pack.c revision 1.2 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1988 The Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * This code is derived from software contributed to Berkeley by
6 1.1 cgd * Timothy C. Stoehr.
7 1.1 cgd *
8 1.1 cgd * Redistribution and use in source and binary forms, with or without
9 1.1 cgd * modification, are permitted provided that the following conditions
10 1.1 cgd * are met:
11 1.1 cgd * 1. Redistributions of source code must retain the above copyright
12 1.1 cgd * notice, this list of conditions and the following disclaimer.
13 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer in the
15 1.1 cgd * documentation and/or other materials provided with the distribution.
16 1.1 cgd * 3. All advertising materials mentioning features or use of this software
17 1.1 cgd * must display the following acknowledgement:
18 1.1 cgd * This product includes software developed by the University of
19 1.1 cgd * California, Berkeley and its contributors.
20 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
21 1.1 cgd * may be used to endorse or promote products derived from this software
22 1.1 cgd * without specific prior written permission.
23 1.1 cgd *
24 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 1.1 cgd * SUCH DAMAGE.
35 1.1 cgd */
36 1.1 cgd
37 1.1 cgd #ifndef lint
38 1.2 mycroft /*static char sccsid[] = "from: @(#)pack.c 5.3 (Berkeley) 6/1/90";*/
39 1.2 mycroft static char rcsid[] = "$Id: pack.c,v 1.2 1993/08/01 18:52:20 mycroft Exp $";
40 1.1 cgd #endif /* not lint */
41 1.1 cgd
42 1.1 cgd /*
43 1.1 cgd * pack.c
44 1.1 cgd *
45 1.1 cgd * This source herein may be modified and/or distributed by anybody who
46 1.1 cgd * so desires, with the following restrictions:
47 1.1 cgd * 1.) No portion of this notice shall be removed.
48 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
49 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
50 1.1 cgd * gain or profit.
51 1.1 cgd *
52 1.1 cgd */
53 1.1 cgd
54 1.1 cgd #include "rogue.h"
55 1.1 cgd
56 1.1 cgd char *curse_message = "you can't, it appears to be cursed";
57 1.1 cgd
58 1.1 cgd extern short levitate;
59 1.1 cgd
60 1.1 cgd object *
61 1.1 cgd add_to_pack(obj, pack, condense)
62 1.1 cgd object *obj, *pack;
63 1.1 cgd {
64 1.1 cgd object *op;
65 1.1 cgd
66 1.1 cgd if (condense) {
67 1.1 cgd if (op = check_duplicate(obj, pack)) {
68 1.1 cgd free_object(obj);
69 1.1 cgd return(op);
70 1.1 cgd } else {
71 1.1 cgd obj->ichar = next_avail_ichar();
72 1.1 cgd }
73 1.1 cgd }
74 1.1 cgd if (pack->next_object == 0) {
75 1.1 cgd pack->next_object = obj;
76 1.1 cgd } else {
77 1.1 cgd op = pack->next_object;
78 1.1 cgd
79 1.1 cgd while (op->next_object) {
80 1.1 cgd op = op->next_object;
81 1.1 cgd }
82 1.1 cgd op->next_object = obj;
83 1.1 cgd }
84 1.1 cgd obj->next_object = 0;
85 1.1 cgd return(obj);
86 1.1 cgd }
87 1.1 cgd
88 1.1 cgd take_from_pack(obj, pack)
89 1.1 cgd object *obj, *pack;
90 1.1 cgd {
91 1.1 cgd while (pack->next_object != obj) {
92 1.1 cgd pack = pack->next_object;
93 1.1 cgd }
94 1.1 cgd pack->next_object = pack->next_object->next_object;
95 1.1 cgd }
96 1.1 cgd
97 1.1 cgd /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
98 1.1 cgd * of scare-monster and it turns to dust. *status is otherwise set to 1.
99 1.1 cgd */
100 1.1 cgd
101 1.1 cgd object *
102 1.1 cgd pick_up(row, col, status)
103 1.1 cgd short *status;
104 1.1 cgd {
105 1.1 cgd object *obj;
106 1.1 cgd
107 1.1 cgd *status = 1;
108 1.1 cgd
109 1.1 cgd if (levitate) {
110 1.1 cgd message("you're floating in the air!", 0);
111 1.1 cgd return((object *) 0);
112 1.1 cgd }
113 1.1 cgd obj = object_at(&level_objects, row, col);
114 1.1 cgd if (!obj) {
115 1.1 cgd message("pick_up(): inconsistent", 1);
116 1.1 cgd return(obj);
117 1.1 cgd }
118 1.1 cgd if ( (obj->what_is == SCROL) &&
119 1.1 cgd (obj->which_kind == SCARE_MONSTER) &&
120 1.1 cgd obj->picked_up) {
121 1.1 cgd message("the scroll turns to dust as you pick it up", 0);
122 1.1 cgd dungeon[row][col] &= (~OBJECT);
123 1.1 cgd vanish(obj, 0, &level_objects);
124 1.1 cgd *status = 0;
125 1.1 cgd if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
126 1.1 cgd id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
127 1.1 cgd }
128 1.1 cgd return((object *) 0);
129 1.1 cgd }
130 1.1 cgd if (obj->what_is == GOLD) {
131 1.1 cgd rogue.gold += obj->quantity;
132 1.1 cgd dungeon[row][col] &= ~(OBJECT);
133 1.1 cgd take_from_pack(obj, &level_objects);
134 1.1 cgd print_stats(STAT_GOLD);
135 1.1 cgd return(obj); /* obj will be free_object()ed in caller */
136 1.1 cgd }
137 1.1 cgd if (pack_count(obj) >= MAX_PACK_COUNT) {
138 1.1 cgd message("pack too full", 1);
139 1.1 cgd return((object *) 0);
140 1.1 cgd }
141 1.1 cgd dungeon[row][col] &= ~(OBJECT);
142 1.1 cgd take_from_pack(obj, &level_objects);
143 1.1 cgd obj = add_to_pack(obj, &rogue.pack, 1);
144 1.1 cgd obj->picked_up = 1;
145 1.1 cgd return(obj);
146 1.1 cgd }
147 1.1 cgd
148 1.1 cgd drop()
149 1.1 cgd {
150 1.1 cgd object *obj, *new;
151 1.1 cgd short ch;
152 1.1 cgd char desc[DCOLS];
153 1.1 cgd
154 1.1 cgd if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
155 1.1 cgd message("there's already something there", 0);
156 1.1 cgd return;
157 1.1 cgd }
158 1.1 cgd if (!rogue.pack.next_object) {
159 1.1 cgd message("you have nothing to drop", 0);
160 1.1 cgd return;
161 1.1 cgd }
162 1.1 cgd if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
163 1.1 cgd return;
164 1.1 cgd }
165 1.1 cgd if (!(obj = get_letter_object(ch))) {
166 1.1 cgd message("no such item.", 0);
167 1.1 cgd return;
168 1.1 cgd }
169 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
170 1.1 cgd if (obj->is_cursed) {
171 1.1 cgd message(curse_message, 0);
172 1.1 cgd return;
173 1.1 cgd }
174 1.1 cgd unwield(rogue.weapon);
175 1.1 cgd } else if (obj->in_use_flags & BEING_WORN) {
176 1.1 cgd if (obj->is_cursed) {
177 1.1 cgd message(curse_message, 0);
178 1.1 cgd return;
179 1.1 cgd }
180 1.1 cgd mv_aquatars();
181 1.1 cgd unwear(rogue.armor);
182 1.1 cgd print_stats(STAT_ARMOR);
183 1.1 cgd } else if (obj->in_use_flags & ON_EITHER_HAND) {
184 1.1 cgd if (obj->is_cursed) {
185 1.1 cgd message(curse_message, 0);
186 1.1 cgd return;
187 1.1 cgd }
188 1.1 cgd un_put_on(obj);
189 1.1 cgd }
190 1.1 cgd obj->row = rogue.row;
191 1.1 cgd obj->col = rogue.col;
192 1.1 cgd
193 1.1 cgd if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
194 1.1 cgd obj->quantity--;
195 1.1 cgd new = alloc_object();
196 1.1 cgd *new = *obj;
197 1.1 cgd new->quantity = 1;
198 1.1 cgd obj = new;
199 1.1 cgd } else {
200 1.1 cgd obj->ichar = 'L';
201 1.1 cgd take_from_pack(obj, &rogue.pack);
202 1.1 cgd }
203 1.1 cgd place_at(obj, rogue.row, rogue.col);
204 1.1 cgd (void) strcpy(desc, "dropped ");
205 1.1 cgd get_desc(obj, desc+8);
206 1.1 cgd message(desc, 0);
207 1.1 cgd (void) reg_move();
208 1.1 cgd }
209 1.1 cgd
210 1.1 cgd object *
211 1.1 cgd check_duplicate(obj, pack)
212 1.1 cgd object *obj, *pack;
213 1.1 cgd {
214 1.1 cgd object *op;
215 1.1 cgd
216 1.1 cgd if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
217 1.1 cgd return(0);
218 1.1 cgd }
219 1.1 cgd if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
220 1.1 cgd return(0);
221 1.1 cgd }
222 1.1 cgd op = pack->next_object;
223 1.1 cgd
224 1.1 cgd while (op) {
225 1.1 cgd if ((op->what_is == obj->what_is) &&
226 1.1 cgd (op->which_kind == obj->which_kind)) {
227 1.1 cgd
228 1.1 cgd if ((obj->what_is != WEAPON) ||
229 1.1 cgd ((obj->what_is == WEAPON) &&
230 1.1 cgd ((obj->which_kind == ARROW) ||
231 1.1 cgd (obj->which_kind == DAGGER) ||
232 1.1 cgd (obj->which_kind == DART) ||
233 1.1 cgd (obj->which_kind == SHURIKEN)) &&
234 1.1 cgd (obj->quiver == op->quiver))) {
235 1.1 cgd op->quantity += obj->quantity;
236 1.1 cgd return(op);
237 1.1 cgd }
238 1.1 cgd }
239 1.1 cgd op = op->next_object;
240 1.1 cgd }
241 1.1 cgd return(0);
242 1.1 cgd }
243 1.1 cgd
244 1.1 cgd next_avail_ichar()
245 1.1 cgd {
246 1.1 cgd register object *obj;
247 1.1 cgd register i;
248 1.1 cgd boolean ichars[26];
249 1.1 cgd
250 1.1 cgd for (i = 0; i < 26; i++) {
251 1.1 cgd ichars[i] = 0;
252 1.1 cgd }
253 1.1 cgd obj = rogue.pack.next_object;
254 1.1 cgd while (obj) {
255 1.1 cgd ichars[(obj->ichar - 'a')] = 1;
256 1.1 cgd obj = obj->next_object;
257 1.1 cgd }
258 1.1 cgd for (i = 0; i < 26; i++) {
259 1.1 cgd if (!ichars[i]) {
260 1.1 cgd return(i + 'a');
261 1.1 cgd }
262 1.1 cgd }
263 1.1 cgd return('?');
264 1.1 cgd }
265 1.1 cgd
266 1.1 cgd wait_for_ack()
267 1.1 cgd {
268 1.1 cgd while (rgetchar() != ' ') ;
269 1.1 cgd }
270 1.1 cgd
271 1.1 cgd pack_letter(prompt, mask)
272 1.1 cgd char *prompt;
273 1.1 cgd unsigned short mask;
274 1.1 cgd {
275 1.1 cgd short ch;
276 1.1 cgd unsigned short tmask = mask;
277 1.1 cgd
278 1.1 cgd if (!mask_pack(&rogue.pack, mask)) {
279 1.1 cgd message("nothing appropriate", 0);
280 1.1 cgd return(CANCEL);
281 1.1 cgd }
282 1.1 cgd for (;;) {
283 1.1 cgd
284 1.1 cgd message(prompt, 0);
285 1.1 cgd
286 1.1 cgd for (;;) {
287 1.1 cgd ch = rgetchar();
288 1.1 cgd if (!is_pack_letter(&ch, &mask)) {
289 1.1 cgd sound_bell();
290 1.1 cgd } else {
291 1.1 cgd break;
292 1.1 cgd }
293 1.1 cgd }
294 1.1 cgd
295 1.1 cgd if (ch == LIST) {
296 1.1 cgd check_message();
297 1.1 cgd inventory(&rogue.pack, mask);
298 1.1 cgd } else {
299 1.1 cgd break;
300 1.1 cgd }
301 1.1 cgd mask = tmask;
302 1.1 cgd }
303 1.1 cgd check_message();
304 1.1 cgd return(ch);
305 1.1 cgd }
306 1.1 cgd
307 1.1 cgd take_off()
308 1.1 cgd {
309 1.1 cgd char desc[DCOLS];
310 1.1 cgd object *obj;
311 1.1 cgd
312 1.1 cgd if (rogue.armor) {
313 1.1 cgd if (rogue.armor->is_cursed) {
314 1.1 cgd message(curse_message, 0);
315 1.1 cgd } else {
316 1.1 cgd mv_aquatars();
317 1.1 cgd obj = rogue.armor;
318 1.1 cgd unwear(rogue.armor);
319 1.1 cgd (void) strcpy(desc, "was wearing ");
320 1.1 cgd get_desc(obj, desc+12);
321 1.1 cgd message(desc, 0);
322 1.1 cgd print_stats(STAT_ARMOR);
323 1.1 cgd (void) reg_move();
324 1.1 cgd }
325 1.1 cgd } else {
326 1.1 cgd message("not wearing any", 0);
327 1.1 cgd }
328 1.1 cgd }
329 1.1 cgd
330 1.1 cgd wear()
331 1.1 cgd {
332 1.1 cgd short ch;
333 1.1 cgd register object *obj;
334 1.1 cgd char desc[DCOLS];
335 1.1 cgd
336 1.1 cgd if (rogue.armor) {
337 1.1 cgd message("your already wearing some", 0);
338 1.1 cgd return;
339 1.1 cgd }
340 1.1 cgd ch = pack_letter("wear what?", ARMOR);
341 1.1 cgd
342 1.1 cgd if (ch == CANCEL) {
343 1.1 cgd return;
344 1.1 cgd }
345 1.1 cgd if (!(obj = get_letter_object(ch))) {
346 1.1 cgd message("no such item.", 0);
347 1.1 cgd return;
348 1.1 cgd }
349 1.1 cgd if (obj->what_is != ARMOR) {
350 1.1 cgd message("you can't wear that", 0);
351 1.1 cgd return;
352 1.1 cgd }
353 1.1 cgd obj->identified = 1;
354 1.1 cgd (void) strcpy(desc, "wearing ");
355 1.1 cgd get_desc(obj, desc + 8);
356 1.1 cgd message(desc, 0);
357 1.1 cgd do_wear(obj);
358 1.1 cgd print_stats(STAT_ARMOR);
359 1.1 cgd (void) reg_move();
360 1.1 cgd }
361 1.1 cgd
362 1.1 cgd unwear(obj)
363 1.1 cgd object *obj;
364 1.1 cgd {
365 1.1 cgd if (obj) {
366 1.1 cgd obj->in_use_flags &= (~BEING_WORN);
367 1.1 cgd }
368 1.1 cgd rogue.armor = (object *) 0;
369 1.1 cgd }
370 1.1 cgd
371 1.1 cgd do_wear(obj)
372 1.1 cgd object *obj;
373 1.1 cgd {
374 1.1 cgd rogue.armor = obj;
375 1.1 cgd obj->in_use_flags |= BEING_WORN;
376 1.1 cgd obj->identified = 1;
377 1.1 cgd }
378 1.1 cgd
379 1.1 cgd wield()
380 1.1 cgd {
381 1.1 cgd short ch;
382 1.1 cgd register object *obj;
383 1.1 cgd char desc[DCOLS];
384 1.1 cgd
385 1.1 cgd if (rogue.weapon && rogue.weapon->is_cursed) {
386 1.1 cgd message(curse_message, 0);
387 1.1 cgd return;
388 1.1 cgd }
389 1.1 cgd ch = pack_letter("wield what?", WEAPON);
390 1.1 cgd
391 1.1 cgd if (ch == CANCEL) {
392 1.1 cgd return;
393 1.1 cgd }
394 1.1 cgd if (!(obj = get_letter_object(ch))) {
395 1.1 cgd message("No such item.", 0);
396 1.1 cgd return;
397 1.1 cgd }
398 1.1 cgd if (obj->what_is & (ARMOR | RING)) {
399 1.1 cgd sprintf(desc, "you can't wield %s",
400 1.1 cgd ((obj->what_is == ARMOR) ? "armor" : "rings"));
401 1.1 cgd message(desc, 0);
402 1.1 cgd return;
403 1.1 cgd }
404 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
405 1.1 cgd message("in use", 0);
406 1.1 cgd } else {
407 1.1 cgd unwield(rogue.weapon);
408 1.1 cgd (void) strcpy(desc, "wielding ");
409 1.1 cgd get_desc(obj, desc + 9);
410 1.1 cgd message(desc, 0);
411 1.1 cgd do_wield(obj);
412 1.1 cgd (void) reg_move();
413 1.1 cgd }
414 1.1 cgd }
415 1.1 cgd
416 1.1 cgd do_wield(obj)
417 1.1 cgd object *obj;
418 1.1 cgd {
419 1.1 cgd rogue.weapon = obj;
420 1.1 cgd obj->in_use_flags |= BEING_WIELDED;
421 1.1 cgd }
422 1.1 cgd
423 1.1 cgd unwield(obj)
424 1.1 cgd object *obj;
425 1.1 cgd {
426 1.1 cgd if (obj) {
427 1.1 cgd obj->in_use_flags &= (~BEING_WIELDED);
428 1.1 cgd }
429 1.1 cgd rogue.weapon = (object *) 0;
430 1.1 cgd }
431 1.1 cgd
432 1.1 cgd call_it()
433 1.1 cgd {
434 1.1 cgd short ch;
435 1.1 cgd register object *obj;
436 1.1 cgd struct id *id_table;
437 1.1 cgd char buf[MAX_TITLE_LENGTH+2];
438 1.1 cgd
439 1.1 cgd ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
440 1.1 cgd
441 1.1 cgd if (ch == CANCEL) {
442 1.1 cgd return;
443 1.1 cgd }
444 1.1 cgd if (!(obj = get_letter_object(ch))) {
445 1.1 cgd message("no such item.", 0);
446 1.1 cgd return;
447 1.1 cgd }
448 1.1 cgd if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
449 1.1 cgd message("surely you already know what that's called", 0);
450 1.1 cgd return;
451 1.1 cgd }
452 1.1 cgd id_table = get_id_table(obj);
453 1.1 cgd
454 1.1 cgd if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
455 1.1 cgd id_table[obj->which_kind].id_status = CALLED;
456 1.1 cgd (void) strcpy(id_table[obj->which_kind].title, buf);
457 1.1 cgd }
458 1.1 cgd }
459 1.1 cgd
460 1.1 cgd pack_count(new_obj)
461 1.1 cgd object *new_obj;
462 1.1 cgd {
463 1.1 cgd object *obj;
464 1.1 cgd short count = 0;
465 1.1 cgd
466 1.1 cgd obj = rogue.pack.next_object;
467 1.1 cgd
468 1.1 cgd while (obj) {
469 1.1 cgd if (obj->what_is != WEAPON) {
470 1.1 cgd count += obj->quantity;
471 1.1 cgd } else if (!new_obj) {
472 1.1 cgd count++;
473 1.1 cgd } else if ((new_obj->what_is != WEAPON) ||
474 1.1 cgd ((obj->which_kind != ARROW) &&
475 1.1 cgd (obj->which_kind != DAGGER) &&
476 1.1 cgd (obj->which_kind != DART) &&
477 1.1 cgd (obj->which_kind != SHURIKEN)) ||
478 1.1 cgd (new_obj->which_kind != obj->which_kind) ||
479 1.1 cgd (obj->quiver != new_obj->quiver)) {
480 1.1 cgd count++;
481 1.1 cgd }
482 1.1 cgd obj = obj->next_object;
483 1.1 cgd }
484 1.1 cgd return(count);
485 1.1 cgd }
486 1.1 cgd
487 1.1 cgd boolean
488 1.1 cgd mask_pack(pack, mask)
489 1.1 cgd object *pack;
490 1.1 cgd unsigned short mask;
491 1.1 cgd {
492 1.1 cgd while (pack->next_object) {
493 1.1 cgd pack = pack->next_object;
494 1.1 cgd if (pack->what_is & mask) {
495 1.1 cgd return(1);
496 1.1 cgd }
497 1.1 cgd }
498 1.1 cgd return(0);
499 1.1 cgd }
500 1.1 cgd
501 1.1 cgd is_pack_letter(c, mask)
502 1.1 cgd short *c;
503 1.1 cgd unsigned short *mask;
504 1.1 cgd {
505 1.1 cgd if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
506 1.1 cgd (*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
507 1.1 cgd switch(*c) {
508 1.1 cgd case '?':
509 1.1 cgd *mask = SCROL;
510 1.1 cgd break;
511 1.1 cgd case '!':
512 1.1 cgd *mask = POTION;
513 1.1 cgd break;
514 1.1 cgd case ':':
515 1.1 cgd *mask = FOOD;
516 1.1 cgd break;
517 1.1 cgd case ')':
518 1.1 cgd *mask = WEAPON;
519 1.1 cgd break;
520 1.1 cgd case ']':
521 1.1 cgd *mask = ARMOR;
522 1.1 cgd break;
523 1.1 cgd case '/':
524 1.1 cgd *mask = WAND;
525 1.1 cgd break;
526 1.1 cgd case '=':
527 1.1 cgd *mask = RING;
528 1.1 cgd break;
529 1.1 cgd case ',':
530 1.1 cgd *mask = AMULET;
531 1.1 cgd break;
532 1.1 cgd }
533 1.1 cgd *c = LIST;
534 1.1 cgd return(1);
535 1.1 cgd }
536 1.1 cgd return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
537 1.1 cgd }
538 1.1 cgd
539 1.1 cgd has_amulet()
540 1.1 cgd {
541 1.1 cgd return(mask_pack(&rogue.pack, AMULET));
542 1.1 cgd }
543 1.1 cgd
544 1.1 cgd kick_into_pack()
545 1.1 cgd {
546 1.1 cgd object *obj;
547 1.1 cgd char desc[DCOLS];
548 1.1 cgd short n, stat;
549 1.1 cgd
550 1.1 cgd if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
551 1.1 cgd message("nothing here", 0);
552 1.1 cgd } else {
553 1.1 cgd if (obj = pick_up(rogue.row, rogue.col, &stat)) {
554 1.1 cgd get_desc(obj, desc);
555 1.1 cgd if (obj->what_is == GOLD) {
556 1.1 cgd message(desc, 0);
557 1.1 cgd free_object(obj);
558 1.1 cgd } else {
559 1.1 cgd n = strlen(desc);
560 1.1 cgd desc[n] = '(';
561 1.1 cgd desc[n+1] = obj->ichar;
562 1.1 cgd desc[n+2] = ')';
563 1.1 cgd desc[n+3] = 0;
564 1.1 cgd message(desc, 0);
565 1.1 cgd }
566 1.1 cgd }
567 1.1 cgd if (obj || (!stat)) {
568 1.1 cgd (void) reg_move();
569 1.1 cgd }
570 1.1 cgd }
571 1.1 cgd }
572