machdep.c revision 1.3 1 1.3 cgd /* $NetBSD: machdep.c,v 1.3 1995/04/22 10:27:39 cgd Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.1 cgd * 3. All advertising materials mentioning features or use of this software
19 1.1 cgd * must display the following acknowledgement:
20 1.1 cgd * This product includes software developed by the University of
21 1.1 cgd * California, Berkeley and its contributors.
22 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
23 1.1 cgd * may be used to endorse or promote products derived from this software
24 1.1 cgd * without specific prior written permission.
25 1.1 cgd *
26 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 1.1 cgd * SUCH DAMAGE.
37 1.1 cgd */
38 1.1 cgd
39 1.1 cgd #ifndef lint
40 1.3 cgd #if 0
41 1.3 cgd static char sccsid[] = "@(#)machdep.c 8.1 (Berkeley) 5/31/93";
42 1.3 cgd #else
43 1.3 cgd static char rcsid[] = "$NetBSD: machdep.c,v 1.3 1995/04/22 10:27:39 cgd Exp $";
44 1.3 cgd #endif
45 1.1 cgd #endif /* not lint */
46 1.1 cgd
47 1.1 cgd /*
48 1.1 cgd * machdep.c
49 1.1 cgd *
50 1.1 cgd * This source herein may be modified and/or distributed by anybody who
51 1.1 cgd * so desires, with the following restrictions:
52 1.1 cgd * 1.) No portion of this notice shall be removed.
53 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
54 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
55 1.1 cgd * gain or profit.
56 1.1 cgd *
57 1.1 cgd */
58 1.1 cgd
59 1.1 cgd /* Included in this file are all system dependent routines. Extensive use
60 1.1 cgd * of #ifdef's will be used to compile the appropriate code on each system:
61 1.1 cgd *
62 1.1 cgd * UNIX: all UNIX systems.
63 1.1 cgd * UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
64 1.1 cgd * UNIX_SYSV: UNIX system V
65 1.1 cgd * UNIX_V7: UNIX version 7
66 1.1 cgd *
67 1.1 cgd * All UNIX code should be included between the single "#ifdef UNIX" at the
68 1.1 cgd * top of this file, and the "#endif" at the bottom.
69 1.1 cgd *
70 1.1 cgd * To change a routine to include a new UNIX system, simply #ifdef the
71 1.1 cgd * existing routine, as in the following example:
72 1.1 cgd *
73 1.1 cgd * To make a routine compatible with UNIX system 5, change the first
74 1.1 cgd * function to the second:
75 1.1 cgd *
76 1.1 cgd * md_function()
77 1.1 cgd * {
78 1.1 cgd * code;
79 1.1 cgd * }
80 1.1 cgd *
81 1.1 cgd * md_function()
82 1.1 cgd * {
83 1.1 cgd * #ifdef UNIX_SYSV
84 1.1 cgd * sys5code;
85 1.1 cgd * #else
86 1.1 cgd * code;
87 1.1 cgd * #endif
88 1.1 cgd * }
89 1.1 cgd *
90 1.1 cgd * Appropriate variations of this are of course acceptible.
91 1.1 cgd * The use of "#elseif" is discouraged because of non-portability.
92 1.1 cgd * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
93 1.1 cgd * and insert it in the list at the top of the file. Alter the CFLAGS
94 1.1 cgd * in you Makefile appropriately.
95 1.1 cgd *
96 1.1 cgd */
97 1.1 cgd
98 1.1 cgd #ifdef UNIX
99 1.1 cgd
100 1.1 cgd #include <stdio.h>
101 1.1 cgd #include <sys/types.h>
102 1.1 cgd #include <sys/file.h>
103 1.1 cgd #include <sys/stat.h>
104 1.1 cgd #include <pwd.h>
105 1.1 cgd
106 1.1 cgd #ifdef UNIX_BSD4_2
107 1.1 cgd #include <sys/time.h>
108 1.1 cgd #include <sgtty.h>
109 1.1 cgd #endif
110 1.1 cgd
111 1.1 cgd #ifdef UNIX_SYSV
112 1.1 cgd #include <time.h>
113 1.1 cgd #include <termio.h>
114 1.1 cgd #endif
115 1.1 cgd
116 1.1 cgd #include <signal.h>
117 1.1 cgd #include "rogue.h"
118 1.1 cgd #include "pathnames.h"
119 1.1 cgd
120 1.1 cgd /* md_slurp:
121 1.1 cgd *
122 1.1 cgd * This routine throws away all keyboard input that has not
123 1.1 cgd * yet been read. It is used to get rid of input that the user may have
124 1.1 cgd * typed-ahead.
125 1.1 cgd *
126 1.1 cgd * This function is not necessary, so it may be stubbed. The might cause
127 1.1 cgd * message-line output to flash by because the game has continued to read
128 1.1 cgd * input without waiting for the user to read the message. Not such a
129 1.1 cgd * big deal.
130 1.1 cgd */
131 1.1 cgd
132 1.1 cgd md_slurp()
133 1.1 cgd {
134 1.1 cgd (void)fpurge(stdin);
135 1.1 cgd }
136 1.1 cgd
137 1.1 cgd /* md_control_keyboard():
138 1.1 cgd *
139 1.1 cgd * This routine is much like md_cbreak_no_echo_nonl() below. It sets up the
140 1.1 cgd * keyboard for appropriate input. Specifically, it prevents the tty driver
141 1.1 cgd * from stealing characters. For example, ^Y is needed as a command
142 1.1 cgd * character, but the tty driver intercepts it for another purpose. Any
143 1.1 cgd * such behavior should be stopped. This routine could be avoided if
144 1.1 cgd * we used RAW mode instead of CBREAK. But RAW mode does not allow the
145 1.1 cgd * generation of keyboard signals, which the program uses.
146 1.1 cgd *
147 1.1 cgd * The parameter 'mode' when true, indicates that the keyboard should
148 1.1 cgd * be set up to play rogue. When false, it should be restored if
149 1.1 cgd * necessary.
150 1.1 cgd *
151 1.1 cgd * This routine is not strictly necessary and may be stubbed. This may
152 1.1 cgd * cause certain command characters to be unavailable.
153 1.1 cgd */
154 1.1 cgd
155 1.1 cgd md_control_keybord(mode)
156 1.1 cgd boolean mode;
157 1.1 cgd {
158 1.1 cgd static boolean called_before = 0;
159 1.1 cgd #ifdef UNIX_BSD4_2
160 1.1 cgd static struct ltchars ltc_orig;
161 1.1 cgd static struct tchars tc_orig;
162 1.1 cgd struct ltchars ltc_temp;
163 1.1 cgd struct tchars tc_temp;
164 1.1 cgd #endif
165 1.1 cgd #ifdef UNIX_SYSV
166 1.1 cgd static struct termio _oldtty;
167 1.1 cgd struct termio _tty;
168 1.1 cgd #endif
169 1.1 cgd
170 1.1 cgd if (!called_before) {
171 1.1 cgd called_before = 1;
172 1.1 cgd #ifdef UNIX_BSD4_2
173 1.1 cgd ioctl(0, TIOCGETC, &tc_orig);
174 1.1 cgd ioctl(0, TIOCGLTC, <c_orig);
175 1.1 cgd #endif
176 1.1 cgd #ifdef UNIX_SYSV
177 1.1 cgd ioctl(0, TCGETA, &_oldtty);
178 1.1 cgd #endif
179 1.1 cgd }
180 1.1 cgd #ifdef UNIX_BSD4_2
181 1.1 cgd ltc_temp = ltc_orig;
182 1.1 cgd tc_temp = tc_orig;
183 1.1 cgd #endif
184 1.1 cgd #ifdef UNIX_SYSV
185 1.1 cgd _tty = _oldtty;
186 1.1 cgd #endif
187 1.1 cgd
188 1.1 cgd if (!mode) {
189 1.1 cgd #ifdef UNIX_BSD4_2
190 1.1 cgd ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1;
191 1.1 cgd ltc_temp.t_rprntc = ltc_temp.t_flushc = -1;
192 1.1 cgd ltc_temp.t_werasc = ltc_temp.t_lnextc = -1;
193 1.1 cgd tc_temp.t_startc = tc_temp.t_stopc = -1;
194 1.1 cgd #endif
195 1.1 cgd #ifdef UNIX_SYSV
196 1.1 cgd _tty.c_cc[VSWTCH] = CNSWTCH;
197 1.1 cgd #endif
198 1.1 cgd }
199 1.1 cgd #ifdef UNIX_BSD4_2
200 1.1 cgd ioctl(0, TIOCSETC, &tc_temp);
201 1.1 cgd ioctl(0, TIOCSLTC, <c_temp);
202 1.1 cgd #endif
203 1.1 cgd #ifdef UNIX_SYSV
204 1.1 cgd ioctl(0, TCSETA, &_tty);
205 1.1 cgd #endif
206 1.1 cgd }
207 1.1 cgd
208 1.1 cgd /* md_heed_signals():
209 1.1 cgd *
210 1.1 cgd * This routine tells the program to call particular routines when
211 1.1 cgd * certain interrupts/events occur:
212 1.1 cgd *
213 1.1 cgd * SIGINT: call onintr() to interrupt fight with monster or long rest.
214 1.1 cgd * SIGQUIT: call byebye() to check for game termination.
215 1.1 cgd * SIGHUP: call error_save() to save game when terminal hangs up.
216 1.1 cgd *
217 1.1 cgd * On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
218 1.1 cgd *
219 1.1 cgd * This routine is not strictly necessary and can be stubbed. This will
220 1.1 cgd * mean that the game cannot be interrupted properly with keyboard
221 1.1 cgd * input, this is not usually critical.
222 1.1 cgd */
223 1.1 cgd
224 1.1 cgd md_heed_signals()
225 1.1 cgd {
226 1.1 cgd signal(SIGINT, onintr);
227 1.1 cgd signal(SIGQUIT, byebye);
228 1.1 cgd signal(SIGHUP, error_save);
229 1.1 cgd }
230 1.1 cgd
231 1.1 cgd /* md_ignore_signals():
232 1.1 cgd *
233 1.1 cgd * This routine tells the program to completely ignore the events mentioned
234 1.1 cgd * in md_heed_signals() above. The event handlers will later be turned on
235 1.1 cgd * by a future call to md_heed_signals(), so md_heed_signals() and
236 1.1 cgd * md_ignore_signals() need to work together.
237 1.1 cgd *
238 1.1 cgd * This function should be implemented or the user risks interrupting
239 1.1 cgd * critical sections of code, which could cause score file, or saved-game
240 1.1 cgd * file, corruption.
241 1.1 cgd */
242 1.1 cgd
243 1.1 cgd md_ignore_signals()
244 1.1 cgd {
245 1.1 cgd signal(SIGQUIT, SIG_IGN);
246 1.1 cgd signal(SIGINT, SIG_IGN);
247 1.1 cgd signal(SIGHUP, SIG_IGN);
248 1.1 cgd }
249 1.1 cgd
250 1.1 cgd /* md_get_file_id():
251 1.1 cgd *
252 1.1 cgd * This function returns an integer that uniquely identifies the specified
253 1.1 cgd * file. It need not check for the file's existence. In UNIX, the inode
254 1.1 cgd * number is used.
255 1.1 cgd *
256 1.1 cgd * This function is used to identify saved-game files.
257 1.1 cgd */
258 1.1 cgd
259 1.1 cgd int
260 1.1 cgd md_get_file_id(fname)
261 1.1 cgd char *fname;
262 1.1 cgd {
263 1.1 cgd struct stat sbuf;
264 1.1 cgd
265 1.1 cgd if (stat(fname, &sbuf)) {
266 1.1 cgd return(-1);
267 1.1 cgd }
268 1.1 cgd return((int) sbuf.st_ino);
269 1.1 cgd }
270 1.1 cgd
271 1.1 cgd /* md_link_count():
272 1.1 cgd *
273 1.1 cgd * This routine returns the number of hard links to the specified file.
274 1.1 cgd *
275 1.1 cgd * This function is not strictly necessary. On systems without hard links
276 1.1 cgd * this routine can be stubbed by just returning 1.
277 1.1 cgd */
278 1.1 cgd
279 1.1 cgd int
280 1.1 cgd md_link_count(fname)
281 1.1 cgd char *fname;
282 1.1 cgd {
283 1.1 cgd struct stat sbuf;
284 1.1 cgd
285 1.1 cgd stat(fname, &sbuf);
286 1.1 cgd return((int) sbuf.st_nlink);
287 1.1 cgd }
288 1.1 cgd
289 1.1 cgd /* md_gct(): (Get Current Time)
290 1.1 cgd *
291 1.1 cgd * This function returns the current year, month(1-12), day(1-31), hour(0-23),
292 1.1 cgd * minute(0-59), and second(0-59). This is used for identifying the time
293 1.1 cgd * at which a game is saved.
294 1.1 cgd *
295 1.1 cgd * This function is not strictly necessary. It can be stubbed by returning
296 1.1 cgd * zeros instead of the correct year, month, etc. If your operating
297 1.1 cgd * system doesn't provide all of the time units requested here, then you
298 1.1 cgd * can provide only those that it does, and return zeros for the others.
299 1.1 cgd * If you cannot provide good time values, then users may be able to copy
300 1.1 cgd * saved-game files and play them.
301 1.1 cgd */
302 1.1 cgd
303 1.1 cgd md_gct(rt_buf)
304 1.1 cgd struct rogue_time *rt_buf;
305 1.1 cgd {
306 1.1 cgd struct tm *t, *localtime();
307 1.1 cgd long seconds;
308 1.1 cgd
309 1.1 cgd time(&seconds);
310 1.1 cgd t = localtime(&seconds);
311 1.1 cgd
312 1.1 cgd rt_buf->year = t->tm_year;
313 1.1 cgd rt_buf->month = t->tm_mon + 1;
314 1.1 cgd rt_buf->day = t->tm_mday;
315 1.1 cgd rt_buf->hour = t->tm_hour;
316 1.1 cgd rt_buf->minute = t->tm_min;
317 1.1 cgd rt_buf->second = t->tm_sec;
318 1.1 cgd }
319 1.1 cgd
320 1.1 cgd /* md_gfmt: (Get File Modification Time)
321 1.1 cgd *
322 1.1 cgd * This routine returns a file's date of last modification in the same format
323 1.1 cgd * as md_gct() above.
324 1.1 cgd *
325 1.1 cgd * This function is not strictly necessary. It is used to see if saved-game
326 1.1 cgd * files have been modified since they were saved. If you have stubbed the
327 1.1 cgd * routine md_gct() above by returning constant values, then you may do
328 1.1 cgd * exactly the same here.
329 1.1 cgd * Or if md_gct() is implemented correctly, but your system does not provide
330 1.1 cgd * file modification dates, you may return some date far in the past so
331 1.1 cgd * that the program will never know that a saved-game file being modified.
332 1.1 cgd * You may also do this if you wish to be able to restore games from
333 1.1 cgd * saved-games that have been modified.
334 1.1 cgd */
335 1.1 cgd
336 1.1 cgd md_gfmt(fname, rt_buf)
337 1.1 cgd char *fname;
338 1.1 cgd struct rogue_time *rt_buf;
339 1.1 cgd {
340 1.1 cgd struct stat sbuf;
341 1.1 cgd long seconds;
342 1.1 cgd struct tm *t;
343 1.1 cgd
344 1.1 cgd stat(fname, &sbuf);
345 1.1 cgd seconds = (long) sbuf.st_mtime;
346 1.1 cgd t = localtime(&seconds);
347 1.1 cgd
348 1.1 cgd rt_buf->year = t->tm_year;
349 1.1 cgd rt_buf->month = t->tm_mon + 1;
350 1.1 cgd rt_buf->day = t->tm_mday;
351 1.1 cgd rt_buf->hour = t->tm_hour;
352 1.1 cgd rt_buf->minute = t->tm_min;
353 1.1 cgd rt_buf->second = t->tm_sec;
354 1.1 cgd }
355 1.1 cgd
356 1.1 cgd /* md_df: (Delete File)
357 1.1 cgd *
358 1.1 cgd * This function deletes the specified file, and returns true (1) if the
359 1.1 cgd * operation was successful. This is used to delete saved-game files
360 1.1 cgd * after restoring games from them.
361 1.1 cgd *
362 1.1 cgd * Again, this function is not strictly necessary, and can be stubbed
363 1.1 cgd * by simply returning 1. In this case, saved-game files will not be
364 1.1 cgd * deleted and can be replayed.
365 1.1 cgd */
366 1.1 cgd
367 1.1 cgd boolean
368 1.1 cgd md_df(fname)
369 1.1 cgd char *fname;
370 1.1 cgd {
371 1.1 cgd if (unlink(fname)) {
372 1.1 cgd return(0);
373 1.1 cgd }
374 1.1 cgd return(1);
375 1.1 cgd }
376 1.1 cgd
377 1.1 cgd /* md_gln: (Get login name)
378 1.1 cgd *
379 1.1 cgd * This routine returns the login name of the user. This string is
380 1.1 cgd * used mainly for identifying users in score files.
381 1.1 cgd *
382 1.1 cgd * A dummy string may be returned if you are unable to implement this
383 1.1 cgd * function, but then the score file would only have one name in it.
384 1.1 cgd */
385 1.1 cgd
386 1.1 cgd char *
387 1.1 cgd md_gln()
388 1.1 cgd {
389 1.1 cgd struct passwd *p;
390 1.1 cgd
391 1.1 cgd if (!(p = getpwuid(getuid())))
392 1.1 cgd return((char *)NULL);
393 1.1 cgd return(p->pw_name);
394 1.1 cgd }
395 1.1 cgd
396 1.1 cgd /* md_sleep:
397 1.1 cgd *
398 1.1 cgd * This routine causes the game to pause for the specified number of
399 1.1 cgd * seconds.
400 1.1 cgd *
401 1.1 cgd * This routine is not particularly necessary at all. It is used for
402 1.1 cgd * delaying execution, which is useful to this program at some times.
403 1.1 cgd */
404 1.1 cgd
405 1.1 cgd md_sleep(nsecs)
406 1.1 cgd int nsecs;
407 1.1 cgd {
408 1.1 cgd (void) sleep(nsecs);
409 1.1 cgd }
410 1.1 cgd
411 1.1 cgd /* md_getenv()
412 1.1 cgd *
413 1.1 cgd * This routine gets certain values from the user's environment. These
414 1.1 cgd * values are strings, and each string is identified by a name. The names
415 1.1 cgd * of the values needed, and their use, is as follows:
416 1.1 cgd *
417 1.1 cgd * TERMCAP
418 1.1 cgd * The name of the users's termcap file, NOT the termcap entries
419 1.1 cgd * themselves. This is used ONLY if the program is compiled with
420 1.1 cgd * CURSES defined (-DCURSES). Even in this case, the program need
421 1.1 cgd * not find a string for TERMCAP. If it does not, it will use the
422 1.1 cgd * default termcap file as returned by md_gdtcf();
423 1.1 cgd * TERM
424 1.1 cgd * The name of the users's terminal. This is used ONLY if the program
425 1.1 cgd * is compiled with CURSES defined (-DCURSES). In this case, the string
426 1.1 cgd * value for TERM must be found, or the routines in curses.c cannot
427 1.1 cgd * function, and the program will quit.
428 1.1 cgd * ROGUEOPTS
429 1.1 cgd * A string containing the various game options. This need not be
430 1.1 cgd * defined.
431 1.1 cgd * HOME
432 1.1 cgd * The user's home directory. This is only used when the user specifies
433 1.1 cgd * '~' as the first character of a saved-game file. This string need
434 1.1 cgd * not be defined.
435 1.1 cgd * SHELL
436 1.1 cgd * The user's favorite shell. If not found, "/bin/sh" is assumed.
437 1.1 cgd *
438 1.1 cgd * If your system does not provide a means of searching for these values,
439 1.1 cgd * you will have to do it yourself. None of the values above really need
440 1.1 cgd * to be defined except TERM when the program is compiled with CURSES
441 1.1 cgd * defined. In this case, as a bare minimum, you can check the 'name'
442 1.1 cgd * parameter, and if it is "TERM" find the terminal name and return that,
443 1.1 cgd * else return zero. If the program is not compiled with CURSES, you can
444 1.1 cgd * get by with simply always returning zero. Returning zero indicates
445 1.1 cgd * that their is no defined value for the given string.
446 1.1 cgd */
447 1.1 cgd
448 1.1 cgd char *
449 1.1 cgd md_getenv(name)
450 1.1 cgd char *name;
451 1.1 cgd {
452 1.1 cgd char *value;
453 1.1 cgd char *getenv();
454 1.1 cgd
455 1.1 cgd value = getenv(name);
456 1.1 cgd
457 1.1 cgd return(value);
458 1.1 cgd }
459 1.1 cgd
460 1.1 cgd /* md_malloc()
461 1.1 cgd *
462 1.1 cgd * This routine allocates, and returns a pointer to, the specified number
463 1.1 cgd * of bytes. This routines absolutely MUST be implemented for your
464 1.1 cgd * particular system or the program will not run at all. Return zero
465 1.1 cgd * when no more memory can be allocated.
466 1.1 cgd */
467 1.1 cgd
468 1.1 cgd char *
469 1.1 cgd md_malloc(n)
470 1.1 cgd int n;
471 1.1 cgd {
472 1.1 cgd char *malloc();
473 1.1 cgd char *t;
474 1.1 cgd
475 1.1 cgd t = malloc(n);
476 1.1 cgd return(t);
477 1.1 cgd }
478 1.1 cgd
479 1.1 cgd /* md_gseed() (Get Seed)
480 1.1 cgd *
481 1.1 cgd * This function returns a seed for the random number generator (RNG). This
482 1.1 cgd * seed causes the RNG to begin generating numbers at some point in it's
483 1.1 cgd * sequence. Without a random seed, the RNG will generate the same set
484 1.1 cgd * of numbers, and every game will start out exactly the same way. A good
485 1.1 cgd * number to use is the process id, given by getpid() on most UNIX systems.
486 1.1 cgd *
487 1.1 cgd * You need to find some single random integer, such as:
488 1.1 cgd * process id.
489 1.1 cgd * current time (minutes + seconds) returned from md_gct(), if implemented.
490 1.1 cgd *
491 1.1 cgd * It will not help to return "get_rand()" or "rand()" or the return value of
492 1.1 cgd * any pseudo-RNG. If you don't have a random number, you can just return 1,
493 1.1 cgd * but this means your games will ALWAYS start the same way, and will play
494 1.1 cgd * exactly the same way given the same input.
495 1.1 cgd */
496 1.1 cgd
497 1.1 cgd md_gseed()
498 1.1 cgd {
499 1.1 cgd return(getpid());
500 1.1 cgd }
501 1.1 cgd
502 1.1 cgd /* md_exit():
503 1.1 cgd *
504 1.1 cgd * This function causes the program to discontinue execution and exit.
505 1.1 cgd * This function must be implemented or the program will continue to
506 1.1 cgd * hang when it should quit.
507 1.1 cgd */
508 1.1 cgd
509 1.1 cgd md_exit(status)
510 1.1 cgd int status;
511 1.1 cgd {
512 1.1 cgd exit(status);
513 1.1 cgd }
514 1.1 cgd
515 1.1 cgd /* md_lock():
516 1.1 cgd *
517 1.1 cgd * This function is intended to give the user exclusive access to the score
518 1.3 cgd * file. It does so by flock'ing the score file. The full path name of the
519 1.3 cgd * score file should be defined for any particular site in rogue.h. The
520 1.3 cgd * constants _PATH_SCOREFILE defines this file name.
521 1.1 cgd *
522 1.1 cgd * When the parameter 'l' is non-zero (true), a lock is requested. Otherwise
523 1.3 cgd * the lock is released.
524 1.1 cgd */
525 1.1 cgd
526 1.1 cgd md_lock(l)
527 1.1 cgd boolean l;
528 1.1 cgd {
529 1.3 cgd static int fd;
530 1.1 cgd short tries;
531 1.1 cgd
532 1.1 cgd if (l) {
533 1.3 cgd if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
534 1.3 cgd message("cannot lock score file", 0);
535 1.3 cgd return;
536 1.1 cgd }
537 1.3 cgd for (tries = 0; tries < 5; tries++)
538 1.3 cgd if (!flock(fd, LOCK_EX|LOCK_NB))
539 1.3 cgd return;
540 1.1 cgd } else {
541 1.3 cgd (void)flock(fd, LOCK_NB);
542 1.3 cgd (void)close(fd);
543 1.1 cgd }
544 1.1 cgd }
545 1.1 cgd
546 1.1 cgd /* md_shell():
547 1.1 cgd *
548 1.1 cgd * This function spawns a shell for the user to use. When this shell is
549 1.1 cgd * terminated, the game continues. Since this program may often be run
550 1.1 cgd * setuid to gain access to privileged files, care is taken that the shell
551 1.1 cgd * is run with the user's REAL user id, and not the effective user id.
552 1.1 cgd * The effective user id is restored after the shell completes.
553 1.1 cgd */
554 1.1 cgd
555 1.1 cgd md_shell(shell)
556 1.1 cgd char *shell;
557 1.1 cgd {
558 1.1 cgd long w[2];
559 1.1 cgd
560 1.1 cgd if (!fork()) {
561 1.1 cgd int uid;
562 1.1 cgd
563 1.1 cgd uid = getuid();
564 1.1 cgd setuid(uid);
565 1.1 cgd execl(shell, shell, 0);
566 1.1 cgd }
567 1.1 cgd wait(w);
568 1.1 cgd }
569 1.1 cgd
570 1.1 cgd /* If you have a viable curses/termlib library, then use it and don't bother
571 1.1 cgd * implementing the routines below. And don't compile with -DCURSES.
572 1.1 cgd */
573 1.1 cgd
574 1.1 cgd #ifdef CURSES
575 1.1 cgd
576 1.1 cgd /* md_cbreak_no_echo_nonl:
577 1.1 cgd *
578 1.1 cgd * This routine sets up some terminal characteristics. The tty-driver
579 1.1 cgd * must be told to:
580 1.1 cgd * 1.) Not echo input.
581 1.1 cgd * 2.) Transmit input characters immediately upon typing. (cbreak mode)
582 1.1 cgd * 3.) Move the cursor down one line, without changing column, and
583 1.1 cgd * without generating a carriage-return, when it
584 1.1 cgd * sees a line-feed. This is only necessary if line-feed is ever
585 1.1 cgd * used in the termcap 'do' (cursor down) entry, in which case,
586 1.1 cgd * your system should must have a way of accomplishing this.
587 1.1 cgd *
588 1.1 cgd * When the parameter 'on' is true, the terminal is set up as specified
589 1.1 cgd * above. When this parameter is false, the terminal is restored to the
590 1.1 cgd * original state.
591 1.1 cgd *
592 1.1 cgd * Raw mode should not to be used. Keyboard signals/events/interrupts should
593 1.1 cgd * be sent, although they are not strictly necessary. See notes in
594 1.1 cgd * md_heed_signals().
595 1.1 cgd *
596 1.1 cgd * This function must be implemented for rogue to run properly if the
597 1.1 cgd * program is compiled with CURSES defined to use the enclosed curses
598 1.1 cgd * emulation package. If you are not using this, then this routine is
599 1.1 cgd * totally unnecessary.
600 1.1 cgd *
601 1.1 cgd * Notice that information is saved between calls. This is used to
602 1.1 cgd * restore the terminal to an initial saved state.
603 1.1 cgd *
604 1.1 cgd */
605 1.1 cgd
606 1.1 cgd md_cbreak_no_echo_nonl(on)
607 1.1 cgd boolean on;
608 1.1 cgd {
609 1.1 cgd #ifdef UNIX_BSD4_2
610 1.1 cgd static struct sgttyb tty_buf;
611 1.1 cgd static int tsave_flags;
612 1.1 cgd
613 1.1 cgd if (on) {
614 1.1 cgd ioctl(0, TIOCGETP, &tty_buf);
615 1.1 cgd tsave_flags = tty_buf.sg_flags;
616 1.1 cgd tty_buf.sg_flags |= CBREAK;
617 1.1 cgd tty_buf.sg_flags &= ~(ECHO | CRMOD); /* CRMOD: see note 3 above */
618 1.1 cgd ioctl(0, TIOCSETP, &tty_buf);
619 1.1 cgd } else {
620 1.1 cgd tty_buf.sg_flags = tsave_flags;
621 1.1 cgd ioctl(0, TIOCSETP, &tty_buf);
622 1.1 cgd }
623 1.1 cgd #endif
624 1.1 cgd #ifdef UNIX_SYSV
625 1.1 cgd struct termio tty_buf;
626 1.1 cgd static struct termio tty_save;
627 1.1 cgd
628 1.1 cgd if (on) {
629 1.1 cgd ioctl(0, TCGETA, &tty_buf);
630 1.1 cgd tty_save = tty_buf;
631 1.1 cgd tty_buf.c_lflag &= ~(ICANON | ECHO);
632 1.1 cgd tty_buf.c_oflag &= ~ONLCR;
633 1.1 cgd tty_buf.c_cc[4] = 1; /* MIN */
634 1.1 cgd tty_buf.c_cc[5] = 2; /* TIME */
635 1.1 cgd ioctl(0, TCSETAF, &tty_buf);
636 1.1 cgd } else {
637 1.1 cgd ioctl(0, TCSETAF, &tty_save);
638 1.1 cgd }
639 1.1 cgd #endif
640 1.1 cgd }
641 1.1 cgd
642 1.1 cgd /* md_gdtcf(): (Get Default Termcap File)
643 1.1 cgd *
644 1.1 cgd * This function is called ONLY when the program is compiled with CURSES
645 1.1 cgd * defined. If you use your system's curses/termlib library, this function
646 1.1 cgd * won't be called. On most UNIX systems, "/etc/termcap" suffices.
647 1.1 cgd *
648 1.1 cgd * If their is no such termcap file, then return 0, but in that case, you
649 1.1 cgd * must have a TERMCAP file returned from md_getenv("TERMCAP"). The latter
650 1.1 cgd * will override the value returned from md_gdtcf(). If the program is
651 1.1 cgd * compiled with CURSES defined, and md_gdtcf() returns 0, and
652 1.1 cgd * md_getenv("TERMCAP") returns 0, the program will have no terminal
653 1.1 cgd * capability information and will quit.
654 1.1 cgd */
655 1.1 cgd
656 1.1 cgd char *
657 1.1 cgd md_gdtcf()
658 1.1 cgd {
659 1.1 cgd return("/etc/termcap");
660 1.1 cgd }
661 1.1 cgd
662 1.1 cgd /* md_tstp():
663 1.1 cgd *
664 1.1 cgd * This function puts the game to sleep and returns to the shell. This
665 1.1 cgd * only applies to UNIX 4.2 and 4.3. For other systems, the routine should
666 1.1 cgd * be provided as a do-nothing routine. md_tstp() will only be referenced
667 1.1 cgd * in the code when compiled with CURSES defined.
668 1.1 cgd *
669 1.1 cgd */
670 1.1 cgd
671 1.1 cgd md_tstp()
672 1.1 cgd {
673 1.1 cgd #ifdef UNIX_BSD4_2
674 1.1 cgd kill(0, SIGTSTP);
675 1.1 cgd #endif
676 1.1 cgd }
677 1.1 cgd
678 1.1 cgd #endif
679 1.1 cgd
680 1.1 cgd #endif
681