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machdep.c revision 1.19.8.1
      1  1.19.8.1       tls /*	$NetBSD: machdep.c,v 1.19.8.1 2013/02/25 00:27:44 tls Exp $	*/
      2       1.3       cgd 
      3       1.1       cgd /*
      4       1.3       cgd  * Copyright (c) 1988, 1993
      5       1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6       1.1       cgd  *
      7       1.1       cgd  * This code is derived from software contributed to Berkeley by
      8       1.1       cgd  * Timothy C. Stoehr.
      9       1.1       cgd  *
     10       1.1       cgd  * Redistribution and use in source and binary forms, with or without
     11       1.1       cgd  * modification, are permitted provided that the following conditions
     12       1.1       cgd  * are met:
     13       1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     14       1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     15       1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16       1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     17       1.1       cgd  *    documentation and/or other materials provided with the distribution.
     18      1.12       agc  * 3. Neither the name of the University nor the names of its contributors
     19       1.1       cgd  *    may be used to endorse or promote products derived from this software
     20       1.1       cgd  *    without specific prior written permission.
     21       1.1       cgd  *
     22       1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23       1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24       1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25       1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26       1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27       1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28       1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29       1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30       1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31       1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32       1.1       cgd  * SUCH DAMAGE.
     33       1.1       cgd  */
     34       1.1       cgd 
     35       1.6     lukem #include <sys/cdefs.h>
     36       1.1       cgd #ifndef lint
     37       1.3       cgd #if 0
     38       1.3       cgd static char sccsid[] = "@(#)machdep.c	8.1 (Berkeley) 5/31/93";
     39       1.3       cgd #else
     40  1.19.8.1       tls __RCSID("$NetBSD: machdep.c,v 1.19.8.1 2013/02/25 00:27:44 tls Exp $");
     41       1.3       cgd #endif
     42       1.1       cgd #endif /* not lint */
     43       1.1       cgd 
     44       1.1       cgd /*
     45       1.1       cgd  * machdep.c
     46       1.1       cgd  *
     47       1.1       cgd  * This source herein may be modified and/or distributed by anybody who
     48       1.1       cgd  * so desires, with the following restrictions:
     49       1.1       cgd  *    1.)  No portion of this notice shall be removed.
     50       1.1       cgd  *    2.)  Credit shall not be taken for the creation of this source.
     51       1.1       cgd  *    3.)  This code is not to be traded, sold, or used for personal
     52       1.1       cgd  *         gain or profit.
     53       1.1       cgd  *
     54       1.1       cgd  */
     55       1.1       cgd 
     56       1.1       cgd /* Included in this file are all system dependent routines.  Extensive use
     57       1.1       cgd  * of #ifdef's will be used to compile the appropriate code on each system:
     58       1.1       cgd  *
     59       1.1       cgd  *    UNIX:        all UNIX systems.
     60       1.1       cgd  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
     61       1.1       cgd  *    UNIX_SYSV:   UNIX system V
     62       1.1       cgd  *    UNIX_V7:     UNIX version 7
     63       1.1       cgd  *
     64       1.1       cgd  * All UNIX code should be included between the single "#ifdef UNIX" at the
     65       1.1       cgd  * top of this file, and the "#endif" at the bottom.
     66      1.16  dholland  *
     67       1.1       cgd  * To change a routine to include a new UNIX system, simply #ifdef the
     68       1.1       cgd  * existing routine, as in the following example:
     69       1.1       cgd  *
     70       1.1       cgd  *   To make a routine compatible with UNIX system 5, change the first
     71       1.1       cgd  *   function to the second:
     72       1.1       cgd  *
     73       1.1       cgd  *      md_function()
     74       1.1       cgd  *      {
     75       1.1       cgd  *         code;
     76       1.1       cgd  *      }
     77       1.1       cgd  *
     78       1.1       cgd  *      md_function()
     79       1.1       cgd  *      {
     80       1.1       cgd  *      #ifdef UNIX_SYSV
     81       1.1       cgd  *         sys5code;
     82       1.1       cgd  *      #else
     83       1.1       cgd  *         code;
     84       1.1       cgd  *      #endif
     85       1.1       cgd  *      }
     86       1.1       cgd  *
     87  1.19.8.1       tls  * Appropriate variations of this are of course acceptable.
     88       1.1       cgd  * The use of "#elseif" is discouraged because of non-portability.
     89       1.1       cgd  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
     90       1.1       cgd  * and insert it in the list at the top of the file.  Alter the CFLAGS
     91       1.1       cgd  * in you Makefile appropriately.
     92       1.1       cgd  *
     93       1.1       cgd  */
     94       1.1       cgd 
     95       1.1       cgd #ifdef UNIX
     96       1.1       cgd 
     97       1.1       cgd #include <sys/types.h>
     98       1.6     lukem #include <sys/wait.h>
     99       1.1       cgd #include <sys/file.h>
    100       1.1       cgd #include <sys/stat.h>
    101       1.1       cgd #include <pwd.h>
    102       1.1       cgd 
    103       1.1       cgd #ifdef UNIX_BSD4_2
    104       1.1       cgd #include <sys/time.h>
    105       1.1       cgd #endif
    106       1.1       cgd 
    107       1.1       cgd #ifdef UNIX_SYSV
    108       1.1       cgd #include <time.h>
    109       1.1       cgd #endif
    110       1.1       cgd 
    111       1.1       cgd #include <signal.h>
    112       1.6     lukem #include <stdlib.h>
    113       1.5   mycroft #include <termios.h>
    114       1.6     lukem #include <unistd.h>
    115       1.1       cgd #include "rogue.h"
    116       1.1       cgd #include "pathnames.h"
    117       1.1       cgd 
    118       1.1       cgd /* md_slurp:
    119       1.1       cgd  *
    120       1.1       cgd  * This routine throws away all keyboard input that has not
    121       1.1       cgd  * yet been read.  It is used to get rid of input that the user may have
    122       1.1       cgd  * typed-ahead.
    123       1.1       cgd  *
    124       1.1       cgd  * This function is not necessary, so it may be stubbed.  The might cause
    125       1.1       cgd  * message-line output to flash by because the game has continued to read
    126       1.1       cgd  * input without waiting for the user to read the message.  Not such a
    127       1.1       cgd  * big deal.
    128       1.1       cgd  */
    129       1.1       cgd 
    130       1.6     lukem void
    131      1.17  dholland md_slurp(void)
    132       1.1       cgd {
    133       1.1       cgd 	(void)fpurge(stdin);
    134       1.1       cgd }
    135       1.1       cgd 
    136       1.1       cgd /* md_heed_signals():
    137       1.1       cgd  *
    138       1.1       cgd  * This routine tells the program to call particular routines when
    139       1.1       cgd  * certain interrupts/events occur:
    140       1.1       cgd  *
    141       1.1       cgd  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
    142       1.1       cgd  *      SIGQUIT: call byebye() to check for game termination.
    143       1.1       cgd  *      SIGHUP: call error_save() to save game when terminal hangs up.
    144       1.1       cgd  *
    145       1.1       cgd  *		On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
    146       1.1       cgd  *
    147       1.1       cgd  * This routine is not strictly necessary and can be stubbed.  This will
    148       1.1       cgd  * mean that the game cannot be interrupted properly with keyboard
    149       1.1       cgd  * input, this is not usually critical.
    150       1.1       cgd  */
    151       1.1       cgd 
    152       1.6     lukem void
    153      1.17  dholland md_heed_signals(void)
    154       1.1       cgd {
    155       1.1       cgd 	signal(SIGINT, onintr);
    156       1.1       cgd 	signal(SIGQUIT, byebye);
    157       1.1       cgd 	signal(SIGHUP, error_save);
    158       1.1       cgd }
    159       1.1       cgd 
    160       1.1       cgd /* md_ignore_signals():
    161       1.1       cgd  *
    162       1.1       cgd  * This routine tells the program to completely ignore the events mentioned
    163       1.1       cgd  * in md_heed_signals() above.  The event handlers will later be turned on
    164       1.1       cgd  * by a future call to md_heed_signals(), so md_heed_signals() and
    165       1.1       cgd  * md_ignore_signals() need to work together.
    166       1.1       cgd  *
    167       1.1       cgd  * This function should be implemented or the user risks interrupting
    168       1.1       cgd  * critical sections of code, which could cause score file, or saved-game
    169       1.1       cgd  * file, corruption.
    170       1.1       cgd  */
    171       1.1       cgd 
    172       1.6     lukem void
    173      1.17  dholland md_ignore_signals(void)
    174       1.1       cgd {
    175       1.1       cgd 	signal(SIGQUIT, SIG_IGN);
    176       1.1       cgd 	signal(SIGINT, SIG_IGN);
    177       1.1       cgd 	signal(SIGHUP, SIG_IGN);
    178       1.1       cgd }
    179       1.1       cgd 
    180       1.1       cgd /* md_get_file_id():
    181       1.1       cgd  *
    182       1.1       cgd  * This function returns an integer that uniquely identifies the specified
    183       1.1       cgd  * file.  It need not check for the file's existence.  In UNIX, the inode
    184       1.1       cgd  * number is used.
    185       1.1       cgd  *
    186       1.1       cgd  * This function is used to identify saved-game files.
    187       1.1       cgd  */
    188       1.1       cgd 
    189       1.1       cgd int
    190      1.17  dholland md_get_file_id(const char *fname)
    191       1.1       cgd {
    192       1.1       cgd 	struct stat sbuf;
    193       1.1       cgd 
    194       1.1       cgd 	if (stat(fname, &sbuf)) {
    195       1.1       cgd 		return(-1);
    196       1.1       cgd 	}
    197      1.16  dholland 	return((int)sbuf.st_ino);
    198       1.1       cgd }
    199       1.1       cgd 
    200       1.1       cgd /* md_link_count():
    201       1.1       cgd  *
    202       1.1       cgd  * This routine returns the number of hard links to the specified file.
    203       1.1       cgd  *
    204       1.1       cgd  * This function is not strictly necessary.  On systems without hard links
    205       1.1       cgd  * this routine can be stubbed by just returning 1.
    206       1.1       cgd  */
    207       1.1       cgd 
    208       1.1       cgd int
    209      1.17  dholland md_link_count(const char *fname)
    210       1.1       cgd {
    211       1.1       cgd 	struct stat sbuf;
    212       1.1       cgd 
    213       1.1       cgd 	stat(fname, &sbuf);
    214      1.16  dholland 	return((int)sbuf.st_nlink);
    215       1.1       cgd }
    216       1.1       cgd 
    217       1.1       cgd /* md_gct(): (Get Current Time)
    218       1.1       cgd  *
    219       1.1       cgd  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
    220       1.1       cgd  * minute(0-59), and second(0-59).  This is used for identifying the time
    221       1.1       cgd  * at which a game is saved.
    222       1.1       cgd  *
    223       1.1       cgd  * This function is not strictly necessary.  It can be stubbed by returning
    224       1.1       cgd  * zeros instead of the correct year, month, etc.  If your operating
    225       1.1       cgd  * system doesn't provide all of the time units requested here, then you
    226       1.1       cgd  * can provide only those that it does, and return zeros for the others.
    227       1.1       cgd  * If you cannot provide good time values, then users may be able to copy
    228      1.16  dholland  * saved-game files and play them.
    229       1.1       cgd  */
    230       1.1       cgd 
    231       1.6     lukem void
    232      1.17  dholland md_gct(struct rogue_time *rt_buf)
    233       1.1       cgd {
    234       1.6     lukem 	struct tm *t;
    235       1.4       cgd 	time_t seconds;
    236       1.1       cgd 
    237       1.1       cgd 	time(&seconds);
    238       1.1       cgd 	t = localtime(&seconds);
    239       1.1       cgd 
    240       1.1       cgd 	rt_buf->year = t->tm_year;
    241       1.1       cgd 	rt_buf->month = t->tm_mon + 1;
    242       1.1       cgd 	rt_buf->day = t->tm_mday;
    243       1.1       cgd 	rt_buf->hour = t->tm_hour;
    244       1.1       cgd 	rt_buf->minute = t->tm_min;
    245       1.1       cgd 	rt_buf->second = t->tm_sec;
    246       1.1       cgd }
    247       1.1       cgd 
    248       1.1       cgd /* md_gfmt: (Get File Modification Time)
    249       1.1       cgd  *
    250       1.1       cgd  * This routine returns a file's date of last modification in the same format
    251       1.1       cgd  * as md_gct() above.
    252       1.1       cgd  *
    253       1.1       cgd  * This function is not strictly necessary.  It is used to see if saved-game
    254       1.1       cgd  * files have been modified since they were saved.  If you have stubbed the
    255       1.1       cgd  * routine md_gct() above by returning constant values, then you may do
    256       1.1       cgd  * exactly the same here.
    257       1.1       cgd  * Or if md_gct() is implemented correctly, but your system does not provide
    258       1.1       cgd  * file modification dates, you may return some date far in the past so
    259      1.16  dholland  * that the program will never know that a saved-game file being modified.
    260       1.1       cgd  * You may also do this if you wish to be able to restore games from
    261       1.1       cgd  * saved-games that have been modified.
    262       1.1       cgd  */
    263       1.1       cgd 
    264       1.6     lukem void
    265      1.17  dholland md_gfmt(const char *fname, struct rogue_time *rt_buf)
    266       1.1       cgd {
    267       1.1       cgd 	struct stat sbuf;
    268       1.4       cgd 	time_t seconds;
    269       1.1       cgd 	struct tm *t;
    270       1.1       cgd 
    271       1.1       cgd 	stat(fname, &sbuf);
    272      1.17  dholland 	seconds = sbuf.st_mtime;
    273       1.1       cgd 	t = localtime(&seconds);
    274       1.1       cgd 
    275       1.1       cgd 	rt_buf->year = t->tm_year;
    276       1.1       cgd 	rt_buf->month = t->tm_mon + 1;
    277       1.1       cgd 	rt_buf->day = t->tm_mday;
    278       1.1       cgd 	rt_buf->hour = t->tm_hour;
    279       1.1       cgd 	rt_buf->minute = t->tm_min;
    280       1.1       cgd 	rt_buf->second = t->tm_sec;
    281       1.1       cgd }
    282       1.1       cgd 
    283       1.1       cgd /* md_df: (Delete File)
    284       1.1       cgd  *
    285       1.1       cgd  * This function deletes the specified file, and returns true (1) if the
    286       1.1       cgd  * operation was successful.  This is used to delete saved-game files
    287       1.1       cgd  * after restoring games from them.
    288       1.1       cgd  *
    289       1.1       cgd  * Again, this function is not strictly necessary, and can be stubbed
    290       1.1       cgd  * by simply returning 1.  In this case, saved-game files will not be
    291       1.1       cgd  * deleted and can be replayed.
    292       1.1       cgd  */
    293       1.1       cgd 
    294       1.1       cgd boolean
    295      1.17  dholland md_df(const char *fname)
    296       1.1       cgd {
    297       1.1       cgd 	if (unlink(fname)) {
    298       1.1       cgd 		return(0);
    299       1.1       cgd 	}
    300       1.1       cgd 	return(1);
    301       1.1       cgd }
    302       1.1       cgd 
    303       1.1       cgd /* md_gln: (Get login name)
    304       1.1       cgd  *
    305       1.1       cgd  * This routine returns the login name of the user.  This string is
    306       1.1       cgd  * used mainly for identifying users in score files.
    307       1.1       cgd  *
    308       1.1       cgd  * A dummy string may be returned if you are unable to implement this
    309       1.1       cgd  * function, but then the score file would only have one name in it.
    310       1.1       cgd  */
    311       1.1       cgd 
    312       1.8   mycroft const char *
    313      1.17  dholland md_gln(void)
    314       1.1       cgd {
    315       1.1       cgd 	struct passwd *p;
    316       1.1       cgd 
    317       1.1       cgd 	if (!(p = getpwuid(getuid())))
    318      1.17  dholland 		return NULL;
    319      1.17  dholland 	return p->pw_name;
    320       1.1       cgd }
    321       1.1       cgd 
    322       1.1       cgd /* md_sleep:
    323       1.1       cgd  *
    324       1.1       cgd  * This routine causes the game to pause for the specified number of
    325       1.1       cgd  * seconds.
    326       1.1       cgd  *
    327       1.1       cgd  * This routine is not particularly necessary at all.  It is used for
    328       1.1       cgd  * delaying execution, which is useful to this program at some times.
    329       1.1       cgd  */
    330       1.1       cgd 
    331       1.6     lukem void
    332      1.17  dholland md_sleep(int nsecs)
    333       1.1       cgd {
    334      1.16  dholland 	(void)sleep(nsecs);
    335       1.1       cgd }
    336       1.1       cgd 
    337       1.1       cgd /* md_getenv()
    338       1.1       cgd  *
    339       1.1       cgd  * This routine gets certain values from the user's environment.  These
    340       1.1       cgd  * values are strings, and each string is identified by a name.  The names
    341       1.1       cgd  * of the values needed, and their use, is as follows:
    342       1.1       cgd  *
    343       1.1       cgd  *   ROGUEOPTS
    344       1.1       cgd  *     A string containing the various game options.  This need not be
    345       1.1       cgd  *     defined.
    346       1.1       cgd  *   HOME
    347       1.1       cgd  *     The user's home directory.  This is only used when the user specifies
    348       1.1       cgd  *     '~' as the first character of a saved-game file.  This string need
    349       1.1       cgd  *     not be defined.
    350       1.1       cgd  *   SHELL
    351       1.1       cgd  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
    352       1.1       cgd  *
    353       1.1       cgd  * If your system does not provide a means of searching for these values,
    354       1.1       cgd  * you will have to do it yourself.  None of the values above really need
    355      1.11       jsm  * to be defined; you can get by with simply always returning zero.
    356      1.11       jsm  * Returning zero indicates that their is no defined value for the
    357      1.11       jsm  * given string.
    358       1.1       cgd  */
    359       1.1       cgd 
    360       1.1       cgd char *
    361      1.17  dholland md_getenv(const char *name)
    362       1.1       cgd {
    363       1.1       cgd 	char *value;
    364       1.1       cgd 
    365       1.1       cgd 	value = getenv(name);
    366       1.1       cgd 
    367       1.1       cgd 	return(value);
    368       1.1       cgd }
    369       1.1       cgd 
    370       1.1       cgd /* md_malloc()
    371       1.1       cgd  *
    372       1.1       cgd  * This routine allocates, and returns a pointer to, the specified number
    373       1.1       cgd  * of bytes.  This routines absolutely MUST be implemented for your
    374       1.1       cgd  * particular system or the program will not run at all.  Return zero
    375       1.1       cgd  * when no more memory can be allocated.
    376       1.1       cgd  */
    377       1.1       cgd 
    378      1.17  dholland void *
    379      1.17  dholland md_malloc(size_t n)
    380       1.1       cgd {
    381       1.1       cgd 	char *t;
    382       1.1       cgd 
    383       1.1       cgd 	t = malloc(n);
    384       1.1       cgd 	return(t);
    385       1.1       cgd }
    386       1.1       cgd 
    387       1.1       cgd /* md_gseed() (Get Seed)
    388       1.1       cgd  *
    389       1.1       cgd  * This function returns a seed for the random number generator (RNG).  This
    390      1.14       snj  * seed causes the RNG to begin generating numbers at some point in its
    391       1.1       cgd  * sequence.  Without a random seed, the RNG will generate the same set
    392       1.1       cgd  * of numbers, and every game will start out exactly the same way.  A good
    393       1.1       cgd  * number to use is the process id, given by getpid() on most UNIX systems.
    394       1.1       cgd  *
    395       1.1       cgd  * You need to find some single random integer, such as:
    396       1.1       cgd  *   process id.
    397       1.1       cgd  *   current time (minutes + seconds) returned from md_gct(), if implemented.
    398      1.16  dholland  *
    399       1.1       cgd  * It will not help to return "get_rand()" or "rand()" or the return value of
    400       1.1       cgd  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
    401       1.1       cgd  * but this means your games will ALWAYS start the same way, and will play
    402       1.1       cgd  * exactly the same way given the same input.
    403       1.1       cgd  */
    404       1.1       cgd 
    405       1.6     lukem int
    406      1.17  dholland md_gseed(void)
    407       1.1       cgd {
    408       1.7   hubertf 	time_t seconds;
    409       1.7   hubertf 
    410       1.7   hubertf 	time(&seconds);
    411      1.16  dholland 	return((int)seconds);
    412       1.1       cgd }
    413       1.1       cgd 
    414       1.1       cgd /* md_exit():
    415       1.1       cgd  *
    416       1.1       cgd  * This function causes the program to discontinue execution and exit.
    417       1.1       cgd  * This function must be implemented or the program will continue to
    418       1.1       cgd  * hang when it should quit.
    419       1.1       cgd  */
    420       1.1       cgd 
    421       1.6     lukem void
    422      1.17  dholland md_exit(int status)
    423       1.1       cgd {
    424       1.1       cgd 	exit(status);
    425       1.1       cgd }
    426       1.1       cgd 
    427       1.1       cgd /* md_lock():
    428       1.1       cgd  *
    429       1.1       cgd  * This function is intended to give the user exclusive access to the score
    430       1.3       cgd  * file.  It does so by flock'ing the score file.  The full path name of the
    431       1.3       cgd  * score file should be defined for any particular site in rogue.h.  The
    432       1.3       cgd  * constants _PATH_SCOREFILE defines this file name.
    433       1.1       cgd  *
    434       1.1       cgd  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
    435       1.3       cgd  * the lock is released.
    436       1.1       cgd  */
    437       1.1       cgd 
    438       1.6     lukem void
    439      1.17  dholland md_lock(boolean l)
    440       1.1       cgd {
    441      1.17  dholland 	static int fd = -1;
    442       1.1       cgd 	short tries;
    443       1.1       cgd 
    444       1.1       cgd 	if (l) {
    445      1.10       jsm 		setegid(egid);
    446       1.3       cgd 		if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
    447      1.10       jsm 			setegid(gid);
    448      1.15  dholland 			messagef(0, "cannot lock score file");
    449       1.3       cgd 			return;
    450       1.1       cgd 		}
    451      1.10       jsm 		setegid(gid);
    452       1.3       cgd 		for (tries = 0; tries < 5; tries++)
    453       1.3       cgd 			if (!flock(fd, LOCK_EX|LOCK_NB))
    454       1.3       cgd 				return;
    455       1.1       cgd 	} else {
    456      1.17  dholland 		(void)flock(fd, LOCK_UN|LOCK_NB);
    457       1.3       cgd 		(void)close(fd);
    458       1.1       cgd 	}
    459       1.1       cgd }
    460       1.1       cgd 
    461       1.1       cgd /* md_shell():
    462       1.1       cgd  *
    463       1.1       cgd  * This function spawns a shell for the user to use.  When this shell is
    464      1.15  dholland  * terminated, the game continues.
    465      1.15  dholland  *
    466      1.15  dholland  * It is important that the game not give the shell the privileges the
    467      1.15  dholland  * game uses to access the scores file. This version of the game runs
    468      1.15  dholland  * with privileges low by default; only the saved gid (if setgid) or uid
    469      1.15  dholland  * (if setuid) will be privileged, but that privilege is discarded by
    470      1.15  dholland  * exec().
    471       1.1       cgd  */
    472       1.1       cgd 
    473       1.6     lukem void
    474      1.17  dholland md_shell(const char *shell)
    475       1.1       cgd {
    476       1.6     lukem 	int w;
    477      1.15  dholland 	pid_t pid;
    478       1.1       cgd 
    479      1.15  dholland 	pid = fork();
    480      1.15  dholland 	switch (pid) {
    481      1.15  dholland 	case -1:
    482      1.15  dholland 		break;
    483      1.15  dholland 	case 0:
    484      1.19    plunky 		execl(shell, shell, (char *)NULL);
    485      1.15  dholland 		_exit(255);
    486      1.15  dholland 	default:
    487      1.15  dholland 		waitpid(pid, &w, 0);
    488      1.15  dholland 		break;
    489       1.1       cgd 	}
    490       1.1       cgd }
    491       1.1       cgd 
    492      1.17  dholland #endif /* UNIX */
    493