move.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1988 The Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * This code is derived from software contributed to Berkeley by
6 1.1 cgd * Timothy C. Stoehr.
7 1.1 cgd *
8 1.1 cgd * Redistribution and use in source and binary forms, with or without
9 1.1 cgd * modification, are permitted provided that the following conditions
10 1.1 cgd * are met:
11 1.1 cgd * 1. Redistributions of source code must retain the above copyright
12 1.1 cgd * notice, this list of conditions and the following disclaimer.
13 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer in the
15 1.1 cgd * documentation and/or other materials provided with the distribution.
16 1.1 cgd * 3. All advertising materials mentioning features or use of this software
17 1.1 cgd * must display the following acknowledgement:
18 1.1 cgd * This product includes software developed by the University of
19 1.1 cgd * California, Berkeley and its contributors.
20 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
21 1.1 cgd * may be used to endorse or promote products derived from this software
22 1.1 cgd * without specific prior written permission.
23 1.1 cgd *
24 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 1.1 cgd * SUCH DAMAGE.
35 1.1 cgd */
36 1.1 cgd
37 1.1 cgd #ifndef lint
38 1.1 cgd static char sccsid[] = "@(#)move.c 5.3 (Berkeley) 6/1/90";
39 1.1 cgd #endif /* not lint */
40 1.1 cgd
41 1.1 cgd /*
42 1.1 cgd * move.c
43 1.1 cgd *
44 1.1 cgd * This source herein may be modified and/or distributed by anybody who
45 1.1 cgd * so desires, with the following restrictions:
46 1.1 cgd * 1.) No portion of this notice shall be removed.
47 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
48 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
49 1.1 cgd * gain or profit.
50 1.1 cgd *
51 1.1 cgd */
52 1.1 cgd
53 1.1 cgd #include "rogue.h"
54 1.1 cgd
55 1.1 cgd short m_moves = 0;
56 1.1 cgd boolean jump = 0;
57 1.1 cgd char *you_can_move_again = "you can move again";
58 1.1 cgd
59 1.1 cgd extern short cur_room, halluc, blind, levitate;
60 1.1 cgd extern short cur_level, max_level;
61 1.1 cgd extern short bear_trap, haste_self, confused;
62 1.1 cgd extern short e_rings, regeneration, auto_search;
63 1.1 cgd extern char hunger_str[];
64 1.1 cgd extern boolean being_held, interrupted, r_teleport, passgo;
65 1.1 cgd
66 1.1 cgd one_move_rogue(dirch, pickup)
67 1.1 cgd short dirch, pickup;
68 1.1 cgd {
69 1.1 cgd short row, col;
70 1.1 cgd object *obj;
71 1.1 cgd char desc[DCOLS];
72 1.1 cgd short n, status, d;
73 1.1 cgd
74 1.1 cgd row = rogue.row;
75 1.1 cgd col = rogue.col;
76 1.1 cgd
77 1.1 cgd if (confused) {
78 1.1 cgd dirch = gr_dir();
79 1.1 cgd }
80 1.1 cgd (void) is_direction(dirch, &d);
81 1.1 cgd get_dir_rc(d, &row, &col, 1);
82 1.1 cgd
83 1.1 cgd if (!can_move(rogue.row, rogue.col, row, col)) {
84 1.1 cgd return(MOVE_FAILED);
85 1.1 cgd }
86 1.1 cgd if (being_held || bear_trap) {
87 1.1 cgd if (!(dungeon[row][col] & MONSTER)) {
88 1.1 cgd if (being_held) {
89 1.1 cgd message("you are being held", 1);
90 1.1 cgd } else {
91 1.1 cgd message("you are still stuck in the bear trap", 0);
92 1.1 cgd (void) reg_move();
93 1.1 cgd }
94 1.1 cgd return(MOVE_FAILED);
95 1.1 cgd }
96 1.1 cgd }
97 1.1 cgd if (r_teleport) {
98 1.1 cgd if (rand_percent(R_TELE_PERCENT)) {
99 1.1 cgd tele();
100 1.1 cgd return(STOPPED_ON_SOMETHING);
101 1.1 cgd }
102 1.1 cgd }
103 1.1 cgd if (dungeon[row][col] & MONSTER) {
104 1.1 cgd rogue_hit(object_at(&level_monsters, row, col), 0);
105 1.1 cgd (void) reg_move();
106 1.1 cgd return(MOVE_FAILED);
107 1.1 cgd }
108 1.1 cgd if (dungeon[row][col] & DOOR) {
109 1.1 cgd if (cur_room == PASSAGE) {
110 1.1 cgd cur_room = get_room_number(row, col);
111 1.1 cgd light_up_room(cur_room);
112 1.1 cgd wake_room(cur_room, 1, row, col);
113 1.1 cgd } else {
114 1.1 cgd light_passage(row, col);
115 1.1 cgd }
116 1.1 cgd } else if ((dungeon[rogue.row][rogue.col] & DOOR) &&
117 1.1 cgd (dungeon[row][col] & TUNNEL)) {
118 1.1 cgd light_passage(row, col);
119 1.1 cgd wake_room(cur_room, 0, rogue.row, rogue.col);
120 1.1 cgd darken_room(cur_room);
121 1.1 cgd cur_room = PASSAGE;
122 1.1 cgd } else if (dungeon[row][col] & TUNNEL) {
123 1.1 cgd light_passage(row, col);
124 1.1 cgd }
125 1.1 cgd mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
126 1.1 cgd mvaddch(row, col, rogue.fchar);
127 1.1 cgd
128 1.1 cgd if (!jump) {
129 1.1 cgd refresh();
130 1.1 cgd }
131 1.1 cgd rogue.row = row;
132 1.1 cgd rogue.col = col;
133 1.1 cgd if (dungeon[row][col] & OBJECT) {
134 1.1 cgd if (levitate && pickup) {
135 1.1 cgd return(STOPPED_ON_SOMETHING);
136 1.1 cgd }
137 1.1 cgd if (pickup && !levitate) {
138 1.1 cgd if (obj = pick_up(row, col, &status)) {
139 1.1 cgd get_desc(obj, desc);
140 1.1 cgd if (obj->what_is == GOLD) {
141 1.1 cgd free_object(obj);
142 1.1 cgd goto NOT_IN_PACK;
143 1.1 cgd }
144 1.1 cgd } else if (!status) {
145 1.1 cgd goto MVED;
146 1.1 cgd } else {
147 1.1 cgd goto MOVE_ON;
148 1.1 cgd }
149 1.1 cgd } else {
150 1.1 cgd MOVE_ON:
151 1.1 cgd obj = object_at(&level_objects, row, col);
152 1.1 cgd (void) strcpy(desc, "moved onto ");
153 1.1 cgd get_desc(obj, desc+11);
154 1.1 cgd goto NOT_IN_PACK;
155 1.1 cgd }
156 1.1 cgd n = strlen(desc);
157 1.1 cgd desc[n] = '(';
158 1.1 cgd desc[n+1] = obj->ichar;
159 1.1 cgd desc[n+2] = ')';
160 1.1 cgd desc[n+3] = 0;
161 1.1 cgd NOT_IN_PACK:
162 1.1 cgd message(desc, 1);
163 1.1 cgd (void) reg_move();
164 1.1 cgd return(STOPPED_ON_SOMETHING);
165 1.1 cgd }
166 1.1 cgd if (dungeon[row][col] & (DOOR | STAIRS | TRAP)) {
167 1.1 cgd if ((!levitate) && (dungeon[row][col] & TRAP)) {
168 1.1 cgd trap_player(row, col);
169 1.1 cgd }
170 1.1 cgd (void) reg_move();
171 1.1 cgd return(STOPPED_ON_SOMETHING);
172 1.1 cgd }
173 1.1 cgd MVED: if (reg_move()) { /* fainted from hunger */
174 1.1 cgd return(STOPPED_ON_SOMETHING);
175 1.1 cgd }
176 1.1 cgd return((confused ? STOPPED_ON_SOMETHING : MOVED));
177 1.1 cgd }
178 1.1 cgd
179 1.1 cgd multiple_move_rogue(dirch)
180 1.1 cgd short dirch;
181 1.1 cgd {
182 1.1 cgd short row, col;
183 1.1 cgd short m;
184 1.1 cgd
185 1.1 cgd switch(dirch) {
186 1.1 cgd case '\010':
187 1.1 cgd case '\012':
188 1.1 cgd case '\013':
189 1.1 cgd case '\014':
190 1.1 cgd case '\031':
191 1.1 cgd case '\025':
192 1.1 cgd case '\016':
193 1.1 cgd case '\002':
194 1.1 cgd do {
195 1.1 cgd row = rogue.row;
196 1.1 cgd col = rogue.col;
197 1.1 cgd if (((m = one_move_rogue((dirch + 96), 1)) == MOVE_FAILED) ||
198 1.1 cgd (m == STOPPED_ON_SOMETHING) ||
199 1.1 cgd interrupted) {
200 1.1 cgd break;
201 1.1 cgd }
202 1.1 cgd } while (!next_to_something(row, col));
203 1.1 cgd if ( (!interrupted) && passgo && (m == MOVE_FAILED) &&
204 1.1 cgd (dungeon[rogue.row][rogue.col] & TUNNEL)) {
205 1.1 cgd turn_passage(dirch + 96, 0);
206 1.1 cgd }
207 1.1 cgd break;
208 1.1 cgd case 'H':
209 1.1 cgd case 'J':
210 1.1 cgd case 'K':
211 1.1 cgd case 'L':
212 1.1 cgd case 'B':
213 1.1 cgd case 'Y':
214 1.1 cgd case 'U':
215 1.1 cgd case 'N':
216 1.1 cgd while ((!interrupted) && (one_move_rogue((dirch + 32), 1) == MOVED)) ;
217 1.1 cgd
218 1.1 cgd if ( (!interrupted) && passgo &&
219 1.1 cgd (dungeon[rogue.row][rogue.col] & TUNNEL)) {
220 1.1 cgd turn_passage(dirch + 32, 1);
221 1.1 cgd }
222 1.1 cgd break;
223 1.1 cgd }
224 1.1 cgd }
225 1.1 cgd
226 1.1 cgd is_passable(row, col)
227 1.1 cgd register row, col;
228 1.1 cgd {
229 1.1 cgd if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) ||
230 1.1 cgd (col > (DCOLS-1))) {
231 1.1 cgd return(0);
232 1.1 cgd }
233 1.1 cgd if (dungeon[row][col] & HIDDEN) {
234 1.1 cgd return((dungeon[row][col] & TRAP) ? 1 : 0);
235 1.1 cgd }
236 1.1 cgd return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP));
237 1.1 cgd }
238 1.1 cgd
239 1.1 cgd next_to_something(drow, dcol)
240 1.1 cgd register drow, dcol;
241 1.1 cgd {
242 1.1 cgd short i, j, i_end, j_end, row, col;
243 1.1 cgd short pass_count = 0;
244 1.1 cgd unsigned short s;
245 1.1 cgd
246 1.1 cgd if (confused) {
247 1.1 cgd return(1);
248 1.1 cgd }
249 1.1 cgd if (blind) {
250 1.1 cgd return(0);
251 1.1 cgd }
252 1.1 cgd i_end = (rogue.row < (DROWS-2)) ? 1 : 0;
253 1.1 cgd j_end = (rogue.col < (DCOLS-1)) ? 1 : 0;
254 1.1 cgd
255 1.1 cgd for (i = ((rogue.row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
256 1.1 cgd for (j = ((rogue.col > 0) ? -1 : 0); j <= j_end; j++) {
257 1.1 cgd if ((i == 0) && (j == 0)) {
258 1.1 cgd continue;
259 1.1 cgd }
260 1.1 cgd if (((rogue.row+i) == drow) && ((rogue.col+j) == dcol)) {
261 1.1 cgd continue;
262 1.1 cgd }
263 1.1 cgd row = rogue.row + i;
264 1.1 cgd col = rogue.col + j;
265 1.1 cgd s = dungeon[row][col];
266 1.1 cgd if (s & HIDDEN) {
267 1.1 cgd continue;
268 1.1 cgd }
269 1.1 cgd /* If the rogue used to be right, up, left, down, or right of
270 1.1 cgd * row,col, and now isn't, then don't stop */
271 1.1 cgd if (s & (MONSTER | OBJECT | STAIRS)) {
272 1.1 cgd if (((row == drow) || (col == dcol)) &&
273 1.1 cgd (!((row == rogue.row) || (col == rogue.col)))) {
274 1.1 cgd continue;
275 1.1 cgd }
276 1.1 cgd return(1);
277 1.1 cgd }
278 1.1 cgd if (s & TRAP) {
279 1.1 cgd if (!(s & HIDDEN)) {
280 1.1 cgd if (((row == drow) || (col == dcol)) &&
281 1.1 cgd (!((row == rogue.row) || (col == rogue.col)))) {
282 1.1 cgd continue;
283 1.1 cgd }
284 1.1 cgd return(1);
285 1.1 cgd }
286 1.1 cgd }
287 1.1 cgd if ((((i - j) == 1) || ((i - j) == -1)) && (s & TUNNEL)) {
288 1.1 cgd if (++pass_count > 1) {
289 1.1 cgd return(1);
290 1.1 cgd }
291 1.1 cgd }
292 1.1 cgd if ((s & DOOR) && ((i == 0) || (j == 0))) {
293 1.1 cgd return(1);
294 1.1 cgd }
295 1.1 cgd }
296 1.1 cgd }
297 1.1 cgd return(0);
298 1.1 cgd }
299 1.1 cgd
300 1.1 cgd can_move(row1, col1, row2, col2)
301 1.1 cgd {
302 1.1 cgd if (!is_passable(row2, col2)) {
303 1.1 cgd return(0);
304 1.1 cgd }
305 1.1 cgd if ((row1 != row2) && (col1 != col2)) {
306 1.1 cgd if ((dungeon[row1][col1] & DOOR) || (dungeon[row2][col2] & DOOR)) {
307 1.1 cgd return(0);
308 1.1 cgd }
309 1.1 cgd if ((!dungeon[row1][col2]) || (!dungeon[row2][col1])) {
310 1.1 cgd return(0);
311 1.1 cgd }
312 1.1 cgd }
313 1.1 cgd return(1);
314 1.1 cgd }
315 1.1 cgd
316 1.1 cgd move_onto()
317 1.1 cgd {
318 1.1 cgd short ch, d;
319 1.1 cgd boolean first_miss = 1;
320 1.1 cgd
321 1.1 cgd while (!is_direction(ch = rgetchar(), &d)) {
322 1.1 cgd sound_bell();
323 1.1 cgd if (first_miss) {
324 1.1 cgd message("direction? ", 0);
325 1.1 cgd first_miss = 0;
326 1.1 cgd }
327 1.1 cgd }
328 1.1 cgd check_message();
329 1.1 cgd if (ch != CANCEL) {
330 1.1 cgd (void) one_move_rogue(ch, 0);
331 1.1 cgd }
332 1.1 cgd }
333 1.1 cgd
334 1.1 cgd boolean
335 1.1 cgd is_direction(c, d)
336 1.1 cgd short c;
337 1.1 cgd short *d;
338 1.1 cgd {
339 1.1 cgd switch(c) {
340 1.1 cgd case 'h':
341 1.1 cgd *d = LEFT;
342 1.1 cgd break;
343 1.1 cgd case 'j':
344 1.1 cgd *d = DOWN;
345 1.1 cgd break;
346 1.1 cgd case 'k':
347 1.1 cgd *d = UPWARD;
348 1.1 cgd break;
349 1.1 cgd case 'l':
350 1.1 cgd *d = RIGHT;
351 1.1 cgd break;
352 1.1 cgd case 'b':
353 1.1 cgd *d = DOWNLEFT;
354 1.1 cgd break;
355 1.1 cgd case 'y':
356 1.1 cgd *d = UPLEFT;
357 1.1 cgd break;
358 1.1 cgd case 'u':
359 1.1 cgd *d = UPRIGHT;
360 1.1 cgd break;
361 1.1 cgd case 'n':
362 1.1 cgd *d = DOWNRIGHT;
363 1.1 cgd break;
364 1.1 cgd case CANCEL:
365 1.1 cgd break;
366 1.1 cgd default:
367 1.1 cgd return(0);
368 1.1 cgd }
369 1.1 cgd return(1);
370 1.1 cgd }
371 1.1 cgd
372 1.1 cgd boolean
373 1.1 cgd check_hunger(msg_only)
374 1.1 cgd boolean msg_only;
375 1.1 cgd {
376 1.1 cgd register short i, n;
377 1.1 cgd boolean fainted = 0;
378 1.1 cgd
379 1.1 cgd if (rogue.moves_left == HUNGRY) {
380 1.1 cgd (void) strcpy(hunger_str, "hungry");
381 1.1 cgd message(hunger_str, 0);
382 1.1 cgd print_stats(STAT_HUNGER);
383 1.1 cgd }
384 1.1 cgd if (rogue.moves_left == WEAK) {
385 1.1 cgd (void) strcpy(hunger_str, "weak");
386 1.1 cgd message(hunger_str, 1);
387 1.1 cgd print_stats(STAT_HUNGER);
388 1.1 cgd }
389 1.1 cgd if (rogue.moves_left <= FAINT) {
390 1.1 cgd if (rogue.moves_left == FAINT) {
391 1.1 cgd (void) strcpy(hunger_str, "faint");
392 1.1 cgd message(hunger_str, 1);
393 1.1 cgd print_stats(STAT_HUNGER);
394 1.1 cgd }
395 1.1 cgd n = get_rand(0, (FAINT - rogue.moves_left));
396 1.1 cgd if (n > 0) {
397 1.1 cgd fainted = 1;
398 1.1 cgd if (rand_percent(40)) {
399 1.1 cgd rogue.moves_left++;
400 1.1 cgd }
401 1.1 cgd message("you faint", 1);
402 1.1 cgd for (i = 0; i < n; i++) {
403 1.1 cgd if (coin_toss()) {
404 1.1 cgd mv_mons();
405 1.1 cgd }
406 1.1 cgd }
407 1.1 cgd message(you_can_move_again, 1);
408 1.1 cgd }
409 1.1 cgd }
410 1.1 cgd if (msg_only) {
411 1.1 cgd return(fainted);
412 1.1 cgd }
413 1.1 cgd if (rogue.moves_left <= STARVE) {
414 1.1 cgd killed_by((object *) 0, STARVATION);
415 1.1 cgd }
416 1.1 cgd
417 1.1 cgd switch(e_rings) {
418 1.1 cgd /*case -2:
419 1.1 cgd Subtract 0, i.e. do nothing.
420 1.1 cgd break;*/
421 1.1 cgd case -1:
422 1.1 cgd rogue.moves_left -= (rogue.moves_left % 2);
423 1.1 cgd break;
424 1.1 cgd case 0:
425 1.1 cgd rogue.moves_left--;
426 1.1 cgd break;
427 1.1 cgd case 1:
428 1.1 cgd rogue.moves_left--;
429 1.1 cgd (void) check_hunger(1);
430 1.1 cgd rogue.moves_left -= (rogue.moves_left % 2);
431 1.1 cgd break;
432 1.1 cgd case 2:
433 1.1 cgd rogue.moves_left--;
434 1.1 cgd (void) check_hunger(1);
435 1.1 cgd rogue.moves_left--;
436 1.1 cgd break;
437 1.1 cgd }
438 1.1 cgd return(fainted);
439 1.1 cgd }
440 1.1 cgd
441 1.1 cgd boolean
442 1.1 cgd reg_move()
443 1.1 cgd {
444 1.1 cgd boolean fainted;
445 1.1 cgd
446 1.1 cgd if ((rogue.moves_left <= HUNGRY) || (cur_level >= max_level)) {
447 1.1 cgd fainted = check_hunger(0);
448 1.1 cgd } else {
449 1.1 cgd fainted = 0;
450 1.1 cgd }
451 1.1 cgd
452 1.1 cgd mv_mons();
453 1.1 cgd
454 1.1 cgd if (++m_moves >= 120) {
455 1.1 cgd m_moves = 0;
456 1.1 cgd wanderer();
457 1.1 cgd }
458 1.1 cgd if (halluc) {
459 1.1 cgd if (!(--halluc)) {
460 1.1 cgd unhallucinate();
461 1.1 cgd } else {
462 1.1 cgd hallucinate();
463 1.1 cgd }
464 1.1 cgd }
465 1.1 cgd if (blind) {
466 1.1 cgd if (!(--blind)) {
467 1.1 cgd unblind();
468 1.1 cgd }
469 1.1 cgd }
470 1.1 cgd if (confused) {
471 1.1 cgd if (!(--confused)) {
472 1.1 cgd unconfuse();
473 1.1 cgd }
474 1.1 cgd }
475 1.1 cgd if (bear_trap) {
476 1.1 cgd bear_trap--;
477 1.1 cgd }
478 1.1 cgd if (levitate) {
479 1.1 cgd if (!(--levitate)) {
480 1.1 cgd message("you float gently to the ground", 1);
481 1.1 cgd if (dungeon[rogue.row][rogue.col] & TRAP) {
482 1.1 cgd trap_player(rogue.row, rogue.col);
483 1.1 cgd }
484 1.1 cgd }
485 1.1 cgd }
486 1.1 cgd if (haste_self) {
487 1.1 cgd if (!(--haste_self)) {
488 1.1 cgd message("you feel yourself slowing down", 0);
489 1.1 cgd }
490 1.1 cgd }
491 1.1 cgd heal();
492 1.1 cgd if (auto_search > 0) {
493 1.1 cgd search(auto_search, auto_search);
494 1.1 cgd }
495 1.1 cgd return(fainted);
496 1.1 cgd }
497 1.1 cgd
498 1.1 cgd rest(count)
499 1.1 cgd {
500 1.1 cgd int i;
501 1.1 cgd
502 1.1 cgd interrupted = 0;
503 1.1 cgd
504 1.1 cgd for (i = 0; i < count; i++) {
505 1.1 cgd if (interrupted) {
506 1.1 cgd break;
507 1.1 cgd }
508 1.1 cgd (void) reg_move();
509 1.1 cgd }
510 1.1 cgd }
511 1.1 cgd
512 1.1 cgd gr_dir()
513 1.1 cgd {
514 1.1 cgd short d;
515 1.1 cgd
516 1.1 cgd d = get_rand(1, 8);
517 1.1 cgd
518 1.1 cgd switch(d) {
519 1.1 cgd case 1:
520 1.1 cgd d = 'j';
521 1.1 cgd break;
522 1.1 cgd case 2:
523 1.1 cgd d = 'k';
524 1.1 cgd break;
525 1.1 cgd case 3:
526 1.1 cgd d = 'l';
527 1.1 cgd break;
528 1.1 cgd case 4:
529 1.1 cgd d = 'h';
530 1.1 cgd break;
531 1.1 cgd case 5:
532 1.1 cgd d = 'y';
533 1.1 cgd break;
534 1.1 cgd case 6:
535 1.1 cgd d = 'u';
536 1.1 cgd break;
537 1.1 cgd case 7:
538 1.1 cgd d = 'b';
539 1.1 cgd break;
540 1.1 cgd case 8:
541 1.1 cgd d = 'n';
542 1.1 cgd break;
543 1.1 cgd }
544 1.1 cgd return(d);
545 1.1 cgd }
546 1.1 cgd
547 1.1 cgd heal()
548 1.1 cgd {
549 1.1 cgd static short heal_exp = -1, n, c = 0;
550 1.1 cgd static boolean alt;
551 1.1 cgd
552 1.1 cgd if (rogue.hp_current == rogue.hp_max) {
553 1.1 cgd c = 0;
554 1.1 cgd return;
555 1.1 cgd }
556 1.1 cgd if (rogue.exp != heal_exp) {
557 1.1 cgd heal_exp = rogue.exp;
558 1.1 cgd
559 1.1 cgd switch(heal_exp) {
560 1.1 cgd case 1:
561 1.1 cgd n = 20;
562 1.1 cgd break;
563 1.1 cgd case 2:
564 1.1 cgd n = 18;
565 1.1 cgd break;
566 1.1 cgd case 3:
567 1.1 cgd n = 17;
568 1.1 cgd break;
569 1.1 cgd case 4:
570 1.1 cgd n = 14;
571 1.1 cgd break;
572 1.1 cgd case 5:
573 1.1 cgd n = 13;
574 1.1 cgd break;
575 1.1 cgd case 6:
576 1.1 cgd n = 10;
577 1.1 cgd break;
578 1.1 cgd case 7:
579 1.1 cgd n = 9;
580 1.1 cgd break;
581 1.1 cgd case 8:
582 1.1 cgd n = 8;
583 1.1 cgd break;
584 1.1 cgd case 9:
585 1.1 cgd n = 7;
586 1.1 cgd break;
587 1.1 cgd case 10:
588 1.1 cgd n = 4;
589 1.1 cgd break;
590 1.1 cgd case 11:
591 1.1 cgd n = 3;
592 1.1 cgd break;
593 1.1 cgd case 12:
594 1.1 cgd default:
595 1.1 cgd n = 2;
596 1.1 cgd }
597 1.1 cgd }
598 1.1 cgd if (++c >= n) {
599 1.1 cgd c = 0;
600 1.1 cgd rogue.hp_current++;
601 1.1 cgd if (alt = !alt) {
602 1.1 cgd rogue.hp_current++;
603 1.1 cgd }
604 1.1 cgd if ((rogue.hp_current += regeneration) > rogue.hp_max) {
605 1.1 cgd rogue.hp_current = rogue.hp_max;
606 1.1 cgd }
607 1.1 cgd print_stats(STAT_HP);
608 1.1 cgd }
609 1.1 cgd }
610 1.1 cgd
611 1.1 cgd static boolean
612 1.1 cgd can_turn(nrow, ncol)
613 1.1 cgd short nrow, ncol;
614 1.1 cgd {
615 1.1 cgd if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) {
616 1.1 cgd return(1);
617 1.1 cgd }
618 1.1 cgd return(0);
619 1.1 cgd }
620 1.1 cgd
621 1.1 cgd turn_passage(dir, fast)
622 1.1 cgd short dir;
623 1.1 cgd boolean fast;
624 1.1 cgd {
625 1.1 cgd short crow = rogue.row, ccol = rogue.col, turns = 0;
626 1.1 cgd short ndir;
627 1.1 cgd
628 1.1 cgd if ((dir != 'h') && can_turn(crow, ccol + 1)) {
629 1.1 cgd turns++;
630 1.1 cgd ndir = 'l';
631 1.1 cgd }
632 1.1 cgd if ((dir != 'l') && can_turn(crow, ccol - 1)) {
633 1.1 cgd turns++;
634 1.1 cgd ndir = 'h';
635 1.1 cgd }
636 1.1 cgd if ((dir != 'k') && can_turn(crow + 1, ccol)) {
637 1.1 cgd turns++;
638 1.1 cgd ndir = 'j';
639 1.1 cgd }
640 1.1 cgd if ((dir != 'j') && can_turn(crow - 1, ccol)) {
641 1.1 cgd turns++;
642 1.1 cgd ndir = 'k';
643 1.1 cgd }
644 1.1 cgd if (turns == 1) {
645 1.1 cgd multiple_move_rogue(ndir - (fast ? 32 : 96));
646 1.1 cgd }
647 1.1 cgd }
648