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machdep.c revision 1.7
      1  1.7  hubertf /*	$NetBSD: machdep.c,v 1.7 1998/07/21 07:01:54 hubertf Exp $	*/
      2  1.3      cgd 
      3  1.1      cgd /*
      4  1.3      cgd  * Copyright (c) 1988, 1993
      5  1.3      cgd  *	The Regents of the University of California.  All rights reserved.
      6  1.1      cgd  *
      7  1.1      cgd  * This code is derived from software contributed to Berkeley by
      8  1.1      cgd  * Timothy C. Stoehr.
      9  1.1      cgd  *
     10  1.1      cgd  * Redistribution and use in source and binary forms, with or without
     11  1.1      cgd  * modification, are permitted provided that the following conditions
     12  1.1      cgd  * are met:
     13  1.1      cgd  * 1. Redistributions of source code must retain the above copyright
     14  1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     15  1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16  1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     17  1.1      cgd  *    documentation and/or other materials provided with the distribution.
     18  1.1      cgd  * 3. All advertising materials mentioning features or use of this software
     19  1.1      cgd  *    must display the following acknowledgement:
     20  1.1      cgd  *	This product includes software developed by the University of
     21  1.1      cgd  *	California, Berkeley and its contributors.
     22  1.1      cgd  * 4. Neither the name of the University nor the names of its contributors
     23  1.1      cgd  *    may be used to endorse or promote products derived from this software
     24  1.1      cgd  *    without specific prior written permission.
     25  1.1      cgd  *
     26  1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  1.1      cgd  * SUCH DAMAGE.
     37  1.1      cgd  */
     38  1.1      cgd 
     39  1.6    lukem #include <sys/cdefs.h>
     40  1.1      cgd #ifndef lint
     41  1.3      cgd #if 0
     42  1.3      cgd static char sccsid[] = "@(#)machdep.c	8.1 (Berkeley) 5/31/93";
     43  1.3      cgd #else
     44  1.7  hubertf __RCSID("$NetBSD: machdep.c,v 1.7 1998/07/21 07:01:54 hubertf Exp $");
     45  1.3      cgd #endif
     46  1.1      cgd #endif /* not lint */
     47  1.1      cgd 
     48  1.1      cgd /*
     49  1.1      cgd  * machdep.c
     50  1.1      cgd  *
     51  1.1      cgd  * This source herein may be modified and/or distributed by anybody who
     52  1.1      cgd  * so desires, with the following restrictions:
     53  1.1      cgd  *    1.)  No portion of this notice shall be removed.
     54  1.1      cgd  *    2.)  Credit shall not be taken for the creation of this source.
     55  1.1      cgd  *    3.)  This code is not to be traded, sold, or used for personal
     56  1.1      cgd  *         gain or profit.
     57  1.1      cgd  *
     58  1.1      cgd  */
     59  1.1      cgd 
     60  1.1      cgd /* Included in this file are all system dependent routines.  Extensive use
     61  1.1      cgd  * of #ifdef's will be used to compile the appropriate code on each system:
     62  1.1      cgd  *
     63  1.1      cgd  *    UNIX:        all UNIX systems.
     64  1.1      cgd  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
     65  1.1      cgd  *    UNIX_SYSV:   UNIX system V
     66  1.1      cgd  *    UNIX_V7:     UNIX version 7
     67  1.1      cgd  *
     68  1.1      cgd  * All UNIX code should be included between the single "#ifdef UNIX" at the
     69  1.1      cgd  * top of this file, and the "#endif" at the bottom.
     70  1.1      cgd  *
     71  1.1      cgd  * To change a routine to include a new UNIX system, simply #ifdef the
     72  1.1      cgd  * existing routine, as in the following example:
     73  1.1      cgd  *
     74  1.1      cgd  *   To make a routine compatible with UNIX system 5, change the first
     75  1.1      cgd  *   function to the second:
     76  1.1      cgd  *
     77  1.1      cgd  *      md_function()
     78  1.1      cgd  *      {
     79  1.1      cgd  *         code;
     80  1.1      cgd  *      }
     81  1.1      cgd  *
     82  1.1      cgd  *      md_function()
     83  1.1      cgd  *      {
     84  1.1      cgd  *      #ifdef UNIX_SYSV
     85  1.1      cgd  *         sys5code;
     86  1.1      cgd  *      #else
     87  1.1      cgd  *         code;
     88  1.1      cgd  *      #endif
     89  1.1      cgd  *      }
     90  1.1      cgd  *
     91  1.1      cgd  * Appropriate variations of this are of course acceptible.
     92  1.1      cgd  * The use of "#elseif" is discouraged because of non-portability.
     93  1.1      cgd  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
     94  1.1      cgd  * and insert it in the list at the top of the file.  Alter the CFLAGS
     95  1.1      cgd  * in you Makefile appropriately.
     96  1.1      cgd  *
     97  1.1      cgd  */
     98  1.1      cgd 
     99  1.1      cgd #ifdef UNIX
    100  1.1      cgd 
    101  1.1      cgd #include <sys/types.h>
    102  1.6    lukem #include <sys/wait.h>
    103  1.1      cgd #include <sys/file.h>
    104  1.1      cgd #include <sys/stat.h>
    105  1.1      cgd #include <pwd.h>
    106  1.1      cgd 
    107  1.1      cgd #ifdef UNIX_BSD4_2
    108  1.1      cgd #include <sys/time.h>
    109  1.1      cgd #endif
    110  1.1      cgd 
    111  1.1      cgd #ifdef UNIX_SYSV
    112  1.1      cgd #include <time.h>
    113  1.1      cgd #endif
    114  1.1      cgd 
    115  1.1      cgd #include <signal.h>
    116  1.6    lukem #include <stdlib.h>
    117  1.5  mycroft #include <termios.h>
    118  1.6    lukem #include <unistd.h>
    119  1.1      cgd #include "rogue.h"
    120  1.1      cgd #include "pathnames.h"
    121  1.1      cgd 
    122  1.1      cgd /* md_slurp:
    123  1.1      cgd  *
    124  1.1      cgd  * This routine throws away all keyboard input that has not
    125  1.1      cgd  * yet been read.  It is used to get rid of input that the user may have
    126  1.1      cgd  * typed-ahead.
    127  1.1      cgd  *
    128  1.1      cgd  * This function is not necessary, so it may be stubbed.  The might cause
    129  1.1      cgd  * message-line output to flash by because the game has continued to read
    130  1.1      cgd  * input without waiting for the user to read the message.  Not such a
    131  1.1      cgd  * big deal.
    132  1.1      cgd  */
    133  1.1      cgd 
    134  1.6    lukem void
    135  1.1      cgd md_slurp()
    136  1.1      cgd {
    137  1.1      cgd 	(void)fpurge(stdin);
    138  1.1      cgd }
    139  1.1      cgd 
    140  1.1      cgd /* md_heed_signals():
    141  1.1      cgd  *
    142  1.1      cgd  * This routine tells the program to call particular routines when
    143  1.1      cgd  * certain interrupts/events occur:
    144  1.1      cgd  *
    145  1.1      cgd  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
    146  1.1      cgd  *      SIGQUIT: call byebye() to check for game termination.
    147  1.1      cgd  *      SIGHUP: call error_save() to save game when terminal hangs up.
    148  1.1      cgd  *
    149  1.1      cgd  *		On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
    150  1.1      cgd  *
    151  1.1      cgd  * This routine is not strictly necessary and can be stubbed.  This will
    152  1.1      cgd  * mean that the game cannot be interrupted properly with keyboard
    153  1.1      cgd  * input, this is not usually critical.
    154  1.1      cgd  */
    155  1.1      cgd 
    156  1.6    lukem void
    157  1.1      cgd md_heed_signals()
    158  1.1      cgd {
    159  1.1      cgd 	signal(SIGINT, onintr);
    160  1.1      cgd 	signal(SIGQUIT, byebye);
    161  1.1      cgd 	signal(SIGHUP, error_save);
    162  1.1      cgd }
    163  1.1      cgd 
    164  1.1      cgd /* md_ignore_signals():
    165  1.1      cgd  *
    166  1.1      cgd  * This routine tells the program to completely ignore the events mentioned
    167  1.1      cgd  * in md_heed_signals() above.  The event handlers will later be turned on
    168  1.1      cgd  * by a future call to md_heed_signals(), so md_heed_signals() and
    169  1.1      cgd  * md_ignore_signals() need to work together.
    170  1.1      cgd  *
    171  1.1      cgd  * This function should be implemented or the user risks interrupting
    172  1.1      cgd  * critical sections of code, which could cause score file, or saved-game
    173  1.1      cgd  * file, corruption.
    174  1.1      cgd  */
    175  1.1      cgd 
    176  1.6    lukem void
    177  1.1      cgd md_ignore_signals()
    178  1.1      cgd {
    179  1.1      cgd 	signal(SIGQUIT, SIG_IGN);
    180  1.1      cgd 	signal(SIGINT, SIG_IGN);
    181  1.1      cgd 	signal(SIGHUP, SIG_IGN);
    182  1.1      cgd }
    183  1.1      cgd 
    184  1.1      cgd /* md_get_file_id():
    185  1.1      cgd  *
    186  1.1      cgd  * This function returns an integer that uniquely identifies the specified
    187  1.1      cgd  * file.  It need not check for the file's existence.  In UNIX, the inode
    188  1.1      cgd  * number is used.
    189  1.1      cgd  *
    190  1.1      cgd  * This function is used to identify saved-game files.
    191  1.1      cgd  */
    192  1.1      cgd 
    193  1.1      cgd int
    194  1.1      cgd md_get_file_id(fname)
    195  1.6    lukem 	char *fname;
    196  1.1      cgd {
    197  1.1      cgd 	struct stat sbuf;
    198  1.1      cgd 
    199  1.1      cgd 	if (stat(fname, &sbuf)) {
    200  1.1      cgd 		return(-1);
    201  1.1      cgd 	}
    202  1.1      cgd 	return((int) sbuf.st_ino);
    203  1.1      cgd }
    204  1.1      cgd 
    205  1.1      cgd /* md_link_count():
    206  1.1      cgd  *
    207  1.1      cgd  * This routine returns the number of hard links to the specified file.
    208  1.1      cgd  *
    209  1.1      cgd  * This function is not strictly necessary.  On systems without hard links
    210  1.1      cgd  * this routine can be stubbed by just returning 1.
    211  1.1      cgd  */
    212  1.1      cgd 
    213  1.1      cgd int
    214  1.1      cgd md_link_count(fname)
    215  1.1      cgd char *fname;
    216  1.1      cgd {
    217  1.1      cgd 	struct stat sbuf;
    218  1.1      cgd 
    219  1.1      cgd 	stat(fname, &sbuf);
    220  1.1      cgd 	return((int) sbuf.st_nlink);
    221  1.1      cgd }
    222  1.1      cgd 
    223  1.1      cgd /* md_gct(): (Get Current Time)
    224  1.1      cgd  *
    225  1.1      cgd  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
    226  1.1      cgd  * minute(0-59), and second(0-59).  This is used for identifying the time
    227  1.1      cgd  * at which a game is saved.
    228  1.1      cgd  *
    229  1.1      cgd  * This function is not strictly necessary.  It can be stubbed by returning
    230  1.1      cgd  * zeros instead of the correct year, month, etc.  If your operating
    231  1.1      cgd  * system doesn't provide all of the time units requested here, then you
    232  1.1      cgd  * can provide only those that it does, and return zeros for the others.
    233  1.1      cgd  * If you cannot provide good time values, then users may be able to copy
    234  1.1      cgd  * saved-game files and play them.
    235  1.1      cgd  */
    236  1.1      cgd 
    237  1.6    lukem void
    238  1.1      cgd md_gct(rt_buf)
    239  1.6    lukem 	struct rogue_time *rt_buf;
    240  1.1      cgd {
    241  1.6    lukem 	struct tm *t;
    242  1.4      cgd 	time_t seconds;
    243  1.1      cgd 
    244  1.1      cgd 	time(&seconds);
    245  1.1      cgd 	t = localtime(&seconds);
    246  1.1      cgd 
    247  1.1      cgd 	rt_buf->year = t->tm_year;
    248  1.1      cgd 	rt_buf->month = t->tm_mon + 1;
    249  1.1      cgd 	rt_buf->day = t->tm_mday;
    250  1.1      cgd 	rt_buf->hour = t->tm_hour;
    251  1.1      cgd 	rt_buf->minute = t->tm_min;
    252  1.1      cgd 	rt_buf->second = t->tm_sec;
    253  1.1      cgd }
    254  1.1      cgd 
    255  1.1      cgd /* md_gfmt: (Get File Modification Time)
    256  1.1      cgd  *
    257  1.1      cgd  * This routine returns a file's date of last modification in the same format
    258  1.1      cgd  * as md_gct() above.
    259  1.1      cgd  *
    260  1.1      cgd  * This function is not strictly necessary.  It is used to see if saved-game
    261  1.1      cgd  * files have been modified since they were saved.  If you have stubbed the
    262  1.1      cgd  * routine md_gct() above by returning constant values, then you may do
    263  1.1      cgd  * exactly the same here.
    264  1.1      cgd  * Or if md_gct() is implemented correctly, but your system does not provide
    265  1.1      cgd  * file modification dates, you may return some date far in the past so
    266  1.1      cgd  * that the program will never know that a saved-game file being modified.
    267  1.1      cgd  * You may also do this if you wish to be able to restore games from
    268  1.1      cgd  * saved-games that have been modified.
    269  1.1      cgd  */
    270  1.1      cgd 
    271  1.6    lukem void
    272  1.1      cgd md_gfmt(fname, rt_buf)
    273  1.6    lukem 	char *fname;
    274  1.6    lukem 	struct rogue_time *rt_buf;
    275  1.1      cgd {
    276  1.1      cgd 	struct stat sbuf;
    277  1.4      cgd 	time_t seconds;
    278  1.1      cgd 	struct tm *t;
    279  1.1      cgd 
    280  1.1      cgd 	stat(fname, &sbuf);
    281  1.1      cgd 	seconds = (long) sbuf.st_mtime;
    282  1.1      cgd 	t = localtime(&seconds);
    283  1.1      cgd 
    284  1.1      cgd 	rt_buf->year = t->tm_year;
    285  1.1      cgd 	rt_buf->month = t->tm_mon + 1;
    286  1.1      cgd 	rt_buf->day = t->tm_mday;
    287  1.1      cgd 	rt_buf->hour = t->tm_hour;
    288  1.1      cgd 	rt_buf->minute = t->tm_min;
    289  1.1      cgd 	rt_buf->second = t->tm_sec;
    290  1.1      cgd }
    291  1.1      cgd 
    292  1.1      cgd /* md_df: (Delete File)
    293  1.1      cgd  *
    294  1.1      cgd  * This function deletes the specified file, and returns true (1) if the
    295  1.1      cgd  * operation was successful.  This is used to delete saved-game files
    296  1.1      cgd  * after restoring games from them.
    297  1.1      cgd  *
    298  1.1      cgd  * Again, this function is not strictly necessary, and can be stubbed
    299  1.1      cgd  * by simply returning 1.  In this case, saved-game files will not be
    300  1.1      cgd  * deleted and can be replayed.
    301  1.1      cgd  */
    302  1.1      cgd 
    303  1.1      cgd boolean
    304  1.1      cgd md_df(fname)
    305  1.6    lukem 	char *fname;
    306  1.1      cgd {
    307  1.1      cgd 	if (unlink(fname)) {
    308  1.1      cgd 		return(0);
    309  1.1      cgd 	}
    310  1.1      cgd 	return(1);
    311  1.1      cgd }
    312  1.1      cgd 
    313  1.1      cgd /* md_gln: (Get login name)
    314  1.1      cgd  *
    315  1.1      cgd  * This routine returns the login name of the user.  This string is
    316  1.1      cgd  * used mainly for identifying users in score files.
    317  1.1      cgd  *
    318  1.1      cgd  * A dummy string may be returned if you are unable to implement this
    319  1.1      cgd  * function, but then the score file would only have one name in it.
    320  1.1      cgd  */
    321  1.1      cgd 
    322  1.1      cgd char *
    323  1.1      cgd md_gln()
    324  1.1      cgd {
    325  1.1      cgd 	struct passwd *p;
    326  1.1      cgd 
    327  1.1      cgd 	if (!(p = getpwuid(getuid())))
    328  1.1      cgd 		return((char *)NULL);
    329  1.1      cgd 	return(p->pw_name);
    330  1.1      cgd }
    331  1.1      cgd 
    332  1.1      cgd /* md_sleep:
    333  1.1      cgd  *
    334  1.1      cgd  * This routine causes the game to pause for the specified number of
    335  1.1      cgd  * seconds.
    336  1.1      cgd  *
    337  1.1      cgd  * This routine is not particularly necessary at all.  It is used for
    338  1.1      cgd  * delaying execution, which is useful to this program at some times.
    339  1.1      cgd  */
    340  1.1      cgd 
    341  1.6    lukem void
    342  1.1      cgd md_sleep(nsecs)
    343  1.6    lukem 	int nsecs;
    344  1.1      cgd {
    345  1.1      cgd 	(void) sleep(nsecs);
    346  1.1      cgd }
    347  1.1      cgd 
    348  1.1      cgd /* md_getenv()
    349  1.1      cgd  *
    350  1.1      cgd  * This routine gets certain values from the user's environment.  These
    351  1.1      cgd  * values are strings, and each string is identified by a name.  The names
    352  1.1      cgd  * of the values needed, and their use, is as follows:
    353  1.1      cgd  *
    354  1.1      cgd  *   TERMCAP
    355  1.1      cgd  *     The name of the users's termcap file, NOT the termcap entries
    356  1.1      cgd  *     themselves.  This is used ONLY if the program is compiled with
    357  1.1      cgd  *     CURSES defined (-DCURSES).  Even in this case, the program need
    358  1.1      cgd  *     not find a string for TERMCAP.  If it does not, it will use the
    359  1.1      cgd  *     default termcap file as returned by md_gdtcf();
    360  1.1      cgd  *   TERM
    361  1.1      cgd  *     The name of the users's terminal.  This is used ONLY if the program
    362  1.1      cgd  *     is compiled with CURSES defined (-DCURSES).  In this case, the string
    363  1.1      cgd  *     value for TERM must be found, or the routines in curses.c cannot
    364  1.1      cgd  *     function, and the program will quit.
    365  1.1      cgd  *   ROGUEOPTS
    366  1.1      cgd  *     A string containing the various game options.  This need not be
    367  1.1      cgd  *     defined.
    368  1.1      cgd  *   HOME
    369  1.1      cgd  *     The user's home directory.  This is only used when the user specifies
    370  1.1      cgd  *     '~' as the first character of a saved-game file.  This string need
    371  1.1      cgd  *     not be defined.
    372  1.1      cgd  *   SHELL
    373  1.1      cgd  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
    374  1.1      cgd  *
    375  1.1      cgd  * If your system does not provide a means of searching for these values,
    376  1.1      cgd  * you will have to do it yourself.  None of the values above really need
    377  1.1      cgd  * to be defined except TERM when the program is compiled with CURSES
    378  1.1      cgd  * defined.  In this case, as a bare minimum, you can check the 'name'
    379  1.1      cgd  * parameter, and if it is "TERM" find the terminal name and return that,
    380  1.1      cgd  * else return zero.  If the program is not compiled with CURSES, you can
    381  1.1      cgd  * get by with simply always returning zero.  Returning zero indicates
    382  1.1      cgd  * that their is no defined value for the given string.
    383  1.1      cgd  */
    384  1.1      cgd 
    385  1.1      cgd char *
    386  1.1      cgd md_getenv(name)
    387  1.6    lukem 	char *name;
    388  1.1      cgd {
    389  1.1      cgd 	char *value;
    390  1.1      cgd 
    391  1.1      cgd 	value = getenv(name);
    392  1.1      cgd 
    393  1.1      cgd 	return(value);
    394  1.1      cgd }
    395  1.1      cgd 
    396  1.1      cgd /* md_malloc()
    397  1.1      cgd  *
    398  1.1      cgd  * This routine allocates, and returns a pointer to, the specified number
    399  1.1      cgd  * of bytes.  This routines absolutely MUST be implemented for your
    400  1.1      cgd  * particular system or the program will not run at all.  Return zero
    401  1.1      cgd  * when no more memory can be allocated.
    402  1.1      cgd  */
    403  1.1      cgd 
    404  1.1      cgd char *
    405  1.1      cgd md_malloc(n)
    406  1.6    lukem 	int n;
    407  1.1      cgd {
    408  1.1      cgd 	char *t;
    409  1.1      cgd 
    410  1.1      cgd 	t = malloc(n);
    411  1.1      cgd 	return(t);
    412  1.1      cgd }
    413  1.1      cgd 
    414  1.1      cgd /* md_gseed() (Get Seed)
    415  1.1      cgd  *
    416  1.1      cgd  * This function returns a seed for the random number generator (RNG).  This
    417  1.1      cgd  * seed causes the RNG to begin generating numbers at some point in it's
    418  1.1      cgd  * sequence.  Without a random seed, the RNG will generate the same set
    419  1.1      cgd  * of numbers, and every game will start out exactly the same way.  A good
    420  1.1      cgd  * number to use is the process id, given by getpid() on most UNIX systems.
    421  1.1      cgd  *
    422  1.1      cgd  * You need to find some single random integer, such as:
    423  1.1      cgd  *   process id.
    424  1.1      cgd  *   current time (minutes + seconds) returned from md_gct(), if implemented.
    425  1.1      cgd  *
    426  1.1      cgd  * It will not help to return "get_rand()" or "rand()" or the return value of
    427  1.1      cgd  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
    428  1.1      cgd  * but this means your games will ALWAYS start the same way, and will play
    429  1.1      cgd  * exactly the same way given the same input.
    430  1.1      cgd  */
    431  1.1      cgd 
    432  1.6    lukem int
    433  1.1      cgd md_gseed()
    434  1.1      cgd {
    435  1.7  hubertf 	time_t seconds;
    436  1.7  hubertf 
    437  1.7  hubertf 	time(&seconds);
    438  1.7  hubertf 	return((int) seconds);
    439  1.1      cgd }
    440  1.1      cgd 
    441  1.1      cgd /* md_exit():
    442  1.1      cgd  *
    443  1.1      cgd  * This function causes the program to discontinue execution and exit.
    444  1.1      cgd  * This function must be implemented or the program will continue to
    445  1.1      cgd  * hang when it should quit.
    446  1.1      cgd  */
    447  1.1      cgd 
    448  1.6    lukem void
    449  1.1      cgd md_exit(status)
    450  1.6    lukem 	int status;
    451  1.1      cgd {
    452  1.1      cgd 	exit(status);
    453  1.1      cgd }
    454  1.1      cgd 
    455  1.1      cgd /* md_lock():
    456  1.1      cgd  *
    457  1.1      cgd  * This function is intended to give the user exclusive access to the score
    458  1.3      cgd  * file.  It does so by flock'ing the score file.  The full path name of the
    459  1.3      cgd  * score file should be defined for any particular site in rogue.h.  The
    460  1.3      cgd  * constants _PATH_SCOREFILE defines this file name.
    461  1.1      cgd  *
    462  1.1      cgd  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
    463  1.3      cgd  * the lock is released.
    464  1.1      cgd  */
    465  1.1      cgd 
    466  1.6    lukem void
    467  1.1      cgd md_lock(l)
    468  1.6    lukem 	boolean l;
    469  1.1      cgd {
    470  1.3      cgd 	static int fd;
    471  1.1      cgd 	short tries;
    472  1.1      cgd 
    473  1.1      cgd 	if (l) {
    474  1.3      cgd 		if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
    475  1.3      cgd 			message("cannot lock score file", 0);
    476  1.3      cgd 			return;
    477  1.1      cgd 		}
    478  1.3      cgd 		for (tries = 0; tries < 5; tries++)
    479  1.3      cgd 			if (!flock(fd, LOCK_EX|LOCK_NB))
    480  1.3      cgd 				return;
    481  1.1      cgd 	} else {
    482  1.3      cgd 		(void)flock(fd, LOCK_NB);
    483  1.3      cgd 		(void)close(fd);
    484  1.1      cgd 	}
    485  1.1      cgd }
    486  1.1      cgd 
    487  1.1      cgd /* md_shell():
    488  1.1      cgd  *
    489  1.1      cgd  * This function spawns a shell for the user to use.  When this shell is
    490  1.1      cgd  * terminated, the game continues.  Since this program may often be run
    491  1.1      cgd  * setuid to gain access to privileged files, care is taken that the shell
    492  1.1      cgd  * is run with the user's REAL user id, and not the effective user id.
    493  1.1      cgd  * The effective user id is restored after the shell completes.
    494  1.1      cgd  */
    495  1.1      cgd 
    496  1.6    lukem void
    497  1.1      cgd md_shell(shell)
    498  1.6    lukem 	char *shell;
    499  1.1      cgd {
    500  1.6    lukem 	int w;
    501  1.1      cgd 
    502  1.1      cgd 	if (!fork()) {
    503  1.1      cgd 		int uid;
    504  1.1      cgd 
    505  1.1      cgd 		uid = getuid();
    506  1.1      cgd 		setuid(uid);
    507  1.1      cgd 		execl(shell, shell, 0);
    508  1.1      cgd 	}
    509  1.6    lukem 	wait(&w);
    510  1.1      cgd }
    511  1.1      cgd 
    512  1.1      cgd /* If you have a viable curses/termlib library, then use it and don't bother
    513  1.1      cgd  * implementing the routines below.  And don't compile with -DCURSES.
    514  1.1      cgd  */
    515  1.1      cgd 
    516  1.1      cgd #ifdef CURSES
    517  1.1      cgd 
    518  1.1      cgd /* md_cbreak_no_echo_nonl:
    519  1.1      cgd  *
    520  1.1      cgd  * This routine sets up some terminal characteristics.  The tty-driver
    521  1.1      cgd  * must be told to:
    522  1.1      cgd  *   1.)  Not echo input.
    523  1.1      cgd  *   2.)  Transmit input characters immediately upon typing. (cbreak mode)
    524  1.1      cgd  *   3.)  Move the cursor down one line, without changing column, and
    525  1.1      cgd  *        without generating a carriage-return, when it
    526  1.1      cgd  *        sees a line-feed.  This is only necessary if line-feed is ever
    527  1.1      cgd  *        used in the termcap 'do' (cursor down) entry, in which case,
    528  1.1      cgd  *        your system should must have a way of accomplishing this.
    529  1.1      cgd  *
    530  1.1      cgd  * When the parameter 'on' is true, the terminal is set up as specified
    531  1.1      cgd  * above.  When this parameter is false, the terminal is restored to the
    532  1.1      cgd  * original state.
    533  1.1      cgd  *
    534  1.1      cgd  * Raw mode should not to be used.  Keyboard signals/events/interrupts should
    535  1.1      cgd  * be sent, although they are not strictly necessary.  See notes in
    536  1.1      cgd  * md_heed_signals().
    537  1.1      cgd  *
    538  1.1      cgd  * This function must be implemented for rogue to run properly if the
    539  1.1      cgd  * program is compiled with CURSES defined to use the enclosed curses
    540  1.1      cgd  * emulation package.  If you are not using this, then this routine is
    541  1.1      cgd  * totally unnecessary.
    542  1.1      cgd  *
    543  1.1      cgd  * Notice that information is saved between calls.  This is used to
    544  1.1      cgd  * restore the terminal to an initial saved state.
    545  1.1      cgd  *
    546  1.1      cgd  */
    547  1.1      cgd 
    548  1.6    lukem void
    549  1.1      cgd md_cbreak_no_echo_nonl(on)
    550  1.6    lukem 	boolean on;
    551  1.1      cgd {
    552  1.5  mycroft 	struct termios tty_buf;
    553  1.5  mycroft 	static struct termios tty_save;
    554  1.1      cgd 
    555  1.1      cgd 	if (on) {
    556  1.5  mycroft 		tcgetattr(0, &tty_buf);
    557  1.1      cgd 		tty_save = tty_buf;
    558  1.1      cgd 		tty_buf.c_lflag &= ~(ICANON | ECHO);
    559  1.1      cgd 		tty_buf.c_oflag &= ~ONLCR;
    560  1.5  mycroft 		tty_buf.c_cc[VMIN] = 1;
    561  1.5  mycroft 		tty_buf.c_cc[VTIME] = 2;
    562  1.5  mycroft 		tcsetattr(0, TCSADRAIN, &tty_buf);
    563  1.1      cgd 	} else {
    564  1.5  mycroft 		tcsetattr(0, TCSADRAIN, &tty_save);
    565  1.1      cgd 	}
    566  1.1      cgd }
    567  1.1      cgd 
    568  1.1      cgd /* md_gdtcf(): (Get Default Termcap File)
    569  1.1      cgd  *
    570  1.1      cgd  * This function is called ONLY when the program is compiled with CURSES
    571  1.1      cgd  * defined.  If you use your system's curses/termlib library, this function
    572  1.1      cgd  * won't be called.  On most UNIX systems, "/etc/termcap" suffices.
    573  1.1      cgd  *
    574  1.1      cgd  * If their is no such termcap file, then return 0, but in that case, you
    575  1.1      cgd  * must have a TERMCAP file returned from md_getenv("TERMCAP").  The latter
    576  1.1      cgd  * will override the value returned from md_gdtcf().  If the program is
    577  1.1      cgd  * compiled with CURSES defined, and md_gdtcf() returns 0, and
    578  1.1      cgd  * md_getenv("TERMCAP") returns 0, the program will have no terminal
    579  1.1      cgd  * capability information and will quit.
    580  1.1      cgd  */
    581  1.1      cgd 
    582  1.1      cgd char *
    583  1.1      cgd md_gdtcf()
    584  1.1      cgd {
    585  1.1      cgd 	return("/etc/termcap");
    586  1.1      cgd }
    587  1.1      cgd 
    588  1.1      cgd /* md_tstp():
    589  1.1      cgd  *
    590  1.1      cgd  * This function puts the game to sleep and returns to the shell.  This
    591  1.1      cgd  * only applies to UNIX 4.2 and 4.3.  For other systems, the routine should
    592  1.1      cgd  * be provided as a do-nothing routine.  md_tstp() will only be referenced
    593  1.1      cgd  * in the code when compiled with CURSES defined.
    594  1.1      cgd  *
    595  1.1      cgd  */
    596  1.1      cgd 
    597  1.6    lukem void
    598  1.1      cgd md_tstp()
    599  1.1      cgd {
    600  1.1      cgd #ifdef UNIX_BSD4_2
    601  1.1      cgd 	kill(0, SIGTSTP);
    602  1.1      cgd #endif
    603  1.1      cgd }
    604  1.1      cgd 
    605  1.1      cgd #endif
    606  1.1      cgd 
    607  1.1      cgd #endif
    608