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machdep.c revision 1.11
      1 /*	$NetBSD: machdep.c,v 1.11 1999/09/13 17:14:08 jsm Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. All advertising materials mentioning features or use of this software
     19  *    must display the following acknowledgement:
     20  *	This product includes software developed by the University of
     21  *	California, Berkeley and its contributors.
     22  * 4. Neither the name of the University nor the names of its contributors
     23  *    may be used to endorse or promote products derived from this software
     24  *    without specific prior written permission.
     25  *
     26  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  * SUCH DAMAGE.
     37  */
     38 
     39 #include <sys/cdefs.h>
     40 #ifndef lint
     41 #if 0
     42 static char sccsid[] = "@(#)machdep.c	8.1 (Berkeley) 5/31/93";
     43 #else
     44 __RCSID("$NetBSD: machdep.c,v 1.11 1999/09/13 17:14:08 jsm Exp $");
     45 #endif
     46 #endif /* not lint */
     47 
     48 /*
     49  * machdep.c
     50  *
     51  * This source herein may be modified and/or distributed by anybody who
     52  * so desires, with the following restrictions:
     53  *    1.)  No portion of this notice shall be removed.
     54  *    2.)  Credit shall not be taken for the creation of this source.
     55  *    3.)  This code is not to be traded, sold, or used for personal
     56  *         gain or profit.
     57  *
     58  */
     59 
     60 /* Included in this file are all system dependent routines.  Extensive use
     61  * of #ifdef's will be used to compile the appropriate code on each system:
     62  *
     63  *    UNIX:        all UNIX systems.
     64  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
     65  *    UNIX_SYSV:   UNIX system V
     66  *    UNIX_V7:     UNIX version 7
     67  *
     68  * All UNIX code should be included between the single "#ifdef UNIX" at the
     69  * top of this file, and the "#endif" at the bottom.
     70  *
     71  * To change a routine to include a new UNIX system, simply #ifdef the
     72  * existing routine, as in the following example:
     73  *
     74  *   To make a routine compatible with UNIX system 5, change the first
     75  *   function to the second:
     76  *
     77  *      md_function()
     78  *      {
     79  *         code;
     80  *      }
     81  *
     82  *      md_function()
     83  *      {
     84  *      #ifdef UNIX_SYSV
     85  *         sys5code;
     86  *      #else
     87  *         code;
     88  *      #endif
     89  *      }
     90  *
     91  * Appropriate variations of this are of course acceptible.
     92  * The use of "#elseif" is discouraged because of non-portability.
     93  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
     94  * and insert it in the list at the top of the file.  Alter the CFLAGS
     95  * in you Makefile appropriately.
     96  *
     97  */
     98 
     99 #ifdef UNIX
    100 
    101 #include <sys/types.h>
    102 #include <sys/wait.h>
    103 #include <sys/file.h>
    104 #include <sys/stat.h>
    105 #include <pwd.h>
    106 
    107 #ifdef UNIX_BSD4_2
    108 #include <sys/time.h>
    109 #endif
    110 
    111 #ifdef UNIX_SYSV
    112 #include <time.h>
    113 #endif
    114 
    115 #include <signal.h>
    116 #include <stdlib.h>
    117 #include <termios.h>
    118 #include <unistd.h>
    119 #include "rogue.h"
    120 #include "pathnames.h"
    121 
    122 /* md_slurp:
    123  *
    124  * This routine throws away all keyboard input that has not
    125  * yet been read.  It is used to get rid of input that the user may have
    126  * typed-ahead.
    127  *
    128  * This function is not necessary, so it may be stubbed.  The might cause
    129  * message-line output to flash by because the game has continued to read
    130  * input without waiting for the user to read the message.  Not such a
    131  * big deal.
    132  */
    133 
    134 void
    135 md_slurp()
    136 {
    137 	(void)fpurge(stdin);
    138 }
    139 
    140 /* md_heed_signals():
    141  *
    142  * This routine tells the program to call particular routines when
    143  * certain interrupts/events occur:
    144  *
    145  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
    146  *      SIGQUIT: call byebye() to check for game termination.
    147  *      SIGHUP: call error_save() to save game when terminal hangs up.
    148  *
    149  *		On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
    150  *
    151  * This routine is not strictly necessary and can be stubbed.  This will
    152  * mean that the game cannot be interrupted properly with keyboard
    153  * input, this is not usually critical.
    154  */
    155 
    156 void
    157 md_heed_signals()
    158 {
    159 	signal(SIGINT, onintr);
    160 	signal(SIGQUIT, byebye);
    161 	signal(SIGHUP, error_save);
    162 }
    163 
    164 /* md_ignore_signals():
    165  *
    166  * This routine tells the program to completely ignore the events mentioned
    167  * in md_heed_signals() above.  The event handlers will later be turned on
    168  * by a future call to md_heed_signals(), so md_heed_signals() and
    169  * md_ignore_signals() need to work together.
    170  *
    171  * This function should be implemented or the user risks interrupting
    172  * critical sections of code, which could cause score file, or saved-game
    173  * file, corruption.
    174  */
    175 
    176 void
    177 md_ignore_signals()
    178 {
    179 	signal(SIGQUIT, SIG_IGN);
    180 	signal(SIGINT, SIG_IGN);
    181 	signal(SIGHUP, SIG_IGN);
    182 }
    183 
    184 /* md_get_file_id():
    185  *
    186  * This function returns an integer that uniquely identifies the specified
    187  * file.  It need not check for the file's existence.  In UNIX, the inode
    188  * number is used.
    189  *
    190  * This function is used to identify saved-game files.
    191  */
    192 
    193 int
    194 md_get_file_id(fname)
    195 	const char *fname;
    196 {
    197 	struct stat sbuf;
    198 
    199 	if (stat(fname, &sbuf)) {
    200 		return(-1);
    201 	}
    202 	return((int) sbuf.st_ino);
    203 }
    204 
    205 /* md_link_count():
    206  *
    207  * This routine returns the number of hard links to the specified file.
    208  *
    209  * This function is not strictly necessary.  On systems without hard links
    210  * this routine can be stubbed by just returning 1.
    211  */
    212 
    213 int
    214 md_link_count(fname)
    215 	const char *fname;
    216 {
    217 	struct stat sbuf;
    218 
    219 	stat(fname, &sbuf);
    220 	return((int) sbuf.st_nlink);
    221 }
    222 
    223 /* md_gct(): (Get Current Time)
    224  *
    225  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
    226  * minute(0-59), and second(0-59).  This is used for identifying the time
    227  * at which a game is saved.
    228  *
    229  * This function is not strictly necessary.  It can be stubbed by returning
    230  * zeros instead of the correct year, month, etc.  If your operating
    231  * system doesn't provide all of the time units requested here, then you
    232  * can provide only those that it does, and return zeros for the others.
    233  * If you cannot provide good time values, then users may be able to copy
    234  * saved-game files and play them.
    235  */
    236 
    237 void
    238 md_gct(rt_buf)
    239 	struct rogue_time *rt_buf;
    240 {
    241 	struct tm *t;
    242 	time_t seconds;
    243 
    244 	time(&seconds);
    245 	t = localtime(&seconds);
    246 
    247 	rt_buf->year = t->tm_year;
    248 	rt_buf->month = t->tm_mon + 1;
    249 	rt_buf->day = t->tm_mday;
    250 	rt_buf->hour = t->tm_hour;
    251 	rt_buf->minute = t->tm_min;
    252 	rt_buf->second = t->tm_sec;
    253 }
    254 
    255 /* md_gfmt: (Get File Modification Time)
    256  *
    257  * This routine returns a file's date of last modification in the same format
    258  * as md_gct() above.
    259  *
    260  * This function is not strictly necessary.  It is used to see if saved-game
    261  * files have been modified since they were saved.  If you have stubbed the
    262  * routine md_gct() above by returning constant values, then you may do
    263  * exactly the same here.
    264  * Or if md_gct() is implemented correctly, but your system does not provide
    265  * file modification dates, you may return some date far in the past so
    266  * that the program will never know that a saved-game file being modified.
    267  * You may also do this if you wish to be able to restore games from
    268  * saved-games that have been modified.
    269  */
    270 
    271 void
    272 md_gfmt(fname, rt_buf)
    273 	const char *fname;
    274 	struct rogue_time *rt_buf;
    275 {
    276 	struct stat sbuf;
    277 	time_t seconds;
    278 	struct tm *t;
    279 
    280 	stat(fname, &sbuf);
    281 	seconds = (long) sbuf.st_mtime;
    282 	t = localtime(&seconds);
    283 
    284 	rt_buf->year = t->tm_year;
    285 	rt_buf->month = t->tm_mon + 1;
    286 	rt_buf->day = t->tm_mday;
    287 	rt_buf->hour = t->tm_hour;
    288 	rt_buf->minute = t->tm_min;
    289 	rt_buf->second = t->tm_sec;
    290 }
    291 
    292 /* md_df: (Delete File)
    293  *
    294  * This function deletes the specified file, and returns true (1) if the
    295  * operation was successful.  This is used to delete saved-game files
    296  * after restoring games from them.
    297  *
    298  * Again, this function is not strictly necessary, and can be stubbed
    299  * by simply returning 1.  In this case, saved-game files will not be
    300  * deleted and can be replayed.
    301  */
    302 
    303 boolean
    304 md_df(fname)
    305 	const char *fname;
    306 {
    307 	if (unlink(fname)) {
    308 		return(0);
    309 	}
    310 	return(1);
    311 }
    312 
    313 /* md_gln: (Get login name)
    314  *
    315  * This routine returns the login name of the user.  This string is
    316  * used mainly for identifying users in score files.
    317  *
    318  * A dummy string may be returned if you are unable to implement this
    319  * function, but then the score file would only have one name in it.
    320  */
    321 
    322 const char *
    323 md_gln()
    324 {
    325 	struct passwd *p;
    326 
    327 	if (!(p = getpwuid(getuid())))
    328 		return((char *)NULL);
    329 	return(p->pw_name);
    330 }
    331 
    332 /* md_sleep:
    333  *
    334  * This routine causes the game to pause for the specified number of
    335  * seconds.
    336  *
    337  * This routine is not particularly necessary at all.  It is used for
    338  * delaying execution, which is useful to this program at some times.
    339  */
    340 
    341 void
    342 md_sleep(nsecs)
    343 	int nsecs;
    344 {
    345 	(void) sleep(nsecs);
    346 }
    347 
    348 /* md_getenv()
    349  *
    350  * This routine gets certain values from the user's environment.  These
    351  * values are strings, and each string is identified by a name.  The names
    352  * of the values needed, and their use, is as follows:
    353  *
    354  *   ROGUEOPTS
    355  *     A string containing the various game options.  This need not be
    356  *     defined.
    357  *   HOME
    358  *     The user's home directory.  This is only used when the user specifies
    359  *     '~' as the first character of a saved-game file.  This string need
    360  *     not be defined.
    361  *   SHELL
    362  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
    363  *
    364  * If your system does not provide a means of searching for these values,
    365  * you will have to do it yourself.  None of the values above really need
    366  * to be defined; you can get by with simply always returning zero.
    367  * Returning zero indicates that their is no defined value for the
    368  * given string.
    369  */
    370 
    371 char *
    372 md_getenv(name)
    373 	const char *name;
    374 {
    375 	char *value;
    376 
    377 	value = getenv(name);
    378 
    379 	return(value);
    380 }
    381 
    382 /* md_malloc()
    383  *
    384  * This routine allocates, and returns a pointer to, the specified number
    385  * of bytes.  This routines absolutely MUST be implemented for your
    386  * particular system or the program will not run at all.  Return zero
    387  * when no more memory can be allocated.
    388  */
    389 
    390 char *
    391 md_malloc(n)
    392 	int n;
    393 {
    394 	char *t;
    395 
    396 	t = malloc(n);
    397 	return(t);
    398 }
    399 
    400 /* md_gseed() (Get Seed)
    401  *
    402  * This function returns a seed for the random number generator (RNG).  This
    403  * seed causes the RNG to begin generating numbers at some point in it's
    404  * sequence.  Without a random seed, the RNG will generate the same set
    405  * of numbers, and every game will start out exactly the same way.  A good
    406  * number to use is the process id, given by getpid() on most UNIX systems.
    407  *
    408  * You need to find some single random integer, such as:
    409  *   process id.
    410  *   current time (minutes + seconds) returned from md_gct(), if implemented.
    411  *
    412  * It will not help to return "get_rand()" or "rand()" or the return value of
    413  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
    414  * but this means your games will ALWAYS start the same way, and will play
    415  * exactly the same way given the same input.
    416  */
    417 
    418 int
    419 md_gseed()
    420 {
    421 	time_t seconds;
    422 
    423 	time(&seconds);
    424 	return((int) seconds);
    425 }
    426 
    427 /* md_exit():
    428  *
    429  * This function causes the program to discontinue execution and exit.
    430  * This function must be implemented or the program will continue to
    431  * hang when it should quit.
    432  */
    433 
    434 void
    435 md_exit(status)
    436 	int status;
    437 {
    438 	exit(status);
    439 }
    440 
    441 /* md_lock():
    442  *
    443  * This function is intended to give the user exclusive access to the score
    444  * file.  It does so by flock'ing the score file.  The full path name of the
    445  * score file should be defined for any particular site in rogue.h.  The
    446  * constants _PATH_SCOREFILE defines this file name.
    447  *
    448  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
    449  * the lock is released.
    450  */
    451 
    452 void
    453 md_lock(l)
    454 	boolean l;
    455 {
    456 	static int fd;
    457 	short tries;
    458 
    459 	if (l) {
    460 		setegid(egid);
    461 		if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
    462 			setegid(gid);
    463 			message("cannot lock score file", 0);
    464 			return;
    465 		}
    466 		setegid(gid);
    467 		for (tries = 0; tries < 5; tries++)
    468 			if (!flock(fd, LOCK_EX|LOCK_NB))
    469 				return;
    470 	} else {
    471 		(void)flock(fd, LOCK_NB);
    472 		(void)close(fd);
    473 	}
    474 }
    475 
    476 /* md_shell():
    477  *
    478  * This function spawns a shell for the user to use.  When this shell is
    479  * terminated, the game continues.  Since this program may often be run
    480  * setuid to gain access to privileged files, care is taken that the shell
    481  * is run with the user's REAL user id, and not the effective user id.
    482  * The effective user id is restored after the shell completes.
    483  */
    484 
    485 void
    486 md_shell(shell)
    487 	const char *shell;
    488 {
    489 	int w;
    490 
    491 	if (!fork()) {
    492 		execl(shell, shell, 0);
    493 	}
    494 	wait(&w);
    495 }
    496 
    497 #endif
    498