inventory.c revision 1.3 1 1.3 cgd /* $NetBSD: inventory.c,v 1.3 1995/04/22 10:27:35 cgd Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.1 cgd * 3. All advertising materials mentioning features or use of this software
19 1.1 cgd * must display the following acknowledgement:
20 1.1 cgd * This product includes software developed by the University of
21 1.1 cgd * California, Berkeley and its contributors.
22 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
23 1.1 cgd * may be used to endorse or promote products derived from this software
24 1.1 cgd * without specific prior written permission.
25 1.1 cgd *
26 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 1.1 cgd * SUCH DAMAGE.
37 1.1 cgd */
38 1.1 cgd
39 1.1 cgd #ifndef lint
40 1.3 cgd #if 0
41 1.3 cgd static char sccsid[] = "@(#)inventory.c 8.1 (Berkeley) 5/31/93";
42 1.3 cgd #else
43 1.3 cgd static char rcsid[] = "$NetBSD: inventory.c,v 1.3 1995/04/22 10:27:35 cgd Exp $";
44 1.3 cgd #endif
45 1.1 cgd #endif /* not lint */
46 1.1 cgd
47 1.1 cgd /*
48 1.1 cgd * inventory.c
49 1.1 cgd *
50 1.1 cgd * This source herein may be modified and/or distributed by anybody who
51 1.1 cgd * so desires, with the following restrictions:
52 1.1 cgd * 1.) No portion of this notice shall be removed.
53 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
54 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
55 1.1 cgd * gain or profit.
56 1.1 cgd *
57 1.1 cgd */
58 1.1 cgd
59 1.1 cgd #include "rogue.h"
60 1.1 cgd
61 1.1 cgd boolean is_wood[WANDS];
62 1.1 cgd char *press_space = " --press space to continue--";
63 1.1 cgd
64 1.1 cgd char *wand_materials[WAND_MATERIALS] = {
65 1.1 cgd "steel ",
66 1.1 cgd "bronze ",
67 1.1 cgd "gold ",
68 1.1 cgd "silver ",
69 1.1 cgd "copper ",
70 1.1 cgd "nickel ",
71 1.1 cgd "cobalt ",
72 1.1 cgd "tin ",
73 1.1 cgd "iron ",
74 1.1 cgd "magnesium ",
75 1.1 cgd "chrome ",
76 1.1 cgd "carbon ",
77 1.1 cgd "platinum ",
78 1.1 cgd "silicon ",
79 1.1 cgd "titanium ",
80 1.1 cgd
81 1.1 cgd "teak ",
82 1.1 cgd "oak ",
83 1.1 cgd "cherry ",
84 1.1 cgd "birch ",
85 1.1 cgd "pine ",
86 1.1 cgd "cedar ",
87 1.1 cgd "redwood ",
88 1.1 cgd "balsa ",
89 1.1 cgd "ivory ",
90 1.1 cgd "walnut ",
91 1.1 cgd "maple ",
92 1.1 cgd "mahogany ",
93 1.1 cgd "elm ",
94 1.1 cgd "palm ",
95 1.1 cgd "wooden "
96 1.1 cgd };
97 1.1 cgd
98 1.1 cgd char *gems[GEMS] = {
99 1.1 cgd "diamond ",
100 1.1 cgd "stibotantalite ",
101 1.1 cgd "lapi-lazuli ",
102 1.1 cgd "ruby ",
103 1.1 cgd "emerald ",
104 1.1 cgd "sapphire ",
105 1.1 cgd "amethyst ",
106 1.1 cgd "quartz ",
107 1.1 cgd "tiger-eye ",
108 1.1 cgd "opal ",
109 1.1 cgd "agate ",
110 1.1 cgd "turquoise ",
111 1.1 cgd "pearl ",
112 1.1 cgd "garnet "
113 1.1 cgd };
114 1.1 cgd
115 1.1 cgd char *syllables[MAXSYLLABLES] = {
116 1.1 cgd "blech ",
117 1.1 cgd "foo ",
118 1.1 cgd "barf ",
119 1.1 cgd "rech ",
120 1.1 cgd "bar ",
121 1.1 cgd "blech ",
122 1.1 cgd "quo ",
123 1.1 cgd "bloto ",
124 1.1 cgd "oh ",
125 1.1 cgd "caca ",
126 1.1 cgd "blorp ",
127 1.1 cgd "erp ",
128 1.1 cgd "festr ",
129 1.1 cgd "rot ",
130 1.1 cgd "slie ",
131 1.1 cgd "snorf ",
132 1.1 cgd "iky ",
133 1.1 cgd "yuky ",
134 1.1 cgd "ooze ",
135 1.1 cgd "ah ",
136 1.1 cgd "bahl ",
137 1.1 cgd "zep ",
138 1.1 cgd "druhl ",
139 1.1 cgd "flem ",
140 1.1 cgd "behil ",
141 1.1 cgd "arek ",
142 1.1 cgd "mep ",
143 1.1 cgd "zihr ",
144 1.1 cgd "grit ",
145 1.1 cgd "kona ",
146 1.1 cgd "kini ",
147 1.1 cgd "ichi ",
148 1.1 cgd "tims ",
149 1.1 cgd "ogr ",
150 1.1 cgd "oo ",
151 1.1 cgd "ighr ",
152 1.1 cgd "coph ",
153 1.1 cgd "swerr ",
154 1.1 cgd "mihln ",
155 1.1 cgd "poxi "
156 1.1 cgd };
157 1.1 cgd
158 1.1 cgd #define COMS 48
159 1.1 cgd
160 1.1 cgd struct id_com_s {
161 1.1 cgd short com_char;
162 1.1 cgd char *com_desc;
163 1.1 cgd };
164 1.1 cgd
165 1.1 cgd struct id_com_s com_id_tab[COMS] = {
166 1.1 cgd '?', "? prints help",
167 1.1 cgd 'r', "r read scroll",
168 1.1 cgd '/', "/ identify object",
169 1.1 cgd 'e', "e eat food",
170 1.1 cgd 'h', "h left ",
171 1.1 cgd 'w', "w wield a weapon",
172 1.1 cgd 'j', "j down",
173 1.1 cgd 'W', "W wear armor",
174 1.1 cgd 'k', "k up",
175 1.1 cgd 'T', "T take armor off",
176 1.1 cgd 'l', "l right",
177 1.1 cgd 'P', "P put on ring",
178 1.1 cgd 'y', "y up & left",
179 1.1 cgd 'R', "R remove ring",
180 1.1 cgd 'u', "u up & right",
181 1.1 cgd 'd', "d drop object",
182 1.1 cgd 'b', "b down & left",
183 1.1 cgd 'c', "c call object",
184 1.1 cgd 'n', "n down & right",
185 1.1 cgd NULL, "<SHIFT><dir>: run that way",
186 1.1 cgd ')', ") print current weapon",
187 1.1 cgd NULL, "<CTRL><dir>: run till adjacent",
188 1.1 cgd ']', "] print current armor",
189 1.1 cgd 'f', "f<dir> fight till death or near death",
190 1.1 cgd '=', "= print current rings",
191 1.1 cgd 't', "t<dir> throw something",
192 1.1 cgd '\001', "^A print Hp-raise average",
193 1.1 cgd 'm', "m<dir> move onto without picking up",
194 1.1 cgd 'z', "z<dir> zap a wand in a direction",
195 1.1 cgd 'o', "o examine/set options",
196 1.1 cgd '^', "^<dir> identify trap type",
197 1.1 cgd '\022', "^R redraw screen",
198 1.1 cgd '&', "& save screen into 'rogue.screen'",
199 1.1 cgd 's', "s search for trap/secret door",
200 1.1 cgd '\020', "^P repeat last message",
201 1.1 cgd '>', "> go down a staircase",
202 1.1 cgd '\033', "^[ cancel command",
203 1.1 cgd '<', "< go up a staircase",
204 1.1 cgd 'S', "S save game",
205 1.1 cgd '.', ". rest for a turn",
206 1.1 cgd 'Q', "Q quit",
207 1.1 cgd ',', ", pick something up",
208 1.1 cgd '!', "! shell escape",
209 1.1 cgd 'i', "i inventory",
210 1.1 cgd 'F', "F<dir> fight till either of you dies",
211 1.1 cgd 'I', "I inventory single item",
212 1.1 cgd 'v', "v print version number",
213 1.1 cgd 'q', "q quaff potion"
214 1.1 cgd };
215 1.1 cgd
216 1.1 cgd extern boolean wizard;
217 1.1 cgd extern char *m_names[], *more;
218 1.1 cgd
219 1.1 cgd inventory(pack, mask)
220 1.1 cgd object *pack;
221 1.1 cgd unsigned short mask;
222 1.1 cgd {
223 1.1 cgd object *obj;
224 1.1 cgd short i = 0, j, maxlen = 0, n;
225 1.1 cgd char descs[MAX_PACK_COUNT+1][DCOLS];
226 1.1 cgd short row, col;
227 1.1 cgd
228 1.1 cgd obj = pack->next_object;
229 1.1 cgd
230 1.1 cgd if (!obj) {
231 1.1 cgd message("your pack is empty", 0);
232 1.1 cgd return;
233 1.1 cgd }
234 1.1 cgd while (obj) {
235 1.1 cgd if (obj->what_is & mask) {
236 1.1 cgd descs[i][0] = ' ';
237 1.1 cgd descs[i][1] = obj->ichar;
238 1.1 cgd descs[i][2] = ((obj->what_is & ARMOR) && obj->is_protected)
239 1.1 cgd ? '}' : ')';
240 1.1 cgd descs[i][3] = ' ';
241 1.1 cgd get_desc(obj, descs[i]+4);
242 1.1 cgd if ((n = strlen(descs[i])) > maxlen) {
243 1.1 cgd maxlen = n;
244 1.1 cgd }
245 1.1 cgd i++;
246 1.1 cgd }
247 1.1 cgd obj = obj->next_object;
248 1.1 cgd }
249 1.1 cgd (void) strcpy(descs[i++], press_space);
250 1.1 cgd if (maxlen < 27) maxlen = 27;
251 1.1 cgd col = DCOLS - (maxlen + 2);
252 1.1 cgd
253 1.1 cgd for (row = 0; ((row < i) && (row < DROWS)); row++) {
254 1.1 cgd if (row > 0) {
255 1.1 cgd for (j = col; j < DCOLS; j++) {
256 1.1 cgd descs[row-1][j-col] = mvinch(row, j);
257 1.1 cgd }
258 1.1 cgd descs[row-1][j-col] = 0;
259 1.1 cgd }
260 1.1 cgd mvaddstr(row, col, descs[row]);
261 1.1 cgd clrtoeol();
262 1.1 cgd }
263 1.1 cgd refresh();
264 1.1 cgd wait_for_ack();
265 1.1 cgd
266 1.1 cgd move(0, 0);
267 1.1 cgd clrtoeol();
268 1.1 cgd
269 1.1 cgd for (j = 1; ((j < i) && (j < DROWS)); j++) {
270 1.1 cgd mvaddstr(j, col, descs[j-1]);
271 1.1 cgd }
272 1.1 cgd }
273 1.1 cgd
274 1.1 cgd id_com()
275 1.1 cgd {
276 1.1 cgd int ch = 0;
277 1.1 cgd short i, j, k;
278 1.1 cgd
279 1.1 cgd while (ch != CANCEL) {
280 1.1 cgd check_message();
281 1.1 cgd message("Character you want help for (* for all):", 0);
282 1.1 cgd
283 1.1 cgd refresh();
284 1.1 cgd ch = getchar();
285 1.1 cgd
286 1.1 cgd switch(ch) {
287 1.1 cgd case LIST:
288 1.1 cgd {
289 1.1 cgd char save[(((COMS / 2) + (COMS % 2)) + 1)][DCOLS];
290 1.1 cgd short rows = (((COMS / 2) + (COMS % 2)) + 1);
291 1.1 cgd boolean need_two_screens;
292 1.1 cgd
293 1.1 cgd if (rows > LINES) {
294 1.1 cgd need_two_screens = 1;
295 1.1 cgd rows = LINES;
296 1.1 cgd }
297 1.1 cgd k = 0;
298 1.1 cgd
299 1.1 cgd for (i = 0; i < rows; i++) {
300 1.1 cgd for (j = 0; j < DCOLS; j++) {
301 1.1 cgd save[i][j] = mvinch(i, j);
302 1.1 cgd }
303 1.1 cgd }
304 1.1 cgd MORE:
305 1.1 cgd for (i = 0; i < rows; i++) {
306 1.1 cgd move(i, 0);
307 1.1 cgd clrtoeol();
308 1.1 cgd }
309 1.1 cgd for (i = 0; i < (rows-1); i++) {
310 1.1 cgd if (i < (LINES-1)) {
311 1.1 cgd if (((i + i) < COMS) && ((i+i+k) < COMS)) {
312 1.1 cgd mvaddstr(i, 0, com_id_tab[i+i+k].com_desc);
313 1.1 cgd }
314 1.1 cgd if (((i + i + 1) < COMS) && ((i+i+k+1) < COMS)) {
315 1.1 cgd mvaddstr(i, (DCOLS/2),
316 1.1 cgd com_id_tab[i+i+k+1].com_desc);
317 1.1 cgd }
318 1.1 cgd }
319 1.1 cgd }
320 1.1 cgd mvaddstr(rows - 1, 0, need_two_screens ? more : press_space);
321 1.1 cgd refresh();
322 1.1 cgd wait_for_ack();
323 1.1 cgd
324 1.1 cgd if (need_two_screens) {
325 1.1 cgd k += ((rows-1) * 2);
326 1.1 cgd need_two_screens = 0;
327 1.1 cgd goto MORE;
328 1.1 cgd }
329 1.1 cgd for (i = 0; i < rows; i++) {
330 1.1 cgd move(i, 0);
331 1.1 cgd for (j = 0; j < DCOLS; j++) {
332 1.1 cgd addch(save[i][j]);
333 1.1 cgd }
334 1.1 cgd }
335 1.1 cgd }
336 1.1 cgd break;
337 1.1 cgd default:
338 1.1 cgd if (!pr_com_id(ch)) {
339 1.1 cgd if (!pr_motion_char(ch)) {
340 1.1 cgd check_message();
341 1.1 cgd message("unknown character", 0);
342 1.1 cgd }
343 1.1 cgd }
344 1.1 cgd ch = CANCEL;
345 1.1 cgd break;
346 1.1 cgd }
347 1.1 cgd }
348 1.1 cgd }
349 1.1 cgd
350 1.1 cgd pr_com_id(ch)
351 1.1 cgd int ch;
352 1.1 cgd {
353 1.1 cgd int i;
354 1.1 cgd
355 1.1 cgd if (!get_com_id(&i, ch)) {
356 1.1 cgd return(0);
357 1.1 cgd }
358 1.1 cgd check_message();
359 1.1 cgd message(com_id_tab[i].com_desc, 0);
360 1.1 cgd return(1);
361 1.1 cgd }
362 1.1 cgd
363 1.1 cgd get_com_id(index, ch)
364 1.1 cgd int *index;
365 1.1 cgd short ch;
366 1.1 cgd {
367 1.1 cgd short i;
368 1.1 cgd
369 1.1 cgd for (i = 0; i < COMS; i++) {
370 1.1 cgd if (com_id_tab[i].com_char == ch) {
371 1.1 cgd *index = i;
372 1.1 cgd return(1);
373 1.1 cgd }
374 1.1 cgd }
375 1.1 cgd return(0);
376 1.1 cgd }
377 1.1 cgd
378 1.1 cgd pr_motion_char(ch)
379 1.1 cgd int ch;
380 1.1 cgd {
381 1.1 cgd if ( (ch == 'J') ||
382 1.1 cgd (ch == 'K') ||
383 1.1 cgd (ch == 'L') ||
384 1.1 cgd (ch == 'H') ||
385 1.1 cgd (ch == 'Y') ||
386 1.1 cgd (ch == 'U') ||
387 1.1 cgd (ch == 'N') ||
388 1.1 cgd (ch == 'B') ||
389 1.1 cgd (ch == '\012') ||
390 1.1 cgd (ch == '\013') ||
391 1.1 cgd (ch == '\010') ||
392 1.1 cgd (ch == '\014') ||
393 1.1 cgd (ch == '\025') ||
394 1.1 cgd (ch == '\031') ||
395 1.1 cgd (ch == '\016') ||
396 1.1 cgd (ch == '\002')) {
397 1.1 cgd char until[18], buf[DCOLS];
398 1.1 cgd int n;
399 1.1 cgd
400 1.1 cgd if (ch <= '\031') {
401 1.1 cgd ch += 96;
402 1.1 cgd (void) strcpy(until, "until adjascent");
403 1.1 cgd } else {
404 1.1 cgd ch += 32;
405 1.1 cgd until[0] = '\0';
406 1.1 cgd }
407 1.1 cgd (void) get_com_id(&n, ch);
408 1.1 cgd sprintf(buf, "run %s %s", com_id_tab[n].com_desc + 8, until);
409 1.1 cgd check_message();
410 1.1 cgd message(buf, 0);
411 1.1 cgd return(1);
412 1.1 cgd } else {
413 1.1 cgd return(0);
414 1.1 cgd }
415 1.1 cgd }
416 1.1 cgd
417 1.1 cgd mix_colors()
418 1.1 cgd {
419 1.1 cgd short i, j, k;
420 1.1 cgd char *t;
421 1.1 cgd
422 1.1 cgd for (i = 0; i <= 32; i++) {
423 1.1 cgd j = get_rand(0, (POTIONS - 1));
424 1.1 cgd k = get_rand(0, (POTIONS - 1));
425 1.1 cgd t = id_potions[j].title;
426 1.1 cgd id_potions[j].title = id_potions[k].title;
427 1.1 cgd id_potions[k].title = t;
428 1.1 cgd }
429 1.1 cgd }
430 1.1 cgd
431 1.1 cgd make_scroll_titles()
432 1.1 cgd {
433 1.1 cgd short i, j, n;
434 1.1 cgd short sylls, s;
435 1.1 cgd
436 1.1 cgd for (i = 0; i < SCROLS; i++) {
437 1.1 cgd sylls = get_rand(2, 5);
438 1.1 cgd (void) strcpy(id_scrolls[i].title, "'");
439 1.1 cgd
440 1.1 cgd for (j = 0; j < sylls; j++) {
441 1.1 cgd s = get_rand(1, (MAXSYLLABLES-1));
442 1.1 cgd (void) strcat(id_scrolls[i].title, syllables[s]);
443 1.1 cgd }
444 1.1 cgd n = strlen(id_scrolls[i].title);
445 1.1 cgd (void) strcpy(id_scrolls[i].title+(n-1), "' ");
446 1.1 cgd }
447 1.1 cgd }
448 1.1 cgd
449 1.1 cgd get_desc(obj, desc)
450 1.1 cgd object *obj;
451 1.1 cgd char *desc;
452 1.1 cgd {
453 1.1 cgd char *item_name;
454 1.1 cgd struct id *id_table;
455 1.1 cgd char more_info[32];
456 1.1 cgd short i;
457 1.1 cgd
458 1.1 cgd if (obj->what_is == AMULET) {
459 1.1 cgd (void) strcpy(desc, "the amulet of Yendor ");
460 1.1 cgd return;
461 1.1 cgd }
462 1.1 cgd item_name = name_of(obj);
463 1.1 cgd
464 1.1 cgd if (obj->what_is == GOLD) {
465 1.1 cgd sprintf(desc, "%d pieces of gold", obj->quantity);
466 1.1 cgd return;
467 1.1 cgd }
468 1.1 cgd
469 1.1 cgd if (obj->what_is != ARMOR) {
470 1.1 cgd if (obj->quantity == 1) {
471 1.1 cgd (void) strcpy(desc, "a ");
472 1.1 cgd } else {
473 1.1 cgd sprintf(desc, "%d ", obj->quantity);
474 1.1 cgd }
475 1.1 cgd }
476 1.1 cgd if (obj->what_is == FOOD) {
477 1.1 cgd if (obj->which_kind == RATION) {
478 1.1 cgd if (obj->quantity > 1) {
479 1.1 cgd sprintf(desc, "%d rations of ", obj->quantity);
480 1.1 cgd } else {
481 1.1 cgd (void) strcpy(desc, "some ");
482 1.1 cgd }
483 1.1 cgd } else {
484 1.1 cgd (void) strcpy(desc, "a ");
485 1.1 cgd }
486 1.1 cgd (void) strcat(desc, item_name);
487 1.1 cgd goto ANA;
488 1.1 cgd }
489 1.1 cgd id_table = get_id_table(obj);
490 1.1 cgd
491 1.1 cgd if (wizard) {
492 1.1 cgd goto ID;
493 1.1 cgd }
494 1.1 cgd if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) {
495 1.1 cgd goto CHECK;
496 1.1 cgd }
497 1.1 cgd
498 1.1 cgd switch(id_table[obj->which_kind].id_status) {
499 1.1 cgd case UNIDENTIFIED:
500 1.1 cgd CHECK:
501 1.1 cgd switch(obj->what_is) {
502 1.1 cgd case SCROL:
503 1.1 cgd (void) strcat(desc, item_name);
504 1.1 cgd (void) strcat(desc, "entitled: ");
505 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].title);
506 1.1 cgd break;
507 1.1 cgd case POTION:
508 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].title);
509 1.1 cgd (void) strcat(desc, item_name);
510 1.1 cgd break;
511 1.1 cgd case WAND:
512 1.1 cgd case RING:
513 1.1 cgd if (obj->identified ||
514 1.1 cgd (id_table[obj->which_kind].id_status == IDENTIFIED)) {
515 1.1 cgd goto ID;
516 1.1 cgd }
517 1.1 cgd if (id_table[obj->which_kind].id_status == CALLED) {
518 1.1 cgd goto CALL;
519 1.1 cgd }
520 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].title);
521 1.1 cgd (void) strcat(desc, item_name);
522 1.1 cgd break;
523 1.1 cgd case ARMOR:
524 1.1 cgd if (obj->identified) {
525 1.1 cgd goto ID;
526 1.1 cgd }
527 1.1 cgd (void) strcpy(desc, id_table[obj->which_kind].title);
528 1.1 cgd break;
529 1.1 cgd case WEAPON:
530 1.1 cgd if (obj->identified) {
531 1.1 cgd goto ID;
532 1.1 cgd }
533 1.1 cgd (void) strcat(desc, name_of(obj));
534 1.1 cgd break;
535 1.1 cgd }
536 1.1 cgd break;
537 1.1 cgd case CALLED:
538 1.1 cgd CALL: switch(obj->what_is) {
539 1.1 cgd case SCROL:
540 1.1 cgd case POTION:
541 1.1 cgd case WAND:
542 1.1 cgd case RING:
543 1.1 cgd (void) strcat(desc, item_name);
544 1.1 cgd (void) strcat(desc, "called ");
545 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].title);
546 1.1 cgd break;
547 1.1 cgd }
548 1.1 cgd break;
549 1.1 cgd case IDENTIFIED:
550 1.1 cgd ID: switch(obj->what_is) {
551 1.1 cgd case SCROL:
552 1.1 cgd case POTION:
553 1.1 cgd (void) strcat(desc, item_name);
554 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].real);
555 1.1 cgd break;
556 1.1 cgd case RING:
557 1.1 cgd if (wizard || obj->identified) {
558 1.1 cgd if ((obj->which_kind == DEXTERITY) ||
559 1.1 cgd (obj->which_kind == ADD_STRENGTH)) {
560 1.1 cgd sprintf(more_info, "%s%d ", ((obj->class > 0) ? "+" : ""),
561 1.1 cgd obj->class);
562 1.1 cgd (void) strcat(desc, more_info);
563 1.1 cgd }
564 1.1 cgd }
565 1.1 cgd (void) strcat(desc, item_name);
566 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].real);
567 1.1 cgd break;
568 1.1 cgd case WAND:
569 1.1 cgd (void) strcat(desc, item_name);
570 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].real);
571 1.1 cgd if (wizard || obj->identified) {
572 1.1 cgd sprintf(more_info, "[%d]", obj->class);
573 1.1 cgd (void) strcat(desc, more_info);
574 1.1 cgd }
575 1.1 cgd break;
576 1.1 cgd case ARMOR:
577 1.1 cgd sprintf(desc, "%s%d ", ((obj->d_enchant >= 0) ? "+" : ""),
578 1.1 cgd obj->d_enchant);
579 1.1 cgd (void) strcat(desc, id_table[obj->which_kind].title);
580 1.1 cgd sprintf(more_info, "[%d] ", get_armor_class(obj));
581 1.1 cgd (void) strcat(desc, more_info);
582 1.1 cgd break;
583 1.1 cgd case WEAPON:
584 1.1 cgd sprintf(desc+strlen(desc), "%s%d,%s%d ",
585 1.1 cgd ((obj->hit_enchant >= 0) ? "+" : ""), obj->hit_enchant,
586 1.1 cgd ((obj->d_enchant >= 0) ? "+" : ""), obj->d_enchant);
587 1.1 cgd (void) strcat(desc, name_of(obj));
588 1.1 cgd break;
589 1.1 cgd }
590 1.1 cgd break;
591 1.1 cgd }
592 1.1 cgd ANA:
593 1.1 cgd if (!strncmp(desc, "a ", 2)) {
594 1.1 cgd if (is_vowel(desc[2])) {
595 1.1 cgd for (i = strlen(desc) + 1; i > 1; i--) {
596 1.1 cgd desc[i] = desc[i-1];
597 1.1 cgd }
598 1.1 cgd desc[1] = 'n';
599 1.1 cgd }
600 1.1 cgd }
601 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
602 1.1 cgd (void) strcat(desc, "in hand");
603 1.1 cgd } else if (obj->in_use_flags & BEING_WORN) {
604 1.1 cgd (void) strcat(desc, "being worn");
605 1.1 cgd } else if (obj->in_use_flags & ON_LEFT_HAND) {
606 1.1 cgd (void) strcat(desc, "on left hand");
607 1.1 cgd } else if (obj->in_use_flags & ON_RIGHT_HAND) {
608 1.1 cgd (void) strcat(desc, "on right hand");
609 1.1 cgd }
610 1.1 cgd }
611 1.1 cgd
612 1.1 cgd get_wand_and_ring_materials()
613 1.1 cgd {
614 1.1 cgd short i, j;
615 1.1 cgd boolean used[WAND_MATERIALS];
616 1.1 cgd
617 1.1 cgd for (i = 0; i < WAND_MATERIALS; i++) {
618 1.1 cgd used[i] = 0;
619 1.1 cgd }
620 1.1 cgd for (i = 0; i < WANDS; i++) {
621 1.1 cgd do {
622 1.1 cgd j = get_rand(0, WAND_MATERIALS-1);
623 1.1 cgd } while (used[j]);
624 1.1 cgd used[j] = 1;
625 1.1 cgd (void) strcpy(id_wands[i].title, wand_materials[j]);
626 1.1 cgd is_wood[i] = (j > MAX_METAL);
627 1.1 cgd }
628 1.1 cgd for (i = 0; i < GEMS; i++) {
629 1.1 cgd used[i] = 0;
630 1.1 cgd }
631 1.1 cgd for (i = 0; i < RINGS; i++) {
632 1.1 cgd do {
633 1.1 cgd j = get_rand(0, GEMS-1);
634 1.1 cgd } while (used[j]);
635 1.1 cgd used[j] = 1;
636 1.1 cgd (void) strcpy(id_rings[i].title, gems[j]);
637 1.1 cgd }
638 1.1 cgd }
639 1.1 cgd
640 1.1 cgd single_inv(ichar)
641 1.1 cgd short ichar;
642 1.1 cgd {
643 1.1 cgd short ch;
644 1.1 cgd char desc[DCOLS];
645 1.1 cgd object *obj;
646 1.1 cgd
647 1.1 cgd ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS);
648 1.1 cgd
649 1.1 cgd if (ch == CANCEL) {
650 1.1 cgd return;
651 1.1 cgd }
652 1.1 cgd if (!(obj = get_letter_object(ch))) {
653 1.1 cgd message("no such item.", 0);
654 1.1 cgd return;
655 1.1 cgd }
656 1.1 cgd desc[0] = ch;
657 1.1 cgd desc[1] = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')';
658 1.1 cgd desc[2] = ' ';
659 1.1 cgd desc[3] = 0;
660 1.1 cgd get_desc(obj, desc+3);
661 1.1 cgd message(desc, 0);
662 1.1 cgd }
663 1.1 cgd
664 1.1 cgd struct id *
665 1.1 cgd get_id_table(obj)
666 1.1 cgd object *obj;
667 1.1 cgd {
668 1.1 cgd switch(obj->what_is) {
669 1.1 cgd case SCROL:
670 1.1 cgd return(id_scrolls);
671 1.1 cgd case POTION:
672 1.1 cgd return(id_potions);
673 1.1 cgd case WAND:
674 1.1 cgd return(id_wands);
675 1.1 cgd case RING:
676 1.1 cgd return(id_rings);
677 1.1 cgd case WEAPON:
678 1.1 cgd return(id_weapons);
679 1.1 cgd case ARMOR:
680 1.1 cgd return(id_armors);
681 1.1 cgd }
682 1.1 cgd return((struct id *) 0);
683 1.1 cgd }
684 1.1 cgd
685 1.1 cgd inv_armor_weapon(is_weapon)
686 1.1 cgd boolean is_weapon;
687 1.1 cgd {
688 1.1 cgd if (is_weapon) {
689 1.1 cgd if (rogue.weapon) {
690 1.1 cgd single_inv(rogue.weapon->ichar);
691 1.1 cgd } else {
692 1.1 cgd message("not wielding anything", 0);
693 1.1 cgd }
694 1.1 cgd } else {
695 1.1 cgd if (rogue.armor) {
696 1.1 cgd single_inv(rogue.armor->ichar);
697 1.1 cgd } else {
698 1.1 cgd message("not wearing anything", 0);
699 1.1 cgd }
700 1.1 cgd }
701 1.1 cgd }
702 1.1 cgd
703 1.1 cgd id_type()
704 1.1 cgd {
705 1.1 cgd char *id;
706 1.1 cgd int ch;
707 1.1 cgd char buf[DCOLS];
708 1.1 cgd
709 1.1 cgd message("what do you want identified?", 0);
710 1.1 cgd
711 1.1 cgd ch = rgetchar();
712 1.1 cgd
713 1.1 cgd if ((ch >= 'A') && (ch <= 'Z')) {
714 1.1 cgd id = m_names[ch-'A'];
715 1.1 cgd } else if (ch < 32) {
716 1.1 cgd check_message();
717 1.1 cgd return;
718 1.1 cgd } else {
719 1.1 cgd switch(ch) {
720 1.1 cgd case '@':
721 1.1 cgd id = "you";
722 1.1 cgd break;
723 1.1 cgd case '%':
724 1.1 cgd id = "staircase";
725 1.1 cgd break;
726 1.1 cgd case '^':
727 1.1 cgd id = "trap";
728 1.1 cgd break;
729 1.1 cgd case '+':
730 1.1 cgd id = "door";
731 1.1 cgd break;
732 1.1 cgd case '-':
733 1.1 cgd case '|':
734 1.1 cgd id = "wall of a room";
735 1.1 cgd break;
736 1.1 cgd case '.':
737 1.1 cgd id = "floor";
738 1.1 cgd break;
739 1.1 cgd case '#':
740 1.1 cgd id = "passage";
741 1.1 cgd break;
742 1.1 cgd case ' ':
743 1.1 cgd id = "solid rock";
744 1.1 cgd break;
745 1.1 cgd case '=':
746 1.1 cgd id = "ring";
747 1.1 cgd break;
748 1.1 cgd case '?':
749 1.1 cgd id = "scroll";
750 1.1 cgd break;
751 1.1 cgd case '!':
752 1.1 cgd id = "potion";
753 1.1 cgd break;
754 1.1 cgd case '/':
755 1.1 cgd id = "wand or staff";
756 1.1 cgd break;
757 1.1 cgd case ')':
758 1.1 cgd id = "weapon";
759 1.1 cgd break;
760 1.1 cgd case ']':
761 1.1 cgd id = "armor";
762 1.1 cgd break;
763 1.1 cgd case '*':
764 1.1 cgd id = "gold";
765 1.1 cgd break;
766 1.1 cgd case ':':
767 1.1 cgd id = "food";
768 1.1 cgd break;
769 1.1 cgd case ',':
770 1.1 cgd id = "the Amulet of Yendor";
771 1.1 cgd break;
772 1.1 cgd default:
773 1.1 cgd id = "unknown character";
774 1.1 cgd break;
775 1.1 cgd }
776 1.1 cgd }
777 1.1 cgd check_message();
778 1.1 cgd sprintf(buf, "'%c': %s", ch, id);
779 1.1 cgd message(buf, 0);
780 1.1 cgd }
781