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machdep.c revision 1.14
      1  1.14      snj /*	$NetBSD: machdep.c,v 1.14 2006/04/24 19:00:30 snj Exp $	*/
      2   1.3      cgd 
      3   1.1      cgd /*
      4   1.3      cgd  * Copyright (c) 1988, 1993
      5   1.3      cgd  *	The Regents of the University of California.  All rights reserved.
      6   1.1      cgd  *
      7   1.1      cgd  * This code is derived from software contributed to Berkeley by
      8   1.1      cgd  * Timothy C. Stoehr.
      9   1.1      cgd  *
     10   1.1      cgd  * Redistribution and use in source and binary forms, with or without
     11   1.1      cgd  * modification, are permitted provided that the following conditions
     12   1.1      cgd  * are met:
     13   1.1      cgd  * 1. Redistributions of source code must retain the above copyright
     14   1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     15   1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16   1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     17   1.1      cgd  *    documentation and/or other materials provided with the distribution.
     18  1.12      agc  * 3. Neither the name of the University nor the names of its contributors
     19   1.1      cgd  *    may be used to endorse or promote products derived from this software
     20   1.1      cgd  *    without specific prior written permission.
     21   1.1      cgd  *
     22   1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23   1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24   1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25   1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26   1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27   1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28   1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29   1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30   1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31   1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32   1.1      cgd  * SUCH DAMAGE.
     33   1.1      cgd  */
     34   1.1      cgd 
     35   1.6    lukem #include <sys/cdefs.h>
     36   1.1      cgd #ifndef lint
     37   1.3      cgd #if 0
     38   1.3      cgd static char sccsid[] = "@(#)machdep.c	8.1 (Berkeley) 5/31/93";
     39   1.3      cgd #else
     40  1.14      snj __RCSID("$NetBSD: machdep.c,v 1.14 2006/04/24 19:00:30 snj Exp $");
     41   1.3      cgd #endif
     42   1.1      cgd #endif /* not lint */
     43   1.1      cgd 
     44   1.1      cgd /*
     45   1.1      cgd  * machdep.c
     46   1.1      cgd  *
     47   1.1      cgd  * This source herein may be modified and/or distributed by anybody who
     48   1.1      cgd  * so desires, with the following restrictions:
     49   1.1      cgd  *    1.)  No portion of this notice shall be removed.
     50   1.1      cgd  *    2.)  Credit shall not be taken for the creation of this source.
     51   1.1      cgd  *    3.)  This code is not to be traded, sold, or used for personal
     52   1.1      cgd  *         gain or profit.
     53   1.1      cgd  *
     54   1.1      cgd  */
     55   1.1      cgd 
     56   1.1      cgd /* Included in this file are all system dependent routines.  Extensive use
     57   1.1      cgd  * of #ifdef's will be used to compile the appropriate code on each system:
     58   1.1      cgd  *
     59   1.1      cgd  *    UNIX:        all UNIX systems.
     60   1.1      cgd  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
     61   1.1      cgd  *    UNIX_SYSV:   UNIX system V
     62   1.1      cgd  *    UNIX_V7:     UNIX version 7
     63   1.1      cgd  *
     64   1.1      cgd  * All UNIX code should be included between the single "#ifdef UNIX" at the
     65   1.1      cgd  * top of this file, and the "#endif" at the bottom.
     66   1.1      cgd  *
     67   1.1      cgd  * To change a routine to include a new UNIX system, simply #ifdef the
     68   1.1      cgd  * existing routine, as in the following example:
     69   1.1      cgd  *
     70   1.1      cgd  *   To make a routine compatible with UNIX system 5, change the first
     71   1.1      cgd  *   function to the second:
     72   1.1      cgd  *
     73   1.1      cgd  *      md_function()
     74   1.1      cgd  *      {
     75   1.1      cgd  *         code;
     76   1.1      cgd  *      }
     77   1.1      cgd  *
     78   1.1      cgd  *      md_function()
     79   1.1      cgd  *      {
     80   1.1      cgd  *      #ifdef UNIX_SYSV
     81   1.1      cgd  *         sys5code;
     82   1.1      cgd  *      #else
     83   1.1      cgd  *         code;
     84   1.1      cgd  *      #endif
     85   1.1      cgd  *      }
     86   1.1      cgd  *
     87   1.1      cgd  * Appropriate variations of this are of course acceptible.
     88   1.1      cgd  * The use of "#elseif" is discouraged because of non-portability.
     89   1.1      cgd  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
     90   1.1      cgd  * and insert it in the list at the top of the file.  Alter the CFLAGS
     91   1.1      cgd  * in you Makefile appropriately.
     92   1.1      cgd  *
     93   1.1      cgd  */
     94   1.1      cgd 
     95   1.1      cgd #ifdef UNIX
     96   1.1      cgd 
     97   1.1      cgd #include <sys/types.h>
     98   1.6    lukem #include <sys/wait.h>
     99   1.1      cgd #include <sys/file.h>
    100   1.1      cgd #include <sys/stat.h>
    101   1.1      cgd #include <pwd.h>
    102   1.1      cgd 
    103   1.1      cgd #ifdef UNIX_BSD4_2
    104   1.1      cgd #include <sys/time.h>
    105   1.1      cgd #endif
    106   1.1      cgd 
    107   1.1      cgd #ifdef UNIX_SYSV
    108   1.1      cgd #include <time.h>
    109   1.1      cgd #endif
    110   1.1      cgd 
    111   1.1      cgd #include <signal.h>
    112   1.6    lukem #include <stdlib.h>
    113   1.5  mycroft #include <termios.h>
    114   1.6    lukem #include <unistd.h>
    115   1.1      cgd #include "rogue.h"
    116   1.1      cgd #include "pathnames.h"
    117   1.1      cgd 
    118   1.1      cgd /* md_slurp:
    119   1.1      cgd  *
    120   1.1      cgd  * This routine throws away all keyboard input that has not
    121   1.1      cgd  * yet been read.  It is used to get rid of input that the user may have
    122   1.1      cgd  * typed-ahead.
    123   1.1      cgd  *
    124   1.1      cgd  * This function is not necessary, so it may be stubbed.  The might cause
    125   1.1      cgd  * message-line output to flash by because the game has continued to read
    126   1.1      cgd  * input without waiting for the user to read the message.  Not such a
    127   1.1      cgd  * big deal.
    128   1.1      cgd  */
    129   1.1      cgd 
    130   1.6    lukem void
    131   1.1      cgd md_slurp()
    132   1.1      cgd {
    133   1.1      cgd 	(void)fpurge(stdin);
    134   1.1      cgd }
    135   1.1      cgd 
    136   1.1      cgd /* md_heed_signals():
    137   1.1      cgd  *
    138   1.1      cgd  * This routine tells the program to call particular routines when
    139   1.1      cgd  * certain interrupts/events occur:
    140   1.1      cgd  *
    141   1.1      cgd  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
    142   1.1      cgd  *      SIGQUIT: call byebye() to check for game termination.
    143   1.1      cgd  *      SIGHUP: call error_save() to save game when terminal hangs up.
    144   1.1      cgd  *
    145   1.1      cgd  *		On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
    146   1.1      cgd  *
    147   1.1      cgd  * This routine is not strictly necessary and can be stubbed.  This will
    148   1.1      cgd  * mean that the game cannot be interrupted properly with keyboard
    149   1.1      cgd  * input, this is not usually critical.
    150   1.1      cgd  */
    151   1.1      cgd 
    152   1.6    lukem void
    153   1.1      cgd md_heed_signals()
    154   1.1      cgd {
    155   1.1      cgd 	signal(SIGINT, onintr);
    156   1.1      cgd 	signal(SIGQUIT, byebye);
    157   1.1      cgd 	signal(SIGHUP, error_save);
    158   1.1      cgd }
    159   1.1      cgd 
    160   1.1      cgd /* md_ignore_signals():
    161   1.1      cgd  *
    162   1.1      cgd  * This routine tells the program to completely ignore the events mentioned
    163   1.1      cgd  * in md_heed_signals() above.  The event handlers will later be turned on
    164   1.1      cgd  * by a future call to md_heed_signals(), so md_heed_signals() and
    165   1.1      cgd  * md_ignore_signals() need to work together.
    166   1.1      cgd  *
    167   1.1      cgd  * This function should be implemented or the user risks interrupting
    168   1.1      cgd  * critical sections of code, which could cause score file, or saved-game
    169   1.1      cgd  * file, corruption.
    170   1.1      cgd  */
    171   1.1      cgd 
    172   1.6    lukem void
    173   1.1      cgd md_ignore_signals()
    174   1.1      cgd {
    175   1.1      cgd 	signal(SIGQUIT, SIG_IGN);
    176   1.1      cgd 	signal(SIGINT, SIG_IGN);
    177   1.1      cgd 	signal(SIGHUP, SIG_IGN);
    178   1.1      cgd }
    179   1.1      cgd 
    180   1.1      cgd /* md_get_file_id():
    181   1.1      cgd  *
    182   1.1      cgd  * This function returns an integer that uniquely identifies the specified
    183   1.1      cgd  * file.  It need not check for the file's existence.  In UNIX, the inode
    184   1.1      cgd  * number is used.
    185   1.1      cgd  *
    186   1.1      cgd  * This function is used to identify saved-game files.
    187   1.1      cgd  */
    188   1.1      cgd 
    189   1.1      cgd int
    190   1.1      cgd md_get_file_id(fname)
    191   1.9  hubertf 	const char *fname;
    192   1.1      cgd {
    193   1.1      cgd 	struct stat sbuf;
    194   1.1      cgd 
    195   1.1      cgd 	if (stat(fname, &sbuf)) {
    196   1.1      cgd 		return(-1);
    197   1.1      cgd 	}
    198   1.1      cgd 	return((int) sbuf.st_ino);
    199   1.1      cgd }
    200   1.1      cgd 
    201   1.1      cgd /* md_link_count():
    202   1.1      cgd  *
    203   1.1      cgd  * This routine returns the number of hard links to the specified file.
    204   1.1      cgd  *
    205   1.1      cgd  * This function is not strictly necessary.  On systems without hard links
    206   1.1      cgd  * this routine can be stubbed by just returning 1.
    207   1.1      cgd  */
    208   1.1      cgd 
    209   1.1      cgd int
    210   1.1      cgd md_link_count(fname)
    211   1.9  hubertf 	const char *fname;
    212   1.1      cgd {
    213   1.1      cgd 	struct stat sbuf;
    214   1.1      cgd 
    215   1.1      cgd 	stat(fname, &sbuf);
    216   1.1      cgd 	return((int) sbuf.st_nlink);
    217   1.1      cgd }
    218   1.1      cgd 
    219   1.1      cgd /* md_gct(): (Get Current Time)
    220   1.1      cgd  *
    221   1.1      cgd  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
    222   1.1      cgd  * minute(0-59), and second(0-59).  This is used for identifying the time
    223   1.1      cgd  * at which a game is saved.
    224   1.1      cgd  *
    225   1.1      cgd  * This function is not strictly necessary.  It can be stubbed by returning
    226   1.1      cgd  * zeros instead of the correct year, month, etc.  If your operating
    227   1.1      cgd  * system doesn't provide all of the time units requested here, then you
    228   1.1      cgd  * can provide only those that it does, and return zeros for the others.
    229   1.1      cgd  * If you cannot provide good time values, then users may be able to copy
    230   1.1      cgd  * saved-game files and play them.
    231   1.1      cgd  */
    232   1.1      cgd 
    233   1.6    lukem void
    234   1.1      cgd md_gct(rt_buf)
    235   1.6    lukem 	struct rogue_time *rt_buf;
    236   1.1      cgd {
    237   1.6    lukem 	struct tm *t;
    238   1.4      cgd 	time_t seconds;
    239   1.1      cgd 
    240   1.1      cgd 	time(&seconds);
    241   1.1      cgd 	t = localtime(&seconds);
    242   1.1      cgd 
    243   1.1      cgd 	rt_buf->year = t->tm_year;
    244   1.1      cgd 	rt_buf->month = t->tm_mon + 1;
    245   1.1      cgd 	rt_buf->day = t->tm_mday;
    246   1.1      cgd 	rt_buf->hour = t->tm_hour;
    247   1.1      cgd 	rt_buf->minute = t->tm_min;
    248   1.1      cgd 	rt_buf->second = t->tm_sec;
    249   1.1      cgd }
    250   1.1      cgd 
    251   1.1      cgd /* md_gfmt: (Get File Modification Time)
    252   1.1      cgd  *
    253   1.1      cgd  * This routine returns a file's date of last modification in the same format
    254   1.1      cgd  * as md_gct() above.
    255   1.1      cgd  *
    256   1.1      cgd  * This function is not strictly necessary.  It is used to see if saved-game
    257   1.1      cgd  * files have been modified since they were saved.  If you have stubbed the
    258   1.1      cgd  * routine md_gct() above by returning constant values, then you may do
    259   1.1      cgd  * exactly the same here.
    260   1.1      cgd  * Or if md_gct() is implemented correctly, but your system does not provide
    261   1.1      cgd  * file modification dates, you may return some date far in the past so
    262   1.1      cgd  * that the program will never know that a saved-game file being modified.
    263   1.1      cgd  * You may also do this if you wish to be able to restore games from
    264   1.1      cgd  * saved-games that have been modified.
    265   1.1      cgd  */
    266   1.1      cgd 
    267   1.6    lukem void
    268   1.1      cgd md_gfmt(fname, rt_buf)
    269   1.9  hubertf 	const char *fname;
    270   1.6    lukem 	struct rogue_time *rt_buf;
    271   1.1      cgd {
    272   1.1      cgd 	struct stat sbuf;
    273   1.4      cgd 	time_t seconds;
    274   1.1      cgd 	struct tm *t;
    275   1.1      cgd 
    276   1.1      cgd 	stat(fname, &sbuf);
    277   1.1      cgd 	seconds = (long) sbuf.st_mtime;
    278   1.1      cgd 	t = localtime(&seconds);
    279   1.1      cgd 
    280   1.1      cgd 	rt_buf->year = t->tm_year;
    281   1.1      cgd 	rt_buf->month = t->tm_mon + 1;
    282   1.1      cgd 	rt_buf->day = t->tm_mday;
    283   1.1      cgd 	rt_buf->hour = t->tm_hour;
    284   1.1      cgd 	rt_buf->minute = t->tm_min;
    285   1.1      cgd 	rt_buf->second = t->tm_sec;
    286   1.1      cgd }
    287   1.1      cgd 
    288   1.1      cgd /* md_df: (Delete File)
    289   1.1      cgd  *
    290   1.1      cgd  * This function deletes the specified file, and returns true (1) if the
    291   1.1      cgd  * operation was successful.  This is used to delete saved-game files
    292   1.1      cgd  * after restoring games from them.
    293   1.1      cgd  *
    294   1.1      cgd  * Again, this function is not strictly necessary, and can be stubbed
    295   1.1      cgd  * by simply returning 1.  In this case, saved-game files will not be
    296   1.1      cgd  * deleted and can be replayed.
    297   1.1      cgd  */
    298   1.1      cgd 
    299   1.1      cgd boolean
    300   1.1      cgd md_df(fname)
    301   1.9  hubertf 	const char *fname;
    302   1.1      cgd {
    303   1.1      cgd 	if (unlink(fname)) {
    304   1.1      cgd 		return(0);
    305   1.1      cgd 	}
    306   1.1      cgd 	return(1);
    307   1.1      cgd }
    308   1.1      cgd 
    309   1.1      cgd /* md_gln: (Get login name)
    310   1.1      cgd  *
    311   1.1      cgd  * This routine returns the login name of the user.  This string is
    312   1.1      cgd  * used mainly for identifying users in score files.
    313   1.1      cgd  *
    314   1.1      cgd  * A dummy string may be returned if you are unable to implement this
    315   1.1      cgd  * function, but then the score file would only have one name in it.
    316   1.1      cgd  */
    317   1.1      cgd 
    318   1.8  mycroft const char *
    319   1.1      cgd md_gln()
    320   1.1      cgd {
    321   1.1      cgd 	struct passwd *p;
    322   1.1      cgd 
    323   1.1      cgd 	if (!(p = getpwuid(getuid())))
    324   1.1      cgd 		return((char *)NULL);
    325   1.1      cgd 	return(p->pw_name);
    326   1.1      cgd }
    327   1.1      cgd 
    328   1.1      cgd /* md_sleep:
    329   1.1      cgd  *
    330   1.1      cgd  * This routine causes the game to pause for the specified number of
    331   1.1      cgd  * seconds.
    332   1.1      cgd  *
    333   1.1      cgd  * This routine is not particularly necessary at all.  It is used for
    334   1.1      cgd  * delaying execution, which is useful to this program at some times.
    335   1.1      cgd  */
    336   1.1      cgd 
    337   1.6    lukem void
    338   1.1      cgd md_sleep(nsecs)
    339   1.6    lukem 	int nsecs;
    340   1.1      cgd {
    341   1.1      cgd 	(void) sleep(nsecs);
    342   1.1      cgd }
    343   1.1      cgd 
    344   1.1      cgd /* md_getenv()
    345   1.1      cgd  *
    346   1.1      cgd  * This routine gets certain values from the user's environment.  These
    347   1.1      cgd  * values are strings, and each string is identified by a name.  The names
    348   1.1      cgd  * of the values needed, and their use, is as follows:
    349   1.1      cgd  *
    350   1.1      cgd  *   ROGUEOPTS
    351   1.1      cgd  *     A string containing the various game options.  This need not be
    352   1.1      cgd  *     defined.
    353   1.1      cgd  *   HOME
    354   1.1      cgd  *     The user's home directory.  This is only used when the user specifies
    355   1.1      cgd  *     '~' as the first character of a saved-game file.  This string need
    356   1.1      cgd  *     not be defined.
    357   1.1      cgd  *   SHELL
    358   1.1      cgd  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
    359   1.1      cgd  *
    360   1.1      cgd  * If your system does not provide a means of searching for these values,
    361   1.1      cgd  * you will have to do it yourself.  None of the values above really need
    362  1.11      jsm  * to be defined; you can get by with simply always returning zero.
    363  1.11      jsm  * Returning zero indicates that their is no defined value for the
    364  1.11      jsm  * given string.
    365   1.1      cgd  */
    366   1.1      cgd 
    367   1.1      cgd char *
    368   1.1      cgd md_getenv(name)
    369   1.9  hubertf 	const char *name;
    370   1.1      cgd {
    371   1.1      cgd 	char *value;
    372   1.1      cgd 
    373   1.1      cgd 	value = getenv(name);
    374   1.1      cgd 
    375   1.1      cgd 	return(value);
    376   1.1      cgd }
    377   1.1      cgd 
    378   1.1      cgd /* md_malloc()
    379   1.1      cgd  *
    380   1.1      cgd  * This routine allocates, and returns a pointer to, the specified number
    381   1.1      cgd  * of bytes.  This routines absolutely MUST be implemented for your
    382   1.1      cgd  * particular system or the program will not run at all.  Return zero
    383   1.1      cgd  * when no more memory can be allocated.
    384   1.1      cgd  */
    385   1.1      cgd 
    386   1.1      cgd char *
    387   1.1      cgd md_malloc(n)
    388   1.6    lukem 	int n;
    389   1.1      cgd {
    390   1.1      cgd 	char *t;
    391   1.1      cgd 
    392   1.1      cgd 	t = malloc(n);
    393   1.1      cgd 	return(t);
    394   1.1      cgd }
    395   1.1      cgd 
    396   1.1      cgd /* md_gseed() (Get Seed)
    397   1.1      cgd  *
    398   1.1      cgd  * This function returns a seed for the random number generator (RNG).  This
    399  1.14      snj  * seed causes the RNG to begin generating numbers at some point in its
    400   1.1      cgd  * sequence.  Without a random seed, the RNG will generate the same set
    401   1.1      cgd  * of numbers, and every game will start out exactly the same way.  A good
    402   1.1      cgd  * number to use is the process id, given by getpid() on most UNIX systems.
    403   1.1      cgd  *
    404   1.1      cgd  * You need to find some single random integer, such as:
    405   1.1      cgd  *   process id.
    406   1.1      cgd  *   current time (minutes + seconds) returned from md_gct(), if implemented.
    407   1.1      cgd  *
    408   1.1      cgd  * It will not help to return "get_rand()" or "rand()" or the return value of
    409   1.1      cgd  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
    410   1.1      cgd  * but this means your games will ALWAYS start the same way, and will play
    411   1.1      cgd  * exactly the same way given the same input.
    412   1.1      cgd  */
    413   1.1      cgd 
    414   1.6    lukem int
    415   1.1      cgd md_gseed()
    416   1.1      cgd {
    417   1.7  hubertf 	time_t seconds;
    418   1.7  hubertf 
    419   1.7  hubertf 	time(&seconds);
    420   1.7  hubertf 	return((int) seconds);
    421   1.1      cgd }
    422   1.1      cgd 
    423   1.1      cgd /* md_exit():
    424   1.1      cgd  *
    425   1.1      cgd  * This function causes the program to discontinue execution and exit.
    426   1.1      cgd  * This function must be implemented or the program will continue to
    427   1.1      cgd  * hang when it should quit.
    428   1.1      cgd  */
    429   1.1      cgd 
    430   1.6    lukem void
    431   1.1      cgd md_exit(status)
    432   1.6    lukem 	int status;
    433   1.1      cgd {
    434   1.1      cgd 	exit(status);
    435   1.1      cgd }
    436   1.1      cgd 
    437   1.1      cgd /* md_lock():
    438   1.1      cgd  *
    439   1.1      cgd  * This function is intended to give the user exclusive access to the score
    440   1.3      cgd  * file.  It does so by flock'ing the score file.  The full path name of the
    441   1.3      cgd  * score file should be defined for any particular site in rogue.h.  The
    442   1.3      cgd  * constants _PATH_SCOREFILE defines this file name.
    443   1.1      cgd  *
    444   1.1      cgd  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
    445   1.3      cgd  * the lock is released.
    446   1.1      cgd  */
    447   1.1      cgd 
    448   1.6    lukem void
    449   1.1      cgd md_lock(l)
    450   1.6    lukem 	boolean l;
    451   1.1      cgd {
    452   1.3      cgd 	static int fd;
    453   1.1      cgd 	short tries;
    454   1.1      cgd 
    455   1.1      cgd 	if (l) {
    456  1.10      jsm 		setegid(egid);
    457   1.3      cgd 		if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
    458  1.10      jsm 			setegid(gid);
    459   1.3      cgd 			message("cannot lock score file", 0);
    460   1.3      cgd 			return;
    461   1.1      cgd 		}
    462  1.10      jsm 		setegid(gid);
    463   1.3      cgd 		for (tries = 0; tries < 5; tries++)
    464   1.3      cgd 			if (!flock(fd, LOCK_EX|LOCK_NB))
    465   1.3      cgd 				return;
    466   1.1      cgd 	} else {
    467   1.3      cgd 		(void)flock(fd, LOCK_NB);
    468   1.3      cgd 		(void)close(fd);
    469   1.1      cgd 	}
    470   1.1      cgd }
    471   1.1      cgd 
    472   1.1      cgd /* md_shell():
    473   1.1      cgd  *
    474   1.1      cgd  * This function spawns a shell for the user to use.  When this shell is
    475   1.1      cgd  * terminated, the game continues.  Since this program may often be run
    476   1.1      cgd  * setuid to gain access to privileged files, care is taken that the shell
    477   1.1      cgd  * is run with the user's REAL user id, and not the effective user id.
    478   1.1      cgd  * The effective user id is restored after the shell completes.
    479   1.1      cgd  */
    480   1.1      cgd 
    481   1.6    lukem void
    482   1.1      cgd md_shell(shell)
    483   1.9  hubertf 	const char *shell;
    484   1.1      cgd {
    485   1.6    lukem 	int w;
    486   1.1      cgd 
    487   1.1      cgd 	if (!fork()) {
    488  1.13      jsm 		execl(shell, shell, (char *) 0);
    489   1.1      cgd 	}
    490   1.6    lukem 	wait(&w);
    491   1.1      cgd }
    492   1.1      cgd 
    493   1.1      cgd #endif
    494