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pack.c revision 1.4
      1  1.4  lukem /*	$NetBSD: pack.c,v 1.4 1997/10/12 11:45:37 lukem Exp $	*/
      2  1.3    cgd 
      3  1.1    cgd /*
      4  1.3    cgd  * Copyright (c) 1988, 1993
      5  1.3    cgd  *	The Regents of the University of California.  All rights reserved.
      6  1.1    cgd  *
      7  1.1    cgd  * This code is derived from software contributed to Berkeley by
      8  1.1    cgd  * Timothy C. Stoehr.
      9  1.1    cgd  *
     10  1.1    cgd  * Redistribution and use in source and binary forms, with or without
     11  1.1    cgd  * modification, are permitted provided that the following conditions
     12  1.1    cgd  * are met:
     13  1.1    cgd  * 1. Redistributions of source code must retain the above copyright
     14  1.1    cgd  *    notice, this list of conditions and the following disclaimer.
     15  1.1    cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16  1.1    cgd  *    notice, this list of conditions and the following disclaimer in the
     17  1.1    cgd  *    documentation and/or other materials provided with the distribution.
     18  1.1    cgd  * 3. All advertising materials mentioning features or use of this software
     19  1.1    cgd  *    must display the following acknowledgement:
     20  1.1    cgd  *	This product includes software developed by the University of
     21  1.1    cgd  *	California, Berkeley and its contributors.
     22  1.1    cgd  * 4. Neither the name of the University nor the names of its contributors
     23  1.1    cgd  *    may be used to endorse or promote products derived from this software
     24  1.1    cgd  *    without specific prior written permission.
     25  1.1    cgd  *
     26  1.1    cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  1.1    cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  1.1    cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  1.1    cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  1.1    cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  1.1    cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  1.1    cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  1.1    cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  1.1    cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  1.1    cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  1.1    cgd  * SUCH DAMAGE.
     37  1.1    cgd  */
     38  1.1    cgd 
     39  1.4  lukem #include <sys/cdefs.h>
     40  1.1    cgd #ifndef lint
     41  1.3    cgd #if 0
     42  1.3    cgd static char sccsid[] = "@(#)pack.c	8.1 (Berkeley) 5/31/93";
     43  1.3    cgd #else
     44  1.4  lukem __RCSID("$NetBSD: pack.c,v 1.4 1997/10/12 11:45:37 lukem Exp $");
     45  1.3    cgd #endif
     46  1.1    cgd #endif /* not lint */
     47  1.1    cgd 
     48  1.1    cgd /*
     49  1.1    cgd  * pack.c
     50  1.1    cgd  *
     51  1.1    cgd  * This source herein may be modified and/or distributed by anybody who
     52  1.1    cgd  * so desires, with the following restrictions:
     53  1.1    cgd  *    1.)  No portion of this notice shall be removed.
     54  1.1    cgd  *    2.)  Credit shall not be taken for the creation of this source.
     55  1.1    cgd  *    3.)  This code is not to be traded, sold, or used for personal
     56  1.1    cgd  *         gain or profit.
     57  1.1    cgd  *
     58  1.1    cgd  */
     59  1.1    cgd 
     60  1.1    cgd #include "rogue.h"
     61  1.1    cgd 
     62  1.1    cgd char *curse_message = "you can't, it appears to be cursed";
     63  1.1    cgd 
     64  1.1    cgd object *
     65  1.1    cgd add_to_pack(obj, pack, condense)
     66  1.4  lukem 	object *obj, *pack;
     67  1.1    cgd {
     68  1.1    cgd 	object *op;
     69  1.1    cgd 
     70  1.1    cgd 	if (condense) {
     71  1.4  lukem 		if ((op = check_duplicate(obj, pack)) != NULL) {
     72  1.1    cgd 			free_object(obj);
     73  1.1    cgd 			return(op);
     74  1.1    cgd 		} else {
     75  1.1    cgd 			obj->ichar = next_avail_ichar();
     76  1.1    cgd 		}
     77  1.1    cgd 	}
     78  1.1    cgd 	if (pack->next_object == 0) {
     79  1.1    cgd 		pack->next_object = obj;
     80  1.1    cgd 	} else {
     81  1.1    cgd 		op = pack->next_object;
     82  1.1    cgd 
     83  1.1    cgd 		while (op->next_object) {
     84  1.1    cgd 			op = op->next_object;
     85  1.1    cgd 		}
     86  1.1    cgd 		op->next_object = obj;
     87  1.1    cgd 	}
     88  1.1    cgd 	obj->next_object = 0;
     89  1.1    cgd 	return(obj);
     90  1.1    cgd }
     91  1.1    cgd 
     92  1.4  lukem void
     93  1.1    cgd take_from_pack(obj, pack)
     94  1.4  lukem 	object *obj, *pack;
     95  1.1    cgd {
     96  1.1    cgd 	while (pack->next_object != obj) {
     97  1.1    cgd 		pack = pack->next_object;
     98  1.1    cgd 	}
     99  1.1    cgd 	pack->next_object = pack->next_object->next_object;
    100  1.1    cgd }
    101  1.1    cgd 
    102  1.1    cgd /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
    103  1.1    cgd  * of scare-monster and it turns to dust.  *status is otherwise set to 1.
    104  1.1    cgd  */
    105  1.1    cgd 
    106  1.1    cgd object *
    107  1.1    cgd pick_up(row, col, status)
    108  1.4  lukem 	short *status;
    109  1.1    cgd {
    110  1.1    cgd 	object *obj;
    111  1.1    cgd 
    112  1.1    cgd 	*status = 1;
    113  1.1    cgd 
    114  1.1    cgd 	if (levitate) {
    115  1.1    cgd 		message("you're floating in the air!", 0);
    116  1.1    cgd 		return((object *) 0);
    117  1.1    cgd 	}
    118  1.1    cgd 	obj = object_at(&level_objects, row, col);
    119  1.1    cgd 	if (!obj) {
    120  1.1    cgd 		message("pick_up(): inconsistent", 1);
    121  1.1    cgd 		return(obj);
    122  1.1    cgd 	}
    123  1.1    cgd 	if (	(obj->what_is == SCROL) &&
    124  1.1    cgd 			(obj->which_kind == SCARE_MONSTER) &&
    125  1.1    cgd 			obj->picked_up) {
    126  1.1    cgd 		message("the scroll turns to dust as you pick it up", 0);
    127  1.1    cgd 		dungeon[row][col] &= (~OBJECT);
    128  1.1    cgd 		vanish(obj, 0, &level_objects);
    129  1.1    cgd 		*status = 0;
    130  1.1    cgd 		if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
    131  1.1    cgd 			id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
    132  1.1    cgd 		}
    133  1.1    cgd 		return((object *) 0);
    134  1.1    cgd 	}
    135  1.1    cgd 	if (obj->what_is == GOLD) {
    136  1.1    cgd 		rogue.gold += obj->quantity;
    137  1.1    cgd 		dungeon[row][col] &= ~(OBJECT);
    138  1.1    cgd 		take_from_pack(obj, &level_objects);
    139  1.1    cgd 		print_stats(STAT_GOLD);
    140  1.1    cgd 		return(obj);	/* obj will be free_object()ed in caller */
    141  1.1    cgd 	}
    142  1.1    cgd 	if (pack_count(obj) >= MAX_PACK_COUNT) {
    143  1.1    cgd 		message("pack too full", 1);
    144  1.1    cgd 		return((object *) 0);
    145  1.1    cgd 	}
    146  1.1    cgd 	dungeon[row][col] &= ~(OBJECT);
    147  1.1    cgd 	take_from_pack(obj, &level_objects);
    148  1.1    cgd 	obj = add_to_pack(obj, &rogue.pack, 1);
    149  1.1    cgd 	obj->picked_up = 1;
    150  1.1    cgd 	return(obj);
    151  1.1    cgd }
    152  1.1    cgd 
    153  1.4  lukem void
    154  1.1    cgd drop()
    155  1.1    cgd {
    156  1.1    cgd 	object *obj, *new;
    157  1.1    cgd 	short ch;
    158  1.1    cgd 	char desc[DCOLS];
    159  1.1    cgd 
    160  1.1    cgd 	if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
    161  1.1    cgd 		message("there's already something there", 0);
    162  1.1    cgd 		return;
    163  1.1    cgd 	}
    164  1.1    cgd 	if (!rogue.pack.next_object) {
    165  1.1    cgd 		message("you have nothing to drop", 0);
    166  1.1    cgd 		return;
    167  1.1    cgd 	}
    168  1.1    cgd 	if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
    169  1.1    cgd 		return;
    170  1.1    cgd 	}
    171  1.1    cgd 	if (!(obj = get_letter_object(ch))) {
    172  1.1    cgd 		message("no such item.", 0);
    173  1.1    cgd 		return;
    174  1.1    cgd 	}
    175  1.1    cgd 	if (obj->in_use_flags & BEING_WIELDED) {
    176  1.1    cgd 		if (obj->is_cursed) {
    177  1.1    cgd 			message(curse_message, 0);
    178  1.1    cgd 			return;
    179  1.1    cgd 		}
    180  1.1    cgd 		unwield(rogue.weapon);
    181  1.1    cgd 	} else if (obj->in_use_flags & BEING_WORN) {
    182  1.1    cgd 		if (obj->is_cursed) {
    183  1.1    cgd 			message(curse_message, 0);
    184  1.1    cgd 			return;
    185  1.1    cgd 		}
    186  1.1    cgd 		mv_aquatars();
    187  1.1    cgd 		unwear(rogue.armor);
    188  1.1    cgd 		print_stats(STAT_ARMOR);
    189  1.1    cgd 	} else if (obj->in_use_flags & ON_EITHER_HAND) {
    190  1.1    cgd 		if (obj->is_cursed) {
    191  1.1    cgd 			message(curse_message, 0);
    192  1.1    cgd 			return;
    193  1.1    cgd 		}
    194  1.1    cgd 		un_put_on(obj);
    195  1.1    cgd 	}
    196  1.1    cgd 	obj->row = rogue.row;
    197  1.1    cgd 	obj->col = rogue.col;
    198  1.1    cgd 
    199  1.1    cgd 	if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
    200  1.1    cgd 		obj->quantity--;
    201  1.1    cgd 		new = alloc_object();
    202  1.1    cgd 		*new = *obj;
    203  1.1    cgd 		new->quantity = 1;
    204  1.1    cgd 		obj = new;
    205  1.1    cgd 	} else {
    206  1.1    cgd 		obj->ichar = 'L';
    207  1.1    cgd 		take_from_pack(obj, &rogue.pack);
    208  1.1    cgd 	}
    209  1.1    cgd 	place_at(obj, rogue.row, rogue.col);
    210  1.1    cgd 	(void) strcpy(desc, "dropped ");
    211  1.1    cgd 	get_desc(obj, desc+8);
    212  1.1    cgd 	message(desc, 0);
    213  1.1    cgd 	(void) reg_move();
    214  1.1    cgd }
    215  1.1    cgd 
    216  1.1    cgd object *
    217  1.1    cgd check_duplicate(obj, pack)
    218  1.4  lukem 	object *obj, *pack;
    219  1.1    cgd {
    220  1.1    cgd 	object *op;
    221  1.1    cgd 
    222  1.1    cgd 	if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
    223  1.1    cgd 		return(0);
    224  1.1    cgd 	}
    225  1.1    cgd 	if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
    226  1.1    cgd 		return(0);
    227  1.1    cgd 	}
    228  1.1    cgd 	op = pack->next_object;
    229  1.1    cgd 
    230  1.1    cgd 	while (op) {
    231  1.1    cgd 		if ((op->what_is == obj->what_is) &&
    232  1.1    cgd 			(op->which_kind == obj->which_kind)) {
    233  1.1    cgd 
    234  1.1    cgd 			if ((obj->what_is != WEAPON) ||
    235  1.1    cgd 			((obj->what_is == WEAPON) &&
    236  1.1    cgd 			((obj->which_kind == ARROW) ||
    237  1.1    cgd 			(obj->which_kind == DAGGER) ||
    238  1.1    cgd 			(obj->which_kind == DART) ||
    239  1.1    cgd 			(obj->which_kind == SHURIKEN)) &&
    240  1.1    cgd 			(obj->quiver == op->quiver))) {
    241  1.1    cgd 				op->quantity += obj->quantity;
    242  1.1    cgd 				return(op);
    243  1.1    cgd 			}
    244  1.1    cgd 		}
    245  1.1    cgd 		op = op->next_object;
    246  1.1    cgd 	}
    247  1.1    cgd 	return(0);
    248  1.1    cgd }
    249  1.1    cgd 
    250  1.4  lukem short
    251  1.1    cgd next_avail_ichar()
    252  1.1    cgd {
    253  1.4  lukem 	object *obj;
    254  1.4  lukem 	int i;
    255  1.1    cgd 	boolean ichars[26];
    256  1.1    cgd 
    257  1.1    cgd 	for (i = 0; i < 26; i++) {
    258  1.1    cgd 		ichars[i] = 0;
    259  1.1    cgd 	}
    260  1.1    cgd 	obj = rogue.pack.next_object;
    261  1.1    cgd 	while (obj) {
    262  1.1    cgd 		ichars[(obj->ichar - 'a')] = 1;
    263  1.1    cgd 		obj = obj->next_object;
    264  1.1    cgd 	}
    265  1.1    cgd 	for (i = 0; i < 26; i++) {
    266  1.1    cgd 		if (!ichars[i]) {
    267  1.1    cgd 			return(i + 'a');
    268  1.1    cgd 		}
    269  1.1    cgd 	}
    270  1.1    cgd 	return('?');
    271  1.1    cgd }
    272  1.1    cgd 
    273  1.4  lukem void
    274  1.1    cgd wait_for_ack()
    275  1.1    cgd {
    276  1.1    cgd 	while (rgetchar() != ' ') ;
    277  1.1    cgd }
    278  1.1    cgd 
    279  1.4  lukem short
    280  1.1    cgd pack_letter(prompt, mask)
    281  1.4  lukem 	char *prompt;
    282  1.4  lukem 	unsigned short mask;
    283  1.1    cgd {
    284  1.1    cgd 	short ch;
    285  1.1    cgd 	unsigned short tmask = mask;
    286  1.1    cgd 
    287  1.1    cgd 	if (!mask_pack(&rogue.pack, mask)) {
    288  1.1    cgd 		message("nothing appropriate", 0);
    289  1.1    cgd 		return(CANCEL);
    290  1.1    cgd 	}
    291  1.1    cgd 	for (;;) {
    292  1.1    cgd 
    293  1.1    cgd 		message(prompt, 0);
    294  1.1    cgd 
    295  1.1    cgd 		for (;;) {
    296  1.1    cgd 			ch = rgetchar();
    297  1.1    cgd 			if (!is_pack_letter(&ch, &mask)) {
    298  1.1    cgd 				sound_bell();
    299  1.1    cgd 			} else {
    300  1.1    cgd 				break;
    301  1.1    cgd 			}
    302  1.1    cgd 		}
    303  1.1    cgd 
    304  1.1    cgd 		if (ch == LIST) {
    305  1.1    cgd 			check_message();
    306  1.3    cgd 			mask = tmask;
    307  1.1    cgd 			inventory(&rogue.pack, mask);
    308  1.1    cgd 		} else {
    309  1.1    cgd 			break;
    310  1.1    cgd 		}
    311  1.1    cgd 		mask = tmask;
    312  1.1    cgd 	}
    313  1.1    cgd 	check_message();
    314  1.1    cgd 	return(ch);
    315  1.1    cgd }
    316  1.1    cgd 
    317  1.4  lukem void
    318  1.1    cgd take_off()
    319  1.1    cgd {
    320  1.1    cgd 	char desc[DCOLS];
    321  1.1    cgd 	object *obj;
    322  1.1    cgd 
    323  1.1    cgd 	if (rogue.armor) {
    324  1.1    cgd 		if (rogue.armor->is_cursed) {
    325  1.1    cgd 			message(curse_message, 0);
    326  1.1    cgd 		} else {
    327  1.1    cgd 			mv_aquatars();
    328  1.1    cgd 			obj = rogue.armor;
    329  1.1    cgd 			unwear(rogue.armor);
    330  1.1    cgd 			(void) strcpy(desc, "was wearing ");
    331  1.1    cgd 			get_desc(obj, desc+12);
    332  1.1    cgd 			message(desc, 0);
    333  1.1    cgd 			print_stats(STAT_ARMOR);
    334  1.1    cgd 			(void) reg_move();
    335  1.1    cgd 		}
    336  1.1    cgd 	} else {
    337  1.1    cgd 		message("not wearing any", 0);
    338  1.1    cgd 	}
    339  1.1    cgd }
    340  1.1    cgd 
    341  1.4  lukem void
    342  1.1    cgd wear()
    343  1.1    cgd {
    344  1.1    cgd 	short ch;
    345  1.4  lukem 	object *obj;
    346  1.1    cgd 	char desc[DCOLS];
    347  1.1    cgd 
    348  1.1    cgd 	if (rogue.armor) {
    349  1.1    cgd 		message("your already wearing some", 0);
    350  1.1    cgd 		return;
    351  1.1    cgd 	}
    352  1.1    cgd 	ch = pack_letter("wear what?", ARMOR);
    353  1.1    cgd 
    354  1.1    cgd 	if (ch == CANCEL) {
    355  1.1    cgd 		return;
    356  1.1    cgd 	}
    357  1.1    cgd 	if (!(obj = get_letter_object(ch))) {
    358  1.1    cgd 		message("no such item.", 0);
    359  1.1    cgd 		return;
    360  1.1    cgd 	}
    361  1.1    cgd 	if (obj->what_is != ARMOR) {
    362  1.1    cgd 		message("you can't wear that", 0);
    363  1.1    cgd 		return;
    364  1.1    cgd 	}
    365  1.1    cgd 	obj->identified = 1;
    366  1.1    cgd 	(void) strcpy(desc, "wearing ");
    367  1.1    cgd 	get_desc(obj, desc + 8);
    368  1.1    cgd 	message(desc, 0);
    369  1.1    cgd 	do_wear(obj);
    370  1.1    cgd 	print_stats(STAT_ARMOR);
    371  1.1    cgd 	(void) reg_move();
    372  1.1    cgd }
    373  1.1    cgd 
    374  1.4  lukem void
    375  1.1    cgd unwear(obj)
    376  1.4  lukem 	object *obj;
    377  1.1    cgd {
    378  1.1    cgd 	if (obj) {
    379  1.1    cgd 		obj->in_use_flags &= (~BEING_WORN);
    380  1.1    cgd 	}
    381  1.1    cgd 	rogue.armor = (object *) 0;
    382  1.1    cgd }
    383  1.1    cgd 
    384  1.4  lukem void
    385  1.1    cgd do_wear(obj)
    386  1.4  lukem 	object *obj;
    387  1.1    cgd {
    388  1.1    cgd 	rogue.armor = obj;
    389  1.1    cgd 	obj->in_use_flags |= BEING_WORN;
    390  1.1    cgd 	obj->identified = 1;
    391  1.1    cgd }
    392  1.1    cgd 
    393  1.4  lukem void
    394  1.1    cgd wield()
    395  1.1    cgd {
    396  1.1    cgd 	short ch;
    397  1.4  lukem 	object *obj;
    398  1.1    cgd 	char desc[DCOLS];
    399  1.1    cgd 
    400  1.1    cgd 	if (rogue.weapon && rogue.weapon->is_cursed) {
    401  1.1    cgd 		message(curse_message, 0);
    402  1.1    cgd 		return;
    403  1.1    cgd 	}
    404  1.1    cgd 	ch = pack_letter("wield what?", WEAPON);
    405  1.1    cgd 
    406  1.1    cgd 	if (ch == CANCEL) {
    407  1.1    cgd 		return;
    408  1.1    cgd 	}
    409  1.1    cgd 	if (!(obj = get_letter_object(ch))) {
    410  1.1    cgd 		message("No such item.", 0);
    411  1.1    cgd 		return;
    412  1.1    cgd 	}
    413  1.1    cgd 	if (obj->what_is & (ARMOR | RING)) {
    414  1.1    cgd 		sprintf(desc, "you can't wield %s",
    415  1.1    cgd 			((obj->what_is == ARMOR) ? "armor" : "rings"));
    416  1.1    cgd 		message(desc, 0);
    417  1.1    cgd 		return;
    418  1.1    cgd 	}
    419  1.1    cgd 	if (obj->in_use_flags & BEING_WIELDED) {
    420  1.1    cgd 		message("in use", 0);
    421  1.1    cgd 	} else {
    422  1.1    cgd 		unwield(rogue.weapon);
    423  1.1    cgd 		(void) strcpy(desc, "wielding ");
    424  1.1    cgd 		get_desc(obj, desc + 9);
    425  1.1    cgd 		message(desc, 0);
    426  1.1    cgd 		do_wield(obj);
    427  1.1    cgd 		(void) reg_move();
    428  1.1    cgd 	}
    429  1.1    cgd }
    430  1.1    cgd 
    431  1.4  lukem void
    432  1.1    cgd do_wield(obj)
    433  1.4  lukem 	object *obj;
    434  1.1    cgd {
    435  1.1    cgd 	rogue.weapon = obj;
    436  1.1    cgd 	obj->in_use_flags |= BEING_WIELDED;
    437  1.1    cgd }
    438  1.1    cgd 
    439  1.4  lukem void
    440  1.1    cgd unwield(obj)
    441  1.4  lukem 	object *obj;
    442  1.1    cgd {
    443  1.1    cgd 	if (obj) {
    444  1.1    cgd 		obj->in_use_flags &= (~BEING_WIELDED);
    445  1.1    cgd 	}
    446  1.1    cgd 	rogue.weapon = (object *) 0;
    447  1.1    cgd }
    448  1.1    cgd 
    449  1.4  lukem void
    450  1.1    cgd call_it()
    451  1.1    cgd {
    452  1.1    cgd 	short ch;
    453  1.4  lukem 	object *obj;
    454  1.1    cgd 	struct id *id_table;
    455  1.1    cgd 	char buf[MAX_TITLE_LENGTH+2];
    456  1.1    cgd 
    457  1.1    cgd 	ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
    458  1.1    cgd 
    459  1.1    cgd 	if (ch == CANCEL) {
    460  1.1    cgd 		return;
    461  1.1    cgd 	}
    462  1.1    cgd 	if (!(obj = get_letter_object(ch))) {
    463  1.1    cgd 		message("no such item.", 0);
    464  1.1    cgd 		return;
    465  1.1    cgd 	}
    466  1.1    cgd 	if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
    467  1.1    cgd 		message("surely you already know what that's called", 0);
    468  1.1    cgd 		return;
    469  1.1    cgd 	}
    470  1.1    cgd 	id_table = get_id_table(obj);
    471  1.1    cgd 
    472  1.1    cgd 	if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
    473  1.1    cgd 		id_table[obj->which_kind].id_status = CALLED;
    474  1.1    cgd 		(void) strcpy(id_table[obj->which_kind].title, buf);
    475  1.1    cgd 	}
    476  1.1    cgd }
    477  1.1    cgd 
    478  1.4  lukem short
    479  1.1    cgd pack_count(new_obj)
    480  1.4  lukem 	object *new_obj;
    481  1.1    cgd {
    482  1.1    cgd 	object *obj;
    483  1.1    cgd 	short count = 0;
    484  1.1    cgd 
    485  1.1    cgd 	obj = rogue.pack.next_object;
    486  1.1    cgd 
    487  1.1    cgd 	while (obj) {
    488  1.1    cgd 		if (obj->what_is != WEAPON) {
    489  1.1    cgd 			count += obj->quantity;
    490  1.1    cgd 		} else if (!new_obj) {
    491  1.1    cgd 			count++;
    492  1.1    cgd 		} else if ((new_obj->what_is != WEAPON) ||
    493  1.1    cgd 			((obj->which_kind != ARROW) &&
    494  1.1    cgd 			(obj->which_kind != DAGGER) &&
    495  1.1    cgd 			(obj->which_kind != DART) &&
    496  1.1    cgd 			(obj->which_kind != SHURIKEN)) ||
    497  1.1    cgd 			(new_obj->which_kind != obj->which_kind) ||
    498  1.1    cgd 			(obj->quiver != new_obj->quiver)) {
    499  1.1    cgd 			count++;
    500  1.1    cgd 		}
    501  1.1    cgd 		obj = obj->next_object;
    502  1.1    cgd 	}
    503  1.1    cgd 	return(count);
    504  1.1    cgd }
    505  1.1    cgd 
    506  1.1    cgd boolean
    507  1.1    cgd mask_pack(pack, mask)
    508  1.4  lukem 	object *pack;
    509  1.4  lukem 	unsigned short mask;
    510  1.1    cgd {
    511  1.1    cgd 	while (pack->next_object) {
    512  1.1    cgd 		pack = pack->next_object;
    513  1.1    cgd 		if (pack->what_is & mask) {
    514  1.1    cgd 			return(1);
    515  1.1    cgd 		}
    516  1.1    cgd 	}
    517  1.1    cgd 	return(0);
    518  1.1    cgd }
    519  1.1    cgd 
    520  1.4  lukem boolean
    521  1.1    cgd is_pack_letter(c, mask)
    522  1.4  lukem 	short *c;
    523  1.4  lukem 	unsigned short *mask;
    524  1.1    cgd {
    525  1.1    cgd 	if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
    526  1.1    cgd 		(*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
    527  1.1    cgd 		switch(*c) {
    528  1.1    cgd 		case '?':
    529  1.1    cgd 			*mask = SCROL;
    530  1.1    cgd 			break;
    531  1.1    cgd 		case '!':
    532  1.1    cgd 			*mask = POTION;
    533  1.1    cgd 			break;
    534  1.1    cgd 		case ':':
    535  1.1    cgd 			*mask = FOOD;
    536  1.1    cgd 			break;
    537  1.1    cgd 		case ')':
    538  1.1    cgd 			*mask = WEAPON;
    539  1.1    cgd 			break;
    540  1.1    cgd 		case ']':
    541  1.1    cgd 			*mask = ARMOR;
    542  1.1    cgd 			break;
    543  1.1    cgd 		case '/':
    544  1.1    cgd 			*mask = WAND;
    545  1.1    cgd 			break;
    546  1.1    cgd 		case '=':
    547  1.1    cgd 			*mask = RING;
    548  1.1    cgd 			break;
    549  1.1    cgd 		case ',':
    550  1.1    cgd 			*mask = AMULET;
    551  1.1    cgd 			break;
    552  1.1    cgd 		}
    553  1.1    cgd 		*c = LIST;
    554  1.1    cgd 		return(1);
    555  1.1    cgd 	}
    556  1.1    cgd 	return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
    557  1.1    cgd }
    558  1.1    cgd 
    559  1.4  lukem boolean
    560  1.1    cgd has_amulet()
    561  1.1    cgd {
    562  1.1    cgd 	return(mask_pack(&rogue.pack, AMULET));
    563  1.1    cgd }
    564  1.1    cgd 
    565  1.4  lukem void
    566  1.1    cgd kick_into_pack()
    567  1.1    cgd {
    568  1.1    cgd 	object *obj;
    569  1.1    cgd 	char desc[DCOLS];
    570  1.1    cgd 	short n, stat;
    571  1.1    cgd 
    572  1.1    cgd 	if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
    573  1.1    cgd 		message("nothing here", 0);
    574  1.1    cgd 	} else {
    575  1.4  lukem 		if ((obj = pick_up(rogue.row, rogue.col, &stat)) != NULL) {
    576  1.1    cgd 			get_desc(obj, desc);
    577  1.1    cgd 			if (obj->what_is == GOLD) {
    578  1.1    cgd 				message(desc, 0);
    579  1.1    cgd 				free_object(obj);
    580  1.1    cgd 			} else {
    581  1.1    cgd 				n = strlen(desc);
    582  1.1    cgd 				desc[n] = '(';
    583  1.1    cgd 				desc[n+1] = obj->ichar;
    584  1.1    cgd 				desc[n+2] = ')';
    585  1.1    cgd 				desc[n+3] = 0;
    586  1.1    cgd 				message(desc, 0);
    587  1.1    cgd 			}
    588  1.1    cgd 		}
    589  1.1    cgd 		if (obj || (!stat)) {
    590  1.1    cgd 			(void) reg_move();
    591  1.1    cgd 		}
    592  1.1    cgd 	}
    593  1.1    cgd }
    594