pack.c revision 1.7 1 1.7 agc /* $NetBSD: pack.c,v 1.7 2003/08/07 09:37:39 agc Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.7 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 cgd * may be used to endorse or promote products derived from this software
20 1.1 cgd * without specific prior written permission.
21 1.1 cgd *
22 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 cgd * SUCH DAMAGE.
33 1.1 cgd */
34 1.1 cgd
35 1.4 lukem #include <sys/cdefs.h>
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)pack.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.7 agc __RCSID("$NetBSD: pack.c,v 1.7 2003/08/07 09:37:39 agc Exp $");
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd /*
45 1.1 cgd * pack.c
46 1.1 cgd *
47 1.1 cgd * This source herein may be modified and/or distributed by anybody who
48 1.1 cgd * so desires, with the following restrictions:
49 1.1 cgd * 1.) No portion of this notice shall be removed.
50 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
51 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
52 1.1 cgd * gain or profit.
53 1.1 cgd *
54 1.1 cgd */
55 1.1 cgd
56 1.1 cgd #include "rogue.h"
57 1.1 cgd
58 1.6 hubertf const char *curse_message = "you can't, it appears to be cursed";
59 1.1 cgd
60 1.1 cgd object *
61 1.1 cgd add_to_pack(obj, pack, condense)
62 1.4 lukem object *obj, *pack;
63 1.5 hubertf int condense;
64 1.1 cgd {
65 1.1 cgd object *op;
66 1.1 cgd
67 1.1 cgd if (condense) {
68 1.4 lukem if ((op = check_duplicate(obj, pack)) != NULL) {
69 1.1 cgd free_object(obj);
70 1.1 cgd return(op);
71 1.1 cgd } else {
72 1.1 cgd obj->ichar = next_avail_ichar();
73 1.1 cgd }
74 1.1 cgd }
75 1.1 cgd if (pack->next_object == 0) {
76 1.1 cgd pack->next_object = obj;
77 1.1 cgd } else {
78 1.1 cgd op = pack->next_object;
79 1.1 cgd
80 1.1 cgd while (op->next_object) {
81 1.1 cgd op = op->next_object;
82 1.1 cgd }
83 1.1 cgd op->next_object = obj;
84 1.1 cgd }
85 1.1 cgd obj->next_object = 0;
86 1.1 cgd return(obj);
87 1.1 cgd }
88 1.1 cgd
89 1.4 lukem void
90 1.1 cgd take_from_pack(obj, pack)
91 1.4 lukem object *obj, *pack;
92 1.1 cgd {
93 1.1 cgd while (pack->next_object != obj) {
94 1.1 cgd pack = pack->next_object;
95 1.1 cgd }
96 1.1 cgd pack->next_object = pack->next_object->next_object;
97 1.1 cgd }
98 1.1 cgd
99 1.1 cgd /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
100 1.1 cgd * of scare-monster and it turns to dust. *status is otherwise set to 1.
101 1.1 cgd */
102 1.1 cgd
103 1.1 cgd object *
104 1.1 cgd pick_up(row, col, status)
105 1.4 lukem short *status;
106 1.5 hubertf int row, col;
107 1.1 cgd {
108 1.1 cgd object *obj;
109 1.1 cgd
110 1.1 cgd *status = 1;
111 1.1 cgd
112 1.1 cgd if (levitate) {
113 1.1 cgd message("you're floating in the air!", 0);
114 1.1 cgd return((object *) 0);
115 1.1 cgd }
116 1.1 cgd obj = object_at(&level_objects, row, col);
117 1.1 cgd if (!obj) {
118 1.1 cgd message("pick_up(): inconsistent", 1);
119 1.1 cgd return(obj);
120 1.1 cgd }
121 1.1 cgd if ( (obj->what_is == SCROL) &&
122 1.1 cgd (obj->which_kind == SCARE_MONSTER) &&
123 1.1 cgd obj->picked_up) {
124 1.1 cgd message("the scroll turns to dust as you pick it up", 0);
125 1.1 cgd dungeon[row][col] &= (~OBJECT);
126 1.1 cgd vanish(obj, 0, &level_objects);
127 1.1 cgd *status = 0;
128 1.1 cgd if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
129 1.1 cgd id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
130 1.1 cgd }
131 1.1 cgd return((object *) 0);
132 1.1 cgd }
133 1.1 cgd if (obj->what_is == GOLD) {
134 1.1 cgd rogue.gold += obj->quantity;
135 1.1 cgd dungeon[row][col] &= ~(OBJECT);
136 1.1 cgd take_from_pack(obj, &level_objects);
137 1.1 cgd print_stats(STAT_GOLD);
138 1.1 cgd return(obj); /* obj will be free_object()ed in caller */
139 1.1 cgd }
140 1.1 cgd if (pack_count(obj) >= MAX_PACK_COUNT) {
141 1.1 cgd message("pack too full", 1);
142 1.1 cgd return((object *) 0);
143 1.1 cgd }
144 1.1 cgd dungeon[row][col] &= ~(OBJECT);
145 1.1 cgd take_from_pack(obj, &level_objects);
146 1.1 cgd obj = add_to_pack(obj, &rogue.pack, 1);
147 1.1 cgd obj->picked_up = 1;
148 1.1 cgd return(obj);
149 1.1 cgd }
150 1.1 cgd
151 1.4 lukem void
152 1.1 cgd drop()
153 1.1 cgd {
154 1.1 cgd object *obj, *new;
155 1.1 cgd short ch;
156 1.1 cgd char desc[DCOLS];
157 1.1 cgd
158 1.1 cgd if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
159 1.1 cgd message("there's already something there", 0);
160 1.1 cgd return;
161 1.1 cgd }
162 1.1 cgd if (!rogue.pack.next_object) {
163 1.1 cgd message("you have nothing to drop", 0);
164 1.1 cgd return;
165 1.1 cgd }
166 1.1 cgd if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
167 1.1 cgd return;
168 1.1 cgd }
169 1.1 cgd if (!(obj = get_letter_object(ch))) {
170 1.1 cgd message("no such item.", 0);
171 1.1 cgd return;
172 1.1 cgd }
173 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
174 1.1 cgd if (obj->is_cursed) {
175 1.1 cgd message(curse_message, 0);
176 1.1 cgd return;
177 1.1 cgd }
178 1.1 cgd unwield(rogue.weapon);
179 1.1 cgd } else if (obj->in_use_flags & BEING_WORN) {
180 1.1 cgd if (obj->is_cursed) {
181 1.1 cgd message(curse_message, 0);
182 1.1 cgd return;
183 1.1 cgd }
184 1.1 cgd mv_aquatars();
185 1.1 cgd unwear(rogue.armor);
186 1.1 cgd print_stats(STAT_ARMOR);
187 1.1 cgd } else if (obj->in_use_flags & ON_EITHER_HAND) {
188 1.1 cgd if (obj->is_cursed) {
189 1.1 cgd message(curse_message, 0);
190 1.1 cgd return;
191 1.1 cgd }
192 1.1 cgd un_put_on(obj);
193 1.1 cgd }
194 1.1 cgd obj->row = rogue.row;
195 1.1 cgd obj->col = rogue.col;
196 1.1 cgd
197 1.1 cgd if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
198 1.1 cgd obj->quantity--;
199 1.1 cgd new = alloc_object();
200 1.1 cgd *new = *obj;
201 1.1 cgd new->quantity = 1;
202 1.1 cgd obj = new;
203 1.1 cgd } else {
204 1.1 cgd obj->ichar = 'L';
205 1.1 cgd take_from_pack(obj, &rogue.pack);
206 1.1 cgd }
207 1.1 cgd place_at(obj, rogue.row, rogue.col);
208 1.1 cgd (void) strcpy(desc, "dropped ");
209 1.1 cgd get_desc(obj, desc+8);
210 1.1 cgd message(desc, 0);
211 1.1 cgd (void) reg_move();
212 1.1 cgd }
213 1.1 cgd
214 1.1 cgd object *
215 1.1 cgd check_duplicate(obj, pack)
216 1.4 lukem object *obj, *pack;
217 1.1 cgd {
218 1.1 cgd object *op;
219 1.1 cgd
220 1.1 cgd if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
221 1.1 cgd return(0);
222 1.1 cgd }
223 1.1 cgd if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
224 1.1 cgd return(0);
225 1.1 cgd }
226 1.1 cgd op = pack->next_object;
227 1.1 cgd
228 1.1 cgd while (op) {
229 1.1 cgd if ((op->what_is == obj->what_is) &&
230 1.1 cgd (op->which_kind == obj->which_kind)) {
231 1.1 cgd
232 1.1 cgd if ((obj->what_is != WEAPON) ||
233 1.1 cgd ((obj->what_is == WEAPON) &&
234 1.1 cgd ((obj->which_kind == ARROW) ||
235 1.1 cgd (obj->which_kind == DAGGER) ||
236 1.1 cgd (obj->which_kind == DART) ||
237 1.1 cgd (obj->which_kind == SHURIKEN)) &&
238 1.1 cgd (obj->quiver == op->quiver))) {
239 1.1 cgd op->quantity += obj->quantity;
240 1.1 cgd return(op);
241 1.1 cgd }
242 1.1 cgd }
243 1.1 cgd op = op->next_object;
244 1.1 cgd }
245 1.1 cgd return(0);
246 1.1 cgd }
247 1.1 cgd
248 1.4 lukem short
249 1.1 cgd next_avail_ichar()
250 1.1 cgd {
251 1.4 lukem object *obj;
252 1.4 lukem int i;
253 1.1 cgd boolean ichars[26];
254 1.1 cgd
255 1.1 cgd for (i = 0; i < 26; i++) {
256 1.1 cgd ichars[i] = 0;
257 1.1 cgd }
258 1.1 cgd obj = rogue.pack.next_object;
259 1.1 cgd while (obj) {
260 1.1 cgd ichars[(obj->ichar - 'a')] = 1;
261 1.1 cgd obj = obj->next_object;
262 1.1 cgd }
263 1.1 cgd for (i = 0; i < 26; i++) {
264 1.1 cgd if (!ichars[i]) {
265 1.1 cgd return(i + 'a');
266 1.1 cgd }
267 1.1 cgd }
268 1.1 cgd return('?');
269 1.1 cgd }
270 1.1 cgd
271 1.4 lukem void
272 1.1 cgd wait_for_ack()
273 1.1 cgd {
274 1.1 cgd while (rgetchar() != ' ') ;
275 1.1 cgd }
276 1.1 cgd
277 1.4 lukem short
278 1.1 cgd pack_letter(prompt, mask)
279 1.6 hubertf const char *prompt;
280 1.4 lukem unsigned short mask;
281 1.1 cgd {
282 1.1 cgd short ch;
283 1.1 cgd unsigned short tmask = mask;
284 1.1 cgd
285 1.1 cgd if (!mask_pack(&rogue.pack, mask)) {
286 1.1 cgd message("nothing appropriate", 0);
287 1.1 cgd return(CANCEL);
288 1.1 cgd }
289 1.1 cgd for (;;) {
290 1.1 cgd
291 1.1 cgd message(prompt, 0);
292 1.1 cgd
293 1.1 cgd for (;;) {
294 1.1 cgd ch = rgetchar();
295 1.1 cgd if (!is_pack_letter(&ch, &mask)) {
296 1.1 cgd sound_bell();
297 1.1 cgd } else {
298 1.1 cgd break;
299 1.1 cgd }
300 1.1 cgd }
301 1.1 cgd
302 1.1 cgd if (ch == LIST) {
303 1.1 cgd check_message();
304 1.3 cgd mask = tmask;
305 1.1 cgd inventory(&rogue.pack, mask);
306 1.1 cgd } else {
307 1.1 cgd break;
308 1.1 cgd }
309 1.1 cgd mask = tmask;
310 1.1 cgd }
311 1.1 cgd check_message();
312 1.1 cgd return(ch);
313 1.1 cgd }
314 1.1 cgd
315 1.4 lukem void
316 1.1 cgd take_off()
317 1.1 cgd {
318 1.1 cgd char desc[DCOLS];
319 1.1 cgd object *obj;
320 1.1 cgd
321 1.1 cgd if (rogue.armor) {
322 1.1 cgd if (rogue.armor->is_cursed) {
323 1.1 cgd message(curse_message, 0);
324 1.1 cgd } else {
325 1.1 cgd mv_aquatars();
326 1.1 cgd obj = rogue.armor;
327 1.1 cgd unwear(rogue.armor);
328 1.1 cgd (void) strcpy(desc, "was wearing ");
329 1.1 cgd get_desc(obj, desc+12);
330 1.1 cgd message(desc, 0);
331 1.1 cgd print_stats(STAT_ARMOR);
332 1.1 cgd (void) reg_move();
333 1.1 cgd }
334 1.1 cgd } else {
335 1.1 cgd message("not wearing any", 0);
336 1.1 cgd }
337 1.1 cgd }
338 1.1 cgd
339 1.4 lukem void
340 1.1 cgd wear()
341 1.1 cgd {
342 1.1 cgd short ch;
343 1.4 lukem object *obj;
344 1.1 cgd char desc[DCOLS];
345 1.1 cgd
346 1.1 cgd if (rogue.armor) {
347 1.1 cgd message("your already wearing some", 0);
348 1.1 cgd return;
349 1.1 cgd }
350 1.1 cgd ch = pack_letter("wear what?", ARMOR);
351 1.1 cgd
352 1.1 cgd if (ch == CANCEL) {
353 1.1 cgd return;
354 1.1 cgd }
355 1.1 cgd if (!(obj = get_letter_object(ch))) {
356 1.1 cgd message("no such item.", 0);
357 1.1 cgd return;
358 1.1 cgd }
359 1.1 cgd if (obj->what_is != ARMOR) {
360 1.1 cgd message("you can't wear that", 0);
361 1.1 cgd return;
362 1.1 cgd }
363 1.1 cgd obj->identified = 1;
364 1.1 cgd (void) strcpy(desc, "wearing ");
365 1.1 cgd get_desc(obj, desc + 8);
366 1.1 cgd message(desc, 0);
367 1.1 cgd do_wear(obj);
368 1.1 cgd print_stats(STAT_ARMOR);
369 1.1 cgd (void) reg_move();
370 1.1 cgd }
371 1.1 cgd
372 1.4 lukem void
373 1.1 cgd unwear(obj)
374 1.4 lukem object *obj;
375 1.1 cgd {
376 1.1 cgd if (obj) {
377 1.1 cgd obj->in_use_flags &= (~BEING_WORN);
378 1.1 cgd }
379 1.1 cgd rogue.armor = (object *) 0;
380 1.1 cgd }
381 1.1 cgd
382 1.4 lukem void
383 1.1 cgd do_wear(obj)
384 1.4 lukem object *obj;
385 1.1 cgd {
386 1.1 cgd rogue.armor = obj;
387 1.1 cgd obj->in_use_flags |= BEING_WORN;
388 1.1 cgd obj->identified = 1;
389 1.1 cgd }
390 1.1 cgd
391 1.4 lukem void
392 1.1 cgd wield()
393 1.1 cgd {
394 1.1 cgd short ch;
395 1.4 lukem object *obj;
396 1.1 cgd char desc[DCOLS];
397 1.1 cgd
398 1.1 cgd if (rogue.weapon && rogue.weapon->is_cursed) {
399 1.1 cgd message(curse_message, 0);
400 1.1 cgd return;
401 1.1 cgd }
402 1.1 cgd ch = pack_letter("wield what?", WEAPON);
403 1.1 cgd
404 1.1 cgd if (ch == CANCEL) {
405 1.1 cgd return;
406 1.1 cgd }
407 1.1 cgd if (!(obj = get_letter_object(ch))) {
408 1.1 cgd message("No such item.", 0);
409 1.1 cgd return;
410 1.1 cgd }
411 1.1 cgd if (obj->what_is & (ARMOR | RING)) {
412 1.1 cgd sprintf(desc, "you can't wield %s",
413 1.1 cgd ((obj->what_is == ARMOR) ? "armor" : "rings"));
414 1.1 cgd message(desc, 0);
415 1.1 cgd return;
416 1.1 cgd }
417 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
418 1.1 cgd message("in use", 0);
419 1.1 cgd } else {
420 1.1 cgd unwield(rogue.weapon);
421 1.1 cgd (void) strcpy(desc, "wielding ");
422 1.1 cgd get_desc(obj, desc + 9);
423 1.1 cgd message(desc, 0);
424 1.1 cgd do_wield(obj);
425 1.1 cgd (void) reg_move();
426 1.1 cgd }
427 1.1 cgd }
428 1.1 cgd
429 1.4 lukem void
430 1.1 cgd do_wield(obj)
431 1.4 lukem object *obj;
432 1.1 cgd {
433 1.1 cgd rogue.weapon = obj;
434 1.1 cgd obj->in_use_flags |= BEING_WIELDED;
435 1.1 cgd }
436 1.1 cgd
437 1.4 lukem void
438 1.1 cgd unwield(obj)
439 1.4 lukem object *obj;
440 1.1 cgd {
441 1.1 cgd if (obj) {
442 1.1 cgd obj->in_use_flags &= (~BEING_WIELDED);
443 1.1 cgd }
444 1.1 cgd rogue.weapon = (object *) 0;
445 1.1 cgd }
446 1.1 cgd
447 1.4 lukem void
448 1.1 cgd call_it()
449 1.1 cgd {
450 1.1 cgd short ch;
451 1.4 lukem object *obj;
452 1.1 cgd struct id *id_table;
453 1.1 cgd char buf[MAX_TITLE_LENGTH+2];
454 1.1 cgd
455 1.1 cgd ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
456 1.1 cgd
457 1.1 cgd if (ch == CANCEL) {
458 1.1 cgd return;
459 1.1 cgd }
460 1.1 cgd if (!(obj = get_letter_object(ch))) {
461 1.1 cgd message("no such item.", 0);
462 1.1 cgd return;
463 1.1 cgd }
464 1.1 cgd if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
465 1.1 cgd message("surely you already know what that's called", 0);
466 1.1 cgd return;
467 1.1 cgd }
468 1.1 cgd id_table = get_id_table(obj);
469 1.1 cgd
470 1.1 cgd if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
471 1.1 cgd id_table[obj->which_kind].id_status = CALLED;
472 1.1 cgd (void) strcpy(id_table[obj->which_kind].title, buf);
473 1.1 cgd }
474 1.1 cgd }
475 1.1 cgd
476 1.4 lukem short
477 1.1 cgd pack_count(new_obj)
478 1.6 hubertf const object *new_obj;
479 1.1 cgd {
480 1.1 cgd object *obj;
481 1.1 cgd short count = 0;
482 1.1 cgd
483 1.1 cgd obj = rogue.pack.next_object;
484 1.1 cgd
485 1.1 cgd while (obj) {
486 1.1 cgd if (obj->what_is != WEAPON) {
487 1.1 cgd count += obj->quantity;
488 1.1 cgd } else if (!new_obj) {
489 1.1 cgd count++;
490 1.1 cgd } else if ((new_obj->what_is != WEAPON) ||
491 1.1 cgd ((obj->which_kind != ARROW) &&
492 1.1 cgd (obj->which_kind != DAGGER) &&
493 1.1 cgd (obj->which_kind != DART) &&
494 1.1 cgd (obj->which_kind != SHURIKEN)) ||
495 1.1 cgd (new_obj->which_kind != obj->which_kind) ||
496 1.1 cgd (obj->quiver != new_obj->quiver)) {
497 1.1 cgd count++;
498 1.1 cgd }
499 1.1 cgd obj = obj->next_object;
500 1.1 cgd }
501 1.1 cgd return(count);
502 1.1 cgd }
503 1.1 cgd
504 1.1 cgd boolean
505 1.1 cgd mask_pack(pack, mask)
506 1.6 hubertf const object *pack;
507 1.4 lukem unsigned short mask;
508 1.1 cgd {
509 1.1 cgd while (pack->next_object) {
510 1.1 cgd pack = pack->next_object;
511 1.1 cgd if (pack->what_is & mask) {
512 1.1 cgd return(1);
513 1.1 cgd }
514 1.1 cgd }
515 1.1 cgd return(0);
516 1.1 cgd }
517 1.1 cgd
518 1.4 lukem boolean
519 1.1 cgd is_pack_letter(c, mask)
520 1.4 lukem short *c;
521 1.4 lukem unsigned short *mask;
522 1.1 cgd {
523 1.1 cgd if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
524 1.1 cgd (*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
525 1.1 cgd switch(*c) {
526 1.1 cgd case '?':
527 1.1 cgd *mask = SCROL;
528 1.1 cgd break;
529 1.1 cgd case '!':
530 1.1 cgd *mask = POTION;
531 1.1 cgd break;
532 1.1 cgd case ':':
533 1.1 cgd *mask = FOOD;
534 1.1 cgd break;
535 1.1 cgd case ')':
536 1.1 cgd *mask = WEAPON;
537 1.1 cgd break;
538 1.1 cgd case ']':
539 1.1 cgd *mask = ARMOR;
540 1.1 cgd break;
541 1.1 cgd case '/':
542 1.1 cgd *mask = WAND;
543 1.1 cgd break;
544 1.1 cgd case '=':
545 1.1 cgd *mask = RING;
546 1.1 cgd break;
547 1.1 cgd case ',':
548 1.1 cgd *mask = AMULET;
549 1.1 cgd break;
550 1.1 cgd }
551 1.1 cgd *c = LIST;
552 1.1 cgd return(1);
553 1.1 cgd }
554 1.1 cgd return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
555 1.1 cgd }
556 1.1 cgd
557 1.4 lukem boolean
558 1.1 cgd has_amulet()
559 1.1 cgd {
560 1.1 cgd return(mask_pack(&rogue.pack, AMULET));
561 1.1 cgd }
562 1.1 cgd
563 1.4 lukem void
564 1.1 cgd kick_into_pack()
565 1.1 cgd {
566 1.1 cgd object *obj;
567 1.1 cgd char desc[DCOLS];
568 1.1 cgd short n, stat;
569 1.1 cgd
570 1.1 cgd if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
571 1.1 cgd message("nothing here", 0);
572 1.1 cgd } else {
573 1.4 lukem if ((obj = pick_up(rogue.row, rogue.col, &stat)) != NULL) {
574 1.1 cgd get_desc(obj, desc);
575 1.1 cgd if (obj->what_is == GOLD) {
576 1.1 cgd message(desc, 0);
577 1.1 cgd free_object(obj);
578 1.1 cgd } else {
579 1.1 cgd n = strlen(desc);
580 1.1 cgd desc[n] = '(';
581 1.1 cgd desc[n+1] = obj->ichar;
582 1.1 cgd desc[n+2] = ')';
583 1.1 cgd desc[n+3] = 0;
584 1.1 cgd message(desc, 0);
585 1.1 cgd }
586 1.1 cgd }
587 1.1 cgd if (obj || (!stat)) {
588 1.1 cgd (void) reg_move();
589 1.1 cgd }
590 1.1 cgd }
591 1.1 cgd }
592