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machdep.c revision 1.1
      1 /*
      2  * Copyright (c) 1988 The Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * This code is derived from software contributed to Berkeley by
      6  * Timothy C. Stoehr.
      7  *
      8  * Redistribution and use in source and binary forms, with or without
      9  * modification, are permitted provided that the following conditions
     10  * are met:
     11  * 1. Redistributions of source code must retain the above copyright
     12  *    notice, this list of conditions and the following disclaimer.
     13  * 2. Redistributions in binary form must reproduce the above copyright
     14  *    notice, this list of conditions and the following disclaimer in the
     15  *    documentation and/or other materials provided with the distribution.
     16  * 3. All advertising materials mentioning features or use of this software
     17  *    must display the following acknowledgement:
     18  *	This product includes software developed by the University of
     19  *	California, Berkeley and its contributors.
     20  * 4. Neither the name of the University nor the names of its contributors
     21  *    may be used to endorse or promote products derived from this software
     22  *    without specific prior written permission.
     23  *
     24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     34  * SUCH DAMAGE.
     35  */
     36 
     37 #ifndef lint
     38 static char sccsid[] = "@(#)machdep.c	5.7 (Berkeley) 2/28/91";
     39 #endif /* not lint */
     40 
     41 /*
     42  * machdep.c
     43  *
     44  * This source herein may be modified and/or distributed by anybody who
     45  * so desires, with the following restrictions:
     46  *    1.)  No portion of this notice shall be removed.
     47  *    2.)  Credit shall not be taken for the creation of this source.
     48  *    3.)  This code is not to be traded, sold, or used for personal
     49  *         gain or profit.
     50  *
     51  */
     52 
     53 /* Included in this file are all system dependent routines.  Extensive use
     54  * of #ifdef's will be used to compile the appropriate code on each system:
     55  *
     56  *    UNIX:        all UNIX systems.
     57  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
     58  *    UNIX_SYSV:   UNIX system V
     59  *    UNIX_V7:     UNIX version 7
     60  *
     61  * All UNIX code should be included between the single "#ifdef UNIX" at the
     62  * top of this file, and the "#endif" at the bottom.
     63  *
     64  * To change a routine to include a new UNIX system, simply #ifdef the
     65  * existing routine, as in the following example:
     66  *
     67  *   To make a routine compatible with UNIX system 5, change the first
     68  *   function to the second:
     69  *
     70  *      md_function()
     71  *      {
     72  *         code;
     73  *      }
     74  *
     75  *      md_function()
     76  *      {
     77  *      #ifdef UNIX_SYSV
     78  *         sys5code;
     79  *      #else
     80  *         code;
     81  *      #endif
     82  *      }
     83  *
     84  * Appropriate variations of this are of course acceptible.
     85  * The use of "#elseif" is discouraged because of non-portability.
     86  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
     87  * and insert it in the list at the top of the file.  Alter the CFLAGS
     88  * in you Makefile appropriately.
     89  *
     90  */
     91 
     92 #ifdef UNIX
     93 
     94 #include <stdio.h>
     95 #include <sys/types.h>
     96 #include <sys/file.h>
     97 #include <sys/stat.h>
     98 #include <pwd.h>
     99 
    100 #ifdef UNIX_BSD4_2
    101 #include <sys/time.h>
    102 #include <sgtty.h>
    103 #endif
    104 
    105 #ifdef UNIX_SYSV
    106 #include <time.h>
    107 #include <termio.h>
    108 #endif
    109 
    110 #include <signal.h>
    111 #include "rogue.h"
    112 #include "pathnames.h"
    113 
    114 /* md_slurp:
    115  *
    116  * This routine throws away all keyboard input that has not
    117  * yet been read.  It is used to get rid of input that the user may have
    118  * typed-ahead.
    119  *
    120  * This function is not necessary, so it may be stubbed.  The might cause
    121  * message-line output to flash by because the game has continued to read
    122  * input without waiting for the user to read the message.  Not such a
    123  * big deal.
    124  */
    125 
    126 md_slurp()
    127 {
    128 	(void)fpurge(stdin);
    129 }
    130 
    131 /* md_control_keyboard():
    132  *
    133  * This routine is much like md_cbreak_no_echo_nonl() below.  It sets up the
    134  * keyboard for appropriate input.  Specifically, it prevents the tty driver
    135  * from stealing characters.  For example, ^Y is needed as a command
    136  * character, but the tty driver intercepts it for another purpose.  Any
    137  * such behavior should be stopped.  This routine could be avoided if
    138  * we used RAW mode instead of CBREAK.  But RAW mode does not allow the
    139  * generation of keyboard signals, which the program uses.
    140  *
    141  * The parameter 'mode' when true, indicates that the keyboard should
    142  * be set up to play rogue.  When false, it should be restored if
    143  * necessary.
    144  *
    145  * This routine is not strictly necessary and may be stubbed.  This may
    146  * cause certain command characters to be unavailable.
    147  */
    148 
    149 md_control_keybord(mode)
    150 boolean mode;
    151 {
    152 	static boolean called_before = 0;
    153 #ifdef UNIX_BSD4_2
    154 	static struct ltchars ltc_orig;
    155 	static struct tchars tc_orig;
    156 	struct ltchars ltc_temp;
    157 	struct tchars tc_temp;
    158 #endif
    159 #ifdef UNIX_SYSV
    160 	static struct termio _oldtty;
    161 	struct termio _tty;
    162 #endif
    163 
    164 	if (!called_before) {
    165 		called_before = 1;
    166 #ifdef UNIX_BSD4_2
    167 		ioctl(0, TIOCGETC, &tc_orig);
    168 		ioctl(0, TIOCGLTC, &ltc_orig);
    169 #endif
    170 #ifdef UNIX_SYSV
    171 		ioctl(0, TCGETA, &_oldtty);
    172 #endif
    173 	}
    174 #ifdef UNIX_BSD4_2
    175 	ltc_temp = ltc_orig;
    176 	tc_temp = tc_orig;
    177 #endif
    178 #ifdef UNIX_SYSV
    179 	_tty = _oldtty;
    180 #endif
    181 
    182 	if (!mode) {
    183 #ifdef UNIX_BSD4_2
    184 		ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1;
    185 		ltc_temp.t_rprntc = ltc_temp.t_flushc = -1;
    186 		ltc_temp.t_werasc = ltc_temp.t_lnextc = -1;
    187 		tc_temp.t_startc = tc_temp.t_stopc = -1;
    188 #endif
    189 #ifdef UNIX_SYSV
    190 		_tty.c_cc[VSWTCH] = CNSWTCH;
    191 #endif
    192 	}
    193 #ifdef UNIX_BSD4_2
    194 	ioctl(0, TIOCSETC, &tc_temp);
    195 	ioctl(0, TIOCSLTC, &ltc_temp);
    196 #endif
    197 #ifdef UNIX_SYSV
    198 	ioctl(0, TCSETA, &_tty);
    199 #endif
    200 }
    201 
    202 /* md_heed_signals():
    203  *
    204  * This routine tells the program to call particular routines when
    205  * certain interrupts/events occur:
    206  *
    207  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
    208  *      SIGQUIT: call byebye() to check for game termination.
    209  *      SIGHUP: call error_save() to save game when terminal hangs up.
    210  *
    211  *		On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
    212  *
    213  * This routine is not strictly necessary and can be stubbed.  This will
    214  * mean that the game cannot be interrupted properly with keyboard
    215  * input, this is not usually critical.
    216  */
    217 
    218 md_heed_signals()
    219 {
    220 	signal(SIGINT, onintr);
    221 	signal(SIGQUIT, byebye);
    222 	signal(SIGHUP, error_save);
    223 }
    224 
    225 /* md_ignore_signals():
    226  *
    227  * This routine tells the program to completely ignore the events mentioned
    228  * in md_heed_signals() above.  The event handlers will later be turned on
    229  * by a future call to md_heed_signals(), so md_heed_signals() and
    230  * md_ignore_signals() need to work together.
    231  *
    232  * This function should be implemented or the user risks interrupting
    233  * critical sections of code, which could cause score file, or saved-game
    234  * file, corruption.
    235  */
    236 
    237 md_ignore_signals()
    238 {
    239 	signal(SIGQUIT, SIG_IGN);
    240 	signal(SIGINT, SIG_IGN);
    241 	signal(SIGHUP, SIG_IGN);
    242 }
    243 
    244 /* md_get_file_id():
    245  *
    246  * This function returns an integer that uniquely identifies the specified
    247  * file.  It need not check for the file's existence.  In UNIX, the inode
    248  * number is used.
    249  *
    250  * This function is used to identify saved-game files.
    251  */
    252 
    253 int
    254 md_get_file_id(fname)
    255 char *fname;
    256 {
    257 	struct stat sbuf;
    258 
    259 	if (stat(fname, &sbuf)) {
    260 		return(-1);
    261 	}
    262 	return((int) sbuf.st_ino);
    263 }
    264 
    265 /* md_link_count():
    266  *
    267  * This routine returns the number of hard links to the specified file.
    268  *
    269  * This function is not strictly necessary.  On systems without hard links
    270  * this routine can be stubbed by just returning 1.
    271  */
    272 
    273 int
    274 md_link_count(fname)
    275 char *fname;
    276 {
    277 	struct stat sbuf;
    278 
    279 	stat(fname, &sbuf);
    280 	return((int) sbuf.st_nlink);
    281 }
    282 
    283 /* md_gct(): (Get Current Time)
    284  *
    285  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
    286  * minute(0-59), and second(0-59).  This is used for identifying the time
    287  * at which a game is saved.
    288  *
    289  * This function is not strictly necessary.  It can be stubbed by returning
    290  * zeros instead of the correct year, month, etc.  If your operating
    291  * system doesn't provide all of the time units requested here, then you
    292  * can provide only those that it does, and return zeros for the others.
    293  * If you cannot provide good time values, then users may be able to copy
    294  * saved-game files and play them.
    295  */
    296 
    297 md_gct(rt_buf)
    298 struct rogue_time *rt_buf;
    299 {
    300 	struct tm *t, *localtime();
    301 	long seconds;
    302 
    303 	time(&seconds);
    304 	t = localtime(&seconds);
    305 
    306 	rt_buf->year = t->tm_year;
    307 	rt_buf->month = t->tm_mon + 1;
    308 	rt_buf->day = t->tm_mday;
    309 	rt_buf->hour = t->tm_hour;
    310 	rt_buf->minute = t->tm_min;
    311 	rt_buf->second = t->tm_sec;
    312 }
    313 
    314 /* md_gfmt: (Get File Modification Time)
    315  *
    316  * This routine returns a file's date of last modification in the same format
    317  * as md_gct() above.
    318  *
    319  * This function is not strictly necessary.  It is used to see if saved-game
    320  * files have been modified since they were saved.  If you have stubbed the
    321  * routine md_gct() above by returning constant values, then you may do
    322  * exactly the same here.
    323  * Or if md_gct() is implemented correctly, but your system does not provide
    324  * file modification dates, you may return some date far in the past so
    325  * that the program will never know that a saved-game file being modified.
    326  * You may also do this if you wish to be able to restore games from
    327  * saved-games that have been modified.
    328  */
    329 
    330 md_gfmt(fname, rt_buf)
    331 char *fname;
    332 struct rogue_time *rt_buf;
    333 {
    334 	struct stat sbuf;
    335 	long seconds;
    336 	struct tm *t;
    337 
    338 	stat(fname, &sbuf);
    339 	seconds = (long) sbuf.st_mtime;
    340 	t = localtime(&seconds);
    341 
    342 	rt_buf->year = t->tm_year;
    343 	rt_buf->month = t->tm_mon + 1;
    344 	rt_buf->day = t->tm_mday;
    345 	rt_buf->hour = t->tm_hour;
    346 	rt_buf->minute = t->tm_min;
    347 	rt_buf->second = t->tm_sec;
    348 }
    349 
    350 /* md_df: (Delete File)
    351  *
    352  * This function deletes the specified file, and returns true (1) if the
    353  * operation was successful.  This is used to delete saved-game files
    354  * after restoring games from them.
    355  *
    356  * Again, this function is not strictly necessary, and can be stubbed
    357  * by simply returning 1.  In this case, saved-game files will not be
    358  * deleted and can be replayed.
    359  */
    360 
    361 boolean
    362 md_df(fname)
    363 char *fname;
    364 {
    365 	if (unlink(fname)) {
    366 		return(0);
    367 	}
    368 	return(1);
    369 }
    370 
    371 /* md_gln: (Get login name)
    372  *
    373  * This routine returns the login name of the user.  This string is
    374  * used mainly for identifying users in score files.
    375  *
    376  * A dummy string may be returned if you are unable to implement this
    377  * function, but then the score file would only have one name in it.
    378  */
    379 
    380 char *
    381 md_gln()
    382 {
    383 	struct passwd *p;
    384 
    385 	if (!(p = getpwuid(getuid())))
    386 		return((char *)NULL);
    387 	return(p->pw_name);
    388 }
    389 
    390 /* md_sleep:
    391  *
    392  * This routine causes the game to pause for the specified number of
    393  * seconds.
    394  *
    395  * This routine is not particularly necessary at all.  It is used for
    396  * delaying execution, which is useful to this program at some times.
    397  */
    398 
    399 md_sleep(nsecs)
    400 int nsecs;
    401 {
    402 	(void) sleep(nsecs);
    403 }
    404 
    405 /* md_getenv()
    406  *
    407  * This routine gets certain values from the user's environment.  These
    408  * values are strings, and each string is identified by a name.  The names
    409  * of the values needed, and their use, is as follows:
    410  *
    411  *   TERMCAP
    412  *     The name of the users's termcap file, NOT the termcap entries
    413  *     themselves.  This is used ONLY if the program is compiled with
    414  *     CURSES defined (-DCURSES).  Even in this case, the program need
    415  *     not find a string for TERMCAP.  If it does not, it will use the
    416  *     default termcap file as returned by md_gdtcf();
    417  *   TERM
    418  *     The name of the users's terminal.  This is used ONLY if the program
    419  *     is compiled with CURSES defined (-DCURSES).  In this case, the string
    420  *     value for TERM must be found, or the routines in curses.c cannot
    421  *     function, and the program will quit.
    422  *   ROGUEOPTS
    423  *     A string containing the various game options.  This need not be
    424  *     defined.
    425  *   HOME
    426  *     The user's home directory.  This is only used when the user specifies
    427  *     '~' as the first character of a saved-game file.  This string need
    428  *     not be defined.
    429  *   SHELL
    430  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
    431  *
    432  * If your system does not provide a means of searching for these values,
    433  * you will have to do it yourself.  None of the values above really need
    434  * to be defined except TERM when the program is compiled with CURSES
    435  * defined.  In this case, as a bare minimum, you can check the 'name'
    436  * parameter, and if it is "TERM" find the terminal name and return that,
    437  * else return zero.  If the program is not compiled with CURSES, you can
    438  * get by with simply always returning zero.  Returning zero indicates
    439  * that their is no defined value for the given string.
    440  */
    441 
    442 char *
    443 md_getenv(name)
    444 char *name;
    445 {
    446 	char *value;
    447 	char *getenv();
    448 
    449 	value = getenv(name);
    450 
    451 	return(value);
    452 }
    453 
    454 /* md_malloc()
    455  *
    456  * This routine allocates, and returns a pointer to, the specified number
    457  * of bytes.  This routines absolutely MUST be implemented for your
    458  * particular system or the program will not run at all.  Return zero
    459  * when no more memory can be allocated.
    460  */
    461 
    462 char *
    463 md_malloc(n)
    464 int n;
    465 {
    466 	char *malloc();
    467 	char *t;
    468 
    469 	t = malloc(n);
    470 	return(t);
    471 }
    472 
    473 /* md_gseed() (Get Seed)
    474  *
    475  * This function returns a seed for the random number generator (RNG).  This
    476  * seed causes the RNG to begin generating numbers at some point in it's
    477  * sequence.  Without a random seed, the RNG will generate the same set
    478  * of numbers, and every game will start out exactly the same way.  A good
    479  * number to use is the process id, given by getpid() on most UNIX systems.
    480  *
    481  * You need to find some single random integer, such as:
    482  *   process id.
    483  *   current time (minutes + seconds) returned from md_gct(), if implemented.
    484  *
    485  * It will not help to return "get_rand()" or "rand()" or the return value of
    486  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
    487  * but this means your games will ALWAYS start the same way, and will play
    488  * exactly the same way given the same input.
    489  */
    490 
    491 md_gseed()
    492 {
    493 	return(getpid());
    494 }
    495 
    496 /* md_exit():
    497  *
    498  * This function causes the program to discontinue execution and exit.
    499  * This function must be implemented or the program will continue to
    500  * hang when it should quit.
    501  */
    502 
    503 md_exit(status)
    504 int status;
    505 {
    506 	exit(status);
    507 }
    508 
    509 /* md_lock():
    510  *
    511  * This function is intended to give the user exclusive access to the score
    512  * file.  It does so by "creat"ing a lock file, which can only be created
    513  * if it does not already exist.  The file is deleted when score file
    514  * processing is finished.  The lock file should be located in the same
    515  * directory as the score file.  These full path names should be defined for
    516  * any particular site in rogue.h.  The constants _PATH_SCOREFILE and
    517  * _PATH_LOCKFILE define these file names.
    518  *
    519  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
    520  * the lock is released by removing the lock file.
    521  */
    522 
    523 md_lock(l)
    524 boolean l;
    525 {
    526 	short tries;
    527 	char *lock_file = _PATH_LOCKFILE;
    528 
    529 	if (l) {
    530 		for (tries = 0; tries < 5; tries++) {
    531 			if (md_get_file_id(lock_file) == -1) {
    532 				if (creat(lock_file, 0444) != -1) {
    533 					break;
    534 				} else {
    535 					message("cannot lock score file", 0);
    536 				}
    537 			} else {
    538 				message("waiting to lock score file", 0);
    539 			}
    540 			sleep(2);
    541 		}
    542 	} else {
    543 		(void) unlink(lock_file);
    544 	}
    545 }
    546 
    547 /* md_shell():
    548  *
    549  * This function spawns a shell for the user to use.  When this shell is
    550  * terminated, the game continues.  Since this program may often be run
    551  * setuid to gain access to privileged files, care is taken that the shell
    552  * is run with the user's REAL user id, and not the effective user id.
    553  * The effective user id is restored after the shell completes.
    554  */
    555 
    556 md_shell(shell)
    557 char *shell;
    558 {
    559 	long w[2];
    560 
    561 	if (!fork()) {
    562 		int uid;
    563 
    564 		uid = getuid();
    565 		setuid(uid);
    566 		execl(shell, shell, 0);
    567 	}
    568 	wait(w);
    569 }
    570 
    571 /* If you have a viable curses/termlib library, then use it and don't bother
    572  * implementing the routines below.  And don't compile with -DCURSES.
    573  */
    574 
    575 #ifdef CURSES
    576 
    577 /* md_cbreak_no_echo_nonl:
    578  *
    579  * This routine sets up some terminal characteristics.  The tty-driver
    580  * must be told to:
    581  *   1.)  Not echo input.
    582  *   2.)  Transmit input characters immediately upon typing. (cbreak mode)
    583  *   3.)  Move the cursor down one line, without changing column, and
    584  *        without generating a carriage-return, when it
    585  *        sees a line-feed.  This is only necessary if line-feed is ever
    586  *        used in the termcap 'do' (cursor down) entry, in which case,
    587  *        your system should must have a way of accomplishing this.
    588  *
    589  * When the parameter 'on' is true, the terminal is set up as specified
    590  * above.  When this parameter is false, the terminal is restored to the
    591  * original state.
    592  *
    593  * Raw mode should not to be used.  Keyboard signals/events/interrupts should
    594  * be sent, although they are not strictly necessary.  See notes in
    595  * md_heed_signals().
    596  *
    597  * This function must be implemented for rogue to run properly if the
    598  * program is compiled with CURSES defined to use the enclosed curses
    599  * emulation package.  If you are not using this, then this routine is
    600  * totally unnecessary.
    601  *
    602  * Notice that information is saved between calls.  This is used to
    603  * restore the terminal to an initial saved state.
    604  *
    605  */
    606 
    607 md_cbreak_no_echo_nonl(on)
    608 boolean on;
    609 {
    610 #ifdef UNIX_BSD4_2
    611 	static struct sgttyb tty_buf;
    612 	static int tsave_flags;
    613 
    614 	if (on) {
    615 		ioctl(0, TIOCGETP, &tty_buf);
    616 		tsave_flags = tty_buf.sg_flags;
    617 		tty_buf.sg_flags |= CBREAK;
    618 		tty_buf.sg_flags &= ~(ECHO | CRMOD);	/* CRMOD: see note 3 above */
    619 		ioctl(0, TIOCSETP, &tty_buf);
    620 	} else {
    621 		tty_buf.sg_flags = tsave_flags;
    622 		ioctl(0, TIOCSETP, &tty_buf);
    623 	}
    624 #endif
    625 #ifdef UNIX_SYSV
    626 	struct termio tty_buf;
    627 	static struct termio tty_save;
    628 
    629 	if (on) {
    630 		ioctl(0, TCGETA, &tty_buf);
    631 		tty_save = tty_buf;
    632 		tty_buf.c_lflag &= ~(ICANON | ECHO);
    633 		tty_buf.c_oflag &= ~ONLCR;
    634 		tty_buf.c_cc[4] = 1;  /* MIN */
    635 		tty_buf.c_cc[5] = 2;  /* TIME */
    636 		ioctl(0, TCSETAF, &tty_buf);
    637 	} else {
    638 		ioctl(0, TCSETAF, &tty_save);
    639 	}
    640 #endif
    641 }
    642 
    643 /* md_gdtcf(): (Get Default Termcap File)
    644  *
    645  * This function is called ONLY when the program is compiled with CURSES
    646  * defined.  If you use your system's curses/termlib library, this function
    647  * won't be called.  On most UNIX systems, "/etc/termcap" suffices.
    648  *
    649  * If their is no such termcap file, then return 0, but in that case, you
    650  * must have a TERMCAP file returned from md_getenv("TERMCAP").  The latter
    651  * will override the value returned from md_gdtcf().  If the program is
    652  * compiled with CURSES defined, and md_gdtcf() returns 0, and
    653  * md_getenv("TERMCAP") returns 0, the program will have no terminal
    654  * capability information and will quit.
    655  */
    656 
    657 char *
    658 md_gdtcf()
    659 {
    660 	return("/etc/termcap");
    661 }
    662 
    663 /* md_tstp():
    664  *
    665  * This function puts the game to sleep and returns to the shell.  This
    666  * only applies to UNIX 4.2 and 4.3.  For other systems, the routine should
    667  * be provided as a do-nothing routine.  md_tstp() will only be referenced
    668  * in the code when compiled with CURSES defined.
    669  *
    670  */
    671 
    672 md_tstp()
    673 {
    674 #ifdef UNIX_BSD4_2
    675 	kill(0, SIGTSTP);
    676 #endif
    677 }
    678 
    679 #endif
    680 
    681 #endif
    682