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machdep.c revision 1.14
      1 /*	$NetBSD: machdep.c,v 1.14 2006/04/24 19:00:30 snj Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)machdep.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 __RCSID("$NetBSD: machdep.c,v 1.14 2006/04/24 19:00:30 snj Exp $");
     41 #endif
     42 #endif /* not lint */
     43 
     44 /*
     45  * machdep.c
     46  *
     47  * This source herein may be modified and/or distributed by anybody who
     48  * so desires, with the following restrictions:
     49  *    1.)  No portion of this notice shall be removed.
     50  *    2.)  Credit shall not be taken for the creation of this source.
     51  *    3.)  This code is not to be traded, sold, or used for personal
     52  *         gain or profit.
     53  *
     54  */
     55 
     56 /* Included in this file are all system dependent routines.  Extensive use
     57  * of #ifdef's will be used to compile the appropriate code on each system:
     58  *
     59  *    UNIX:        all UNIX systems.
     60  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
     61  *    UNIX_SYSV:   UNIX system V
     62  *    UNIX_V7:     UNIX version 7
     63  *
     64  * All UNIX code should be included between the single "#ifdef UNIX" at the
     65  * top of this file, and the "#endif" at the bottom.
     66  *
     67  * To change a routine to include a new UNIX system, simply #ifdef the
     68  * existing routine, as in the following example:
     69  *
     70  *   To make a routine compatible with UNIX system 5, change the first
     71  *   function to the second:
     72  *
     73  *      md_function()
     74  *      {
     75  *         code;
     76  *      }
     77  *
     78  *      md_function()
     79  *      {
     80  *      #ifdef UNIX_SYSV
     81  *         sys5code;
     82  *      #else
     83  *         code;
     84  *      #endif
     85  *      }
     86  *
     87  * Appropriate variations of this are of course acceptible.
     88  * The use of "#elseif" is discouraged because of non-portability.
     89  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
     90  * and insert it in the list at the top of the file.  Alter the CFLAGS
     91  * in you Makefile appropriately.
     92  *
     93  */
     94 
     95 #ifdef UNIX
     96 
     97 #include <sys/types.h>
     98 #include <sys/wait.h>
     99 #include <sys/file.h>
    100 #include <sys/stat.h>
    101 #include <pwd.h>
    102 
    103 #ifdef UNIX_BSD4_2
    104 #include <sys/time.h>
    105 #endif
    106 
    107 #ifdef UNIX_SYSV
    108 #include <time.h>
    109 #endif
    110 
    111 #include <signal.h>
    112 #include <stdlib.h>
    113 #include <termios.h>
    114 #include <unistd.h>
    115 #include "rogue.h"
    116 #include "pathnames.h"
    117 
    118 /* md_slurp:
    119  *
    120  * This routine throws away all keyboard input that has not
    121  * yet been read.  It is used to get rid of input that the user may have
    122  * typed-ahead.
    123  *
    124  * This function is not necessary, so it may be stubbed.  The might cause
    125  * message-line output to flash by because the game has continued to read
    126  * input without waiting for the user to read the message.  Not such a
    127  * big deal.
    128  */
    129 
    130 void
    131 md_slurp()
    132 {
    133 	(void)fpurge(stdin);
    134 }
    135 
    136 /* md_heed_signals():
    137  *
    138  * This routine tells the program to call particular routines when
    139  * certain interrupts/events occur:
    140  *
    141  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
    142  *      SIGQUIT: call byebye() to check for game termination.
    143  *      SIGHUP: call error_save() to save game when terminal hangs up.
    144  *
    145  *		On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
    146  *
    147  * This routine is not strictly necessary and can be stubbed.  This will
    148  * mean that the game cannot be interrupted properly with keyboard
    149  * input, this is not usually critical.
    150  */
    151 
    152 void
    153 md_heed_signals()
    154 {
    155 	signal(SIGINT, onintr);
    156 	signal(SIGQUIT, byebye);
    157 	signal(SIGHUP, error_save);
    158 }
    159 
    160 /* md_ignore_signals():
    161  *
    162  * This routine tells the program to completely ignore the events mentioned
    163  * in md_heed_signals() above.  The event handlers will later be turned on
    164  * by a future call to md_heed_signals(), so md_heed_signals() and
    165  * md_ignore_signals() need to work together.
    166  *
    167  * This function should be implemented or the user risks interrupting
    168  * critical sections of code, which could cause score file, or saved-game
    169  * file, corruption.
    170  */
    171 
    172 void
    173 md_ignore_signals()
    174 {
    175 	signal(SIGQUIT, SIG_IGN);
    176 	signal(SIGINT, SIG_IGN);
    177 	signal(SIGHUP, SIG_IGN);
    178 }
    179 
    180 /* md_get_file_id():
    181  *
    182  * This function returns an integer that uniquely identifies the specified
    183  * file.  It need not check for the file's existence.  In UNIX, the inode
    184  * number is used.
    185  *
    186  * This function is used to identify saved-game files.
    187  */
    188 
    189 int
    190 md_get_file_id(fname)
    191 	const char *fname;
    192 {
    193 	struct stat sbuf;
    194 
    195 	if (stat(fname, &sbuf)) {
    196 		return(-1);
    197 	}
    198 	return((int) sbuf.st_ino);
    199 }
    200 
    201 /* md_link_count():
    202  *
    203  * This routine returns the number of hard links to the specified file.
    204  *
    205  * This function is not strictly necessary.  On systems without hard links
    206  * this routine can be stubbed by just returning 1.
    207  */
    208 
    209 int
    210 md_link_count(fname)
    211 	const char *fname;
    212 {
    213 	struct stat sbuf;
    214 
    215 	stat(fname, &sbuf);
    216 	return((int) sbuf.st_nlink);
    217 }
    218 
    219 /* md_gct(): (Get Current Time)
    220  *
    221  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
    222  * minute(0-59), and second(0-59).  This is used for identifying the time
    223  * at which a game is saved.
    224  *
    225  * This function is not strictly necessary.  It can be stubbed by returning
    226  * zeros instead of the correct year, month, etc.  If your operating
    227  * system doesn't provide all of the time units requested here, then you
    228  * can provide only those that it does, and return zeros for the others.
    229  * If you cannot provide good time values, then users may be able to copy
    230  * saved-game files and play them.
    231  */
    232 
    233 void
    234 md_gct(rt_buf)
    235 	struct rogue_time *rt_buf;
    236 {
    237 	struct tm *t;
    238 	time_t seconds;
    239 
    240 	time(&seconds);
    241 	t = localtime(&seconds);
    242 
    243 	rt_buf->year = t->tm_year;
    244 	rt_buf->month = t->tm_mon + 1;
    245 	rt_buf->day = t->tm_mday;
    246 	rt_buf->hour = t->tm_hour;
    247 	rt_buf->minute = t->tm_min;
    248 	rt_buf->second = t->tm_sec;
    249 }
    250 
    251 /* md_gfmt: (Get File Modification Time)
    252  *
    253  * This routine returns a file's date of last modification in the same format
    254  * as md_gct() above.
    255  *
    256  * This function is not strictly necessary.  It is used to see if saved-game
    257  * files have been modified since they were saved.  If you have stubbed the
    258  * routine md_gct() above by returning constant values, then you may do
    259  * exactly the same here.
    260  * Or if md_gct() is implemented correctly, but your system does not provide
    261  * file modification dates, you may return some date far in the past so
    262  * that the program will never know that a saved-game file being modified.
    263  * You may also do this if you wish to be able to restore games from
    264  * saved-games that have been modified.
    265  */
    266 
    267 void
    268 md_gfmt(fname, rt_buf)
    269 	const char *fname;
    270 	struct rogue_time *rt_buf;
    271 {
    272 	struct stat sbuf;
    273 	time_t seconds;
    274 	struct tm *t;
    275 
    276 	stat(fname, &sbuf);
    277 	seconds = (long) sbuf.st_mtime;
    278 	t = localtime(&seconds);
    279 
    280 	rt_buf->year = t->tm_year;
    281 	rt_buf->month = t->tm_mon + 1;
    282 	rt_buf->day = t->tm_mday;
    283 	rt_buf->hour = t->tm_hour;
    284 	rt_buf->minute = t->tm_min;
    285 	rt_buf->second = t->tm_sec;
    286 }
    287 
    288 /* md_df: (Delete File)
    289  *
    290  * This function deletes the specified file, and returns true (1) if the
    291  * operation was successful.  This is used to delete saved-game files
    292  * after restoring games from them.
    293  *
    294  * Again, this function is not strictly necessary, and can be stubbed
    295  * by simply returning 1.  In this case, saved-game files will not be
    296  * deleted and can be replayed.
    297  */
    298 
    299 boolean
    300 md_df(fname)
    301 	const char *fname;
    302 {
    303 	if (unlink(fname)) {
    304 		return(0);
    305 	}
    306 	return(1);
    307 }
    308 
    309 /* md_gln: (Get login name)
    310  *
    311  * This routine returns the login name of the user.  This string is
    312  * used mainly for identifying users in score files.
    313  *
    314  * A dummy string may be returned if you are unable to implement this
    315  * function, but then the score file would only have one name in it.
    316  */
    317 
    318 const char *
    319 md_gln()
    320 {
    321 	struct passwd *p;
    322 
    323 	if (!(p = getpwuid(getuid())))
    324 		return((char *)NULL);
    325 	return(p->pw_name);
    326 }
    327 
    328 /* md_sleep:
    329  *
    330  * This routine causes the game to pause for the specified number of
    331  * seconds.
    332  *
    333  * This routine is not particularly necessary at all.  It is used for
    334  * delaying execution, which is useful to this program at some times.
    335  */
    336 
    337 void
    338 md_sleep(nsecs)
    339 	int nsecs;
    340 {
    341 	(void) sleep(nsecs);
    342 }
    343 
    344 /* md_getenv()
    345  *
    346  * This routine gets certain values from the user's environment.  These
    347  * values are strings, and each string is identified by a name.  The names
    348  * of the values needed, and their use, is as follows:
    349  *
    350  *   ROGUEOPTS
    351  *     A string containing the various game options.  This need not be
    352  *     defined.
    353  *   HOME
    354  *     The user's home directory.  This is only used when the user specifies
    355  *     '~' as the first character of a saved-game file.  This string need
    356  *     not be defined.
    357  *   SHELL
    358  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
    359  *
    360  * If your system does not provide a means of searching for these values,
    361  * you will have to do it yourself.  None of the values above really need
    362  * to be defined; you can get by with simply always returning zero.
    363  * Returning zero indicates that their is no defined value for the
    364  * given string.
    365  */
    366 
    367 char *
    368 md_getenv(name)
    369 	const char *name;
    370 {
    371 	char *value;
    372 
    373 	value = getenv(name);
    374 
    375 	return(value);
    376 }
    377 
    378 /* md_malloc()
    379  *
    380  * This routine allocates, and returns a pointer to, the specified number
    381  * of bytes.  This routines absolutely MUST be implemented for your
    382  * particular system or the program will not run at all.  Return zero
    383  * when no more memory can be allocated.
    384  */
    385 
    386 char *
    387 md_malloc(n)
    388 	int n;
    389 {
    390 	char *t;
    391 
    392 	t = malloc(n);
    393 	return(t);
    394 }
    395 
    396 /* md_gseed() (Get Seed)
    397  *
    398  * This function returns a seed for the random number generator (RNG).  This
    399  * seed causes the RNG to begin generating numbers at some point in its
    400  * sequence.  Without a random seed, the RNG will generate the same set
    401  * of numbers, and every game will start out exactly the same way.  A good
    402  * number to use is the process id, given by getpid() on most UNIX systems.
    403  *
    404  * You need to find some single random integer, such as:
    405  *   process id.
    406  *   current time (minutes + seconds) returned from md_gct(), if implemented.
    407  *
    408  * It will not help to return "get_rand()" or "rand()" or the return value of
    409  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
    410  * but this means your games will ALWAYS start the same way, and will play
    411  * exactly the same way given the same input.
    412  */
    413 
    414 int
    415 md_gseed()
    416 {
    417 	time_t seconds;
    418 
    419 	time(&seconds);
    420 	return((int) seconds);
    421 }
    422 
    423 /* md_exit():
    424  *
    425  * This function causes the program to discontinue execution and exit.
    426  * This function must be implemented or the program will continue to
    427  * hang when it should quit.
    428  */
    429 
    430 void
    431 md_exit(status)
    432 	int status;
    433 {
    434 	exit(status);
    435 }
    436 
    437 /* md_lock():
    438  *
    439  * This function is intended to give the user exclusive access to the score
    440  * file.  It does so by flock'ing the score file.  The full path name of the
    441  * score file should be defined for any particular site in rogue.h.  The
    442  * constants _PATH_SCOREFILE defines this file name.
    443  *
    444  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
    445  * the lock is released.
    446  */
    447 
    448 void
    449 md_lock(l)
    450 	boolean l;
    451 {
    452 	static int fd;
    453 	short tries;
    454 
    455 	if (l) {
    456 		setegid(egid);
    457 		if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
    458 			setegid(gid);
    459 			message("cannot lock score file", 0);
    460 			return;
    461 		}
    462 		setegid(gid);
    463 		for (tries = 0; tries < 5; tries++)
    464 			if (!flock(fd, LOCK_EX|LOCK_NB))
    465 				return;
    466 	} else {
    467 		(void)flock(fd, LOCK_NB);
    468 		(void)close(fd);
    469 	}
    470 }
    471 
    472 /* md_shell():
    473  *
    474  * This function spawns a shell for the user to use.  When this shell is
    475  * terminated, the game continues.  Since this program may often be run
    476  * setuid to gain access to privileged files, care is taken that the shell
    477  * is run with the user's REAL user id, and not the effective user id.
    478  * The effective user id is restored after the shell completes.
    479  */
    480 
    481 void
    482 md_shell(shell)
    483 	const char *shell;
    484 {
    485 	int w;
    486 
    487 	if (!fork()) {
    488 		execl(shell, shell, (char *) 0);
    489 	}
    490 	wait(&w);
    491 }
    492 
    493 #endif
    494