machdep.c revision 1.11 1 1.11 jsm /* $NetBSD: machdep.c,v 1.11 1999/09/13 17:14:08 jsm Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.1 cgd * 3. All advertising materials mentioning features or use of this software
19 1.1 cgd * must display the following acknowledgement:
20 1.1 cgd * This product includes software developed by the University of
21 1.1 cgd * California, Berkeley and its contributors.
22 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
23 1.1 cgd * may be used to endorse or promote products derived from this software
24 1.1 cgd * without specific prior written permission.
25 1.1 cgd *
26 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 1.1 cgd * SUCH DAMAGE.
37 1.1 cgd */
38 1.1 cgd
39 1.6 lukem #include <sys/cdefs.h>
40 1.1 cgd #ifndef lint
41 1.3 cgd #if 0
42 1.3 cgd static char sccsid[] = "@(#)machdep.c 8.1 (Berkeley) 5/31/93";
43 1.3 cgd #else
44 1.11 jsm __RCSID("$NetBSD: machdep.c,v 1.11 1999/09/13 17:14:08 jsm Exp $");
45 1.3 cgd #endif
46 1.1 cgd #endif /* not lint */
47 1.1 cgd
48 1.1 cgd /*
49 1.1 cgd * machdep.c
50 1.1 cgd *
51 1.1 cgd * This source herein may be modified and/or distributed by anybody who
52 1.1 cgd * so desires, with the following restrictions:
53 1.1 cgd * 1.) No portion of this notice shall be removed.
54 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
55 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
56 1.1 cgd * gain or profit.
57 1.1 cgd *
58 1.1 cgd */
59 1.1 cgd
60 1.1 cgd /* Included in this file are all system dependent routines. Extensive use
61 1.1 cgd * of #ifdef's will be used to compile the appropriate code on each system:
62 1.1 cgd *
63 1.1 cgd * UNIX: all UNIX systems.
64 1.1 cgd * UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
65 1.1 cgd * UNIX_SYSV: UNIX system V
66 1.1 cgd * UNIX_V7: UNIX version 7
67 1.1 cgd *
68 1.1 cgd * All UNIX code should be included between the single "#ifdef UNIX" at the
69 1.1 cgd * top of this file, and the "#endif" at the bottom.
70 1.1 cgd *
71 1.1 cgd * To change a routine to include a new UNIX system, simply #ifdef the
72 1.1 cgd * existing routine, as in the following example:
73 1.1 cgd *
74 1.1 cgd * To make a routine compatible with UNIX system 5, change the first
75 1.1 cgd * function to the second:
76 1.1 cgd *
77 1.1 cgd * md_function()
78 1.1 cgd * {
79 1.1 cgd * code;
80 1.1 cgd * }
81 1.1 cgd *
82 1.1 cgd * md_function()
83 1.1 cgd * {
84 1.1 cgd * #ifdef UNIX_SYSV
85 1.1 cgd * sys5code;
86 1.1 cgd * #else
87 1.1 cgd * code;
88 1.1 cgd * #endif
89 1.1 cgd * }
90 1.1 cgd *
91 1.1 cgd * Appropriate variations of this are of course acceptible.
92 1.1 cgd * The use of "#elseif" is discouraged because of non-portability.
93 1.1 cgd * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
94 1.1 cgd * and insert it in the list at the top of the file. Alter the CFLAGS
95 1.1 cgd * in you Makefile appropriately.
96 1.1 cgd *
97 1.1 cgd */
98 1.1 cgd
99 1.1 cgd #ifdef UNIX
100 1.1 cgd
101 1.1 cgd #include <sys/types.h>
102 1.6 lukem #include <sys/wait.h>
103 1.1 cgd #include <sys/file.h>
104 1.1 cgd #include <sys/stat.h>
105 1.1 cgd #include <pwd.h>
106 1.1 cgd
107 1.1 cgd #ifdef UNIX_BSD4_2
108 1.1 cgd #include <sys/time.h>
109 1.1 cgd #endif
110 1.1 cgd
111 1.1 cgd #ifdef UNIX_SYSV
112 1.1 cgd #include <time.h>
113 1.1 cgd #endif
114 1.1 cgd
115 1.1 cgd #include <signal.h>
116 1.6 lukem #include <stdlib.h>
117 1.5 mycroft #include <termios.h>
118 1.6 lukem #include <unistd.h>
119 1.1 cgd #include "rogue.h"
120 1.1 cgd #include "pathnames.h"
121 1.1 cgd
122 1.1 cgd /* md_slurp:
123 1.1 cgd *
124 1.1 cgd * This routine throws away all keyboard input that has not
125 1.1 cgd * yet been read. It is used to get rid of input that the user may have
126 1.1 cgd * typed-ahead.
127 1.1 cgd *
128 1.1 cgd * This function is not necessary, so it may be stubbed. The might cause
129 1.1 cgd * message-line output to flash by because the game has continued to read
130 1.1 cgd * input without waiting for the user to read the message. Not such a
131 1.1 cgd * big deal.
132 1.1 cgd */
133 1.1 cgd
134 1.6 lukem void
135 1.1 cgd md_slurp()
136 1.1 cgd {
137 1.1 cgd (void)fpurge(stdin);
138 1.1 cgd }
139 1.1 cgd
140 1.1 cgd /* md_heed_signals():
141 1.1 cgd *
142 1.1 cgd * This routine tells the program to call particular routines when
143 1.1 cgd * certain interrupts/events occur:
144 1.1 cgd *
145 1.1 cgd * SIGINT: call onintr() to interrupt fight with monster or long rest.
146 1.1 cgd * SIGQUIT: call byebye() to check for game termination.
147 1.1 cgd * SIGHUP: call error_save() to save game when terminal hangs up.
148 1.1 cgd *
149 1.1 cgd * On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
150 1.1 cgd *
151 1.1 cgd * This routine is not strictly necessary and can be stubbed. This will
152 1.1 cgd * mean that the game cannot be interrupted properly with keyboard
153 1.1 cgd * input, this is not usually critical.
154 1.1 cgd */
155 1.1 cgd
156 1.6 lukem void
157 1.1 cgd md_heed_signals()
158 1.1 cgd {
159 1.1 cgd signal(SIGINT, onintr);
160 1.1 cgd signal(SIGQUIT, byebye);
161 1.1 cgd signal(SIGHUP, error_save);
162 1.1 cgd }
163 1.1 cgd
164 1.1 cgd /* md_ignore_signals():
165 1.1 cgd *
166 1.1 cgd * This routine tells the program to completely ignore the events mentioned
167 1.1 cgd * in md_heed_signals() above. The event handlers will later be turned on
168 1.1 cgd * by a future call to md_heed_signals(), so md_heed_signals() and
169 1.1 cgd * md_ignore_signals() need to work together.
170 1.1 cgd *
171 1.1 cgd * This function should be implemented or the user risks interrupting
172 1.1 cgd * critical sections of code, which could cause score file, or saved-game
173 1.1 cgd * file, corruption.
174 1.1 cgd */
175 1.1 cgd
176 1.6 lukem void
177 1.1 cgd md_ignore_signals()
178 1.1 cgd {
179 1.1 cgd signal(SIGQUIT, SIG_IGN);
180 1.1 cgd signal(SIGINT, SIG_IGN);
181 1.1 cgd signal(SIGHUP, SIG_IGN);
182 1.1 cgd }
183 1.1 cgd
184 1.1 cgd /* md_get_file_id():
185 1.1 cgd *
186 1.1 cgd * This function returns an integer that uniquely identifies the specified
187 1.1 cgd * file. It need not check for the file's existence. In UNIX, the inode
188 1.1 cgd * number is used.
189 1.1 cgd *
190 1.1 cgd * This function is used to identify saved-game files.
191 1.1 cgd */
192 1.1 cgd
193 1.1 cgd int
194 1.1 cgd md_get_file_id(fname)
195 1.9 hubertf const char *fname;
196 1.1 cgd {
197 1.1 cgd struct stat sbuf;
198 1.1 cgd
199 1.1 cgd if (stat(fname, &sbuf)) {
200 1.1 cgd return(-1);
201 1.1 cgd }
202 1.1 cgd return((int) sbuf.st_ino);
203 1.1 cgd }
204 1.1 cgd
205 1.1 cgd /* md_link_count():
206 1.1 cgd *
207 1.1 cgd * This routine returns the number of hard links to the specified file.
208 1.1 cgd *
209 1.1 cgd * This function is not strictly necessary. On systems without hard links
210 1.1 cgd * this routine can be stubbed by just returning 1.
211 1.1 cgd */
212 1.1 cgd
213 1.1 cgd int
214 1.1 cgd md_link_count(fname)
215 1.9 hubertf const char *fname;
216 1.1 cgd {
217 1.1 cgd struct stat sbuf;
218 1.1 cgd
219 1.1 cgd stat(fname, &sbuf);
220 1.1 cgd return((int) sbuf.st_nlink);
221 1.1 cgd }
222 1.1 cgd
223 1.1 cgd /* md_gct(): (Get Current Time)
224 1.1 cgd *
225 1.1 cgd * This function returns the current year, month(1-12), day(1-31), hour(0-23),
226 1.1 cgd * minute(0-59), and second(0-59). This is used for identifying the time
227 1.1 cgd * at which a game is saved.
228 1.1 cgd *
229 1.1 cgd * This function is not strictly necessary. It can be stubbed by returning
230 1.1 cgd * zeros instead of the correct year, month, etc. If your operating
231 1.1 cgd * system doesn't provide all of the time units requested here, then you
232 1.1 cgd * can provide only those that it does, and return zeros for the others.
233 1.1 cgd * If you cannot provide good time values, then users may be able to copy
234 1.1 cgd * saved-game files and play them.
235 1.1 cgd */
236 1.1 cgd
237 1.6 lukem void
238 1.1 cgd md_gct(rt_buf)
239 1.6 lukem struct rogue_time *rt_buf;
240 1.1 cgd {
241 1.6 lukem struct tm *t;
242 1.4 cgd time_t seconds;
243 1.1 cgd
244 1.1 cgd time(&seconds);
245 1.1 cgd t = localtime(&seconds);
246 1.1 cgd
247 1.1 cgd rt_buf->year = t->tm_year;
248 1.1 cgd rt_buf->month = t->tm_mon + 1;
249 1.1 cgd rt_buf->day = t->tm_mday;
250 1.1 cgd rt_buf->hour = t->tm_hour;
251 1.1 cgd rt_buf->minute = t->tm_min;
252 1.1 cgd rt_buf->second = t->tm_sec;
253 1.1 cgd }
254 1.1 cgd
255 1.1 cgd /* md_gfmt: (Get File Modification Time)
256 1.1 cgd *
257 1.1 cgd * This routine returns a file's date of last modification in the same format
258 1.1 cgd * as md_gct() above.
259 1.1 cgd *
260 1.1 cgd * This function is not strictly necessary. It is used to see if saved-game
261 1.1 cgd * files have been modified since they were saved. If you have stubbed the
262 1.1 cgd * routine md_gct() above by returning constant values, then you may do
263 1.1 cgd * exactly the same here.
264 1.1 cgd * Or if md_gct() is implemented correctly, but your system does not provide
265 1.1 cgd * file modification dates, you may return some date far in the past so
266 1.1 cgd * that the program will never know that a saved-game file being modified.
267 1.1 cgd * You may also do this if you wish to be able to restore games from
268 1.1 cgd * saved-games that have been modified.
269 1.1 cgd */
270 1.1 cgd
271 1.6 lukem void
272 1.1 cgd md_gfmt(fname, rt_buf)
273 1.9 hubertf const char *fname;
274 1.6 lukem struct rogue_time *rt_buf;
275 1.1 cgd {
276 1.1 cgd struct stat sbuf;
277 1.4 cgd time_t seconds;
278 1.1 cgd struct tm *t;
279 1.1 cgd
280 1.1 cgd stat(fname, &sbuf);
281 1.1 cgd seconds = (long) sbuf.st_mtime;
282 1.1 cgd t = localtime(&seconds);
283 1.1 cgd
284 1.1 cgd rt_buf->year = t->tm_year;
285 1.1 cgd rt_buf->month = t->tm_mon + 1;
286 1.1 cgd rt_buf->day = t->tm_mday;
287 1.1 cgd rt_buf->hour = t->tm_hour;
288 1.1 cgd rt_buf->minute = t->tm_min;
289 1.1 cgd rt_buf->second = t->tm_sec;
290 1.1 cgd }
291 1.1 cgd
292 1.1 cgd /* md_df: (Delete File)
293 1.1 cgd *
294 1.1 cgd * This function deletes the specified file, and returns true (1) if the
295 1.1 cgd * operation was successful. This is used to delete saved-game files
296 1.1 cgd * after restoring games from them.
297 1.1 cgd *
298 1.1 cgd * Again, this function is not strictly necessary, and can be stubbed
299 1.1 cgd * by simply returning 1. In this case, saved-game files will not be
300 1.1 cgd * deleted and can be replayed.
301 1.1 cgd */
302 1.1 cgd
303 1.1 cgd boolean
304 1.1 cgd md_df(fname)
305 1.9 hubertf const char *fname;
306 1.1 cgd {
307 1.1 cgd if (unlink(fname)) {
308 1.1 cgd return(0);
309 1.1 cgd }
310 1.1 cgd return(1);
311 1.1 cgd }
312 1.1 cgd
313 1.1 cgd /* md_gln: (Get login name)
314 1.1 cgd *
315 1.1 cgd * This routine returns the login name of the user. This string is
316 1.1 cgd * used mainly for identifying users in score files.
317 1.1 cgd *
318 1.1 cgd * A dummy string may be returned if you are unable to implement this
319 1.1 cgd * function, but then the score file would only have one name in it.
320 1.1 cgd */
321 1.1 cgd
322 1.8 mycroft const char *
323 1.1 cgd md_gln()
324 1.1 cgd {
325 1.1 cgd struct passwd *p;
326 1.1 cgd
327 1.1 cgd if (!(p = getpwuid(getuid())))
328 1.1 cgd return((char *)NULL);
329 1.1 cgd return(p->pw_name);
330 1.1 cgd }
331 1.1 cgd
332 1.1 cgd /* md_sleep:
333 1.1 cgd *
334 1.1 cgd * This routine causes the game to pause for the specified number of
335 1.1 cgd * seconds.
336 1.1 cgd *
337 1.1 cgd * This routine is not particularly necessary at all. It is used for
338 1.1 cgd * delaying execution, which is useful to this program at some times.
339 1.1 cgd */
340 1.1 cgd
341 1.6 lukem void
342 1.1 cgd md_sleep(nsecs)
343 1.6 lukem int nsecs;
344 1.1 cgd {
345 1.1 cgd (void) sleep(nsecs);
346 1.1 cgd }
347 1.1 cgd
348 1.1 cgd /* md_getenv()
349 1.1 cgd *
350 1.1 cgd * This routine gets certain values from the user's environment. These
351 1.1 cgd * values are strings, and each string is identified by a name. The names
352 1.1 cgd * of the values needed, and their use, is as follows:
353 1.1 cgd *
354 1.1 cgd * ROGUEOPTS
355 1.1 cgd * A string containing the various game options. This need not be
356 1.1 cgd * defined.
357 1.1 cgd * HOME
358 1.1 cgd * The user's home directory. This is only used when the user specifies
359 1.1 cgd * '~' as the first character of a saved-game file. This string need
360 1.1 cgd * not be defined.
361 1.1 cgd * SHELL
362 1.1 cgd * The user's favorite shell. If not found, "/bin/sh" is assumed.
363 1.1 cgd *
364 1.1 cgd * If your system does not provide a means of searching for these values,
365 1.1 cgd * you will have to do it yourself. None of the values above really need
366 1.11 jsm * to be defined; you can get by with simply always returning zero.
367 1.11 jsm * Returning zero indicates that their is no defined value for the
368 1.11 jsm * given string.
369 1.1 cgd */
370 1.1 cgd
371 1.1 cgd char *
372 1.1 cgd md_getenv(name)
373 1.9 hubertf const char *name;
374 1.1 cgd {
375 1.1 cgd char *value;
376 1.1 cgd
377 1.1 cgd value = getenv(name);
378 1.1 cgd
379 1.1 cgd return(value);
380 1.1 cgd }
381 1.1 cgd
382 1.1 cgd /* md_malloc()
383 1.1 cgd *
384 1.1 cgd * This routine allocates, and returns a pointer to, the specified number
385 1.1 cgd * of bytes. This routines absolutely MUST be implemented for your
386 1.1 cgd * particular system or the program will not run at all. Return zero
387 1.1 cgd * when no more memory can be allocated.
388 1.1 cgd */
389 1.1 cgd
390 1.1 cgd char *
391 1.1 cgd md_malloc(n)
392 1.6 lukem int n;
393 1.1 cgd {
394 1.1 cgd char *t;
395 1.1 cgd
396 1.1 cgd t = malloc(n);
397 1.1 cgd return(t);
398 1.1 cgd }
399 1.1 cgd
400 1.1 cgd /* md_gseed() (Get Seed)
401 1.1 cgd *
402 1.1 cgd * This function returns a seed for the random number generator (RNG). This
403 1.1 cgd * seed causes the RNG to begin generating numbers at some point in it's
404 1.1 cgd * sequence. Without a random seed, the RNG will generate the same set
405 1.1 cgd * of numbers, and every game will start out exactly the same way. A good
406 1.1 cgd * number to use is the process id, given by getpid() on most UNIX systems.
407 1.1 cgd *
408 1.1 cgd * You need to find some single random integer, such as:
409 1.1 cgd * process id.
410 1.1 cgd * current time (minutes + seconds) returned from md_gct(), if implemented.
411 1.1 cgd *
412 1.1 cgd * It will not help to return "get_rand()" or "rand()" or the return value of
413 1.1 cgd * any pseudo-RNG. If you don't have a random number, you can just return 1,
414 1.1 cgd * but this means your games will ALWAYS start the same way, and will play
415 1.1 cgd * exactly the same way given the same input.
416 1.1 cgd */
417 1.1 cgd
418 1.6 lukem int
419 1.1 cgd md_gseed()
420 1.1 cgd {
421 1.7 hubertf time_t seconds;
422 1.7 hubertf
423 1.7 hubertf time(&seconds);
424 1.7 hubertf return((int) seconds);
425 1.1 cgd }
426 1.1 cgd
427 1.1 cgd /* md_exit():
428 1.1 cgd *
429 1.1 cgd * This function causes the program to discontinue execution and exit.
430 1.1 cgd * This function must be implemented or the program will continue to
431 1.1 cgd * hang when it should quit.
432 1.1 cgd */
433 1.1 cgd
434 1.6 lukem void
435 1.1 cgd md_exit(status)
436 1.6 lukem int status;
437 1.1 cgd {
438 1.1 cgd exit(status);
439 1.1 cgd }
440 1.1 cgd
441 1.1 cgd /* md_lock():
442 1.1 cgd *
443 1.1 cgd * This function is intended to give the user exclusive access to the score
444 1.3 cgd * file. It does so by flock'ing the score file. The full path name of the
445 1.3 cgd * score file should be defined for any particular site in rogue.h. The
446 1.3 cgd * constants _PATH_SCOREFILE defines this file name.
447 1.1 cgd *
448 1.1 cgd * When the parameter 'l' is non-zero (true), a lock is requested. Otherwise
449 1.3 cgd * the lock is released.
450 1.1 cgd */
451 1.1 cgd
452 1.6 lukem void
453 1.1 cgd md_lock(l)
454 1.6 lukem boolean l;
455 1.1 cgd {
456 1.3 cgd static int fd;
457 1.1 cgd short tries;
458 1.1 cgd
459 1.1 cgd if (l) {
460 1.10 jsm setegid(egid);
461 1.3 cgd if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
462 1.10 jsm setegid(gid);
463 1.3 cgd message("cannot lock score file", 0);
464 1.3 cgd return;
465 1.1 cgd }
466 1.10 jsm setegid(gid);
467 1.3 cgd for (tries = 0; tries < 5; tries++)
468 1.3 cgd if (!flock(fd, LOCK_EX|LOCK_NB))
469 1.3 cgd return;
470 1.1 cgd } else {
471 1.3 cgd (void)flock(fd, LOCK_NB);
472 1.3 cgd (void)close(fd);
473 1.1 cgd }
474 1.1 cgd }
475 1.1 cgd
476 1.1 cgd /* md_shell():
477 1.1 cgd *
478 1.1 cgd * This function spawns a shell for the user to use. When this shell is
479 1.1 cgd * terminated, the game continues. Since this program may often be run
480 1.1 cgd * setuid to gain access to privileged files, care is taken that the shell
481 1.1 cgd * is run with the user's REAL user id, and not the effective user id.
482 1.1 cgd * The effective user id is restored after the shell completes.
483 1.1 cgd */
484 1.1 cgd
485 1.6 lukem void
486 1.1 cgd md_shell(shell)
487 1.9 hubertf const char *shell;
488 1.1 cgd {
489 1.6 lukem int w;
490 1.1 cgd
491 1.1 cgd if (!fork()) {
492 1.1 cgd execl(shell, shell, 0);
493 1.1 cgd }
494 1.6 lukem wait(&w);
495 1.1 cgd }
496 1.1 cgd
497 1.1 cgd #endif
498