cgd j = get_rand(0, GEMS-1);
628 1.1 cgd } while (used[j]);
629 1.1 cgd used[j] = 1;
630 1.1 cgd (void) strcpy(id_rings[i].title, gems[j]);
631 1.1 cgd }
632 1.1 cgd }
633 1.1 cgd
634 1.1 cgd single_inv(ichar)
635 1.1 cgd short ichar;
636 1.1 cgd {
637 1.1 cgd short ch;
638 1.1 cgd char desc[DCOLS];
639 1.1 cgd object *obj;
640 1.1 cgd
641 1.1 cgd ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS);
642 1.1 cgd
643 1.1 cgd if (ch == CANCEL) {
644 1.1 cgd return;
645 1.1 cgd }
646 1.1 cgd if (!(obj = get_letter_object(ch))) {
647 1.1 cgd message("no such item.", 0);
648 1.1 cgd return;
649 1.1 cgd }
650 1.1 cgd desc[0] = ch;
651 1.1 cgd desc[1] = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')';
652 1.1 cgd desc[2] = ' ';
653 1.1 cgd desc[3] = 0;
654 1.1 cgd get_desc(obj, desc+3);
655 1.1 cgd message(desc, 0);
656 1.1 cgd }
657 1.1 cgd
658 1.1 cgd struct id *
659 1.1 cgd get_id_table(obj)
660 1.1 cgd object *obj;
661 1.1 cgd {
662 1.1 cgd switch(obj->what_is) {
663 1.1 cgd case SCROL:
664 1.1 cgd return(id_scrolls);
665 1.1 cgd case POTION:
666 1.1 cgd return(id_potions);
667 1.1 cgd case WAND:
668 1.1 cgd return(id_wands);
669 1.1 cgd case RING:
670 1.1 cgd return(id_rings);
671 1.1 cgd case WEAPON:
672 1.1 cgd return(id_weapons);
673 1.1 cgd case ARMOR:
674 1.1 cgd return(id_armors);
675 1.1 cgd }
676 1.1 cgd return((struct id *) 0);
677 1.1 cgd }
678 1.1 cgd
679 1.1 cgd inv_armor_weapon(is_weapon)
680 1.1 cgd boolean is_weapon;
681 1.1 cgd {
682 1.1 cgd if (is_weapon) {
683 1.1 cgd if (rogue.weapon) {
684 1.1 cgd single_inv(rogue.weapon->ichar);
685 1.1 cgd } else {
686 1.1 cgd message("not wielding anything", 0);
687 1.1 cgd }
688 1.1 cgd } else {
689 1.1 cgd if (rogue.armor) {
690 1.1 cgd single_inv(rogue.armor->ichar);
691 1.1 cgd } else {
692 1.1 cgd message("not wearing anything", 0);
693 1.1 cgd }
694 1.1 cgd }
695 1.1 cgd }
696 1.1 cgd
697 1.1 cgd id_type()
698 1.1 cgd {
699 1.1 cgd char *id;
700 1.1 cgd int ch;
701 1.1 cgd char buf[DCOLS];
702 1.1 cgd
703 1.1 cgd message("what do you want identified?", 0);
704 1.1 cgd
705 1.1 cgd ch = rgetchar();
706 1.1 cgd
707 1.1 cgd if ((ch >= 'A') && (ch <= 'Z')) {
708 1.1 cgd id = m_names[ch-'A'];
709 1.1 cgd } else if (ch < 32) {
710 1.1 cgd check_message();
711 1.1 cgd return;
712 1.1 cgd } else {
713 1.1 cgd switch(ch) {
714 1.1 cgd case '@':
715 1.1 cgd id = "you";
716 1.1 cgd break;
717 1.1 cgd case '%':
718 1.1 cgd id = "staircase";
719 1.1 cgd break;
720 1.1 cgd case '^':
721 1.1 cgd id = "trap";
722 1.1 cgd break;
723 1.1 cgd case '+':
724 1.1 cgd id = "door";
725 1.1 cgd break;
726 1.1 cgd case '-':
727 1.1 cgd case '|':
728 1.1 cgd id = "wall of a room";
729 1.1 cgd break;
730 1.1 cgd case '.':
731 1.1 cgd id = "floor";
732 1.1 cgd break;
733 1.1 cgd case '#':
734 1.1 cgd id = "passage";
735 1.1 cgd break;
736 1.1 cgd case ' ':
737 1.1 cgd id = "solid rock";
738 1.1 cgd break;
739 1.1 cgd case '=':
740 1.1 cgd id = "ring";
741 1.1 cgd break;
742 1.1 cgd case '?':
743 1.1 cgd id = "scroll";
744 1.1 cgd break;
745 1.1 cgd case '!':
746 1.1 cgd id = "potion";
747 1.1 cgd break;
748 1.1 cgd case '/':
749 1.1 cgd id = "wand or staff";
750 1.1 cgd break;
751 1.1 cgd case ')':
752 1.1 cgd id = "weapon";
753 1.1 cgd break;
754 1.1 cgd case ']':
755 1.1 cgd id = "armor";
756 1.1 cgd break;
757 1.1 cgd case '*':
758 1.1 cgd id = "gold";
759 1.1 cgd break;
760 1.1 cgd case ':':
761 1.1 cgd id = "food";
762 1.1 cgd break;
763 1.1 cgd case ',':
764 1.1 cgd id = "the Amulet of Yendor";
765 1.1 cgd break;
766 1.1 cgd default:
767 1.1 cgd id = "unknown character";
768 1.1 cgd break;
769 1.1 cgd }
770 1.1 cgd }
771 1.1 cgd check_message();
772 1.1 cgd sprintf(buf, "'%c': %s", ch, id);
773 1.1 cgd message(buf, 0);
774 1.1 cgd }
775