pack.c revision 1.4 1 1.4 lukem /* $NetBSD: pack.c,v 1.4 1997/10/12 11:45:37 lukem Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.1 cgd * 3. All advertising materials mentioning features or use of this software
19 1.1 cgd * must display the following acknowledgement:
20 1.1 cgd * This product includes software developed by the University of
21 1.1 cgd * California, Berkeley and its contributors.
22 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
23 1.1 cgd * may be used to endorse or promote products derived from this software
24 1.1 cgd * without specific prior written permission.
25 1.1 cgd *
26 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 1.1 cgd * SUCH DAMAGE.
37 1.1 cgd */
38 1.1 cgd
39 1.4 lukem #include <sys/cdefs.h>
40 1.1 cgd #ifndef lint
41 1.3 cgd #if 0
42 1.3 cgd static char sccsid[] = "@(#)pack.c 8.1 (Berkeley) 5/31/93";
43 1.3 cgd #else
44 1.4 lukem __RCSID("$NetBSD: pack.c,v 1.4 1997/10/12 11:45:37 lukem Exp $");
45 1.3 cgd #endif
46 1.1 cgd #endif /* not lint */
47 1.1 cgd
48 1.1 cgd /*
49 1.1 cgd * pack.c
50 1.1 cgd *
51 1.1 cgd * This source herein may be modified and/or distributed by anybody who
52 1.1 cgd * so desires, with the following restrictions:
53 1.1 cgd * 1.) No portion of this notice shall be removed.
54 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
55 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
56 1.1 cgd * gain or profit.
57 1.1 cgd *
58 1.1 cgd */
59 1.1 cgd
60 1.1 cgd #include "rogue.h"
61 1.1 cgd
62 1.1 cgd char *curse_message = "you can't, it appears to be cursed";
63 1.1 cgd
64 1.1 cgd object *
65 1.1 cgd add_to_pack(obj, pack, condense)
66 1.4 lukem object *obj, *pack;
67 1.1 cgd {
68 1.1 cgd object *op;
69 1.1 cgd
70 1.1 cgd if (condense) {
71 1.4 lukem if ((op = check_duplicate(obj, pack)) != NULL) {
72 1.1 cgd free_object(obj);
73 1.1 cgd return(op);
74 1.1 cgd } else {
75 1.1 cgd obj->ichar = next_avail_ichar();
76 1.1 cgd }
77 1.1 cgd }
78 1.1 cgd if (pack->next_object == 0) {
79 1.1 cgd pack->next_object = obj;
80 1.1 cgd } else {
81 1.1 cgd op = pack->next_object;
82 1.1 cgd
83 1.1 cgd while (op->next_object) {
84 1.1 cgd op = op->next_object;
85 1.1 cgd }
86 1.1 cgd op->next_object = obj;
87 1.1 cgd }
88 1.1 cgd obj->next_object = 0;
89 1.1 cgd return(obj);
90 1.1 cgd }
91 1.1 cgd
92 1.4 lukem void
93 1.1 cgd take_from_pack(obj, pack)
94 1.4 lukem object *obj, *pack;
95 1.1 cgd {
96 1.1 cgd while (pack->next_object != obj) {
97 1.1 cgd pack = pack->next_object;
98 1.1 cgd }
99 1.1 cgd pack->next_object = pack->next_object->next_object;
100 1.1 cgd }
101 1.1 cgd
102 1.1 cgd /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
103 1.1 cgd * of scare-monster and it turns to dust. *status is otherwise set to 1.
104 1.1 cgd */
105 1.1 cgd
106 1.1 cgd object *
107 1.1 cgd pick_up(row, col, status)
108 1.4 lukem short *status;
109 1.1 cgd {
110 1.1 cgd object *obj;
111 1.1 cgd
112 1.1 cgd *status = 1;
113 1.1 cgd
114 1.1 cgd if (levitate) {
115 1.1 cgd message("you're floating in the air!", 0);
116 1.1 cgd return((object *) 0);
117 1.1 cgd }
118 1.1 cgd obj = object_at(&level_objects, row, col);
119 1.1 cgd if (!obj) {
120 1.1 cgd message("pick_up(): inconsistent", 1);
121 1.1 cgd return(obj);
122 1.1 cgd }
123 1.1 cgd if ( (obj->what_is == SCROL) &&
124 1.1 cgd (obj->which_kind == SCARE_MONSTER) &&
125 1.1 cgd obj->picked_up) {
126 1.1 cgd message("the scroll turns to dust as you pick it up", 0);
127 1.1 cgd dungeon[row][col] &= (~OBJECT);
128 1.1 cgd vanish(obj, 0, &level_objects);
129 1.1 cgd *status = 0;
130 1.1 cgd if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
131 1.1 cgd id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
132 1.1 cgd }
133 1.1 cgd return((object *) 0);
134 1.1 cgd }
135 1.1 cgd if (obj->what_is == GOLD) {
136 1.1 cgd rogue.gold += obj->quantity;
137 1.1 cgd dungeon[row][col] &= ~(OBJECT);
138 1.1 cgd take_from_pack(obj, &level_objects);
139 1.1 cgd print_stats(STAT_GOLD);
140 1.1 cgd return(obj); /* obj will be free_object()ed in caller */
141 1.1 cgd }
142 1.1 cgd if (pack_count(obj) >= MAX_PACK_COUNT) {
143 1.1 cgd message("pack too full", 1);
144 1.1 cgd return((object *) 0);
145 1.1 cgd }
146 1.1 cgd dungeon[row][col] &= ~(OBJECT);
147 1.1 cgd take_from_pack(obj, &level_objects);
148 1.1 cgd obj = add_to_pack(obj, &rogue.pack, 1);
149 1.1 cgd obj->picked_up = 1;
150 1.1 cgd return(obj);
151 1.1 cgd }
152 1.1 cgd
153 1.4 lukem void
154 1.1 cgd drop()
155 1.1 cgd {
156 1.1 cgd object *obj, *new;
157 1.1 cgd short ch;
158 1.1 cgd char desc[DCOLS];
159 1.1 cgd
160 1.1 cgd if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
161 1.1 cgd message("there's already something there", 0);
162 1.1 cgd return;
163 1.1 cgd }
164 1.1 cgd if (!rogue.pack.next_object) {
165 1.1 cgd message("you have nothing to drop", 0);
166 1.1 cgd return;
167 1.1 cgd }
168 1.1 cgd if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
169 1.1 cgd return;
170 1.1 cgd }
171 1.1 cgd if (!(obj = get_letter_object(ch))) {
172 1.1 cgd message("no such item.", 0);
173 1.1 cgd return;
174 1.1 cgd }
175 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
176 1.1 cgd if (obj->is_cursed) {
177 1.1 cgd message(curse_message, 0);
178 1.1 cgd return;
179 1.1 cgd }
180 1.1 cgd unwield(rogue.weapon);
181 1.1 cgd } else if (obj->in_use_flags & BEING_WORN) {
182 1.1 cgd if (obj->is_cursed) {
183 1.1 cgd message(curse_message, 0);
184 1.1 cgd return;
185 1.1 cgd }
186 1.1 cgd mv_aquatars();
187 1.1 cgd unwear(rogue.armor);
188 1.1 cgd print_stats(STAT_ARMOR);
189 1.1 cgd } else if (obj->in_use_flags & ON_EITHER_HAND) {
190 1.1 cgd if (obj->is_cursed) {
191 1.1 cgd message(curse_message, 0);
192 1.1 cgd return;
193 1.1 cgd }
194 1.1 cgd un_put_on(obj);
195 1.1 cgd }
196 1.1 cgd obj->row = rogue.row;
197 1.1 cgd obj->col = rogue.col;
198 1.1 cgd
199 1.1 cgd if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
200 1.1 cgd obj->quantity--;
201 1.1 cgd new = alloc_object();
202 1.1 cgd *new = *obj;
203 1.1 cgd new->quantity = 1;
204 1.1 cgd obj = new;
205 1.1 cgd } else {
206 1.1 cgd obj->ichar = 'L';
207 1.1 cgd take_from_pack(obj, &rogue.pack);
208 1.1 cgd }
209 1.1 cgd place_at(obj, rogue.row, rogue.col);
210 1.1 cgd (void) strcpy(desc, "dropped ");
211 1.1 cgd get_desc(obj, desc+8);
212 1.1 cgd message(desc, 0);
213 1.1 cgd (void) reg_move();
214 1.1 cgd }
215 1.1 cgd
216 1.1 cgd object *
217 1.1 cgd check_duplicate(obj, pack)
218 1.4 lukem object *obj, *pack;
219 1.1 cgd {
220 1.1 cgd object *op;
221 1.1 cgd
222 1.1 cgd if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
223 1.1 cgd return(0);
224 1.1 cgd }
225 1.1 cgd if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
226 1.1 cgd return(0);
227 1.1 cgd }
228 1.1 cgd op = pack->next_object;
229 1.1 cgd
230 1.1 cgd while (op) {
231 1.1 cgd if ((op->what_is == obj->what_is) &&
232 1.1 cgd (op->which_kind == obj->which_kind)) {
233 1.1 cgd
234 1.1 cgd if ((obj->what_is != WEAPON) ||
235 1.1 cgd ((obj->what_is == WEAPON) &&
236 1.1 cgd ((obj->which_kind == ARROW) ||
237 1.1 cgd (obj->which_kind == DAGGER) ||
238 1.1 cgd (obj->which_kind == DART) ||
239 1.1 cgd (obj->which_kind == SHURIKEN)) &&
240 1.1 cgd (obj->quiver == op->quiver))) {
241 1.1 cgd op->quantity += obj->quantity;
242 1.1 cgd return(op);
243 1.1 cgd }
244 1.1 cgd }
245 1.1 cgd op = op->next_object;
246 1.1 cgd }
247 1.1 cgd return(0);
248 1.1 cgd }
249 1.1 cgd
250 1.4 lukem short
251 1.1 cgd next_avail_ichar()
252 1.1 cgd {
253 1.4 lukem object *obj;
254 1.4 lukem int i;
255 1.1 cgd boolean ichars[26];
256 1.1 cgd
257 1.1 cgd for (i = 0; i < 26; i++) {
258 1.1 cgd ichars[i] = 0;
259 1.1 cgd }
260 1.1 cgd obj = rogue.pack.next_object;
261 1.1 cgd while (obj) {
262 1.1 cgd ichars[(obj->ichar - 'a')] = 1;
263 1.1 cgd obj = obj->next_object;
264 1.1 cgd }
265 1.1 cgd for (i = 0; i < 26; i++) {
266 1.1 cgd if (!ichars[i]) {
267 1.1 cgd return(i + 'a');
268 1.1 cgd }
269 1.1 cgd }
270 1.1 cgd return('?');
271 1.1 cgd }
272 1.1 cgd
273 1.4 lukem void
274 1.1 cgd wait_for_ack()
275 1.1 cgd {
276 1.1 cgd while (rgetchar() != ' ') ;
277 1.1 cgd }
278 1.1 cgd
279 1.4 lukem short
280 1.1 cgd pack_letter(prompt, mask)
281 1.4 lukem char *prompt;
282 1.4 lukem unsigned short mask;
283 1.1 cgd {
284 1.1 cgd short ch;
285 1.1 cgd unsigned short tmask = mask;
286 1.1 cgd
287 1.1 cgd if (!mask_pack(&rogue.pack, mask)) {
288 1.1 cgd message("nothing appropriate", 0);
289 1.1 cgd return(CANCEL);
290 1.1 cgd }
291 1.1 cgd for (;;) {
292 1.1 cgd
293 1.1 cgd message(prompt, 0);
294 1.1 cgd
295 1.1 cgd for (;;) {
296 1.1 cgd ch = rgetchar();
297 1.1 cgd if (!is_pack_letter(&ch, &mask)) {
298 1.1 cgd sound_bell();
299 1.1 cgd } else {
300 1.1 cgd break;
301 1.1 cgd }
302 1.1 cgd }
303 1.1 cgd
304 1.1 cgd if (ch == LIST) {
305 1.1 cgd check_message();
306 1.3 cgd mask = tmask;
307 1.1 cgd inventory(&rogue.pack, mask);
308 1.1 cgd } else {
309 1.1 cgd break;
310 1.1 cgd }
311 1.1 cgd mask = tmask;
312 1.1 cgd }
313 1.1 cgd check_message();
314 1.1 cgd return(ch);
315 1.1 cgd }
316 1.1 cgd
317 1.4 lukem void
318 1.1 cgd take_off()
319 1.1 cgd {
320 1.1 cgd char desc[DCOLS];
321 1.1 cgd object *obj;
322 1.1 cgd
323 1.1 cgd if (rogue.armor) {
324 1.1 cgd if (rogue.armor->is_cursed) {
325 1.1 cgd message(curse_message, 0);
326 1.1 cgd } else {
327 1.1 cgd mv_aquatars();
328 1.1 cgd obj = rogue.armor;
329 1.1 cgd unwear(rogue.armor);
330 1.1 cgd (void) strcpy(desc, "was wearing ");
331 1.1 cgd get_desc(obj, desc+12);
332 1.1 cgd message(desc, 0);
333 1.1 cgd print_stats(STAT_ARMOR);
334 1.1 cgd (void) reg_move();
335 1.1 cgd }
336 1.1 cgd } else {
337 1.1 cgd message("not wearing any", 0);
338 1.1 cgd }
339 1.1 cgd }
340 1.1 cgd
341 1.4 lukem void
342 1.1 cgd wear()
343 1.1 cgd {
344 1.1 cgd short ch;
345 1.4 lukem object *obj;
346 1.1 cgd char desc[DCOLS];
347 1.1 cgd
348 1.1 cgd if (rogue.armor) {
349 1.1 cgd message("your already wearing some", 0);
350 1.1 cgd return;
351 1.1 cgd }
352 1.1 cgd ch = pack_letter("wear what?", ARMOR);
353 1.1 cgd
354 1.1 cgd if (ch == CANCEL) {
355 1.1 cgd return;
356 1.1 cgd }
357 1.1 cgd if (!(obj = get_letter_object(ch))) {
358 1.1 cgd message("no such item.", 0);
359 1.1 cgd return;
360 1.1 cgd }
361 1.1 cgd if (obj->what_is != ARMOR) {
362 1.1 cgd message("you can't wear that", 0);
363 1.1 cgd return;
364 1.1 cgd }
365 1.1 cgd obj->identified = 1;
366 1.1 cgd (void) strcpy(desc, "wearing ");
367 1.1 cgd get_desc(obj, desc + 8);
368 1.1 cgd message(desc, 0);
369 1.1 cgd do_wear(obj);
370 1.1 cgd print_stats(STAT_ARMOR);
371 1.1 cgd (void) reg_move();
372 1.1 cgd }
373 1.1 cgd
374 1.4 lukem void
375 1.1 cgd unwear(obj)
376 1.4 lukem object *obj;
377 1.1 cgd {
378 1.1 cgd if (obj) {
379 1.1 cgd obj->in_use_flags &= (~BEING_WORN);
380 1.1 cgd }
381 1.1 cgd rogue.armor = (object *) 0;
382 1.1 cgd }
383 1.1 cgd
384 1.4 lukem void
385 1.1 cgd do_wear(obj)
386 1.4 lukem object *obj;
387 1.1 cgd {
388 1.1 cgd rogue.armor = obj;
389 1.1 cgd obj->in_use_flags |= BEING_WORN;
390 1.1 cgd obj->identified = 1;
391 1.1 cgd }
392 1.1 cgd
393 1.4 lukem void
394 1.1 cgd wield()
395 1.1 cgd {
396 1.1 cgd short ch;
397 1.4 lukem object *obj;
398 1.1 cgd char desc[DCOLS];
399 1.1 cgd
400 1.1 cgd if (rogue.weapon && rogue.weapon->is_cursed) {
401 1.1 cgd message(curse_message, 0);
402 1.1 cgd return;
403 1.1 cgd }
404 1.1 cgd ch = pack_letter("wield what?", WEAPON);
405 1.1 cgd
406 1.1 cgd if (ch == CANCEL) {
407 1.1 cgd return;
408 1.1 cgd }
409 1.1 cgd if (!(obj = get_letter_object(ch))) {
410 1.1 cgd message("No such item.", 0);
411 1.1 cgd return;
412 1.1 cgd }
413 1.1 cgd if (obj->what_is & (ARMOR | RING)) {
414 1.1 cgd sprintf(desc, "you can't wield %s",
415 1.1 cgd ((obj->what_is == ARMOR) ? "armor" : "rings"));
416 1.1 cgd message(desc, 0);
417 1.1 cgd return;
418 1.1 cgd }
419 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
420 1.1 cgd message("in use", 0);
421 1.1 cgd } else {
422 1.1 cgd unwield(rogue.weapon);
423 1.1 cgd (void) strcpy(desc, "wielding ");
424 1.1 cgd get_desc(obj, desc + 9);
425 1.1 cgd message(desc, 0);
426 1.1 cgd do_wield(obj);
427 1.1 cgd (void) reg_move();
428 1.1 cgd }
429 1.1 cgd }
430 1.1 cgd
431 1.4 lukem void
432 1.1 cgd do_wield(obj)
433 1.4 lukem object *obj;
434 1.1 cgd {
435 1.1 cgd rogue.weapon = obj;
436 1.1 cgd obj->in_use_flags |= BEING_WIELDED;
437 1.1 cgd }
438 1.1 cgd
439 1.4 lukem void
440 1.1 cgd unwield(obj)
441 1.4 lukem object *obj;
442 1.1 cgd {
443 1.1 cgd if (obj) {
444 1.1 cgd obj->in_use_flags &= (~BEING_WIELDED);
445 1.1 cgd }
446 1.1 cgd rogue.weapon = (object *) 0;
447 1.1 cgd }
448 1.1 cgd
449 1.4 lukem void
450 1.1 cgd call_it()
451 1.1 cgd {
452 1.1 cgd short ch;
453 1.4 lukem object *obj;
454 1.1 cgd struct id *id_table;
455 1.1 cgd char buf[MAX_TITLE_LENGTH+2];
456 1.1 cgd
457 1.1 cgd ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
458 1.1 cgd
459 1.1 cgd if (ch == CANCEL) {
460 1.1 cgd return;
461 1.1 cgd }
462 1.1 cgd if (!(obj = get_letter_object(ch))) {
463 1.1 cgd message("no such item.", 0);
464 1.1 cgd return;
465 1.1 cgd }
466 1.1 cgd if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
467 1.1 cgd message("surely you already know what that's called", 0);
468 1.1 cgd return;
469 1.1 cgd }
470 1.1 cgd id_table = get_id_table(obj);
471 1.1 cgd
472 1.1 cgd if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
473 1.1 cgd id_table[obj->which_kind].id_status = CALLED;
474 1.1 cgd (void) strcpy(id_table[obj->which_kind].title, buf);
475 1.1 cgd }
476 1.1 cgd }
477 1.1 cgd
478 1.4 lukem short
479 1.1 cgd pack_count(new_obj)
480 1.4 lukem object *new_obj;
481 1.1 cgd {
482 1.1 cgd object *obj;
483 1.1 cgd short count = 0;
484 1.1 cgd
485 1.1 cgd obj = rogue.pack.next_object;
486 1.1 cgd
487 1.1 cgd while (obj) {
488 1.1 cgd if (obj->what_is != WEAPON) {
489 1.1 cgd count += obj->quantity;
490 1.1 cgd } else if (!new_obj) {
491 1.1 cgd count++;
492 1.1 cgd } else if ((new_obj->what_is != WEAPON) ||
493 1.1 cgd ((obj->which_kind != ARROW) &&
494 1.1 cgd (obj->which_kind != DAGGER) &&
495 1.1 cgd (obj->which_kind != DART) &&
496 1.1 cgd (obj->which_kind != SHURIKEN)) ||
497 1.1 cgd (new_obj->which_kind != obj->which_kind) ||
498 1.1 cgd (obj->quiver != new_obj->quiver)) {
499 1.1 cgd count++;
500 1.1 cgd }
501 1.1 cgd obj = obj->next_object;
502 1.1 cgd }
503 1.1 cgd return(count);
504 1.1 cgd }
505 1.1 cgd
506 1.1 cgd boolean
507 1.1 cgd mask_pack(pack, mask)
508 1.4 lukem object *pack;
509 1.4 lukem unsigned short mask;
510 1.1 cgd {
511 1.1 cgd while (pack->next_object) {
512 1.1 cgd pack = pack->next_object;
513 1.1 cgd if (pack->what_is & mask) {
514 1.1 cgd return(1);
515 1.1 cgd }
516 1.1 cgd }
517 1.1 cgd return(0);
518 1.1 cgd }
519 1.1 cgd
520 1.4 lukem boolean
521 1.1 cgd is_pack_letter(c, mask)
522 1.4 lukem short *c;
523 1.4 lukem unsigned short *mask;
524 1.1 cgd {
525 1.1 cgd if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
526 1.1 cgd (*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
527 1.1 cgd switch(*c) {
528 1.1 cgd case '?':
529 1.1 cgd *mask = SCROL;
530 1.1 cgd break;
531 1.1 cgd case '!':
532 1.1 cgd *mask = POTION;
533 1.1 cgd break;
534 1.1 cgd case ':':
535 1.1 cgd *mask = FOOD;
536 1.1 cgd break;
537 1.1 cgd case ')':
538 1.1 cgd *mask = WEAPON;
539 1.1 cgd break;
540 1.1 cgd case ']':
541 1.1 cgd *mask = ARMOR;
542 1.1 cgd break;
543 1.1 cgd case '/':
544 1.1 cgd *mask = WAND;
545 1.1 cgd break;
546 1.1 cgd case '=':
547 1.1 cgd *mask = RING;
548 1.1 cgd break;
549 1.1 cgd case ',':
550 1.1 cgd *mask = AMULET;
551 1.1 cgd break;
552 1.1 cgd }
553 1.1 cgd *c = LIST;
554 1.1 cgd return(1);
555 1.1 cgd }
556 1.1 cgd return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
557 1.1 cgd }
558 1.1 cgd
559 1.4 lukem boolean
560 1.1 cgd has_amulet()
561 1.1 cgd {
562 1.1 cgd return(mask_pack(&rogue.pack, AMULET));
563 1.1 cgd }
564 1.1 cgd
565 1.4 lukem void
566 1.1 cgd kick_into_pack()
567 1.1 cgd {
568 1.1 cgd object *obj;
569 1.1 cgd char desc[DCOLS];
570 1.1 cgd short n, stat;
571 1.1 cgd
572 1.1 cgd if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
573 1.1 cgd message("nothing here", 0);
574 1.1 cgd } else {
575 1.4 lukem if ((obj = pick_up(rogue.row, rogue.col, &stat)) != NULL) {
576 1.1 cgd get_desc(obj, desc);
577 1.1 cgd if (obj->what_is == GOLD) {
578 1.1 cgd message(desc, 0);
579 1.1 cgd free_object(obj);
580 1.1 cgd } else {
581 1.1 cgd n = strlen(desc);
582 1.1 cgd desc[n] = '(';
583 1.1 cgd desc[n+1] = obj->ichar;
584 1.1 cgd desc[n+2] = ')';
585 1.1 cgd desc[n+3] = 0;
586 1.1 cgd message(desc, 0);
587 1.1 cgd }
588 1.1 cgd }
589 1.1 cgd if (obj || (!stat)) {
590 1.1 cgd (void) reg_move();
591 1.1 cgd }
592 1.1 cgd }
593 1.1 cgd }
594