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machdep.c revision 1.4
      1 /*	$NetBSD: machdep.c,v 1.4 1995/04/24 12:25:01 cgd Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. All advertising materials mentioning features or use of this software
     19  *    must display the following acknowledgement:
     20  *	This product includes software developed by the University of
     21  *	California, Berkeley and its contributors.
     22  * 4. Neither the name of the University nor the names of its contributors
     23  *    may be used to endorse or promote products derived from this software
     24  *    without specific prior written permission.
     25  *
     26  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  * SUCH DAMAGE.
     37  */
     38 
     39 #ifndef lint
     40 #if 0
     41 static char sccsid[] = "@(#)machdep.c	8.1 (Berkeley) 5/31/93";
     42 #else
     43 static char rcsid[] = "$NetBSD: machdep.c,v 1.4 1995/04/24 12:25:01 cgd Exp $";
     44 #endif
     45 #endif /* not lint */
     46 
     47 /*
     48  * machdep.c
     49  *
     50  * This source herein may be modified and/or distributed by anybody who
     51  * so desires, with the following restrictions:
     52  *    1.)  No portion of this notice shall be removed.
     53  *    2.)  Credit shall not be taken for the creation of this source.
     54  *    3.)  This code is not to be traded, sold, or used for personal
     55  *         gain or profit.
     56  *
     57  */
     58 
     59 /* Included in this file are all system dependent routines.  Extensive use
     60  * of #ifdef's will be used to compile the appropriate code on each system:
     61  *
     62  *    UNIX:        all UNIX systems.
     63  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
     64  *    UNIX_SYSV:   UNIX system V
     65  *    UNIX_V7:     UNIX version 7
     66  *
     67  * All UNIX code should be included between the single "#ifdef UNIX" at the
     68  * top of this file, and the "#endif" at the bottom.
     69  *
     70  * To change a routine to include a new UNIX system, simply #ifdef the
     71  * existing routine, as in the following example:
     72  *
     73  *   To make a routine compatible with UNIX system 5, change the first
     74  *   function to the second:
     75  *
     76  *      md_function()
     77  *      {
     78  *         code;
     79  *      }
     80  *
     81  *      md_function()
     82  *      {
     83  *      #ifdef UNIX_SYSV
     84  *         sys5code;
     85  *      #else
     86  *         code;
     87  *      #endif
     88  *      }
     89  *
     90  * Appropriate variations of this are of course acceptible.
     91  * The use of "#elseif" is discouraged because of non-portability.
     92  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
     93  * and insert it in the list at the top of the file.  Alter the CFLAGS
     94  * in you Makefile appropriately.
     95  *
     96  */
     97 
     98 #ifdef UNIX
     99 
    100 #include <stdio.h>
    101 #include <sys/types.h>
    102 #include <sys/file.h>
    103 #include <sys/stat.h>
    104 #include <pwd.h>
    105 
    106 #ifdef UNIX_BSD4_2
    107 #include <sys/time.h>
    108 #include <sgtty.h>
    109 #endif
    110 
    111 #ifdef UNIX_SYSV
    112 #include <time.h>
    113 #include <termio.h>
    114 #endif
    115 
    116 #include <signal.h>
    117 #include "rogue.h"
    118 #include "pathnames.h"
    119 
    120 /* md_slurp:
    121  *
    122  * This routine throws away all keyboard input that has not
    123  * yet been read.  It is used to get rid of input that the user may have
    124  * typed-ahead.
    125  *
    126  * This function is not necessary, so it may be stubbed.  The might cause
    127  * message-line output to flash by because the game has continued to read
    128  * input without waiting for the user to read the message.  Not such a
    129  * big deal.
    130  */
    131 
    132 md_slurp()
    133 {
    134 	(void)fpurge(stdin);
    135 }
    136 
    137 /* md_control_keyboard():
    138  *
    139  * This routine is much like md_cbreak_no_echo_nonl() below.  It sets up the
    140  * keyboard for appropriate input.  Specifically, it prevents the tty driver
    141  * from stealing characters.  For example, ^Y is needed as a command
    142  * character, but the tty driver intercepts it for another purpose.  Any
    143  * such behavior should be stopped.  This routine could be avoided if
    144  * we used RAW mode instead of CBREAK.  But RAW mode does not allow the
    145  * generation of keyboard signals, which the program uses.
    146  *
    147  * The parameter 'mode' when true, indicates that the keyboard should
    148  * be set up to play rogue.  When false, it should be restored if
    149  * necessary.
    150  *
    151  * This routine is not strictly necessary and may be stubbed.  This may
    152  * cause certain command characters to be unavailable.
    153  */
    154 
    155 md_control_keybord(mode)
    156 boolean mode;
    157 {
    158 	static boolean called_before = 0;
    159 #ifdef UNIX_BSD4_2
    160 	static struct ltchars ltc_orig;
    161 	static struct tchars tc_orig;
    162 	struct ltchars ltc_temp;
    163 	struct tchars tc_temp;
    164 #endif
    165 #ifdef UNIX_SYSV
    166 	static struct termio _oldtty;
    167 	struct termio _tty;
    168 #endif
    169 
    170 	if (!called_before) {
    171 		called_before = 1;
    172 #ifdef UNIX_BSD4_2
    173 		ioctl(0, TIOCGETC, &tc_orig);
    174 		ioctl(0, TIOCGLTC, &ltc_orig);
    175 #endif
    176 #ifdef UNIX_SYSV
    177 		ioctl(0, TCGETA, &_oldtty);
    178 #endif
    179 	}
    180 #ifdef UNIX_BSD4_2
    181 	ltc_temp = ltc_orig;
    182 	tc_temp = tc_orig;
    183 #endif
    184 #ifdef UNIX_SYSV
    185 	_tty = _oldtty;
    186 #endif
    187 
    188 	if (!mode) {
    189 #ifdef UNIX_BSD4_2
    190 		ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1;
    191 		ltc_temp.t_rprntc = ltc_temp.t_flushc = -1;
    192 		ltc_temp.t_werasc = ltc_temp.t_lnextc = -1;
    193 		tc_temp.t_startc = tc_temp.t_stopc = -1;
    194 #endif
    195 #ifdef UNIX_SYSV
    196 		_tty.c_cc[VSWTCH] = CNSWTCH;
    197 #endif
    198 	}
    199 #ifdef UNIX_BSD4_2
    200 	ioctl(0, TIOCSETC, &tc_temp);
    201 	ioctl(0, TIOCSLTC, &ltc_temp);
    202 #endif
    203 #ifdef UNIX_SYSV
    204 	ioctl(0, TCSETA, &_tty);
    205 #endif
    206 }
    207 
    208 /* md_heed_signals():
    209  *
    210  * This routine tells the program to call particular routines when
    211  * certain interrupts/events occur:
    212  *
    213  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
    214  *      SIGQUIT: call byebye() to check for game termination.
    215  *      SIGHUP: call error_save() to save game when terminal hangs up.
    216  *
    217  *		On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
    218  *
    219  * This routine is not strictly necessary and can be stubbed.  This will
    220  * mean that the game cannot be interrupted properly with keyboard
    221  * input, this is not usually critical.
    222  */
    223 
    224 md_heed_signals()
    225 {
    226 	signal(SIGINT, onintr);
    227 	signal(SIGQUIT, byebye);
    228 	signal(SIGHUP, error_save);
    229 }
    230 
    231 /* md_ignore_signals():
    232  *
    233  * This routine tells the program to completely ignore the events mentioned
    234  * in md_heed_signals() above.  The event handlers will later be turned on
    235  * by a future call to md_heed_signals(), so md_heed_signals() and
    236  * md_ignore_signals() need to work together.
    237  *
    238  * This function should be implemented or the user risks interrupting
    239  * critical sections of code, which could cause score file, or saved-game
    240  * file, corruption.
    241  */
    242 
    243 md_ignore_signals()
    244 {
    245 	signal(SIGQUIT, SIG_IGN);
    246 	signal(SIGINT, SIG_IGN);
    247 	signal(SIGHUP, SIG_IGN);
    248 }
    249 
    250 /* md_get_file_id():
    251  *
    252  * This function returns an integer that uniquely identifies the specified
    253  * file.  It need not check for the file's existence.  In UNIX, the inode
    254  * number is used.
    255  *
    256  * This function is used to identify saved-game files.
    257  */
    258 
    259 int
    260 md_get_file_id(fname)
    261 char *fname;
    262 {
    263 	struct stat sbuf;
    264 
    265 	if (stat(fname, &sbuf)) {
    266 		return(-1);
    267 	}
    268 	return((int) sbuf.st_ino);
    269 }
    270 
    271 /* md_link_count():
    272  *
    273  * This routine returns the number of hard links to the specified file.
    274  *
    275  * This function is not strictly necessary.  On systems without hard links
    276  * this routine can be stubbed by just returning 1.
    277  */
    278 
    279 int
    280 md_link_count(fname)
    281 char *fname;
    282 {
    283 	struct stat sbuf;
    284 
    285 	stat(fname, &sbuf);
    286 	return((int) sbuf.st_nlink);
    287 }
    288 
    289 /* md_gct(): (Get Current Time)
    290  *
    291  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
    292  * minute(0-59), and second(0-59).  This is used for identifying the time
    293  * at which a game is saved.
    294  *
    295  * This function is not strictly necessary.  It can be stubbed by returning
    296  * zeros instead of the correct year, month, etc.  If your operating
    297  * system doesn't provide all of the time units requested here, then you
    298  * can provide only those that it does, and return zeros for the others.
    299  * If you cannot provide good time values, then users may be able to copy
    300  * saved-game files and play them.
    301  */
    302 
    303 md_gct(rt_buf)
    304 struct rogue_time *rt_buf;
    305 {
    306 	struct tm *t, *localtime();
    307 	time_t seconds;
    308 
    309 	time(&seconds);
    310 	t = localtime(&seconds);
    311 
    312 	rt_buf->year = t->tm_year;
    313 	rt_buf->month = t->tm_mon + 1;
    314 	rt_buf->day = t->tm_mday;
    315 	rt_buf->hour = t->tm_hour;
    316 	rt_buf->minute = t->tm_min;
    317 	rt_buf->second = t->tm_sec;
    318 }
    319 
    320 /* md_gfmt: (Get File Modification Time)
    321  *
    322  * This routine returns a file's date of last modification in the same format
    323  * as md_gct() above.
    324  *
    325  * This function is not strictly necessary.  It is used to see if saved-game
    326  * files have been modified since they were saved.  If you have stubbed the
    327  * routine md_gct() above by returning constant values, then you may do
    328  * exactly the same here.
    329  * Or if md_gct() is implemented correctly, but your system does not provide
    330  * file modification dates, you may return some date far in the past so
    331  * that the program will never know that a saved-game file being modified.
    332  * You may also do this if you wish to be able to restore games from
    333  * saved-games that have been modified.
    334  */
    335 
    336 md_gfmt(fname, rt_buf)
    337 char *fname;
    338 struct rogue_time *rt_buf;
    339 {
    340 	struct stat sbuf;
    341 	time_t seconds;
    342 	struct tm *t;
    343 
    344 	stat(fname, &sbuf);
    345 	seconds = (long) sbuf.st_mtime;
    346 	t = localtime(&seconds);
    347 
    348 	rt_buf->year = t->tm_year;
    349 	rt_buf->month = t->tm_mon + 1;
    350 	rt_buf->day = t->tm_mday;
    351 	rt_buf->hour = t->tm_hour;
    352 	rt_buf->minute = t->tm_min;
    353 	rt_buf->second = t->tm_sec;
    354 }
    355 
    356 /* md_df: (Delete File)
    357  *
    358  * This function deletes the specified file, and returns true (1) if the
    359  * operation was successful.  This is used to delete saved-game files
    360  * after restoring games from them.
    361  *
    362  * Again, this function is not strictly necessary, and can be stubbed
    363  * by simply returning 1.  In this case, saved-game files will not be
    364  * deleted and can be replayed.
    365  */
    366 
    367 boolean
    368 md_df(fname)
    369 char *fname;
    370 {
    371 	if (unlink(fname)) {
    372 		return(0);
    373 	}
    374 	return(1);
    375 }
    376 
    377 /* md_gln: (Get login name)
    378  *
    379  * This routine returns the login name of the user.  This string is
    380  * used mainly for identifying users in score files.
    381  *
    382  * A dummy string may be returned if you are unable to implement this
    383  * function, but then the score file would only have one name in it.
    384  */
    385 
    386 char *
    387 md_gln()
    388 {
    389 	struct passwd *p;
    390 
    391 	if (!(p = getpwuid(getuid())))
    392 		return((char *)NULL);
    393 	return(p->pw_name);
    394 }
    395 
    396 /* md_sleep:
    397  *
    398  * This routine causes the game to pause for the specified number of
    399  * seconds.
    400  *
    401  * This routine is not particularly necessary at all.  It is used for
    402  * delaying execution, which is useful to this program at some times.
    403  */
    404 
    405 md_sleep(nsecs)
    406 int nsecs;
    407 {
    408 	(void) sleep(nsecs);
    409 }
    410 
    411 /* md_getenv()
    412  *
    413  * This routine gets certain values from the user's environment.  These
    414  * values are strings, and each string is identified by a name.  The names
    415  * of the values needed, and their use, is as follows:
    416  *
    417  *   TERMCAP
    418  *     The name of the users's termcap file, NOT the termcap entries
    419  *     themselves.  This is used ONLY if the program is compiled with
    420  *     CURSES defined (-DCURSES).  Even in this case, the program need
    421  *     not find a string for TERMCAP.  If it does not, it will use the
    422  *     default termcap file as returned by md_gdtcf();
    423  *   TERM
    424  *     The name of the users's terminal.  This is used ONLY if the program
    425  *     is compiled with CURSES defined (-DCURSES).  In this case, the string
    426  *     value for TERM must be found, or the routines in curses.c cannot
    427  *     function, and the program will quit.
    428  *   ROGUEOPTS
    429  *     A string containing the various game options.  This need not be
    430  *     defined.
    431  *   HOME
    432  *     The user's home directory.  This is only used when the user specifies
    433  *     '~' as the first character of a saved-game file.  This string need
    434  *     not be defined.
    435  *   SHELL
    436  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
    437  *
    438  * If your system does not provide a means of searching for these values,
    439  * you will have to do it yourself.  None of the values above really need
    440  * to be defined except TERM when the program is compiled with CURSES
    441  * defined.  In this case, as a bare minimum, you can check the 'name'
    442  * parameter, and if it is "TERM" find the terminal name and return that,
    443  * else return zero.  If the program is not compiled with CURSES, you can
    444  * get by with simply always returning zero.  Returning zero indicates
    445  * that their is no defined value for the given string.
    446  */
    447 
    448 char *
    449 md_getenv(name)
    450 char *name;
    451 {
    452 	char *value;
    453 	char *getenv();
    454 
    455 	value = getenv(name);
    456 
    457 	return(value);
    458 }
    459 
    460 /* md_malloc()
    461  *
    462  * This routine allocates, and returns a pointer to, the specified number
    463  * of bytes.  This routines absolutely MUST be implemented for your
    464  * particular system or the program will not run at all.  Return zero
    465  * when no more memory can be allocated.
    466  */
    467 
    468 char *
    469 md_malloc(n)
    470 int n;
    471 {
    472 	char *malloc();
    473 	char *t;
    474 
    475 	t = malloc(n);
    476 	return(t);
    477 }
    478 
    479 /* md_gseed() (Get Seed)
    480  *
    481  * This function returns a seed for the random number generator (RNG).  This
    482  * seed causes the RNG to begin generating numbers at some point in it's
    483  * sequence.  Without a random seed, the RNG will generate the same set
    484  * of numbers, and every game will start out exactly the same way.  A good
    485  * number to use is the process id, given by getpid() on most UNIX systems.
    486  *
    487  * You need to find some single random integer, such as:
    488  *   process id.
    489  *   current time (minutes + seconds) returned from md_gct(), if implemented.
    490  *
    491  * It will not help to return "get_rand()" or "rand()" or the return value of
    492  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
    493  * but this means your games will ALWAYS start the same way, and will play
    494  * exactly the same way given the same input.
    495  */
    496 
    497 md_gseed()
    498 {
    499 	return(getpid());
    500 }
    501 
    502 /* md_exit():
    503  *
    504  * This function causes the program to discontinue execution and exit.
    505  * This function must be implemented or the program will continue to
    506  * hang when it should quit.
    507  */
    508 
    509 md_exit(status)
    510 int status;
    511 {
    512 	exit(status);
    513 }
    514 
    515 /* md_lock():
    516  *
    517  * This function is intended to give the user exclusive access to the score
    518  * file.  It does so by flock'ing the score file.  The full path name of the
    519  * score file should be defined for any particular site in rogue.h.  The
    520  * constants _PATH_SCOREFILE defines this file name.
    521  *
    522  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
    523  * the lock is released.
    524  */
    525 
    526 md_lock(l)
    527 boolean l;
    528 {
    529 	static int fd;
    530 	short tries;
    531 
    532 	if (l) {
    533 		if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
    534 			message("cannot lock score file", 0);
    535 			return;
    536 		}
    537 		for (tries = 0; tries < 5; tries++)
    538 			if (!flock(fd, LOCK_EX|LOCK_NB))
    539 				return;
    540 	} else {
    541 		(void)flock(fd, LOCK_NB);
    542 		(void)close(fd);
    543 	}
    544 }
    545 
    546 /* md_shell():
    547  *
    548  * This function spawns a shell for the user to use.  When this shell is
    549  * terminated, the game continues.  Since this program may often be run
    550  * setuid to gain access to privileged files, care is taken that the shell
    551  * is run with the user's REAL user id, and not the effective user id.
    552  * The effective user id is restored after the shell completes.
    553  */
    554 
    555 md_shell(shell)
    556 char *shell;
    557 {
    558 	long w[2];
    559 
    560 	if (!fork()) {
    561 		int uid;
    562 
    563 		uid = getuid();
    564 		setuid(uid);
    565 		execl(shell, shell, 0);
    566 	}
    567 	wait(w);
    568 }
    569 
    570 /* If you have a viable curses/termlib library, then use it and don't bother
    571  * implementing the routines below.  And don't compile with -DCURSES.
    572  */
    573 
    574 #ifdef CURSES
    575 
    576 /* md_cbreak_no_echo_nonl:
    577  *
    578  * This routine sets up some terminal characteristics.  The tty-driver
    579  * must be told to:
    580  *   1.)  Not echo input.
    581  *   2.)  Transmit input characters immediately upon typing. (cbreak mode)
    582  *   3.)  Move the cursor down one line, without changing column, and
    583  *        without generating a carriage-return, when it
    584  *        sees a line-feed.  This is only necessary if line-feed is ever
    585  *        used in the termcap 'do' (cursor down) entry, in which case,
    586  *        your system should must have a way of accomplishing this.
    587  *
    588  * When the parameter 'on' is true, the terminal is set up as specified
    589  * above.  When this parameter is false, the terminal is restored to the
    590  * original state.
    591  *
    592  * Raw mode should not to be used.  Keyboard signals/events/interrupts should
    593  * be sent, although they are not strictly necessary.  See notes in
    594  * md_heed_signals().
    595  *
    596  * This function must be implemented for rogue to run properly if the
    597  * program is compiled with CURSES defined to use the enclosed curses
    598  * emulation package.  If you are not using this, then this routine is
    599  * totally unnecessary.
    600  *
    601  * Notice that information is saved between calls.  This is used to
    602  * restore the terminal to an initial saved state.
    603  *
    604  */
    605 
    606 md_cbreak_no_echo_nonl(on)
    607 boolean on;
    608 {
    609 #ifdef UNIX_BSD4_2
    610 	static struct sgttyb tty_buf;
    611 	static int tsave_flags;
    612 
    613 	if (on) {
    614 		ioctl(0, TIOCGETP, &tty_buf);
    615 		tsave_flags = tty_buf.sg_flags;
    616 		tty_buf.sg_flags |= CBREAK;
    617 		tty_buf.sg_flags &= ~(ECHO | CRMOD);	/* CRMOD: see note 3 above */
    618 		ioctl(0, TIOCSETP, &tty_buf);
    619 	} else {
    620 		tty_buf.sg_flags = tsave_flags;
    621 		ioctl(0, TIOCSETP, &tty_buf);
    622 	}
    623 #endif
    624 #ifdef UNIX_SYSV
    625 	struct termio tty_buf;
    626 	static struct termio tty_save;
    627 
    628 	if (on) {
    629 		ioctl(0, TCGETA, &tty_buf);
    630 		tty_save = tty_buf;
    631 		tty_buf.c_lflag &= ~(ICANON | ECHO);
    632 		tty_buf.c_oflag &= ~ONLCR;
    633 		tty_buf.c_cc[4] = 1;  /* MIN */
    634 		tty_buf.c_cc[5] = 2;  /* TIME */
    635 		ioctl(0, TCSETAF, &tty_buf);
    636 	} else {
    637 		ioctl(0, TCSETAF, &tty_save);
    638 	}
    639 #endif
    640 }
    641 
    642 /* md_gdtcf(): (Get Default Termcap File)
    643  *
    644  * This function is called ONLY when the program is compiled with CURSES
    645  * defined.  If you use your system's curses/termlib library, this function
    646  * won't be called.  On most UNIX systems, "/etc/termcap" suffices.
    647  *
    648  * If their is no such termcap file, then return 0, but in that case, you
    649  * must have a TERMCAP file returned from md_getenv("TERMCAP").  The latter
    650  * will override the value returned from md_gdtcf().  If the program is
    651  * compiled with CURSES defined, and md_gdtcf() returns 0, and
    652  * md_getenv("TERMCAP") returns 0, the program will have no terminal
    653  * capability information and will quit.
    654  */
    655 
    656 char *
    657 md_gdtcf()
    658 {
    659 	return("/etc/termcap");
    660 }
    661 
    662 /* md_tstp():
    663  *
    664  * This function puts the game to sleep and returns to the shell.  This
    665  * only applies to UNIX 4.2 and 4.3.  For other systems, the routine should
    666  * be provided as a do-nothing routine.  md_tstp() will only be referenced
    667  * in the code when compiled with CURSES defined.
    668  *
    669  */
    670 
    671 md_tstp()
    672 {
    673 #ifdef UNIX_BSD4_2
    674 	kill(0, SIGTSTP);
    675 #endif
    676 }
    677 
    678 #endif
    679 
    680 #endif
    681