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machdep.c revision 1.14.10.1
      1  1.14.10.1     matt /*	$NetBSD: machdep.c,v 1.14.10.1 2008/01/09 01:30:56 matt Exp $	*/
      2        1.3      cgd 
      3        1.1      cgd /*
      4        1.3      cgd  * Copyright (c) 1988, 1993
      5        1.3      cgd  *	The Regents of the University of California.  All rights reserved.
      6        1.1      cgd  *
      7        1.1      cgd  * This code is derived from software contributed to Berkeley by
      8        1.1      cgd  * Timothy C. Stoehr.
      9        1.1      cgd  *
     10        1.1      cgd  * Redistribution and use in source and binary forms, with or without
     11        1.1      cgd  * modification, are permitted provided that the following conditions
     12        1.1      cgd  * are met:
     13        1.1      cgd  * 1. Redistributions of source code must retain the above copyright
     14        1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     15        1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16        1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     17        1.1      cgd  *    documentation and/or other materials provided with the distribution.
     18       1.12      agc  * 3. Neither the name of the University nor the names of its contributors
     19        1.1      cgd  *    may be used to endorse or promote products derived from this software
     20        1.1      cgd  *    without specific prior written permission.
     21        1.1      cgd  *
     22        1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23        1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24        1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25        1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26        1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27        1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28        1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29        1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30        1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31        1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32        1.1      cgd  * SUCH DAMAGE.
     33        1.1      cgd  */
     34        1.1      cgd 
     35        1.6    lukem #include <sys/cdefs.h>
     36        1.1      cgd #ifndef lint
     37        1.3      cgd #if 0
     38        1.3      cgd static char sccsid[] = "@(#)machdep.c	8.1 (Berkeley) 5/31/93";
     39        1.3      cgd #else
     40  1.14.10.1     matt __RCSID("$NetBSD: machdep.c,v 1.14.10.1 2008/01/09 01:30:56 matt Exp $");
     41        1.3      cgd #endif
     42        1.1      cgd #endif /* not lint */
     43        1.1      cgd 
     44        1.1      cgd /*
     45        1.1      cgd  * machdep.c
     46        1.1      cgd  *
     47        1.1      cgd  * This source herein may be modified and/or distributed by anybody who
     48        1.1      cgd  * so desires, with the following restrictions:
     49        1.1      cgd  *    1.)  No portion of this notice shall be removed.
     50        1.1      cgd  *    2.)  Credit shall not be taken for the creation of this source.
     51        1.1      cgd  *    3.)  This code is not to be traded, sold, or used for personal
     52        1.1      cgd  *         gain or profit.
     53        1.1      cgd  *
     54        1.1      cgd  */
     55        1.1      cgd 
     56        1.1      cgd /* Included in this file are all system dependent routines.  Extensive use
     57        1.1      cgd  * of #ifdef's will be used to compile the appropriate code on each system:
     58        1.1      cgd  *
     59        1.1      cgd  *    UNIX:        all UNIX systems.
     60        1.1      cgd  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
     61        1.1      cgd  *    UNIX_SYSV:   UNIX system V
     62        1.1      cgd  *    UNIX_V7:     UNIX version 7
     63        1.1      cgd  *
     64        1.1      cgd  * All UNIX code should be included between the single "#ifdef UNIX" at the
     65        1.1      cgd  * top of this file, and the "#endif" at the bottom.
     66        1.1      cgd  *
     67        1.1      cgd  * To change a routine to include a new UNIX system, simply #ifdef the
     68        1.1      cgd  * existing routine, as in the following example:
     69        1.1      cgd  *
     70        1.1      cgd  *   To make a routine compatible with UNIX system 5, change the first
     71        1.1      cgd  *   function to the second:
     72        1.1      cgd  *
     73        1.1      cgd  *      md_function()
     74        1.1      cgd  *      {
     75        1.1      cgd  *         code;
     76        1.1      cgd  *      }
     77        1.1      cgd  *
     78        1.1      cgd  *      md_function()
     79        1.1      cgd  *      {
     80        1.1      cgd  *      #ifdef UNIX_SYSV
     81        1.1      cgd  *         sys5code;
     82        1.1      cgd  *      #else
     83        1.1      cgd  *         code;
     84        1.1      cgd  *      #endif
     85        1.1      cgd  *      }
     86        1.1      cgd  *
     87        1.1      cgd  * Appropriate variations of this are of course acceptible.
     88        1.1      cgd  * The use of "#elseif" is discouraged because of non-portability.
     89        1.1      cgd  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
     90        1.1      cgd  * and insert it in the list at the top of the file.  Alter the CFLAGS
     91        1.1      cgd  * in you Makefile appropriately.
     92        1.1      cgd  *
     93        1.1      cgd  */
     94        1.1      cgd 
     95        1.1      cgd #ifdef UNIX
     96        1.1      cgd 
     97        1.1      cgd #include <sys/types.h>
     98        1.6    lukem #include <sys/wait.h>
     99        1.1      cgd #include <sys/file.h>
    100        1.1      cgd #include <sys/stat.h>
    101        1.1      cgd #include <pwd.h>
    102        1.1      cgd 
    103        1.1      cgd #ifdef UNIX_BSD4_2
    104        1.1      cgd #include <sys/time.h>
    105        1.1      cgd #endif
    106        1.1      cgd 
    107        1.1      cgd #ifdef UNIX_SYSV
    108        1.1      cgd #include <time.h>
    109        1.1      cgd #endif
    110        1.1      cgd 
    111        1.1      cgd #include <signal.h>
    112        1.6    lukem #include <stdlib.h>
    113        1.5  mycroft #include <termios.h>
    114        1.6    lukem #include <unistd.h>
    115        1.1      cgd #include "rogue.h"
    116        1.1      cgd #include "pathnames.h"
    117        1.1      cgd 
    118        1.1      cgd /* md_slurp:
    119        1.1      cgd  *
    120        1.1      cgd  * This routine throws away all keyboard input that has not
    121        1.1      cgd  * yet been read.  It is used to get rid of input that the user may have
    122        1.1      cgd  * typed-ahead.
    123        1.1      cgd  *
    124        1.1      cgd  * This function is not necessary, so it may be stubbed.  The might cause
    125        1.1      cgd  * message-line output to flash by because the game has continued to read
    126        1.1      cgd  * input without waiting for the user to read the message.  Not such a
    127        1.1      cgd  * big deal.
    128        1.1      cgd  */
    129        1.1      cgd 
    130        1.6    lukem void
    131        1.1      cgd md_slurp()
    132        1.1      cgd {
    133        1.1      cgd 	(void)fpurge(stdin);
    134        1.1      cgd }
    135        1.1      cgd 
    136        1.1      cgd /* md_heed_signals():
    137        1.1      cgd  *
    138        1.1      cgd  * This routine tells the program to call particular routines when
    139        1.1      cgd  * certain interrupts/events occur:
    140        1.1      cgd  *
    141        1.1      cgd  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
    142        1.1      cgd  *      SIGQUIT: call byebye() to check for game termination.
    143        1.1      cgd  *      SIGHUP: call error_save() to save game when terminal hangs up.
    144        1.1      cgd  *
    145        1.1      cgd  *		On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
    146        1.1      cgd  *
    147        1.1      cgd  * This routine is not strictly necessary and can be stubbed.  This will
    148        1.1      cgd  * mean that the game cannot be interrupted properly with keyboard
    149        1.1      cgd  * input, this is not usually critical.
    150        1.1      cgd  */
    151        1.1      cgd 
    152        1.6    lukem void
    153        1.1      cgd md_heed_signals()
    154        1.1      cgd {
    155        1.1      cgd 	signal(SIGINT, onintr);
    156        1.1      cgd 	signal(SIGQUIT, byebye);
    157        1.1      cgd 	signal(SIGHUP, error_save);
    158        1.1      cgd }
    159        1.1      cgd 
    160        1.1      cgd /* md_ignore_signals():
    161        1.1      cgd  *
    162        1.1      cgd  * This routine tells the program to completely ignore the events mentioned
    163        1.1      cgd  * in md_heed_signals() above.  The event handlers will later be turned on
    164        1.1      cgd  * by a future call to md_heed_signals(), so md_heed_signals() and
    165        1.1      cgd  * md_ignore_signals() need to work together.
    166        1.1      cgd  *
    167        1.1      cgd  * This function should be implemented or the user risks interrupting
    168        1.1      cgd  * critical sections of code, which could cause score file, or saved-game
    169        1.1      cgd  * file, corruption.
    170        1.1      cgd  */
    171        1.1      cgd 
    172        1.6    lukem void
    173        1.1      cgd md_ignore_signals()
    174        1.1      cgd {
    175        1.1      cgd 	signal(SIGQUIT, SIG_IGN);
    176        1.1      cgd 	signal(SIGINT, SIG_IGN);
    177        1.1      cgd 	signal(SIGHUP, SIG_IGN);
    178        1.1      cgd }
    179        1.1      cgd 
    180        1.1      cgd /* md_get_file_id():
    181        1.1      cgd  *
    182        1.1      cgd  * This function returns an integer that uniquely identifies the specified
    183        1.1      cgd  * file.  It need not check for the file's existence.  In UNIX, the inode
    184        1.1      cgd  * number is used.
    185        1.1      cgd  *
    186        1.1      cgd  * This function is used to identify saved-game files.
    187        1.1      cgd  */
    188        1.1      cgd 
    189        1.1      cgd int
    190        1.1      cgd md_get_file_id(fname)
    191        1.9  hubertf 	const char *fname;
    192        1.1      cgd {
    193        1.1      cgd 	struct stat sbuf;
    194        1.1      cgd 
    195        1.1      cgd 	if (stat(fname, &sbuf)) {
    196        1.1      cgd 		return(-1);
    197        1.1      cgd 	}
    198        1.1      cgd 	return((int) sbuf.st_ino);
    199        1.1      cgd }
    200        1.1      cgd 
    201        1.1      cgd /* md_link_count():
    202        1.1      cgd  *
    203        1.1      cgd  * This routine returns the number of hard links to the specified file.
    204        1.1      cgd  *
    205        1.1      cgd  * This function is not strictly necessary.  On systems without hard links
    206        1.1      cgd  * this routine can be stubbed by just returning 1.
    207        1.1      cgd  */
    208        1.1      cgd 
    209        1.1      cgd int
    210        1.1      cgd md_link_count(fname)
    211        1.9  hubertf 	const char *fname;
    212        1.1      cgd {
    213        1.1      cgd 	struct stat sbuf;
    214        1.1      cgd 
    215        1.1      cgd 	stat(fname, &sbuf);
    216        1.1      cgd 	return((int) sbuf.st_nlink);
    217        1.1      cgd }
    218        1.1      cgd 
    219        1.1      cgd /* md_gct(): (Get Current Time)
    220        1.1      cgd  *
    221        1.1      cgd  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
    222        1.1      cgd  * minute(0-59), and second(0-59).  This is used for identifying the time
    223        1.1      cgd  * at which a game is saved.
    224        1.1      cgd  *
    225        1.1      cgd  * This function is not strictly necessary.  It can be stubbed by returning
    226        1.1      cgd  * zeros instead of the correct year, month, etc.  If your operating
    227        1.1      cgd  * system doesn't provide all of the time units requested here, then you
    228        1.1      cgd  * can provide only those that it does, and return zeros for the others.
    229        1.1      cgd  * If you cannot provide good time values, then users may be able to copy
    230        1.1      cgd  * saved-game files and play them.
    231        1.1      cgd  */
    232        1.1      cgd 
    233        1.6    lukem void
    234        1.1      cgd md_gct(rt_buf)
    235        1.6    lukem 	struct rogue_time *rt_buf;
    236        1.1      cgd {
    237        1.6    lukem 	struct tm *t;
    238        1.4      cgd 	time_t seconds;
    239        1.1      cgd 
    240        1.1      cgd 	time(&seconds);
    241        1.1      cgd 	t = localtime(&seconds);
    242        1.1      cgd 
    243        1.1      cgd 	rt_buf->year = t->tm_year;
    244        1.1      cgd 	rt_buf->month = t->tm_mon + 1;
    245        1.1      cgd 	rt_buf->day = t->tm_mday;
    246        1.1      cgd 	rt_buf->hour = t->tm_hour;
    247        1.1      cgd 	rt_buf->minute = t->tm_min;
    248        1.1      cgd 	rt_buf->second = t->tm_sec;
    249        1.1      cgd }
    250        1.1      cgd 
    251        1.1      cgd /* md_gfmt: (Get File Modification Time)
    252        1.1      cgd  *
    253        1.1      cgd  * This routine returns a file's date of last modification in the same format
    254        1.1      cgd  * as md_gct() above.
    255        1.1      cgd  *
    256        1.1      cgd  * This function is not strictly necessary.  It is used to see if saved-game
    257        1.1      cgd  * files have been modified since they were saved.  If you have stubbed the
    258        1.1      cgd  * routine md_gct() above by returning constant values, then you may do
    259        1.1      cgd  * exactly the same here.
    260        1.1      cgd  * Or if md_gct() is implemented correctly, but your system does not provide
    261        1.1      cgd  * file modification dates, you may return some date far in the past so
    262        1.1      cgd  * that the program will never know that a saved-game file being modified.
    263        1.1      cgd  * You may also do this if you wish to be able to restore games from
    264        1.1      cgd  * saved-games that have been modified.
    265        1.1      cgd  */
    266        1.1      cgd 
    267        1.6    lukem void
    268        1.1      cgd md_gfmt(fname, rt_buf)
    269        1.9  hubertf 	const char *fname;
    270        1.6    lukem 	struct rogue_time *rt_buf;
    271        1.1      cgd {
    272        1.1      cgd 	struct stat sbuf;
    273        1.4      cgd 	time_t seconds;
    274        1.1      cgd 	struct tm *t;
    275        1.1      cgd 
    276        1.1      cgd 	stat(fname, &sbuf);
    277        1.1      cgd 	seconds = (long) sbuf.st_mtime;
    278        1.1      cgd 	t = localtime(&seconds);
    279        1.1      cgd 
    280        1.1      cgd 	rt_buf->year = t->tm_year;
    281        1.1      cgd 	rt_buf->month = t->tm_mon + 1;
    282        1.1      cgd 	rt_buf->day = t->tm_mday;
    283        1.1      cgd 	rt_buf->hour = t->tm_hour;
    284        1.1      cgd 	rt_buf->minute = t->tm_min;
    285        1.1      cgd 	rt_buf->second = t->tm_sec;
    286        1.1      cgd }
    287        1.1      cgd 
    288        1.1      cgd /* md_df: (Delete File)
    289        1.1      cgd  *
    290        1.1      cgd  * This function deletes the specified file, and returns true (1) if the
    291        1.1      cgd  * operation was successful.  This is used to delete saved-game files
    292        1.1      cgd  * after restoring games from them.
    293        1.1      cgd  *
    294        1.1      cgd  * Again, this function is not strictly necessary, and can be stubbed
    295        1.1      cgd  * by simply returning 1.  In this case, saved-game files will not be
    296        1.1      cgd  * deleted and can be replayed.
    297        1.1      cgd  */
    298        1.1      cgd 
    299        1.1      cgd boolean
    300        1.1      cgd md_df(fname)
    301        1.9  hubertf 	const char *fname;
    302        1.1      cgd {
    303        1.1      cgd 	if (unlink(fname)) {
    304        1.1      cgd 		return(0);
    305        1.1      cgd 	}
    306        1.1      cgd 	return(1);
    307        1.1      cgd }
    308        1.1      cgd 
    309        1.1      cgd /* md_gln: (Get login name)
    310        1.1      cgd  *
    311        1.1      cgd  * This routine returns the login name of the user.  This string is
    312        1.1      cgd  * used mainly for identifying users in score files.
    313        1.1      cgd  *
    314        1.1      cgd  * A dummy string may be returned if you are unable to implement this
    315        1.1      cgd  * function, but then the score file would only have one name in it.
    316        1.1      cgd  */
    317        1.1      cgd 
    318        1.8  mycroft const char *
    319        1.1      cgd md_gln()
    320        1.1      cgd {
    321        1.1      cgd 	struct passwd *p;
    322        1.1      cgd 
    323        1.1      cgd 	if (!(p = getpwuid(getuid())))
    324        1.1      cgd 		return((char *)NULL);
    325        1.1      cgd 	return(p->pw_name);
    326        1.1      cgd }
    327        1.1      cgd 
    328        1.1      cgd /* md_sleep:
    329        1.1      cgd  *
    330        1.1      cgd  * This routine causes the game to pause for the specified number of
    331        1.1      cgd  * seconds.
    332        1.1      cgd  *
    333        1.1      cgd  * This routine is not particularly necessary at all.  It is used for
    334        1.1      cgd  * delaying execution, which is useful to this program at some times.
    335        1.1      cgd  */
    336        1.1      cgd 
    337        1.6    lukem void
    338        1.1      cgd md_sleep(nsecs)
    339        1.6    lukem 	int nsecs;
    340        1.1      cgd {
    341        1.1      cgd 	(void) sleep(nsecs);
    342        1.1      cgd }
    343        1.1      cgd 
    344        1.1      cgd /* md_getenv()
    345        1.1      cgd  *
    346        1.1      cgd  * This routine gets certain values from the user's environment.  These
    347        1.1      cgd  * values are strings, and each string is identified by a name.  The names
    348        1.1      cgd  * of the values needed, and their use, is as follows:
    349        1.1      cgd  *
    350        1.1      cgd  *   ROGUEOPTS
    351        1.1      cgd  *     A string containing the various game options.  This need not be
    352        1.1      cgd  *     defined.
    353        1.1      cgd  *   HOME
    354        1.1      cgd  *     The user's home directory.  This is only used when the user specifies
    355        1.1      cgd  *     '~' as the first character of a saved-game file.  This string need
    356        1.1      cgd  *     not be defined.
    357        1.1      cgd  *   SHELL
    358        1.1      cgd  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
    359        1.1      cgd  *
    360        1.1      cgd  * If your system does not provide a means of searching for these values,
    361        1.1      cgd  * you will have to do it yourself.  None of the values above really need
    362       1.11      jsm  * to be defined; you can get by with simply always returning zero.
    363       1.11      jsm  * Returning zero indicates that their is no defined value for the
    364       1.11      jsm  * given string.
    365        1.1      cgd  */
    366        1.1      cgd 
    367        1.1      cgd char *
    368        1.1      cgd md_getenv(name)
    369        1.9  hubertf 	const char *name;
    370        1.1      cgd {
    371        1.1      cgd 	char *value;
    372        1.1      cgd 
    373        1.1      cgd 	value = getenv(name);
    374        1.1      cgd 
    375        1.1      cgd 	return(value);
    376        1.1      cgd }
    377        1.1      cgd 
    378        1.1      cgd /* md_malloc()
    379        1.1      cgd  *
    380        1.1      cgd  * This routine allocates, and returns a pointer to, the specified number
    381        1.1      cgd  * of bytes.  This routines absolutely MUST be implemented for your
    382        1.1      cgd  * particular system or the program will not run at all.  Return zero
    383        1.1      cgd  * when no more memory can be allocated.
    384        1.1      cgd  */
    385        1.1      cgd 
    386        1.1      cgd char *
    387        1.1      cgd md_malloc(n)
    388        1.6    lukem 	int n;
    389        1.1      cgd {
    390        1.1      cgd 	char *t;
    391        1.1      cgd 
    392        1.1      cgd 	t = malloc(n);
    393        1.1      cgd 	return(t);
    394        1.1      cgd }
    395        1.1      cgd 
    396        1.1      cgd /* md_gseed() (Get Seed)
    397        1.1      cgd  *
    398        1.1      cgd  * This function returns a seed for the random number generator (RNG).  This
    399       1.14      snj  * seed causes the RNG to begin generating numbers at some point in its
    400        1.1      cgd  * sequence.  Without a random seed, the RNG will generate the same set
    401        1.1      cgd  * of numbers, and every game will start out exactly the same way.  A good
    402        1.1      cgd  * number to use is the process id, given by getpid() on most UNIX systems.
    403        1.1      cgd  *
    404        1.1      cgd  * You need to find some single random integer, such as:
    405        1.1      cgd  *   process id.
    406        1.1      cgd  *   current time (minutes + seconds) returned from md_gct(), if implemented.
    407        1.1      cgd  *
    408        1.1      cgd  * It will not help to return "get_rand()" or "rand()" or the return value of
    409        1.1      cgd  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
    410        1.1      cgd  * but this means your games will ALWAYS start the same way, and will play
    411        1.1      cgd  * exactly the same way given the same input.
    412        1.1      cgd  */
    413        1.1      cgd 
    414        1.6    lukem int
    415        1.1      cgd md_gseed()
    416        1.1      cgd {
    417        1.7  hubertf 	time_t seconds;
    418        1.7  hubertf 
    419        1.7  hubertf 	time(&seconds);
    420        1.7  hubertf 	return((int) seconds);
    421        1.1      cgd }
    422        1.1      cgd 
    423        1.1      cgd /* md_exit():
    424        1.1      cgd  *
    425        1.1      cgd  * This function causes the program to discontinue execution and exit.
    426        1.1      cgd  * This function must be implemented or the program will continue to
    427        1.1      cgd  * hang when it should quit.
    428        1.1      cgd  */
    429        1.1      cgd 
    430        1.6    lukem void
    431        1.1      cgd md_exit(status)
    432        1.6    lukem 	int status;
    433        1.1      cgd {
    434        1.1      cgd 	exit(status);
    435        1.1      cgd }
    436        1.1      cgd 
    437        1.1      cgd /* md_lock():
    438        1.1      cgd  *
    439        1.1      cgd  * This function is intended to give the user exclusive access to the score
    440        1.3      cgd  * file.  It does so by flock'ing the score file.  The full path name of the
    441        1.3      cgd  * score file should be defined for any particular site in rogue.h.  The
    442        1.3      cgd  * constants _PATH_SCOREFILE defines this file name.
    443        1.1      cgd  *
    444        1.1      cgd  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
    445        1.3      cgd  * the lock is released.
    446        1.1      cgd  */
    447        1.1      cgd 
    448        1.6    lukem void
    449        1.1      cgd md_lock(l)
    450        1.6    lukem 	boolean l;
    451        1.1      cgd {
    452        1.3      cgd 	static int fd;
    453        1.1      cgd 	short tries;
    454        1.1      cgd 
    455        1.1      cgd 	if (l) {
    456       1.10      jsm 		setegid(egid);
    457        1.3      cgd 		if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
    458       1.10      jsm 			setegid(gid);
    459  1.14.10.1     matt 			messagef(0, "cannot lock score file");
    460        1.3      cgd 			return;
    461        1.1      cgd 		}
    462       1.10      jsm 		setegid(gid);
    463        1.3      cgd 		for (tries = 0; tries < 5; tries++)
    464        1.3      cgd 			if (!flock(fd, LOCK_EX|LOCK_NB))
    465        1.3      cgd 				return;
    466        1.1      cgd 	} else {
    467        1.3      cgd 		(void)flock(fd, LOCK_NB);
    468        1.3      cgd 		(void)close(fd);
    469        1.1      cgd 	}
    470        1.1      cgd }
    471        1.1      cgd 
    472        1.1      cgd /* md_shell():
    473        1.1      cgd  *
    474        1.1      cgd  * This function spawns a shell for the user to use.  When this shell is
    475  1.14.10.1     matt  * terminated, the game continues.
    476  1.14.10.1     matt  *
    477  1.14.10.1     matt  * It is important that the game not give the shell the privileges the
    478  1.14.10.1     matt  * game uses to access the scores file. This version of the game runs
    479  1.14.10.1     matt  * with privileges low by default; only the saved gid (if setgid) or uid
    480  1.14.10.1     matt  * (if setuid) will be privileged, but that privilege is discarded by
    481  1.14.10.1     matt  * exec().
    482        1.1      cgd  */
    483        1.1      cgd 
    484        1.6    lukem void
    485        1.1      cgd md_shell(shell)
    486        1.9  hubertf 	const char *shell;
    487        1.1      cgd {
    488        1.6    lukem 	int w;
    489  1.14.10.1     matt 	pid_t pid;
    490        1.1      cgd 
    491  1.14.10.1     matt 	pid = fork();
    492  1.14.10.1     matt 	switch (pid) {
    493  1.14.10.1     matt 	case -1:
    494  1.14.10.1     matt 		break;
    495  1.14.10.1     matt 	case 0:
    496       1.13      jsm 		execl(shell, shell, (char *) 0);
    497  1.14.10.1     matt 		_exit(255);
    498  1.14.10.1     matt 	default:
    499  1.14.10.1     matt 		waitpid(pid, &w, 0);
    500  1.14.10.1     matt 		break;
    501        1.1      cgd 	}
    502        1.1      cgd }
    503        1.1      cgd 
    504        1.1      cgd #endif
    505