pack.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1988 The Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * This code is derived from software contributed to Berkeley by
6 1.1 cgd * Timothy C. Stoehr.
7 1.1 cgd *
8 1.1 cgd * Redistribution and use in source and binary forms, with or without
9 1.1 cgd * modification, are permitted provided that the following conditions
10 1.1 cgd * are met:
11 1.1 cgd * 1. Redistributions of source code must retain the above copyright
12 1.1 cgd * notice, this list of conditions and the following disclaimer.
13 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer in the
15 1.1 cgd * documentation and/or other materials provided with the distribution.
16 1.1 cgd * 3. All advertising materials mentioning features or use of this software
17 1.1 cgd * must display the following acknowledgement:
18 1.1 cgd * This product includes software developed by the University of
19 1.1 cgd * California, Berkeley and its contributors.
20 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
21 1.1 cgd * may be used to endorse or promote products derived from this software
22 1.1 cgd * without specific prior written permission.
23 1.1 cgd *
24 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 1.1 cgd * SUCH DAMAGE.
35 1.1 cgd */
36 1.1 cgd
37 1.1 cgd #ifndef lint
38 1.1 cgd static char sccsid[] = "@(#)pack.c 5.3 (Berkeley) 6/1/90";
39 1.1 cgd #endif /* not lint */
40 1.1 cgd
41 1.1 cgd /*
42 1.1 cgd * pack.c
43 1.1 cgd *
44 1.1 cgd * This source herein may be modified and/or distributed by anybody who
45 1.1 cgd * so desires, with the following restrictions:
46 1.1 cgd * 1.) No portion of this notice shall be removed.
47 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
48 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
49 1.1 cgd * gain or profit.
50 1.1 cgd *
51 1.1 cgd */
52 1.1 cgd
53 1.1 cgd #include "rogue.h"
54 1.1 cgd
55 1.1 cgd char *curse_message = "you can't, it appears to be cursed";
56 1.1 cgd
57 1.1 cgd extern short levitate;
58 1.1 cgd
59 1.1 cgd object *
60 1.1 cgd add_to_pack(obj, pack, condense)
61 1.1 cgd object *obj, *pack;
62 1.1 cgd {
63 1.1 cgd object *op;
64 1.1 cgd
65 1.1 cgd if (condense) {
66 1.1 cgd if (op = check_duplicate(obj, pack)) {
67 1.1 cgd free_object(obj);
68 1.1 cgd return(op);
69 1.1 cgd } else {
70 1.1 cgd obj->ichar = next_avail_ichar();
71 1.1 cgd }
72 1.1 cgd }
73 1.1 cgd if (pack->next_object == 0) {
74 1.1 cgd pack->next_object = obj;
75 1.1 cgd } else {
76 1.1 cgd op = pack->next_object;
77 1.1 cgd
78 1.1 cgd while (op->next_object) {
79 1.1 cgd op = op->next_object;
80 1.1 cgd }
81 1.1 cgd op->next_object = obj;
82 1.1 cgd }
83 1.1 cgd obj->next_object = 0;
84 1.1 cgd return(obj);
85 1.1 cgd }
86 1.1 cgd
87 1.1 cgd take_from_pack(obj, pack)
88 1.1 cgd object *obj, *pack;
89 1.1 cgd {
90 1.1 cgd while (pack->next_object != obj) {
91 1.1 cgd pack = pack->next_object;
92 1.1 cgd }
93 1.1 cgd pack->next_object = pack->next_object->next_object;
94 1.1 cgd }
95 1.1 cgd
96 1.1 cgd /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
97 1.1 cgd * of scare-monster and it turns to dust. *status is otherwise set to 1.
98 1.1 cgd */
99 1.1 cgd
100 1.1 cgd object *
101 1.1 cgd pick_up(row, col, status)
102 1.1 cgd short *status;
103 1.1 cgd {
104 1.1 cgd object *obj;
105 1.1 cgd
106 1.1 cgd *status = 1;
107 1.1 cgd
108 1.1 cgd if (levitate) {
109 1.1 cgd message("you're floating in the air!", 0);
110 1.1 cgd return((object *) 0);
111 1.1 cgd }
112 1.1 cgd obj = object_at(&level_objects, row, col);
113 1.1 cgd if (!obj) {
114 1.1 cgd message("pick_up(): inconsistent", 1);
115 1.1 cgd return(obj);
116 1.1 cgd }
117 1.1 cgd if ( (obj->what_is == SCROL) &&
118 1.1 cgd (obj->which_kind == SCARE_MONSTER) &&
119 1.1 cgd obj->picked_up) {
120 1.1 cgd message("the scroll turns to dust as you pick it up", 0);
121 1.1 cgd dungeon[row][col] &= (~OBJECT);
122 1.1 cgd vanish(obj, 0, &level_objects);
123 1.1 cgd *status = 0;
124 1.1 cgd if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
125 1.1 cgd id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
126 1.1 cgd }
127 1.1 cgd return((object *) 0);
128 1.1 cgd }
129 1.1 cgd if (obj->what_is == GOLD) {
130 1.1 cgd rogue.gold += obj->quantity;
131 1.1 cgd dungeon[row][col] &= ~(OBJECT);
132 1.1 cgd take_from_pack(obj, &level_objects);
133 1.1 cgd print_stats(STAT_GOLD);
134 1.1 cgd return(obj); /* obj will be free_object()ed in caller */
135 1.1 cgd }
136 1.1 cgd if (pack_count(obj) >= MAX_PACK_COUNT) {
137 1.1 cgd message("pack too full", 1);
138 1.1 cgd return((object *) 0);
139 1.1 cgd }
140 1.1 cgd dungeon[row][col] &= ~(OBJECT);
141 1.1 cgd take_from_pack(obj, &level_objects);
142 1.1 cgd obj = add_to_pack(obj, &rogue.pack, 1);
143 1.1 cgd obj->picked_up = 1;
144 1.1 cgd return(obj);
145 1.1 cgd }
146 1.1 cgd
147 1.1 cgd drop()
148 1.1 cgd {
149 1.1 cgd object *obj, *new;
150 1.1 cgd short ch;
151 1.1 cgd char desc[DCOLS];
152 1.1 cgd
153 1.1 cgd if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
154 1.1 cgd message("there's already something there", 0);
155 1.1 cgd return;
156 1.1 cgd }
157 1.1 cgd if (!rogue.pack.next_object) {
158 1.1 cgd message("you have nothing to drop", 0);
159 1.1 cgd return;
160 1.1 cgd }
161 1.1 cgd if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
162 1.1 cgd return;
163 1.1 cgd }
164 1.1 cgd if (!(obj = get_letter_object(ch))) {
165 1.1 cgd message("no such item.", 0);
166 1.1 cgd return;
167 1.1 cgd }
168 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
169 1.1 cgd if (obj->is_cursed) {
170 1.1 cgd message(curse_message, 0);
171 1.1 cgd return;
172 1.1 cgd }
173 1.1 cgd unwield(rogue.weapon);
174 1.1 cgd } else if (obj->in_use_flags & BEING_WORN) {
175 1.1 cgd if (obj->is_cursed) {
176 1.1 cgd message(curse_message, 0);
177 1.1 cgd return;
178 1.1 cgd }
179 1.1 cgd mv_aquatars();
180 1.1 cgd unwear(rogue.armor);
181 1.1 cgd print_stats(STAT_ARMOR);
182 1.1 cgd } else if (obj->in_use_flags & ON_EITHER_HAND) {
183 1.1 cgd if (obj->is_cursed) {
184 1.1 cgd message(curse_message, 0);
185 1.1 cgd return;
186 1.1 cgd }
187 1.1 cgd un_put_on(obj);
188 1.1 cgd }
189 1.1 cgd obj->row = rogue.row;
190 1.1 cgd obj->col = rogue.col;
191 1.1 cgd
192 1.1 cgd if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
193 1.1 cgd obj->quantity--;
194 1.1 cgd new = alloc_object();
195 1.1 cgd *new = *obj;
196 1.1 cgd new->quantity = 1;
197 1.1 cgd obj = new;
198 1.1 cgd } else {
199 1.1 cgd obj->ichar = 'L';
200 1.1 cgd take_from_pack(obj, &rogue.pack);
201 1.1 cgd }
202 1.1 cgd place_at(obj, rogue.row, rogue.col);
203 1.1 cgd (void) strcpy(desc, "dropped ");
204 1.1 cgd get_desc(obj, desc+8);
205 1.1 cgd message(desc, 0);
206 1.1 cgd (void) reg_move();
207 1.1 cgd }
208 1.1 cgd
209 1.1 cgd object *
210 1.1 cgd check_duplicate(obj, pack)
211 1.1 cgd object *obj, *pack;
212 1.1 cgd {
213 1.1 cgd object *op;
214 1.1 cgd
215 1.1 cgd if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
216 1.1 cgd return(0);
217 1.1 cgd }
218 1.1 cgd if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
219 1.1 cgd return(0);
220 1.1 cgd }
221 1.1 cgd op = pack->next_object;
222 1.1 cgd
223 1.1 cgd while (op) {
224 1.1 cgd if ((op->what_is == obj->what_is) &&
225 1.1 cgd (op->which_kind == obj->which_kind)) {
226 1.1 cgd
227 1.1 cgd if ((obj->what_is != WEAPON) ||
228 1.1 cgd ((obj->what_is == WEAPON) &&
229 1.1 cgd ((obj->which_kind == ARROW) ||
230 1.1 cgd (obj->which_kind == DAGGER) ||
231 1.1 cgd (obj->which_kind == DART) ||
232 1.1 cgd (obj->which_kind == SHURIKEN)) &&
233 1.1 cgd (obj->quiver == op->quiver))) {
234 1.1 cgd op->quantity += obj->quantity;
235 1.1 cgd return(op);
236 1.1 cgd }
237 1.1 cgd }
238 1.1 cgd op = op->next_object;
239 1.1 cgd }
240 1.1 cgd return(0);
241 1.1 cgd }
242 1.1 cgd
243 1.1 cgd next_avail_ichar()
244 1.1 cgd {
245 1.1 cgd register object *obj;
246 1.1 cgd register i;
247 1.1 cgd boolean ichars[26];
248 1.1 cgd
249 1.1 cgd for (i = 0; i < 26; i++) {
250 1.1 cgd ichars[i] = 0;
251 1.1 cgd }
252 1.1 cgd obj = rogue.pack.next_object;
253 1.1 cgd while (obj) {
254 1.1 cgd ichars[(obj->ichar - 'a')] = 1;
255 1.1 cgd obj = obj->next_object;
256 1.1 cgd }
257 1.1 cgd for (i = 0; i < 26; i++) {
258 1.1 cgd if (!ichars[i]) {
259 1.1 cgd return(i + 'a');
260 1.1 cgd }
261 1.1 cgd }
262 1.1 cgd return('?');
263 1.1 cgd }
264 1.1 cgd
265 1.1 cgd wait_for_ack()
266 1.1 cgd {
267 1.1 cgd while (rgetchar() != ' ') ;
268 1.1 cgd }
269 1.1 cgd
270 1.1 cgd pack_letter(prompt, mask)
271 1.1 cgd char *prompt;
272 1.1 cgd unsigned short mask;
273 1.1 cgd {
274 1.1 cgd short ch;
275 1.1 cgd unsigned short tmask = mask;
276 1.1 cgd
277 1.1 cgd if (!mask_pack(&rogue.pack, mask)) {
278 1.1 cgd message("nothing appropriate", 0);
279 1.1 cgd return(CANCEL);
280 1.1 cgd }
281 1.1 cgd for (;;) {
282 1.1 cgd
283 1.1 cgd message(prompt, 0);
284 1.1 cgd
285 1.1 cgd for (;;) {
286 1.1 cgd ch = rgetchar();
287 1.1 cgd if (!is_pack_letter(&ch, &mask)) {
288 1.1 cgd sound_bell();
289 1.1 cgd } else {
290 1.1 cgd break;
291 1.1 cgd }
292 1.1 cgd }
293 1.1 cgd
294 1.1 cgd if (ch == LIST) {
295 1.1 cgd check_message();
296 1.1 cgd inventory(&rogue.pack, mask);
297 1.1 cgd } else {
298 1.1 cgd break;
299 1.1 cgd }
300 1.1 cgd mask = tmask;
301 1.1 cgd }
302 1.1 cgd check_message();
303 1.1 cgd return(ch);
304 1.1 cgd }
305 1.1 cgd
306 1.1 cgd take_off()
307 1.1 cgd {
308 1.1 cgd char desc[DCOLS];
309 1.1 cgd object *obj;
310 1.1 cgd
311 1.1 cgd if (rogue.armor) {
312 1.1 cgd if (rogue.armor->is_cursed) {
313 1.1 cgd message(curse_message, 0);
314 1.1 cgd } else {
315 1.1 cgd mv_aquatars();
316 1.1 cgd obj = rogue.armor;
317 1.1 cgd unwear(rogue.armor);
318 1.1 cgd (void) strcpy(desc, "was wearing ");
319 1.1 cgd get_desc(obj, desc+12);
320 1.1 cgd message(desc, 0);
321 1.1 cgd print_stats(STAT_ARMOR);
322 1.1 cgd (void) reg_move();
323 1.1 cgd }
324 1.1 cgd } else {
325 1.1 cgd message("not wearing any", 0);
326 1.1 cgd }
327 1.1 cgd }
328 1.1 cgd
329 1.1 cgd wear()
330 1.1 cgd {
331 1.1 cgd short ch;
332 1.1 cgd register object *obj;
333 1.1 cgd char desc[DCOLS];
334 1.1 cgd
335 1.1 cgd if (rogue.armor) {
336 1.1 cgd message("your already wearing some", 0);
337 1.1 cgd return;
338 1.1 cgd }
339 1.1 cgd ch = pack_letter("wear what?", ARMOR);
340 1.1 cgd
341 1.1 cgd if (ch == CANCEL) {
342 1.1 cgd return;
343 1.1 cgd }
344 1.1 cgd if (!(obj = get_letter_object(ch))) {
345 1.1 cgd message("no such item.", 0);
346 1.1 cgd return;
347 1.1 cgd }
348 1.1 cgd if (obj->what_is != ARMOR) {
349 1.1 cgd message("you can't wear that", 0);
350 1.1 cgd return;
351 1.1 cgd }
352 1.1 cgd obj->identified = 1;
353 1.1 cgd (void) strcpy(desc, "wearing ");
354 1.1 cgd get_desc(obj, desc + 8);
355 1.1 cgd message(desc, 0);
356 1.1 cgd do_wear(obj);
357 1.1 cgd print_stats(STAT_ARMOR);
358 1.1 cgd (void) reg_move();
359 1.1 cgd }
360 1.1 cgd
361 1.1 cgd unwear(obj)
362 1.1 cgd object *obj;
363 1.1 cgd {
364 1.1 cgd if (obj) {
365 1.1 cgd obj->in_use_flags &= (~BEING_WORN);
366 1.1 cgd }
367 1.1 cgd rogue.armor = (object *) 0;
368 1.1 cgd }
369 1.1 cgd
370 1.1 cgd do_wear(obj)
371 1.1 cgd object *obj;
372 1.1 cgd {
373 1.1 cgd rogue.armor = obj;
374 1.1 cgd obj->in_use_flags |= BEING_WORN;
375 1.1 cgd obj->identified = 1;
376 1.1 cgd }
377 1.1 cgd
378 1.1 cgd wield()
379 1.1 cgd {
380 1.1 cgd short ch;
381 1.1 cgd register object *obj;
382 1.1 cgd char desc[DCOLS];
383 1.1 cgd
384 1.1 cgd if (rogue.weapon && rogue.weapon->is_cursed) {
385 1.1 cgd message(curse_message, 0);
386 1.1 cgd return;
387 1.1 cgd }
388 1.1 cgd ch = pack_letter("wield what?", WEAPON);
389 1.1 cgd
390 1.1 cgd if (ch == CANCEL) {
391 1.1 cgd return;
392 1.1 cgd }
393 1.1 cgd if (!(obj = get_letter_object(ch))) {
394 1.1 cgd message("No such item.", 0);
395 1.1 cgd return;
396 1.1 cgd }
397 1.1 cgd if (obj->what_is & (ARMOR | RING)) {
398 1.1 cgd sprintf(desc, "you can't wield %s",
399 1.1 cgd ((obj->what_is == ARMOR) ? "armor" : "rings"));
400 1.1 cgd message(desc, 0);
401 1.1 cgd return;
402 1.1 cgd }
403 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
404 1.1 cgd message("in use", 0);
405 1.1 cgd } else {
406 1.1 cgd unwield(rogue.weapon);
407 1.1 cgd (void) strcpy(desc, "wielding ");
408 1.1 cgd get_desc(obj, desc + 9);
409 1.1 cgd message(desc, 0);
410 1.1 cgd do_wield(obj);
411 1.1 cgd (void) reg_move();
412 1.1 cgd }
413 1.1 cgd }
414 1.1 cgd
415 1.1 cgd do_wield(obj)
416 1.1 cgd object *obj;
417 1.1 cgd {
418 1.1 cgd rogue.weapon = obj;
419 1.1 cgd obj->in_use_flags |= BEING_WIELDED;
420 1.1 cgd }
421 1.1 cgd
422 1.1 cgd unwield(obj)
423 1.1 cgd object *obj;
424 1.1 cgd {
425 1.1 cgd if (obj) {
426 1.1 cgd obj->in_use_flags &= (~BEING_WIELDED);
427 1.1 cgd }
428 1.1 cgd rogue.weapon = (object *) 0;
429 1.1 cgd }
430 1.1 cgd
431 1.1 cgd call_it()
432 1.1 cgd {
433 1.1 cgd short ch;
434 1.1 cgd register object *obj;
435 1.1 cgd struct id *id_table;
436 1.1 cgd char buf[MAX_TITLE_LENGTH+2];
437 1.1 cgd
438 1.1 cgd ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
439 1.1 cgd
440 1.1 cgd if (ch == CANCEL) {
441 1.1 cgd return;
442 1.1 cgd }
443 1.1 cgd if (!(obj = get_letter_object(ch))) {
444 1.1 cgd message("no such item.", 0);
445 1.1 cgd return;
446 1.1 cgd }
447 1.1 cgd if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
448 1.1 cgd message("surely you already know what that's called", 0);
449 1.1 cgd return;
450 1.1 cgd }
451 1.1 cgd id_table = get_id_table(obj);
452 1.1 cgd
453 1.1 cgd if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
454 1.1 cgd id_table[obj->which_kind].id_status = CALLED;
455 1.1 cgd (void) strcpy(id_table[obj->which_kind].title, buf);
456 1.1 cgd }
457 1.1 cgd }
458 1.1 cgd
459 1.1 cgd pack_count(new_obj)
460 1.1 cgd object *new_obj;
461 1.1 cgd {
462 1.1 cgd object *obj;
463 1.1 cgd short count = 0;
464 1.1 cgd
465 1.1 cgd obj = rogue.pack.next_object;
466 1.1 cgd
467 1.1 cgd while (obj) {
468 1.1 cgd if (obj->what_is != WEAPON) {
469 1.1 cgd count += obj->quantity;
470 1.1 cgd } else if (!new_obj) {
471 1.1 cgd count++;
472 1.1 cgd } else if ((new_obj->what_is != WEAPON) ||
473 1.1 cgd ((obj->which_kind != ARROW) &&
474 1.1 cgd (obj->which_kind != DAGGER) &&
475 1.1 cgd (obj->which_kind != DART) &&
476 1.1 cgd (obj->which_kind != SHURIKEN)) ||
477 1.1 cgd (new_obj->which_kind != obj->which_kind) ||
478 1.1 cgd (obj->quiver != new_obj->quiver)) {
479 1.1 cgd count++;
480 1.1 cgd }
481 1.1 cgd obj = obj->next_object;
482 1.1 cgd }
483 1.1 cgd return(count);
484 1.1 cgd }
485 1.1 cgd
486 1.1 cgd boolean
487 1.1 cgd mask_pack(pack, mask)
488 1.1 cgd object *pack;
489 1.1 cgd unsigned short mask;
490 1.1 cgd {
491 1.1 cgd while (pack->next_object) {
492 1.1 cgd pack = pack->next_object;
493 1.1 cgd if (pack->what_is & mask) {
494 1.1 cgd return(1);
495 1.1 cgd }
496 1.1 cgd }
497 1.1 cgd return(0);
498 1.1 cgd }
499 1.1 cgd
500 1.1 cgd is_pack_letter(c, mask)
501 1.1 cgd short *c;
502 1.1 cgd unsigned short *mask;
503 1.1 cgd {
504 1.1 cgd if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
505 1.1 cgd (*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
506 1.1 cgd switch(*c) {
507 1.1 cgd case '?':
508 1.1 cgd *mask = SCROL;
509 1.1 cgd break;
510 1.1 cgd case '!':
511 1.1 cgd *mask = POTION;
512 1.1 cgd break;
513 1.1 cgd case ':':
514 1.1 cgd *mask = FOOD;
515 1.1 cgd break;
516 1.1 cgd case ')':
517 1.1 cgd *mask = WEAPON;
518 1.1 cgd break;
519 1.1 cgd case ']':
520 1.1 cgd *mask = ARMOR;
521 1.1 cgd break;
522 1.1 cgd case '/':
523 1.1 cgd *mask = WAND;
524 1.1 cgd break;
525 1.1 cgd case '=':
526 1.1 cgd *mask = RING;
527 1.1 cgd break;
528 1.1 cgd case ',':
529 1.1 cgd *mask = AMULET;
530 1.1 cgd break;
531 1.1 cgd }
532 1.1 cgd *c = LIST;
533 1.1 cgd return(1);
534 1.1 cgd }
535 1.1 cgd return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
536 1.1 cgd }
537 1.1 cgd
538 1.1 cgd has_amulet()
539 1.1 cgd {
540 1.1 cgd return(mask_pack(&rogue.pack, AMULET));
541 1.1 cgd }
542 1.1 cgd
543 1.1 cgd kick_into_pack()
544 1.1 cgd {
545 1.1 cgd object *obj;
546 1.1 cgd char desc[DCOLS];
547 1.1 cgd short n, stat;
548 1.1 cgd
549 1.1 cgd if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
550 1.1 cgd message("nothing here", 0);
551 1.1 cgd } else {
552 1.1 cgd if (obj = pick_up(rogue.row, rogue.col, &stat)) {
553 1.1 cgd get_desc(obj, desc);
554 1.1 cgd if (obj->what_is == GOLD) {
555 1.1 cgd message(desc, 0);
556 1.1 cgd free_object(obj);
557 1.1 cgd } else {
558 1.1 cgd n = strlen(desc);
559 1.1 cgd desc[n] = '(';
560 1.1 cgd desc[n+1] = obj->ichar;
561 1.1 cgd desc[n+2] = ')';
562 1.1 cgd desc[n+3] = 0;
563 1.1 cgd message(desc, 0);
564 1.1 cgd }
565 1.1 cgd }
566 1.1 cgd if (obj || (!stat)) {
567 1.1 cgd (void) reg_move();
568 1.1 cgd }
569 1.1 cgd }
570 1.1 cgd }
571