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machdep.c revision 1.5
      1 /*	$NetBSD: machdep.c,v 1.5 1995/04/28 23:49:22 mycroft Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. All advertising materials mentioning features or use of this software
     19  *    must display the following acknowledgement:
     20  *	This product includes software developed by the University of
     21  *	California, Berkeley and its contributors.
     22  * 4. Neither the name of the University nor the names of its contributors
     23  *    may be used to endorse or promote products derived from this software
     24  *    without specific prior written permission.
     25  *
     26  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  * SUCH DAMAGE.
     37  */
     38 
     39 #ifndef lint
     40 #if 0
     41 static char sccsid[] = "@(#)machdep.c	8.1 (Berkeley) 5/31/93";
     42 #else
     43 static char rcsid[] = "$NetBSD: machdep.c,v 1.5 1995/04/28 23:49:22 mycroft Exp $";
     44 #endif
     45 #endif /* not lint */
     46 
     47 /*
     48  * machdep.c
     49  *
     50  * This source herein may be modified and/or distributed by anybody who
     51  * so desires, with the following restrictions:
     52  *    1.)  No portion of this notice shall be removed.
     53  *    2.)  Credit shall not be taken for the creation of this source.
     54  *    3.)  This code is not to be traded, sold, or used for personal
     55  *         gain or profit.
     56  *
     57  */
     58 
     59 /* Included in this file are all system dependent routines.  Extensive use
     60  * of #ifdef's will be used to compile the appropriate code on each system:
     61  *
     62  *    UNIX:        all UNIX systems.
     63  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
     64  *    UNIX_SYSV:   UNIX system V
     65  *    UNIX_V7:     UNIX version 7
     66  *
     67  * All UNIX code should be included between the single "#ifdef UNIX" at the
     68  * top of this file, and the "#endif" at the bottom.
     69  *
     70  * To change a routine to include a new UNIX system, simply #ifdef the
     71  * existing routine, as in the following example:
     72  *
     73  *   To make a routine compatible with UNIX system 5, change the first
     74  *   function to the second:
     75  *
     76  *      md_function()
     77  *      {
     78  *         code;
     79  *      }
     80  *
     81  *      md_function()
     82  *      {
     83  *      #ifdef UNIX_SYSV
     84  *         sys5code;
     85  *      #else
     86  *         code;
     87  *      #endif
     88  *      }
     89  *
     90  * Appropriate variations of this are of course acceptible.
     91  * The use of "#elseif" is discouraged because of non-portability.
     92  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
     93  * and insert it in the list at the top of the file.  Alter the CFLAGS
     94  * in you Makefile appropriately.
     95  *
     96  */
     97 
     98 #ifdef UNIX
     99 
    100 #include <stdio.h>
    101 #include <sys/types.h>
    102 #include <sys/file.h>
    103 #include <sys/stat.h>
    104 #include <pwd.h>
    105 
    106 #ifdef UNIX_BSD4_2
    107 #include <sys/time.h>
    108 #endif
    109 
    110 #ifdef UNIX_SYSV
    111 #include <time.h>
    112 #endif
    113 
    114 #include <signal.h>
    115 #include <termios.h>
    116 #include "rogue.h"
    117 #include "pathnames.h"
    118 
    119 /* md_slurp:
    120  *
    121  * This routine throws away all keyboard input that has not
    122  * yet been read.  It is used to get rid of input that the user may have
    123  * typed-ahead.
    124  *
    125  * This function is not necessary, so it may be stubbed.  The might cause
    126  * message-line output to flash by because the game has continued to read
    127  * input without waiting for the user to read the message.  Not such a
    128  * big deal.
    129  */
    130 
    131 md_slurp()
    132 {
    133 	(void)fpurge(stdin);
    134 }
    135 
    136 /* md_heed_signals():
    137  *
    138  * This routine tells the program to call particular routines when
    139  * certain interrupts/events occur:
    140  *
    141  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
    142  *      SIGQUIT: call byebye() to check for game termination.
    143  *      SIGHUP: call error_save() to save game when terminal hangs up.
    144  *
    145  *		On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
    146  *
    147  * This routine is not strictly necessary and can be stubbed.  This will
    148  * mean that the game cannot be interrupted properly with keyboard
    149  * input, this is not usually critical.
    150  */
    151 
    152 md_heed_signals()
    153 {
    154 	signal(SIGINT, onintr);
    155 	signal(SIGQUIT, byebye);
    156 	signal(SIGHUP, error_save);
    157 }
    158 
    159 /* md_ignore_signals():
    160  *
    161  * This routine tells the program to completely ignore the events mentioned
    162  * in md_heed_signals() above.  The event handlers will later be turned on
    163  * by a future call to md_heed_signals(), so md_heed_signals() and
    164  * md_ignore_signals() need to work together.
    165  *
    166  * This function should be implemented or the user risks interrupting
    167  * critical sections of code, which could cause score file, or saved-game
    168  * file, corruption.
    169  */
    170 
    171 md_ignore_signals()
    172 {
    173 	signal(SIGQUIT, SIG_IGN);
    174 	signal(SIGINT, SIG_IGN);
    175 	signal(SIGHUP, SIG_IGN);
    176 }
    177 
    178 /* md_get_file_id():
    179  *
    180  * This function returns an integer that uniquely identifies the specified
    181  * file.  It need not check for the file's existence.  In UNIX, the inode
    182  * number is used.
    183  *
    184  * This function is used to identify saved-game files.
    185  */
    186 
    187 int
    188 md_get_file_id(fname)
    189 char *fname;
    190 {
    191 	struct stat sbuf;
    192 
    193 	if (stat(fname, &sbuf)) {
    194 		return(-1);
    195 	}
    196 	return((int) sbuf.st_ino);
    197 }
    198 
    199 /* md_link_count():
    200  *
    201  * This routine returns the number of hard links to the specified file.
    202  *
    203  * This function is not strictly necessary.  On systems without hard links
    204  * this routine can be stubbed by just returning 1.
    205  */
    206 
    207 int
    208 md_link_count(fname)
    209 char *fname;
    210 {
    211 	struct stat sbuf;
    212 
    213 	stat(fname, &sbuf);
    214 	return((int) sbuf.st_nlink);
    215 }
    216 
    217 /* md_gct(): (Get Current Time)
    218  *
    219  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
    220  * minute(0-59), and second(0-59).  This is used for identifying the time
    221  * at which a game is saved.
    222  *
    223  * This function is not strictly necessary.  It can be stubbed by returning
    224  * zeros instead of the correct year, month, etc.  If your operating
    225  * system doesn't provide all of the time units requested here, then you
    226  * can provide only those that it does, and return zeros for the others.
    227  * If you cannot provide good time values, then users may be able to copy
    228  * saved-game files and play them.
    229  */
    230 
    231 md_gct(rt_buf)
    232 struct rogue_time *rt_buf;
    233 {
    234 	struct tm *t, *localtime();
    235 	time_t seconds;
    236 
    237 	time(&seconds);
    238 	t = localtime(&seconds);
    239 
    240 	rt_buf->year = t->tm_year;
    241 	rt_buf->month = t->tm_mon + 1;
    242 	rt_buf->day = t->tm_mday;
    243 	rt_buf->hour = t->tm_hour;
    244 	rt_buf->minute = t->tm_min;
    245 	rt_buf->second = t->tm_sec;
    246 }
    247 
    248 /* md_gfmt: (Get File Modification Time)
    249  *
    250  * This routine returns a file's date of last modification in the same format
    251  * as md_gct() above.
    252  *
    253  * This function is not strictly necessary.  It is used to see if saved-game
    254  * files have been modified since they were saved.  If you have stubbed the
    255  * routine md_gct() above by returning constant values, then you may do
    256  * exactly the same here.
    257  * Or if md_gct() is implemented correctly, but your system does not provide
    258  * file modification dates, you may return some date far in the past so
    259  * that the program will never know that a saved-game file being modified.
    260  * You may also do this if you wish to be able to restore games from
    261  * saved-games that have been modified.
    262  */
    263 
    264 md_gfmt(fname, rt_buf)
    265 char *fname;
    266 struct rogue_time *rt_buf;
    267 {
    268 	struct stat sbuf;
    269 	time_t seconds;
    270 	struct tm *t;
    271 
    272 	stat(fname, &sbuf);
    273 	seconds = (long) sbuf.st_mtime;
    274 	t = localtime(&seconds);
    275 
    276 	rt_buf->year = t->tm_year;
    277 	rt_buf->month = t->tm_mon + 1;
    278 	rt_buf->day = t->tm_mday;
    279 	rt_buf->hour = t->tm_hour;
    280 	rt_buf->minute = t->tm_min;
    281 	rt_buf->second = t->tm_sec;
    282 }
    283 
    284 /* md_df: (Delete File)
    285  *
    286  * This function deletes the specified file, and returns true (1) if the
    287  * operation was successful.  This is used to delete saved-game files
    288  * after restoring games from them.
    289  *
    290  * Again, this function is not strictly necessary, and can be stubbed
    291  * by simply returning 1.  In this case, saved-game files will not be
    292  * deleted and can be replayed.
    293  */
    294 
    295 boolean
    296 md_df(fname)
    297 char *fname;
    298 {
    299 	if (unlink(fname)) {
    300 		return(0);
    301 	}
    302 	return(1);
    303 }
    304 
    305 /* md_gln: (Get login name)
    306  *
    307  * This routine returns the login name of the user.  This string is
    308  * used mainly for identifying users in score files.
    309  *
    310  * A dummy string may be returned if you are unable to implement this
    311  * function, but then the score file would only have one name in it.
    312  */
    313 
    314 char *
    315 md_gln()
    316 {
    317 	struct passwd *p;
    318 
    319 	if (!(p = getpwuid(getuid())))
    320 		return((char *)NULL);
    321 	return(p->pw_name);
    322 }
    323 
    324 /* md_sleep:
    325  *
    326  * This routine causes the game to pause for the specified number of
    327  * seconds.
    328  *
    329  * This routine is not particularly necessary at all.  It is used for
    330  * delaying execution, which is useful to this program at some times.
    331  */
    332 
    333 md_sleep(nsecs)
    334 int nsecs;
    335 {
    336 	(void) sleep(nsecs);
    337 }
    338 
    339 /* md_getenv()
    340  *
    341  * This routine gets certain values from the user's environment.  These
    342  * values are strings, and each string is identified by a name.  The names
    343  * of the values needed, and their use, is as follows:
    344  *
    345  *   TERMCAP
    346  *     The name of the users's termcap file, NOT the termcap entries
    347  *     themselves.  This is used ONLY if the program is compiled with
    348  *     CURSES defined (-DCURSES).  Even in this case, the program need
    349  *     not find a string for TERMCAP.  If it does not, it will use the
    350  *     default termcap file as returned by md_gdtcf();
    351  *   TERM
    352  *     The name of the users's terminal.  This is used ONLY if the program
    353  *     is compiled with CURSES defined (-DCURSES).  In this case, the string
    354  *     value for TERM must be found, or the routines in curses.c cannot
    355  *     function, and the program will quit.
    356  *   ROGUEOPTS
    357  *     A string containing the various game options.  This need not be
    358  *     defined.
    359  *   HOME
    360  *     The user's home directory.  This is only used when the user specifies
    361  *     '~' as the first character of a saved-game file.  This string need
    362  *     not be defined.
    363  *   SHELL
    364  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
    365  *
    366  * If your system does not provide a means of searching for these values,
    367  * you will have to do it yourself.  None of the values above really need
    368  * to be defined except TERM when the program is compiled with CURSES
    369  * defined.  In this case, as a bare minimum, you can check the 'name'
    370  * parameter, and if it is "TERM" find the terminal name and return that,
    371  * else return zero.  If the program is not compiled with CURSES, you can
    372  * get by with simply always returning zero.  Returning zero indicates
    373  * that their is no defined value for the given string.
    374  */
    375 
    376 char *
    377 md_getenv(name)
    378 char *name;
    379 {
    380 	char *value;
    381 	char *getenv();
    382 
    383 	value = getenv(name);
    384 
    385 	return(value);
    386 }
    387 
    388 /* md_malloc()
    389  *
    390  * This routine allocates, and returns a pointer to, the specified number
    391  * of bytes.  This routines absolutely MUST be implemented for your
    392  * particular system or the program will not run at all.  Return zero
    393  * when no more memory can be allocated.
    394  */
    395 
    396 char *
    397 md_malloc(n)
    398 int n;
    399 {
    400 	char *malloc();
    401 	char *t;
    402 
    403 	t = malloc(n);
    404 	return(t);
    405 }
    406 
    407 /* md_gseed() (Get Seed)
    408  *
    409  * This function returns a seed for the random number generator (RNG).  This
    410  * seed causes the RNG to begin generating numbers at some point in it's
    411  * sequence.  Without a random seed, the RNG will generate the same set
    412  * of numbers, and every game will start out exactly the same way.  A good
    413  * number to use is the process id, given by getpid() on most UNIX systems.
    414  *
    415  * You need to find some single random integer, such as:
    416  *   process id.
    417  *   current time (minutes + seconds) returned from md_gct(), if implemented.
    418  *
    419  * It will not help to return "get_rand()" or "rand()" or the return value of
    420  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
    421  * but this means your games will ALWAYS start the same way, and will play
    422  * exactly the same way given the same input.
    423  */
    424 
    425 md_gseed()
    426 {
    427 	return(getpid());
    428 }
    429 
    430 /* md_exit():
    431  *
    432  * This function causes the program to discontinue execution and exit.
    433  * This function must be implemented or the program will continue to
    434  * hang when it should quit.
    435  */
    436 
    437 md_exit(status)
    438 int status;
    439 {
    440 	exit(status);
    441 }
    442 
    443 /* md_lock():
    444  *
    445  * This function is intended to give the user exclusive access to the score
    446  * file.  It does so by flock'ing the score file.  The full path name of the
    447  * score file should be defined for any particular site in rogue.h.  The
    448  * constants _PATH_SCOREFILE defines this file name.
    449  *
    450  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
    451  * the lock is released.
    452  */
    453 
    454 md_lock(l)
    455 boolean l;
    456 {
    457 	static int fd;
    458 	short tries;
    459 
    460 	if (l) {
    461 		if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
    462 			message("cannot lock score file", 0);
    463 			return;
    464 		}
    465 		for (tries = 0; tries < 5; tries++)
    466 			if (!flock(fd, LOCK_EX|LOCK_NB))
    467 				return;
    468 	} else {
    469 		(void)flock(fd, LOCK_NB);
    470 		(void)close(fd);
    471 	}
    472 }
    473 
    474 /* md_shell():
    475  *
    476  * This function spawns a shell for the user to use.  When this shell is
    477  * terminated, the game continues.  Since this program may often be run
    478  * setuid to gain access to privileged files, care is taken that the shell
    479  * is run with the user's REAL user id, and not the effective user id.
    480  * The effective user id is restored after the shell completes.
    481  */
    482 
    483 md_shell(shell)
    484 char *shell;
    485 {
    486 	long w[2];
    487 
    488 	if (!fork()) {
    489 		int uid;
    490 
    491 		uid = getuid();
    492 		setuid(uid);
    493 		execl(shell, shell, 0);
    494 	}
    495 	wait(w);
    496 }
    497 
    498 /* If you have a viable curses/termlib library, then use it and don't bother
    499  * implementing the routines below.  And don't compile with -DCURSES.
    500  */
    501 
    502 #ifdef CURSES
    503 
    504 /* md_cbreak_no_echo_nonl:
    505  *
    506  * This routine sets up some terminal characteristics.  The tty-driver
    507  * must be told to:
    508  *   1.)  Not echo input.
    509  *   2.)  Transmit input characters immediately upon typing. (cbreak mode)
    510  *   3.)  Move the cursor down one line, without changing column, and
    511  *        without generating a carriage-return, when it
    512  *        sees a line-feed.  This is only necessary if line-feed is ever
    513  *        used in the termcap 'do' (cursor down) entry, in which case,
    514  *        your system should must have a way of accomplishing this.
    515  *
    516  * When the parameter 'on' is true, the terminal is set up as specified
    517  * above.  When this parameter is false, the terminal is restored to the
    518  * original state.
    519  *
    520  * Raw mode should not to be used.  Keyboard signals/events/interrupts should
    521  * be sent, although they are not strictly necessary.  See notes in
    522  * md_heed_signals().
    523  *
    524  * This function must be implemented for rogue to run properly if the
    525  * program is compiled with CURSES defined to use the enclosed curses
    526  * emulation package.  If you are not using this, then this routine is
    527  * totally unnecessary.
    528  *
    529  * Notice that information is saved between calls.  This is used to
    530  * restore the terminal to an initial saved state.
    531  *
    532  */
    533 
    534 md_cbreak_no_echo_nonl(on)
    535 boolean on;
    536 {
    537 	struct termios tty_buf;
    538 	static struct termios tty_save;
    539 
    540 	if (on) {
    541 		tcgetattr(0, &tty_buf);
    542 		tty_save = tty_buf;
    543 		tty_buf.c_lflag &= ~(ICANON | ECHO);
    544 		tty_buf.c_oflag &= ~ONLCR;
    545 		tty_buf.c_cc[VMIN] = 1;
    546 		tty_buf.c_cc[VTIME] = 2;
    547 		tcsetattr(0, TCSADRAIN, &tty_buf);
    548 	} else {
    549 		tcsetattr(0, TCSADRAIN, &tty_save);
    550 	}
    551 }
    552 
    553 /* md_gdtcf(): (Get Default Termcap File)
    554  *
    555  * This function is called ONLY when the program is compiled with CURSES
    556  * defined.  If you use your system's curses/termlib library, this function
    557  * won't be called.  On most UNIX systems, "/etc/termcap" suffices.
    558  *
    559  * If their is no such termcap file, then return 0, but in that case, you
    560  * must have a TERMCAP file returned from md_getenv("TERMCAP").  The latter
    561  * will override the value returned from md_gdtcf().  If the program is
    562  * compiled with CURSES defined, and md_gdtcf() returns 0, and
    563  * md_getenv("TERMCAP") returns 0, the program will have no terminal
    564  * capability information and will quit.
    565  */
    566 
    567 char *
    568 md_gdtcf()
    569 {
    570 	return("/etc/termcap");
    571 }
    572 
    573 /* md_tstp():
    574  *
    575  * This function puts the game to sleep and returns to the shell.  This
    576  * only applies to UNIX 4.2 and 4.3.  For other systems, the routine should
    577  * be provided as a do-nothing routine.  md_tstp() will only be referenced
    578  * in the code when compiled with CURSES defined.
    579  *
    580  */
    581 
    582 md_tstp()
    583 {
    584 #ifdef UNIX_BSD4_2
    585 	kill(0, SIGTSTP);
    586 #endif
    587 }
    588 
    589 #endif
    590 
    591 #endif
    592