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move.c revision 1.11
      1  1.11  dholland /*	$NetBSD: move.c,v 1.11 2008/01/14 03:50:02 dholland Exp $	*/
      2   1.3       cgd 
      3   1.1       cgd /*
      4   1.3       cgd  * Copyright (c) 1988, 1993
      5   1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6   1.1       cgd  *
      7   1.1       cgd  * This code is derived from software contributed to Berkeley by
      8   1.1       cgd  * Timothy C. Stoehr.
      9   1.1       cgd  *
     10   1.1       cgd  * Redistribution and use in source and binary forms, with or without
     11   1.1       cgd  * modification, are permitted provided that the following conditions
     12   1.1       cgd  * are met:
     13   1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     14   1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     15   1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16   1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     17   1.1       cgd  *    documentation and/or other materials provided with the distribution.
     18   1.6       agc  * 3. Neither the name of the University nor the names of its contributors
     19   1.1       cgd  *    may be used to endorse or promote products derived from this software
     20   1.1       cgd  *    without specific prior written permission.
     21   1.1       cgd  *
     22   1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23   1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24   1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25   1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26   1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27   1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28   1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29   1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30   1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31   1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32   1.1       cgd  * SUCH DAMAGE.
     33   1.1       cgd  */
     34   1.1       cgd 
     35   1.4     lukem #include <sys/cdefs.h>
     36   1.1       cgd #ifndef lint
     37   1.3       cgd #if 0
     38   1.3       cgd static char sccsid[] = "@(#)move.c	8.1 (Berkeley) 5/31/93";
     39   1.3       cgd #else
     40  1.11  dholland __RCSID("$NetBSD: move.c,v 1.11 2008/01/14 03:50:02 dholland Exp $");
     41   1.3       cgd #endif
     42   1.1       cgd #endif /* not lint */
     43   1.1       cgd 
     44   1.1       cgd /*
     45   1.1       cgd  * move.c
     46   1.1       cgd  *
     47   1.1       cgd  * This source herein may be modified and/or distributed by anybody who
     48   1.1       cgd  * so desires, with the following restrictions:
     49   1.1       cgd  *    1.)  No portion of this notice shall be removed.
     50   1.1       cgd  *    2.)  Credit shall not be taken for the creation of this source.
     51   1.1       cgd  *    3.)  This code is not to be traded, sold, or used for personal
     52   1.1       cgd  *         gain or profit.
     53   1.1       cgd  *
     54   1.1       cgd  */
     55   1.1       cgd 
     56   1.1       cgd #include "rogue.h"
     57   1.1       cgd 
     58   1.1       cgd short m_moves = 0;
     59   1.1       cgd boolean jump = 0;
     60   1.5   hubertf const char *you_can_move_again = "you can move again";
     61   1.1       cgd 
     62   1.4     lukem int
     63  1.11  dholland one_move_rogue(short dirch, short pickup)
     64   1.1       cgd {
     65   1.1       cgd 	short row, col;
     66   1.1       cgd 	object *obj;
     67   1.1       cgd 	char desc[DCOLS];
     68   1.9  dholland 	short status, d = 0;	/* XXX: GCC */
     69   1.1       cgd 
     70   1.1       cgd 	row = rogue.row;
     71   1.1       cgd 	col = rogue.col;
     72   1.1       cgd 
     73   1.1       cgd 	if (confused) {
     74   1.1       cgd 		dirch = gr_dir();
     75   1.1       cgd 	}
     76  1.10  dholland 	(void)is_direction(dirch, &d);
     77   1.1       cgd 	get_dir_rc(d, &row, &col, 1);
     78   1.1       cgd 
     79   1.1       cgd 	if (!can_move(rogue.row, rogue.col, row, col)) {
     80   1.1       cgd 		return(MOVE_FAILED);
     81   1.1       cgd 	}
     82   1.1       cgd 	if (being_held || bear_trap) {
     83   1.1       cgd 		if (!(dungeon[row][col] & MONSTER)) {
     84   1.1       cgd 			if (being_held) {
     85   1.9  dholland 				messagef(1, "you are being held");
     86   1.1       cgd 			} else {
     87   1.9  dholland 				messagef(0, "you are still stuck in the bear trap");
     88  1.10  dholland 				(void)reg_move();
     89   1.1       cgd 			}
     90   1.1       cgd 			return(MOVE_FAILED);
     91   1.1       cgd 		}
     92   1.1       cgd 	}
     93   1.1       cgd 	if (r_teleport) {
     94   1.1       cgd 		if (rand_percent(R_TELE_PERCENT)) {
     95   1.1       cgd 			tele();
     96   1.1       cgd 			return(STOPPED_ON_SOMETHING);
     97   1.1       cgd 		}
     98   1.1       cgd 	}
     99   1.1       cgd 	if (dungeon[row][col] & MONSTER) {
    100   1.1       cgd 		rogue_hit(object_at(&level_monsters, row, col), 0);
    101  1.10  dholland 		(void)reg_move();
    102   1.1       cgd 		return(MOVE_FAILED);
    103   1.1       cgd 	}
    104   1.1       cgd 	if (dungeon[row][col] & DOOR) {
    105   1.1       cgd 		if (cur_room == PASSAGE) {
    106   1.1       cgd 			cur_room = get_room_number(row, col);
    107   1.7   jnemeth 			if (cur_room == NO_ROOM)
    108   1.7   jnemeth 				clean_up("one_move_rogue: door to nowhere");
    109   1.1       cgd 			light_up_room(cur_room);
    110   1.1       cgd 			wake_room(cur_room, 1, row, col);
    111   1.1       cgd 		} else {
    112   1.1       cgd 			light_passage(row, col);
    113   1.1       cgd 		}
    114   1.1       cgd 	} else if ((dungeon[rogue.row][rogue.col] & DOOR) &&
    115   1.1       cgd 		   (dungeon[row][col] & TUNNEL)) {
    116   1.1       cgd 		light_passage(row, col);
    117   1.1       cgd 		wake_room(cur_room, 0, rogue.row, rogue.col);
    118   1.1       cgd 		darken_room(cur_room);
    119   1.1       cgd 		cur_room = PASSAGE;
    120   1.1       cgd 	} else if (dungeon[row][col] & TUNNEL) {
    121   1.1       cgd 			light_passage(row, col);
    122   1.1       cgd 	}
    123   1.1       cgd 	mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
    124   1.1       cgd 	mvaddch(row, col, rogue.fchar);
    125   1.1       cgd 
    126   1.1       cgd 	if (!jump) {
    127   1.1       cgd 		refresh();
    128   1.1       cgd 	}
    129   1.1       cgd 	rogue.row = row;
    130   1.1       cgd 	rogue.col = col;
    131   1.1       cgd 	if (dungeon[row][col] & OBJECT) {
    132   1.1       cgd 		if (levitate && pickup) {
    133   1.1       cgd 			return(STOPPED_ON_SOMETHING);
    134   1.1       cgd 		}
    135   1.1       cgd 		if (pickup && !levitate) {
    136   1.4     lukem 			if ((obj = pick_up(row, col, &status)) != NULL) {
    137   1.9  dholland 				get_desc(obj, desc, sizeof(desc));
    138   1.1       cgd 				if (obj->what_is == GOLD) {
    139   1.1       cgd 					free_object(obj);
    140   1.9  dholland 					messagef(1, "%s", desc);
    141   1.1       cgd 					goto NOT_IN_PACK;
    142   1.1       cgd 				}
    143   1.1       cgd 			} else if (!status) {
    144   1.1       cgd 				goto MVED;
    145   1.1       cgd 			} else {
    146   1.1       cgd 				goto MOVE_ON;
    147   1.1       cgd 			}
    148   1.1       cgd 		} else {
    149   1.1       cgd MOVE_ON:
    150   1.1       cgd 			obj = object_at(&level_objects, row, col);
    151   1.9  dholland 			get_desc(obj, desc, sizeof(desc));
    152   1.9  dholland 			messagef(1, "moved onto %s", desc);
    153   1.1       cgd 			goto NOT_IN_PACK;
    154   1.1       cgd 		}
    155   1.9  dholland 		messagef(1, "%s(%c)", desc, obj->ichar);
    156   1.1       cgd NOT_IN_PACK:
    157  1.10  dholland 		(void)reg_move();
    158   1.1       cgd 		return(STOPPED_ON_SOMETHING);
    159   1.1       cgd 	}
    160   1.1       cgd 	if (dungeon[row][col] & (DOOR | STAIRS | TRAP)) {
    161   1.1       cgd 		if ((!levitate) && (dungeon[row][col] & TRAP)) {
    162   1.1       cgd 			trap_player(row, col);
    163   1.1       cgd 		}
    164  1.10  dholland 		(void)reg_move();
    165   1.1       cgd 		return(STOPPED_ON_SOMETHING);
    166   1.1       cgd 	}
    167   1.1       cgd MVED:	if (reg_move()) {			/* fainted from hunger */
    168   1.1       cgd 			return(STOPPED_ON_SOMETHING);
    169   1.1       cgd 	}
    170   1.1       cgd 	return((confused ? STOPPED_ON_SOMETHING : MOVED));
    171   1.1       cgd }
    172   1.1       cgd 
    173   1.4     lukem void
    174  1.11  dholland multiple_move_rogue(short dirch)
    175   1.1       cgd {
    176   1.1       cgd 	short row, col;
    177   1.1       cgd 	short m;
    178   1.1       cgd 
    179   1.1       cgd 	switch(dirch) {
    180   1.1       cgd 	case '\010':
    181   1.1       cgd 	case '\012':
    182   1.1       cgd 	case '\013':
    183   1.1       cgd 	case '\014':
    184   1.1       cgd 	case '\031':
    185   1.1       cgd 	case '\025':
    186   1.1       cgd 	case '\016':
    187   1.1       cgd 	case '\002':
    188   1.1       cgd 		do {
    189   1.1       cgd 			row = rogue.row;
    190   1.1       cgd 			col = rogue.col;
    191   1.1       cgd 			if (((m = one_move_rogue((dirch + 96), 1)) == MOVE_FAILED) ||
    192   1.1       cgd 				(m == STOPPED_ON_SOMETHING) ||
    193   1.1       cgd 				interrupted) {
    194   1.1       cgd 				break;
    195   1.1       cgd 			}
    196   1.1       cgd 		} while (!next_to_something(row, col));
    197   1.1       cgd 		if (	(!interrupted) && passgo && (m == MOVE_FAILED) &&
    198   1.1       cgd 				(dungeon[rogue.row][rogue.col] & TUNNEL)) {
    199   1.1       cgd 			turn_passage(dirch + 96, 0);
    200   1.1       cgd 		}
    201   1.1       cgd 		break;
    202   1.1       cgd 	case 'H':
    203   1.1       cgd 	case 'J':
    204   1.1       cgd 	case 'K':
    205   1.1       cgd 	case 'L':
    206   1.1       cgd 	case 'B':
    207   1.1       cgd 	case 'Y':
    208   1.1       cgd 	case 'U':
    209   1.1       cgd 	case 'N':
    210  1.10  dholland 		while ((!interrupted) && (one_move_rogue((dirch + 32), 1) == MOVED))
    211  1.10  dholland 			;
    212   1.1       cgd 
    213   1.1       cgd 		if (	(!interrupted) && passgo &&
    214   1.1       cgd 				(dungeon[rogue.row][rogue.col] & TUNNEL)) {
    215   1.1       cgd 			turn_passage(dirch + 32, 1);
    216   1.1       cgd 		}
    217   1.1       cgd 		break;
    218   1.1       cgd 	}
    219   1.1       cgd }
    220   1.1       cgd 
    221   1.4     lukem boolean
    222  1.11  dholland is_passable(int row, int col)
    223   1.1       cgd {
    224   1.1       cgd 	if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) ||
    225   1.1       cgd 		(col > (DCOLS-1))) {
    226   1.1       cgd 		return(0);
    227   1.1       cgd 	}
    228   1.1       cgd 	if (dungeon[row][col] & HIDDEN) {
    229   1.1       cgd 		return((dungeon[row][col] & TRAP) ? 1 : 0);
    230   1.1       cgd 	}
    231   1.1       cgd 	return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP));
    232   1.1       cgd }
    233   1.1       cgd 
    234   1.4     lukem boolean
    235  1.11  dholland next_to_something(int drow, int dcol)
    236   1.1       cgd {
    237   1.1       cgd 	short i, j, i_end, j_end, row, col;
    238   1.1       cgd 	short pass_count = 0;
    239   1.1       cgd 	unsigned short s;
    240   1.1       cgd 
    241   1.1       cgd 	if (confused) {
    242   1.1       cgd 		return(1);
    243   1.1       cgd 	}
    244   1.1       cgd 	if (blind) {
    245   1.1       cgd 		return(0);
    246   1.1       cgd 	}
    247   1.1       cgd 	i_end = (rogue.row < (DROWS-2)) ? 1 : 0;
    248   1.1       cgd 	j_end = (rogue.col < (DCOLS-1)) ? 1 : 0;
    249   1.1       cgd 
    250   1.1       cgd 	for (i = ((rogue.row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
    251   1.1       cgd 		for (j = ((rogue.col > 0) ? -1 : 0); j <= j_end; j++) {
    252   1.1       cgd 			if ((i == 0) && (j == 0)) {
    253   1.1       cgd 				continue;
    254   1.1       cgd 			}
    255   1.1       cgd 			if (((rogue.row+i) == drow) && ((rogue.col+j) == dcol)) {
    256   1.1       cgd 				continue;
    257   1.1       cgd 			}
    258   1.1       cgd 			row = rogue.row + i;
    259   1.1       cgd 			col = rogue.col + j;
    260   1.1       cgd 			s = dungeon[row][col];
    261   1.1       cgd 			if (s & HIDDEN) {
    262   1.1       cgd 				continue;
    263   1.1       cgd 			}
    264   1.1       cgd 			/* If the rogue used to be right, up, left, down, or right of
    265   1.1       cgd 			 * row,col, and now isn't, then don't stop */
    266   1.1       cgd 			if (s & (MONSTER | OBJECT | STAIRS)) {
    267   1.1       cgd 				if (((row == drow) || (col == dcol)) &&
    268   1.1       cgd 					(!((row == rogue.row) || (col == rogue.col)))) {
    269   1.1       cgd 					continue;
    270   1.1       cgd 				}
    271   1.1       cgd 				return(1);
    272   1.1       cgd 			}
    273   1.1       cgd 			if (s & TRAP) {
    274   1.1       cgd 				if (!(s & HIDDEN)) {
    275   1.1       cgd 					if (((row == drow) || (col == dcol)) &&
    276   1.1       cgd 						(!((row == rogue.row) || (col == rogue.col)))) {
    277   1.1       cgd 						continue;
    278   1.1       cgd 					}
    279   1.1       cgd 					return(1);
    280   1.1       cgd 				}
    281   1.1       cgd 			}
    282   1.1       cgd 			if ((((i - j) == 1) || ((i - j) == -1)) && (s & TUNNEL)) {
    283   1.1       cgd 				if (++pass_count > 1) {
    284   1.1       cgd 					return(1);
    285   1.1       cgd 				}
    286   1.1       cgd 			}
    287   1.1       cgd 			if ((s & DOOR) && ((i == 0) || (j == 0))) {
    288   1.1       cgd 					return(1);
    289   1.1       cgd 			}
    290   1.1       cgd 		}
    291   1.1       cgd 	}
    292   1.1       cgd 	return(0);
    293   1.1       cgd }
    294   1.1       cgd 
    295   1.4     lukem boolean
    296  1.11  dholland can_move(int row1, int col1, int row2, int col2)
    297   1.1       cgd {
    298   1.1       cgd 	if (!is_passable(row2, col2)) {
    299   1.1       cgd 		return(0);
    300   1.1       cgd 	}
    301   1.1       cgd 	if ((row1 != row2) && (col1 != col2)) {
    302   1.1       cgd 		if ((dungeon[row1][col1] & DOOR) || (dungeon[row2][col2] & DOOR)) {
    303   1.1       cgd 			return(0);
    304   1.1       cgd 		}
    305   1.1       cgd 		if ((!dungeon[row1][col2]) || (!dungeon[row2][col1])) {
    306   1.1       cgd 			return(0);
    307   1.1       cgd 		}
    308   1.1       cgd 	}
    309   1.1       cgd 	return(1);
    310   1.1       cgd }
    311   1.1       cgd 
    312   1.4     lukem void
    313  1.11  dholland move_onto(void)
    314   1.1       cgd {
    315   1.1       cgd 	short ch, d;
    316   1.1       cgd 	boolean first_miss = 1;
    317   1.1       cgd 
    318   1.1       cgd 	while (!is_direction(ch = rgetchar(), &d)) {
    319   1.1       cgd 		sound_bell();
    320   1.1       cgd 		if (first_miss) {
    321   1.9  dholland 			messagef(0, "direction? ");
    322   1.1       cgd 			first_miss = 0;
    323   1.1       cgd 		}
    324   1.1       cgd 	}
    325   1.1       cgd 	check_message();
    326   1.1       cgd 	if (ch != CANCEL) {
    327  1.10  dholland 		(void)one_move_rogue(ch, 0);
    328   1.1       cgd 	}
    329   1.1       cgd }
    330   1.1       cgd 
    331   1.1       cgd boolean
    332  1.11  dholland is_direction(short c, short *d)
    333   1.1       cgd {
    334   1.1       cgd 	switch(c) {
    335   1.1       cgd 	case 'h':
    336   1.1       cgd 		*d = LEFT;
    337   1.1       cgd 		break;
    338   1.1       cgd 	case 'j':
    339   1.1       cgd 		*d = DOWN;
    340   1.1       cgd 		break;
    341   1.1       cgd 	case 'k':
    342   1.1       cgd 		*d = UPWARD;
    343   1.1       cgd 		break;
    344   1.1       cgd 	case 'l':
    345   1.1       cgd 		*d = RIGHT;
    346   1.1       cgd 		break;
    347   1.1       cgd 	case 'b':
    348   1.1       cgd 		*d = DOWNLEFT;
    349   1.1       cgd 		break;
    350   1.1       cgd 	case 'y':
    351   1.1       cgd 		*d = UPLEFT;
    352   1.1       cgd 		break;
    353   1.1       cgd 	case 'u':
    354   1.1       cgd 		*d = UPRIGHT;
    355   1.1       cgd 		break;
    356   1.1       cgd 	case 'n':
    357   1.1       cgd 		*d = DOWNRIGHT;
    358   1.1       cgd 		break;
    359   1.1       cgd 	case CANCEL:
    360   1.1       cgd 		break;
    361   1.1       cgd 	default:
    362   1.1       cgd 		return(0);
    363   1.1       cgd 	}
    364   1.1       cgd 	return(1);
    365   1.1       cgd }
    366   1.1       cgd 
    367   1.1       cgd boolean
    368  1.11  dholland check_hunger(boolean msg_only)
    369   1.1       cgd {
    370   1.4     lukem 	short i, n;
    371   1.1       cgd 	boolean fainted = 0;
    372   1.1       cgd 
    373   1.1       cgd 	if (rogue.moves_left == HUNGRY) {
    374  1.10  dholland 		(void)strlcpy(hunger_str, "hungry", sizeof(hunger_str));
    375   1.9  dholland 		messagef(0, "%s", hunger_str);
    376   1.1       cgd 		print_stats(STAT_HUNGER);
    377   1.1       cgd 	}
    378   1.1       cgd 	if (rogue.moves_left == WEAK) {
    379  1.10  dholland 		(void)strlcpy(hunger_str, "weak", sizeof(hunger_str));
    380   1.9  dholland 		messagef(1, "%s", hunger_str);
    381   1.1       cgd 		print_stats(STAT_HUNGER);
    382   1.1       cgd 	}
    383   1.1       cgd 	if (rogue.moves_left <= FAINT) {
    384   1.1       cgd 		if (rogue.moves_left == FAINT) {
    385  1.10  dholland 			(void)strlcpy(hunger_str, "faint", sizeof(hunger_str));
    386   1.9  dholland 			messagef(1, "%s", hunger_str);
    387   1.1       cgd 			print_stats(STAT_HUNGER);
    388   1.1       cgd 		}
    389   1.1       cgd 		n = get_rand(0, (FAINT - rogue.moves_left));
    390   1.1       cgd 		if (n > 0) {
    391   1.1       cgd 			fainted = 1;
    392   1.1       cgd 			if (rand_percent(40)) {
    393   1.1       cgd 				rogue.moves_left++;
    394   1.1       cgd 			}
    395   1.9  dholland 			messagef(1, "you faint");
    396   1.1       cgd 			for (i = 0; i < n; i++) {
    397   1.1       cgd 				if (coin_toss()) {
    398   1.1       cgd 					mv_mons();
    399   1.1       cgd 				}
    400   1.1       cgd 			}
    401   1.9  dholland 			messagef(1, you_can_move_again);
    402   1.1       cgd 		}
    403   1.1       cgd 	}
    404   1.1       cgd 	if (msg_only) {
    405   1.1       cgd 		return(fainted);
    406   1.1       cgd 	}
    407   1.1       cgd 	if (rogue.moves_left <= STARVE) {
    408  1.11  dholland 		killed_by(NULL, STARVATION);
    409   1.1       cgd 	}
    410   1.1       cgd 
    411   1.1       cgd 	switch(e_rings) {
    412   1.1       cgd 	/*case -2:
    413   1.1       cgd 		Subtract 0, i.e. do nothing.
    414   1.1       cgd 		break;*/
    415   1.1       cgd 	case -1:
    416   1.1       cgd 		rogue.moves_left -= (rogue.moves_left % 2);
    417   1.1       cgd 		break;
    418   1.1       cgd 	case 0:
    419   1.1       cgd 		rogue.moves_left--;
    420   1.1       cgd 		break;
    421   1.1       cgd 	case 1:
    422   1.1       cgd 		rogue.moves_left--;
    423  1.10  dholland 		(void)check_hunger(1);
    424   1.1       cgd 		rogue.moves_left -= (rogue.moves_left % 2);
    425   1.1       cgd 		break;
    426   1.1       cgd 	case 2:
    427   1.1       cgd 		rogue.moves_left--;
    428  1.10  dholland 		(void)check_hunger(1);
    429   1.1       cgd 		rogue.moves_left--;
    430   1.1       cgd 		break;
    431   1.1       cgd 	}
    432   1.1       cgd 	return(fainted);
    433   1.1       cgd }
    434   1.1       cgd 
    435   1.1       cgd boolean
    436  1.11  dholland reg_move(void)
    437   1.1       cgd {
    438   1.1       cgd 	boolean fainted;
    439   1.1       cgd 
    440   1.1       cgd 	if ((rogue.moves_left <= HUNGRY) || (cur_level >= max_level)) {
    441   1.1       cgd 		fainted = check_hunger(0);
    442   1.1       cgd 	} else {
    443   1.1       cgd 		fainted = 0;
    444   1.1       cgd 	}
    445   1.1       cgd 
    446   1.1       cgd 	mv_mons();
    447   1.1       cgd 
    448   1.1       cgd 	if (++m_moves >= 120) {
    449   1.1       cgd 		m_moves = 0;
    450   1.1       cgd 		wanderer();
    451   1.1       cgd 	}
    452   1.1       cgd 	if (halluc) {
    453   1.1       cgd 		if (!(--halluc)) {
    454   1.1       cgd 			unhallucinate();
    455   1.1       cgd 		} else {
    456   1.1       cgd 			hallucinate();
    457   1.1       cgd 		}
    458   1.1       cgd 	}
    459   1.1       cgd 	if (blind) {
    460   1.1       cgd 		if (!(--blind)) {
    461   1.1       cgd 			unblind();
    462   1.1       cgd 		}
    463   1.1       cgd 	}
    464   1.1       cgd 	if (confused) {
    465   1.1       cgd 		if (!(--confused)) {
    466   1.1       cgd 			unconfuse();
    467   1.1       cgd 		}
    468   1.1       cgd 	}
    469   1.1       cgd 	if (bear_trap) {
    470   1.1       cgd 		bear_trap--;
    471   1.1       cgd 	}
    472   1.1       cgd 	if (levitate) {
    473   1.1       cgd 		if (!(--levitate)) {
    474   1.9  dholland 			messagef(1, "you float gently to the ground");
    475   1.1       cgd 			if (dungeon[rogue.row][rogue.col] & TRAP) {
    476   1.1       cgd 				trap_player(rogue.row, rogue.col);
    477   1.1       cgd 			}
    478   1.1       cgd 		}
    479   1.1       cgd 	}
    480   1.1       cgd 	if (haste_self) {
    481   1.1       cgd 		if (!(--haste_self)) {
    482   1.9  dholland 			messagef(0, "you feel yourself slowing down");
    483   1.1       cgd 		}
    484   1.1       cgd 	}
    485   1.1       cgd 	heal();
    486   1.1       cgd 	if (auto_search > 0) {
    487   1.1       cgd 		search(auto_search, auto_search);
    488   1.1       cgd 	}
    489   1.1       cgd 	return(fainted);
    490   1.1       cgd }
    491   1.1       cgd 
    492   1.4     lukem void
    493  1.11  dholland rest(int count)
    494   1.1       cgd {
    495   1.1       cgd 	int i;
    496   1.1       cgd 
    497   1.1       cgd 	interrupted = 0;
    498   1.1       cgd 
    499   1.1       cgd 	for (i = 0; i < count; i++) {
    500   1.1       cgd 		if (interrupted) {
    501   1.1       cgd 			break;
    502   1.1       cgd 		}
    503  1.10  dholland 		(void)reg_move();
    504   1.1       cgd 	}
    505   1.1       cgd }
    506   1.1       cgd 
    507   1.4     lukem char
    508  1.11  dholland gr_dir(void)
    509   1.1       cgd {
    510   1.1       cgd 	short d;
    511   1.1       cgd 
    512   1.1       cgd 	d = get_rand(1, 8);
    513   1.1       cgd 
    514   1.1       cgd 	switch(d) {
    515   1.1       cgd 		case 1:
    516   1.1       cgd 			d = 'j';
    517   1.1       cgd 			break;
    518   1.1       cgd 		case 2:
    519   1.1       cgd 			d = 'k';
    520   1.1       cgd 			break;
    521   1.1       cgd 		case 3:
    522   1.1       cgd 			d = 'l';
    523   1.1       cgd 			break;
    524   1.1       cgd 		case 4:
    525   1.1       cgd 			d = 'h';
    526   1.1       cgd 			break;
    527   1.1       cgd 		case 5:
    528   1.1       cgd 			d = 'y';
    529   1.1       cgd 			break;
    530   1.1       cgd 		case 6:
    531   1.1       cgd 			d = 'u';
    532   1.1       cgd 			break;
    533   1.1       cgd 		case 7:
    534   1.1       cgd 			d = 'b';
    535   1.1       cgd 			break;
    536   1.1       cgd 		case 8:
    537   1.1       cgd 			d = 'n';
    538   1.1       cgd 			break;
    539   1.1       cgd 	}
    540   1.1       cgd 	return(d);
    541   1.1       cgd }
    542   1.1       cgd 
    543   1.4     lukem void
    544  1.11  dholland heal(void)
    545   1.1       cgd {
    546   1.1       cgd 	static short heal_exp = -1, n, c = 0;
    547   1.1       cgd 	static boolean alt;
    548   1.1       cgd 
    549   1.1       cgd 	if (rogue.hp_current == rogue.hp_max) {
    550   1.1       cgd 		c = 0;
    551   1.1       cgd 		return;
    552   1.1       cgd 	}
    553   1.1       cgd 	if (rogue.exp != heal_exp) {
    554   1.1       cgd 		heal_exp = rogue.exp;
    555   1.1       cgd 
    556   1.1       cgd 		switch(heal_exp) {
    557   1.1       cgd 		case 1:
    558   1.1       cgd 			n = 20;
    559   1.1       cgd 			break;
    560   1.1       cgd 		case 2:
    561   1.1       cgd 			n = 18;
    562   1.1       cgd 			break;
    563   1.1       cgd 		case 3:
    564   1.1       cgd 			n = 17;
    565   1.1       cgd 			break;
    566   1.1       cgd 		case 4:
    567   1.1       cgd 			n = 14;
    568   1.1       cgd 			break;
    569   1.1       cgd 		case 5:
    570   1.1       cgd 			n = 13;
    571   1.1       cgd 			break;
    572   1.1       cgd 		case 6:
    573   1.1       cgd 			n = 10;
    574   1.1       cgd 			break;
    575   1.1       cgd 		case 7:
    576   1.1       cgd 			n = 9;
    577   1.1       cgd 			break;
    578   1.1       cgd 		case 8:
    579   1.1       cgd 			n = 8;
    580   1.1       cgd 			break;
    581   1.1       cgd 		case 9:
    582   1.1       cgd 			n = 7;
    583   1.1       cgd 			break;
    584   1.1       cgd 		case 10:
    585   1.1       cgd 			n = 4;
    586   1.1       cgd 			break;
    587   1.1       cgd 		case 11:
    588   1.1       cgd 			n = 3;
    589   1.1       cgd 			break;
    590   1.1       cgd 		case 12:
    591   1.1       cgd 		default:
    592   1.1       cgd 			n = 2;
    593   1.1       cgd 		}
    594   1.1       cgd 	}
    595   1.1       cgd 	if (++c >= n) {
    596   1.1       cgd 		c = 0;
    597   1.1       cgd 		rogue.hp_current++;
    598   1.4     lukem 		if ((alt = !alt) != 0) {
    599   1.1       cgd 			rogue.hp_current++;
    600   1.1       cgd 		}
    601   1.1       cgd 		if ((rogue.hp_current += regeneration) > rogue.hp_max) {
    602   1.1       cgd 			rogue.hp_current = rogue.hp_max;
    603   1.1       cgd 		}
    604   1.1       cgd 		print_stats(STAT_HP);
    605   1.1       cgd 	}
    606   1.1       cgd }
    607   1.1       cgd 
    608   1.4     lukem boolean
    609  1.11  dholland can_turn(short nrow, short ncol)
    610   1.1       cgd {
    611   1.1       cgd 	if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) {
    612   1.1       cgd 		return(1);
    613   1.1       cgd 	}
    614   1.1       cgd 	return(0);
    615   1.1       cgd }
    616   1.1       cgd 
    617   1.4     lukem void
    618  1.11  dholland turn_passage(short dir, boolean fast)
    619   1.1       cgd {
    620   1.1       cgd 	short crow = rogue.row, ccol = rogue.col, turns = 0;
    621   1.4     lukem 	short ndir = 0;
    622   1.1       cgd 
    623   1.1       cgd 	if ((dir != 'h') && can_turn(crow, ccol + 1)) {
    624   1.1       cgd 		turns++;
    625   1.1       cgd 		ndir = 'l';
    626   1.1       cgd 	}
    627   1.1       cgd 	if ((dir != 'l') && can_turn(crow, ccol - 1)) {
    628   1.1       cgd 		turns++;
    629   1.1       cgd 		ndir = 'h';
    630   1.1       cgd 	}
    631   1.1       cgd 	if ((dir != 'k') && can_turn(crow + 1, ccol)) {
    632   1.1       cgd 		turns++;
    633   1.1       cgd 		ndir = 'j';
    634   1.1       cgd 	}
    635   1.1       cgd 	if ((dir != 'j') && can_turn(crow - 1, ccol)) {
    636   1.1       cgd 		turns++;
    637   1.1       cgd 		ndir = 'k';
    638   1.1       cgd 	}
    639   1.1       cgd 	if (turns == 1) {
    640   1.1       cgd 		multiple_move_rogue(ndir - (fast ? 32 : 96));
    641   1.1       cgd 	}
    642   1.1       cgd }
    643