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pack.c revision 1.5
      1  1.5  hubertf /*	$NetBSD: pack.c,v 1.5 1998/09/11 14:10:39 hubertf Exp $	*/
      2  1.3      cgd 
      3  1.1      cgd /*
      4  1.3      cgd  * Copyright (c) 1988, 1993
      5  1.3      cgd  *	The Regents of the University of California.  All rights reserved.
      6  1.1      cgd  *
      7  1.1      cgd  * This code is derived from software contributed to Berkeley by
      8  1.1      cgd  * Timothy C. Stoehr.
      9  1.1      cgd  *
     10  1.1      cgd  * Redistribution and use in source and binary forms, with or without
     11  1.1      cgd  * modification, are permitted provided that the following conditions
     12  1.1      cgd  * are met:
     13  1.1      cgd  * 1. Redistributions of source code must retain the above copyright
     14  1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     15  1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16  1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     17  1.1      cgd  *    documentation and/or other materials provided with the distribution.
     18  1.1      cgd  * 3. All advertising materials mentioning features or use of this software
     19  1.1      cgd  *    must display the following acknowledgement:
     20  1.1      cgd  *	This product includes software developed by the University of
     21  1.1      cgd  *	California, Berkeley and its contributors.
     22  1.1      cgd  * 4. Neither the name of the University nor the names of its contributors
     23  1.1      cgd  *    may be used to endorse or promote products derived from this software
     24  1.1      cgd  *    without specific prior written permission.
     25  1.1      cgd  *
     26  1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  1.1      cgd  * SUCH DAMAGE.
     37  1.1      cgd  */
     38  1.1      cgd 
     39  1.4    lukem #include <sys/cdefs.h>
     40  1.1      cgd #ifndef lint
     41  1.3      cgd #if 0
     42  1.3      cgd static char sccsid[] = "@(#)pack.c	8.1 (Berkeley) 5/31/93";
     43  1.3      cgd #else
     44  1.5  hubertf __RCSID("$NetBSD: pack.c,v 1.5 1998/09/11 14:10:39 hubertf Exp $");
     45  1.3      cgd #endif
     46  1.1      cgd #endif /* not lint */
     47  1.1      cgd 
     48  1.1      cgd /*
     49  1.1      cgd  * pack.c
     50  1.1      cgd  *
     51  1.1      cgd  * This source herein may be modified and/or distributed by anybody who
     52  1.1      cgd  * so desires, with the following restrictions:
     53  1.1      cgd  *    1.)  No portion of this notice shall be removed.
     54  1.1      cgd  *    2.)  Credit shall not be taken for the creation of this source.
     55  1.1      cgd  *    3.)  This code is not to be traded, sold, or used for personal
     56  1.1      cgd  *         gain or profit.
     57  1.1      cgd  *
     58  1.1      cgd  */
     59  1.1      cgd 
     60  1.1      cgd #include "rogue.h"
     61  1.1      cgd 
     62  1.1      cgd char *curse_message = "you can't, it appears to be cursed";
     63  1.1      cgd 
     64  1.1      cgd object *
     65  1.1      cgd add_to_pack(obj, pack, condense)
     66  1.4    lukem 	object *obj, *pack;
     67  1.5  hubertf 	int condense;
     68  1.1      cgd {
     69  1.1      cgd 	object *op;
     70  1.1      cgd 
     71  1.1      cgd 	if (condense) {
     72  1.4    lukem 		if ((op = check_duplicate(obj, pack)) != NULL) {
     73  1.1      cgd 			free_object(obj);
     74  1.1      cgd 			return(op);
     75  1.1      cgd 		} else {
     76  1.1      cgd 			obj->ichar = next_avail_ichar();
     77  1.1      cgd 		}
     78  1.1      cgd 	}
     79  1.1      cgd 	if (pack->next_object == 0) {
     80  1.1      cgd 		pack->next_object = obj;
     81  1.1      cgd 	} else {
     82  1.1      cgd 		op = pack->next_object;
     83  1.1      cgd 
     84  1.1      cgd 		while (op->next_object) {
     85  1.1      cgd 			op = op->next_object;
     86  1.1      cgd 		}
     87  1.1      cgd 		op->next_object = obj;
     88  1.1      cgd 	}
     89  1.1      cgd 	obj->next_object = 0;
     90  1.1      cgd 	return(obj);
     91  1.1      cgd }
     92  1.1      cgd 
     93  1.4    lukem void
     94  1.1      cgd take_from_pack(obj, pack)
     95  1.4    lukem 	object *obj, *pack;
     96  1.1      cgd {
     97  1.1      cgd 	while (pack->next_object != obj) {
     98  1.1      cgd 		pack = pack->next_object;
     99  1.1      cgd 	}
    100  1.1      cgd 	pack->next_object = pack->next_object->next_object;
    101  1.1      cgd }
    102  1.1      cgd 
    103  1.1      cgd /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
    104  1.1      cgd  * of scare-monster and it turns to dust.  *status is otherwise set to 1.
    105  1.1      cgd  */
    106  1.1      cgd 
    107  1.1      cgd object *
    108  1.1      cgd pick_up(row, col, status)
    109  1.4    lukem 	short *status;
    110  1.5  hubertf 	int row, col;
    111  1.1      cgd {
    112  1.1      cgd 	object *obj;
    113  1.1      cgd 
    114  1.1      cgd 	*status = 1;
    115  1.1      cgd 
    116  1.1      cgd 	if (levitate) {
    117  1.1      cgd 		message("you're floating in the air!", 0);
    118  1.1      cgd 		return((object *) 0);
    119  1.1      cgd 	}
    120  1.1      cgd 	obj = object_at(&level_objects, row, col);
    121  1.1      cgd 	if (!obj) {
    122  1.1      cgd 		message("pick_up(): inconsistent", 1);
    123  1.1      cgd 		return(obj);
    124  1.1      cgd 	}
    125  1.1      cgd 	if (	(obj->what_is == SCROL) &&
    126  1.1      cgd 			(obj->which_kind == SCARE_MONSTER) &&
    127  1.1      cgd 			obj->picked_up) {
    128  1.1      cgd 		message("the scroll turns to dust as you pick it up", 0);
    129  1.1      cgd 		dungeon[row][col] &= (~OBJECT);
    130  1.1      cgd 		vanish(obj, 0, &level_objects);
    131  1.1      cgd 		*status = 0;
    132  1.1      cgd 		if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
    133  1.1      cgd 			id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
    134  1.1      cgd 		}
    135  1.1      cgd 		return((object *) 0);
    136  1.1      cgd 	}
    137  1.1      cgd 	if (obj->what_is == GOLD) {
    138  1.1      cgd 		rogue.gold += obj->quantity;
    139  1.1      cgd 		dungeon[row][col] &= ~(OBJECT);
    140  1.1      cgd 		take_from_pack(obj, &level_objects);
    141  1.1      cgd 		print_stats(STAT_GOLD);
    142  1.1      cgd 		return(obj);	/* obj will be free_object()ed in caller */
    143  1.1      cgd 	}
    144  1.1      cgd 	if (pack_count(obj) >= MAX_PACK_COUNT) {
    145  1.1      cgd 		message("pack too full", 1);
    146  1.1      cgd 		return((object *) 0);
    147  1.1      cgd 	}
    148  1.1      cgd 	dungeon[row][col] &= ~(OBJECT);
    149  1.1      cgd 	take_from_pack(obj, &level_objects);
    150  1.1      cgd 	obj = add_to_pack(obj, &rogue.pack, 1);
    151  1.1      cgd 	obj->picked_up = 1;
    152  1.1      cgd 	return(obj);
    153  1.1      cgd }
    154  1.1      cgd 
    155  1.4    lukem void
    156  1.1      cgd drop()
    157  1.1      cgd {
    158  1.1      cgd 	object *obj, *new;
    159  1.1      cgd 	short ch;
    160  1.1      cgd 	char desc[DCOLS];
    161  1.1      cgd 
    162  1.1      cgd 	if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
    163  1.1      cgd 		message("there's already something there", 0);
    164  1.1      cgd 		return;
    165  1.1      cgd 	}
    166  1.1      cgd 	if (!rogue.pack.next_object) {
    167  1.1      cgd 		message("you have nothing to drop", 0);
    168  1.1      cgd 		return;
    169  1.1      cgd 	}
    170  1.1      cgd 	if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
    171  1.1      cgd 		return;
    172  1.1      cgd 	}
    173  1.1      cgd 	if (!(obj = get_letter_object(ch))) {
    174  1.1      cgd 		message("no such item.", 0);
    175  1.1      cgd 		return;
    176  1.1      cgd 	}
    177  1.1      cgd 	if (obj->in_use_flags & BEING_WIELDED) {
    178  1.1      cgd 		if (obj->is_cursed) {
    179  1.1      cgd 			message(curse_message, 0);
    180  1.1      cgd 			return;
    181  1.1      cgd 		}
    182  1.1      cgd 		unwield(rogue.weapon);
    183  1.1      cgd 	} else if (obj->in_use_flags & BEING_WORN) {
    184  1.1      cgd 		if (obj->is_cursed) {
    185  1.1      cgd 			message(curse_message, 0);
    186  1.1      cgd 			return;
    187  1.1      cgd 		}
    188  1.1      cgd 		mv_aquatars();
    189  1.1      cgd 		unwear(rogue.armor);
    190  1.1      cgd 		print_stats(STAT_ARMOR);
    191  1.1      cgd 	} else if (obj->in_use_flags & ON_EITHER_HAND) {
    192  1.1      cgd 		if (obj->is_cursed) {
    193  1.1      cgd 			message(curse_message, 0);
    194  1.1      cgd 			return;
    195  1.1      cgd 		}
    196  1.1      cgd 		un_put_on(obj);
    197  1.1      cgd 	}
    198  1.1      cgd 	obj->row = rogue.row;
    199  1.1      cgd 	obj->col = rogue.col;
    200  1.1      cgd 
    201  1.1      cgd 	if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
    202  1.1      cgd 		obj->quantity--;
    203  1.1      cgd 		new = alloc_object();
    204  1.1      cgd 		*new = *obj;
    205  1.1      cgd 		new->quantity = 1;
    206  1.1      cgd 		obj = new;
    207  1.1      cgd 	} else {
    208  1.1      cgd 		obj->ichar = 'L';
    209  1.1      cgd 		take_from_pack(obj, &rogue.pack);
    210  1.1      cgd 	}
    211  1.1      cgd 	place_at(obj, rogue.row, rogue.col);
    212  1.1      cgd 	(void) strcpy(desc, "dropped ");
    213  1.1      cgd 	get_desc(obj, desc+8);
    214  1.1      cgd 	message(desc, 0);
    215  1.1      cgd 	(void) reg_move();
    216  1.1      cgd }
    217  1.1      cgd 
    218  1.1      cgd object *
    219  1.1      cgd check_duplicate(obj, pack)
    220  1.4    lukem 	object *obj, *pack;
    221  1.1      cgd {
    222  1.1      cgd 	object *op;
    223  1.1      cgd 
    224  1.1      cgd 	if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
    225  1.1      cgd 		return(0);
    226  1.1      cgd 	}
    227  1.1      cgd 	if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
    228  1.1      cgd 		return(0);
    229  1.1      cgd 	}
    230  1.1      cgd 	op = pack->next_object;
    231  1.1      cgd 
    232  1.1      cgd 	while (op) {
    233  1.1      cgd 		if ((op->what_is == obj->what_is) &&
    234  1.1      cgd 			(op->which_kind == obj->which_kind)) {
    235  1.1      cgd 
    236  1.1      cgd 			if ((obj->what_is != WEAPON) ||
    237  1.1      cgd 			((obj->what_is == WEAPON) &&
    238  1.1      cgd 			((obj->which_kind == ARROW) ||
    239  1.1      cgd 			(obj->which_kind == DAGGER) ||
    240  1.1      cgd 			(obj->which_kind == DART) ||
    241  1.1      cgd 			(obj->which_kind == SHURIKEN)) &&
    242  1.1      cgd 			(obj->quiver == op->quiver))) {
    243  1.1      cgd 				op->quantity += obj->quantity;
    244  1.1      cgd 				return(op);
    245  1.1      cgd 			}
    246  1.1      cgd 		}
    247  1.1      cgd 		op = op->next_object;
    248  1.1      cgd 	}
    249  1.1      cgd 	return(0);
    250  1.1      cgd }
    251  1.1      cgd 
    252  1.4    lukem short
    253  1.1      cgd next_avail_ichar()
    254  1.1      cgd {
    255  1.4    lukem 	object *obj;
    256  1.4    lukem 	int i;
    257  1.1      cgd 	boolean ichars[26];
    258  1.1      cgd 
    259  1.1      cgd 	for (i = 0; i < 26; i++) {
    260  1.1      cgd 		ichars[i] = 0;
    261  1.1      cgd 	}
    262  1.1      cgd 	obj = rogue.pack.next_object;
    263  1.1      cgd 	while (obj) {
    264  1.1      cgd 		ichars[(obj->ichar - 'a')] = 1;
    265  1.1      cgd 		obj = obj->next_object;
    266  1.1      cgd 	}
    267  1.1      cgd 	for (i = 0; i < 26; i++) {
    268  1.1      cgd 		if (!ichars[i]) {
    269  1.1      cgd 			return(i + 'a');
    270  1.1      cgd 		}
    271  1.1      cgd 	}
    272  1.1      cgd 	return('?');
    273  1.1      cgd }
    274  1.1      cgd 
    275  1.4    lukem void
    276  1.1      cgd wait_for_ack()
    277  1.1      cgd {
    278  1.1      cgd 	while (rgetchar() != ' ') ;
    279  1.1      cgd }
    280  1.1      cgd 
    281  1.4    lukem short
    282  1.1      cgd pack_letter(prompt, mask)
    283  1.4    lukem 	char *prompt;
    284  1.4    lukem 	unsigned short mask;
    285  1.1      cgd {
    286  1.1      cgd 	short ch;
    287  1.1      cgd 	unsigned short tmask = mask;
    288  1.1      cgd 
    289  1.1      cgd 	if (!mask_pack(&rogue.pack, mask)) {
    290  1.1      cgd 		message("nothing appropriate", 0);
    291  1.1      cgd 		return(CANCEL);
    292  1.1      cgd 	}
    293  1.1      cgd 	for (;;) {
    294  1.1      cgd 
    295  1.1      cgd 		message(prompt, 0);
    296  1.1      cgd 
    297  1.1      cgd 		for (;;) {
    298  1.1      cgd 			ch = rgetchar();
    299  1.1      cgd 			if (!is_pack_letter(&ch, &mask)) {
    300  1.1      cgd 				sound_bell();
    301  1.1      cgd 			} else {
    302  1.1      cgd 				break;
    303  1.1      cgd 			}
    304  1.1      cgd 		}
    305  1.1      cgd 
    306  1.1      cgd 		if (ch == LIST) {
    307  1.1      cgd 			check_message();
    308  1.3      cgd 			mask = tmask;
    309  1.1      cgd 			inventory(&rogue.pack, mask);
    310  1.1      cgd 		} else {
    311  1.1      cgd 			break;
    312  1.1      cgd 		}
    313  1.1      cgd 		mask = tmask;
    314  1.1      cgd 	}
    315  1.1      cgd 	check_message();
    316  1.1      cgd 	return(ch);
    317  1.1      cgd }
    318  1.1      cgd 
    319  1.4    lukem void
    320  1.1      cgd take_off()
    321  1.1      cgd {
    322  1.1      cgd 	char desc[DCOLS];
    323  1.1      cgd 	object *obj;
    324  1.1      cgd 
    325  1.1      cgd 	if (rogue.armor) {
    326  1.1      cgd 		if (rogue.armor->is_cursed) {
    327  1.1      cgd 			message(curse_message, 0);
    328  1.1      cgd 		} else {
    329  1.1      cgd 			mv_aquatars();
    330  1.1      cgd 			obj = rogue.armor;
    331  1.1      cgd 			unwear(rogue.armor);
    332  1.1      cgd 			(void) strcpy(desc, "was wearing ");
    333  1.1      cgd 			get_desc(obj, desc+12);
    334  1.1      cgd 			message(desc, 0);
    335  1.1      cgd 			print_stats(STAT_ARMOR);
    336  1.1      cgd 			(void) reg_move();
    337  1.1      cgd 		}
    338  1.1      cgd 	} else {
    339  1.1      cgd 		message("not wearing any", 0);
    340  1.1      cgd 	}
    341  1.1      cgd }
    342  1.1      cgd 
    343  1.4    lukem void
    344  1.1      cgd wear()
    345  1.1      cgd {
    346  1.1      cgd 	short ch;
    347  1.4    lukem 	object *obj;
    348  1.1      cgd 	char desc[DCOLS];
    349  1.1      cgd 
    350  1.1      cgd 	if (rogue.armor) {
    351  1.1      cgd 		message("your already wearing some", 0);
    352  1.1      cgd 		return;
    353  1.1      cgd 	}
    354  1.1      cgd 	ch = pack_letter("wear what?", ARMOR);
    355  1.1      cgd 
    356  1.1      cgd 	if (ch == CANCEL) {
    357  1.1      cgd 		return;
    358  1.1      cgd 	}
    359  1.1      cgd 	if (!(obj = get_letter_object(ch))) {
    360  1.1      cgd 		message("no such item.", 0);
    361  1.1      cgd 		return;
    362  1.1      cgd 	}
    363  1.1      cgd 	if (obj->what_is != ARMOR) {
    364  1.1      cgd 		message("you can't wear that", 0);
    365  1.1      cgd 		return;
    366  1.1      cgd 	}
    367  1.1      cgd 	obj->identified = 1;
    368  1.1      cgd 	(void) strcpy(desc, "wearing ");
    369  1.1      cgd 	get_desc(obj, desc + 8);
    370  1.1      cgd 	message(desc, 0);
    371  1.1      cgd 	do_wear(obj);
    372  1.1      cgd 	print_stats(STAT_ARMOR);
    373  1.1      cgd 	(void) reg_move();
    374  1.1      cgd }
    375  1.1      cgd 
    376  1.4    lukem void
    377  1.1      cgd unwear(obj)
    378  1.4    lukem 	object *obj;
    379  1.1      cgd {
    380  1.1      cgd 	if (obj) {
    381  1.1      cgd 		obj->in_use_flags &= (~BEING_WORN);
    382  1.1      cgd 	}
    383  1.1      cgd 	rogue.armor = (object *) 0;
    384  1.1      cgd }
    385  1.1      cgd 
    386  1.4    lukem void
    387  1.1      cgd do_wear(obj)
    388  1.4    lukem 	object *obj;
    389  1.1      cgd {
    390  1.1      cgd 	rogue.armor = obj;
    391  1.1      cgd 	obj->in_use_flags |= BEING_WORN;
    392  1.1      cgd 	obj->identified = 1;
    393  1.1      cgd }
    394  1.1      cgd 
    395  1.4    lukem void
    396  1.1      cgd wield()
    397  1.1      cgd {
    398  1.1      cgd 	short ch;
    399  1.4    lukem 	object *obj;
    400  1.1      cgd 	char desc[DCOLS];
    401  1.1      cgd 
    402  1.1      cgd 	if (rogue.weapon && rogue.weapon->is_cursed) {
    403  1.1      cgd 		message(curse_message, 0);
    404  1.1      cgd 		return;
    405  1.1      cgd 	}
    406  1.1      cgd 	ch = pack_letter("wield what?", WEAPON);
    407  1.1      cgd 
    408  1.1      cgd 	if (ch == CANCEL) {
    409  1.1      cgd 		return;
    410  1.1      cgd 	}
    411  1.1      cgd 	if (!(obj = get_letter_object(ch))) {
    412  1.1      cgd 		message("No such item.", 0);
    413  1.1      cgd 		return;
    414  1.1      cgd 	}
    415  1.1      cgd 	if (obj->what_is & (ARMOR | RING)) {
    416  1.1      cgd 		sprintf(desc, "you can't wield %s",
    417  1.1      cgd 			((obj->what_is == ARMOR) ? "armor" : "rings"));
    418  1.1      cgd 		message(desc, 0);
    419  1.1      cgd 		return;
    420  1.1      cgd 	}
    421  1.1      cgd 	if (obj->in_use_flags & BEING_WIELDED) {
    422  1.1      cgd 		message("in use", 0);
    423  1.1      cgd 	} else {
    424  1.1      cgd 		unwield(rogue.weapon);
    425  1.1      cgd 		(void) strcpy(desc, "wielding ");
    426  1.1      cgd 		get_desc(obj, desc + 9);
    427  1.1      cgd 		message(desc, 0);
    428  1.1      cgd 		do_wield(obj);
    429  1.1      cgd 		(void) reg_move();
    430  1.1      cgd 	}
    431  1.1      cgd }
    432  1.1      cgd 
    433  1.4    lukem void
    434  1.1      cgd do_wield(obj)
    435  1.4    lukem 	object *obj;
    436  1.1      cgd {
    437  1.1      cgd 	rogue.weapon = obj;
    438  1.1      cgd 	obj->in_use_flags |= BEING_WIELDED;
    439  1.1      cgd }
    440  1.1      cgd 
    441  1.4    lukem void
    442  1.1      cgd unwield(obj)
    443  1.4    lukem 	object *obj;
    444  1.1      cgd {
    445  1.1      cgd 	if (obj) {
    446  1.1      cgd 		obj->in_use_flags &= (~BEING_WIELDED);
    447  1.1      cgd 	}
    448  1.1      cgd 	rogue.weapon = (object *) 0;
    449  1.1      cgd }
    450  1.1      cgd 
    451  1.4    lukem void
    452  1.1      cgd call_it()
    453  1.1      cgd {
    454  1.1      cgd 	short ch;
    455  1.4    lukem 	object *obj;
    456  1.1      cgd 	struct id *id_table;
    457  1.1      cgd 	char buf[MAX_TITLE_LENGTH+2];
    458  1.1      cgd 
    459  1.1      cgd 	ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
    460  1.1      cgd 
    461  1.1      cgd 	if (ch == CANCEL) {
    462  1.1      cgd 		return;
    463  1.1      cgd 	}
    464  1.1      cgd 	if (!(obj = get_letter_object(ch))) {
    465  1.1      cgd 		message("no such item.", 0);
    466  1.1      cgd 		return;
    467  1.1      cgd 	}
    468  1.1      cgd 	if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
    469  1.1      cgd 		message("surely you already know what that's called", 0);
    470  1.1      cgd 		return;
    471  1.1      cgd 	}
    472  1.1      cgd 	id_table = get_id_table(obj);
    473  1.1      cgd 
    474  1.1      cgd 	if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
    475  1.1      cgd 		id_table[obj->which_kind].id_status = CALLED;
    476  1.1      cgd 		(void) strcpy(id_table[obj->which_kind].title, buf);
    477  1.1      cgd 	}
    478  1.1      cgd }
    479  1.1      cgd 
    480  1.4    lukem short
    481  1.1      cgd pack_count(new_obj)
    482  1.4    lukem 	object *new_obj;
    483  1.1      cgd {
    484  1.1      cgd 	object *obj;
    485  1.1      cgd 	short count = 0;
    486  1.1      cgd 
    487  1.1      cgd 	obj = rogue.pack.next_object;
    488  1.1      cgd 
    489  1.1      cgd 	while (obj) {
    490  1.1      cgd 		if (obj->what_is != WEAPON) {
    491  1.1      cgd 			count += obj->quantity;
    492  1.1      cgd 		} else if (!new_obj) {
    493  1.1      cgd 			count++;
    494  1.1      cgd 		} else if ((new_obj->what_is != WEAPON) ||
    495  1.1      cgd 			((obj->which_kind != ARROW) &&
    496  1.1      cgd 			(obj->which_kind != DAGGER) &&
    497  1.1      cgd 			(obj->which_kind != DART) &&
    498  1.1      cgd 			(obj->which_kind != SHURIKEN)) ||
    499  1.1      cgd 			(new_obj->which_kind != obj->which_kind) ||
    500  1.1      cgd 			(obj->quiver != new_obj->quiver)) {
    501  1.1      cgd 			count++;
    502  1.1      cgd 		}
    503  1.1      cgd 		obj = obj->next_object;
    504  1.1      cgd 	}
    505  1.1      cgd 	return(count);
    506  1.1      cgd }
    507  1.1      cgd 
    508  1.1      cgd boolean
    509  1.1      cgd mask_pack(pack, mask)
    510  1.4    lukem 	object *pack;
    511  1.4    lukem 	unsigned short mask;
    512  1.1      cgd {
    513  1.1      cgd 	while (pack->next_object) {
    514  1.1      cgd 		pack = pack->next_object;
    515  1.1      cgd 		if (pack->what_is & mask) {
    516  1.1      cgd 			return(1);
    517  1.1      cgd 		}
    518  1.1      cgd 	}
    519  1.1      cgd 	return(0);
    520  1.1      cgd }
    521  1.1      cgd 
    522  1.4    lukem boolean
    523  1.1      cgd is_pack_letter(c, mask)
    524  1.4    lukem 	short *c;
    525  1.4    lukem 	unsigned short *mask;
    526  1.1      cgd {
    527  1.1      cgd 	if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
    528  1.1      cgd 		(*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
    529  1.1      cgd 		switch(*c) {
    530  1.1      cgd 		case '?':
    531  1.1      cgd 			*mask = SCROL;
    532  1.1      cgd 			break;
    533  1.1      cgd 		case '!':
    534  1.1      cgd 			*mask = POTION;
    535  1.1      cgd 			break;
    536  1.1      cgd 		case ':':
    537  1.1      cgd 			*mask = FOOD;
    538  1.1      cgd 			break;
    539  1.1      cgd 		case ')':
    540  1.1      cgd 			*mask = WEAPON;
    541  1.1      cgd 			break;
    542  1.1      cgd 		case ']':
    543  1.1      cgd 			*mask = ARMOR;
    544  1.1      cgd 			break;
    545  1.1      cgd 		case '/':
    546  1.1      cgd 			*mask = WAND;
    547  1.1      cgd 			break;
    548  1.1      cgd 		case '=':
    549  1.1      cgd 			*mask = RING;
    550  1.1      cgd 			break;
    551  1.1      cgd 		case ',':
    552  1.1      cgd 			*mask = AMULET;
    553  1.1      cgd 			break;
    554  1.1      cgd 		}
    555  1.1      cgd 		*c = LIST;
    556  1.1      cgd 		return(1);
    557  1.1      cgd 	}
    558  1.1      cgd 	return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
    559  1.1      cgd }
    560  1.1      cgd 
    561  1.4    lukem boolean
    562  1.1      cgd has_amulet()
    563  1.1      cgd {
    564  1.1      cgd 	return(mask_pack(&rogue.pack, AMULET));
    565  1.1      cgd }
    566  1.1      cgd 
    567  1.4    lukem void
    568  1.1      cgd kick_into_pack()
    569  1.1      cgd {
    570  1.1      cgd 	object *obj;
    571  1.1      cgd 	char desc[DCOLS];
    572  1.1      cgd 	short n, stat;
    573  1.1      cgd 
    574  1.1      cgd 	if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
    575  1.1      cgd 		message("nothing here", 0);
    576  1.1      cgd 	} else {
    577  1.4    lukem 		if ((obj = pick_up(rogue.row, rogue.col, &stat)) != NULL) {
    578  1.1      cgd 			get_desc(obj, desc);
    579  1.1      cgd 			if (obj->what_is == GOLD) {
    580  1.1      cgd 				message(desc, 0);
    581  1.1      cgd 				free_object(obj);
    582  1.1      cgd 			} else {
    583  1.1      cgd 				n = strlen(desc);
    584  1.1      cgd 				desc[n] = '(';
    585  1.1      cgd 				desc[n+1] = obj->ichar;
    586  1.1      cgd 				desc[n+2] = ')';
    587  1.1      cgd 				desc[n+3] = 0;
    588  1.1      cgd 				message(desc, 0);
    589  1.1      cgd 			}
    590  1.1      cgd 		}
    591  1.1      cgd 		if (obj || (!stat)) {
    592  1.1      cgd 			(void) reg_move();
    593  1.1      cgd 		}
    594  1.1      cgd 	}
    595  1.1      cgd }
    596