move.c revision 1.3 1 1.3 cgd /* $NetBSD: move.c,v 1.3 1995/04/22 10:27:47 cgd Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.1 cgd * 3. All advertising materials mentioning features or use of this software
19 1.1 cgd * must display the following acknowledgement:
20 1.1 cgd * This product includes software developed by the University of
21 1.1 cgd * California, Berkeley and its contributors.
22 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
23 1.1 cgd * may be used to endorse or promote products derived from this software
24 1.1 cgd * without specific prior written permission.
25 1.1 cgd *
26 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 1.1 cgd * SUCH DAMAGE.
37 1.1 cgd */
38 1.1 cgd
39 1.1 cgd #ifndef lint
40 1.3 cgd #if 0
41 1.3 cgd static char sccsid[] = "@(#)move.c 8.1 (Berkeley) 5/31/93";
42 1.3 cgd #else
43 1.3 cgd static char rcsid[] = "$NetBSD: move.c,v 1.3 1995/04/22 10:27:47 cgd Exp $";
44 1.3 cgd #endif
45 1.1 cgd #endif /* not lint */
46 1.1 cgd
47 1.1 cgd /*
48 1.1 cgd * move.c
49 1.1 cgd *
50 1.1 cgd * This source herein may be modified and/or distributed by anybody who
51 1.1 cgd * so desires, with the following restrictions:
52 1.1 cgd * 1.) No portion of this notice shall be removed.
53 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
54 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
55 1.1 cgd * gain or profit.
56 1.1 cgd *
57 1.1 cgd */
58 1.1 cgd
59 1.1 cgd #include "rogue.h"
60 1.1 cgd
61 1.1 cgd short m_moves = 0;
62 1.1 cgd boolean jump = 0;
63 1.1 cgd char *you_can_move_again = "you can move again";
64 1.1 cgd
65 1.1 cgd extern short cur_room, halluc, blind, levitate;
66 1.1 cgd extern short cur_level, max_level;
67 1.1 cgd extern short bear_trap, haste_self, confused;
68 1.1 cgd extern short e_rings, regeneration, auto_search;
69 1.1 cgd extern char hunger_str[];
70 1.1 cgd extern boolean being_held, interrupted, r_teleport, passgo;
71 1.1 cgd
72 1.1 cgd one_move_rogue(dirch, pickup)
73 1.1 cgd short dirch, pickup;
74 1.1 cgd {
75 1.1 cgd short row, col;
76 1.1 cgd object *obj;
77 1.1 cgd char desc[DCOLS];
78 1.1 cgd short n, status, d;
79 1.1 cgd
80 1.1 cgd row = rogue.row;
81 1.1 cgd col = rogue.col;
82 1.1 cgd
83 1.1 cgd if (confused) {
84 1.1 cgd dirch = gr_dir();
85 1.1 cgd }
86 1.1 cgd (void) is_direction(dirch, &d);
87 1.1 cgd get_dir_rc(d, &row, &col, 1);
88 1.1 cgd
89 1.1 cgd if (!can_move(rogue.row, rogue.col, row, col)) {
90 1.1 cgd return(MOVE_FAILED);
91 1.1 cgd }
92 1.1 cgd if (being_held || bear_trap) {
93 1.1 cgd if (!(dungeon[row][col] & MONSTER)) {
94 1.1 cgd if (being_held) {
95 1.1 cgd message("you are being held", 1);
96 1.1 cgd } else {
97 1.1 cgd message("you are still stuck in the bear trap", 0);
98 1.1 cgd (void) reg_move();
99 1.1 cgd }
100 1.1 cgd return(MOVE_FAILED);
101 1.1 cgd }
102 1.1 cgd }
103 1.1 cgd if (r_teleport) {
104 1.1 cgd if (rand_percent(R_TELE_PERCENT)) {
105 1.1 cgd tele();
106 1.1 cgd return(STOPPED_ON_SOMETHING);
107 1.1 cgd }
108 1.1 cgd }
109 1.1 cgd if (dungeon[row][col] & MONSTER) {
110 1.1 cgd rogue_hit(object_at(&level_monsters, row, col), 0);
111 1.1 cgd (void) reg_move();
112 1.1 cgd return(MOVE_FAILED);
113 1.1 cgd }
114 1.1 cgd if (dungeon[row][col] & DOOR) {
115 1.1 cgd if (cur_room == PASSAGE) {
116 1.1 cgd cur_room = get_room_number(row, col);
117 1.1 cgd light_up_room(cur_room);
118 1.1 cgd wake_room(cur_room, 1, row, col);
119 1.1 cgd } else {
120 1.1 cgd light_passage(row, col);
121 1.1 cgd }
122 1.1 cgd } else if ((dungeon[rogue.row][rogue.col] & DOOR) &&
123 1.1 cgd (dungeon[row][col] & TUNNEL)) {
124 1.1 cgd light_passage(row, col);
125 1.1 cgd wake_room(cur_room, 0, rogue.row, rogue.col);
126 1.1 cgd darken_room(cur_room);
127 1.1 cgd cur_room = PASSAGE;
128 1.1 cgd } else if (dungeon[row][col] & TUNNEL) {
129 1.1 cgd light_passage(row, col);
130 1.1 cgd }
131 1.1 cgd mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
132 1.1 cgd mvaddch(row, col, rogue.fchar);
133 1.1 cgd
134 1.1 cgd if (!jump) {
135 1.1 cgd refresh();
136 1.1 cgd }
137 1.1 cgd rogue.row = row;
138 1.1 cgd rogue.col = col;
139 1.1 cgd if (dungeon[row][col] & OBJECT) {
140 1.1 cgd if (levitate && pickup) {
141 1.1 cgd return(STOPPED_ON_SOMETHING);
142 1.1 cgd }
143 1.1 cgd if (pickup && !levitate) {
144 1.1 cgd if (obj = pick_up(row, col, &status)) {
145 1.1 cgd get_desc(obj, desc);
146 1.1 cgd if (obj->what_is == GOLD) {
147 1.1 cgd free_object(obj);
148 1.1 cgd goto NOT_IN_PACK;
149 1.1 cgd }
150 1.1 cgd } else if (!status) {
151 1.1 cgd goto MVED;
152 1.1 cgd } else {
153 1.1 cgd goto MOVE_ON;
154 1.1 cgd }
155 1.1 cgd } else {
156 1.1 cgd MOVE_ON:
157 1.1 cgd obj = object_at(&level_objects, row, col);
158 1.1 cgd (void) strcpy(desc, "moved onto ");
159 1.1 cgd get_desc(obj, desc+11);
160 1.1 cgd goto NOT_IN_PACK;
161 1.1 cgd }
162 1.1 cgd n = strlen(desc);
163 1.1 cgd desc[n] = '(';
164 1.1 cgd desc[n+1] = obj->ichar;
165 1.1 cgd desc[n+2] = ')';
166 1.1 cgd desc[n+3] = 0;
167 1.1 cgd NOT_IN_PACK:
168 1.1 cgd message(desc, 1);
169 1.1 cgd (void) reg_move();
170 1.1 cgd return(STOPPED_ON_SOMETHING);
171 1.1 cgd }
172 1.1 cgd if (dungeon[row][col] & (DOOR | STAIRS | TRAP)) {
173 1.1 cgd if ((!levitate) && (dungeon[row][col] & TRAP)) {
174 1.1 cgd trap_player(row, col);
175 1.1 cgd }
176 1.1 cgd (void) reg_move();
177 1.1 cgd return(STOPPED_ON_SOMETHING);
178 1.1 cgd }
179 1.1 cgd MVED: if (reg_move()) { /* fainted from hunger */
180 1.1 cgd return(STOPPED_ON_SOMETHING);
181 1.1 cgd }
182 1.1 cgd return((confused ? STOPPED_ON_SOMETHING : MOVED));
183 1.1 cgd }
184 1.1 cgd
185 1.1 cgd multiple_move_rogue(dirch)
186 1.1 cgd short dirch;
187 1.1 cgd {
188 1.1 cgd short row, col;
189 1.1 cgd short m;
190 1.1 cgd
191 1.1 cgd switch(dirch) {
192 1.1 cgd case '\010':
193 1.1 cgd case '\012':
194 1.1 cgd case '\013':
195 1.1 cgd case '\014':
196 1.1 cgd case '\031':
197 1.1 cgd case '\025':
198 1.1 cgd case '\016':
199 1.1 cgd case '\002':
200 1.1 cgd do {
201 1.1 cgd row = rogue.row;
202 1.1 cgd col = rogue.col;
203 1.1 cgd if (((m = one_move_rogue((dirch + 96), 1)) == MOVE_FAILED) ||
204 1.1 cgd (m == STOPPED_ON_SOMETHING) ||
205 1.1 cgd interrupted) {
206 1.1 cgd break;
207 1.1 cgd }
208 1.1 cgd } while (!next_to_something(row, col));
209 1.1 cgd if ( (!interrupted) && passgo && (m == MOVE_FAILED) &&
210 1.1 cgd (dungeon[rogue.row][rogue.col] & TUNNEL)) {
211 1.1 cgd turn_passage(dirch + 96, 0);
212 1.1 cgd }
213 1.1 cgd break;
214 1.1 cgd case 'H':
215 1.1 cgd case 'J':
216 1.1 cgd case 'K':
217 1.1 cgd case 'L':
218 1.1 cgd case 'B':
219 1.1 cgd case 'Y':
220 1.1 cgd case 'U':
221 1.1 cgd case 'N':
222 1.1 cgd while ((!interrupted) && (one_move_rogue((dirch + 32), 1) == MOVED)) ;
223 1.1 cgd
224 1.1 cgd if ( (!interrupted) && passgo &&
225 1.1 cgd (dungeon[rogue.row][rogue.col] & TUNNEL)) {
226 1.1 cgd turn_passage(dirch + 32, 1);
227 1.1 cgd }
228 1.1 cgd break;
229 1.1 cgd }
230 1.1 cgd }
231 1.1 cgd
232 1.1 cgd is_passable(row, col)
233 1.1 cgd register row, col;
234 1.1 cgd {
235 1.1 cgd if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) ||
236 1.1 cgd (col > (DCOLS-1))) {
237 1.1 cgd return(0);
238 1.1 cgd }
239 1.1 cgd if (dungeon[row][col] & HIDDEN) {
240 1.1 cgd return((dungeon[row][col] & TRAP) ? 1 : 0);
241 1.1 cgd }
242 1.1 cgd return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP));
243 1.1 cgd }
244 1.1 cgd
245 1.1 cgd next_to_something(drow, dcol)
246 1.1 cgd register drow, dcol;
247 1.1 cgd {
248 1.1 cgd short i, j, i_end, j_end, row, col;
249 1.1 cgd short pass_count = 0;
250 1.1 cgd unsigned short s;
251 1.1 cgd
252 1.1 cgd if (confused) {
253 1.1 cgd return(1);
254 1.1 cgd }
255 1.1 cgd if (blind) {
256 1.1 cgd return(0);
257 1.1 cgd }
258 1.1 cgd i_end = (rogue.row < (DROWS-2)) ? 1 : 0;
259 1.1 cgd j_end = (rogue.col < (DCOLS-1)) ? 1 : 0;
260 1.1 cgd
261 1.1 cgd for (i = ((rogue.row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
262 1.1 cgd for (j = ((rogue.col > 0) ? -1 : 0); j <= j_end; j++) {
263 1.1 cgd if ((i == 0) && (j == 0)) {
264 1.1 cgd continue;
265 1.1 cgd }
266 1.1 cgd if (((rogue.row+i) == drow) && ((rogue.col+j) == dcol)) {
267 1.1 cgd continue;
268 1.1 cgd }
269 1.1 cgd row = rogue.row + i;
270 1.1 cgd col = rogue.col + j;
271 1.1 cgd s = dungeon[row][col];
272 1.1 cgd if (s & HIDDEN) {
273 1.1 cgd continue;
274 1.1 cgd }
275 1.1 cgd /* If the rogue used to be right, up, left, down, or right of
276 1.1 cgd * row,col, and now isn't, then don't stop */
277 1.1 cgd if (s & (MONSTER | OBJECT | STAIRS)) {
278 1.1 cgd if (((row == drow) || (col == dcol)) &&
279 1.1 cgd (!((row == rogue.row) || (col == rogue.col)))) {
280 1.1 cgd continue;
281 1.1 cgd }
282 1.1 cgd return(1);
283 1.1 cgd }
284 1.1 cgd if (s & TRAP) {
285 1.1 cgd if (!(s & HIDDEN)) {
286 1.1 cgd if (((row == drow) || (col == dcol)) &&
287 1.1 cgd (!((row == rogue.row) || (col == rogue.col)))) {
288 1.1 cgd continue;
289 1.1 cgd }
290 1.1 cgd return(1);
291 1.1 cgd }
292 1.1 cgd }
293 1.1 cgd if ((((i - j) == 1) || ((i - j) == -1)) && (s & TUNNEL)) {
294 1.1 cgd if (++pass_count > 1) {
295 1.1 cgd return(1);
296 1.1 cgd }
297 1.1 cgd }
298 1.1 cgd if ((s & DOOR) && ((i == 0) || (j == 0))) {
299 1.1 cgd return(1);
300 1.1 cgd }
301 1.1 cgd }
302 1.1 cgd }
303 1.1 cgd return(0);
304 1.1 cgd }
305 1.1 cgd
306 1.1 cgd can_move(row1, col1, row2, col2)
307 1.1 cgd {
308 1.1 cgd if (!is_passable(row2, col2)) {
309 1.1 cgd return(0);
310 1.1 cgd }
311 1.1 cgd if ((row1 != row2) && (col1 != col2)) {
312 1.1 cgd if ((dungeon[row1][col1] & DOOR) || (dungeon[row2][col2] & DOOR)) {
313 1.1 cgd return(0);
314 1.1 cgd }
315 1.1 cgd if ((!dungeon[row1][col2]) || (!dungeon[row2][col1])) {
316 1.1 cgd return(0);
317 1.1 cgd }
318 1.1 cgd }
319 1.1 cgd return(1);
320 1.1 cgd }
321 1.1 cgd
322 1.1 cgd move_onto()
323 1.1 cgd {
324 1.1 cgd short ch, d;
325 1.1 cgd boolean first_miss = 1;
326 1.1 cgd
327 1.1 cgd while (!is_direction(ch = rgetchar(), &d)) {
328 1.1 cgd sound_bell();
329 1.1 cgd if (first_miss) {
330 1.1 cgd message("direction? ", 0);
331 1.1 cgd first_miss = 0;
332 1.1 cgd }
333 1.1 cgd }
334 1.1 cgd check_message();
335 1.1 cgd if (ch != CANCEL) {
336 1.1 cgd (void) one_move_rogue(ch, 0);
337 1.1 cgd }
338 1.1 cgd }
339 1.1 cgd
340 1.1 cgd boolean
341 1.1 cgd is_direction(c, d)
342 1.1 cgd short c;
343 1.1 cgd short *d;
344 1.1 cgd {
345 1.1 cgd switch(c) {
346 1.1 cgd case 'h':
347 1.1 cgd *d = LEFT;
348 1.1 cgd break;
349 1.1 cgd case 'j':
350 1.1 cgd *d = DOWN;
351 1.1 cgd break;
352 1.1 cgd case 'k':
353 1.1 cgd *d = UPWARD;
354 1.1 cgd break;
355 1.1 cgd case 'l':
356 1.1 cgd *d = RIGHT;
357 1.1 cgd break;
358 1.1 cgd case 'b':
359 1.1 cgd *d = DOWNLEFT;
360 1.1 cgd break;
361 1.1 cgd case 'y':
362 1.1 cgd *d = UPLEFT;
363 1.1 cgd break;
364 1.1 cgd case 'u':
365 1.1 cgd *d = UPRIGHT;
366 1.1 cgd break;
367 1.1 cgd case 'n':
368 1.1 cgd *d = DOWNRIGHT;
369 1.1 cgd break;
370 1.1 cgd case CANCEL:
371 1.1 cgd break;
372 1.1 cgd default:
373 1.1 cgd return(0);
374 1.1 cgd }
375 1.1 cgd return(1);
376 1.1 cgd }
377 1.1 cgd
378 1.1 cgd boolean
379 1.1 cgd check_hunger(msg_only)
380 1.1 cgd boolean msg_only;
381 1.1 cgd {
382 1.1 cgd register short i, n;
383 1.1 cgd boolean fainted = 0;
384 1.1 cgd
385 1.1 cgd if (rogue.moves_left == HUNGRY) {
386 1.1 cgd (void) strcpy(hunger_str, "hungry");
387 1.1 cgd message(hunger_str, 0);
388 1.1 cgd print_stats(STAT_HUNGER);
389 1.1 cgd }
390 1.1 cgd if (rogue.moves_left == WEAK) {
391 1.1 cgd (void) strcpy(hunger_str, "weak");
392 1.1 cgd message(hunger_str, 1);
393 1.1 cgd print_stats(STAT_HUNGER);
394 1.1 cgd }
395 1.1 cgd if (rogue.moves_left <= FAINT) {
396 1.1 cgd if (rogue.moves_left == FAINT) {
397 1.1 cgd (void) strcpy(hunger_str, "faint");
398 1.1 cgd message(hunger_str, 1);
399 1.1 cgd print_stats(STAT_HUNGER);
400 1.1 cgd }
401 1.1 cgd n = get_rand(0, (FAINT - rogue.moves_left));
402 1.1 cgd if (n > 0) {
403 1.1 cgd fainted = 1;
404 1.1 cgd if (rand_percent(40)) {
405 1.1 cgd rogue.moves_left++;
406 1.1 cgd }
407 1.1 cgd message("you faint", 1);
408 1.1 cgd for (i = 0; i < n; i++) {
409 1.1 cgd if (coin_toss()) {
410 1.1 cgd mv_mons();
411 1.1 cgd }
412 1.1 cgd }
413 1.1 cgd message(you_can_move_again, 1);
414 1.1 cgd }
415 1.1 cgd }
416 1.1 cgd if (msg_only) {
417 1.1 cgd return(fainted);
418 1.1 cgd }
419 1.1 cgd if (rogue.moves_left <= STARVE) {
420 1.1 cgd killed_by((object *) 0, STARVATION);
421 1.1 cgd }
422 1.1 cgd
423 1.1 cgd switch(e_rings) {
424 1.1 cgd /*case -2:
425 1.1 cgd Subtract 0, i.e. do nothing.
426 1.1 cgd break;*/
427 1.1 cgd case -1:
428 1.1 cgd rogue.moves_left -= (rogue.moves_left % 2);
429 1.1 cgd break;
430 1.1 cgd case 0:
431 1.1 cgd rogue.moves_left--;
432 1.1 cgd break;
433 1.1 cgd case 1:
434 1.1 cgd rogue.moves_left--;
435 1.1 cgd (void) check_hunger(1);
436 1.1 cgd rogue.moves_left -= (rogue.moves_left % 2);
437 1.1 cgd break;
438 1.1 cgd case 2:
439 1.1 cgd rogue.moves_left--;
440 1.1 cgd (void) check_hunger(1);
441 1.1 cgd rogue.moves_left--;
442 1.1 cgd break;
443 1.1 cgd }
444 1.1 cgd return(fainted);
445 1.1 cgd }
446 1.1 cgd
447 1.1 cgd boolean
448 1.1 cgd reg_move()
449 1.1 cgd {
450 1.1 cgd boolean fainted;
451 1.1 cgd
452 1.1 cgd if ((rogue.moves_left <= HUNGRY) || (cur_level >= max_level)) {
453 1.1 cgd fainted = check_hunger(0);
454 1.1 cgd } else {
455 1.1 cgd fainted = 0;
456 1.1 cgd }
457 1.1 cgd
458 1.1 cgd mv_mons();
459 1.1 cgd
460 1.1 cgd if (++m_moves >= 120) {
461 1.1 cgd m_moves = 0;
462 1.1 cgd wanderer();
463 1.1 cgd }
464 1.1 cgd if (halluc) {
465 1.1 cgd if (!(--halluc)) {
466 1.1 cgd unhallucinate();
467 1.1 cgd } else {
468 1.1 cgd hallucinate();
469 1.1 cgd }
470 1.1 cgd }
471 1.1 cgd if (blind) {
472 1.1 cgd if (!(--blind)) {
473 1.1 cgd unblind();
474 1.1 cgd }
475 1.1 cgd }
476 1.1 cgd if (confused) {
477 1.1 cgd if (!(--confused)) {
478 1.1 cgd unconfuse();
479 1.1 cgd }
480 1.1 cgd }
481 1.1 cgd if (bear_trap) {
482 1.1 cgd bear_trap--;
483 1.1 cgd }
484 1.1 cgd if (levitate) {
485 1.1 cgd if (!(--levitate)) {
486 1.1 cgd message("you float gently to the ground", 1);
487 1.1 cgd if (dungeon[rogue.row][rogue.col] & TRAP) {
488 1.1 cgd trap_player(rogue.row, rogue.col);
489 1.1 cgd }
490 1.1 cgd }
491 1.1 cgd }
492 1.1 cgd if (haste_self) {
493 1.1 cgd if (!(--haste_self)) {
494 1.1 cgd message("you feel yourself slowing down", 0);
495 1.1 cgd }
496 1.1 cgd }
497 1.1 cgd heal();
498 1.1 cgd if (auto_search > 0) {
499 1.1 cgd search(auto_search, auto_search);
500 1.1 cgd }
501 1.1 cgd return(fainted);
502 1.1 cgd }
503 1.1 cgd
504 1.1 cgd rest(count)
505 1.1 cgd {
506 1.1 cgd int i;
507 1.1 cgd
508 1.1 cgd interrupted = 0;
509 1.1 cgd
510 1.1 cgd for (i = 0; i < count; i++) {
511 1.1 cgd if (interrupted) {
512 1.1 cgd break;
513 1.1 cgd }
514 1.1 cgd (void) reg_move();
515 1.1 cgd }
516 1.1 cgd }
517 1.1 cgd
518 1.1 cgd gr_dir()
519 1.1 cgd {
520 1.1 cgd short d;
521 1.1 cgd
522 1.1 cgd d = get_rand(1, 8);
523 1.1 cgd
524 1.1 cgd switch(d) {
525 1.1 cgd case 1:
526 1.1 cgd d = 'j';
527 1.1 cgd break;
528 1.1 cgd case 2:
529 1.1 cgd d = 'k';
530 1.1 cgd break;
531 1.1 cgd case 3:
532 1.1 cgd d = 'l';
533 1.1 cgd break;
534 1.1 cgd case 4:
535 1.1 cgd d = 'h';
536 1.1 cgd break;
537 1.1 cgd case 5:
538 1.1 cgd d = 'y';
539 1.1 cgd break;
540 1.1 cgd case 6:
541 1.1 cgd d = 'u';
542 1.1 cgd break;
543 1.1 cgd case 7:
544 1.1 cgd d = 'b';
545 1.1 cgd break;
546 1.1 cgd case 8:
547 1.1 cgd d = 'n';
548 1.1 cgd break;
549 1.1 cgd }
550 1.1 cgd return(d);
551 1.1 cgd }
552 1.1 cgd
553 1.1 cgd heal()
554 1.1 cgd {
555 1.1 cgd static short heal_exp = -1, n, c = 0;
556 1.1 cgd static boolean alt;
557 1.1 cgd
558 1.1 cgd if (rogue.hp_current == rogue.hp_max) {
559 1.1 cgd c = 0;
560 1.1 cgd return;
561 1.1 cgd }
562 1.1 cgd if (rogue.exp != heal_exp) {
563 1.1 cgd heal_exp = rogue.exp;
564 1.1 cgd
565 1.1 cgd switch(heal_exp) {
566 1.1 cgd case 1:
567 1.1 cgd n = 20;
568 1.1 cgd break;
569 1.1 cgd case 2:
570 1.1 cgd n = 18;
571 1.1 cgd break;
572 1.1 cgd case 3:
573 1.1 cgd n = 17;
574 1.1 cgd break;
575 1.1 cgd case 4:
576 1.1 cgd n = 14;
577 1.1 cgd break;
578 1.1 cgd case 5:
579 1.1 cgd n = 13;
580 1.1 cgd break;
581 1.1 cgd case 6:
582 1.1 cgd n = 10;
583 1.1 cgd break;
584 1.1 cgd case 7:
585 1.1 cgd n = 9;
586 1.1 cgd break;
587 1.1 cgd case 8:
588 1.1 cgd n = 8;
589 1.1 cgd break;
590 1.1 cgd case 9:
591 1.1 cgd n = 7;
592 1.1 cgd break;
593 1.1 cgd case 10:
594 1.1 cgd n = 4;
595 1.1 cgd break;
596 1.1 cgd case 11:
597 1.1 cgd n = 3;
598 1.1 cgd break;
599 1.1 cgd case 12:
600 1.1 cgd default:
601 1.1 cgd n = 2;
602 1.1 cgd }
603 1.1 cgd }
604 1.1 cgd if (++c >= n) {
605 1.1 cgd c = 0;
606 1.1 cgd rogue.hp_current++;
607 1.1 cgd if (alt = !alt) {
608 1.1 cgd rogue.hp_current++;
609 1.1 cgd }
610 1.1 cgd if ((rogue.hp_current += regeneration) > rogue.hp_max) {
611 1.1 cgd rogue.hp_current = rogue.hp_max;
612 1.1 cgd }
613 1.1 cgd print_stats(STAT_HP);
614 1.1 cgd }
615 1.1 cgd }
616 1.1 cgd
617 1.1 cgd static boolean
618 1.1 cgd can_turn(nrow, ncol)
619 1.1 cgd short nrow, ncol;
620 1.1 cgd {
621 1.1 cgd if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) {
622 1.1 cgd return(1);
623 1.1 cgd }
624 1.1 cgd return(0);
625 1.1 cgd }
626 1.1 cgd
627 1.1 cgd turn_passage(dir, fast)
628 1.1 cgd short dir;
629 1.1 cgd boolean fast;
630 1.1 cgd {
631 1.1 cgd short crow = rogue.row, ccol = rogue.col, turns = 0;
632 1.1 cgd short ndir;
633 1.1 cgd
634 1.1 cgd if ((dir != 'h') && can_turn(crow, ccol + 1)) {
635 1.1 cgd turns++;
636 1.1 cgd ndir = 'l';
637 1.1 cgd }
638 1.1 cgd if ((dir != 'l') && can_turn(crow, ccol - 1)) {
639 1.1 cgd turns++;
640 1.1 cgd ndir = 'h';
641 1.1 cgd }
642 1.1 cgd if ((dir != 'k') && can_turn(crow + 1, ccol)) {
643 1.1 cgd turns++;
644 1.1 cgd ndir = 'j';
645 1.1 cgd }
646 1.1 cgd if ((dir != 'j') && can_turn(crow - 1, ccol)) {
647 1.1 cgd turns++;
648 1.1 cgd ndir = 'k';
649 1.1 cgd }
650 1.1 cgd if (turns == 1) {
651 1.1 cgd multiple_move_rogue(ndir - (fast ? 32 : 96));
652 1.1 cgd }
653 1.1 cgd }
654